Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.09 @ 18:47:26 Player: Sony PS2 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (35) 175 Value Destroyed (947) 947 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4142 Bonus ------- None Cogmind --------- Core Integrity 714/850 Matter 84/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (900) Ox17 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Large Storage Unit Large Storage Unit Signal Interpreter > --- WEAPON (3) ------- Minigun > --- INVENTORY (15) --- Medium Storage Unit Huge Storage Unit EM Shotgun Particle Gun Particle Gun Assault Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Large Storage Unit Signal Interpreter > --- WEAPON ----------- Assault Rifle Minigun Datajack > --- INVENTORY -------- Medium Storage Unit Huge Storage Unit EM Shotgun Particle Gun Particle Gun Assault Cannon [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Storage Large Storage Unit Processor Signal Interpreter Weapon Assault Rifle Energy Gun Particle Gun Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 2 | . . 1 . . 1 Propulsion 2 | . . 1 . . 1 Utility 3 | . . . 2 1 . Weapon 1 | . . . . 1 . Parts Attached 33 | 5 4 11 11 2 . Power 7 | 1 1 1 4 . . Engine 5 | 1 1 1 2 . . Core 2 | . . . 2 . . Reactor . | . . . . . . Propulsion 9 | 2 . 6 . 1 . Treads . | . . . . . . Leg 4 | 2 . 1 . 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight 5 | . . 5 . . . Utility 7 | 1 1 2 3 . . Device . | . . . . . . Storage 6 | 1 . 2 3 . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 10 | 1 2 2 4 1 . Energy Gun 2 | 1 . . 1 . . Energy Cannon . | . . . . . . Ballistic Gun 5 | . 2 1 2 . . Ballistic Cannon . | . . . . . . Launcher 2 | . . 1 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 15 | . . . 7 . 8 Power 6 | . . . 3 . 3 Propulsion 3 | . . . . . 3 Utility . | . . . . . . Weapon 6 | . . . 4 . 2 Highest Loss Streak 8 | . . . 5 . 8 To Critical Strikes . | . . . . . . Average Backups 7 | 5 6 7 6 8 6 Power . | . 1 1 . 1 . Propulsion 1 | 2 3 3 1 1 . Utility 1 | . . . 1 2 2 Weapon 3 | 1 2 3 3 4 4 Tool/Special . | . . . . . . Unused Backups 13 | . 5 3 2 . 3 Power 2 | . . . 2 . . Propulsion 6 | . 5 1 . . . Utility . | . . . . . . Weapon 5 | . . 2 . . 3 Tool/Special . | . . . . . . Average Slot Usage (%) 92 | . 94 98 96 85 79 Engine 9 | . 14 21 8 . 4 Core 6 | . . . 6 15 10 Leg 19 | . 28 5 23 23 20 Flight 7 | . . 26 3 . . Storage 20 | . 14 11 26 23 20 Processor 9 | . 11 11 9 7 6 Energy Gun 2 | . 7 . 3 . . Ballistic Gun 15 | . 17 20 13 15 10 Peak Build Rating 21 | 5 7 17 18 19 21 Average Rating 14 | 3 6 14 14 18 17 On Entrance 11 | . 5 7 17 18 19 Naked Turns . | . . . . . . Heaviest Build 71 | 10 14 33 67 68 71 Greatest Support 40 | 20 20 30 30 30 40 Greatest Overweight (x) 19 | . . 3 4 2 19 Average Overweight (x) 1 | . . . 1 2 1 Largest Inventory Capacity 25 | 8 8 15 25 15 15 Average Capacity 12 | 7 8 8 15 15 15 Most Carried 10 | 7 8 10 9 9 7 Average Carried 7 | 5 6 7 6 8 6 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 10 | 7 8 10 8 8 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 862 | 250 80 235 297 . . Remotely . | . . . . . . Salvage Created 918 | . 82 284 474 . 78 Parts 76 | . 8 30 35 . 3 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 27 | . 2 8 16 . 1 Guns 11 | . 2 4 4 . 1 AOE 16 | . . 4 12 . . Classes Destroyed 7 | . 1 4 2 . . Worker 1 | . . . 1 . . Builder 3 | . . 2 1 . . Tunneler 1 | . . . 1 . . Watcher 3 | . . 2 1 . . Swarmer 10 | . . 3 7 . . Grunt 12 | . 2 2 7 . 1 Sentry 5 | . . 3 2 . . Best Kill Streak 14 | . 1 6 14 . 1 Combat Bots Only 13 | . 1 5 13 . 1 Max Kills in Single Turn 5 | . 1 3 5 . 1 Gunslinging . | . . . . . . Exploded 5 | . . 2 5 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 188 | . 11 27 111 . 39 Missed 53 | . 5 9 33 . 6 Hits 135 | . 6 18 78 . 33 Projectile 135 | . 6 18 78 . 33 AOE 1 | . . . 1 . . Critical Strikes 4 | . . 1 2 . 1 Damage Taken 1956 | . 66 267 983 . 640 Core 402 | . 24 62 180 . 136 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 109 | . . 30 . . 79 Core Remaining (%) 88 | 100 90 84 67 100 . Volleys Fired 85 | . 14 20 34 . 17 Largest 2 | . 2 2 2 . 2 Hottest 85 | . 60 53 85 . 45 Shots Fired 149 | . 28 40 60 . 21 Gun 137 | . 28 37 51 . 21 Cannon . | . . . . . . Launcher 12 | . . 3 9 . . Special . | . . . . . . Kinetic 120 | . 22 37 40 . 21 Thermal 11 | . . . 11 . . Explosive 12 | . . 3 9 . . Electromagnetic 6 | . 6 . . . . Robot Hit Streak 5 | . 4 5 5 . 5 Robot Miss Streak 9 | . 9 3 3 . 2 Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 75 | . 9 19 31 . 16 Core Hits 63 | . 4 17 36 . 6 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2230 | . 115 555 1301 . 259 Guns 1039 | . 105 248 427 . 259 Cannons . | . . . . . . Explosions 1181 | . . 307 874 . . Melee . | . . . . . . Ramming 10 | . 10 . . . . Kinetic 901 | . 65 248 329 . 259 Thermal 299 | . . . 299 . . Explosive 980 | . . 307 673 . . Electromagnetic 40 | . 40 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . 3 . . . Average Corruption 2 | . . 2 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 6 | . . 6 . . . Message Errors 5 | . . 5 . . . Energy Discharges 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 84 | . . . 84 . . Projectiles . | . . . . . . Explosions 84 | . . . 84 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 106 | . . 30 76 . . Shots 4 | . . 1 3 . . Rammed . | . . . . . . Targets Rammed 2 | . 2 . . . . Kicked 2 | . 2 . . . . Crushed . | . . . . . . Highest Temperature 202 | . 18 202 42 . 34 Average Temperature 20 | . 14 37 11 . 10 Received Heat Transfer 658 | . 36 90 270 . 262 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 372 | . . . 372 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 1 | . . . 1 . . Low Security (%) 82 | 100 100 100 46 100 100 Level 1 17 | . . . 53 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 328 | . 30 164 328 45 30 Initial 45 | . . . 43 45 . Average 80 | . 5 73 198 4 1 Influence Increases 816 | . 60 264 462 . 30 Destroy 0b10 Robot/C 540 | . 40 160 320 . 20 Destroy 0b10 Robot/NC 40 | . . 20 20 . . Destroy Leader 136 | . 20 54 52 . 10 Disable Machine 15 | . . . 15 . . Destroy Structure 85 | . . 30 55 . . Influence Decreases 816 | . 60 160 465 101 30 Entered New Map 117 | . . . 61 56 . Time Decay 609 | . 60 160 334 45 10 Lost Part 90 | . . . 70 . 20 Squads Dispatched 9 | . 2 3 1 1 2 Investigation 1 | . . . . . 1 Extermination 1 | . . . . 1 . Reinforcement 6 | . 2 3 1 . . Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 1 | . . . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 47 | . 4 15 21 . 7 Peak Tracking Total 8 | . 2 3 8 . 6 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 3 | . . 3 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 3 | . . 2 . . 1 Terminals 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations 2 | . . 1 . . 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 9 | . . 5 . . 4 Successful 7 | . . 4 . . 3 Failed 2 | . . 1 . . 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 2 | . . 2 . . . Fabricators . | . . . . . . Repair Stations 7 | . . 3 . . 4 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . 1 . . . Record 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . 3 . . 3 Scan Component 4 | . . 2 . . 2 Repair 2 | . . 1 . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . . 2 . . 1 Full Trace Events 2 | . . 1 . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 1 . . 1 Time 77 | . . 51 . . 26 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 2347 | 98 284 493 751 602 119 Spaces Moved 1122 | 72 160 362 262 231 35 Core 10 | 9 . . . . 1 Treads . | . . . . . . Legs 792 | 63 160 59 245 231 34 Wheels . | . . . . . . Hover . | . . . . . . Flight 320 | . . 303 17 . . Fastest Speed 34 | 50 120 34 190 260 190 Average Speed 175 | 111 120 108 238 260 233 Slowest Speed 1000 | 120 120 250 314 260 1000 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 18 | 4 37 40 23 7 1 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 89 | . . 29 60 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 89 | . . 29 60 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 1351 | 88 225 422 329 233 54 Wait 38 | 4 32 2 . . . Move 1117 | 71 159 361 261 230 35 Hop . | . . . . . . Pick Up 43 | 8 8 14 12 1 . Fast Attach 9 | 4 1 4 . . . Attach 24 | 1 2 6 12 1 2 Detach . | . . . . . . Swap 12 | . 1 5 5 1 . Drop 21 | . 6 10 5 . . Fire 85 | . 14 20 34 . 17 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . 2 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 13 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 9) 381 | -10/Materials | Identified exit to Materials 383 | -10/Materials | Entered another Materials area 383 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 834 | -9/Materials | Repaired Imp. Flight Unit? 835 | -9/Materials | Discovered new exit (range 3) 874 | -9/Materials | Identified exit to Materials 876 | -9/Materials | Entered another Materials area 876 | -8/Materials | Evolved 2 slots: Utility x2 988 | -8/Materials | Destroyed 13 combat bots 996 | -8/Materials | Lost 5 parts (2p3w) 1525 | -8/Materials | Discovered new exit (range 11) 1624 | -8/Materials | Identified exit to Factory 1627 | -8/Materials | Entered Factory 1627 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2221 | -7/Factory | Discovered new exit (range 4) 2226 | -7/Factory | Identified exit to Factory 2229 | -7/Factory | Entered another Factory area 2229 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2303 | -6/Factory | Repaired Aluminum Leg? 2317 | -6/Factory | Garrison activated, responded to threat 2348 | -6/Factory | Self-destructed Last Messages --------------- >>Scan(Assault Rifle) Scanning Assault Rifle... Ready to Repair: Assault Rifle Rating: 1 Time: 26 ALERT: Suspicious activity at Repair Station F004. Dispatching Investigation squad. ALERT: All DSF locations entering lockdown mode. >> REPAIR: Completed Aluminum Leg? Lgt. Nuclear Core destroyed. Assault Rifle destroyed. Critical hit (Burn: +50). Lgt. Ion Engine destroyed. G-67 Veteran calls for garrison reinforcements. ALERT: Activating Garrison Access F003. Datajack destroyed. G-67 Veteran destroyed. Aluminum Leg destroyed. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????##############??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# """" """" #??????????????? | | ?????????????????????# """" """" #??????????????? | | ?????????????????????# """" """" #??????????????? | | ?????????????????????# """" """" #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# """" #??????????????? | | ?????????????????????# """" " " #??????????????? | | ?????????????????????# """" "R" #??????????????? | | ???????????????####### """" """ #??????????????? | | ???????????????# # #??????????????? | | ???????????????# ###+##########??????????????? | | ???????????????# @[ggggg ???????? | | ???????????????# g#######??????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????##########+###????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 28 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 63 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Flight Unit | 25% | -9/Materials Aluminum Leg | 12% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Made in Tau Ceti IV Part-time Mechanic Quick And Dirty Challenges ------------ None Game ------ Seed RecyclingShadeScythe Manual? 0 Play Time 00:23:15 Cumulative 2.6 hours Start 2025.08.09 @ 18:24:05 End 2025.08.09 @ 18:47:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e55ddc86-e4ef-46a1-9d82-8bfa9df0c126