Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.28 @ 14:22:24 Player: Heclapar Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (67) 335 Value Destroyed (2119) 2119 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (340) 340 TOTAL SCORE: 6774 Bonus ------- High Alert Combat Kills 40 Aligned with FarCom 300 Cogmind --------- Core Integrity 560/850 Matter 216/300 Energy 17/100 System Corruption 1% Temperature Cool (9) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Carbon-fiber Leg Armored Leg > --- UTILITY (6) ------ High-capacity Storage Unit Terrain Scanner System Shield > --- WEAPON (4) ------- Arc Projector Cooled Pulse Rifle > --- INVENTORY (20) --- Improved Ion Engine Improved Cooling System Improved Cooling System Large Storage Unit Improved Signal Interpreter Improved Terrain Scan Processor Advanced ECM Suite Skeleton Box Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Terrain Scanner Improved Particle Charger Hacking Suite System Shield > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle Heavy Rocket Launcher > --- INVENTORY -------- Improved Ion Engine Improved Cooling System Improved Cooling System Large Storage Unit Improved Signal Interpreter Improved Terrain Scan Processor Advanced ECM Suite Skeleton Box Arc Projector Cooled Pulse Rifle [Rating: 52] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Hardened Medium Armor Plating Device Improved Cooling System Storage High-capacity Storage Unit Hackware System Shield Protection Hardened Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun High-powered Shotgun Launcher Heavy Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power . | . . . . . . . . Propulsion 2 | . . . . . 2 . . Utility 4 | . . . . . . 2 2 Weapon 2 | . . . . . 2 . . Parts Attached 35 | . 1 . . . 8 11 15 Power 2 | . . . . . 1 . 1 Engine 2 | . . . . . 1 . 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 7 | . . . . . 3 2 2 Treads 5 | . . . . . 3 2 . Leg 2 | . . . . . . . 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 11 | . 1 . . . 1 5 4 Device 3 | . . . . . . 1 2 Storage 3 | . 1 . . . . 2 . Processor . | . . . . . . . . Hackware 2 | . . . . . . 1 1 Protection 3 | . . . . . 1 1 1 Artifact . | . . . . . . . . Weapon 15 | . . . . . 3 4 8 Energy Gun 11 | . . . . . 2 4 5 Energy Cannon . | . . . . . . . . Ballistic Gun 1 | . . . . . 1 . . Ballistic Cannon . | . . . . . . . . Launcher 3 | . . . . . . . 3 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 . Parts Lost 19 | . . . . . 3 1 15 Power 2 | . . . . . 1 . 1 Propulsion 6 | . . . . . 1 1 4 Utility 4 | . . . . . . . 4 Weapon 7 | . . . . . 1 . 6 Highest Loss Streak 13 | . . . . . 2 1 13 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 90 | . 85 85 85 85 74 96 91 Engine 8 | . 14 14 14 14 7 7 6 Treads 16 | . . . . . 5 25 22 Leg 10 | . 28 28 28 28 15 3 . Device 3 | . . . . . . 4 8 Storage 8 | . 14 14 14 14 9 7 6 Hackware 4 | . . . . . . 5 12 Protection 6 | . . . . . 4 10 5 Energy Gun 21 | . 14 14 14 14 22 23 25 Ballistic Gun 7 | . 14 14 14 14 7 6 . Naked Turns . | . . . . . . . . Heaviest Build 77 | 11 16 16 16 16 32 69 77 Greatest Support 82 | 20 20 20 20 20 60 82 82 Greatest Overweight (x) 2 | . . . . . 1 1 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | . 10 10 10 10 10 20 20 Average Capacity 15 | . 9 10 10 10 10 16 20 Most Carried 18 | . 8 9 10 10 10 18 16 Average Carried 12 | . 7 8 9 10 9 14 15 Final Capacity 20 | 8 10 10 10 10 10 20 20 Final Carried 17 | 6 8 9 10 10 10 17 9 Class Distribution -------------------- 47% | Mutant 35% | Skirmisher 15% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Hacker-Skirmisher | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Jun Mat Min Exi Min Mat Fac Fac Matter Collected 743 | 200 28 5 . . 52 302 156 Remotely . | . . . . . . . . Salvage Created 2296 | . 142 48 . . 104 837 1165 Parts 114 | . 10 5 . . 5 35 59 Haulers Intercepted 2 | . . . . . . 1 1 Recyclers Shooed 3 | . . . . . . . 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 48 | . 5 3 . . 2 18 20 Guns 34 | . 5 3 . . 2 18 6 AOE 14 | . . . . . . . 14 Classes Destroyed 10 | . 2 . . . 2 4 2 Worker 4 | . . . . . . 1 3 Builder 7 | . . . . . . . 7 Hauler 2 | . . . . . . 1 1 Recycler 3 | . . . . . . . 3 Watcher 3 | . . . . . . 2 1 Swarmer 17 | . 3 3 . . . 7 4 Grunt 24 | . 2 . . . . 9 13 Sentry 2 | . . . . . 1 1 . Hunter 2 | . . . . . 1 . 1 Programmer 3 | . . . . . . 1 2 Best Kill Streak 16 | . 3 6 . . 1 5 16 Combat Bots Only 10 | . 3 6 . . 1 5 10 Max Kills in Single Turn 5 | . 1 1 . . 1 2 5 Gunslinging . | . . . . . . . . Exploded 4 | . . . . . . . 4 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Jun Mat Min Exi Min Mat Fac Fac Damage Taken 3492 | . 225 79 . . 207 791 2190 Core 444 | . 57 10 . . 35 52 290 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 89 | 100 . . . 73 93 92 . Volleys Fired 114 | . 18 5 . . 9 50 32 Largest 4 | . 2 2 . . 4 4 4 Hottest 186 | . 70 70 . . 186 186 181 Shots Fired 336 | . 36 10 . . 23 180 87 Gun 326 | . 36 10 . . 23 180 77 Cannon . | . . . . . . . . Launcher 10 | . . . . . . . 10 Special . | . . . . . . . . Kinetic 77 | . 18 5 . . 4 50 . Thermal 247 | . 18 5 . . 19 130 75 Explosive 10 | . . . . . . . 10 Electromagnetic 2 | . . . . . . . 2 Robot Hit Streak 20 | . 4 5 . . 6 20 16 Robot Miss Streak 6 | . 3 4 . . 3 6 3 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . 1 . . . 2 . Max Gunslinging Chain 1 | . . 1 . . . 1 . Shots Hit Robots 228 | . 21 5 . . 16 119 67 Core Hits 151 | . 9 3 . . 5 49 85 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 14 | . 2 . . . . 11 1 Burn 13 | . 2 . . . . 10 1 Destroy 1 | . . . . . . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6619 | . 222 67 . . 222 1921 4187 Guns 3725 | . 222 67 . . 218 1921 1297 Cannons . | . . . . . . . . Explosions 2885 | . . . . . . . 2885 Melee . | . . . . . . . . Ramming 9 | . . . . . 4 . 5 Kinetic 584 | . 83 17 . . 38 446 . Thermal 3128 | . 139 50 . . 180 1475 1284 Explosive 2885 | . . . . . . . 2885 Electromagnetic 13 | . . . . . . . 13 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . . 1 1 Average Corruption 1 | . . . . . . 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 9 | . . . . . . 7 2 Message Errors 4 | . . . . . . 4 . Matter Fused 1 | . . . . . . 1 . Energy Discharges 3 | . . . . . . 2 1 Data Loss (minor) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 44 | . . . . . . . 44 Projectiles . | . . . . . . . . Explosions 44 | . . . . . . . 44 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 28 | . . . . . . . 28 Shots 1 | . . . . . . . 1 Rammed . | . . . . . . . . Targets Rammed 2 | . . . . . 1 . 1 Kicked 2 | . . . . . 1 . 1 Crushed . | . . . . . . . . Highest Temperature 404 | . 289 70 . . 156 404 48 Average Temperature 85 | . 124 36 . . 96 89 17 Received Heat Transfer 732 | . 114 . . . 9 147 462 Effects 3 | . 1 . . . . 2 . Shutdowns 2 | . . . . . . 2 . Energy Bleed 1 | . 1 . . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 13 | . 1 1 . . . 4 7 Heat Transferred 8052 | . 555 148 . . 518 4181 2650 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Peak Influence 483 | . 165 134 . . 84 262 483 Initial 64 | . . 64 . . . . 42 Average 69 | . 61 132 . . 37 48 130 Maximum Alert Level 2 | . . . . . . 1 2 Low Security (%) 91 | . 100 100 . 100 100 95 70 Level 1 7 | . . . . . . 4 25 Level 2 . | . . . . . . . 4 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 17 | . . . . . 3 7 7 Investigation 1 | . . . . . . 1 . Extermination 4 | . . . . . . 3 1 Reinforcement 8 | . . . . . . 2 6 Assault . | . . . . . . . . Garrison 4 | . . . . . 3 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced 2 | . . . . . . 1 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Jun Mat Min Exi Min Mat Fac Fac Distress Signals 5 | . . . . . . 3 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 80 | . 9 2 . . 4 34 31 Peak Tracking Total 11 | . 4 2 . . 3 6 11 Tactical Retreats 2 | . . . . . . 1 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Traps Triggered 1 | . . . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Jun Mat Min Exi Min Mat Fac Fac Machines Disabled 1 | . . . . . . . 1 Max in Single Turn 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Jun Mat Min Exi Min Mat Fac Fac Machines Accessed 11 | . 1 . 1 . 3 6 . Terminals 9 | . 1 . . . 3 5 . Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 33 | . 4 . 1 . 7 21 . Successful 15 | . 2 . 1 . 4 8 . Failed 18 | . 2 . . . 3 13 . Catastrophic 3 | . . . . . . 3 . Database Lockouts . | . . . . . . . . Manual 1 | . . . 1 . . . . Terminals 31 | . 4 . . . 7 20 . Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 14 | . 2 . 1 . 4 7 . Prototype ID Bank 2 | . . . . . 1 1 . Open DSF 1 | . . . . . . 1 . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 1 | . 1 . . . . . . Repair Station Index 1 | . . . . . 1 . . Alert Level 1 | . . . . . . 1 . Unreport Threat 3 | . . . . . . 3 . Locate Traps 1 | . . . . . 1 . . Dispatch Records 1 | . . . . . 1 . . Zone Layout 1 | . . . . . . 1 . EX-Prototype ID Bank 1 | . . . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 1 . . . 3 3 . Full Trace Events 1 | . . . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time 152 | . . . . . . 152 . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Jun Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Jun Mat Min Exi Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Jun Mat Min Exi Min Mat Fac Fac Turns Passed 3797 | . 243 272 334 48 434 1808 658 Spaces Moved 1865 | 1 146 215 278 29 233 723 240 Core . | . . . . . . . . Treads 1007 | . . . . . 50 723 234 Legs 858 | 1 146 215 278 29 183 . 6 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 120 | 120 120 120 120 120 120 158 158 Average Speed 148 | 120 120 120 120 120 152 164 174 Slowest Speed 260 | 120 120 120 120 120 190 240 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 23 | 2 22 37 66 13 24 18 5 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 62 | . . . . . . . 62 Melee . | . . . . . . . . Projectile 1 | . . . . . . . 1 AOE 61 | . . . . . . . 61 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Jun Mat Min Exi Min Mat Fac Fac Total 2647 | . 182 220 278 42 293 1221 411 Wait 588 | . 13 . . 14 35 410 116 Move 1858 | . 145 214 277 28 232 722 240 Hop . | . . . . . . . . Pick Up 29 | . 3 1 1 . 6 15 3 Fast Attach 12 | . 1 . . . 4 7 . Attach 17 | . . . . . 4 3 10 Detach 1 | . . . . . . 1 . Swap 6 | . . . . . . 1 5 Drop 18 | . 2 . . . 2 12 2 Fire 114 | . 18 5 . . 9 50 32 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 2 | . . . . . 1 . 1 Crush . | . . . . . . . . Escape Stasis 2 | . . . . . . . 2 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 32 | -10/Materials | Identified exit to Mines 244 | -10/Materials | Entered Mines 296 | -10/Mines | Discovered new exit (range 7) 317 | -10/Mines | Build established: Mutant 334 | -10/Mines | Discovered new exit (range 7) 508 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 509 | -10/Mines | Discovered new exit (range 5) 516 | -10/Mines | Entered Exiles 545 | -10/Exiles | Met 8R-AWN 566 | -10/Exiles | Met EX-HEX 600 | -10/Exiles | Met EX-BIN 648 | -10/Exiles | Aligned with FarCom system 650 | -10/Exiles | Given EX-Vault access code 677 | -10/Exiles | Opened EX-Vault 688 | -10/Exiles | Found Skeleton Box 715 | -10/Exiles | Warned to stay clear of 0b10 Research branches 749 | -10/Exiles | Met EX-DEC 834 | -10/Exiles | Discovered new exit (range 15) 850 | -10/Exiles | Left Exiles lab with Skeleton Box 850 | -10/Exiles | Entered Mines 886 | -9/Mines | Discovered new exit (range 7) 898 | -9/Mines | Entered Materials 898 | -8/Materials | Evolved 4 slots: Propulsion x2, Weapon x2 1011 | -8/Materials | Garrison activated, responded to threat 1310 | -8/Materials | Discovered new exit (range 3) 1332 | -8/Materials | Entered Factory 1332 | -7/Factory | Evolved 2 slots: Utility x2 2310 | -7/Factory | Garrison activated, responded to threat 2509 | -7/Factory | Build established: Skirmisher 3127 | -7/Factory | Discovered new exit (range 8) 3140 | -7/Factory | Entered another Factory area 3140 | -6/Factory | Evolved 2 slots: Utility x2 3449 | -6/Factory | Build established: Hacker-Skirmisher 3611 | -6/Factory | Destroyed 7 combat bots 3787 | -6/Factory | Destroyed 10 combat bots 3798 | -6/Factory | Self-destructed Last Messages --------------- 03767_ Penetrated by Slug. 03767_ Knocked back. 03767_ Penetrated by Slug. 03768_ Acquired 6 matter. 03769_ Penetrated by Slug. 03770_ Kicked U-05 Engineer out of the way. 03775_ M-28 Smith repairs Welding Torch. 03781_ Slug penetrates Wall. 03784_ Hacking Suite destroyed. 03786_ Penetrated by Slug. 03787_ Cld. Pulse Rifle destroyed. 03787_ Knocked back. 03792_ Slug penetrates Wall. 03792_ Imp. Cooling System destroyed. 03793_ Dropped Imp. Particle Charger. 03793_ Penetrated by Slug. 03793_ Cld. Pulse Rifle destroyed. 03795_ Imp. Deuterium Engine destroyed. 03796_ Penetrated by Slug. 03796_ Cld. Pulse Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????#???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????? ???????????#????????????????????? | | ????????????? ????????"??????????????????????????? | | ???????????????? ???????"???#????? ??????????????? | | ???????????????? ?? ?????????????????????????????? | | ????#??##?? ? ??? ??? ????? ?????? ??????????????? | | ????#?????###############????? ?? ???????????????? | | ??????????# #?????????????????????????? | | ??????????# #?????#???????????????????? | | ??????????# """"" ###?????????#?????????????? | | ??????????# """""% ;##?#?#???????????????????? | | ????????"?#! 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"""" #?????#???????????????????????????? | | # #% """" #?????????????????????????????????? | | + + #?????????????????????????????????? | | # # """" #?????????????????????????????????? | | # # """" #?????????????????????????????????? | | ## # """" #?????????????????????????????????? | | # """" #?????????????????????????????????? | | # #?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Evasion (%) 55 Recoil Reduction 4 Particle Charging 20 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TerrainSwarmConstruct Manual? 0 Play Time 00:30:57 Cumulative 67.7 hours Start 2023.10.04 @ 01:49:48 End 2023.12.28 @ 14:22:24 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 78 Rogue 78 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 54 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 131b6cde-2721-4515-ba1c-e9e85c3b6ba6