Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.04 @ 16:21:55 Player: Auron Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (13) 65 Value Destroyed (280) 280 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (14) 14 TOTAL SCORE: 2279 Bonus ------- Follower Combat Kills 14 Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 90/100 System Corruption 0% Temperature Cool (37) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Small Storage Unit Melee Analysis Suite Utility Shielding > --- WEAPON (2) ------- Particle Gun > --- INVENTORY (8) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Sensor Array Utility Shielding > --- WEAPON ----------- Medium Laser Mining Laser > --- INVENTORY -------- Light Ion Engine Light Ion Engine Flight Unit [Rating: 10] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Wheel Wheel Flight Unit Flight Unit Utility Visual Processing Unit Device Structural Scanner Storage Small Storage Unit Processor Visual Processing Unit Protection Utility Shielding Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 25 | 6 7 2 7 3 Power 4 | 1 1 . 2 . Engine 4 | 1 1 . 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 6 | 2 3 . 1 . Treads . | . . . . . Leg . | . . . . . Wheel 2 | 2 . . . . Hover . | . . . . . Flight 4 | . 3 . 1 . Utility 9 | 1 3 1 2 2 Device 2 | . . 1 1 . Storage 3 | 1 1 . . 1 Processor 3 | . 1 . 1 1 Hackware . | . . . . . Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 6 | 2 . 1 2 1 Energy Gun 3 | 1 . . 1 1 Energy Cannon 1 | . . . 1 . Ballistic Gun 1 | 1 . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 1 | . . 1 . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 9 | . . . 9 . Power 2 | . . . 2 . Propulsion 3 | . . . 3 . Utility 2 | . . . 2 . Weapon 2 | . . . 2 . Highest Loss Streak 5 | . . . 5 . To Critical Strikes . | . . . . . Average Backups 2 | 2 4 5 3 . Power . | . 1 2 1 . Propulsion . | 1 . 1 . . Utility . | . . 2 1 . Weapon . | . . . . . Tool/Special . | . . . . . Unused Backups 3 | . 3 . . . Power . | . . . . . Propulsion 2 | . 2 . . . Utility . | . . . . . Weapon 1 | . 1 . . . Tool/Special . | . . . . . Average Slot Usage (%) 68 | . 77 92 79 33 Engine 8 | . 14 14 9 . Wheel 1 | . 4 . . . Flight 15 | . 23 28 17 . Device 7 | . . 10 17 . Storage 4 | . 2 . 5 6 Processor 10 | . 4 14 11 15 Protection 5 | . 8 3 1 9 Energy Gun 8 | . 14 14 8 2 Ballistic Gun 1 | . 4 . . . Special Weapon 2 | . . 7 5 . Peak Build Rating 10 | 6 7 8 10 9 Average Rating 7 | 3 5 7 8 6 On Entrance 5 | . 6 7 8 5 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 14 | 14 14 7 13 9 Greatest Support 26 | 26 26 8 8 3 Greatest Overweight (x) 3 | . 1 . 3 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 20 5 8 8 Average Capacity 6 | 6 5 5 6 7 Most Carried 7 | 5 7 5 5 1 Average Carried 2 | 2 4 4 3 . Final Capacity 8 | 8 5 5 5 8 Final Carried 5 | 4 5 5 . . Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 425 | 260 70 . 95 . Remotely . | . . . . . Salvage Created 340 | . 75 . 158 107 Parts 21 | . 10 . 10 1 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 11 | . 3 . 6 2 Guns 9 | . 3 . 4 2 Cannons 1 | . . . 1 . AOE 1 | . . . 1 . Classes Destroyed 3 | . 2 . 1 . Watcher 2 | . 1 . 1 . Swarmer 7 | . 3 . 4 . Grunt 4 | . . . 2 2 Best Kill Streak 3 | . 3 . 3 1 Combat Bots Only 3 | . 3 . 2 1 Max Kills in Single Turn 1 | . 1 . 1 1 Gunslinging . | . . . . . Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 206 | . 10 . 131 65 Missed 78 | . 5 . 52 21 Hits 128 | . 5 . 79 44 Projectile 128 | . 5 . 79 44 Critical Strikes 3 | . . . 1 2 Actively Blocked 1 | . . . . 1 Damage Taken 1604 | . 50 . 774 780 Core 902 | . 19 . 320 563 Absorbed by Shields . | . . . . . Redirected to Shielding 42 | . . . 2 40 Regen/Repaired (Parts) 13 | . . . 13 . Core Remaining (%) 70 | 100 . 92 20 . Volleys Fired 88 | . 10 . 51 27 Largest 1 | . 1 . 1 1 Hottest 65 | . 50 . 56 65 Shots Fired 88 | . 10 . 51 27 Gun 79 | . 10 . 42 27 Cannon 9 | . . . 9 . Launcher . | . . . . . Special . | . . . . . Kinetic . | . . . . . Thermal 73 | . 10 . 36 27 Explosive . | . . . . . Electromagnetic 15 | . . . 15 . Robot Hit Streak 4 | . 4 . 4 3 Robot Miss Streak 8 | . 3 . 8 5 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 40 | . 5 . 19 16 Core Hits 31 | . 4 . 12 15 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . 2 . 1 1 Burn 3 | . 2 . . 1 Corrupt 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 758 | . 64 . 416 278 Guns 621 | . 64 . 303 254 Cannons 89 | . . . 89 . Explosions 24 | . . . 24 . Melee . | . . . . . Ramming 24 | . . . . 24 Kinetic . | . . . . . Thermal 605 | . 64 . 287 254 Explosive . | . . . . . Electromagnetic 129 | . . . 129 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 8 | . . . . 8 Shots . | . . . . . Rammed 15 | . . . . 15 Targets Rammed 15 | . . . . 15 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 98 | . 42 . 98 78 Average Temperature 28 | . 16 . 32 27 Received Heat Transfer 489 | . 12 . 135 342 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . . 2 Heat Transferred 1826 | . 333 . 827 666 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 137 | . 72 3 137 63 Initial 38 | . . 3 . 38 Average 35 | . 18 1 56 31 Influence Increases 587 | . 145 . 322 120 Destroy 0b10 Robot/C 260 | . 60 . 160 40 Destroy 0b10 Robot/NC 15 | . 5 . 10 . Destroy Leader 54 | . 12 . 22 20 Allied During Kill 3 | . . . 3 . Successful Hack 30 | . 23 . 7 . Disable Machine 15 | . . . 15 . Lose Combat Pursuer 210 | . 45 . 105 60 Influence Decreases 529 | . 136 9 230 154 Entered New Map 60 | . . 6 . 54 Time Decay 285 | . 62 3 120 100 Lost Part 90 | . . . 90 . Lost Ally 20 | . . . 20 . Purge Threat 74 | . 74 . . . Squads Dispatched 5 | . 4 . 1 . Investigation 4 | . 4 . . . Extermination . | . . . . . Reinforcement 1 | . . . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 6 | . 1 . 5 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 49 | . 7 2 30 10 Peak Tracking Total 10 | . 4 2 10 7 Tactical Retreats 7 | . 1 . 4 2 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 8 | . 6 . 2 . Terminals 6 | . 5 . 1 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 40 | . 29 . 11 . Successful 26 | . 19 . 7 . Failed 14 | . 10 . 4 . Catastrophic 2 | . 2 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 31 | . 25 . 6 . Fabricators . | . . . . . Repair Stations 5 | . . . 5 . Recycling Units 4 | . 4 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 20 | . 16 . 4 . Record 8 | . 6 . 2 . Prototype ID Bank 4 | . 3 . 1 . Emergency Access Points 1 | . . . 1 . Alert Level 1 | . 1 . . . Unreport Threat 1 | . 1 . . . Locate Traps 1 | . 1 . . . Patrol Status 1 | . 1 . . . Investigation Status 1 | . 1 . . . Recall Investigation 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . . 3 . Scan Component 2 | . . . 2 . Repair 1 | . . . 1 . Recycling Unit Hacks 3 | . 3 . . . Recycle Component 1 | . 1 . . . Process 1 | . 1 . . . Retrieve Matter 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 6 . 1 . Full Trace Events 6 | . 5 . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . . . 1 . Time 26 | . . . 26 . Parts Recycled 1 | . 1 . . . Recycled Matter 261 | . 261 . . . Retrieved Matter 373 | . 373 . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 1 . Highest-Rated Group 31 | . . 31 31 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 11 | . . . 11 . Total Damage 123 | . . . 123 . Kills 3 | . . . 3 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 647 | . 88 37 395 127 Optics 647 | . 88 37 395 127 Sensors 318 | . . 34 284 . Structural 338 | . . . 338 . Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 957 | 62 249 37 395 214 Spaces Moved 1095 | 60 444 88 336 167 Core 244 | 14 . . 63 167 Treads . | . . . . . Legs . | . . . . . Wheels 73 | 46 27 . . . Hover . | . . . . . Flight 778 | . 417 88 273 . Fastest Speed 37 | 50 37 37 37 50 Average Speed 60 | 77 46 37 74 73 Slowest Speed 280 | 90 117 37 280 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 2 | . 1 . 1 . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 4 54 21 32 11 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1305 | 75 477 91 428 234 Wait 38 | . . . 21 17 Move 1087 | 59 441 87 333 167 Hop 2 | . 1 . 1 . Pick Up 28 | 10 8 1 6 3 Fast Attach 2 | . 1 1 . . Attach 23 | 6 4 1 9 3 Detach 3 | . 2 . . 1 Swap 4 | . 2 . 2 . Drop 15 | . 8 1 5 1 Fire 88 | . 10 . 51 27 Melee . | . . . . . Ram 15 | . . . . 15 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat] / *Sto x2) -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 64 | -10/Materials | Met a group of wandering Federalists 232 | -10/Materials | Discovered new exit (range 13) 282 | -10/Materials | Discovered new exit (range 12) 311 | -10/Materials | Build established: Mutant 312 | -10/Materials | Entered Mines 320 | -10/Mines | Discovered new exit (range 11) 322 | -10/Mines | Discovered new exit (range 9) 323 | -10/Mines | Learned 4 Materials zone layouts 327 | -10/Mines | Received a Mining Laser from a helpful Derelict 349 | -10/Mines | Entered Materials 349 | -9/Materials | Accompanied by 1 ally 349 | -9/Materials | Evolved 2 slots: Utility x2 350 | -9/Materials | Identified exit to Storage 520 | -9/Materials | Repaired Flight Unit 664 | -9/Materials | Lost 4 parts (1p1n1u1w) 719 | -9/Materials | Core integrity fell below 50% 742 | -9/Materials | Discovered new exit (range 4) 744 | -9/Materials | Entered another Materials area 744 | -8/Materials | Evolved 2 slots: Propulsion x2 758 | -8/Materials | Lost 5 parts (1p2n1u1w) 876 | -8/Materials | Core integrity fell below 50% 933 | -8/Materials | Core integrity fell below 20% 958 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 00890_ Discarded Broken Visual Processing Unit. 00895_ Hadron Collector disabled. 00918_ Melted Carbon-fiber Leg. 00919_ G-50 Soldier heat damages core (-13). 00919_ G-50 Soldier overheating. 00923_ G-50 Soldier heat spikes uncontrollably. 00924_ G-50 Soldier overheating. 00925_ G-50 Soldier heat short circuits Hvy. Laser. 00925_ G-50 Soldier suffers critical hit (Burn). 00926_ G-50 Soldier heat damages Lgt. Angular Momentum Engine, Adv. Heat Sink, Carbon-fiber Leg, Broken Hvy. Laser. 00926_ G-50 Soldier overheating. 00928_ G-50 Soldier heat damages Broken Hvy. Laser, Lgt. Angular Momentum Engine. 00928_ G-50 Soldier overheating. 00929_ G-50 Soldier destroyed. 00950_ Lgt. Angular Momentum Engine melted. 00950_ G-50 Soldier destroyed. 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