Cogmind - Beta 10.1 @@@ ROGUE MODE // 2021.04.25 @ 12:09:05

Player: Farfid

Result: Destroyed by B-86 Titan with Hardcell Cannon

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (18)       3600
Robots Destroyed (196)     980
Value Destroyed (8210)     8210
Prototype IDs (57)         1140
Alien Tech Used (0)        0
Bonus (3864)               3864
              TOTAL SCORE: 20794

 Bonus
-------
High Alert Combat Kills    128
Follower Combat Kills      309
Aligned with FarCom        300
Met Imprinter              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       2118
Friendly Fire              -291

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     98/100
System Corruption          28%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -3/Proximity Caves

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (10) -----
                    (None)
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (4) ----
  High-capacity Storage Unit
                Matter Compressor (250)
                Overload Amplifier
       Improved System Restoration Module

 Peak State 
------------
>               --- POWER ------------
                Antimatter Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
                Myomer Leg
                Myomer Leg
                Myomer Leg
                Myomer Leg
>               --- UTILITY ----------
       Improved Thermal Converter
       Advanced Heat Sink
       Improved Coolant Injector
  High-capacity Storage Unit
  High-capacity Storage Unit
                Tactical Coordination Suite
       Improved Core Analyzer
      Makeshift Transmission Jammer
       Advanced Focal Shield
       Advanced Hacking Suite
>               --- WEAPON -----------
                Firepult
                Coil Gun
>               --- INVENTORY --------
         Cooled Fission Core
         Medium Treads
        Compact Wheel
       Advanced Coolant Injector
  High-capacity Storage Unit
       Improved Energy Well
                Matter Compressor
                Quantum Capacitor
                Overload Amplifier
       Advanced Shield Generator
       Improved System Restoration Module
                Mapping Drone Bay
                Hacking Drone Bay
                Tesla Rifle
         Cooled Particle Cannon
         Cooled Phase Cannon
          Heavy Missile Launcher
                Power Sword
[Rating: 125]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Wheel
  Treads                   Improved Medium Treads
  Leg                      Myomer Leg
  Wheel                    Wheel
  Hover Unit               Makeshift Hover Unit
Utility                    High-capacity Storage Unit
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Weapon Shielding
Weapon                     Cooled Particle Cannon
  Energy Gun               Wave Gun
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Advanced EMP Blaster
  Special Weapon           Improved Plasma Cutter
  Impact Weapon            Power Maul
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Upp Upp War Pro 
Slots Evolved              12   | .   .   .   .   .   4   2   .   2   .   .   .   .   2   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Utility                  8    | .   .   .   .   .   3   2   .   1   .   .   .   .   1   1   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             298  | 5   4   .   2   .   11  7   33  19  10  37  14  30  23  24  18  32  9   20  
  Power                    26   | 1   .   .   .   .   1   1   3   1   2   2   1   2   3   2   .   3   1   3   
    Engine                 10   | 1   .   .   .   .   .   1   2   1   1   2   .   1   .   .   .   .   .   1   
    Core                   11   | .   .   .   .   .   1   .   1   .   1   .   1   1   3   1   .   1   1   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   2   
  Propulsion               48   | 2   .   .   1   .   1   .   3   1   4   10  1   3   6   1   7   2   3   3   
    Treads                 10   | .   .   .   .   .   .   .   .   .   1   5   .   2   1   .   .   .   .   1   
    Leg                    13   | .   .   .   .   .   .   .   .   .   1   4   .   1   .   .   3   1   1   2   
    Wheel                  23   | 2   .   .   1   .   1   .   3   1   2   1   1   .   5   1   2   1   2   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  100  | 1   2   .   1   .   5   4   9   4   2   10  8   10  10  10  6   9   1   8   
    Device                 57   | .   .   .   .   .   2   2   5   3   2   6   2   6   5   8   3   7   1   5   
    Storage                16   | 1   1   .   1   .   2   .   .   1   .   2   .   3   2   .   1   1   .   1   
    Processor              13   | .   .   .   .   .   .   2   2   .   .   .   6   .   1   .   .   .   .   2   
    Hackware               2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
    Protection             12   | .   1   .   .   .   1   .   1   .   .   2   .   1   2   2   1   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   124  | 1   2   .   .   .   4   2   18  13  2   15  4   15  4   11  5   18  4   6   
    Energy Gun             37   | .   .   .   .   .   1   2   10  4   .   4   1   4   .   4   2   2   2   1   
    Energy Cannon          36   | .   .   .   .   .   .   .   3   1   .   3   1   5   2   6   2   10  1   2   
    Ballistic Gun          25   | 1   2   .   .   .   3   .   2   5   1   2   1   2   1   1   1   2   .   1   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
    Launcher               18   | .   .   .   .   .   .   .   3   2   1   6   1   4   .   .   .   .   1   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  26   | .   .   .   .   .   1   .   9   3   .   .   7   .   3   3   .   .   .   .   
Parts Lost                 86   | .   .   .   .   .   .   1   6   .   3   12  .   12  .   1   3   9   8   31  
  Power                    11   | .   .   .   .   .   .   1   .   .   1   1   .   1   .   .   .   1   1   5   
  Propulsion               25   | .   .   .   .   .   .   .   1   .   2   5   .   4   .   1   2   1   2   7   
  Utility                  27   | .   .   .   .   .   .   .   2   .   .   2   .   3   .   .   1   5   2   12  
  Weapon                   23   | .   .   .   .   .   .   .   3   .   .   4   .   4   .   .   .   2   3   7   
  Highest Loss Streak      19   | .   .   .   .   .   .   1   1   .   1   7   .   9   .   1   2   3   8   19  
Average Slot Usage (%)     92   | .   97  100 99  100 90  100 94  89  91  88  99  93  95  99  99  94  95  51  
  Engine                   2    | .   14  14  14  14  3   1   3   2   4   5   .   .   2   .   .   .   .   1   
  Core                     2    | .   .   .   .   .   5   5   3   3   1   .   5   5   2   7   5   .   .   2   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   8   9   2   
  Treads                   3    | .   .   .   .   .   .   .   .   .   .   8   13  11  11  5   .   .   .   .   
  Leg                      4    | .   .   .   .   .   .   .   .   .   .   5   .   4   .   .   13  12  15  8   
  Wheel                    8    | .   28  28  27  28  18  15  10  10  10  .   5   .   8   14  5   6   4   2   
  Device                   16   | .   .   .   .   .   8   15  14  18  20  13  13  13  17  25  24  25  29  10  
  Storage                  12   | .   14  14  14  14  18  15  15  13  13  13  13  13  11  10  10  10  10  8   
  Processor                10   | .   .   .   .   .   .   15  15  13  13  11  19  20  16  10  10  5   5   4   
  Hackware                 3    | .   .   .   .   .   .   .   .   6   6   6   6   4   .   .   4   5   5   2   
  Protection               3    | .   13  14  14  14  9   7   5   .   .   2   .   1   3   4   2   2   .   .   
  Energy Gun               5    | .   .   .   .   .   .   12  19  10  .   6   5   5   4   2   4   1   3   1   
  Energy Cannon            2    | .   .   .   .   .   .   .   2   .   .   3   5   1   4   5   5   4   4   .   
  Ballistic Gun            8    | .   26  28  28  28  27  9   .   8   19  5   6   8   5   7   5   4   4   2   
Naked Turns                24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   24  
Heaviest Build             141  | 10  28  28  44  44  85  82  87  94  96  98  96  102 102 118 120 141 138 120 
  Greatest Support         100  | 20  20  20  20  20  20  20  28  38  44  90  90  60  60  48  75  75  100 40  
  Greatest Overweight (x)  33   | 1   1   1   2   2   4   4   8   3   3   27  5   33  6   3   10  12  4   7   
  Average Overweight (x)   2    | .   .   1   1   2   3   3   4   2   2   2   4   1   3   2   3   4   1   2   
Largest Inventory Capacity 28   | 6   10  10  12  12  20  20  20  20  20  20  20  20  28  20  20  20  20  20  
  Average Capacity         18   | 5   6   10  10  12  20  20  20  20  20  20  20  20  20  20  20  20  20  12  
  Most Carried             20   | 4   7   10  12  12  20  20  20  20  20  20  20  20  20  20  20  20  20  16  
  Average Carried          17   | 1   5   8   10  11  18  18  19  19  20  19  19  18  16  19  19  18  19  8   
  Final Capacity           20   | 6   10  10  12  12  20  20  20  20  20  20  20  20  20  20  20  20  20  4   
  Final Carried            20   | 1   7   10  12  12  20  19  20  20  20  20  20  14  20  20  19  19  16  4   

 Class Distribution 
--------------------
 27% | Scavenger-Gunner
 25% | Scavenger-Mutant
 15% | Hauler-Skirmisher
 10% | Mutant
  8% | Hauler-Gunner
  6% | Hauler-Mutant
  4% | Scavenger-Tank

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -10/Exiles
            Mutant | -9/Mines
 Hauler-Skirmisher | -8/Materials
 Hauler-Skirmisher | -7/Factory
     Hauler-Gunner | -7/Storage
 Hauler-Skirmisher | -6/Factory
 Hauler-Skirmisher | -6/Lower Caves
  Scavenger-Gunner | -6/Lower Caves
  Scavenger-Gunner | -6/Zion
  Scavenger-Gunner | -5/Proximity Caves
  Scavenger-Gunner | -5/Factory
    Scavenger-Tank | -4/Factory
  Scavenger-Mutant | -4/Upper Caves
  Scavenger-Mutant | -4/Upper Caves
  Scavenger-Gunner | -4/Warlord
            Mutant | -3/Proximity Caves

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  War  Pro  
Matter Collected           5153  | 215  314  109  .    164  362  72   384  294  536  592  191  346  318  268  204  523  90   171  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10348 | .    433  88   .    .    289  74   1959 344  358  1535 .    1177 600  409  596  804  834  848  
  Parts                    420   | .    29   11   .    .    28   4    92   20   16   55   .    43   19   22   17   21   17   26   
Haulers Intercepted        4     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    1    .    .    .    .    
Recyclers Shooed           8     | .    .    2    .    .    .    .    1    2    .    .    .    .    2    1    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      149   | .    .    .    .    .    .    .    .    .    14   16   3    16   .    .    5    19   53   23   
  Prevented                80    | .    .    .    .    .    .    .    .    .    2    30   .    20   .    .    9    4    15   .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Upp Upp War Pro 
Combat Hostiles Destroyed  153  | .   11  1   .   .   8   1   28  3   7   23  .   21  1   4   7   10  15  13  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     62   | .   11  1   .   .   8   1   22  2   5   2   .   1   1   2   1   1   .   4   
  Cannons                  19   | .   .   .   .   .   .   .   2   .   .   2   .   1   .   1   .   2   3   8   
  AOE                      41   | .   .   .   .   .   .   .   3   1   2   14  .   13  .   .   2   1   5   .   
Classes Destroyed          18   | .   5   1   .   .   2   1   4   .   .   2   .   .   1   .   .   1   1   .   
  Worker                   7    | .   1   .   .   .   1   .   3   .   .   .   .   .   2   .   .   .   .   .   
  Builder                  6    | .   .   .   .   .   1   .   3   2   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 4    | .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   
  Recycler                 8    | .   1   .   .   .   .   .   3   1   .   .   .   .   3   .   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  5    | .   1   .   .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   
  Swarmer                  34   | .   6   .   .   .   6   .   .   .   4   5   .   5   .   .   1   .   1   6   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Grunt                    70   | .   5   1   .   .   1   .   20  1   2   10  .   12  .   .   4   5   6   3   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Duelist                  6    | .   .   .   .   .   .   .   1   .   .   4   .   .   .   .   .   .   .   1   
  Sentry                   12   | .   .   .   .   .   .   1   4   .   1   2   .   .   1   1   .   1   .   1   
  Hunter                   9    | .   .   .   .   .   1   .   .   .   .   .   .   2   .   1   2   .   1   2   
  Programmer               16   | .   .   .   .   .   .   .   3   2   .   .   .   1   .   2   .   3   5   .   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Packrat                  5    | .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   1   
Best Kill Streak           12   | .   8   1   .   .   4   1   12  3   3   7   .   10  2   1   4   3   8   5   
  Combat Bots Only         10   | .   5   1   .   .   4   1   9   1   3   7   .   10  1   1   4   3   8   5   
Max Kills in Single Turn   4    | .   1   1   .   .   2   1   2   2   1   4   .   4   2   1   2   2   3   1   
  Gunslinging              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   .   1   1   1   4   .   4   .   .   1   1   1   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  War  Pro  
Damage Taken               12059 | .    213  87   .    .    347  118  1047 220  477  1636 .    1651 35   525  561  1099 795  3248 
  Core                     1930  | .    62   31   .    .    76   7    62   29   79   217  .    211  .    36   33   64   .    1023 
  Absorbed by Shields      154   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    154  
Core Remaining (%)         79    | 100  .    .    .    62   86   .    90   .    .    .    .    36   100  .    .    .    .    .    
Volleys Fired              461   | .    25   10   .    .    28   5    99   18   18   45   9    30   15   29   24   49   17   40   
  Largest                  3     | .    2    2    .    .    3    3    3    3    3    3    3    3    3    3    1    3    1    3    
  Hottest                  250   | .    46   46   .    .    69   145  183  138  86   148  201  250  199  201  250  250  250  164  
Shots Fired                922   | .    50   20   .    .    84   15   251  42   48   81   19   35   45   53   24   72   17   66   
  Gun                      668   | .    50   20   .    .    84   15   209  38   45   35   10   6    30   33   20   33   .    40   
  Cannon                   178   | .    .    .    .    .    .    .    36   .    .    17   9    7    15   20   4    33   12   25   
  Launcher                 70    | .    .    .    .    .    .    .    6    4    3    29   .    22   .    .    .    .    5    1    
  Special                  6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    
  Kinetic                  336   | .    50   20   .    .    84   5    5    14   45   31   1    4    17   14   .    22   .    24   
  Thermal                  419   | .    .    .    .    .    .    10   217  24   .    8    18   9    28   22   4    26   12   41   
  Explosive                13    | .    .    .    .    .    .    .    6    .    .    1    .    .    .    .    .    .    5    1    
  Electromagnetic          154   | .    .    .    .    .    .    .    23   4    3    41   .    22   .    17   20   24   .    .    
  Robot Hit Streak         28    | .    7    8    .    .    6    4    21   8    4    15   .    21   25   9    6    28   12   7    
  Robot Miss Streak        10    | .    3    1    .    .    4    5    4    10   4    3    .    2    3    3    2    2    3    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        7     | .    .    .    .    .    2    .    4    .    1    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    .    1    .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           588   | .    34   15   .    .    41   7    168  27   18   54   .    24   28   34   19   54   13   52   
  Core Hits                445   | .    16   4    .    .    15   3    88   18   16   47   .    38   19   12   30   48   50   41   
  Critical Hits            10    | .    .    .    .    .    1    .    .    .    1    1    .    .    1    .    .    6    .    .    
  Critical Kills           4     | .    .    .    .    .    1    .    .    .    1    1    .    .    .    .    .    1    .    .    
  Critical Parts Destroyed 5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    
Melee Attacks              12    | .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    8    
  Impact                   1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Slashing                 11    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    8    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           19942 | .    515  225  .    .    639  78   3488 1012 697  2367 .    1994 653  1020 800  1827 2594 2033 
  Guns                     8178  | .    515  225  .    .    639  78   2672 534  457  458  .    109  356  629  336  499  .    671  
  Cannons                  3657  | .    .    .    .    .    .    .    309  .    .    234  .    42   297  391  112  774  474  1024 
  Explosions               7862  | .    .    .    .    .    .    .    507  478  240  1675 .    1843 .    .    352  554  2120 93   
  Melee                    181   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    181  
  Ramming                  64    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    64   
  Kinetic                  3783  | .    515  225  .    .    639  18   17   212  457  384  .    51   166  274  .    468  .    357  
  Thermal                  9490  | .    .    .    .    .    .    60   2655 322  42   274  .    648  487  391  464  1079 1730 1338 
  Explosive                1464  | .    .    .    .    .    .    .    507  .    .    .    .    .    .    .    .    .    864  93   
  Electromagnetic          4960  | .    .    .    .    .    .    .    309  478  198  1709 .    1295 .    355  336  280  .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 181   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    181  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         28    | .    .    .    .    .    .    1    8    .    .    .    .    2    .    3    3    5    4    28   
  Average Corruption       4     | .    .    .    .    .    .    1    1    .    .    .    .    1    .    2    3    4    2    12   
  Corruption Purged        5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    
  Effects                  127   | .    .    .    .    .    .    .    15   .    .    .    .    10   .    1    10   51   .    40   
    Message Errors         36    | .    .    .    .    .    .    .    6    .    .    .    .    3    .    .    4    15   .    8    
    Matter Fused           23    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    16   .    6    
    Heat Flow Errors       10    | .    .    .    .    .    .    .    1    .    .    .    .    2    .    1    .    3    .    3    
    Energy Discharges      11    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    3    5    .    1    
    Data Loss (minor)      18    | .    .    .    .    .    .    .    2    .    .    .    .    4    .    .    1    6    .    5    
    Data Loss (major)      5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    1    
    Misfires               2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    
    Misdirections          11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
    Targeting Errors       10    | .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    1    1    .    5    
    Weapon Failures        1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             22    | .    .    .    .    .    .    .    1    .    .    .    .    .    2    2    .    .    .    17   
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overflow Damage            233   | .    .    .    .    .    .    .    9    33   15   58   .    24   .    13   .    8    29   44   
  Projectiles              124   | .    .    .    .    .    .    .    9    .    .    50   .    .    .    13   .    8    .    44   
  Explosions               109   | .    .    .    .    .    .    .    .    33   15   8    .    24   .    .    .    .    29   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      431   | .    .    .    .    .    .    .    .    .    .    191  .    144  .    .    15   9    52   20   
  Shots                    25    | .    .    .    .    .    .    .    .    .    .    10   .    5    .    .    1    1    8    .    
  Rammed                   19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   
Targets Rammed             26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   
  Kicked                   7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        391   | .    4    4    .    .    8    126  315  182  .    144  303  389  99   273  391  319  237  196  
  Average Temperature      104   | .    1    3    .    .    7    49   122  85   .    48   114  115  58   86   146  93   135  95   
  Received Heat Transfer   2135  | .    63   48   .    .    63   18   345  27   69   411  .    369  9    27   51   111  93   431  
  Effects                  2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Interference           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           13    | .    .    .    .    .    .    .    .    .    .    5    .    4    .    1    2    1    .    .    
  Combat Hostiles          13    | .    .    .    .    .    .    .    .    .    .    5    .    4    .    1    2    1    .    .    
  Parts Fried              24    | .    .    .    .    .    .    .    1    3    .    5    .    10   .    1    3    1    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              17    | .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    2    5    7    .    
  Combat Hostiles          17    | .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    2    5    7    .    
  Parts Melted             71    | .    .    .    .    .    .    .    9    .    .    .    .    9    .    .    10   12   30   1    
  Heat Transferred         26206 | .    .    .    .    .    .    111  5180 555  50   398  .    2154 642  444  2320 4327 8720 1305 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      8     | .    .    .    .    .    .    .    .    .    1    3    .    4    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Upp Upp War Pro 
Peak Influence             715  | .   187 42  .   .   286 569 715 339 .   .   .   .   174 147 .   .   .   .   
  Initial                  324  | .   .   2   .   .   .   129 181 324 .   .   .   .   37  14  .   .   .   .   
  Average                  139  | .   58  23  .   .   148 282 212 189 .   .   .   .   43  58  .   .   .   .   
Maximum Alert Level        3    | .   .   .   .   .   1   2   3   1   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         81   | 100 100 100 .   100 71  58  69  69  .   .   .   .   100 100 .   .   .   .   
  Level 1                  14   | .   .   .   .   .   28  23  18  30  .   .   .   .   .   .   .   .   .   .   
  Level 2                  2    | .   .   .   .   .   .   18  6   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  1    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   3   .   .   .   1   .   10  3   .   1   .   .   .   1   .   .   .   1   
  Investigation            3    | .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            5    | .   .   .   .   .   .   .   3   1   .   .   .   .   .   1   .   .   .   .   
  Reinforcement            7    | .   1   .   .   .   1   .   3   2   .   .   .   .   .   .   .   .   .   .   
  Assault                  2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Garrison                 3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Upp Upp War Pro 
Distress Signals           3    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              241  | .   16  3   .   .   20  4   36  7   12  24  .   19  3   7   10  21  37  22  
  Peak Tracking Total      13   | .   4   2   .   .   5   2   4   3   4   7   .   10  1   2   4   4   13  7   
  Tactical Retreats        20   | .   1   2   .   .   1   .   .   1   1   4   .   1   .   1   .   5   .   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Upp Upp War Pro 
Traps Triggered            7    | .   2   .   .   .   .   1   1   1   .   .   .   .   .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   8   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Upp Upp War Pro 
Machines Disabled          8    | .   .   .   .   .   .   1   3   .   .   1   .   .   3   .   .   .   .   .   
  Max in Single Turn       2    | .   .   .   .   .   .   1   1   .   .   1   .   .   2   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Upp Upp War Pro 
Machines Accessed          43   | .   5   .   4   .   3   4   8   4   .   1   .   .   3   5   1   1   4   .   
  Terminals                21   | .   5   .   .   .   2   3   6   2   .   .   .   .   .   3   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                86   | .   11  .   6   .   10  7   16  9   .   1   .   .   4   11  1   1   9   .   
  Successful               56   | .   5   .   6   .   8   5   8   3   .   1   .   .   3   6   1   1   9   .   
  Failed                   30   | .   6   .   .   .   2   2   8   6   .   .   .   .   1   5   .   .   .   .   
    Catastrophic           6    | .   1   .   .   .   .   1   3   1   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   12   | .   4   .   1   .   2   2   2   1   .   .   .   .   .   .   .   .   .   .   
  Terminals                48   | .   11  .   .   .   8   6   10  6   .   .   .   .   .   7   .   .   .   .   
  Fabricators              6    | .   .   .   .   .   .   1   .   .   .   .   .   .   2   3   .   .   .   .   
  Repair Stations          6    | .   .   .   .   .   .   .   4   .   .   .   .   .   2   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   2   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   
Terminal Hacks             42   | .   5   .   6   .   6   2   5   2   .   1   .   .   .   4   1   1   9   .   
  Record                   14   | .   .   .   5   .   .   .   .   .   .   .   .   .   .   1   .   .   8   .   
  Part Schematic           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Open Door                6    | .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   1   1   1   .   
  Branch Access Points     3    | .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         5    | .   1   .   .   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   1   .   .   .   .   .   .   2   1   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         3    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Jam                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         26   | .   5   .   .   .   1   3   7   4   .   .   .   .   2   4   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              5    | .   .   .   .   .   .   2   .   .   .   .   .   .   1   2   .   .   .   .   
    Matter                 570  | .   .   .   .   .   .   234 .   .   .   .   .   .   102 234 .   .   .   .   
    Time                   285  | .   .   .   .   .   .   117 .   .   .   .   .   .   51  117 .   .   .   .   
  Total Part Build Rating  29   | .   .   .   .   .   .   14  .   .   .   .   .   .   1   14  .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Time                     30   | .   .   .   .   .   .   .   30  .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  
------------               Run  | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Upp Upp War Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Upp Upp War Pro 
Total Allies               4    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Largest Group            3    | .   .   .   .   3   3   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Highest-Rated Group      49   | .   .   .   .   40  40  .   .   .   .   .   .   .   .   .   .   49  .   .   
  Highest-Rated Ally       49   | .   .   .   .   16  16  .   .   .   .   .   .   .   .   .   .   49  .   .   
Total Orders               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  EXPLORE                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Ally Attacks               51   | .   .   .   .   .   38  .   .   .   .   .   .   .   .   .   .   13  .   .   
  Total Damage             917  | .   .   .   .   .   486 .   .   .   .   .   .   .   .   .   .   431 .   .   
  Kills                    12   | .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   3   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Upp Upp War Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   1   .   1   .   .   .   .   .   .   2   1   .   .   1   2   .   .   
Drone Launches             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  War  Pro  
Turns Passed               17708 | 35   616  200  340  255  677  522  1475 1293 782  1751 1460 1550 733  874  811  2439 1026 869  
Spaces Moved               10332 | 34   568  180  353  248  426  335  647  896  566  781  913  685  389  555  453  1077 648  578  
  Core                     298   | 13   .    .    .    .    .    .    .    .    .    18   .    12   .    .    .    .    .    255  
  Treads                   1172  | .    .    .    .    .    .    .    .    .    .    433  42   662  35   .    .    .    .    .    
  Legs                     1899  | .    .    .    .    .    .    .    .    .    .    301  .    11   .    .    309  529  633  116  
  Wheels                   6963  | 21   568  180  353  248  426  335  647  896  566  29   871  .    354  555  144  548  15   207  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   90   90   100  110  110  120  110  110  110  140  180  110  113  120  130  130  50   
  Average Speed            136   | 72   81   90   93   100  116  116  130  113  118  200  151  207  143  114  155  152  149  106  
  Slowest Speed            1700  | 100  90   90   100  100  120  120  160  130  130  1400 180  1700 180  130  180  200  180  170  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       52    | 2    82   46   72   43   33   11   80   24   60   79   87   74   7    19   60   78   76   69   
  Regions Visited          18
    Branch Regions         12
  Pre-discovered Areas     3     | .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    
  Known Exits Taken        3     | .    1    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Unknown Exits Taken      15    | 1    .    1    1    1    .    1    1    1    1    1    .    1    1    1    1    1    1    .    
Scrap Searched             21    | .    .    1    .    .    .    .    .    .    4    3    3    2    .    .    3    3    .    2    
Spaces Dug                 17    | .    .    .    .    .    .    .    4    1    .    4    5    .    3    .    .    .    .    .    
Terrain Destroyed          251   | .    .    .    .    .    .    .    57   1    9    68   15   20   8    7    .    3    36   27   
  Melee                    4     | .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    .    
  Projectile               51    | .    .    .    .    .    .    .    6    .    .    4    15   1    5    7    .    3    .    10   
  AOE                      196   | .    .    .    .    .    .    .    51   .    9    64   .    19   .    .    .    .    36   17   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  War  Pro  
Total                      13209 | 43   675  197  368  255  548  456  1129 1148 647  906  981  778  528  754  536  1815 688  757  
  Wait                     1731  | .    63   5    .    6    59   100  309  181  49   21   25   23   62   125  26   598  4    75   
  Move                     10314 | 33   567  179  352  247  425  334  646  895  565  780  912  684  388  554  452  1076 647  578  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  154   | 5    11   3    7    1    18   6    17   8    .    13   6    4    21   5    2    16   7    4    
  Fast Attach              88    | 1    1    .    .    .    .    .    13   10   7    6    9    4    4    10   13   3    1    6    
  Attach                   133   | 4    2    .    1    .    8    6    11   5    .    15   3    13   10   4    2    27   8    14   
  Detach                   26    | .    .    .    .    .    .    .    2    1    .    3    .    4    1    1    1    13   .    .    
  Swap                     77    | .    1    .    1    .    3    1    9    4    3    16   2    13   9    10   3    2    .    .    
  Drop                     159   | .    5    .    7    1    7    4    23   17   5    7    15   3    15   16   13   12   4    5    
  Fire                     461   | .    25   10   .    .    28   5    99   18   18   45   9    30   15   29   24   49   17   40   
  Melee                    12    | .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    8    
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     25    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            8     | .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    
  Rewire                   20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   .    1    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Storage (discovered 2 exits: *Fac / Rec)
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / [*Zio])
-6/Zion
-5/Proximity Caves
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves

 History 
---------
  Turn | Location           | Event
    14 | -11/Scrapyard      | Discovered new exit (range 15)
    36 | -11/Scrapyard      | Entered Materials
    41 | -10/Materials      | Identified exit to Mines
   307 | -10/Materials      | Build established: Mutant
   360 | -10/Materials      | Discovered new exit (range 5)
   534 | -10/Materials      | Discovered new exit (range 16)
   652 | -10/Materials      | Entered Mines
   800 | -10/Mines          | Discovered new exit (range 12)
   818 | -10/Mines          | Discovered new exit (range 10)
   823 | -10/Mines          | Learned location of 1 exit from Materials
   833 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
   848 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   848 | -10/Mines          | Discovered new exit (range 5)
   852 | -10/Mines          | Entered Exiles
   877 | -10/Exiles         | Met 8R-AWN
   889 | -10/Exiles         | Met EX-HEX
   932 | -10/Exiles         | Met EX-BIN
   944 | -10/Exiles         | Aligned with FarCom system
   945 | -10/Exiles         | Given EX-Vault access code
   984 | -10/Exiles         | Opened EX-Vault
   992 | -10/Exiles         | Found Firepult
  1011 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  1088 | -10/Exiles         | Met EX-DEC
  1111 | -10/Exiles         | Learned location of Zion (-6)
  1180 | -10/Exiles         | Discovered new exit (range 14)
  1192 | -10/Exiles         | Left Exiles lab with Firepult
  1192 | -10/Exiles         | Entered Mines
  1245 | -9/Mines           | Discovered new exit (range 13)
  1350 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  1447 | -9/Mines           | Entered Materials
  1447 | -8/Materials       | Accompanied by 3 allies
  1447 | -8/Materials       | Evolved 4 slots: Utility x3, Weapon x1
  1448 | -8/Materials       | Identified exit to Factory
  1756 | -8/Materials       | Build established: Hauler-Skirmisher
  2124 | -8/Materials       | Entered Factory
  2124 | -7/Factory         | Evolved 2 slots: Utility x2
  2427 | -7/Factory         | Local fabrication network quarantined
  2461 | -7/Factory         | Fabricated Imp. Force Field (x2)
  2600 | -7/Factory         | Discovered new exit (range 9)
  2646 | -7/Factory         | Entered Storage
  2813 | -7/Storage         | Identified exit to Recycling
  3107 | -7/Storage         | Repaired Broken Lrn. Terrain Scanner
  3216 | -7/Storage         | Garrison activated, responded to threat
  3276 | -7/Storage         | Found Prototype Launcher
  3277 | -7/Storage         | Identified Rocket Array
  3809 | -7/Storage         | Build established: Hauler-Gunner
  3995 | -7/Storage         | Destroyed 9 combat bots
  4085 | -7/Storage         | Discovered new exit (range 16)
  4121 | -7/Storage         | Entered Factory
  4121 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4660 | -6/Factory         | Build established: Hauler-Skirmisher
  5033 | -6/Factory         | Discovered new exit (range 9)
  5240 | -6/Factory         | Found Prototype Launcher
  5240 | -6/Factory         | Identified Scatter Rocket Array
  5414 | -6/Factory         | Entered Lower Caves
  5580 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  5812 | -6/Lower Caves     | Encountered a Warlord checkpoint
  6121 | -6/Lower Caves     | Discovered new exit (range 19)
  6196 | -6/Lower Caves     | Entered another Lower Caves area
  6270 | -6/Lower Caves     | Lost 7 parts (1p2n2u2w)
  6429 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  6540 | -6/Lower Caves     | Build established: Hauler-Mutant
  6744 | -6/Lower Caves     | Spotted B-75 Beast
  6889 | -6/Lower Caves     | Build established: Scavenger-Gunner
  6929 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
  6959 | -6/Lower Caves     | Destroyed 7 combat bots
  7202 | -6/Lower Caves     | Encountered a Warlord checkpoint
  7273 | -6/Lower Caves     | Discovered new exit (range 5)
  7483 | -6/Lower Caves     | Destroyed B-75 Beast
  7900 | -6/Lower Caves     | Discovered new exit (range 13)
  7947 | -6/Lower Caves     | Entered Zion
  8007 | -6/Zion            | Found Prototype Processor
  8007 | -6/Zion            | Identified Spectral Analyzer
  8011 | -6/Zion            | Found Prototype Processor
  8011 | -6/Zion            | Identified Exp. Target Analyzer
  8015 | -6/Zion            | Found Prototype Processor
  8015 | -6/Zion            | Identified Exp. Signal Interpreter
  8022 | -6/Zion            | Found Prototype Processor
  8022 | -6/Zion            | Identified Exp. Armor Integrity Analyzer
  8158 | -6/Zion            | Identified exit to Proximity Caves
  8397 | -6/Zion            | Given the Hacking Drone Bay
  8397 | -6/Zion            | Found Prototype Device
  8446 | -6/Zion            | Found Prototype Launcher
  8446 | -6/Zion            | Identified Gui. Missile Launcher
  8617 | -6/Zion            | Rebuked by Imprinter
  8741 | -6/Zion            | Learned location of Warlord (-4)
  8742 | -6/Zion            | Build established: Scavenger-Mutant
  8859 | -6/Zion            | Learned Factory stockpile data
  9046 | -6/Zion            | Build established: Scavenger-Gunner
  9116 | -6/Zion            | Identified Hacking Drone Bay
  9407 | -6/Zion            | Entered Proximity Caves
  9438 | -5/Proximity Caves | Destroyed 10 combat bots
  9838 | -5/Proximity Caves | Build established: Scavenger-Mutant
  9947 | -5/Proximity Caves | Spotted B-75 Beast
 10143 | -5/Proximity Caves | Build established: Scavenger-Gunner
 10548 | -5/Proximity Caves | Core integrity fell below 50%
 10576 | -5/Proximity Caves | Destroyed B-75 Beast
 10600 | -5/Proximity Caves | Lost 9 parts (3n3u3w)
 10924 | -5/Proximity Caves | Learned Factory stockpile data
 10944 | -5/Proximity Caves | Discovered new exit (range 5)
 10957 | -5/Proximity Caves | Entered Factory
 10957 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 11351 | -5/Factory         | Discovered new exit (range 10)
 11622 | -5/Factory         | Fabricated Hcp. Storage Unit (x1)
 11690 | -5/Factory         | Entered another Factory area
 11690 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 11844 | -4/Factory         | Found Quantum Capacitor
 11874 | -4/Factory         | Build established: Scavenger-Tank
 12073 | -4/Factory         | Fabricated Imp. Remote Shield?
 12202 | -4/Factory         | Discovered new exit (range 11)
 12564 | -4/Factory         | Entered Upper Caves
 12802 | -4/Upper Caves     | Build established: Scavenger-Mutant
 13362 | -4/Upper Caves     | Discovered new exit (range 6)
 13375 | -4/Upper Caves     | Entered another Upper Caves area
 13501 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 13784 | -4/Upper Caves     | Lost 3 parts (1p2u)
 13872 | -4/Upper Caves     | Learned 4 Research zone layouts
 14233 | -4/Upper Caves     | Spotted B-86 Titan
 14991 | -4/Upper Caves     | Destroyed B-86 Titan
 15171 | -4/Upper Caves     | Discovered new exit (range 7)
 15270 | -4/Upper Caves     | Build established: Scavenger-Gunner
 15584 | -4/Upper Caves     | Build established: Scavenger-Mutant
 15814 | -4/Upper Caves     | Entered Warlord
 15873 | -4/Warlord         | System corruption cleaned by Quarantine Array
 16079 | -4/Warlord         | Learned Quarantine trap positions
 16079 | -4/Warlord         | Learned Armory stockpile data
 16079 | -4/Warlord         | Learned 4 Armory zone layouts
 16079 | -4/Warlord         | Learned 4 Research zone layouts
 16079 | -4/Warlord         | Learned 4 Command zone layouts
 16079 | -4/Warlord         | Learned 4 Testing zone layouts
 16082 | -4/Warlord         | Learned Testing security intel
 16082 | -4/Warlord         | Learned Factory scanalyzer intel
 16336 | -4/Warlord         | Met Warlord
 16356 | -4/Warlord         | Build established: Scavenger-Gunner
 16361 | -4/Warlord         | Warlord's base attacked by MAIN.C
 16709 | -4/Warlord         | Spotted Striker
 16711 | -4/Warlord         | Warlord forces counterattacked
 16783 | -4/Warlord         | Spotted Striker
 16786 | -4/Warlord         | P-70 Sage assimilated allied F5-7LY(l)
 16789 | -4/Warlord         | Destroyed Striker
 16795 | -4/Warlord         | Spotted Striker
 16821 | -4/Warlord         | Discovered new exit (range 15)
 16833 | -4/Warlord         | Destroyed 8 combat bots
 16840 | -4/Warlord         | Entered Proximity Caves
 16842 | -3/Proximity Caves | Lost 8 parts (1p2n2u3w)
 16951 | -3/Proximity Caves | Lost 3 parts (2u1w)
 17012 | -3/Proximity Caves | Build established: Scavenger-Mutant
 17253 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost
 17309 | -3/Proximity Caves | System corruption reached 10%
 17330 | -3/Proximity Caves | Core integrity fell below 50%
 17368 | -3/Proximity Caves | Lost 19 parts (3p4n8u4w)
 17413 | -3/Proximity Caves | Spotted B-86 Titan
 17589 | -3/Proximity Caves | Build established: Mutant
 17686 | -3/Proximity Caves | Core integrity fell below 20%
 17709 | -3/Proximity Caves | Destroyed by B-86 Titan with Hardcell Cannon

 Last Messages 
---------------
17630_ System corrupted: Heat flow error (+125).
17662_ System corrupted: Heat flow error (+252).
17667_ Flexi-carbon Leg destroyed.
17667_ Slug penetrates Wall. <x2>
17671_ Power Sword destroyed.
17671_ Imp. Deuterium Engine destroyed.
17671_ Knocked back.
17672_ B-86 Titan activates siege mode.
17674_ Flexi-carbon Leg destroyed.
17674_ Adv. Coolant Injector destroyed.
17674_ Slug penetrates Wall.
17677_ System corrupted: Component data lost.
17685_ Knocked back.
17685_ Penetrated by Slug.
17685_ Armor Integrity Analyzer destroyed.
17685_ Slug penetrates Wall.
17688_ Penetrated by Slug.
17688_ Slug penetrates Wall.
17694_ System corrupted: Component data lost.
17700_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
| ????##    #??###    ####???##      #?????????????? |
| #####     #??#      ##?????#       #?????????????? |
| #         ####       ##????#       #?????????????? |
| #                     #??####      #?????????????? |
| #                    #???#"##     ##?????????????? |
| #                  #######"      ##??????????????? |
| ##                 ###           #???????????????? |
| ?#         %       ##            #???????????????? |
| ##                   %          ##???????????????? |
| ##            """     """#  #####????????????????? |
|              #####   """#####????????????????????? |
|          ## #######  "## ##??????????????????????? |
|          ####?#           ########???????????????? |
|     ###  #????#             ##   ####????????????? |
|    ##?#  #????#                     ##???????????? |
|    #??#   #???#                      #???????????? |
|  ###??    #???#                      #???????????? |
|  #????    #???#    BB  #"""      ## ##???????????? |
|  #???     #???#####BB  ####      ####????????????? |
|  #???     ######??##  ##??#      ###?????????????? |
| ##???    ##    #??#   ;##?##      ;#?????????????? |
| ????#   ###    #?##    ;#??#      ##?????????????? |
| ????#  ###     ###      ####      ##?????????????? |
| ????? #?#      ##        ##        #?????????????? |
| ????????####                 ##   ##??##?????????? |
| ???????????##            @  #######????##???#????? |
| ##??????????## ##        ####????#?#?#???????????? |
|  ##??????????####        ###??#????#?#??#????????? |
|   #???????????##           ##????????????##??????? |
|    #??????????#             #??????#??????#??????? |
|    #????????#              ##?????#??????????????# |
|   ##????????#      ##     ###??#?????#??? ??? ?? ? |
| ###?????????#     ###;# "##????????????##??# #???? |
| ????????????#######?######??????????????##?? ????? |
| #?????????????????????????????#??????????#?#? ?? ? |
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| ##???????####   #####??#???????###     ##?#?? ??## |
|  #???????#          ##?????#??##        ###???#?#? |
| ##????????           ????#?#??#          ##??##?#? |
| ???????????         ??????????#          #??#####? |
| ???????????#        ????#???#??#         ##???##?? |
| ????????#??#       ???????????###    ###  ######## |
| ???????## ##      ?????#?#??????#    ###   ##?#?#  |
| ???????#         #????#####???###   ?##     #???#  |
| ???????#         ###??#   ##????######      ###### |
| ????????????#      ##??#   ###??##?##           ## |
| ????????????##      ##?#    ##?#??##            ## |
| ?????????????#       #?#     ###???#      ##### ## |
| ???????????###       #?#       #####               |
| ??????????##         ###                           |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           81
Coolant Potential          100
Energy Generation          41
Energy Capacity            1175
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         24
Terrain Scan Density       410
Jamming Range              16
Cloak Strength             2
EM Shielding               2
Armor Coverage             225
Resistance: KI             30
Resistance: TH             25
Propulsion Shielding       33
Weapon Shielding           66
Thermal Conversion         60
Weapon Cycling             15
Evasion (%)                50
Targeting Accuracy         8
Target Analysis            12
Core Analysis              8
Armor Integrity Analysis   50
Recoil Reduction           3
Energy Filtering           30
Offensive Hacking          14

 Item Schematics 
-----------------
    Hcp. Storage Unit | -10/Materials | Hacked
 Disposable Heat Sink | -8/Materials  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
   Imp. Force Field | x2 | -7/Factory | Preloaded
  Hcp. Storage Unit | x1 | -5/Factory 
 Imp. Remote Shield | x2 | -4/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AccelerationForceRifle
  Manual?         0
Play Time         03:02:10
  Cumulative      139.5 hours
  Start           2021.04.25 @ 07:31:32
  End             2021.04.25 @ 12:09:05
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          57
  Rogue           57
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             57
Gallery%          68
Achievement%      52
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 9f3b733e-e5d6-4e26-8863-01da740322ae