Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.26 @ 17:53:33

Player: 3.14

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (82)      410
Value Destroyed (2510)     2510
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (182)                182
              TOTAL SCORE: 5642

 Bonus
-------
High Alert Combat Kills    149
Follower Combat Kills      33

 Cogmind 
---------
Core Integrity             443/700
Matter                     300/300
Energy                     275/275
System Corruption          5%
Temperature                Cool (0)
Movement                   Walking (114)
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
                Deuterium Engine
>               --- PROPULSION (5) ---
                Aluminum Leg
                VSS Leg
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
>               --- UTILITY (5) ------
  High-capacity Storage Unit
       Improved Utility Shielding
         Medium Armor Plating
       Hardened Medium Armor Plating
>               --- WEAPON (2) -------
                Impact Mace
                Impact Mace
>               --- INVENTORY (20) ---
          Light Nuclear Core
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Carbon-fiber Leg
                VSS Leg
       Improved Carbon-fiber Leg
         Medium Armor Plating
       Hardened Light Armor Plating
       Improved Light Armor Plating
       Improved Light Armor Plating
       Improved Light Armor Plating
       Improved Light Armor Plating
       Improved Light Armor Plating
                Splice Drone Bay (5/6)
                Rocket Launcher
       Improved Grenade Launcher
                Impact Mace

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
>               --- PROPULSION -------
                VSS Leg
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Melee Analysis Suite
       Improved Utility Shielding
       Improved Light Armor Plating
                Reactive Plating
>               --- WEAPON -----------
                Impact Mace
                Scythe
>               --- INVENTORY --------
          Light Nuclear Core
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                VSS Leg
         Medium Armor Plating
         Medium Armor Plating
       Hardened Light Armor Plating
       Hardened Medium Armor Plating
       Improved Light Armor Plating
       Improved Light Armor Plating
                Splice Drone Bay
                Rocket Launcher
       Improved Grenade Launcher
                Impact Mace
                Impact Mace
[Rating: 48]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Splice Drone Bay
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Impact Mace
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Slots Evolved              6    | .   .   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   1   1   
  Utility                  3    | .   .   .   1   1   1   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             81   | 1   8   18  12  29  13  
  Power                    6    | .   1   2   1   2   .   
    Engine                 4    | .   .   2   1   1   .   
    Core                   2    | .   1   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               34   | .   3   11  2   11  7   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    34   | .   3   11  2   11  7   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  20   | .   3   .   6   6   5   
    Device                 1    | .   .   .   1   .   .   
    Storage                3    | .   2   .   .   1   .   
    Processor              2    | .   1   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             14   | .   .   .   5   4   5   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   21   | 1   1   5   3   10  1   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          10   | 1   1   5   2   1   .   
    Ballistic Cannon       1    | .   .   .   1   .   .   
    Launcher               3    | .   .   .   .   3   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   2   1   
    Slashing Weapon        4    | .   .   .   .   4   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   1   .   
Parts Lost                 12   | .   .   2   2   5   3   
  Power                    3    | .   .   2   .   1   .   
  Propulsion               1    | .   .   .   .   1   .   
  Utility                  6    | .   .   .   2   2   2   
  Weapon                   2    | .   .   .   .   1   1   
  Highest Loss Streak      2    | .   .   1   1   1   2   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   97  98  99  97  100 
  Engine                   8    | .   5   8   11  8   7   
  Core                     2    | .   8   4   .   .   .   
  Leg                      32   | .   28  28  33  35  38  
  Storage                  11   | .   14  14  11  9   7   
  Processor                8    | .   11  14  .   7   5   
  Protection               11   | .   .   .   19  18  24  
  Ballistic Gun            15   | .   28  28  16  2   .   
  Ballistic Cannon         1    | .   .   .   5   .   .   
  Impact Weapon            3    | .   .   .   .   8   8   
  Slashing Weapon          2    | .   .   .   .   6   5   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             82   | 10  27  28  48  66  82  
  Greatest Support         84   | 20  20  20  30  44  84  
  Greatest Overweight (x)  1    | .   1   1   1   1   1   
  Average Overweight (x)   .    | .   .   1   1   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  20  20  
  Average Capacity         14   | 8   11  15  15  15  20  
  Most Carried             20   | 6   13  15  15  15  20  
  Average Carried          13   | 6   9   14  14  14  17  
  Final Capacity           20   | 8   15  15  15  20  20  
  Final Carried            19   | 6   13  15  15  15  19  

 Class Distribution 
--------------------
 69% | Scavenger-Mutant
 30% | Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  
Matter Collected           1657 | 196  165  299  385  404  208  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2835 | .    405  582  409  1215 224  
  Parts                    143  | .    27   34   21   54   7    
Haulers Intercepted        3    | .    2    .    .    1    .    
Recyclers Shooed           8    | .    .    1    2    5    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Combat Hostiles Destroyed  72   | .   9   18  14  25  6   
  Melee                    14   | .   .   .   .   11  3   
  Guns                     39   | .   9   18  9   3   .   
  Cannons                  5    | .   .   .   5   .   .   
  AOE                      10   | .   .   .   .   10  .   
Classes Destroyed          13   | .   3   1   2   6   1   
  Worker                   2    | .   .   .   .   2   .   
  Builder                  3    | .   .   .   .   3   .   
  Hauler                   3    | .   2   .   .   1   .   
  Recycler                 2    | .   .   .   .   2   .   
  Watcher                  1    | .   .   .   .   1   .   
  Swarmer                  19   | .   3   5   7   3   1   
  Grunt                    39   | .   6   12  2   16  3   
  Brawler                  2    | .   .   .   1   1   .   
  Duelist                  1    | .   .   .   .   1   .   
  Sentry                   6    | .   .   .   4   2   .   
  Hunter                   3    | .   .   .   .   2   1   
  Programmer               1    | .   .   .   .   .   1   
  Assembled                1    | .   .   1   .   .   .   
Best Kill Streak           17   | .   5   4   4   17  3   
  Combat Bots Only         12   | .   5   4   4   12  3   
Max Kills in Single Turn   3    | .   1   1   1   3   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   .   
  Melee                    1    | .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  
Damage Taken               3741 | .    407  695  733  1050 856  
  Core                     721  | .    103  106  72   183  257  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  23   | .    .    .    .    .    23   
  Regen/Repaired (Parts)   163  | .    .    .    .    163  .    
Core Remaining (%)         66   | 100  .    16   82   66   .    
Volleys Fired              191  | .    40   61   60   30   .    
  Largest                  2    | .    2    2    2    2    .    
  Hottest                  59   | .    40   40   59   40   .    
Shots Fired                368  | .    80   122  120  46   .    
  Gun                      319  | .    80   122  85   32   .    
  Cannon                   35   | .    .    .    35   .    .    
  Launcher                 14   | .    .    .    .    14   .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  354  | .    80   122  120  32   .    
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                14   | .    .    .    .    14   .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         18   | .    9    18   9    15   .    
  Robot Miss Streak        5    | .    2    3    5    1    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        6    | .    3    2    .    1    .    
    Max Gunslinging Chain  1    | .    1    1    .    1    .    
Shots Hit Robots           324  | .    60   87   80   76   21   
  Core Hits                147  | .    27   37   28   51   4    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 5    | .    .    .    1    2    2    
  Critical Strikes         7    | .    .    .    2    3    2    
    Destroy                1    | .    .    .    1    .    .    
    Blast                  1    | .    .    .    1    .    .    
    Smash                  4    | .    .    .    .    2    2    
    Sever                  1    | .    .    .    .    1    .    
Melee Attacks              95   | .    .    .    .    67   28   
  Impact                   24   | .    .    .    .    11   13   
  Slashing                 71   | .    .    .    .    56   15   
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            11   | .    .    .    .    11   .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        10   | .    .    .    .    6    4    
Damage Inflicted           6607 | .    535  785  1053 3405 829  
  Guns                     2054 | .    513  771  561  209  .    
  Cannons                  474  | .    .    .    474  .    .    
  Explosions               1292 | .    .    .    .    1292 .    
  Melee                    2732 | .    .    .    .    1903 829  
  Ramming                  55   | .    22   14   18   1    .    
  Kinetic                  2528 | .    513  771  1035 209  .    
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                1292 | .    .    .    .    1292 .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   802  | .    .    .    .    317  485  
  Slashing                 1930 | .    .    .    .    1586 344  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    1    5    
  Average Corruption       1    | .    .    .    .    1    4    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  3    | .    .    .    .    2    1    
    Message Errors         1    | .    .    .    .    1    .    
    Matter Fused           1    | .    .    .    .    1    .    
    Alerts                 1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            422  | .    .    .    9    252  161  
  Projectiles              9    | .    .    .    9    .    .    
  Explosions               27   | .    .    .    .    27   .    
  Melee                    386  | .    .    .    .    225  161  
Knockbacks                 6    | .    .    .    2    2    2    
  Impact                   4    | .    .    .    .    2    2    
  Kinetic                  2    | .    .    .    2    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             15   | .    4    6    4    1    .    
  Kicked                   15   | .    4    6    4    1    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        106  | .    49   20   106  25   4    
  Average Temperature      19   | .    13   7    26   8    4    
  Received Heat Transfer   1230 | .    171  252  216  450  141  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              7    | .    .    .    .    4    3    
  Impact Corruptions       14   | .    .    .    2    5    7    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Peak Influence             717  | .   226 145 470 717 509 
  Initial                  284  | .   .   5   35  198 284 
  Average                  217  | .   84  42  234 386 311 
Maximum Alert Level        3    | .   1   .   2   3   2   
  Low Security (%)         50   | 100 91  100 44  7   8   
  Level 1                  34   | .   8   .   35  57  81  
  Level 2                  13   | .   .   .   20  31  10  
  Level 3                  .    | .   .   .   .   2   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          8    | .   2   .   1   3   2   
  Investigation            4    | .   .   .   1   1   2   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   2   .   .   2   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac 
Distress Signals           9    | .   .   3   1   4   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              123  | .   22  20  27  37  17  
  Peak Tracking Total      7    | .   5   4   7   7   6   
  Tactical Retreats        6    | .   .   .   2   2   2   

 Traps                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Traps Triggered            2    | .   .   .   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   6   .   .   
  Reused                   5    | .   .   .   5   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                5    | .   .   .   5   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  
----------                 Run  | Scr Mat Min Mat Mat Fac 
Machines Disabled          3    | .   .   .   .   3   .   
  Max in Single Turn       2    | .   .   .   .   2   .   
  Garrison Access          2    | .   .   .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac 
Machines Accessed          20   | .   7   1   2   6   4   
  Terminals                15   | .   7   .   2   4   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   1   1   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   1   
Total Hacks                67   | .   16  1   11  24  15  
  Successful               27   | .   5   1   8   9   4   
  Failed                   40   | .   11  .   3   15  11  
    Catastrophic           8    | .   4   .   .   2   2   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   36   | .   8   .   9   11  8   
  Terminals                48   | .   16  .   11  14  7   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          12   | .   .   .   .   6   6   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   4   2   
Terminal Hacks             16   | .   4   1   7   4   .   
  Part Schematic           3    | .   1   .   1   1   .   
  Robot Analysis           3    | .   .   .   3   .   .   
  Open Door                1    | .   .   1   .   .   .   
  Terminal Index           1    | .   .   .   .   1   .   
  Unreport Threat          2    | .   1   .   .   1   .   
  Locate Traps             4    | .   2   .   1   1   .   
  Reprogram Traps          1    | .   .   .   1   .   .   
  Recall Investigation     1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   .   4   1   
  Scan Component           3    | .   .   .   .   2   1   
  Repair                   2    | .   .   .   .   2   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         6    | .   1   .   1   1   3   
  Terminals                4    | .   1   .   1   .   2   
    Botnet                 3    | .   1   .   .   .   2   
    Disrupt                1    | .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   1   
    Jam                    2    | .   .   .   .   1   1   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         19   | .   7   .   2   6   4   
  Full Trace Events        1    | .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         1    | .   .   .   .   .   1   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   3    | .   1   .   1   1   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   2   .   
  Time                     52   | .   .   .   .   52  .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  
------------               Run  | Scr Mat Min Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  
--------                   Run  | Scr Mat Min Mat Mat Fac 
Total Allies               3    | .   .   3   .   .   .   
  Largest Group            3    | .   .   3   .   .   .   
  Highest-Rated Group      40   | .   .   40  .   .   .   
  Highest-Rated Ally       16   | .   .   16  .   .   .   
Total Orders               1    | .   .   .   1   .   .   
  RETURN                   1    | .   .   .   1   .   .   
Ally Attacks               12   | .   .   10  2   .   .   
  Total Damage             125  | .   .   114 11  .   .   
  Kills                    1    | .   .   .   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Robot Analysis Total       3    | .   .   .   3   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             3    | .   .   .   3   .   .   
  Drone Recoveries         2    | .   .   .   2   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  
Turns Passed               4967 | 2    1033 1047 799  1490 596  
Spaces Moved               2242 | 1    624  417  312  563  325  
  Core                     .    | .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     2242 | 1    624  417  312  563  325  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            105  | 120  120  190  190  105  108  
  Average Speed            169  | 120  140  190  190  186  148  
  Slowest Speed            190  | 120  190  190  190  190  188  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       43   | 2    96   72   36   43   13   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    
Spaces Dug                 2    | .    .    .    .    2    .    
Terrain Destroyed          30   | .    .    .    3    27   .    
  Melee                    2    | .    .    .    .    2    .    
  Projectile               3    | .    .    .    3    .    .    
  AOE                      25   | .    .    .    .    25   .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac 
Total                      2985 | 1   718 573 416 873 404 
  Wait                     268  | .   20  54  9   159 26  
  Move                     2237 | .   623 416 311 562 325 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  53   | .   12  3   9   19  10  
  Fast Attach              7    | .   2   1   2   2   .   
  Attach                   22   | .   1   1   4   11  5   
  Detach                   1    | .   .   .   .   .   1   
  Swap                     53   | 1   5   16  6   17  8   
  Drop                     58   | .   11  15  11  15  6   
  Fire                     191  | .   40  61  60  30  .   
  Melee                    80   | .   .   .   .   57  23  
  Ram                      .    | .   .   .   .   .   .   
  Kick                     15   | .   4   6   4   1   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines
-9/Materials
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 0)
    3 | -11/Scrapyard | Entered Materials
  153 | -10/Materials | Discovered new exit (range 8)
  296 | -10/Materials | Discovered new exit (range 5)
  318 | -10/Materials | Build established: Mutant
  373 | -10/Materials | Discovered new exit (range 3)
  584 | -10/Materials | Discovered new exit (range 10)
  660 | -10/Materials | Discovered new exit (range 16)
  722 | -10/Materials | Build established: Scavenger-Mutant
 1036 | -10/Materials | Entered Mines
 1121 | -10/Mines     | Excavation squad dispatched
 1121 | -10/Mines     | A large section of the Mines collapsed
 1186 | -10/Mines     | Learned location of Zion (-7)
 1206 | -10/Mines     | Found the Drone Emporium
 1220 | -10/Mines     | Found Prototype Device
 1302 | -10/Mines     | Core integrity fell below 50%
 1371 | -10/Mines     | Excavation squad dispatched
 1621 | -10/Mines     | Excavation squad dispatched
 1686 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1867 | -10/Mines     | Core integrity fell below 20%
 1871 | -10/Mines     | Excavation squad dispatched
 2069 | -10/Mines     | Discovered new exit (range 8)
 2076 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 2083 | -10/Mines     | Entered Materials
 2083 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2086 | -9/Materials  | Identified Splice Drone Bay
 2806 | -9/Materials  | Discovered new exit (range 10)
 2882 | -9/Materials  | Entered another Materials area
 2882 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3410 | -8/Materials  | Build established: Mutant
 3923 | -8/Materials  | Discovered new exit (range 15)
 3935 | -8/Materials  | Destroyed 12 combat bots
 3967 | -8/Materials  | Build established: Scavenger-Mutant
 3995 | -8/Materials  | Repaired Aluminum Leg
 4023 | -8/Materials  | Repaired Aluminum Leg
 4372 | -8/Materials  | Entered Factory
 4372 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4896 | -7/Factory    | Build established: Mutant
 4968 | -7/Factory    | Self-destructed

 Last Messages 
---------------
04926_ K-01 Serf collects debris.
04926_ U-05 Engineer lays Concrete. <x3>
04929_ K-01 Serf collects debris.
04929_ U-05 Engineer lays Concrete. <x2>
04929_ K-01 Serf collects debris.
04929_ U-05 Engineer lays Concrete. <x8>
04933_ K-01 Serf collects debris.
04933_ U-05 Engineer lays Concrete. <x2>
04934_ K-01 Serf collects debris.
04934_ U-05 Engineer lays Concrete. <x3>
04935_ K-01 Serf cleans the Power Conduit.
04936_ U-05 Engineer lays Concrete. <x2>
04956_ K-01 Serf cleans the Power Conduit.
04957_ System corrupted: IFF burst signal emitted.
04962_ Destroyed Lgt. Nuclear Core.
04962_ S-27 Virus system corrupted by crushing effect.
04963_ S-27 Virus system terminally corrupted.
04963_ VTOL Module fried.
04965_ K-01 Serf collects debris.
04967_ Reactive Plating destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             675
Resistance: KI             20
Utility Shielding          66
Evasion (%)                55
Targeting Accuracy         5
Melee Accuracy             5

 Item Schematics 
-----------------
 Lrg. Storage Unit | -10/Materials | Hacked
 Hcp. Storage Unit | -9/Materials  | Hacked
      Titanium Leg | -8/Materials  | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DrainedFlakSheargun
  Manual?         0
Play Time         00:28:05
  Cumulative      736.4 hours
  Start           2022.04.26 @ 17:27:57
  End             2022.04.26 @ 17:53:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1128
  Rogue           1128
  Adventurer      0
  Explorer        0
Win Type          -
  Total           70
  Types           41/1/11/12/4/0/0/1/0
Lore%             91
Gallery%          91
Achievement%      83
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 23c87003-a8de-4905-9d9f-4c0204cd981d