Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.26 @ 17:53:33 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (82) 410 Value Destroyed (2510) 2510 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (182) 182 TOTAL SCORE: 5642 Bonus ------- High Alert Combat Kills 149 Follower Combat Kills 33 Cogmind --------- Core Integrity 443/700 Matter 300/300 Energy 275/275 System Corruption 5% Temperature Cool (0) Movement Walking (114) Location -7/Factory Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (5) --- Aluminum Leg VSS Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (5) ------ High-capacity Storage Unit Improved Utility Shielding Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON (2) ------- Impact Mace Impact Mace > --- INVENTORY (20) --- Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg VSS Leg Improved Carbon-fiber Leg Medium Armor Plating Hardened Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Splice Drone Bay (5/6) Rocket Launcher Improved Grenade Launcher Impact Mace Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- VSS Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Melee Analysis Suite Improved Utility Shielding Improved Light Armor Plating Reactive Plating > --- WEAPON ----------- Impact Mace Scythe > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg VSS Leg Medium Armor Plating Medium Armor Plating Hardened Light Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating Splice Drone Bay Rocket Launcher Improved Grenade Launcher Impact Mace Impact Mace [Rating: 48] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Splice Drone Bay Storage Large Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Impact Weapon Impact Mace Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 3 | . . . 1 1 1 Utility 3 | . . . 1 1 1 Weapon . | . . . . . . Parts Attached 81 | 1 8 18 12 29 13 Power 6 | . 1 2 1 2 . Engine 4 | . . 2 1 1 . Core 2 | . 1 . . 1 . Reactor . | . . . . . . Propulsion 34 | . 3 11 2 11 7 Treads . | . . . . . . Leg 34 | . 3 11 2 11 7 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 20 | . 3 . 6 6 5 Device 1 | . . . 1 . . Storage 3 | . 2 . . 1 . Processor 2 | . 1 . . 1 . Hackware . | . . . . . . Protection 14 | . . . 5 4 5 Artifact . | . . . . . . Weapon 21 | 1 1 5 3 10 1 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 10 | 1 1 5 2 1 . Ballistic Cannon 1 | . . . 1 . . Launcher 3 | . . . . 3 . Special Weapon . | . . . . . . Impact Weapon 3 | . . . . 2 1 Slashing Weapon 4 | . . . . 4 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 1 . Parts Lost 12 | . . 2 2 5 3 Power 3 | . . 2 . 1 . Propulsion 1 | . . . . 1 . Utility 6 | . . . 2 2 2 Weapon 2 | . . . . 1 1 Highest Loss Streak 2 | . . 1 1 1 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 97 98 99 97 100 Engine 8 | . 5 8 11 8 7 Core 2 | . 8 4 . . . Leg 32 | . 28 28 33 35 38 Storage 11 | . 14 14 11 9 7 Processor 8 | . 11 14 . 7 5 Protection 11 | . . . 19 18 24 Ballistic Gun 15 | . 28 28 16 2 . Ballistic Cannon 1 | . . . 5 . . Impact Weapon 3 | . . . . 8 8 Slashing Weapon 2 | . . . . 6 5 Naked Turns . | . . . . . . Heaviest Build 82 | 10 27 28 48 66 82 Greatest Support 84 | 20 20 20 30 44 84 Greatest Overweight (x) 1 | . 1 1 1 1 1 Average Overweight (x) . | . . 1 1 . . Largest Inventory Capacity 20 | 8 15 15 15 20 20 Average Capacity 14 | 8 11 15 15 15 20 Most Carried 20 | 6 13 15 15 15 20 Average Carried 13 | 6 9 14 14 14 17 Final Capacity 20 | 8 15 15 15 20 20 Final Carried 19 | 6 13 15 15 15 19 Class Distribution -------------------- 69% | Scavenger-Mutant 30% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 1657 | 196 165 299 385 404 208 Remotely . | . . . . . . Salvage Created 2835 | . 405 582 409 1215 224 Parts 143 | . 27 34 21 54 7 Haulers Intercepted 3 | . 2 . . 1 . Recyclers Shooed 8 | . . 1 2 5 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 72 | . 9 18 14 25 6 Melee 14 | . . . . 11 3 Guns 39 | . 9 18 9 3 . Cannons 5 | . . . 5 . . AOE 10 | . . . . 10 . Classes Destroyed 13 | . 3 1 2 6 1 Worker 2 | . . . . 2 . Builder 3 | . . . . 3 . Hauler 3 | . 2 . . 1 . Recycler 2 | . . . . 2 . Watcher 1 | . . . . 1 . Swarmer 19 | . 3 5 7 3 1 Grunt 39 | . 6 12 2 16 3 Brawler 2 | . . . 1 1 . Duelist 1 | . . . . 1 . Sentry 6 | . . . 4 2 . Hunter 3 | . . . . 2 1 Programmer 1 | . . . . . 1 Assembled 1 | . . 1 . . . Best Kill Streak 17 | . 5 4 4 17 3 Combat Bots Only 12 | . 5 4 4 12 3 Max Kills in Single Turn 3 | . 1 1 1 3 1 Gunslinging . | . . . . . . Exploded 3 | . . . . 3 . Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 3741 | . 407 695 733 1050 856 Core 721 | . 103 106 72 183 257 Absorbed by Shields . | . . . . . . Redirected to Shielding 23 | . . . . . 23 Regen/Repaired (Parts) 163 | . . . . 163 . Core Remaining (%) 66 | 100 . 16 82 66 . Volleys Fired 191 | . 40 61 60 30 . Largest 2 | . 2 2 2 2 . Hottest 59 | . 40 40 59 40 . Shots Fired 368 | . 80 122 120 46 . Gun 319 | . 80 122 85 32 . Cannon 35 | . . . 35 . . Launcher 14 | . . . . 14 . Special . | . . . . . . Kinetic 354 | . 80 122 120 32 . Thermal . | . . . . . . Explosive 14 | . . . . 14 . Electromagnetic . | . . . . . . Robot Hit Streak 18 | . 9 18 9 15 . Robot Miss Streak 5 | . 2 3 5 1 . Penetration Max . | . . . . . . Secondary Targets 6 | . 3 2 . 1 . Max Gunslinging Chain 1 | . 1 1 . 1 . Shots Hit Robots 324 | . 60 87 80 76 21 Core Hits 147 | . 27 37 28 51 4 Critical Kills . | . . . . . . Critical Parts Destroyed 5 | . . . 1 2 2 Critical Strikes 7 | . . . 2 3 2 Destroy 1 | . . . 1 . . Blast 1 | . . . 1 . . Smash 4 | . . . . 2 2 Sever 1 | . . . . 1 . Melee Attacks 95 | . . . . 67 28 Impact 24 | . . . . 11 13 Slashing 71 | . . . . 56 15 Piercing . | . . . . . . Sneak Attacks 11 | . . . . 11 . Combat Hostiles . | . . . . . . Follow-up Attacks 10 | . . . . 6 4 Damage Inflicted 6607 | . 535 785 1053 3405 829 Guns 2054 | . 513 771 561 209 . Cannons 474 | . . . 474 . . Explosions 1292 | . . . . 1292 . Melee 2732 | . . . . 1903 829 Ramming 55 | . 22 14 18 1 . Kinetic 2528 | . 513 771 1035 209 . Thermal . | . . . . . . Explosive 1292 | . . . . 1292 . Electromagnetic . | . . . . . . Impact 802 | . . . . 317 485 Slashing 1930 | . . . . 1586 344 Piercing . | . . . . . . Highest Corruption 5 | . . . . 1 5 Average Corruption 1 | . . . . 1 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . . . . 2 1 Message Errors 1 | . . . . 1 . Matter Fused 1 | . . . . 1 . Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 422 | . . . 9 252 161 Projectiles 9 | . . . 9 . . Explosions 27 | . . . . 27 . Melee 386 | . . . . 225 161 Knockbacks 6 | . . . 2 2 2 Impact 4 | . . . . 2 2 Kinetic 2 | . . . 2 . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 15 | . 4 6 4 1 . Kicked 15 | . 4 6 4 1 . Crushed . | . . . . . . Highest Temperature 106 | . 49 20 106 25 4 Average Temperature 19 | . 13 7 26 8 4 Received Heat Transfer 1230 | . 171 252 216 450 141 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 7 | . . . . 4 3 Impact Corruptions 14 | . . . 2 5 7 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 717 | . 226 145 470 717 509 Initial 284 | . . 5 35 198 284 Average 217 | . 84 42 234 386 311 Maximum Alert Level 3 | . 1 . 2 3 2 Low Security (%) 50 | 100 91 100 44 7 8 Level 1 34 | . 8 . 35 57 81 Level 2 13 | . . . 20 31 10 Level 3 . | . . . . 2 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 2 . 1 3 2 Investigation 4 | . . . 1 1 2 Extermination . | . . . . . . Reinforcement 4 | . 2 . . 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 9 | . . 3 1 4 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 123 | . 22 20 27 37 17 Peak Tracking Total 7 | . 5 4 7 7 6 Tactical Retreats 6 | . . . 2 2 2 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 2 | . . . 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 6 | . . . 6 . . Reused 5 | . . . 5 . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 5 | . . . 5 . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 3 | . . . . 3 . Max in Single Turn 2 | . . . . 2 . Garrison Access 2 | . . . . 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 20 | . 7 1 2 6 4 Terminals 15 | . 7 . 2 4 2 Fabricators . | . . . . . . Repair Stations 2 | . . . . 1 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 1 1 Total Hacks 67 | . 16 1 11 24 15 Successful 27 | . 5 1 8 9 4 Failed 40 | . 11 . 3 15 11 Catastrophic 8 | . 4 . . 2 2 Database Lockouts . | . . . . . . Manual 36 | . 8 . 9 11 8 Terminals 48 | . 16 . 11 14 7 Fabricators . | . . . . . . Repair Stations 12 | . . . . 6 6 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 6 | . . . . 4 2 Terminal Hacks 16 | . 4 1 7 4 . Part Schematic 3 | . 1 . 1 1 . Robot Analysis 3 | . . . 3 . . Open Door 1 | . . 1 . . . Terminal Index 1 | . . . . 1 . Unreport Threat 2 | . 1 . . 1 . Locate Traps 4 | . 2 . 1 1 . Reprogram Traps 1 | . . . 1 . . Recall Investigation 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . . . 4 1 Scan Component 3 | . . . . 2 1 Repair 2 | . . . . 2 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 6 | . 1 . 1 1 3 Terminals 4 | . 1 . 1 . 2 Botnet 3 | . 1 . . . 2 Disrupt 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 1 1 Jam 2 | . . . . 1 1 Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 19 | . 7 . 2 6 4 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked 1 | . . . . . 1 Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . 1 . 1 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . . 2 . Time 52 | . . . . 52 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies 3 | . . 3 . . . Largest Group 3 | . . 3 . . . Highest-Rated Group 40 | . . 40 . . . Highest-Rated Ally 16 | . . 16 . . . Total Orders 1 | . . . 1 . . RETURN 1 | . . . 1 . . Ally Attacks 12 | . . 10 2 . . Total Damage 125 | . . 114 11 . . Kills 1 | . . . 1 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total 3 | . . . 3 . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches 3 | . . . 3 . . Drone Recoveries 2 | . . . 2 . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 4967 | 2 1033 1047 799 1490 596 Spaces Moved 2242 | 1 624 417 312 563 325 Core . | . . . . . . Treads . | . . . . . . Legs 2242 | 1 624 417 312 563 325 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 105 | 120 120 190 190 105 108 Average Speed 169 | 120 140 190 190 186 148 Slowest Speed 190 | 120 190 190 190 190 188 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 43 | 2 96 72 36 43 13 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug 2 | . . . . 2 . Terrain Destroyed 30 | . . . 3 27 . Melee 2 | . . . . 2 . Projectile 3 | . . . 3 . . AOE 25 | . . . . 25 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 2985 | 1 718 573 416 873 404 Wait 268 | . 20 54 9 159 26 Move 2237 | . 623 416 311 562 325 Hop . | . . . . . . Pick Up 53 | . 12 3 9 19 10 Fast Attach 7 | . 2 1 2 2 . Attach 22 | . 1 1 4 11 5 Detach 1 | . . . . . 1 Swap 53 | 1 5 16 6 17 8 Drop 58 | . 11 15 11 15 6 Fire 191 | . 40 61 60 30 . Melee 80 | . . . . 57 23 Ram . | . . . . . . Kick 15 | . 4 6 4 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 153 | -10/Materials | Discovered new exit (range 8) 296 | -10/Materials | Discovered new exit (range 5) 318 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 3) 584 | -10/Materials | Discovered new exit (range 10) 660 | -10/Materials | Discovered new exit (range 16) 722 | -10/Materials | Build established: Scavenger-Mutant 1036 | -10/Materials | Entered Mines 1121 | -10/Mines | Excavation squad dispatched 1121 | -10/Mines | A large section of the Mines collapsed 1186 | -10/Mines | Learned location of Zion (-7) 1206 | -10/Mines | Found the Drone Emporium 1220 | -10/Mines | Found Prototype Device 1302 | -10/Mines | Core integrity fell below 50% 1371 | -10/Mines | Excavation squad dispatched 1621 | -10/Mines | Excavation squad dispatched 1686 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1867 | -10/Mines | Core integrity fell below 20% 1871 | -10/Mines | Excavation squad dispatched 2069 | -10/Mines | Discovered new exit (range 8) 2076 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2083 | -10/Mines | Entered Materials 2083 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2086 | -9/Materials | Identified Splice Drone Bay 2806 | -9/Materials | Discovered new exit (range 10) 2882 | -9/Materials | Entered another Materials area 2882 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3410 | -8/Materials | Build established: Mutant 3923 | -8/Materials | Discovered new exit (range 15) 3935 | -8/Materials | Destroyed 12 combat bots 3967 | -8/Materials | Build established: Scavenger-Mutant 3995 | -8/Materials | Repaired Aluminum Leg 4023 | -8/Materials | Repaired Aluminum Leg 4372 | -8/Materials | Entered Factory 4372 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4896 | -7/Factory | Build established: Mutant 4968 | -7/Factory | Self-destructed Last Messages --------------- 04926_ K-01 Serf collects debris. 04926_ U-05 Engineer lays Concrete. 04929_ K-01 Serf collects debris. 04929_ U-05 Engineer lays Concrete. 04929_ K-01 Serf collects debris. 04929_ U-05 Engineer lays Concrete. 04933_ K-01 Serf collects debris. 04933_ U-05 Engineer lays Concrete. 04934_ K-01 Serf collects debris. 04934_ U-05 Engineer lays Concrete. 04935_ K-01 Serf cleans the Power Conduit. 04936_ U-05 Engineer lays Concrete. 04956_ K-01 Serf cleans the Power Conduit. 04957_ System corrupted: IFF burst signal emitted. 04962_ Destroyed Lgt. Nuclear Core. 04962_ S-27 Virus system corrupted by crushing effect. 04963_ S-27 Virus system terminally corrupted. 04963_ VTOL Module fried. 04965_ K-01 Serf collects debris. 04967_ Reactive Plating destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????k???????????????????????? | | ?????????????????????????k???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????r???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ? ?????????????????????# #??????????????????????? | | ? ???????????????????# #??????????????????????? | | ? ############+######%##########+????????????? | | s @ ????????? | | w s k k ????????? | | k u"s" " " " " " ????????? | | u^ k " " " " " " ?????????????? | | u k " " " " " "??????????????? | | ??????################u " " " " " ???????????????? | | ??????????# % # " " " " " ???????????????? | | ??????????# % # " " " " "????????????????? | | ??????????# #u " " " " ?????????????????? | | ??????????# #u " " " "??????????????????? | | ??????????# %/% " " " "??????????????????? | | ??????????# # ????????????????? | | ??????????# # ?????????????? | | ??????????# # ?????????????? | | ??????????# # !! ?????????????? | | ??????????# # !! ??????????????? | | ??????????# # ! ??????????????? | | ??????????# [ |# ??????????????? | | ??????????# # ??????????????? | | ??????????#######+#### #####/#???????????????? | | ??????????????### #### #????? ???????????????? | | ??????????????# #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# " #?????????????????????? | | ??????????????# """ #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 675 Resistance: KI 20 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 5 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -9/Materials | Hacked Titanium Leg | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DrainedFlakSheargun Manual? 0 Play Time 00:28:05 Cumulative 736.4 hours Start 2022.04.26 @ 17:27:57 End 2022.04.26 @ 17:53:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1128 Rogue 1128 Adventurer 0 Explorer 0 Win Type - Total 70 Types 41/1/11/12/4/0/0/1/0 Lore% 91 Gallery% 91 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 23c87003-a8de-4905-9d9f-4c0204cd981d