Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.22 @ 15:41:25 Player: Minty Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (83) 415 Value Destroyed (2714) 2714 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (156) 156 TOTAL SCORE: 6465 Bonus ------- High Alert Combat Kills 367 Follower Combat Kills 25 Friendly Fire -236 Cogmind --------- Core Integrity 644/700 Matter 7/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Treading (153) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Treads Advanced Treads Advanced Treads > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Graphene Brace Hacking Suite > --- WEAPON (3) ------- Mini Grenade Launcher Mini Grenade Launcher > --- INVENTORY (15) --- Light Ion Engine Light Treads Improved Light Armor Plating Improved Light Armor Plating Shield Generator Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun Gauss Cannon Gauss Cannon Gauss Cannon Gauss Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Light Armor Plating Graphene Brace Hacking Suite > --- WEAPON ----------- Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun > --- INVENTORY -------- Light Ion Engine Light Treads Improved Light Armor Plating Improved Light Armor Plating Shield Generator Heavy EM Shotgun Heavy EM Shotgun Gauss Cannon Gauss Cannon Gauss Cannon Gauss Cannon Mini Grenade Launcher Mini Grenade Launcher Improved Datajack [Rating: 47] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Light EM Pulse Cannon Energy Gun Heavy EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Shotgun Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Slots Evolved 6 | . . 2 . . . 2 2 . Power . | . . . . . . . . . Propulsion 2 | . . . . . . 1 1 . Utility 3 | . . 1 . . . 1 1 . Weapon 1 | . . 1 . . . . . . Parts Attached 108 | . 9 13 1 . 2 72 8 3 Power 7 | . 1 1 . . . 5 . . Engine 7 | . 1 1 . . . 5 . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 20 | . 2 3 . . . 14 1 . Treads 19 | . 2 3 . . . 13 1 . Leg . | . . . . . . . . . Wheel 1 | . . . . . . 1 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 22 | . 2 4 . . . 15 1 . Device 8 | . . 1 . . . 7 . . Storage 1 | . 1 . . . . . . . Processor 2 | . . . . . . 2 . . Hackware 1 | . . . . . . 1 . . Protection 10 | . 1 3 . . . 5 1 . Artifact . | . . . . . . . . . Weapon 59 | . 4 5 1 . 2 38 6 3 Energy Gun 20 | . . . . . . 16 3 1 Energy Cannon 11 | . 2 3 1 . 1 4 . . Ballistic Gun 4 | . 2 . . . . 2 . . Ballistic Cannon 8 | . . . . . . 7 1 . Launcher 15 | . . 2 . . 1 9 1 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . Unidentified Prototypes 4 | . . . . . . 4 . . Corrupted Parts 6 | . . . . . . 6 . . System Corruption 21 | . . . . . . 21 . . Parts Lost 22 | . . . . . . 21 . 1 Power 4 | . . . . . . 3 . 1 Propulsion 6 | . . . . . . 6 . . Utility 6 | . . . . . . 6 . . Weapon 6 | . . . . . . 6 . . Highest Loss Streak 8 | . . . . . . 8 . 1 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 94 | . 99 100 100 100 100 84 100 93 Engine 9 | . 14 11 11 11 11 8 7 7 Treads 22 | . 25 22 22 22 22 19 30 30 Device 11 | . . 11 11 11 11 13 15 15 Storage 10 | . 14 11 11 11 11 9 7 7 Hackware 1 | . . . . . . 2 7 7 Protection 8 | . 13 11 11 11 11 4 7 7 Energy Gun 4 | . . . . . . 10 19 2 Energy Cannon 16 | . 2 32 33 33 32 1 . . Ballistic Gun 2 | . 25 . . . . . . . Ballistic Cannon 2 | . . . . . . 8 . . Peak Build Rating 47 | 6 14 19 19 19 19 42 47 47 Average Rating 24 | 6 12 17 18 19 19 32 46 40 On Entrance 20 | 6 6 13 19 19 19 19 41 46 Naked Turns . | . . . . . . . . . Heaviest Build 66 | 12 40 47 47 47 47 66 44 44 Greatest Support 86 | 20 40 46 46 46 46 69 86 86 Greatest Overweight (x) 6 | . 1 1 1 1 1 6 . . Average Overweight (x) . | . . . 1 1 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 13 15 15 15 15 15 15 15 Most Carried 15 | 6 15 15 15 15 15 15 14 15 Average Carried 14 | 6 11 14 14 15 15 13 13 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 6 15 15 15 15 15 15 14 15 Class Distribution -------------------- 54% | Tank 15% | Mutant 13% | Scavenger-Tank 6% | Gunner 5% | Scavenger-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -9/Exiles Tank | -8/Mines Scavenger-Tank | -8/Materials Tank | -7/Factory Mutant | -7/Waste Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Matter Collected 2035 | 200 78 210 132 . 40 1375 . . Remotely . | . . . . . . . . . Salvage Created 2851 | . 158 498 111 . 135 1895 49 5 Parts 162 | . 9 36 7 . 4 103 3 . Haulers Intercepted 5 | . . . . . . 5 . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Combat Hostiles Destroyed 69 | . 5 12 2 . 3 45 2 . Melee 1 | . . . . . . 1 . . Guns 16 | . 5 . . . . 11 . . Cannons 25 | . . 6 2 . 1 16 . . AOE 27 | . . 6 . . 2 17 2 . Classes Destroyed 15 | . 2 5 2 . . 6 . . Worker 6 | . . . 1 . . 4 1 . Builder 3 | . . . . . . 3 . . Tunneler 2 | . . 1 . . . . 1 . Hauler 5 | . . . . . . 5 . . Mechanic 1 | . . 1 . . . . . . Operator 2 | . . . . . . 2 . . Watcher 1 | . . 1 . . . . . . Swarmer 10 | . 1 3 . . . 6 . . Grunt 44 | . 4 6 1 . 2 28 2 1 Brawler 3 | . . 1 . . 1 1 . . Duelist 2 | . . . 1 . . 1 . . Sentry 6 | . . 2 . . . 4 . . Specialist 2 | . . . . . . 2 . . Hunter 1 | . . . . . . 1 . . Heavy 2 | . . . . . . 2 . . Best Kill Streak 10 | . 2 5 2 . 3 10 3 . Combat Bots Only 7 | . 2 3 2 . 3 7 2 . Max Kills in Single Turn 3 | . 1 3 1 . 2 3 2 1 Gunslinging 1 | . . . . . . 1 . . Exploded 3 | . . 2 . . 2 3 1 . Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Hostile Shots Fired 323 | . 35 59 3 . 12 202 10 2 Missed 93 | . 4 20 . . 6 57 5 1 Damage Taken 3975 | . 379 429 61 . 155 2827 59 65 Core 566 | . 31 48 . . . 431 18 38 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 287 | . . . . . . 125 162 . Core Remaining (%) 74 | 100 87 . . . 88 21 . . Volleys Fired 157 | . 20 18 2 . 8 95 8 6 Largest 3 | . 2 3 3 . 3 3 3 2 Hottest 175 | . 46 168 168 . 168 175 150 60 Shots Fired 318 | . 40 41 6 . 18 192 10 11 Gun 127 | . 40 . . . . 84 3 . Cannon 144 | . . 36 6 . 16 83 3 . Launcher 47 | . . 5 . . 2 25 4 11 Special . | . . . . . . . . . Kinetic 128 | . 40 . . . . 85 3 . Thermal . | . . . . . . . . . Explosive 47 | . . 5 . . 2 25 4 11 Electromagnetic 143 | . . 36 6 . 16 82 3 . Robot Hit Streak 16 | . 5 10 14 . 8 16 3 7 Robot Miss Streak 12 | . 12 2 . . 1 7 2 1 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 2 | . . . . . . 2 . . Max Gunslinging Chain 1 | . . . . . . 1 . . Shots Hit Robots 190 | . 25 23 4 . 9 115 5 9 Core Hits 151 | . 11 18 5 . 7 101 6 3 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . Critical Strikes 5 | . . . . . . 5 . . Destroy 1 | . . . . . . 1 . . Blast 4 | . . . . . . 4 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8099 | . 398 1084 121 . 294 4590 643 969 Guns 1531 | . 396 . . . . 1120 15 . Cannons 2356 | . . 565 84 . 152 1526 29 . Explosions 4126 | . . 504 26 . 142 1886 599 969 Melee . | . . . . . . . . . Ramming 86 | . 2 15 11 . . 58 . . Kinetic 1972 | . 396 . . . . 1547 29 . Thermal 281 | . . 76 26 . . 179 . . Explosive 3845 | . . 428 . . 142 1707 599 969 Electromagnetic 1915 | . . 565 84 . 152 1099 15 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 30 | . . . . . . 30 . 10 Average Corruption 17 | . . . . . . 17 . 10 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 56 | . . . . . . 52 . 4 Message Errors 9 | . . . . . . 9 . . Matter Fused 10 | . . . . . . 9 . 1 Heat Flow Errors 6 | . . . . . . 6 . . Energy Discharges 8 | . . . . . . 7 . 1 Parts Rejected 1 | . . . . . . 1 . . Parts Fused 2 | . . . . . . 2 . . Data Loss (minor) 6 | . . . . . . 5 . 1 Data Loss (major) 4 | . . . . . . 4 . . Misfires 2 | . . . . . . 2 . . Alerts 2 | . . . . . . 2 . . Misdirections 1 | . . . . . . . . 1 Weapon Failures 5 | . . . . . . 5 . . Overload Shots . | . . . . . . . . . Overflow Damage 112 | . . 39 . . . 43 30 . Projectiles 2 | . . . . . . 2 . . Explosions 110 | . . 39 . . . 41 30 . Melee . | . . . . . . . . . Knockbacks 4 | . . . . . . 3 1 . Impact 2 | . . . . . . 2 . . Kinetic 2 | . . . . . . 1 1 . Secondary . | . . . . . . . . . Self-Inflicted Damage 324 | . . . 29 . 31 234 . 30 Shots 12 | . . . 1 . 1 8 . 2 Rammed 21 | . 1 3 2 . . 15 . . Targets Rammed 23 | . 1 3 3 . . 16 . . Kicked . | . . . . . . . . . Crushed 2 | . . . 1 . . 1 . . Highest Temperature 606 | . 102 192 192 . 142 606 30 . Average Temperature 137 | . 51 92 104 . 53 166 20 . Received Heat Transfer 1329 | . 198 150 18 . 36 900 27 . Effects 26 | . . . . . . 26 . . Shutdowns 2 | . . . . . . 2 . . Energy Bleed 6 | . . . . . . 6 . . Interference 3 | . . . . . . 3 . . Matter Decay 1 | . . . . . . 1 . . Short Circuit 2 | . . . . . . 2 . . Damage (minor) 4 | . . . . . . 4 . . Damage (major) 7 | . . . . . . 7 . . Damage (core) 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . Parts Fried 13 | . . 5 . . . 8 . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 450 | . . 150 100 . . 200 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . . 1 1 . . 3 . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Peak Influence 1015 | . 175 446 273 . 111 1015 668 272 Initial 437 | . . 73 173 . . 42 437 233 Average 345 | . 43 288 196 . 91 500 545 247 Maximum Alert Level 3 | . . 2 1 . . 3 2 1 Low Security (%) 40 | 100 100 35 78 . 100 15 . . Level 1 22 | . . 25 21 . . 32 . 100 Level 2 25 | . . 39 . . . 25 100 . Level 3 11 | . . . . . . 27 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . 1 . . . . 14 2 . Investigation 5 | . . . . . . 4 1 . Extermination 1 | . . . . . . . 1 . Reinforcement 7 | . 1 . . . . 6 . . Assault 1 | . . . . . . 1 . . Garrison 3 | . . . . . . 3 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . . 3 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Distress Signals 4 | . 2 1 . . . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 96 | . 10 17 3 . 5 54 4 3 Peak Tracking Total 5 | . 4 5 2 . 3 5 3 4 Tactical Retreats 2 | . 1 . . . . 1 . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Traps Triggered 3 | . . . . . . 2 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts 11 | . . . . . . . 11 . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 3 | . . . . . . . 3 . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Machines Disabled 18 | . . 2 1 . 2 5 8 . Max in Single Turn 6 | . . 1 1 . 1 1 6 . Garrison Access 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Machines Accessed 13 | . . 2 . 4 . 6 1 . Terminals 4 | . . 1 . . . 3 . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . 1 1 . Recycling Units 1 | . . 1 . . . . . . Scanalyzers 1 | . . . . . . 1 . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 28 | . . 5 . 4 . 18 1 . Successful 19 | . . 4 . 4 . 10 1 . Failed 9 | . . 1 . . . 8 . . Catastrophic 4 | . . 1 . . . 3 . . Database Lockouts . | . . . . . . . . . Manual 12 | . . 1 . . . 10 1 . Terminals 11 | . . 3 . . . 8 . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . 1 1 . Recycling Units 2 | . . 2 . . . . . . Scanalyzers 7 | . . . . . . 7 . . Garrison Access 2 | . . . . . . 2 . . Terminal Hacks 7 | . . 2 . 4 . 1 . . Record 4 | . . . . 4 . . . . Branch Access Points 1 | . . . . . . 1 . . Dispatch Records 1 | . . 1 . . . . . . Maintenance Status 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . . 2 . . . . . . Report Inventory 1 | . . 1 . . . . . . Retrieve Components 1 | . . 1 . . . . . . Scanalyzer 6 | . . . . . . 6 . . Insert Component 3 | . . . . . . 3 . . Analyze 3 | . . . . . . 3 . . Garrison Access Hacks 1 | . . . . . . 1 . . Seal Access 1 | . . . . . . 1 . . Unauthorized Hacks 3 | . . . . . . 2 1 . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . 1 1 . Patch 2 | . . . . . . 1 1 . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . Extract 1 | . . . . . . 1 . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . . 2 . . . 5 . . Full Trace Events 2 | . . . . . . 2 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . . . . 3 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 2 | . . 2 . . . . . . Parts Scanalyzed 3 | . . . . . . 3 . . Part Schematics Acquired 2 | . . . . . . 2 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Total Allies 4 | . . . 2 . . . 1 1 Largest Group 2 | . . . 2 2 . . 1 1 Highest-Rated Group 47 | . . . 47 47 . . 16 16 Highest-Rated Ally 31 | . . . 31 31 . . 16 16 Total Orders . | . . . . . . . . . Ally Attacks 17 | . . . 4 . . . 6 7 Total Damage 165 | . . . 17 . . . 44 104 Kills 1 | . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Turns Passed 3898 | 4 386 352 324 965 230 1250 298 89 Spaces Moved 1535 | 4 181 134 129 403 86 437 117 44 Core 5 | . . . . . . 5 . . Treads 1449 | . 159 134 129 403 86 377 117 44 Legs 26 | 4 22 . . . . . . . Wheels 55 | . . . . . . 55 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 120 | 120 120 160 240 240 240 125 151 151 Average Speed 204 | 120 158 203 240 240 240 194 151 151 Slowest Speed 350 | 120 190 240 240 240 240 350 151 151 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 2 24 20 37 88 25 40 5 26 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 332 | . . 35 2 . 13 169 52 61 Melee . | . . . . . . . . . Projectile 31 | . . . . . . 31 . . AOE 301 | . . 35 2 . 13 138 52 61 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Total 1995 | 3 252 178 136 402 95 648 227 54 Wait 86 | . 1 1 . . . 4 80 . Move 1528 | 3 180 133 128 402 85 436 117 44 Hop . | . . . . . . . . . Pick Up 37 | . 23 3 1 . . 9 1 . Fast Attach 29 | . 1 . . . . 28 . . Attach 24 | . 4 2 1 . . 15 2 . Detach 10 | . . . . . . 9 . 1 Swap 55 | . 4 11 . . 2 29 6 3 Drop 33 | . 18 7 1 . . 7 . . Fire 157 | . 20 18 2 . 8 95 8 6 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 23 | . 1 3 3 . . 16 . . Escape Stasis . | . . . . . . . . . Rewire 2 | . . . . . . . 2 . Trap 11 | . . . . . . . 11 . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 5 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Discovered new exit (range 11) 311 | -10/Materials | Build established: Mutant 391 | -10/Materials | Entered another Materials area 391 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 663 | -9/Materials | Discovered new exit (range 16) 700 | -9/Materials | Build established: Tank 743 | -9/Materials | Entered Mines 791 | -9/Mines | Learned Materials security intel 1052 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1055 | -9/Mines | Discovered new exit (range 5) 1067 | -9/Mines | Entered Exiles 1067 | -9/Exiles | Found Exiles lab abandoned 1067 | -9/Exiles | Accompanied by 2 allies 1097 | -9/Exiles | Led the pair of lost Derelicts to a safe place 2003 | -9/Exiles | Discovered new exit (range 14) 2032 | -9/Exiles | Entered Mines 2069 | -8/Mines | Discovered new exit (range 6) 2241 | -8/Mines | Discovered new exit (range 8) 2262 | -8/Mines | Entered Materials 2262 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2391 | -8/Materials | Lost 8 parts (1p2n2u3w) 2466 | -8/Materials | Destroyed 7 combat bots 2471 | -8/Materials | Lost 4 parts (1p1n2w) 2496 | -8/Materials | System corruption reached 10% 3046 | -8/Materials | Garrison activated, responded to threat 3070 | -8/Materials | Build established: Scavenger-Tank 3088 | -8/Materials | Core integrity fell below 50% 3203 | -8/Materials | Lost 4 parts (1p2n1u) 3453 | -8/Materials | Discovered new exit (range 15) 3462 | -8/Materials | First assault squad dispatched 3481 | -8/Materials | System corruption reached 30% 3512 | -8/Materials | Entered Factory 3512 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3810 | -7/Factory | Sucked down chute 3810 | -7/Factory | Entered Waste 3810 | -7/Waste | Met up with 1 ally sucked down the chute earlier 3825 | -7/Waste | EMP discharged 3825 | -7/Waste | System corruption reached 10% 3838 | -7/Waste | Spotted C-40 Crusher 3860 | -7/Waste | Spotted C-40 Crusher 3887 | -7/Waste | Spotted C-40 Crusher 3899 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3899 | -7/Waste | Self-destructed Last Messages --------------- 03810_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 03815_ ALERT: Foreign system detected. Charging EMP. 03825_ Broken Adv. Field Recycling Unit fried beyond repair. 03825_ System corrupted (+10). 03825_ Imp. Shock Absorption System fried beyond repair. 03841_ C-40 Crusher suffers critical hit (Burn). 03845_ System corrupted: Matter fused (-6). 03852_ Trooper 4a Aluminum Leg crushed. 03852_ Trooper 4a Lgt. Nuclear Core crushed. 03855_ Trooper 4a destroyed. 03864_ The unstable cave ceiling collapses. 03867_ System corrupted: Energy discharge (-55). 03867_ The unstable cave ceiling collapses. 03884_ System corrupted: Component data lost. 03899_ The unstable cave ceiling collapses. 03899_ Imp. Ion Engine crushed. 03899_ Adv. Treads crushed. 03899_ Imp. Light Armor Plating crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????######?????????????????? | | ????????????????????????### ##????????????????? | | ????????????????????????# ##???????????????? | | ????????????????????????# #???????????????? | | ???????????????????????? # ##???????????????? | | ???????????????????????? #???????????????? | | ???????????????????????## CC #???????????????? | | ???????????????????????# CC #???????????????? | | ???????????????????????# CC ##???????????????? | | ???????????????????????#!@CC ##????????????????? | | ???????????????????????### CC#?????????????????? | | ????????????############??# CC#?????????????????? | | ????????????# #??# #?????????????????? | | ????????????# #??# #?????????????????? | | ????????????# #### #?????????????????? | | ????????????# #?????????????????? | | ????????????# #?????????????????? | | ????????????# ????????????????? | | ????????????# #??????????????? | | ????????????# ### #??????????????? | | ????????????# #? # #??????????????? | | ????????????# ### #??????????????? | | ????????????############# # #??????????????? | | ????????????????????????# ??????????????? | | ???????????????????????? ?????????????? | | ????????????????????????# ????????????? | | ???????????????????????? ????????????? | | ????????????????????????# ???????????? | | ????????????????????????## # ####???????????? | | ?????????????????????????## ####??????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????#! #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????######?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Gauss Cannon | -8/Materials | Scanalyzed Mni. Grenade Launcher | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetafiberLinkedShotgun Manual? 0 Play Time 00:22:10 Cumulative 881.4 hours Start 2024.08.22 @ 15:05:57 End 2024.08.22 @ 15:41:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1067 Rogue 788 Adventurer 124 Explorer 155 Win Type - Total 37 Types 28/0/7/1/0/0/0/1/0 Lore% 77 Gallery% 89 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2bce2bc5-27d2-4239-8db9-bb73f99c7bae