Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.08 @ 23:50:58 Player: sercli123 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (64) 320 Value Destroyed (1775) 1775 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (208) 208 TOTAL SCORE: 4863 Bonus ------- High Alert Combat Kills 210 Follower Combat Kills 14 Friendly Fire -16 Cogmind --------- Core Integrity 539/700 Matter 9/300 Energy 372/800 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Hybrid Deuterium Engine > --- PROPULSION (4) --- Medium Treads Medium Treads Improved Carbon-fiber Leg > --- UTILITY (6) ------ High-capacity Storage Unit Targeting Computer Improved Light Armor Plating > --- WEAPON (2) ------- Backup Laser III Precision Grenade Launcher > --- INVENTORY (20) --- Improved Ion Engine Light Nuclear Core Coolant Injector Small Storage Unit Large Storage Unit Large Battery (200) Visual Processing Unit Kinecellerator Component Analysis Suite High-powered Tractor Beam Precision Grenade Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Targeting Computer Light Armor Plating Medium Armor Plating Improved Light Armor Plating System Shield > --- WEAPON ----------- Precision Grenade Launcher Precision Grenade Launcher > --- INVENTORY -------- Improved Ion Engine Coolant Injector Small Storage Unit Large Storage Unit Large Battery Visual Processing Unit Kinecellerator Component Analysis Suite High-powered Tractor Beam Precision Grenade Launcher Precision Grenade Launcher Remote Datajack [Rating: 43] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Utility Targeting Computer Device Sensor Array Storage Small Storage Unit Processor Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon EM Pulse Cannon Launcher Precision Grenade Launcher Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 4 | . . . 2 . 2 Weapon . | . . . . . . Parts Attached 57 | 7 9 1 14 19 7 Power 9 | 2 3 . 1 2 1 Engine 8 | 2 3 . 1 1 1 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 15 | 2 1 . 6 5 1 Treads 6 | . . . 2 4 . Leg 9 | 2 1 . 4 1 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 1 1 4 4 3 Device 2 | . . 1 1 . . Storage 3 | 1 . . . 1 1 Processor 2 | . . . 2 . . Hackware 1 | . . . . . 1 Protection 6 | . 1 . 1 3 1 Artifact . | . . . . . . Weapon 19 | 2 4 . 3 8 2 Energy Gun 10 | 2 2 . 2 4 . Energy Cannon 3 | . 2 . . 1 . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher 6 | . . . 1 3 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . 1 . . 2 . Parts Lost 18 | . 2 . 5 4 7 Power 2 | . 1 . 1 . . Propulsion 5 | . . . 3 . 2 Utility 7 | . 1 . 1 2 3 Weapon 4 | . . . . 2 2 Highest Loss Streak 5 | . 1 . 3 3 5 To Critical Strikes 1 | . . . 1 . . Average Slot Usage (%) 87 | . 86 99 95 91 77 Engine 7 | . 13 14 10 5 . Core 2 | . . . . 3 6 Treads 12 | . . . 6 17 26 Leg 14 | . 28 28 13 13 1 Device 2 | . . 13 6 1 . Storage 10 | . 14 14 11 9 7 Processor 7 | . . . 19 9 7 Hackware 1 | . . . . . 3 Protection 8 | . 2 . 5 14 12 Energy Gun 14 | . 27 28 18 10 1 Launcher 4 | . . . 3 6 7 Naked Turns . | . . . . . . Heaviest Build 70 | 14 20 19 22 47 70 Greatest Support 112 | 20 20 20 40 112 112 Greatest Overweight (x) 6 | . . . 6 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 15 20 Average Capacity 11 | 7 8 8 8 10 18 Most Carried 14 | 5 8 8 8 8 14 Average Carried 8 | 2 5 8 7 7 11 Final Capacity 20 | 8 8 8 8 15 20 Final Carried 12 | 1 8 8 8 8 12 Class Distribution -------------------- 87% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 853 | 213 147 10 231 179 73 Remotely . | . . . . . . Salvage Created 1780 | . 232 19 765 616 148 Parts 99 | . 15 . 43 35 6 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . . . . 3 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 49 | . 7 1 20 14 7 Guns 29 | . 7 1 14 7 . AOE 20 | . . . 6 7 7 Classes Destroyed 9 | . 3 1 4 1 . Worker 4 | . . . . 2 2 Builder 3 | . . . 1 2 . Recycler 6 | . . . 2 4 . Operator 1 | . . . 1 . . Watcher 2 | . 1 . . 1 . Swarmer 15 | . 3 . 5 4 3 Grunt 25 | . 4 . 10 7 4 Sentry 8 | . . . 5 3 . Assembled 1 | . . 1 . . . Best Kill Streak 17 | . 2 1 10 17 8 Combat Bots Only 8 | . 2 1 8 5 7 Max Kills in Single Turn 6 | . 1 1 3 6 2 Gunslinging 1 | . . . 1 . . Exploded 2 | . . . 2 2 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 323 | . 56 . 97 90 80 Missed 107 | . 18 . 32 29 28 Damage Taken 3377 | . 501 30 855 934 1057 Core 526 | . 131 . 176 58 161 Absorbed by Shields . | . . . . . . Core Remaining (%) 73 | 100 . 47 56 89 . Volleys Fired 106 | . 29 2 40 28 7 Largest 2 | . 2 2 2 2 2 Hottest 112 | . 112 112 112 112 76 Shots Fired 196 | . 58 4 78 47 9 Gun 159 | . 58 4 67 29 1 Cannon . | . . . . . . Launcher 37 | . . . 11 18 8 Special . | . . . . . . Kinetic . | . . . . . . Thermal 159 | . 58 4 67 29 1 Explosive 37 | . . . 11 18 8 Electromagnetic . | . . . . . . Robot Hit Streak 18 | . 5 2 16 18 9 Robot Miss Streak 5 | . 2 2 5 5 1 Penetration Max . | . . . . . . Secondary Targets 2 | . . . 1 1 . Max Gunslinging Chain 1 | . . . 1 1 . Shots Hit Robots 126 | . 38 2 49 29 8 Core Hits 107 | . 13 2 38 37 17 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . 1 1 2 2 . Burn 6 | . 1 1 2 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4874 | . 489 33 1510 1677 1165 Guns 1631 | . 489 33 783 312 14 Cannons . | . . . . . . Explosions 3243 | . . . 727 1365 1151 Melee . | . . . . . . Ramming . | . . . . . . Kinetic . | . . . . . . Thermal 1805 | . 489 33 783 312 188 Explosive 3069 | . . . 727 1365 977 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 77 | . . . 5 10 62 Projectiles . | . . . . . . Explosions 77 | . . . 5 10 62 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 556 | . 26 . 41 204 285 Shots 14 | . 1 . 2 6 5 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 372 | . 330 54 372 251 30 Average Temperature 111 | . 133 27 127 67 13 Received Heat Transfer 1047 | . 255 . 405 252 135 Effects 6 | . 1 . 5 . . Shutdowns 2 | . . . 2 . . Energy Bleed 2 | . 1 . 1 . . Interference 1 | . . . 1 . . Short Circuit 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . . . 5 2 . Heat Transferred 4479 | . 1480 148 1850 814 187 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 745 | . 192 6 615 745 336 Initial 256 | . . 6 1 204 256 Average 248 | . 100 6 338 449 247 Maximum Alert Level 3 | . . . 2 3 1 Low Security (%) 40 | 100 100 100 25 . 13 Level 1 39 | . . . 26 47 86 Level 2 17 | . . . 47 44 . Level 3 1 | . . . . 8 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 2 . 5 1 2 Investigation 2 | . . . 2 . . Extermination 1 | . . . . . 1 Reinforcement 6 | . 2 . 3 1 . Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 2 | . . . 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 83 | . 13 4 29 20 17 Peak Tracking Total 7 | . 4 2 6 7 6 Tactical Retreats 2 | . 1 . . 1 . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 2 | . 1 . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 9 | . 1 . 2 2 4 Max in Single Turn 4 | . 1 . 1 1 4 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 9 | . 2 . 3 1 3 Terminals 6 | . 2 . 2 1 1 Fabricators 1 | . . . . . 1 Repair Stations 1 | . . . . . 1 Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 19 | . 5 . 5 2 7 Successful 14 | . 3 . 3 2 6 Failed 5 | . 2 . 2 . 1 Catastrophic 2 | . 1 . . . 1 Database Lockouts . | . . . . . . Manual 2 | . . . . . 2 Terminals 14 | . 5 . 4 2 3 Fabricators 3 | . . . . . 3 Repair Stations 1 | . . . . . 1 Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 3 . 2 2 2 Branch Access Points 1 | . . . . . 1 Emergency Access Points 1 | . . . . 1 . Alert Level 1 | . 1 . . . . Locate Traps 1 | . . . 1 . . Dispatch Records 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Registered Components 1 | . . . . . 1 Zone Layout 2 | . . . 1 1 . Fabricator Hacks 3 | . . . . . 3 Network Status 3 | . . . . . 3 Repair Station Hacks 1 | . . . . . 1 Refit 1 | . . . . . 1 Recycling Unit Hacks 1 | . . . 1 . . Report Inventory 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 2 . 1 1 2 Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 1 . . Highest-Rated Group 31 | . . 31 31 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders . | . . . . . . Ally Attacks 8 | . . . 8 . . Total Damage 123 | . . . 123 . . Kills 2 | . . . 2 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 2290 | 49 507 174 456 440 664 Spaces Moved 1273 | 36 298 126 202 227 384 Core 19 | 17 . . 2 . . Treads 530 | . . . 48 98 384 Legs 724 | 19 298 126 152 129 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 160 Average Speed 138 | 86 120 120 143 138 162 Slowest Speed 350 | 120 120 120 350 240 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 3 55 29 22 34 9 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 245 | . . . 74 103 68 Melee . | . . . . . . Projectile . | . . . . . . AOE 245 | . . . 74 103 68 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 1592 | 52 391 144 288 303 414 Wait 93 | 5 31 16 21 13 7 Move 1268 | 35 297 125 201 226 384 Hop . | . . . . . . Pick Up 46 | 5 16 . 8 8 9 Fast Attach 14 | 2 2 1 3 6 . Attach 23 | 4 3 . 6 5 5 Detach . | . . . . . . Swap 20 | 1 4 . 5 8 2 Drop 22 | . 9 . 4 9 . Fire 106 | . 29 2 40 28 7 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory (discovered 2 exits: *Low x2) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 50 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Discovered new exit (range 12) 307 | -10/Materials | Build established: Mutant 495 | -10/Materials | Discovered new exit (range 16) 496 | -10/Materials | Core integrity fell below 50% 557 | -10/Materials | Entered Mines 567 | -10/Mines | Assembled infested the area 572 | -10/Mines | Assisted by a Guerilla fighting off Assembled 618 | -10/Mines | Learned Materials terminal intel 693 | -10/Mines | Discovered new exit (range 5) 696 | -10/Mines | Received a Mining Laser from a helpful Derelict 731 | -10/Mines | Entered Materials 731 | -9/Materials | Accompanied by 1 ally 731 | -9/Materials | Evolved 2 slots: Utility x2 732 | -9/Materials | Loaded intel: 12 terminal locations 733 | -9/Materials | Discovered new exit (range 16) 875 | -9/Materials | Destroyed 7 combat bots 1024 | -9/Materials | Lost 3 parts (3n) 1033 | -9/Materials | Destroyed 8 combat bots 1056 | -9/Materials | Discovered new exit (range 15) 1187 | -9/Materials | Entered another Materials area 1187 | -8/Materials | Evolved 2 slots: Propulsion x2 1270 | -8/Materials | Lost 3 parts (2u1w) 1361 | -8/Materials | Discovered new exit (range 14) 1609 | -8/Materials | Discovered new exit (range 10) 1609 | -8/Materials | Discovered new exit (range 14) 1627 | -8/Materials | Entered Factory 1627 | -7/Factory | Evolved 2 slots: Utility x2 1901 | -7/Factory | Identified exit to Lower Caves 2165 | -7/Factory | Destroyed 7 combat bots 2173 | -7/Factory | Lost 5 parts (2n2u1w) 2285 | -7/Factory | Garrison activated, responded to threat 2291 | -7/Factory | Self-destructed Last Messages --------------- 02248_ U-05 Engineer lays Concrete. 02251_ U-05 Engineer builds a Wall. 02255_ Acquired Hyb. Deuterium Engine. 02255_ U-05 Engineer lays Concrete. 02260_ K-01 Serf cleans the Fabricator. 02262_ U-05 Engineer lays Concrete. 02265_ U-05 Engineer builds a Wall. 02267_ Penetrated by Slug. 02268_ Prc. Grenade Launcher destroyed. 02269_ U-05 Engineer lays Concrete. 02270_ Penetrated by Slug. 02270_ K-01 Serf cleans the Power Conduit. 02272_ U-05 Engineer builds a Wall. 02276_ U-05 Engineer lays Concrete. 02285_ K-01 Serf cleans the Power Conduit. 02285_ H-55 Commando calls for garrison reinforcements. 02285_ ALERT: Activating Garrison Access F003. 02285_ K-01 Serf destroyed. 02287_ Penetrated by Slug. 02288_ System Shield destroyed. Map ----- +----------------------------------------------------+ | ?# """"""""" + ! " #?????????????? | | ?# # = "##?????????????? | | ?#""" # = "#??????????????? | | ?#"R # "#??????????????? | | ?#""" # # "#??????????????? | | ?# "" # # ########################??? | | ?# # ??? | | ?############## ! ?? | | ??????????????# " " " " "" ?? | | ??????????????# " " " " " ?? | | ??????????????# " " " "w "F ?? | | ??????????????# " " " " "" ############???? | | ??????????????# " " " " #??????????????? | | ??????????????# " " " " !!! #??????????????? | | ??????????????# " " " " !! #??????????????? | | ??????????????+ " " " " !! #??????????????? | | ??????????????# " " " "% #??????????????? | | ??????????????# !#??????????????? | | ??????????????? " " h ######??????????????? | | ??????????????? " " !!! p ?????????????????????? | | ??????????????? " " !!! ?????????????????????? | | ??????????????? " " !!! #?????????????????????? | | ??????????????? " " #?????????????????????? | | ??????????????? " " #?????????????????????? | | ??????????????# " " ^ #?????????????????????? | | ??????????????# " " @ #?????????????????????? | | ??????????????# " " #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# s#?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????#+#+########s#?????????????????????? | | ?????????????????????????? #?????????????????????? | | ??????????????????????????s#?????????????????????? | | ?????????????????????????? #?????????????????????? | | ?????????????????????????? #?????????????????????? | | ?????????????????????????? #?????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 525 Evasion (%) 55 Targeting Accuracy 11 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MyomerLobotomyDeconstructor Manual? 0 Play Time 00:48:16 Cumulative 34.7 hours Start 2024.05.08 @ 22:52:45 End 2024.05.08 @ 23:50:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 27 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 95% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 2f853110-35a3-4840-89a8-c8835e928d36