Cogmind - Beta 9.3 --- EXPLORER MODE // 2019.12.27 @ 17:35:29 // Winter2019/RPGLIKE Player: Solar Sloth Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (2) 10 Value Destroyed (17) 17 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (30046) 30046 TOTAL SCORE: 37853 Bonus ------- Aligned with FarCom 300 Win 3000 Win Speed 26746 Cogmind --------- Core Integrity 760/1250 Matter 200/300 Energy 154/160 System Corruption 0% Temperature Cool (6) Movement Flying (24) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (6) --- Flight Unit Cesium-ion Thruster Improved VTOL Module Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY (3) ------ Improved Terrain Scanner 0b10 Alert Chip System Shield > --- WEAPON (2) ------- Light Assault Rifle Chainsword > --- INVENTORY (0) ---- (None) Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Flight Unit Cesium-ion Thruster Improved VTOL Module Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Improved Terrain Scanner 0b10 Alert Chip System Shield > --- WEAPON ----------- Light Assault Rifle Makeshift Axe > --- INVENTORY -------- (None) [Rating: 44] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion Flight Unit Flight Unit Flight Unit Utility System Shield Device Improved Terrain Scanner Processor 0b10 Alert Chip Hackware System Shield Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 8 | . . 1 . 1 1 1 1 1 2 . . . . . Power . | . . . . . . . . . . . . . . . Propulsion 5 | . . 1 . . . . 1 1 2 . . . . . Utility 2 | . . . . . 1 1 . . . . . . . . Weapon 1 | . . . . 1 . . . . . . . . . . Parts Attached 21 | 1 . 4 1 1 2 1 3 1 6 1 . . . . Power 4 | 1 . . 1 . 1 . . . 1 . . . . . Engine 3 | 1 . . 1 . 1 . . . . . . . . . Core 1 | . . . . . . . . . 1 . . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 11 | . . 2 . . . . 3 1 5 . . . . . Treads . | . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 11 | . . 2 . . . . 3 1 5 . . . . . Utility 3 | . . 1 . . 1 1 . . . . . . . . Device 1 | . . . . . . 1 . . . . . . . . Storage . | . . . . . . . . . . . . . . . Processor 1 | . . . . . 1 . . . . . . . . . Hackware 1 | . . 1 . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 3 | . . 1 . 1 . . . . . 1 . . . . Energy Gun . | . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 1 | . . 1 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . 1 . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 1 1 . . . . . . Parts Lost . | . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . Highest Loss Streak . | . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 25 58 100 100 100 100 100 100 100 100 100 100 100 100 Engine 10 | . 25 24 20 17 15 13 11 10 3 . . . . . Core 2 | . . . . . . . . . 5 8 8 8 8 8 Flight 34 | . . 2 40 35 30 27 31 40 49 50 50 50 50 50 Device 5 | . . . . . . 3 11 10 8 8 8 8 8 8 Processor 6 | . . . . . 6 13 11 10 8 8 8 8 8 8 Hackware 12 | . . 21 20 17 15 13 11 10 8 8 8 8 8 8 Ballistic Gun 10 | . . 9 20 17 15 13 11 10 8 8 8 8 8 8 Slashing Weapon 7 | . . . . 10 15 13 11 10 8 8 8 8 8 8 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 12 | 3 3 4 8 11 11 12 12 12 12 12 12 12 12 12 Greatest Support 45 | 3 3 8 8 13 13 13 19 25 45 45 45 45 45 45 Greatest Overweight (x) 1 | . . 1 . . . . 1 . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity . | . . . . . . . . . . . . . . . Average Capacity . | . . . . . . . . . . . . . . . Most Carried . | . . . . . . . . . . . . . . . Average Carried . | . . . . . . . . . . . . . . . Final Capacity . | . . . . . . . . . . . . . . . Final Carried . | . . . . . . . . . . . . . . . Class Distribution -------------------- 44% | Wizard-Scout 36% | Hacker-Mutant 19% | Hacker-Scout Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -9/Exiles Hacker-Scout | -8/Mines Hacker-Scout | -8/Materials Hacker-Scout | -7/Factory Wizard-Scout | -6/Factory Wizard-Scout | -5/Factory Wizard-Scout | -4/Factory Wizard-Scout | -3/Research Wizard-Scout | -2/Research Wizard-Scout | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Matter Collected 313 | 137 . 116 . 10 . . 50 . . . . . . . Remotely . | . . . . . . . . . . . . . . . Salvage Created 46 | . . 25 . . . 21 . . . . . . . . Parts 2 | . . 1 . . . 1 . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 1 | . . 1 . . . . . . . . . . . . Guns 1 | . . 1 . . . . . . . . . . . . Classes Destroyed 2 | . . 1 . . . 1 . . . . . . . . Tunneler 1 | . . . . . . 1 . . . . . . . . Swarmer 1 | . . 1 . . . . . . . . . . . . Best Kill Streak 1 | . . 1 . . . 1 . . . . . . . . Combat Bots Only 1 | . . 1 . . . . . . . . . . . . Max Kills in Single Turn 1 | . . 1 . . . 1 . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Damage Taken 603 | . . 66 8 . . 19 9 74 13 26 117 161 51 59 Core 490 | . . 58 8 . . 14 7 60 11 20 91 133 40 48 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Core 376 | . . 21 . . . 14 7 38 4 20 91 103 40 38 Core Remaining (%) 68 | 100 . 90 . . . 86 85 75 73 70 55 33 26 60 Volleys Fired 7 | . . 7 . . . . . . . . . . . . Largest 1 | . . 1 . . . . . . . . . . . . Hottest 20 | . . 20 . . . . . . . . . . . . Shots Fired 7 | . . 7 . . . . . . . . . . . . Gun 7 | . . 7 . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 7 | . . 7 . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 7 | . . 7 . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 10 | . . 7 . . . 3 . . . . . . . . Core Hits 3 | . . 2 . . . 1 . . . . . . . . Critical Hits . | . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Melee Attacks 25 | . . . . . . 3 2 . 6 3 4 4 2 1 Impact . | . . . . . . . . . . . . . . . Slashing 25 | . . . . . . 3 2 . 6 3 4 4 2 1 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 245 | . . 58 . . . 187 . . . . . . . . Guns 53 | . . 53 . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 187 | . . . . . . 187 . . . . . . . . Ramming 5 | . . 5 . . . . . . . . . . . . Kinetic 53 | . . 53 . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 187 | . . . . . . 187 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . . . . 1 . . Average Corruption 1 | . . . . . . . . . . . . 1 . . Corruption Purged . | . . . . . . . . . . . . . . . Effects 1 | . . . . . . . . . . . . 1 . . Data Loss (minor) 1 | . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 64 | . . . . . . 64 . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 64 | . . . . . . 64 . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 2 | . . 2 . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . Rammed 1 | . . 1 . . . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 20 | . . . . . . . 2 20 12 7 4 14 14 4 Average Temperature 4 | . . . . . . . 2 4 3 3 3 5 6 3 Received Heat Transfer 138 | . . 18 9 . . . 9 42 12 9 . 21 18 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Peak Influence 155 | . . 35 39 10 . 5 34 114 153 80 155 127 134 107 Average Influence 43 | . . 15 13 10 . 1 21 60 81 60 42 99 86 77 Maximum Alert Level . | . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 8 | . . 1 1 . . . 1 1 2 . 1 . 1 . Investigation 1 | . . 1 . . . . . . . . . . . . Extermination . | . . . . . . . . . . . . . . . Reinforcement 6 | . . . 1 . . . 1 1 1 . 1 . 1 . Assault . | . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Distress Signals 3 | . . . 1 . . . . 1 . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 50 | . . 4 4 . . 1 2 10 6 1 5 4 7 6 Peak Tracking Total 7 | . . 3 4 . . . 2 7 3 2 6 3 7 7 Tactical Retreats 5 | . . 1 . . . . . 3 1 . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 4 | . . . . . . . . . . . 3 1 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Disabled . | . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 18 | . 1 1 1 . 1 . 1 2 2 2 2 1 2 2 Terminals 12 | . . . 1 . . . 1 2 1 1 1 1 2 2 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 1 . 1 . . . Total Hacks 27 | . 1 1 1 . 1 . 4 2 5 2 3 1 3 3 Successful 21 | . 1 1 1 . 1 . 2 1 3 2 3 1 3 2 Failed 6 | . . . . . . . 2 1 2 . . . . 1 Catastrophic 1 | . . . . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 22 | . . . 1 . 1 . 4 2 5 1 3 1 2 2 Terminals 19 | . . . 1 . . . 4 2 3 1 1 1 3 3 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . 2 . 2 . . . Terminal Hacks 14 | . . 1 1 . 1 . 2 1 1 1 1 1 2 2 Open Door 2 | . . 1 . . . . . . . . . . . 1 Level Access Points 8 | . . . . . . . 1 1 1 1 1 1 1 1 Branch Access Points 1 | . . . 1 . . . . . . . . . . . Recall Investigation 1 | . . . . . . . 1 . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . 1 . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . . . . 1 . . . . Retrieve Components 2 | . 1 . . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 10 | . . . . . . . . . 4 . 4 . 2 . Terminals 1 | . . . . . . . . . . . . . 1 . Assimilate 1 | . . . . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . 2 . 2 . . . Reprogram 2 | . . . . . . . . . 1 . 1 . . . Watchers 2 | . . . . . . . . . 1 . 1 . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 6 | . . . . . . . 1 1 . 1 1 1 1 . Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 4 | . 2 . . . . . . . . 2 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total Allies 5 | . . . . . . . . . 2 . 2 . 1 . Largest Group 2 | . . . . . . . . . 2 . . . 1 . Highest-Rated Group 58 | . . . . . . . . . 58 . . . 10 . Highest-Rated Ally 29 | . . . . . . . . . 29 . . . 10 . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 12 | . . . . . . . . . 12 . . . . . Total Damage 170 | . . . . . . . . . 170 . . . . . Kills 1 | . . . . . . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Turns Passed 944 | 12 26 145 29 62 88 71 49 93 106 44 75 56 39 49 Spaces Moved 2594 | 21 51 195 73 162 227 172 110 314 346 150 253 189 140 191 Core 239 | 21 51 167 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 2355 | . . 28 73 162 227 172 110 314 346 150 253 189 140 191 Fastest Speed 24 | 50 50 37 37 37 37 37 34 29 24 24 24 24 24 24 Average Speed 31 | 50 50 57 37 37 37 37 35 29 24 24 24 24 24 24 Slowest Speed 120 | 50 50 100 37 37 37 37 120 34 29 24 24 24 24 24 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 23 | . . 1 1 . . 2 2 4 4 . 1 2 4 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 21 | 4 15 49 16 52 45 53 14 15 17 7 15 11 8 8 Regions Visited 14 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 14 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . . . . Spaces Dug 22 | . . . . . . . 2 . 6 3 4 4 2 1 Terrain Destroyed 22 | . . . . . . . 2 . 6 3 4 4 2 1 Melee 22 | . . . . . . . 2 . 6 3 4 4 2 1 Projectile . | . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total 2637 | 21 50 218 73 162 229 173 115 310 357 154 259 190 137 189 Wait 14 | . . 13 . . . . 1 . . . . . . . Move 2534 | 20 50 192 70 161 226 167 105 305 337 149 250 185 131 186 Hop 22 | . . 1 1 . . 2 2 4 4 . 1 1 4 2 Pick Up . | . . . . . . . . . . . . . . . Fast Attach 16 | 1 . 4 . 1 2 1 3 1 3 . . . . . Attach . | . . . . . . . . . . . . . . . Detach . | . . . . . . . . . . . . . . . Swap 5 | . . . 1 . . . . . 3 1 . . . . Drop 9 | . . . 1 . 1 . 2 . 4 1 . . . . Fire 7 | . . 7 . . . . . . . . . . . . Melee 25 | . . . . . . 3 2 . 6 3 4 4 2 1 Ram 1 | . . 1 . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . . . 4 . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 5 exits: *Fac x4 / Ext) -4/Factory (discovered 5 exits: *Res x4 / Upp) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 16) 13 | -11/Scrapyard | Entered Materials 31 | -10/Materials | Identified exit to Mines 31 | -10/Materials | Discovered exit to Mines (range 15) 39 | -10/Materials | Entered Mines 50 | -10/Mines | Met a Derelict shopkeep closing up shop 173 | -10/Mines | Upgraded with Propulsion slot (x1) 181 | -10/Mines | Identified exit to Materials 181 | -10/Mines | Discovered exit to Materials (range 8) 184 | -10/Mines | Entered Materials 186 | -9/Materials | Reached level 2 186 | -9/Materials | Reached level 3 202 | -9/Materials | Identified exit to Mines 213 | -9/Materials | Entered Mines 215 | -9/Mines | Reached level 4 220 | -9/Mines | Identified exit to Materials 220 | -9/Mines | Discovered exit to Materials (range 10) 231 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 232 | -9/Mines | Upgraded with Weapon slot (x1) 246 | -9/Mines | Met a Derelict bent on vengeance 260 | -9/Mines | Learned location of 1 exit from Materials 262 | -9/Mines | Discovered exit to Materials (range 9) 273 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 273 | -9/Mines | Identified exit to Exiles 273 | -9/Mines | Discovered exit to Exiles (range 5) 275 | -9/Mines | Entered Exiles 280 | -9/Exiles | Identified exit to Mines 280 | -9/Exiles | Discovered exit to Mines (range 18) 285 | -9/Exiles | Met 8R-AWN 291 | -9/Exiles | Met EX-HEX 301 | -9/Exiles | Met EX-BIN 305 | -9/Exiles | Aligned with FarCom system 306 | -9/Exiles | Given EX-Vault access code 310 | -9/Exiles | Build established: Hacker-Mutant 315 | -9/Exiles | Opened EX-Vault 321 | -9/Exiles | Upgraded with Utility slot (x1) 321 | -9/Exiles | Found 0b10 Alert Chip 330 | -9/Exiles | Warned to stay clear of 0b10 Research branches 363 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 363 | -9/Exiles | Entered Mines 413 | -8/Mines | Upgraded with Utility slot (x1) 431 | -8/Mines | Discovered exit to Materials (range 9) 434 | -8/Mines | Entered Materials 435 | -8/Materials | Identified exit to Factory 436 | -8/Materials | Reached level 5 436 | -8/Materials | Reached level 6 436 | -8/Materials | Reached level 7 445 | -8/Materials | Upgraded with Propulsion slot (x1) 483 | -8/Materials | Entered Factory 485 | -7/Factory | Reached level 8 485 | -7/Factory | Reached level 9 488 | -7/Factory | Upgraded with Propulsion slot (x1) 490 | -7/Factory | Identified exit to Lower Caves 490 | -7/Factory | Discovered exit to Lower Caves (range 12) 546 | -7/Factory | Identified exit to Factory 558 | -7/Factory | Discovered exit to Lower Caves (range 13) 576 | -7/Factory | Entered another Factory area 578 | -6/Factory | Reached level 10 578 | -6/Factory | Reached level 11 578 | -6/Factory | Reached level 12 584 | -6/Factory | Upgraded with Propulsion slot (x1) 586 | -6/Factory | Upgraded with Propulsion slot (x1) 633 | -6/Factory | Identified exit to Factory 657 | -6/Factory | Garrison activated, responded to threat 682 | -6/Factory | Entered another Factory area 684 | -5/Factory | Reached level 13 684 | -5/Factory | Reached level 14 684 | -5/Factory | Reached level 15 689 | -5/Factory | Identified exit to Factory 698 | -5/Factory | Identified exit to Extension 698 | -5/Factory | Discovered exit to Extension (range 10) 726 | -5/Factory | Entered another Factory area 728 | -4/Factory | Reached level 16 728 | -4/Factory | Reached level 17 728 | -4/Factory | Reached level 18 773 | -4/Factory | Identified exit to Upper Caves 773 | -4/Factory | Discovered exit to Upper Caves (range 9) 781 | -4/Factory | Identified exit to Research 801 | -4/Factory | Entered Research 803 | -3/Research | Reached level 19 803 | -3/Research | Reached level 20 803 | -3/Research | Reached level 21 803 | -3/Research | Reached level 22 808 | -3/Research | Identified exit to Research 817 | -3/Research | Core integrity fell below 50% 829 | -3/Research | Build established: Wizard-Scout 857 | -3/Research | Entered another Research area 858 | -2/Research | Core integrity fell below 50% 859 | -2/Research | Reached level 23 859 | -2/Research | Reached level 24 859 | -2/Research | Reached level 25 876 | -2/Research | Identified exit to Access 893 | -2/Research | Spotted B-90 Cyclops 896 | -2/Research | Entered Access 897 | -1/Access | Core integrity fell below 50% 898 | -1/Access | Reached level 26 898 | -1/Access | Reached level 27 898 | -1/Access | Reached level 28 917 | -1/Access | Identified exit to Surface 931 | -1/Access | Spotted B-99 Colossus 945 | *** | Escaped! Last Messages --------------- GOAL=ESCAPE 00896_ Receiving FarCom transmissions... 00898_ Reached level 26. 00898_ Reached level 27. 00898_ Reached level 28. 00905_ Upgraded: Core Integrity (+650) 00917_ Connecting with Terminal... >>Access(Main) Found 1 level access point to Surface: (109,210) Map updated. 00917_ K-01 Serf cleans the Hyperwave Decoder. 00932_ Slug penetrates Wall. 00932_ Penetrated by Slug. 00932_ Slug penetrates Wall. 00943_ Connecting with Terminal... >>Open Sealed Barrier opened. 00943_ The Access Shell folds into the floor. [Achievement: Expert Speedrunner] Map ----- +----------------------------------------------------+ | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ###????????????????????????????????????????????? | | #????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ########## ??????? ????????????????????????????? | | ?#??? ??????????????????????????????? | | ??? ?""?????????????????????????????? | | + ??"? ?? ?????????????????????????? | | ?????? ?? ??#??????????????????????? | | ## ?????? ??????????????????????????? | | ## ?? ? ??#???#????????????????????? | | #### #?####???####??#?#??????????????????? | | ?##?? ##???##??#?#????## ? ? ????????????? | | ####? ? #?###?###?###?????? ????????????????? | | # ?? ##?###?#?##???##?# ?????????????????? | | # #?##?##?#s ###?##########????????????Y?????????? | | # #########s #####?###?#???????????#?????????????? | | # # # ####### ##########??????????????????? | | # # = #s """T""" "?"????????????????? | | # # # """ """ "????BB ???????????? | | + # # ss "????BB????????????? | | # # # "??? ?? ???????????? | | # # # "" ""?????????????????? | | # # @" "??????????????????? | | + ; "?????? ???????????? | | ### # "??? BB????????????? | | ??# # "?"??BB????????????? | | ?## # """? ??????????????? | | ?########## ####### ###########?##??##??????????? | | ?? ??# #?#########?###?#????????#??????????? | | ??? ? # ##?###?##???#?#?????????????????????? | | ? ? ? # #??##?##?#?#??????##????????????????? | | ? ? ? ? ?# #???#??###?#??###???????????????????? | | ? ? ?# ###?#???#???#??#????????????????????? | | ? ? ? ?# ##?#?????#?????#????????????????????? | | ? ? ? ? # ?? ? ?? ???#?#???????????????????? | | ???? ? ??# ?? ? ?? ?????#???????????????????? | | ? ?? ? # ##?###????? ? ??????????????????????? | | ?? ????? ?# ###?????????????????????????????????? | | ?? # #???????????????????????????????????? | | ????????? ? ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 43 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 1210 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 65 Offensive Hacking 50 Defensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Expert Speedrunner Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Levels Raised 27 | . . . 2 1 . . 3 2 3 3 3 4 3 3 XP Earned 47249 | 6000 . 600 3292 649 350 1095 3327 3382 4887 4279 4758 5778 4391 4461 XP Spent 23535 | . . 2600 . 600 500 2720 1100 8450 6460 . . . . 1105 Upgrades 61 | . . 10 . 2 1 13 2 12 8 . . . . 13 Propulsion Slot 5 | . . 1 . . . . 1 1 2 . . . . . Utility Slot 2 | . . . . . 1 1 . . . . . . . . Weapon Slot 1 | . . . . 1 . . . . . . . . . . Core Integrity 13 | . . . . . . . . . . . . . . 13 Heat Dissipation 3 | . . . . . . . . . 3 . . . . . Energy Generation 5 | . . . . . . . 1 1 3 . . . . . Mass Support 1 | . . . . 1 . . . . . . . . . . Sight Range 4 | . . 4 . . . . . . . . . . . . Sensor Range 5 | . . 5 . . . . . . . . . . . . Terrain Scan Density 12 | . . . . . . 12 . . . . . . . . Hack Attack % 6 | . . . . . . . . 6 . . . . . . Hack Defense % 4 | . . . . . . . . 4 . . . . . . Protomatter Created . | . . . . . . . . . . . . . . . Protomatter Decayed 53 | . . . . . . . . . 53 . . . . . Game ------ Seed BladeColdAxe Manual? 0 Play Time 00:22:13 Cumulative 115.1 hours Start 2019.12.27 @ 17:14:43 End 2019.12.27 @ 17:35:29 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode Winter2019/RPGLIKE Game No. 45 Rogue 21 Adventurer 0 Explorer 24 Win Type 0 Total 14 Types 11/0/0/0/1/0/2 Lore% 84 Gallery% 71 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c7a44ca0-8300-421e-acb9-cd7aaed890a5