Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.07 @ 14:10:22 Player: biogoob Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (62) 310 Value Destroyed (2235) 2235 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7105 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Reinforced Deuterium Engine Armored Huge Wheel Advanced Signal Interpreter Mace Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Enhanced Fission Core > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Improved Gravmag System Antigrav System Gyrokinetic Inverter > --- UTILITY ---------- Large Storage Unit Active Sensor Suite Improved Melee Analysis Suite Improved Target Analyzer Core Analyzer Improved Transmission Jammer Layered Light Armor Plating > --- WEAPON ----------- Mace Mace > --- INVENTORY -------- Light Ion Engine Reinforced Deuterium Engine Armored Huge Wheel Antigrav System Advanced Heat Sink Gravity Neutralizer Improved Sensor Array System Restoration Module Long-range Missile Launcher Mace Mace Powered Hammer [Rating: 101] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Fission Core Propulsion Gravmag System Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Utility High-capacity Storage Unit Device Active Sensor Suite Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Shock Bomb Launcher Impact Weapon Mace Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . . . . 1 . Propulsion 4 | . . 1 1 . 1 . 1 Utility 7 | . . 1 1 2 1 1 1 Weapon . | . . . . . . . . Parts Attached 116 | 1 5 21 60 8 6 12 3 Power 9 | . 1 1 5 . 1 1 . Engine 8 | . 1 1 5 . 1 . . Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 44 | . 2 13 20 . 3 4 2 Treads . | . . . . . . . . Leg 26 | . 1 9 16 . . . . Wheel 5 | . 1 4 . . . . . Hover 13 | . . . 4 . 3 4 2 Flight . | . . . . . . . . Utility 38 | 1 1 4 20 5 1 5 1 Device 19 | 1 . . 10 4 1 2 1 Storage 5 | . 1 1 3 . . . . Processor 5 | . . . 2 1 . 2 . Hackware 1 | . . 1 . . . . . Protection 8 | . . 2 5 . . 1 . Artifact . | . . . . . . . . Weapon 25 | . 1 3 15 3 1 2 . Energy Gun 13 | . 1 1 10 1 . . . Energy Cannon . | . . . . . . . . Ballistic Gun 3 | . . . 3 . . . . Ballistic Cannon 2 | . . 2 . . . . . Launcher 3 | . . . 2 . . 1 . Special Weapon . | . . . . . . . . Impact Weapon 4 | . . . . 2 1 1 . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . 2 . Corrupted Parts 1 | . . . 1 . . . . System Corruption 6 | . . . 6 . . . . Parts Lost 23 | . 2 2 14 1 . 1 3 Power 3 | . 1 1 1 . . . . Propulsion 8 | . . . 4 . . 1 3 Utility 4 | . . 1 3 . . . . Weapon 8 | . 1 . 6 1 . . . Highest Loss Streak 6 | . 2 1 6 1 . 1 2 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 99 90 96 94 86 85 68 Engine 8 | . 13 10 8 7 6 5 2 Leg 19 | . 26 20 32 . . . . Wheel 2 | . 1 10 . . . . . Hover 10 | . . . 2 30 33 29 25 Device 9 | . 14 1 7 18 13 8 8 Storage 9 | . 14 11 9 7 6 5 4 Processor 7 | . . . 8 13 13 16 12 Hackware 2 | . . 5 6 . . . . Protection 3 | . . 9 3 . . 1 2 Energy Gun 13 | . 28 18 13 12 . . . Impact Weapon 2 | . . . . 2 13 10 8 Naked Turns 68 | . . . . . . . 68 Heaviest Build 83 | 13 50 53 83 45 44 54 55 Greatest Support 77 | 20 20 34 77 36 46 60 60 Greatest Overweight (x) 4 | . 2 4 3 1 . 1 1 Average Overweight (x) . | . 1 2 . 1 . . . Largest Inventory Capacity 20 | 8 20 20 20 15 15 15 15 Average Capacity 16 | 8 17 20 17 15 15 15 13 Most Carried 20 | 6 9 20 20 15 14 15 15 Average Carried 13 | 6 7 16 15 12 11 14 11 Final Capacity 20 | 8 20 20 15 15 15 15 5 Final Carried 19 | 6 9 19 15 12 14 15 5 Class Distribution -------------------- 69% | Mutant 9% | Ninja 6% | Assassin 6% | Scavenger-Mutant 4% | Scavenger-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Ninja | -6/Factory Assassin | -5/Factory Scavenger-Ninja | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Matter Collected 1678 | 210 45 297 701 45 60 126 194 Remotely . | . . . . . . . . Salvage Created 2948 | 123 224 584 1401 246 . 180 190 Parts 105 | 4 7 26 51 10 . 7 . Haulers Intercepted 1 | . . . . . . 1 . Recyclers Shooed 3 | . 1 2 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 50 | . 4 15 24 3 . 3 1 Melee 1 | . . . . . . 1 . Guns 39 | . 2 13 21 3 . . . Cannons 2 | . . 2 . . . . . AOE 6 | . 2 . 2 . . 2 . Classes Destroyed 14 | 2 2 5 3 . . 2 . Worker 4 | . . 1 2 . . 1 . Builder 1 | . . . 1 . . . . Tunneler 1 | 1 . . . . . . . Hauler 1 | . . . . . . 1 . Recycler 3 | 1 . . . 1 . . 1 Watcher 2 | . 2 . . . . . . Swarmer 3 | . . 3 . . . . . Grunt 32 | . 4 9 14 3 . 2 . Brawler 2 | . . 1 1 . . . . Duelist 2 | . . 1 1 . . . . Sentry 7 | . . 1 6 . . . . Hunter 1 | . . . 1 . . . . Programmer 2 | . . . . . . 1 1 Heavy 1 | . . . 1 . . . . Best Kill Streak 6 | 2 2 3 6 4 . 3 2 Combat Bots Only 6 | . 2 3 6 3 . 2 1 Max Kills in Single Turn 3 | 1 2 1 3 1 . 1 1 Gunslinging 1 | . . . 1 . . . . Exploded 2 | . 2 . 2 . . 1 . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Damage Taken 5255 | . 244 669 2428 102 32 314 1466 Core 1652 | . 42 93 275 . 11 59 1172 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 102 | . . . 102 . . . . Regen/Repaired (Parts) 134 | . . . 134 . . . . Core Remaining (%) 85 | 100 83 76 50 100 98 94 . Volleys Fired 188 | 2 20 47 102 7 . 10 . Largest 2 | 2 2 2 2 2 . 1 . Hottest 121 | 90 100 106 121 121 . 43 . Shots Fired 349 | 4 40 86 195 14 . 10 . Gun 318 | 4 40 72 188 14 . . . Cannon 14 | . . 14 . . . . . Launcher 17 | . . . 7 . . 10 . Special . | . . . . . . . . Kinetic 54 | . . 14 40 . . . . Thermal 262 | 2 26 72 148 14 . . . Explosive 10 | . . . . . . 10 . Electromagnetic 23 | 2 14 . 7 . . . . Robot Hit Streak 16 | 3 9 16 16 13 . 5 . Robot Miss Streak 3 | . 2 2 3 . . 1 . Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . 2 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 270 | 3 28 61 142 12 . 16 8 Core Hits 114 | 2 11 26 60 8 . 6 1 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . 2 Critical Strikes 26 | . . 8 15 1 . . 2 Burn 24 | . . 8 15 1 . . . Smash 2 | . . . . . . . 2 Melee Attacks 38 | . . . . . 7 14 17 Impact 38 | . . . . . 7 14 17 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . . 1 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks 3 | . . . . . 1 2 . Damage Inflicted 5347 | 41 419 938 2448 187 . 935 379 Guns 3573 | 41 362 802 2181 187 . . . Cannons 136 | . . 136 . . . . . Explosions 827 | . 49 . 267 . . 511 . Melee 803 | . . . . . . 424 379 Ramming 8 | . 8 . . . . . . Kinetic 526 | . . 136 390 . . . . Thermal 3044 | 26 238 802 1791 187 . . . Explosive 511 | . . . . . . 511 . Electromagnetic 455 | 15 173 . 267 . . . . Impact 803 | . . . . . . 424 379 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . . 3 7 . . 1 4 Average Corruption 3 | . . 3 6 . . 1 3 Corruption Purged 1 | . . . 1 . . . . Corruption Blocked . | . . . . . . . . Effects 42 | . . 16 21 . . . 5 Message Errors 10 | . . 3 6 . . . 1 Matter Fused 6 | . . 3 2 . . . 1 Heat Flow Errors 4 | . . 2 1 . . . 1 Energy Discharges 5 | . . 2 3 . . . . Parts Rejected 2 | . . 1 1 . . . . Parts Fused 1 | . . . 1 . . . . Data Loss (minor) 9 | . . 2 5 . . . 2 Data Loss (major) 1 | . . 1 . . . . . Misfires 1 | . . . 1 . . . . Weapon Failures 3 | . . 2 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 247 | . 3 . . . . 74 170 Projectiles . | . . . . . . . . Explosions 17 | . 3 . . . . 14 . Melee 230 | . . . . . . 60 170 Knockbacks 7 | . . 1 . . . 1 5 Impact 6 | . . . . . . 1 5 Kinetic 1 | . . 1 . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 44 | . 30 . 14 . . . . Shots 2 | . 1 . 1 . . . . Rammed 1 | . . 1 . . . . . Targets Rammed 2 | . 1 1 . . . . . Kicked 1 | . 1 . . . . . . Crushed . | . . . . . . . . Highest Temperature 478 | 40 300 478 369 101 3 15 300 Average Temperature 127 | 20 128 139 120 37 3 7 147 Received Heat Transfer 1393 | . 123 261 783 54 18 45 109 Effects 14 | . 2 2 6 . . . 4 Shutdowns 1 | . . 1 . . . . . Energy Bleed 2 | . 2 . . . . . . Interference 10 | . . . 6 . . . 4 Matter Decay 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 6 | . . . 2 . . . 4 Impact Corruptions 9 | . . . . . . 1 8 Robots Melted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Melted 29 | . 1 10 18 . . . . Heat Transferred 9165 | 74 655 2664 5254 518 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Peak Influence 485 | 10 105 215 350 324 327 485 485 Initial 159 | . 6 . 90 154 158 159 147 Average 168 | 9 48 128 167 262 214 273 308 Maximum Alert Level 2 | . . 1 1 1 1 2 2 Low Security (%) 65 | 100 100 79 72 18 72 26 16 Level 1 31 | . . 20 27 81 27 63 57 Level 2 3 | . . . . . . 10 26 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . . 3 3 . 1 3 4 Investigation 5 | . . 1 . . 1 1 2 Extermination 1 | . . . . . . . 1 Reinforcement 8 | . . 2 3 . . 2 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses 4 | . . . . . 1 1 2 Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Distress Signals 4 | . . . 3 . . . 1 Communications Jammed 5 | . . . . . . . 5 Distress Signals 5 | . . . . . . . 5 Times Spotted 117 | . 10 22 38 7 3 8 29 Peak Tracking Total 23 | . 3 3 9 4 3 3 23 Tactical Retreats 10 | . 2 1 4 1 . 1 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Traps Triggered 11 | . . 2 4 . . 5 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Machines Disabled 2 | . . . . . . 2 . Max in Single Turn 2 | . . . . . . 2 . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Machines Accessed 27 | . 3 3 7 4 5 4 1 Terminals 20 | . 3 3 4 3 4 2 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units 4 | . . . 2 . 1 1 . Scanalyzers 2 | . . . . 1 . 1 . Garrison Access . | . . . . . . . . Total Hacks 86 | . 8 5 24 25 15 7 2 Successful 52 | . 6 2 15 17 7 4 1 Failed 33 | . 1 3 9 8 8 3 1 Catastrophic 6 | . . 1 . 3 1 1 . Database Lockouts 1 | . 1 . . . . . . Manual 46 | . 5 5 13 13 7 1 2 Terminals 70 | . 8 5 18 22 13 2 2 Fabricators . | . . . . . . . . Repair Stations 2 | . . . 2 . . . . Recycling Units 10 | . . . 4 . 2 4 . Scanalyzers 4 | . . . . 3 . 1 . Garrison Access . | . . . . . . . . Terminal Hacks 26 | . 4 1 6 10 5 . . Record 1 | . . . . . 1 . . Part Schematic 2 | . . . . 1 1 . . Robot Analysis 6 | . 1 1 1 3 . . . Prototype ID Bank 2 | . 1 . . 1 . . . Branch Access Points 1 | . . . . 1 . . . Alert Level 3 | . . . 1 . 2 . . Locate Traps 5 | . 1 . 2 1 1 . . Dispatch Records 2 | . . . 1 1 . . . Surveillance Status 1 | . . . . 1 . . . Zone Layout 3 | . 1 . 1 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 5 | . . . 2 . . 3 . Report Inventory 3 | . . . 2 . . 1 . Retrieve Matter 2 | . . . . . . 2 . Scanalyzer 4 | . . . . 3 . 1 . Insert Component 3 | . . . . 2 . 1 . Analyze 1 | . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 15 | . 2 1 5 4 2 . 1 Terminals 15 | . 2 1 5 4 2 . 1 Track 2 | . . . 1 1 . . . Botnet 11 | . 2 1 3 2 2 . 1 Operators 2 | . . . 1 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 25 | . 3 3 6 4 5 3 1 Full Trace Events 1 | . . 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . . 2 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 38 | . . . 38 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total 6 | . 1 1 1 3 . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Turns Passed 4447 | 39 883 704 1429 355 209 480 348 Spaces Moved 3210 | 27 431 294 680 278 412 644 444 Core 137 | . . . . . . . 137 Treads . | . . . . . . . . Legs 1034 | 27 350 57 600 . . . . Wheels 318 | . 81 237 . . . . . Hover 1721 | . . . 80 278 412 644 307 Flight . | . . . . . . . . Fastest Speed 41 | 120 120 145 108 108 44 44 41 Average Speed 100 | 120 182 165 128 108 44 57 45 Slowest Speed 340 | 120 260 270 340 108 44 100 112 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 3 57 26 61 9 10 21 13 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 9 | . . . . . 5 2 2 Terrain Destroyed 39 | . 2 . . . 5 30 2 Melee 9 | . . . . . 5 2 2 Projectile . | . . . . . . . . AOE 30 | . 2 . . . . 28 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Total 4000 | 29 487 421 1030 324 426 719 564 Wait 334 | . 17 45 148 10 . 16 98 Move 3203 | 26 430 293 679 277 411 643 444 Hop . | . . . . . . . . Pick Up 54 | . 9 7 27 5 2 3 1 Fast Attach 39 | 1 . 7 23 4 . 4 . Attach 31 | . 2 3 17 3 2 1 3 Detach 16 | . . 3 4 6 . 1 2 Swap 46 | . 3 11 20 1 4 7 . Drop 37 | . 5 4 10 11 1 6 . Fire 188 | 2 20 47 102 7 . 10 . Melee 34 | . . . . . 6 12 16 Ram 1 | . . 1 . . . . . Kick 1 | . 1 . . . . . . Crush . | . . . . . . . . Escape Stasis 16 | . . . . . . 16 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac / Sto / Low x2) -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 3) 40 | -11/Junkyard | Entered Materials 90 | -10/Materials | Discovered new exit (range 15) 303 | -10/Materials | Build established: Mutant 475 | -10/Materials | Discovered new exit (range 16) 886 | -10/Materials | Discovered new exit (range 7) 907 | -10/Materials | Central database locked down 923 | -10/Materials | Entered another Materials area 923 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1551 | -9/Materials | Discovered new exit (range 8) 1627 | -9/Materials | Entered another Materials area 1627 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1812 | -8/Materials | Discovered new exit (range 14) 1830 | -8/Materials | Identified exit to Factory 2165 | -8/Materials | Repaired Titanium Leg 2497 | -8/Materials | Found Prototype Device 2504 | -8/Materials | Lost 6 parts (3n1u2w) 2708 | -8/Materials | Lost 3 parts (1u2w) 2803 | -8/Materials | Discovered exit to Factory (range 5) 3056 | -8/Materials | Entered Factory 3056 | -7/Factory | Evolved 2 slots: Utility x2 3116 | -7/Factory | Identified exit to Storage 3116 | -7/Factory | Identified exit to Lower Caves 3282 | -7/Factory | Identified Active Sensor Suite 3380 | -7/Factory | Discovered new exit (range 5) 3384 | -7/Factory | Identified exit to Factory 3411 | -7/Factory | Entered another Factory area 3411 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3430 | -6/Factory | Discovered new exit (range 12) 3613 | -6/Factory | Identified exit to Factory 3620 | -6/Factory | Entered another Factory area 3620 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3710 | -5/Factory | Build established: Ninja 4071 | -5/Factory | Discovered new exit (range 4) 4073 | -5/Factory | Identified exit to Factory 4100 | -5/Factory | Entered another Factory area 4100 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4380 | -4/Factory | Released all parts (13) 4394 | -4/Factory | Spotted B-86 Titan 4431 | -4/Factory | Core integrity fell below 50% 4442 | -4/Factory | Core integrity fell below 20% 4448 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 04438_ K-01 Serf cleans the Subcomponent Replicator. 04439_ System corrupted: Heat flow error (+291). 04439_ Slug penetrates Subcomponent Replicator. 04439_ Penetrated by Slug. 04440_ Subcomponent Replicator disabled. 04440_ Slug penetrates Subcomponent Replicator. 04440_ Penetrated by Slug. 04441_ K-01 Serf cleans the Subcomponent Replicator. 04441_ Critical hit (Burn: +50). 04442_ Penetrated by Slug. 04442_ Slug penetrates Wall. 04442_ K-01 Serf collects debris. 04442_ Subcomponent Replicator disabled. 04442_ U-05 Engineer destroyed. 04443_ Slug penetrates Wall. 04443_ K-01 Serf destroyed. 04443_ K-01 Serf collects debris. 04448_ R-10 Processor collects Structural Scanner. 04448_ K-01 Serf collects debris. 04448_ Penetrated by Slug. 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Signal Interpreter | -7/Factory | Hacked System Restoration Module | -7/Factory | Scanalyzed Field Propulsion Drive | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LayeredGuidanceReconstructor Manual? 0 Play Time 00:55:19 Cumulative 131.3 hours Start 2023.07.07 @ 13:02:19 End 2023.07.07 @ 14:10:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 149 Rogue 126 Adventurer 19 Explorer 4 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 51 Gallery% 56 Achievement% 46 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 83x54 Tactical HUD 1 Map Filters SATURATION(80) Filters SATURATION(80) Steam 1 RUN: 8df60386-c6cc-4dea-af00-41d936e7c98d