Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.08 @ 23:50:58

Player: sercli123

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (64)      320
Value Destroyed (1775)     1775
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (208)                208
              TOTAL SCORE: 4863

 Bonus
-------
High Alert Combat Kills    210
Follower Combat Kills      14
Friendly Fire              -16

 Cogmind 
---------
Core Integrity             539/700
Matter                     9/300
Energy                     372/800
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (240) Ox1
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
         Hybrid Deuterium Engine
>               --- PROPULSION (4) ---
         Medium Treads
         Medium Treads
       Improved Carbon-fiber Leg
>               --- UTILITY (6) ------
  High-capacity Storage Unit
                Targeting Computer
       Improved Light Armor Plating
>               --- WEAPON (2) -------
                Backup Laser III
      Precision Grenade Launcher
>               --- INVENTORY (20) ---
       Improved Ion Engine
          Light Nuclear Core
                Coolant Injector
          Small Storage Unit
          Large Storage Unit
          Large Battery (200)
                Visual Processing Unit
                Kinecellerator
                Component Analysis Suite
   High-powered Tractor Beam
      Precision Grenade Launcher
                Remote Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
         Medium Treads
         Medium Treads
         Medium Treads
         Medium Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Targeting Computer
          Light Armor Plating
         Medium Armor Plating
       Improved Light Armor Plating
                System Shield
>               --- WEAPON -----------
      Precision Grenade Launcher
      Precision Grenade Launcher
>               --- INVENTORY --------
       Improved Ion Engine
                Coolant Injector
          Small Storage Unit
          Large Storage Unit
          Large Battery
                Visual Processing Unit
                Kinecellerator
                Component Analysis Suite
   High-powered Tractor Beam
      Precision Grenade Launcher
      Precision Grenade Launcher
                Remote Datajack
[Rating: 43]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Aluminum Leg
Utility                    Targeting Computer
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Energy Cannon            EM Pulse Cannon
  Launcher                 Precision Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Slots Evolved              6    | .   .   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   .   
  Utility                  4    | .   .   .   2   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             57   | 7   9   1   14  19  7   
  Power                    9    | 2   3   .   1   2   1   
    Engine                 8    | 2   3   .   1   1   1   
    Core                   1    | .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               15   | 2   1   .   6   5   1   
    Treads                 6    | .   .   .   2   4   .   
    Leg                    9    | 2   1   .   4   1   1   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  14   | 1   1   1   4   4   3   
    Device                 2    | .   .   1   1   .   .   
    Storage                3    | 1   .   .   .   1   1   
    Processor              2    | .   .   .   2   .   .   
    Hackware               1    | .   .   .   .   .   1   
    Protection             6    | .   1   .   1   3   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   19   | 2   4   .   3   8   2   
    Energy Gun             10   | 2   2   .   2   4   .   
    Energy Cannon          3    | .   2   .   .   1   .   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               6    | .   .   .   1   3   2   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   1   .   .   2   .   
Parts Lost                 18   | .   2   .   5   4   7   
  Power                    2    | .   1   .   1   .   .   
  Propulsion               5    | .   .   .   3   .   2   
  Utility                  7    | .   1   .   1   2   3   
  Weapon                   4    | .   .   .   .   2   2   
  Highest Loss Streak      5    | .   1   .   3   3   5   
  To Critical Strikes      1    | .   .   .   1   .   .   
Average Slot Usage (%)     87   | .   86  99  95  91  77  
  Engine                   7    | .   13  14  10  5   .   
  Core                     2    | .   .   .   .   3   6   
  Treads                   12   | .   .   .   6   17  26  
  Leg                      14   | .   28  28  13  13  1   
  Device                   2    | .   .   13  6   1   .   
  Storage                  10   | .   14  14  11  9   7   
  Processor                7    | .   .   .   19  9   7   
  Hackware                 1    | .   .   .   .   .   3   
  Protection               8    | .   2   .   5   14  12  
  Energy Gun               14   | .   27  28  18  10  1   
  Launcher                 4    | .   .   .   3   6   7   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             70   | 14  20  19  22  47  70  
  Greatest Support         112  | 20  20  20  40  112 112 
  Greatest Overweight (x)  6    | .   .   .   6   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   8   8   15  20  
  Average Capacity         11   | 7   8   8   8   10  18  
  Most Carried             14   | 5   8   8   8   8   14  
  Average Carried          8    | 2   5   8   7   7   11  
  Final Capacity           20   | 8   8   8   8   15  20  
  Final Carried            12   | 1   8   8   8   8   12  

 Class Distribution 
--------------------
 87% | Mutant
 12% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Min Mat Mat Fac 
Matter Collected           853  | 213 147 10  231 179 73  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1780 | .   232 19  765 616 148 
  Parts                    99   | .   15  .   43  35  6   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           3    | .   .   .   .   3   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Combat Hostiles Destroyed  49   | .   7   1   20  14  7   
  Guns                     29   | .   7   1   14  7   .   
  AOE                      20   | .   .   .   6   7   7   
Classes Destroyed          9    | .   3   1   4   1   .   
  Worker                   4    | .   .   .   .   2   2   
  Builder                  3    | .   .   .   1   2   .   
  Recycler                 6    | .   .   .   2   4   .   
  Operator                 1    | .   .   .   1   .   .   
  Watcher                  2    | .   1   .   .   1   .   
  Swarmer                  15   | .   3   .   5   4   3   
  Grunt                    25   | .   4   .   10  7   4   
  Sentry                   8    | .   .   .   5   3   .   
  Assembled                1    | .   .   1   .   .   .   
Best Kill Streak           17   | .   2   1   10  17  8   
  Combat Bots Only         8    | .   2   1   8   5   7   
Max Kills in Single Turn   6    | .   1   1   3   6   2   
  Gunslinging              1    | .   .   .   1   .   .   
  Exploded                 2    | .   .   .   2   2   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Hostile Shots Fired        323  | .    56   .    97   90   80   
  Missed                   107  | .    18   .    32   29   28   
Damage Taken               3377 | .    501  30   855  934  1057 
  Core                     526  | .    131  .    176  58   161  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         73   | 100  .    47   56   89   .    
Volleys Fired              106  | .    29   2    40   28   7    
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  112  | .    112  112  112  112  76   
Shots Fired                196  | .    58   4    78   47   9    
  Gun                      159  | .    58   4    67   29   1    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 37   | .    .    .    11   18   8    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  159  | .    58   4    67   29   1    
  Explosive                37   | .    .    .    11   18   8    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         18   | .    5    2    16   18   9    
  Robot Miss Streak        5    | .    2    2    5    5    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    1    1    .    
    Max Gunslinging Chain  1    | .    .    .    1    1    .    
Shots Hit Robots           126  | .    38   2    49   29   8    
  Core Hits                107  | .    13   2    38   37   17   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         6    | .    1    1    2    2    .    
    Burn                   6    | .    1    1    2    2    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4874 | .    489  33   1510 1677 1165 
  Guns                     1631 | .    489  33   783  312  14   
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               3243 | .    .    .    727  1365 1151 
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  1805 | .    489  33   783  312  188  
  Explosive                3069 | .    .    .    727  1365 977  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            77   | .    .    .    5    10   62   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               77   | .    .    .    5    10   62   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      556  | .    26   .    41   204  285  
  Shots                    14   | .    1    .    2    6    5    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        372  | .    330  54   372  251  30   
  Average Temperature      111  | .    133  27   127  67   13   
  Received Heat Transfer   1047 | .    255  .    405  252  135  
  Effects                  6    | .    1    .    5    .    .    
    Shutdowns              2    | .    .    .    2    .    .    
    Energy Bleed           2    | .    1    .    1    .    .    
    Interference           1    | .    .    .    1    .    .    
    Short Circuit          1    | .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             7    | .    .    .    5    2    .    
  Heat Transferred         4479 | .    1480 148  1850 814  187  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Peak Influence             745  | .   192 6   615 745 336 
  Initial                  256  | .   .   6   1   204 256 
  Average                  248  | .   100 6   338 449 247 
Maximum Alert Level        3    | .   .   .   2   3   1   
  Low Security (%)         40   | 100 100 100 25  .   13  
  Level 1                  39   | .   .   .   26  47  86  
  Level 2                  17   | .   .   .   47  44  .   
  Level 3                  1    | .   .   .   .   8   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          10   | .   2   .   5   1   2   
  Investigation            2    | .   .   .   2   .   .   
  Extermination            1    | .   .   .   .   .   1   
  Reinforcement            6    | .   2   .   3   1   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Distress Signals           2    | .   .   .   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              83   | .   13  4   29  20  17  
  Peak Tracking Total      7    | .   4   2   6   7   6   
  Tactical Retreats        2    | .   1   .   .   1   .   

 Traps                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Traps Triggered            2    | .   1   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Mat Mat Fac 
Machines Disabled          9    | .   1   .   2   2   4   
  Max in Single Turn       4    | .   1   .   1   1   4   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Machines Accessed          9    | .   2   .   3   1   3   
  Terminals                6    | .   2   .   2   1   1   
  Fabricators              1    | .   .   .   .   .   1   
  Repair Stations          1    | .   .   .   .   .   1   
  Recycling Units          1    | .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                19   | .   5   .   5   2   7   
  Successful               14   | .   3   .   3   2   6   
  Failed                   5    | .   2   .   2   .   1   
    Catastrophic           2    | .   1   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   .   2   
  Terminals                14   | .   5   .   4   2   3   
  Fabricators              3    | .   .   .   .   .   3   
  Repair Stations          1    | .   .   .   .   .   1   
  Recycling Units          1    | .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             9    | .   3   .   2   2   2   
  Branch Access Points     1    | .   .   .   .   .   1   
  Emergency Access Points  1    | .   .   .   .   1   .   
  Alert Level              1    | .   1   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   1   
  Zone Layout              2    | .   .   .   1   1   .   
Fabricator Hacks           3    | .   .   .   .   .   3   
  Network Status           3    | .   .   .   .   .   3   
Repair Station Hacks       1    | .   .   .   .   .   1   
  Refit                    1    | .   .   .   .   .   1   
Recycling Unit Hacks       1    | .   .   .   1   .   .   
  Report Inventory         1    | .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         6    | .   2   .   1   1   2   
  Full Trace Events        1    | .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Mat Mat Fac 
Total Allies               1    | .   .   1   .   .   .   
  Largest Group            1    | .   .   1   1   .   .   
  Highest-Rated Group      31   | .   .   31  31  .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               8    | .   .   .   8   .   .   
  Total Damage             123  | .   .   .   123 .   .   
  Kills                    2    | .   .   .   2   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  
-------------              Run  | Yrd Mat Min Mat Mat Fac 
Turns Passed               2290 | 49  507 174 456 440 664 
Spaces Moved               1273 | 36  298 126 202 227 384 
  Core                     19   | 17  .   .   2   .   .   
  Treads                   530  | .   .   .   48  98  384 
  Legs                     724  | 19  298 126 152 129 .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 160 
  Average Speed            138  | 86  120 120 143 138 162 
  Slowest Speed            350  | 120 120 120 350 240 240 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       25   | 3   55  29  22  34  9   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          245  | .   .   .   74  103 68  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      245  | .   .   .   74  103 68  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Total                      1592 | 52  391 144 288 303 414 
  Wait                     93   | 5   31  16  21  13  7   
  Move                     1268 | 35  297 125 201 226 384 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  46   | 5   16  .   8   8   9   
  Fast Attach              14   | 2   2   1   3   6   .   
  Attach                   23   | 4   3   .   6   5   5   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     20   | 1   4   .   5   8   2   
  Drop                     22   | .   9   .   4   9   .   
  Fire                     106  | .   29  2   40  28  7   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials (discovered 3 exits: *Fac x2 / [*Sto])
-7/Factory (discovered 2 exits: *Low x2)

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
   50 | -11/Scrapyard | Entered Materials
  232 | -10/Materials | Discovered new exit (range 12)
  307 | -10/Materials | Build established: Mutant
  495 | -10/Materials | Discovered new exit (range 16)
  496 | -10/Materials | Core integrity fell below 50%
  557 | -10/Materials | Entered Mines
  567 | -10/Mines     | Assembled infested the area
  572 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  618 | -10/Mines     | Learned Materials terminal intel
  693 | -10/Mines     | Discovered new exit (range 5)
  696 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  731 | -10/Mines     | Entered Materials
  731 | -9/Materials  | Accompanied by 1 ally
  731 | -9/Materials  | Evolved 2 slots: Utility x2
  732 | -9/Materials  | Loaded intel: 12 terminal locations
  733 | -9/Materials  | Discovered new exit (range 16)
  875 | -9/Materials  | Destroyed 7 combat bots
 1024 | -9/Materials  | Lost 3 parts (3n)
 1033 | -9/Materials  | Destroyed 8 combat bots
 1056 | -9/Materials  | Discovered new exit (range 15)
 1187 | -9/Materials  | Entered another Materials area
 1187 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1270 | -8/Materials  | Lost 3 parts (2u1w)
 1361 | -8/Materials  | Discovered new exit (range 14)
 1609 | -8/Materials  | Discovered new exit (range 10)
 1609 | -8/Materials  | Discovered new exit (range 14)
 1627 | -8/Materials  | Entered Factory
 1627 | -7/Factory    | Evolved 2 slots: Utility x2
 1901 | -7/Factory    | Identified exit to Lower Caves
 2165 | -7/Factory    | Destroyed 7 combat bots
 2173 | -7/Factory    | Lost 5 parts (2n2u1w)
 2285 | -7/Factory    | Garrison activated, responded to threat
 2291 | -7/Factory    | Self-destructed

 Last Messages 
---------------
02248_ U-05 Engineer lays Concrete. <x2>
02251_ U-05 Engineer builds a Wall.
02255_ Acquired Hyb. Deuterium Engine.
02255_ U-05 Engineer lays Concrete. <x2>
02260_ K-01 Serf cleans the Fabricator.
02262_ U-05 Engineer lays Concrete. <x2>
02265_ U-05 Engineer builds a Wall.
02267_ Penetrated by Slug.
02268_ Prc. Grenade Launcher destroyed.
02269_ U-05 Engineer lays Concrete. <x2>
02270_ Penetrated by Slug.
02270_ K-01 Serf cleans the Power Conduit.
02272_ U-05 Engineer builds a Wall.
02276_ U-05 Engineer lays Concrete. <x2>
02285_ K-01 Serf cleans the Power Conduit.
02285_ H-55 Commando calls for garrison reinforcements.
02285_ ALERT: Activating Garrison Access F003.
02285_ K-01 Serf destroyed.
02287_ Penetrated by Slug.
02288_ System Shield destroyed.

 Map 
-----
+----------------------------------------------------+
| ?# """""""""  +   !              " #?????????????? |
| ?#            #   =              "##?????????????? |
| ?#"""         #              =   "#??????????????? |
| ?#"R          #                  "#??????????????? |
| ?#"""         #     #            "#??????????????? |
| ?# ""         #     #  ########################??? |
| ?#            #                                ??? |
| ?##############            !                    ?? |
| ??????????????#  " " " "     ""                 ?? |
| ??????????????#  " " " "     "                  ?? |
| ??????????????#  " " " "w    "F                 ?? |
| ??????????????#  " " " "     ""   ############???? |
| ??????????????#  " " " "          #??????????????? |
| ??????????????#  " " " "     !!!  #??????????????? |
| ??????????????#  " " " "     !!   #??????????????? |
| ??????????????+  " " " "     !!   #??????????????? |
| ??????????????#  " " " "%         #??????????????? |
| ??????????????#                  !#??????????????? |
| ???????????????  " "     h   ######??????????????? |
| ???????????????  " "  !!! p ?????????????????????? |
| ???????????????  " "  !!!   ?????????????????????? |
| ???????????????  " "  !!!  #?????????????????????? |
| ???????????????  " "       #?????????????????????? |
| ???????????????  " "       #?????????????????????? |
| ??????????????#  " " ^     #?????????????????????? |
| ??????????????#  " "     @ #?????????????????????? |
| ??????????????#  " "       #?????????????????????? |
| ??????????????#            #?????????????????????? |
| ??????????????#            #?????????????????????? |
| ??????????????#            #?????????????????????? |
| ??????????????#           s#?????????????????????? |
| ??????????????#            #?????????????????????? |
| ??????????????#+#+########s#?????????????????????? |
| ?????????????????????????? #?????????????????????? |
| ??????????????????????????s#?????????????????????? |
| ?????????????????????????? #?????????????????????? |
| ?????????????????????????? #?????????????????????? |
| ?????????????????????????? #?????????????????????? |
| ?????????????????????????? ??????????????????????? |
| ?????????????????????????? ??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            800
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             525
Evasion (%)                55
Targeting Accuracy         11
Recoil Reduction           4
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MyomerLobotomyDeconstructor
  Manual?         0
Play Time         00:48:16
  Cumulative      34.7 hours
  Start           2024.05.08 @ 22:52:45
  End             2024.05.08 @ 23:50:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           18
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          27
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          38x25
Zoom Use          95%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 2f853110-35a3-4840-89a8-c8835e928d36