Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.26 @ 22:36:55 Player: T1-4MT Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (82) 410 Value Destroyed (3208) 3208 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (6279) 6279 TOTAL SCORE: 18117 Bonus ------- High Alert Combat Kills 279 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Win 3000 Cogmind --------- Core Integrity 1600/1600 Matter 282/300 Energy 217/220 System Corruption 3% Temperature Cool (6) Movement Flying (22) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION (7) --- Impulse Thruster Cooled Impulse Thruster Cooled Impulse Thruster Cooled Impulse Thruster Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY (13) ----- Advanced Cooling System Medium Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Experimental Signal Interpreter Advanced Terrain Scan Processor Improved Reaction Control System Graphene Brace Makeshift Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Light Quantum Reactor Light Quantum Reactor Electron Diverter Cooled Impulse Thruster Cooled Impulse Thruster Cooled Impulse Thruster Vortex Driver (30) Vortex Driver (30) Enhanced Nova Cannon Lance Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Cooled Impulse Thruster Cooled Impulse Thruster Cooled Impulse Thruster Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY ---------- Advanced Cooling System Medium Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Experimental Signal Interpreter Advanced Terrain Scan Processor Improved Reaction Control System Improved Medium Armor Plating Graphene Brace Makeshift Hacking Suite Improved System Shield > --- WEAPON ----------- (None) > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Biometal Heavy Treads Field Propulsion Drive Vortex Driver Vortex Driver Enhanced Nova Cannon Enhanced Nova Cannon Lance [Rating: 127] Favorites ----------- Power Light Antimatter Reactor Engine Cooled Deuterium Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Flight Unit Cooled VTOL Module Utility Improved Light Armor Plating Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Improved System Shield Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved Spread Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Compact Tesla Bomb Launcher Slashing Weapon Ripper Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 . . 2 2 . . . . 2 2 2 2 Power 1 | . . . . . . . . . . . . . . 1 . . Propulsion 5 | . . . 1 . . . 1 1 . . . . . 1 . 1 Utility 11 | . . 2 1 1 . . 1 1 . . . . 2 . 2 1 Weapon 1 | . . . . 1 . . . . . . . . . . . . Parts Attached 130 | 6 3 8 12 38 2 6 14 4 1 . 4 . 11 7 13 1 Power 17 | 1 . 2 2 2 . 2 2 . . . . . 3 2 1 . Engine 5 | 1 . 2 . 2 . . . . . . . . . . . . Core 7 | . . . 2 . . 2 2 . . . . . 1 . . . Reactor 5 | . . . . . . . . . . . . . 2 2 1 . Propulsion 38 | 2 . . 4 7 1 4 4 2 . . . . 2 3 8 1 Treads 15 | 2 . . 4 7 1 1 . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 23 | . . . . . . 3 4 2 . . . . 2 3 8 1 Utility 42 | 1 2 4 3 12 . . 7 1 1 . 1 . 6 1 3 . Device 13 | . . 1 2 5 . . 1 . . . . . 1 . 3 . Storage 4 | 1 1 . . . . . 2 . . . . . . . . . Processor 7 | . . 1 . 2 . . 1 . . . . . 3 . . . Hackware 3 | . . . . . . . 2 . 1 . . . . . . . Protection 15 | . 1 2 1 5 . . 1 1 . . 1 . 2 1 . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 33 | 2 1 2 3 17 1 . 1 1 . . 3 . . 1 1 . Energy Gun 2 | . . . . 2 . . . . . . . . . . . . Energy Cannon 3 | . . . . 1 . . . . . . 1 . . . 1 . Ballistic Gun 18 | 2 1 2 3 10 . . . . . . . . . . . . Ballistic Cannon 3 | . . . . 1 . . 1 . . . 1 . . . . . Launcher 6 | . . . . 3 1 . . 1 . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . 6 . 2 . . . . 1 . 1 . 2 . Parts Lost 38 | . . 1 7 14 7 1 1 . . . . . 1 4 . 2 Power 6 | . . 1 2 . . 1 . . . . . . 1 1 . . Propulsion 11 | . . . 2 5 2 . 1 . . . . . . 1 . . Utility 13 | . . . 1 6 2 . . . . . . . . 2 . 2 Weapon 8 | . . . 2 3 3 . . . . . . . . . . . Highest Loss Streak 5 | . . 1 4 3 5 1 1 . . . . . 1 4 . 1 To Critical Strikes 1 | . . . . . 1 . . . . . . . . . . . Average Slot Usage (%) 85 | . 97 100 97 97 64 24 56 82 82 82 87 88 78 60 69 68 Engine 3 | . 14 11 2 5 2 . . . . . . . . . . . Core 1 | . . . 4 1 . 4 4 5 5 5 5 5 2 . . . Reactor 1 | . . . . . . . . . . . . . 2 3 6 8 Treads 13 | . 28 22 26 22 17 3 . . . . . . . . . . Flight 9 | . . . . . . 8 24 29 29 29 29 29 19 13 17 20 Device 9 | . . 11 18 11 6 . 3 5 5 5 5 5 8 5 9 16 Storage 6 | . 14 11 9 7 3 . . 5 5 5 5 5 5 4 4 4 Processor 10 | . . 11 9 10 7 7 8 11 11 11 11 11 13 14 13 12 Hackware 4 | . . . . . . . 6 11 11 17 17 17 14 9 8 5 Protection 8 | . 12 11 9 14 6 . 4 10 11 5 5 5 4 2 4 2 Energy Gun 2 | . . . . 6 7 . . . . . . . . . . . Ballistic Gun 9 | . 28 22 17 14 6 . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 4 5 5 4 3 . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 55 | 13 36 37 36 55 52 7 23 26 26 23 37 24 30 38 44 43 Greatest Support 68 | 40 40 40 60 68 68 28 24 27 27 27 27 27 36 45 45 51 Greatest Overweight (x) 2 | 1 . . . 2 . . . . . . 1 . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 5 10 10 10 10 10 10 10 10 10 10 Average Capacity 12 | 7 14 15 15 15 10 5 5 10 10 10 10 10 10 10 10 10 Most Carried 15 | 4 14 14 13 15 15 5 5 5 8 8 10 10 10 10 10 10 Average Carried 10 | 2 11 12 10 12 10 4 3 4 6 8 9 10 9 9 8 10 Final Capacity 15 | 8 15 15 15 15 5 5 10 10 10 10 10 10 10 10 10 10 Final Carried 15 | 4 14 14 10 15 5 4 5 5 8 8 10 10 10 8 10 10 Class Distribution -------------------- 36% | Hacker-Scout 22% | Mutant 17% | Scavenger-Tank 14% | Scavenger-Skirmisher 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Waste Mutant | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Warlord Hacker-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -2/Research Scout | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Matter Collected 3087 | 214 102 340 400 1174 130 24 41 . 60 30 256 . 35 33 248 . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 3471 | . 102 395 487 1743 405 . 34 . . . . . 74 189 42 . Parts 174 | . 6 31 29 91 . . 3 . . . . . 5 9 . . Haulers Intercepted 3 | . . 1 . 2 . . . . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . . . . 23 . . . . . Prevented 3 | . . . . . . . . . . . 3 . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Combat Hostiles Destroyed 68 | . 2 9 9 40 2 . 1 . . . . . . 5 . . Melee 4 | . . . . . . . . . . . . . . 4 . . Guns 62 | . 2 9 9 40 2 . . . . . . . . . . . Cannons 1 | . . . . . . . 1 . . . . . . . . . AOE 1 | . . . . . . . . . . . . . . 1 . . Classes Destroyed 12 | . 2 4 . 5 1 . . . . . . . . . . . Worker 2 | . . . . 2 . . . . . . . . . . . . Builder 1 | . . . . 1 . . . . . . . . . . . . Hauler 3 | . . 1 . 2 . . . . . . . . . . . . Recycler 1 | . . . . 1 . . . . . . . . . . . . Watcher 7 | . 1 2 1 . . . . . . . . . 2 . 1 . Swarmer 16 | . . 3 . 9 . . . . . . . . . 4 . . Grunt 32 | . 2 4 7 19 . . . . . . . . . . . . Duelist 1 | . . 1 . . . . . . . . . . . . . . Sentry 12 | . . 1 2 8 . . . . . . . . . 1 . . Hunter 1 | . . . . 1 . . . . . . . . . . . . Programmer 4 | . . . . 3 . . 1 . . . . . . . . . Compactor 2 | . . . . . 2 . . . . . . . . . . . Best Kill Streak 6 | . 2 4 5 6 1 . 1 . . . . . 1 4 1 . Combat Bots Only 5 | . 2 3 5 5 1 . 1 . . . . . . 4 . . Max Kills in Single Turn 3 | . 1 1 1 3 1 . 1 . . . . . 1 1 1 . Gunslinging 1 | . . . . 1 . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . . 1 . . Melee 1 | . . . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Damage Taken 6743 | . 42 538 996 2469 286 254 357 56 . 75 . 16 486 841 143 184 Core 912 | . . 9 158 163 115 118 100 . . 28 . . 88 108 25 . Absorbed by Shields . | . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 162 | . . . . . . . . . . . . . 162 . . . Core Remaining (%) 88 | 100 100 97 71 . . 43 88 . . . . 97 92 91 98 100 Volleys Fired 217 | . 7 34 40 88 24 . 11 1 . . 6 . . 2 4 . Largest 3 | . 2 2 2 3 3 . 1 1 . . 1 . . 1 1 . Hottest 183 | . 40 46 46 183 183 . 53 36 . . 53 . . 36 120 . Shots Fired 488 | . 14 68 80 254 48 . 11 1 . . 6 . . 2 4 . Gun 463 | . 14 68 80 253 48 . . . . . . . . . . . Cannon 21 | . . . . . . . 11 . . . 6 . . . 4 . Launcher 4 | . . . . 1 . . . 1 . . . . . 2 . . Special . | . . . . . . . . . . . . . . . . . Kinetic 372 | . 14 68 80 170 23 . 11 . . . 6 . . . . . Thermal 112 | . . . . 83 25 . . . . . . . . . 4 . Explosive 4 | . . . . 1 . . . 1 . . . . . 2 . . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 14 | . 6 10 6 14 14 . 1 . . . . . . . . . Robot Miss Streak 8 | . 5 4 4 8 6 . 2 . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 7 | . . . 3 4 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . . . . . . Shots Hit Robots 366 | . 7 43 53 202 44 . 2 . . . . . 2 10 3 . Core Hits 292 | . 5 20 24 199 31 . 1 . . . . . 2 9 1 . Critical Kills 2 | . . 1 1 . . . . . . . . . . . . . Critical Parts Destroyed 3 | . 1 1 1 . . . . . . . . . . . . . Critical Strikes 8 | . 1 2 2 . . . . . . . . . . 2 1 . Destroy 5 | . 1 2 2 . . . . . . . . . . . . . Sever 3 | . . . . . . . . . . . . . . 2 1 . Melee Attacks 42 | . . . . . . . . . . . . . 8 17 17 . Impact . | . . . . . . . . . . . . . . . . . Slashing 42 | . . . . . . . . . . . . . 8 17 17 . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 7545 | . 83 661 801 3880 1223 . 79 . . . . . 110 582 126 . Guns 6629 | . 82 657 801 3866 1223 . . . . . . . . . . . Cannons 79 | . . . . . . . 79 . . . . . . . . . Explosions 213 | . . . . . . . . . . . . . . 213 . . Melee 605 | . . . . . . . . . . . . . 110 369 126 . Ramming 19 | . 1 4 . 14 . . . . . . . . . . . . Kinetic 4404 | . 82 657 801 2231 554 . 79 . . . . . . . . . Thermal 2304 | . . . . 1635 669 . . . . . . . . . . . Explosive 213 | . . . . . . . . . . . . . . 213 . . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 605 | . . . . . . . . . . . . . 110 369 126 . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 20 | . . . . 3 20 20 1 . . . . . 3 . 1 3 Average Corruption 4 | . . . . 2 10 20 1 . . . . . 2 . 1 2 Corruption Purged 3 | . . . . 3 . . . . . . . . . . . . Corruption Blocked 17 | . . . . 15 . . . . . . . . . . 2 . Effects 27 | . . . . 9 9 4 1 . . . . . 3 . . 1 Message Errors 8 | . . . . 3 2 2 . . . . . . 1 . . . Matter Fused 7 | . . . . 2 2 . 1 . . . . . 1 . . 1 Heat Flow Errors 2 | . . . . . 1 . . . . . . . 1 . . . Energy Discharges 3 | . . . . 1 1 1 . . . . . . . . . . Data Loss (minor) 2 | . . . . 1 1 . . . . . . . . . . . Data Loss (major) 1 | . . . . . . 1 . . . . . . . . . . Alerts 1 | . . . . 1 . . . . . . . . . . . . Misdirections 1 | . . . . . 1 . . . . . . . . . . . Weapon Failures 2 | . . . . 1 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 5 | . . . . . . . . . . . . . . 5 . . Projectiles . | . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . Melee 5 | . . . . . . . . . . . . . . 5 . . Knockbacks 1 | . . . . . . . 1 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . 1 . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 137 | . . . . 35 . . . 57 . . . . . 45 . . Shots 3 | . . . . 1 . . . 1 . . . . . 1 . . Rammed 5 | . 1 2 . 2 . . . . . . . . . . . . Targets Rammed 5 | . 1 2 . 2 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 377 | . 2 . 15 276 377 . 102 5 4 14 24 3 237 . 328 . Average Temperature 60 | . 2 . 10 49 165 . 39 2 2 4 6 3 121 . 172 . Received Heat Transfer 1443 | . 24 63 549 687 . . 24 . . 12 . 9 21 36 9 9 Effects 5 | . . . . . 3 . . . . . . . . . 2 . Energy Bleed 1 | . . . . . . . . . . . . . . . 1 . Interference 3 | . . . . . 3 . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 2500 | . . . . 1445 1055 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Peak Influence 773 | . 82 225 337 773 270 130 308 190 . . . . 432 519 324 217 Initial 291 | . . 34 94 153 270 126 58 150 . . . . 37 226 291 107 Average 248 | . 39 92 218 370 234 126 172 163 . . . . 286 353 251 126 Maximum Alert Level 3 | . . 1 1 3 1 . 1 . . . . . 2 2 1 1 Low Security (%) 51 | 100 100 88 37 37 4 100 68 100 . . . . 29 . 43 98 Level 1 32 | . . 11 62 18 95 . 31 . . . . . 60 73 56 1 Level 2 12 | . . . . 33 . . . . . . . . 10 26 . . Level 3 3 | . . . . 10 . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 35 | . 1 . 4 14 . 1 1 1 . . . . 7 1 . 5 Investigation 9 | . . . 1 1 . . . . . . . . 5 . . 2 Extermination 4 | . . . . 3 . . . . . . . . 1 . . . Reinforcement 14 | . 1 . 2 4 . 1 1 1 . . . . 1 1 . 2 Assault . | . . . . . . . . . . . . . . . . . Garrison 8 | . . . 1 6 . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . 1 . . Haulers Reinforced 3 | . . . . 2 . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Distress Signals 7 | . . . . 2 . . . . . . 1 . . 1 3 . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 194 | . 3 13 10 51 6 3 11 1 . 8 13 4 23 16 23 9 Peak Tracking Total 10 | . 2 4 7 5 4 3 7 1 . 7 9 4 10 9 5 5 Tactical Retreats 26 | . . 1 1 2 1 . 2 . . 3 1 2 5 4 2 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Traps Triggered 5 | . . . 1 3 . . . . . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 6 | . . . . 1 . . . . . . 5 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Machines Disabled 3 | . . 1 1 1 . . . . . . . . . . . . Max in Single Turn 1 | . . 1 1 1 . . . . . . . . . . . . Garrison Access 4 | . . . 1 1 . . . . . . . . . . 2 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . 1 . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Machines Accessed 41 | . 1 4 1 7 . 1 7 1 1 1 5 . 8 . 1 3 Terminals 26 | . 1 4 . 4 . 1 5 1 . . . . 7 . . 3 Fabricators 2 | . . . . 1 . . 1 . . . . . . . . . Repair Stations 2 | . . . . . . . 1 . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . 1 2 . . . . . . . . . . 1 . Total Hacks 108 | . 2 10 3 17 . 4 15 2 1 1 17 . 26 . 4 6 Successful 51 | . 1 1 1 6 . 2 6 1 1 1 17 . 10 . 1 3 Failed 57 | . 1 9 2 11 . 2 9 1 . . . . 16 . 3 3 Catastrophic 13 | . 1 . . 3 . . 2 . . . . . 6 . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 51 | . 2 7 . 8 . 3 8 . . . . . 19 . . 4 Terminals 68 | . 2 10 . 9 . 4 11 2 . . . . 24 . . 6 Fabricators 4 | . . . . 3 . . 1 . . . . . . . . . Repair Stations 5 | . . . . . . . 3 . . . . . 2 . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 12 | . . . 3 5 . . . . . . . . . . 4 . Terminal Hacks 31 | . 1 1 . 2 . 1 4 1 1 1 17 . 1 . . 1 Record 10 | . . . . . . . 1 . . . 9 . . . . . Part Schematic 1 | . 1 . . . . . . . . . . . . . . . Prototype ID Bank 8 | . . 1 . . . . . . . . 7 . . . . . Open Door 4 | . . . . . . . . . 1 1 1 . . . . 1 Level Access Points 1 | . . . . . . . 1 . . . . . . . . . Branch Access Points 3 | . . . . 1 . . . 1 . . . . 1 . . . Locate Traps 1 | . . . . . . 1 . . . . . . . . . . Zone Layout 3 | . . . . 1 . . 2 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . 1 . . . . . 2 . . . Scan Component 2 | . . . . . . . 1 . . . . . 1 . . . Repair 1 | . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 1 . . . . . . . . . . 1 . Seal Access 3 | . . . 1 1 . . . . . . . . . . 1 . Unauthorized Hacks 14 | . . . . 3 . 1 1 . . . . . 7 . . 2 Terminals 14 | . . . . 3 . 1 1 . . . . . 7 . . 2 Assimilate 1 | . . . . . . . . . . . . . . . . 1 Botnet 13 | . . . . 3 . 1 1 . . . . . 7 . . 1 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 29 | . 1 4 1 5 . . 6 1 . . . . 7 . 1 3 Full Trace Events 8 | . . . . 1 . . . . . . . . 5 . . 2 Feedback Events 1 | . . . . . . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . 1 . . . Time 38 | . . . . . . . . . . . . . 38 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . . . 5 . Machine Destruction 2 | . . . . . . . . . . . . . . . 2 . Programmers 3 | . . . . . . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Total Allies 5 | . . . . . 1 . . . . . . . . . . 4 Largest Group 3 | . . . . . 1 . . . . . . . . . . 3 Highest-Rated Group 138 | . . . . . 31 . . . . . . . . . . 138 Highest-Rated Ally 46 | . . . . . 31 . . . . . . . . . . 46 Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 47 | . . . . . 28 . . . . . . . . . . 19 Total Damage 868 | . . . . . 457 . . . . . . . . . . 411 Kills 1 | . . . . . . . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . 2 . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . 1 . . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Turns Passed 6299 | 85 344 667 363 1930 223 122 261 55 65 49 431 60 393 152 958 141 Spaces Moved 7715 | 49 174 326 132 942 109 211 683 192 251 201 807 248 1001 264 1608 517 Core 140 | 5 . . . . 20 4 111 . . . . . . . . . Treads 1740 | 44 174 326 132 942 89 33 . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 5835 | . . . . . . 174 572 192 251 201 807 248 1001 264 1608 517 Fastest Speed 22 | 50 160 160 160 160 50 29 24 24 24 24 24 24 24 29 25 22 Average Speed 58 | 149 160 160 160 162 139 51 31 24 24 24 25 24 28 34 31 24 Slowest Speed 320 | 160 160 160 160 320 160 160 50 24 24 24 92 24 32 40 100 25 Overloaded Moves 40 | . . . . . . . 40 . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 34 | . . . . . . 4 9 2 . . 1 . 6 1 6 5 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 4 33 38 19 25 78 6 29 8 60 48 90 64 36 14 35 17 Regions Visited 16 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . . . 1 . . . . . Known Exits Taken 7 | . . 1 1 . . . 1 1 . . . . 1 1 1 . Unknown Exits Taken 7 | 1 1 . . . . 1 . . 1 1 1 1 . . . . Scrap Searched 5 | . . . . . . . . . 3 1 . 1 . . . . Spaces Dug 41 | . . . . 13 . . 5 5 . . . . 5 1 12 . Terrain Destroyed 52 | . . . . 13 . . 8 5 . . . . 5 9 12 . Melee 14 | . . . . . . . . . . . . . 5 1 8 . Projectile 12 | . . . . . . . 8 . . . . . . . 4 . AOE 26 | . . . . 13 . . . 5 . . . . . 8 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Total 8984 | 58 227 404 203 1167 135 219 706 196 254 200 1023 247 1093 295 2033 524 Wait 750 | . 23 18 11 50 . . . . . . 198 . 66 . 372 12 Move 7633 | 48 173 325 131 942 108 202 664 187 250 200 804 247 988 261 1597 506 Hop 31 | . . . . . . 4 9 2 . . 1 . 6 1 4 4 Pick Up 79 | 4 14 8 4 20 . 3 3 1 2 . 4 . 3 3 10 . Fast Attach 78 | 6 3 5 5 17 2 4 8 1 1 . 3 . 10 2 10 1 Attach 40 | . . 3 6 14 . 2 4 2 . . 1 . 1 5 2 . Detach 14 | . . . . 4 . 1 2 1 1 . 2 . . 2 1 . Swap 12 | . . . 1 7 . . 2 1 . . . . . . 1 . Drop 82 | . 6 9 5 23 1 3 3 . . . 4 . 11 2 15 . Fire 217 | . 7 34 40 88 24 . 11 1 . . 6 . . 2 4 . Melee 42 | . . . . . . . . . . . . . 8 17 17 . Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 5 | . 1 2 . 2 . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . 1 Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -7/Waste -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Res / *Upp x2 / Arm) -3/Research -2/Research (discovered 4 exits: *Acc x2 / *Tes x2) -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 403 | -10/Materials | Discovered new exit (range 13) 430 | -10/Materials | Entered another Materials area 430 | -9/Materials | Evolved 2 slots: Utility x2 1084 | -9/Materials | Discovered new exit (range 5) 1095 | -9/Materials | Identified exit to Materials 1097 | -9/Materials | Entered another Materials area 1097 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1250 | -8/Materials | Lost 4 parts (1p1n1u1w) 1343 | -8/Materials | Garrison activated, responded to threat 1406 | -8/Materials | Discovered new exit (range 15) 1407 | -8/Materials | Lost 3 parts (1p1n1w) 1431 | -8/Materials | Identified exit to Factory 1460 | -8/Materials | Entered Factory 1460 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1780 | -7/Factory | Build established: Scavenger-Skirmisher 2125 | -7/Factory | Identified exit to Lower Caves 2172 | -7/Factory | Garrison activated, responded to threat 2269 | -7/Factory | Garrison activated, responded to threat 2501 | -7/Factory | Garrison activated, responded to threat 2779 | -7/Factory | Cargo convoy interrupted 2898 | -7/Factory | Discovered new exit (range 14) 2926 | -7/Factory | Build established: Scavenger-Tank 3265 | -7/Factory | Lost 3 parts (2u1w) 3348 | -7/Factory | Found Prototype Launcher 3348 | -7/Factory | Identified Com. Tesla Bomb Launcher 3390 | -7/Factory | Sucked down chute 3390 | -7/Factory | Entered Waste 3390 | -7/Waste | Met up with 1 ally sucked down the chute earlier 3391 | -7/Waste | Met a frightened Derelict 3405 | -7/Waste | EMP discharged 3421 | -7/Waste | Spotted C-40 Crusher 3456 | -7/Waste | Spotted C-40 Crusher 3458 | -7/Waste | Spotted C-40 Crusher 3466 | -7/Waste | Spotted C-40 Crusher 3480 | -7/Waste | Destroyed C-40 Crusher 3488 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3505 | -7/Waste | EMP discharged 3505 | -7/Waste | System corruption reached 10% 3509 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3515 | -7/Waste | Crushed by Compactor (1 part destroyed) 3517 | -7/Waste | Destroyed C-40 Crusher 3546 | -7/Waste | Lost 5 parts (2n1u2w) 3554 | -7/Waste | Spotted C-40 Crusher 3594 | -7/Waste | Spotted C-40 Crusher 3603 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3605 | -7/Waste | EMP discharged 3608 | -7/Waste | Discovered new exit (range 11) 3613 | -7/Waste | Entered Factory 3724 | -7/Factory | Discovered new exit (range 8) 3726 | -7/Factory | Core integrity fell below 50% 3735 | -7/Factory | Entered another Factory area 3735 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3849 | -6/Factory | Spotted B-75 Beast 3882 | -6/Factory | Identified exit to Factory 3996 | -6/Factory | Entered another Factory area 3996 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4024 | -5/Factory | Discovered new exit (range 10) 4039 | -5/Factory | Identified exit to Upper Caves 4039 | -5/Factory | Identified exit to Extension 4051 | -5/Factory | Entered Upper Caves 4106 | -5/Upper Caves | Discovered new exit (range 11) 4116 | -5/Upper Caves | Entered another Upper Caves area 4128 | -5/Upper Caves | Spotted B-75 Beast 4153 | -5/Upper Caves | Build established: Hacker-Scout 4160 | -5/Upper Caves | Discovered new exit (range 19) 4165 | -5/Upper Caves | Entered Warlord 4282 | -5/Warlord | Learned Armory fabricator intel 4282 | -5/Warlord | Learned Armory recycling unit intel 4282 | -5/Warlord | Learned Research recycling unit intel 4282 | -5/Warlord | Learned Research scanalyzer intel 4283 | -5/Warlord | Learned location of Command (-1) 4283 | -5/Warlord | Learned Quarantine stockpile data 4303 | -5/Warlord | Visited the Vortex Lab 4304 | -5/Warlord | Found Prototype Energy Cannon 4304 | -5/Warlord | Identified Vortex Driver 4310 | -5/Warlord | Found Vortex Driver 4324 | -5/Warlord | Warlord's base attacked by MAIN.C 4369 | -5/Warlord | Met Warlord 4528 | -5/Warlord | Warlord forces counterattacked 4594 | -5/Warlord | Discovered new exit (range 13) 4596 | -5/Warlord | Entered Proximity Caves 4599 | -4/Proximity Caves | Learned Research stockpile data 4640 | -4/Proximity Caves | Learned 8 Research zone layouts 4652 | -4/Proximity Caves | Discovered new exit (range 15) 4656 | -4/Proximity Caves | Entered Factory 4656 | -4/Factory | Evolved 2 slots: Utility x2 4657 | -4/Factory | Identified exit to Armory 4677 | -4/Factory | Identified exit to Upper Caves 4698 | -4/Factory | Spotted B-86 Titan 4756 | -4/Factory | Found Prototype Processor 4756 | -4/Factory | Identified Exp. Signal Interpreter 4927 | -4/Factory | Repaired Imp. Light Armor Plating 5047 | -4/Factory | Discovered new exit (range 6) 5049 | -4/Factory | Identified exit to Research 5049 | -4/Factory | Entered Research 5049 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 5050 | -3/Research | Identified exit to Research 5052 | -3/Research | Loaded intel: 4 recycling unit locations 5053 | -3/Research | Loaded intel: 6 scanalyzer locations 5073 | -3/Research | Spotted B-86 Titan 5151 | -3/Research | Lost 4 parts (1p1n2u) 5155 | -3/Research | Spotted B-86 Titan 5165 | -3/Research | Spotted B-90 Cyclops 5201 | -3/Research | Entered another Research area 5201 | -2/Research | Warlord forces began assault on 0b10 5201 | -2/Research | Evolved 2 slots: Utility x2 5202 | -2/Research | Identified exit to Access 5202 | -2/Research | Identified exit to Testing 5311 | -2/Research | Research machine network offline 5381 | -2/Research | Met up with Warlord 5509 | -2/Research | Spotted Striker 5534 | -2/Research | Discovered exit to Testing (range 10) 5562 | -2/Research | Spotted Striker 5635 | -2/Research | Spotted Striker 5835 | -2/Research | Borebot progress halted 6136 | -2/Research | Borebot progress halted 6157 | -2/Research | Discovered exit to Access (range 7) 6159 | -2/Research | Entered Access 6159 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 6160 | -1/Access | Identified exit to Command 6213 | -1/Access | Allied Derelicts emerged from ambush trap array 6218 | -1/Access | Garrison activated, responded to threat 6298 | -1/Access | Discovered new exit (range 5) 6299 | -1/Access | Identified exit to Surface 6300 | *** | Escaped! Last Messages --------------- 06258_ O-32 Director accesses terminal... 06258_ O-32 Director IFF database reprogrammed. 06258_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. 06262_ Slug penetrates Wall. 06263_ System corrupted: Matter fused (-8). 06280_ Acquired Impulse Thruster. 06293_ Slug penetrates Wall. 06298_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 06298_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 06298_ The Access Shell folds into the floor. 06298_ EXIT=FOUND 06299_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ???????????????????????????????????#/] # #????? | | ???????????????????????????????????#]] # #????? | | ???????????????????????????????????# # #????? | | ???????????????????????????????????# # #????? | | ???????????????????????????????????# # #????? | | ???????????????????????????????????# # #????? | | ???????????????????????????????????# # #????? | | ???????????????????????????????????####### #????? | | ????????????????????????############# # ###### | | ??????????????????????+ | | ??????????????????????# | | ??????????????????????????###++###### ######### | | ????????????????????????????????????## ##???????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????###?????# #????????? | | ????????????????????########## ####### #????????? | | ????????????????????" #????????? | | ??????????????BB????" #????????? | | ??????????????BB????" #????????? | | ????????????????????" #????????? | | ????????????????????" "@ #????????? | | ????????????????????" "" #????????? | | ????????????????????" #????????? | | ??????????????BB????" #????????? | | ??????????????BB????" """ """ #????????? | | ????????????????????" """T""" #????????? | | ????????????????????########## ####### #????????? | | ?????????????????????????????###?????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? ????????? | | ?????????????????????????????????????? ????????? | | ??????????????????????????????????????###????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 35 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 450 Evasion (%) 75 Recoil Reduction 3 Offensive Hacking 23 Defensive Hacking 12 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardenedShockCoupler Manual? 0 Play Time 02:04:45 Cumulative 54.0 hours Start 2022.04.26 @ 20:31:41 End 2022.04.26 @ 22:36:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type 0 Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 43 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: de42bd2d-90cc-4521-9721-dc58711a8b9f