Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.04 @ 18:34:02 Player: JitterGlitch Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (78) 390 Value Destroyed (2871) 2871 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (317) 317 TOTAL SCORE: 6998 Bonus ------- High Alert Combat Kills 16 Follower Combat Kills 334 Friendly Fire -33 Cogmind --------- Core Integrity 0/850 Matter 201/300 Energy 100/100 System Corruption 10% Temperature Warm (199) Movement Core (50) Location -6/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ Improved Signal Interpreter Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Cooling System Transmission Jammer Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Improved Signal Interpreter Transmission Jammer > --- WEAPON ----------- Heavy Beamcaster Flak Gun Heavy Flak Cannon > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Neutrino Core Titanium Leg Myomer Leg Improved Cooling System Improved Signal Interpreter Transmission Jammer Gatling Laser Axe [Rating: 66] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Neutrino Core Propulsion Titanium Leg Leg Titanium Leg Utility Medium Storage Unit Device Transmission Jammer Storage Medium Storage Unit Processor Improved Signal Interpreter Weapon Precision Shock Rifle Energy Gun Precision Shock Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Ext Slots Evolved 8 | . . 2 . 2 2 2 . Power 1 | . . 1 . . . . . Propulsion 4 | . . 1 . 1 1 1 . Utility 2 | . . . . 1 . 1 . Weapon 1 | . . . . . 1 . . Parts Attached 84 | 6 3 5 7 21 12 6 24 Power 22 | 1 . 2 2 5 3 1 8 Engine 15 | 1 . 2 2 3 3 1 3 Core 7 | . . . . 2 . . 5 Reactor . | . . . . . . . . Propulsion 27 | 2 . 1 1 8 4 3 8 Treads . | . . . . . . . . Leg 27 | 2 . 1 1 8 4 3 8 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 9 | 1 1 . 1 4 . 1 1 Device 2 | . . . . 2 . . . Storage 2 | 1 . . 1 . . . . Processor 5 | . 1 . . 2 . 1 1 Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 26 | 2 2 2 3 4 5 1 7 Energy Gun 7 | . . . . 4 . . 3 Energy Cannon 6 | . . . 2 . 3 . 1 Ballistic Gun 6 | 2 1 1 . . 1 . 1 Ballistic Cannon 2 | . . . . . . 1 1 Launcher 3 | . 1 1 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . 1 . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . Corrupted Parts 4 | . . . . 3 . . 1 System Corruption 20 | . . . . 11 . . 9 Parts Lost 41 | . . . 1 8 3 4 25 Power 9 | . . . . 1 1 1 6 Propulsion 17 | . . . 1 4 . 2 10 Utility 4 | . . . . 1 . . 3 Weapon 11 | . . . . 2 2 1 6 Highest Loss Streak 18 | . . . 1 7 2 4 18 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 91 100 100 96 98 98 88 Engine 14 | . 14 22 22 16 14 12 4 Core 1 | . . . . . . . 7 Leg 34 | . 28 33 33 34 37 39 30 Device 5 | . . . . 8 7 6 5 Storage 8 | . 14 11 11 9 7 6 6 Processor 10 | . 6 11 11 9 7 12 13 Energy Gun 5 | . . . . 17 6 . 6 Energy Cannon 4 | . . . 9 . 13 . . Ballistic Gun 6 | . 27 20 8 . . 5 5 Ballistic Cannon 1 | . . . . . . 5 4 Slashing Weapon 1 | . . . . . . 6 . Naked Turns . | . . . . . . . . Heaviest Build 56 | 13 14 22 32 33 39 39 56 Greatest Support 117 | 20 20 30 30 63 89 102 117 Greatest Overweight (x) 10 | 3 . . 1 2 . . 10 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 Average Capacity 9 | 7 8 8 9 10 10 10 9 Most Carried 10 | 2 7 8 10 10 10 10 10 Average Carried 8 | 1 4 6 9 9 9 9 9 Final Capacity 10 | 8 8 8 10 10 10 10 5 Final Carried 10 | 2 7 8 9 8 10 9 2 Class Distribution -------------------- 56% | Mutant 21% | Gunner 10% | Scavenger-Mutant 7% | Scavenger-Skirmisher 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Gunner | -7/Factory Mutant | -6/Factory Scavenger-Skirmisher | -6/Extension Resources | -11 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Ext Matter Collected 1741 | 259 47 210 144 240 133 240 468 Remotely . | . . . . . . . . Salvage Created 3105 | . 69 428 275 824 671 221 617 Parts 164 | . 3 34 19 32 31 8 37 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Ext Combat Hostiles Destroyed 61 | . 2 11 5 15 11 6 11 Guns 29 | . 1 8 1 9 3 2 5 Cannons 17 | . . . 2 . 5 4 6 AOE 9 | . 1 3 1 2 2 . . Classes Destroyed 12 | . 1 5 1 3 2 . . Worker 4 | . . 3 . 1 . . . Builder 1 | . . 1 . . . . . Mechanic 1 | . . . . . 1 . . Operator 3 | . . . 1 1 . 1 . Watcher 8 | . . 1 1 2 3 . 1 Swarmer 10 | . . 3 . 4 3 . . Grunt 22 | . 2 5 1 4 5 4 1 Brawler 3 | . . . . 1 1 . 1 Duelist 2 | . . . . 1 1 . . Sentry 19 | . . 3 4 3 . 1 8 Hunter 2 | . . . . 2 . . . Programmer 3 | . . . . . 1 1 1 Best Kill Streak 11 | . 2 11 2 7 3 2 3 Combat Bots Only 7 | . 2 7 2 7 3 2 3 Max Kills in Single Turn 4 | . 1 4 1 2 2 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . 1 1 1 1 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Ext Hostile Shots Fired 690 | . 5 63 27 117 107 72 299 Missed 193 | . 2 18 9 19 30 22 93 Damage Taken 5407 | . 25 400 235 893 1093 364 2397 Core 1239 | . 9 75 51 149 104 20 831 Absorbed by Shields 248 | . . . . . . . 248 Ignored by Resistances 1647 | . 8 123 67 271 314 119 745 Core Remaining (%) 84 | 100 96 . 68 72 85 . . Volleys Fired 198 | . 3 27 18 40 49 23 38 Largest 3 | . 2 2 2 2 3 2 3 Hottest 204 | . 50 50 112 110 204 76 189 Shots Fired 370 | . 6 51 33 71 76 44 89 Gun 254 | . 4 47 16 71 44 21 51 Cannon 106 | . . . 13 . 32 23 38 Launcher 10 | . 2 4 4 . . . . Special . | . . . . . . . . Kinetic 171 | . 4 47 16 . . 44 60 Thermal 43 | . . . . . 19 . 24 Explosive 10 | . 2 4 4 . . . . Electromagnetic 146 | . . . 13 71 57 . 5 Robot Hit Streak 26 | . 4 13 14 18 14 26 21 Robot Miss Streak 6 | . 1 3 2 2 1 2 6 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . 1 . 2 . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . Shots Hit Robots 301 | . 5 36 26 62 57 39 76 Core Hits 224 | . 5 24 8 24 29 44 90 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 5 | . . . . 2 1 . 2 Burn 2 | . . . . . . . 2 Corrupt 3 | . . . . 2 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7516 | . 159 750 549 1381 1324 1043 2310 Guns 3817 | . 25 391 164 1255 596 260 1126 Cannons 2623 | . . . 199 . 474 783 1167 Explosions 1059 | . 134 359 186 126 254 . . Melee . | . . . . . . . . Ramming 17 | . . . . . . . 17 Kinetic 3316 | . 25 391 164 . . 1043 1693 Thermal 1136 | . . . . 126 506 . 504 Explosive 679 | . 134 359 186 . . . . Electromagnetic 2368 | . . . 199 1255 818 . 96 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . . . 11 5 1 10 Average Corruption 6 | . . . . 9 4 1 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 32 | . . . . 4 11 1 16 Message Errors 8 | . . . . 1 5 . 2 Matter Fused 6 | . . . . 1 1 . 4 Heat Flow Errors 5 | . . . . . 3 1 1 Energy Discharges 5 | . . . . . 2 . 3 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 3 | . . . . 1 . . 2 Data Loss (major) 1 | . . . . . . . 1 Alerts 1 | . . . . 1 . . . Misdirections 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 13 | . . . . . 13 . . Projectiles . | . . . . . . . . Explosions 13 | . . . . . 13 . . Melee . | . . . . . . . . Knockbacks 27 | . . . . . . 19 8 Impact 1 | . . . . . . . 1 Kinetic 25 | . . . . . . 18 7 Secondary 1 | . . . . . . 1 . Self-Inflicted Damage 126 | . . . . 36 83 . 7 Shots 3 | . . . . 1 2 . . Rammed 5 | . . . . . . . 5 Targets Rammed 5 | . . . . . . . 5 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 528 | . 26 22 225 429 495 150 528 Average Temperature 126 | . 14 7 60 128 145 38 163 Received Heat Transfer 2413 | . 18 150 87 252 261 186 1459 Effects 31 | . . . . 9 13 . 9 Shutdowns 13 | . . . . 2 7 . 4 Energy Bleed 2 | . . . . 1 . . 1 Interference 8 | . . . . 3 3 . 2 Matter Decay 2 | . . . . 2 . . . Short Circuit 2 | . . . . . 2 . . Damage (minor) 4 | . . . . 1 1 . 2 Siege Activations . | . . . . . . . . Robots Corrupted 6 | . . . 1 4 1 . . Combat Hostiles 6 | . . . 1 4 1 . . Parts Fried 19 | . . . 3 11 1 . 4 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . . . 3 . . Heat Transferred 2029 | . . . . 200 750 . 1079 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . . . 2 3 . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Ext Peak Influence 434 | . 64 434 328 274 292 131 388 Initial 106 | . . 22 84 47 106 36 39 Average 129 | . 47 126 178 127 128 77 202 Maximum Alert Level 2 | . . 2 1 1 1 . 1 Low Security (%) 76 | 100 100 72 67 79 78 100 45 Level 1 22 | . . 16 32 20 21 . 54 Level 2 1 | . . 11 . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . . 2 . 1 2 2 1 Investigation 1 | . . . . 1 . . . Extermination 2 | . . . . . 1 1 . Reinforcement 5 | . . 2 . . 1 1 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . 1 . . 1 . . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Ext Distress Signals 3 | . . . 1 . 1 . 1 Communications Jammed 23 | . . . . 10 1 4 8 Distress Signals 21 | . . . . 9 1 3 8 Times Spotted 110 | . 3 17 7 20 18 11 34 Peak Tracking Total 10 | . 2 7 2 4 4 3 10 Tactical Retreats 8 | . . . . 1 2 2 3 Traps | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Ext Traps Triggered 5 | . . . 1 1 3 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Ext Machines Disabled 5 | . 1 . . . 3 . 1 Max in Single Turn 1 | . 1 . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Ext Machines Accessed 8 | . . 2 2 1 1 1 1 Terminals 8 | . . 2 2 1 1 1 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 13 | . . 3 3 4 1 1 1 Successful 12 | . . 3 2 4 1 1 1 Failed 1 | . . . 1 . . . . Catastrophic 1 | . . . 1 . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 13 | . . 3 3 4 1 1 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 12 | . . 3 2 4 1 1 1 Record 7 | . . 2 1 4 . . . Open Door 1 | . . . . . . . 1 Open DSF 1 | . . . . . 1 . . Branch Access Points 1 | . . . . . . 1 . Registered Prototypes 1 | . . . 1 . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . 1 . . 1 . Used . | . . . . . . . . Hacking Detections 3 | . . 1 . 1 . 1 . Full Trace Events 1 | . . . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Ext Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Ext Total Allies 1 | . . . . . . . 1 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 159 | . . . . . . . 159 Highest-Rated Ally 159 | . . . . . . . 159 Total Orders . | . . . . . . . . Ally Attacks 51 | . . . . . . . 51 Total Damage 2123 | . . . . . . . 2123 Kills 11 | . . . . . . . 11 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Ext Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Ext Turns Passed 4263 | 121 208 405 480 679 1075 653 642 Spaces Moved 2507 | 91 156 258 247 368 676 376 335 Core 12 | 9 . . . . . . 3 Treads . | . . . . . . . . Legs 2495 | 82 156 258 247 368 676 376 332 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 110 120 115 115 Average Speed 127 | 121 120 120 159 116 126 119 138 Slowest Speed 550 | 200 120 120 190 270 128 120 550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 5 23 23 50 25 25 9 45 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 87 | . 6 34 29 8 10 . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 87 | . 6 34 29 8 10 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Ext Total 3221 | 98 170 305 301 549 823 541 434 Wait 343 | . 4 5 22 89 77 134 12 Move 2500 | 90 155 257 246 367 675 375 335 Hop . | . . . . . . . . Pick Up 55 | 2 5 7 4 16 7 2 12 Fast Attach 19 | 6 1 . . 4 4 . 4 Attach 28 | . . 2 1 5 4 3 13 Detach . | . . . . . . . . Swap 37 | . 2 3 6 12 4 3 7 Drop 35 | . . 4 4 16 3 1 7 Fire 198 | . 3 27 18 40 49 23 38 Melee . | . . . . . . . . Ram 5 | . . . . . . . 5 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . . . . 1 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Sto) -9/Storage -8/Materials -7/Factory -6/Factory (discovered 4 exits: Low x2 / *Ext x2) -6/Extension History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 13) 122 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 321 | -10/Materials | Discovered new exit (range 8) 329 | -10/Materials | Identified exit to Materials 330 | -10/Materials | Entered another Materials area 330 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 665 | -9/Materials | Discovered new exit (range 16) 718 | -9/Materials | Destroyed 7 combat bots 728 | -9/Materials | Discovered new exit (range 16) 728 | -9/Materials | Identified exit to Storage 735 | -9/Materials | Entered Storage 1201 | -9/Storage | Discovered new exit (range 7) 1211 | -9/Storage | Identified exit to Materials 1215 | -9/Storage | Entered Materials 1215 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1820 | -8/Materials | Discovered new exit (range 10) 1828 | -8/Materials | System corruption reached 10% 1833 | -8/Materials | Destroyed 7 combat bots 1888 | -8/Materials | Lost 7 parts (1p3n1u2w) 1891 | -8/Materials | Identified exit to Factory 1894 | -8/Materials | Entered Factory 1894 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2262 | -7/Factory | Build established: Gunner 2940 | -7/Factory | Discovered new exit (range 16) 2966 | -7/Factory | Identified exit to Factory 2969 | -7/Factory | Entered another Factory area 2969 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3188 | -6/Factory | Build established: Mutant 3334 | -6/Factory | Identified exit to Lower Caves 3334 | -6/Factory | Identified exit to Extension 3606 | -6/Factory | Lost 4 parts (1p2n1w) 3622 | -6/Factory | Entered Extension 3708 | -6/Extension | Lost 4 parts (1p2n1w) 3785 | -6/Extension | Rescued A7 3856 | -6/Extension | System corruption reached 10% 4076 | -6/Extension | Spotted B-75 Beast 4110 | -6/Extension | Build established: Scavenger-Skirmisher 4126 | -6/Extension | Spotted B-75 Beast 4145 | -6/Extension | Allies destroyed B-75 Beast 4147 | -6/Extension | Disrupted transfer network 4167 | -6/Extension | Allies destroyed B-75 Beast 4193 | -6/Extension | Lost 3 parts (2n1w) 4255 | -6/Extension | Core integrity fell below 50% 4261 | -6/Extension | Core integrity fell below 20% 4264 | -6/Extension | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- Imp. Deuterium Engine destroyed. Critical hit (Burn: +50). Flexi-carbon Leg destroyed. Lgt. Nuclear Core destroyed. Machine Analyzer destroyed. Neutrino Core destroyed. Critical hit (Burn: +37). G-50 Soldier misfires. G-50 Soldier IFF system glitched. Axe destroyed. System corrupted: Energy discharge (-26). Critical hit (Burn: +37). Slammed into G-50 Soldier. G-50 Soldier knocked back. Acquired 44 matter. Med. Storage Unit destroyed. Slammed into G-50 Soldier. Imp. Signal Interpreter broken. Destabilizing: Short circuit. Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #?????????????T?????????????????????????? | | ##### #???????????????????????????????????????? | | ????# #???????????????????????????????????????? | | ????# #???????????????????????????????????????? | | ????# #????????? ?????????????????????????????? | | #####+## #????????? ?????????????????????????????? | | # #????????? ?????????????????????????????? | | = = # #????????# #????????????????????????????? | | %/%#????????# #????????????????????????????? | | /* # #????????# #????????????????????????????? | | !% #%#????????# #????????????????????????????? | | ########!#????????# #????????????????????????????? | | ???????#!#????????# #????????????????????????????? | | ?????###[########?# #????????????????????????????? | | ?????#"#%### ## ### ###??????????????????????????? | | ?????# % " ""#??????????????????????????? | | ?????# = " " #??????????????????????????? | | ????##% % % #??????????????????????????? | | ????#" % * #??????????????????????????? | | ###### gg ######################?????? | | g g ??? | | % ! g g ??? | | % *% g@ g ??? | | g%$ h *% "" ??? | | RR k %%"???? | | ###### % ########################???? | | ?????# % #??????????????????????????? | | ?????# #??????????????????????????? | | ?????# #??????????????????????????? | | ?????# #??????????????????????????? | | ?????######T#"""#######??????????????????????????? | | ??????????###????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 33 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Jamming Range 12 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Prison Break Total Silence Challenges ------------ None Game ------ Seed ChromaticTargetDriver Manual? 0 Play Time 01:01:10 Cumulative 8.8 hours Start 2024.04.04 @ 17:22:32 End 2024.04.04 @ 18:34:02 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 0 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/Cog Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 094a71ee-daf6-4d5c-9cbd-67ae12722bce