Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.06 @ 18:40:24

Player: Foxolov

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (6)       30
Value Destroyed (53)       53
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1183

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             364/400
Matter                     245/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (3)
Movement                   Walking (120)
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
        Aluminum Leg
>       --- UTILITY (3) ------
        Sensor Array
        Signal Interpreter
>       --- WEAPON (3) -------
  Light Assault Rifle
  Light Cannon
  Light Cannon
>       --- INVENTORY (4) ----
        Terrain Scanner
        EM Shotgun
        EM Shotgun

 Peak State 
------------
>       --- POWER ------------
        Ion Engine
>       --- PROPULSION -------
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY ----------
        Sensor Array
        Signal Interpreter
>       --- WEAPON -----------
  Light Assault Rifle
  Light Cannon
  Light Cannon
>       --- INVENTORY --------
        Terrain Scanner
[Rating: 8]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Signal Interpreter
  Device                   Sensor Array
  Processor                Signal Interpreter
Weapon                     Light Cannon
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   .   1   
Parts Attached             13   | 6   3   2   2   
  Power                    1    | 1   .   .   .   
    Engine                 1    | 1   .   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               3    | 3   .   .   .   
    Treads                 .    | .   .   .   .   
    Leg                    2    | 2   .   .   .   
    Wheel                  1    | 1   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | .   2   2   .   
    Device                 3    | .   1   2   .   
    Storage                .    | .   .   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   5    | 2   1   .   2   
    Energy Gun             1    | 1   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | 1   .   .   1   
    Ballistic Cannon       2    | .   1   .   1   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 2    | .   .   .   2   
  Power                    1    | .   .   .   1   
  Propulsion               1    | .   .   .   1   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      2    | .   .   .   2   
Average Slot Usage (%)     93   | .   84  100 85  
  Engine                   13   | .   14  14  10  
  Leg                      26   | .   28  28  21  
  Device                   13   | .   12  14  11  
  Processor                10   | .   .   14  11  
  Energy Gun               1    | .   7   .   .   
  Ballistic Gun            13   | .   14  14  10  
  Ballistic Cannon         13   | .   5   14  21  
Naked Turns                .    | .   .   .   .   
Heaviest Build             13   | 8   10  10  13  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  2    | 2   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   
  Average Capacity         4    | 4   4   4   4   
  Most Carried             3    | 3   2   2   3   
  Average Carried          1    | .   .   1   2   
  Final Capacity           4    | 4   4   4   4   
  Final Carried            3    | .   1   2   3   

 Class Distribution 
--------------------
 95% | Mutant
  4% | Skirmisher

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           330  | 254 40  36  .   
  Remotely                 .    | .   .   .   .   
Salvage Created            134  | .   123 .   11  
  Parts                    7    | .   6   .   1   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  3    | .   3   .   .   
  Guns                     3    | .   3   .   .   
Classes Destroyed          4    | .   3   .   1   
  Worker                   1    | .   .   .   1   
  Recycler                 1    | .   1   .   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  3    | .   3   .   .   
Best Kill Streak           3    | .   3   .   1   
  Combat Bots Only         2    | .   2   .   .   
Max Kills in Single Turn   2    | .   2   .   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Damage Taken               543  | .   195 16  332 
  Core                     60   | .   24  .   36  
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         95   | 100 .   90  .   
Volleys Fired              21   | .   16  .   5   
  Largest                  3    | .   2   .   3   
  Hottest                  90   | .   70  .   90  
Shots Fired                47   | .   32  .   15  
  Gun                      36   | .   31  .   5   
  Cannon                   11   | .   1   .   10  
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  32   | .   17  .   15  
  Thermal                  15   | .   15  .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         3    | .   3   .   2   
  Robot Miss Streak        8    | .   8   .   3   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        1    | .   1   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   
Shots Hit Robots           15   | .   11  .   4   
  Core Hits                9    | .   6   1   2   
  Critical Hits            1    | .   1   .   .   
  Critical Kills           1    | .   1   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           248  | .   156 13  79  
  Guns                     161  | .   137 .   24  
  Cannons                  74   | .   19  .   55  
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  13   | .   .   13  .   
  Kinetic                  158  | .   79  .   79  
  Thermal                  77   | .   77  .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 1    | .   .   .   1   
  Impact                   .    | .   .   .   .   
  Kinetic                  1    | .   .   .   1   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   2    | .   .   2   .   
Targets Rammed             3    | .   .   3   .   
  Kicked                   1    | .   .   1   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        230  | .   230 .   45  
  Average Temperature      91   | .   114 .   22  
  Received Heat Transfer   165  | .   .   9   156 
  Effects                  1    | .   1   .   .   
    Energy Bleed           1    | .   1   .   .   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             1    | .   1   .   .   
  Heat Transferred         222  | .   222 .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             97   | .   97  37  50  
  Initial                  37   | .   .   37  11  
  Average                  27   | .   47  23  20  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   1   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              18   | .   6   5   7   
  Peak Tracking Total      7    | .   3   3   7   
  Tactical Retreats        1    | .   .   1   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            2    | .   1   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          1    | .   .   .   1   
  Terminals                1    | .   .   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                1    | .   .   .   1   
  Successful               1    | .   .   .   1   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                1    | .   .   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   .   .   1   
  Emergency Access Points  1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Scr Mat Min Mat 
Turns Passed               1382 | 78  308 744 252 
Spaces Moved               660  | 56  214 197 193 
  Core                     17   | 17  .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     643  | 39  214 197 193 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 
  Average Speed            119  | 118 120 120 120 
  Slowest Speed            150  | 150 120 120 120 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       27   | 4   35  54  15  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        2    | .   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   
Scrap Searched             2    | .   .   2   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      1210 | 68  237 703 202 
  Wait                     501  | .   .   501 .   
  Move                     657  | 55  213 196 193 
  Hop                      .    | .   .   .   .   
  Pick Up                  13   | 6   4   1   2   
  Fast Attach              .    | .   .   .   .   
  Attach                   10   | 6   3   .   1   
  Detach                   .    | .   .   .   .   
  Swap                     3    | .   .   2   1   
  Drop                     2    | 1   1   .   .   
  Fire                     21   | .   16  .   5   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     3    | .   .   3   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
   37 | -11/Scrapyard | Discovered new exit (range 15)
   79 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  314 | -10/Materials | Discovered new exit (range 8)
  385 | -10/Materials | Identified exit to Mines
  387 | -10/Materials | Entered Mines
 1122 | -10/Mines     | Discovered new exit (range 8)
 1130 | -10/Mines     | Identified exit to Materials
 1131 | -10/Mines     | Entered Materials
 1131 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1383 | -9/Materials  | Self-destructed

 Last Messages 
---------------
    (72,85)
  Map updated.
01236_ Acquired EM Shotgun. <x2>
01251_ Triggered Explosive Trap.
01251_ An explosion rips through the floor.
01251_ Terminal disabled.
01257_ U-05 Engineer lays Concrete. <x3>
01280_ U-05 Engineer builds a Wall.
01282_ U-05 Engineer lays Concrete. <x2>
01284_ U-05 Engineer builds a Wall.
01321_ W-16 Scout knocked back.
01352_ K-01 Serf collects debris. <x2>
01368_ Ion Engine destroyed.
01372_ K-01 Serf collects debris.
01376_ U-05 Engineer lays Concrete.
01376_ K-01 Serf collects debris.
01378_ U-05 Engineer lays Concrete.
01379_ K-01 Serf destroyed.
01379_ Aluminum Leg destroyed.
01379_ U-05 Engineer destroyed.

 Map 
-----
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| ??????????????????????#   #????????????????        |
| ??????????????????????#ggg#????????????????        |
| ??????????????????????#   #????????????????        |
| ??????????????????????#   #????????????????        |
| ??????????+############ w #????#???????????        |
| ?????????                 #### ###?????????        |
| ?????????                        # ""??????        |
| ?????????                        + ""??????        |
| ?????????                        #?????????        |
| ?????????    ###########+####### #?????????        |
| ???????????????????#        #??# #?????????        |
| ???????????????????#        #??# #?????????        |
| ?????????   ???????#        #??# #?????????        |
| ????????    ???????#        #??# #???######        |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Range         14
Terrain Scan Density       10
Evasion (%)                40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WaveHardcellBoosters
  Manual?         0
Play Time         00:13:42
  Cumulative      1.4 hours
  Start           2021.10.06 @ 18:27:05
  End             2021.10.06 @ 18:40:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          4
Achievement%      2
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ca965ff3-ed88-4fb8-9ac6-b9f58b8a534b