Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.05 @ 19:40:46 Player: ToadDude Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (134) 670 Value Destroyed (5271) 5271 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (176) 176 TOTAL SCORE: 12497 Bonus ------- High Alert Combat Kills 80 Follower Combat Kills 49 Met Data Miner 300 Friendly Fire -253 Cogmind --------- Core Integrity 0/1300 Matter 77/300 Energy 80/100 System Corruption 8% Temperature Cool (0) Movement Treading (145) Location -3/Research Parts ------- > --- POWER (2) -------- Fusion Compressor > --- PROPULSION (7) --- Biometal Medium Treads > --- UTILITY (7) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Force Field Force Field Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Advanced VSS Leg Advanced Myomer Leg Antigrav System > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Energy Well Improved Signal Interpreter Targeting Computer Improved Utility Shielding Force Field > --- WEAPON ----------- Dispersion Rifle Disruptor Cannon Disruptor Cannon Disruptor Cannon Disruptor Cannon > --- INVENTORY -------- Armored Medium Treads Armored Huge Wheel Antigrav System Large Storage Unit Advanced ECM Suite Force Field Force Field Heavy Disruptor Cannon Mini Grenade Launcher Micro-nuke Launcher [Rating: 118] Favorites ----------- Power Cold Fusion Reactor Engine Deuterium Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Armored Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Gravmag System Flight Unit Field Propulsion Array Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Disruptor Cannon Ballistic Gun Enhanced Autogun Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Fac Fac Res Slots Evolved 14 | . . 2 2 . 2 . . . . 2 2 2 2 Power 1 | . . . . . . . . . . . . 1 . Propulsion 5 | . . 1 . . 1 . . . . 1 . 1 1 Utility 5 | . . 1 1 . . . . . . 1 1 . 1 Weapon 3 | . . . 1 . 1 . . . . . 1 . . Parts Attached 157 | 7 6 11 14 19 6 1 . . 15 12 16 30 20 Power 15 | 1 1 2 2 2 . . . . . . 2 3 2 Engine 7 | 1 1 2 2 . . . . . . . 1 . . Core 3 | . . . . 1 . . . . . . . 1 1 Reactor 5 | . . . . 1 . . . . . . 1 2 1 Propulsion 55 | 2 1 4 3 6 4 1 . . 5 7 4 12 6 Treads 5 | . . . . . . . . . . 1 1 1 2 Leg 35 | 2 1 4 3 6 4 1 . . 5 . 2 7 . Wheel 3 | . . . . . . . . . . . . 2 1 Hover 11 | . . . . . . . . . . 6 1 1 3 Flight 1 | . . . . . . . . . . . . 1 . Utility 28 | 2 4 1 3 3 1 . . . . 3 2 6 3 Device 13 | . 1 1 . 3 . . . . . 2 1 3 2 Storage 8 | 2 3 . . . . . . . . . 1 1 1 Processor 4 | . . . 2 . . . . . . 1 . 1 . Hackware . | . . . . . . . . . . . . . . Protection 3 | . . . 1 . 1 . . . . . . 1 . Artifact . | . . . . . . . . . . . . . . Weapon 59 | 2 . 4 6 8 1 . . . 10 2 8 9 9 Energy Gun 19 | . . 2 3 1 1 . . . 2 2 3 3 2 Energy Cannon 10 | . . . . . . . . . . . 3 4 3 Ballistic Gun 17 | 2 . 2 3 5 . . . . 5 . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 11 | . . . . 2 . . . . 2 . 2 1 4 Special Weapon 2 | . . . . . . . . . 1 . . 1 . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 2 . . . . . . . 1 . Parts Lost 89 | . . . 5 6 1 1 . . 14 2 20 15 25 Power 8 | . . . 1 1 . . . . . . 1 2 3 Propulsion 34 | . . . 2 2 . 1 . . 6 1 8 3 11 Utility 13 | . . . 1 1 1 . . . 2 . 1 4 3 Weapon 34 | . . . 1 2 . . . . 6 1 10 6 8 Highest Loss Streak 16 | . . . 4 2 1 1 . . 10 2 9 3 16 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 99 98 95 99 100 100 100 100 93 84 87 82 74 Engine 4 | . 14 10 9 7 . . . . . . . 3 . Reactor 3 | . . . . 1 7 7 7 7 7 6 3 1 6 Treads 1 | . . . . . . . . . . 2 . 5 . Leg 21 | . 28 32 25 26 30 30 30 30 26 8 2 7 19 Hover 2 | . . . . . . . . . . 6 21 . 2 Device 11 | . 5 22 12 16 11 7 7 7 5 12 10 12 7 Storage 9 | . 21 11 9 9 7 7 7 7 7 6 11 10 7 Processor 7 | . . . 9 9 7 7 7 7 7 13 11 6 8 Protection 2 | . . . 3 1 3 7 7 7 5 . . . 2 Energy Gun 9 | . . 13 19 13 7 7 7 7 6 11 14 4 2 Energy Cannon 2 | . . . . . . . . . . . 4 10 11 Ballistic Gun 12 | . 28 8 6 11 23 23 23 23 20 8 2 . . Launcher 1 | . . . . 1 . . . . . . . 5 . Naked Turns 23 | . . . . . . . . . . . . . 23 Heaviest Build 109 | 17 28 33 41 44 54 54 54 54 57 49 63 91 109 Greatest Support 133 | 20 20 33 33 38 61 61 56 56 58 58 60 133 133 Greatest Overweight (x) 9 | 1 1 . 2 3 1 . . . 1 2 2 7 9 Average Overweight (x) . | . . . 1 . . . . . . 1 . 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 6 10 15 15 15 15 15 15 15 15 15 15 15 12 Average Carried 13 | 4 8 14 13 14 14 14 14 15 12 13 13 13 9 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 10 15 12 15 15 14 15 15 8 15 7 12 2 Class Distribution -------------------- 39% | Gunner 26% | Scavenger-Gunner 18% | Scavenger-Mutant 13% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Gunner | -8/Materials Gunner | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Gunner | -6/Proximity Caves Gunner | -6/Factory Gunner | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Tank | -3/Research Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Fac Fac Res Matter Collected 2636 | 278 134 151 126 487 178 87 68 . 407 93 138 335 154 Remotely . | . . . . . . . . . . . . . . Salvage Created 5166 | 55 387 193 286 1217 293 169 84 . 538 93 935 765 151 Parts 311 | 1 29 22 19 78 11 13 2 . 19 7 46 48 16 Haulers Intercepted 3 | . 2 1 . . . . . . . . . . . Recyclers Shooed 2 | . 1 . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . 13 2 . 13 . . . . Prevented 9 | . . . . . . . . . 9 . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Fac Fac Res Combat Hostiles Destroyed 115 | . 6 7 10 29 7 4 4 . 10 2 10 20 6 Guns 82 | . 6 7 10 21 7 4 4 . 9 2 3 8 1 Cannons 6 | . . . . . . . . . . . 4 2 . AOE 27 | . . . . 8 . . . . 1 . 3 10 5 Classes Destroyed 15 | 1 3 3 2 3 . 1 . . . . 1 1 . Worker 3 | . . . 1 2 . . . . . . . . . Builder 3 | . . . . 2 . . . . . . 1 . . Tunneler 2 | . . . . . . . . . . . . 2 . Hauler 3 | . 2 1 . . . . . . . . . . . Recycler 3 | 1 . . . . . . . . . . 2 . . Mechanic 1 | . . . . 1 . . . . . . . . . Watcher 3 | . 1 . . 1 . . . . . . 1 . . Swarmer 33 | . . 3 4 3 2 . 4 . 3 . . 9 5 Grunt 46 | . 6 2 1 16 3 2 . . 6 . 4 6 . Brawler 1 | . . . . 1 . . . . . . . . . Duelist 6 | . . 1 . 2 1 1 . . 1 . . . . Sentry 13 | . . 1 4 6 1 . . . . . 1 . . Specialist 2 | . . . . . . . . . . . 2 . . Hunter 3 | . . . 1 1 . . . . . . 1 . . Programmer 11 | . . . . . . 1 . . . 2 2 5 1 Thug 1 | . . . . 1 . . . . . . . . . Best Kill Streak 16 | 1 3 3 5 16 4 3 4 . 4 1 4 8 4 Combat Bots Only 8 | . 3 2 5 8 4 3 4 . 4 1 3 8 4 Max Kills in Single Turn 6 | 1 1 1 1 6 1 1 2 . 2 1 2 4 2 Gunslinging 1 | . . . . . . . . . 1 . . . . Exploded 4 | . . . . 4 . . . . 1 . 1 4 2 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Fac Fac Res Damage Taken 12448 | . 201 282 673 898 269 106 125 . 1616 224 2165 2284 3605 Core 2534 | . 45 62 74 126 11 . . . 226 15 361 291 1323 Absorbed by Shields 443 | . . . . . . . . . . . . . 443 Redirected to Shielding 106 | . . . . . . . . . . . . . 106 Regen/Repaired (Parts) 437 | . 33 61 75 139 . . . . . . 129 . . Core Remaining (%) 78 | 100 82 84 . 63 . . . . 66 98 63 74 . Volleys Fired 333 | 4 49 20 24 55 13 8 7 . 35 8 26 52 32 Largest 5 | 2 2 2 3 3 4 4 4 . 4 3 5 4 4 Hottest 360 | 40 40 130 195 195 143 143 143 . 154 148 308 360 280 Shots Fired 780 | 8 98 40 48 131 44 23 22 . 89 24 84 125 44 Gun 639 | 8 98 40 48 124 44 23 22 . 78 24 49 70 11 Cannon 91 | . . . . . . . . . . . 32 40 19 Launcher 48 | . . . . 7 . . . . 11 . 3 13 14 Special 2 | . . . . . . . . . . . . 2 . Kinetic 347 | 8 98 17 6 78 31 18 17 . 63 8 3 . . Thermal 269 | . . 23 42 46 13 5 5 . 15 8 46 55 11 Explosive 40 | . . . . 7 . . . . 3 . 3 13 14 Electromagnetic 124 | . . . . . . . . . 8 8 32 57 19 Robot Hit Streak 30 | 4 11 8 15 30 17 6 7 . 7 10 11 17 9 Robot Miss Streak 6 | 1 3 6 4 4 5 3 3 . 5 5 2 3 6 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 3 | . . . . 2 . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . 1 . . . . Shots Hit Robots 534 | 6 60 31 41 102 34 17 18 . 52 15 56 75 27 Core Hits 431 | 2 23 34 50 107 34 15 11 . 44 6 31 53 21 Critical Kills 3 | . . . . . . . . . . . 1 2 . Critical Parts Destroyed 6 | . 1 . . . . . . . . . . 5 . Critical Strikes 13 | . 1 . . . . . . . . . 3 7 2 Burn 1 | . . . . . . . . . . . 1 . . Meltdown 2 | . . . . . . . . . . . 1 1 . Destroy 7 | . 1 . . . . . . . . . . 6 . Corrupt 3 | . . . . . . . . . . . 1 . 2 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 13340 | 47 476 397 618 2878 574 313 276 . 1378 265 1664 2898 1556 Guns 7210 | 47 476 397 618 1579 574 313 276 . 870 265 588 1018 189 Cannons 1341 | . . . . 11 . . . . . . 626 560 144 Explosions 4711 | . . . . 1270 . . . . 508 . 450 1260 1223 Melee . | . . . . . . . . . . . . . . Ramming 18 | . . . . 18 . . . . . . . . . Kinetic 3243 | 47 476 81 40 910 346 236 214 . 715 106 72 . . Thermal 4779 | . . 316 578 669 228 77 62 . 155 106 1013 1386 189 Explosive 4243 | . . . . 1270 . . . . 336 . 230 1184 1223 Electromagnetic 1046 | . . . . . . . . . 172 53 349 328 144 Impact 11 | . . . . 11 . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 12 | . . . . 1 . . . . . 3 3 12 8 Average Corruption 3 | . . . . 1 . . . . . 1 2 5 5 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 39 | . . . . . . . . . . 9 5 24 1 Message Errors 12 | . . . . . . . . . . 4 1 7 . Matter Fused 8 | . . . . . . . . . . 1 2 5 . Heat Flow Errors 4 | . . . . . . . . . . . 1 3 . Energy Discharges 2 | . . . . . . . . . . 1 . 1 . Data Loss (minor) 6 | . . . . . . . . . . 3 . 3 . Misfires 2 | . . . . . . . . . . . 1 1 . Alerts 2 | . . . . . . . . . . . . 1 1 Misdirections 1 | . . . . . . . . . . . . 1 . Weapon Failures 2 | . . . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 230 | . . . . 1 . . . . 2 . 135 43 49 Projectiles 9 | . . . . . . . . . . . . 9 . Explosions 221 | . . . . 1 . . . . 2 . 135 34 49 Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 666 | . . . . 82 . . . . 6 . 188 188 202 Shots 14 | . . . . 3 . . . . 1 . 3 3 4 Rammed . | . . . . . . . . . . . . . . Targets Rammed 2 | . . . . 2 . . . . . . . . . Kicked 2 | . . . . 2 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 484 | . 12 172 415 249 135 187 125 . 125 . 257 484 147 Average Temperature 89 | . 7 66 151 66 63 82 59 . 35 . 75 146 65 Received Heat Transfer 1966 | . 108 66 153 387 51 36 . . 432 . 441 186 106 Effects 8 | . . . 1 . . . . . . . . 7 . Shutdowns 4 | . . . . . . . . . . . . 4 . Energy Bleed 1 | . . . . . . . . . . . . 1 . Interference 2 | . . . . . . . . . . . . 2 . Damage (minor) 1 | . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . 1 . 1 . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . 1 1 . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 14 | . . . 1 . . . . . . . 8 5 . Heat Transferred 6198 | . . 385 725 845 290 95 75 . 219 185 1408 1712 259 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . 2 . 1 1 . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Fac Fac Res Peak Influence 502 | 5 133 207 247 502 449 . . . . 51 290 377 326 Initial 228 | . 3 . 2 26 228 . . . . . 14 141 197 Average 122 | 1 34 95 79 175 308 . . . . 10 110 143 250 Maximum Alert Level 2 | . . 1 1 2 2 . . . . . 1 1 1 Low Security (%) 75 | 100 100 80 92 62 . . . . . 100 77 81 39 Level 1 19 | . . 19 7 20 71 . . . . . 22 18 60 Level 2 5 | . . . . 17 28 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 32 | . 3 1 2 6 3 . . . . 1 7 5 4 Investigation 6 | . 2 1 . 1 . . . . . . 1 . 1 Extermination 7 | . . . . . . . . . . 1 1 4 1 Reinforcement 10 | . 1 . 2 2 . . . . . . 2 1 2 Assault 2 | . . . . 2 . . . . . . . . . Garrison 7 | . . . . 1 3 . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Fac Fac Res Distress Signals 10 | . 2 1 2 3 . . . . . . . 1 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 179 | . 11 12 15 39 8 4 4 . 14 5 22 26 19 Peak Tracking Total 9 | . 4 4 6 9 4 3 4 . 4 2 5 8 9 Tactical Retreats 14 | . . 1 . 1 1 . . . 1 . 6 2 2 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Fac Fac Res Traps Triggered 8 | . 1 1 . 5 . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . . 2 . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Fac Fac Res Machines Disabled 8 | . . . . 1 . . . . . . 5 2 . Max in Single Turn 3 | . . . . 1 . . . . . . 3 2 . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Fac Fac Res Machines Accessed 29 | . 2 2 2 7 . . . 4 1 3 3 2 3 Terminals 12 | . 1 1 1 5 . . . . 1 1 1 . 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations 5 | . 1 1 1 1 . . . . . . 1 . . Recycling Units 5 | . . . . . . . . . . 2 . 2 1 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . . . 1 . 1 Total Hacks 82 | . 10 6 5 12 . . . 29 1 5 7 4 3 Successful 66 | . 7 3 3 10 . . . 29 1 3 6 2 2 Failed 16 | . 3 3 2 2 . . . . . 2 1 2 1 Catastrophic 1 | . . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 7 | . . . . . . . . . 1 1 3 . 2 Terminals 21 | . 4 2 2 6 . . . . 1 2 3 . 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations 20 | . 6 4 3 4 . . . . . . 3 . . Recycling Units 8 | . . . . . . . . . . 3 . 4 1 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 4 | . . . . 2 . . . . . . 1 . 1 Terminal Hacks 43 | . 1 1 1 6 . . . 29 1 1 2 . 1 Record 16 | . . . . 1 . . . 11 1 1 2 . . Part Schematic 11 | . . . . . . . . 11 . . . . . Robot Schematic 4 | . . . . . . . . 4 . . . . . Robot Analysis 2 | . . 1 . 1 . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . . Open Door 2 | . . . . 2 . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . 1 Emergency Access Points 1 | . 1 . . . . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 16 | . 6 2 2 4 . . . . . . 2 . . Scan Component 8 | . 3 1 1 2 . . . . . . 1 . . Repair 8 | . 3 1 1 2 . . . . . . 1 . . Recycling Unit Hacks 4 | . . . . . . . . . . 1 . 2 1 Report Inventory 4 | . . . . . . . . . . 1 . 2 1 Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 3 | . . . . . . . . . . 1 2 . . Terminals 2 | . . . . . . . . . . 1 1 . . Assimilate 2 | . . . . . . . . . . 1 1 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . Reprogram 1 | . . . . . . . . . . . 1 . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 18 | . 2 2 1 5 . . . . . 2 2 1 3 Full Trace Events 2 | . 1 . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . 11 . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 8 | . 3 1 1 2 . . . . . . 1 . . Time 286 | . 78 32 26 70 . . . . . . 80 . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Fac Fac Res Total Allies 4 | . . . . 2 . . . . 1 . 1 . . Largest Group 2 | . . . . 2 . . . . 1 . 1 . . Highest-Rated Group 96 | . . . . 62 . . . . 96 . 49 . . Highest-Rated Ally 96 | . . . . 31 . . . . 96 . 49 . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 28 | . . . . 8 . . . . 13 . 7 . . Total Damage 540 | . . . . 44 . . . . 343 . 153 . . Kills 1 | . . . . . . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Fac Fac Res Robot Analysis Total 2 | . . 1 . 1 . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 . . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Decoded 0b10 Intel 19 | . . . . . . . . . . 3 14 2 . Garrisons 3 | . . . . . . . . . . 1 2 . . Patrols 8 | . . . . . . . . . . 2 4 2 . Investigations 6 | . . . . . . . . . . . 6 . . Reinforcements 2 | . . . . . . . . . . . 2 . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Fac Fac Res Turns Passed 9464 | 105 830 435 705 1482 514 756 434 122 805 984 642 1273 377 Spaces Moved 4892 | 68 413 229 272 564 285 583 346 102 510 498 355 426 241 Core 59 | 10 . . . . . . . . . . . . 49 Treads 301 | . . . . . . . . . . . 19 276 6 Legs 3721 | 58 413 229 272 564 285 583 346 102 510 35 44 118 162 Wheels 53 | . . . . . . . . . . . . 31 22 Hover 757 | . . . . . . . . . . 463 292 . 2 Flight 1 | . . . . . . . . . . . . 1 . Fastest Speed 44 | 50 120 120 190 120 120 120 120 120 120 44 44 115 50 Average Speed 146 | 112 125 120 192 173 141 120 120 120 134 168 113 226 109 Slowest Speed 500 | 190 190 120 260 330 190 120 120 120 190 190 270 330 500 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 33 | 5 37 17 25 78 5 76 51 75 57 10 7 15 9 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . 1 . 1 . . . . . Known Exits Taken 1 | . . . . . . . . . . . . 1 . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 6 | . . . . . . 2 2 . 2 . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 336 | . . . . 44 . . . . 32 . 52 116 92 Melee . | . . . . . . . . . . . . . . Projectile 7 | . . . . . . . . . . . 3 4 . AOE 329 | . . . . 44 . . . . 32 . 49 112 92 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Fac Fac Res Total 6596 | 86 652 353 409 982 374 628 354 101 568 626 532 624 307 Wait 1065 | 2 156 81 96 299 65 37 . . 6 83 132 95 13 Move 4879 | 67 412 228 271 563 284 582 345 101 509 497 354 425 241 Hop . | . . . . . . . . . . . . . . Pick Up 92 | 6 15 9 3 17 3 . 1 . 2 17 3 15 1 Fast Attach 49 | 7 2 1 2 5 . . . . . 6 6 16 4 Attach 65 | . . 4 6 5 3 1 . . 10 4 10 12 10 Detach 3 | . . . . . . . . . . . . 3 . Swap 43 | . 4 6 6 9 3 . . . 5 2 . 2 6 Drop 46 | . 12 4 1 12 3 . . . . 9 1 4 . Fire 333 | 4 49 20 24 55 13 8 7 . 35 8 26 52 32 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick 2 | . . . . 2 . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 15 | . . . . 15 . . . . . . . . . Rewire 4 | . 2 . . . . . 1 . 1 . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 106 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 365 | -10/Materials | Repaired Seismic Detector 397 | -10/Materials | Repaired Terrain Scanner 429 | -10/Materials | Repaired Sml. Storage Unit 918 | -10/Materials | Discovered new exit (range 3) 936 | -10/Materials | Entered another Materials area 936 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1229 | -9/Materials | Discovered new exit (range 5) 1299 | -9/Materials | Build established: Scavenger-Mutant 1334 | -9/Materials | Repaired Imp. Aluminum Leg 1371 | -9/Materials | Entered another Materials area 1371 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1708 | -8/Materials | Lost 4 parts (1p2n1u) 1828 | -8/Materials | Repaired Aluminum Leg 2036 | -8/Materials | Build established: Gunner 2068 | -8/Materials | Discovered new exit (range 4) 2076 | -8/Materials | Entered Storage 2677 | -8/Storage | Garrison activated, responded to threat 2976 | -8/Storage | Met a pair of Derelict thieves 3074 | -8/Storage | Destroyed 8 combat bots 3366 | -8/Storage | Discovered new exit (range 16) 3471 | -8/Storage | Repaired Carbon-fiber Leg 3505 | -8/Storage | Repaired Mni. Grenade Launcher 3558 | -8/Storage | Entered Factory 3558 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3770 | -7/Factory | Build established: Scavenger-Gunner 3772 | -7/Factory | Garrison activated, responded to threat 3969 | -7/Factory | Discovered new exit (range 3) 4072 | -7/Factory | Entered Lower Caves 4721 | -7/Lower Caves | Encountered a Warlord checkpoint 4796 | -7/Lower Caves | Discovered new exit (range 5) 4828 | -7/Lower Caves | Entered another Lower Caves area 5168 | -7/Lower Caves | Discovered new exit (range 10) 5262 | -7/Lower Caves | Entered Data Miner 5262 | -7/Data Miner | Discovered new exit (range 6) 5285 | -7/Data Miner | Met Data Miner 5322 | -7/Data Miner | Learned location of Section 7 (-2) 5322 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5343 | -7/Data Miner | Received God Mode back door access code from Data Miner 5384 | -7/Data Miner | Entered Proximity Caves 5546 | -6/Proximity Caves | Spotted B-75 Beast 5548 | -6/Proximity Caves | Escorted by Enhanced Grunt 5761 | -6/Proximity Caves | Learned 4 Factory zone layouts 5811 | -6/Proximity Caves | Learned location of 1 exit from Factory 6074 | -6/Proximity Caves | Build established: Gunner 6076 | -6/Proximity Caves | Lost 10 parts (3n2u5w) 6180 | -6/Proximity Caves | Discovered new exit (range 7) 6189 | -6/Proximity Caves | Entered Factory 6189 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6190 | -6/Factory | Identified exit to Lower Caves 7144 | -6/Factory | Discovered new exit (range 13) 7173 | -6/Factory | Entered another Factory area 7173 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7322 | -5/Factory | Repaired Cold Fusion Reactor 7448 | -5/Factory | Garrison activated, responded to threat 7483 | -5/Factory | Lost 3 parts (1n2w) 7584 | -5/Factory | Lost 5 parts (2n3w) 7657 | -5/Factory | Lost 3 parts (1n1u1w) 7787 | -5/Factory | Discovered new exit (range 11) 7815 | -5/Factory | Entered another Factory area 7815 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 7828 | -4/Factory | Lost 9 parts (1p4n4w) 8258 | -4/Factory | Lost 3 parts (2u1w) 8602 | -4/Factory | Destroyed 8 combat bots 8605 | -4/Factory | Lost 3 parts (1n2w) 8870 | -4/Factory | Build established: Scavenger-Mutant 8931 | -4/Factory | Lost 3 parts (1p2w) 8957 | -4/Factory | System corruption reached 10% 8990 | -4/Factory | Lost 3 parts (1n2u) 9074 | -4/Factory | Discovered new exit (range 11) 9086 | -4/Factory | Identified exit to Research 9088 | -4/Factory | Entered Research 9088 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9271 | -3/Research | Spotted B-86 Titan 9329 | -3/Research | Lost 4 parts (2n2w) 9384 | -3/Research | Core integrity fell below 50% 9408 | -3/Research | Lost 16 parts (2p6n3u5w) 9431 | -3/Research | Released all parts (6) 9444 | -3/Research | Core integrity fell below 20% 9461 | -3/Research | Lost 4 parts (1p2n1w) 9465 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 09435_ Connecting with Terminal... 09436_ Terminal disabled. 09442_ Door malfunctions. 09442_ Triggered Alarm Trap. 09442_ An alarm sounds. 09442_ ALERT: Alarm triggered, dispatching investigation squad. 09444_ Slug penetrates Terminal. 09444_ Slug penetrates Wall. 09444_ Slug penetrates Terminal. 09445_ Penetrated by Slug. 09445_ Slug penetrates Wall. 09446_ Penetrated by Slug. 09446_ Terminal disabled. 09447_ Slug penetrates Terminal. 09451_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 09454_ Acquired Biometal Medium Treads. 09465_ Acquired Fusion Compressor. 09465_ Slug penetrates Wall. 09465_ Penetrated by Slug. 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"" ??? | | ??????????????????# !!! ##### !? | | ??????????????????# ######/"## #?????? ?? | | ??????????????????# #?# ###+####?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 41 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: EM 25 Utility Shielding 66 Evasion (%) 56 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Remote Force Field | -7/Data Miner | Free Hyp. Gauss Cannon | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Imp. System Guard | -7/Data Miner | Free Graphene Brace | -7/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab I'm Back, Baby! Let's See Who's Tougher Respectable Loadout The Oracle True Hacker Universal Adapter Challenges ------------ None Game ------ Seed IntegrityCatalystGun Manual? 0 Play Time 01:49:17 Cumulative 8.8 hours Start 2022.04.05 @ 17:16:09 End 2022.04.05 @ 19:40:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 14 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bfa5c426-9546-431d-af8e-f8f44230d8ef