Cogmind - Beta 10.1 @@@ ROGUE MODE // 2021.04.25 @ 12:09:05 Player: Farfid Result: Destroyed by B-86 Titan with Hardcell Cannon Performance ------------- Evolutions (6) 3000 Regions Visited (18) 3600 Robots Destroyed (196) 980 Value Destroyed (8210) 8210 Prototype IDs (57) 1140 Alien Tech Used (0) 0 Bonus (3864) 3864 TOTAL SCORE: 20794 Bonus ------- High Alert Combat Kills 128 Follower Combat Kills 309 Aligned with FarCom 300 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 2118 Friendly Fire -291 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 98/100 System Corruption 28% Temperature Cool (9) Movement Core (50) Location -3/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- High-capacity Storage Unit Matter Compressor (250) Overload Amplifier Improved System Restoration Module Peak State ------------ > --- POWER ------------ Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Improved Thermal Converter Advanced Heat Sink Improved Coolant Injector High-capacity Storage Unit High-capacity Storage Unit Tactical Coordination Suite Improved Core Analyzer Makeshift Transmission Jammer Advanced Focal Shield Advanced Hacking Suite > --- WEAPON ----------- Firepult Coil Gun > --- INVENTORY -------- Cooled Fission Core Medium Treads Compact Wheel Advanced Coolant Injector High-capacity Storage Unit Improved Energy Well Matter Compressor Quantum Capacitor Overload Amplifier Advanced Shield Generator Improved System Restoration Module Mapping Drone Bay Hacking Drone Bay Tesla Rifle Cooled Particle Cannon Cooled Phase Cannon Heavy Missile Launcher Power Sword [Rating: 125] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Wheel Treads Improved Medium Treads Leg Myomer Leg Wheel Wheel Hover Unit Makeshift Hover Unit Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Cooled Particle Cannon Energy Gun Wave Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Bore Cannon Launcher Advanced EMP Blaster Special Weapon Improved Plasma Cutter Impact Weapon Power Maul Slashing Weapon Power Sword Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Slots Evolved 12 | . . . . . 4 2 . 2 . . . . 2 2 . . . . Power 1 | . . . . . . . . . . . . . . 1 . . . . Propulsion 2 | . . . . . . . . 1 . . . . 1 . . . . . Utility 8 | . . . . . 3 2 . 1 . . . . 1 1 . . . . Weapon 1 | . . . . . 1 . . . . . . . . . . . . . Parts Attached 298 | 5 4 . 2 . 11 7 33 19 10 37 14 30 23 24 18 32 9 20 Power 26 | 1 . . . . 1 1 3 1 2 2 1 2 3 2 . 3 1 3 Engine 10 | 1 . . . . . 1 2 1 1 2 . 1 . . . . . 1 Core 11 | . . . . . 1 . 1 . 1 . 1 1 3 1 . 1 1 . Reactor 5 | . . . . . . . . . . . . . . 1 . 2 . 2 Propulsion 48 | 2 . . 1 . 1 . 3 1 4 10 1 3 6 1 7 2 3 3 Treads 10 | . . . . . . . . . 1 5 . 2 1 . . . . 1 Leg 13 | . . . . . . . . . 1 4 . 1 . . 3 1 1 2 Wheel 23 | 2 . . 1 . 1 . 3 1 2 1 1 . 5 1 2 1 2 . Hover 2 | . . . . . . . . . . . . . . . 2 . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 100 | 1 2 . 1 . 5 4 9 4 2 10 8 10 10 10 6 9 1 8 Device 57 | . . . . . 2 2 5 3 2 6 2 6 5 8 3 7 1 5 Storage 16 | 1 1 . 1 . 2 . . 1 . 2 . 3 2 . 1 1 . 1 Processor 13 | . . . . . . 2 2 . . . 6 . 1 . . . . 2 Hackware 2 | . . . . . . . 1 . . . . . . . 1 . . . Protection 12 | . 1 . . . 1 . 1 . . 2 . 1 2 2 1 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 124 | 1 2 . . . 4 2 18 13 2 15 4 15 4 11 5 18 4 6 Energy Gun 37 | . . . . . 1 2 10 4 . 4 1 4 . 4 2 2 2 1 Energy Cannon 36 | . . . . . . . 3 1 . 3 1 5 2 6 2 10 1 2 Ballistic Gun 25 | 1 2 . . . 3 . 2 5 1 2 1 2 1 1 1 2 . 1 Ballistic Cannon 3 | . . . . . . . . . . . . . . . . 3 . . Launcher 18 | . . . . . . . 3 2 1 6 1 4 . . . . 1 . Special Weapon 1 | . . . . . . . . . . . . . . . . 1 . . Impact Weapon 1 | . . . . . . . . 1 . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . . 1 . . . . 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 26 | . . . . . 1 . 9 3 . . 7 . 3 3 . . . . Parts Lost 86 | . . . . . . 1 6 . 3 12 . 12 . 1 3 9 8 31 Power 11 | . . . . . . 1 . . 1 1 . 1 . . . 1 1 5 Propulsion 25 | . . . . . . . 1 . 2 5 . 4 . 1 2 1 2 7 Utility 27 | . . . . . . . 2 . . 2 . 3 . . 1 5 2 12 Weapon 23 | . . . . . . . 3 . . 4 . 4 . . . 2 3 7 Highest Loss Streak 19 | . . . . . . 1 1 . 1 7 . 9 . 1 2 3 8 19 Average Slot Usage (%) 92 | . 97 100 99 100 90 100 94 89 91 88 99 93 95 99 99 94 95 51 Engine 2 | . 14 14 14 14 3 1 3 2 4 5 . . 2 . . . . 1 Core 2 | . . . . . 5 5 3 3 1 . 5 5 2 7 5 . . 2 Reactor 2 | . . . . . . . . . . . . . . 2 5 8 9 2 Treads 3 | . . . . . . . . . . 8 13 11 11 5 . . . . Leg 4 | . . . . . . . . . . 5 . 4 . . 13 12 15 8 Wheel 8 | . 28 28 27 28 18 15 10 10 10 . 5 . 8 14 5 6 4 2 Device 16 | . . . . . 8 15 14 18 20 13 13 13 17 25 24 25 29 10 Storage 12 | . 14 14 14 14 18 15 15 13 13 13 13 13 11 10 10 10 10 8 Processor 10 | . . . . . . 15 15 13 13 11 19 20 16 10 10 5 5 4 Hackware 3 | . . . . . . . . 6 6 6 6 4 . . 4 5 5 2 Protection 3 | . 13 14 14 14 9 7 5 . . 2 . 1 3 4 2 2 . . Energy Gun 5 | . . . . . . 12 19 10 . 6 5 5 4 2 4 1 3 1 Energy Cannon 2 | . . . . . . . 2 . . 3 5 1 4 5 5 4 4 . Ballistic Gun 8 | . 26 28 28 28 27 9 . 8 19 5 6 8 5 7 5 4 4 2 Naked Turns 24 | . . . . . . . . . . . . . . . . . . 24 Heaviest Build 141 | 10 28 28 44 44 85 82 87 94 96 98 96 102 102 118 120 141 138 120 Greatest Support 100 | 20 20 20 20 20 20 20 28 38 44 90 90 60 60 48 75 75 100 40 Greatest Overweight (x) 33 | 1 1 1 2 2 4 4 8 3 3 27 5 33 6 3 10 12 4 7 Average Overweight (x) 2 | . . 1 1 2 3 3 4 2 2 2 4 1 3 2 3 4 1 2 Largest Inventory Capacity 28 | 6 10 10 12 12 20 20 20 20 20 20 20 20 28 20 20 20 20 20 Average Capacity 18 | 5 6 10 10 12 20 20 20 20 20 20 20 20 20 20 20 20 20 12 Most Carried 20 | 4 7 10 12 12 20 20 20 20 20 20 20 20 20 20 20 20 20 16 Average Carried 17 | 1 5 8 10 11 18 18 19 19 20 19 19 18 16 19 19 18 19 8 Final Capacity 20 | 6 10 10 12 12 20 20 20 20 20 20 20 20 20 20 20 20 20 4 Final Carried 20 | 1 7 10 12 12 20 19 20 20 20 20 20 14 20 20 19 19 16 4 Class Distribution -------------------- 27% | Scavenger-Gunner 25% | Scavenger-Mutant 15% | Hauler-Skirmisher 10% | Mutant 8% | Hauler-Gunner 6% | Hauler-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hauler-Skirmisher | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Gunner | -7/Storage Hauler-Skirmisher | -6/Factory Hauler-Skirmisher | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Gunner | -4/Warlord Mutant | -3/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ----------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Matter Collected 5153 | 215 314 109 . 164 362 72 384 294 536 592 191 346 318 268 204 523 90 171 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 10348 | . 433 88 . . 289 74 1959 344 358 1535 . 1177 600 409 596 804 834 848 Parts 420 | . 29 11 . . 28 4 92 20 16 55 . 43 19 22 17 21 17 26 Haulers Intercepted 4 | . . . . . . . 3 . . . . . . 1 . . . . Recyclers Shooed 8 | . . 2 . . . . 1 2 . . . . 2 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 149 | . . . . . . . . . 14 16 3 16 . . 5 19 53 23 Prevented 80 | . . . . . . . . . 2 30 . 20 . . 9 4 15 . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Combat Hostiles Destroyed 153 | . 11 1 . . 8 1 28 3 7 23 . 21 1 4 7 10 15 13 Melee 1 | . . . . . . . . . . . . . . . . . . 1 Guns 62 | . 11 1 . . 8 1 22 2 5 2 . 1 1 2 1 1 . 4 Cannons 19 | . . . . . . . 2 . . 2 . 1 . 1 . 2 3 8 AOE 41 | . . . . . . . 3 1 2 14 . 13 . . 2 1 5 . Classes Destroyed 18 | . 5 1 . . 2 1 4 . . 2 . . 1 . . 1 1 . Worker 7 | . 1 . . . 1 . 3 . . . . . 2 . . . . . Builder 6 | . . . . . 1 . 3 2 . . . . . . . . . . Tunneler 4 | . . 2 . . 2 . . . . . . . . . . . . . Hauler 4 | . . . . . . . 3 . . . . . . 1 . . . . Recycler 8 | . 1 . . . . . 3 1 . . . . 3 . . . . . Mechanic 2 | . . . . . . . . . . . . . 2 . . . . . Operator 1 | . . . . . . . 1 . . . . . . . . . . . Watcher 5 | . 1 . . . . . 2 1 . . . . 1 . . . . . Swarmer 34 | . 6 . . . 6 . . . 4 5 . 5 . . 1 . 1 6 Saboteur 1 | . . . . . . . . . . 1 . . . . . . . . Grunt 70 | . 5 1 . . 1 . 20 1 2 10 . 12 . . 4 5 6 3 Brawler 2 | . . . . . . . . . . . . . . . . 1 1 . Duelist 6 | . . . . . . . 1 . . 4 . . . . . . . 1 Sentry 12 | . . . . . . 1 4 . 1 2 . . 1 1 . 1 . 1 Hunter 9 | . . . . . 1 . . . . . . 2 . 1 2 . 1 2 Programmer 16 | . . . . . . . 3 2 . . . 1 . 2 . 3 5 . Behemoth 3 | . . . . . . . . . . 1 . 1 . . . 1 . . Striker 1 | . . . . . . . . . . . . . . . . . 1 . Packrat 5 | . . . . . . . . . 1 3 . . . . . . . 1 Best Kill Streak 12 | . 8 1 . . 4 1 12 3 3 7 . 10 2 1 4 3 8 5 Combat Bots Only 10 | . 5 1 . . 4 1 9 1 3 7 . 10 1 1 4 3 8 5 Max Kills in Single Turn 4 | . 1 1 . . 2 1 2 2 1 4 . 4 2 1 2 2 3 1 Gunslinging 1 | . . . . . . . 1 . . . . . . . . . . . Exploded 4 | . . . . . . . 1 1 1 4 . 4 . . 1 1 1 . Melee 1 | . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Damage Taken 12059 | . 213 87 . . 347 118 1047 220 477 1636 . 1651 35 525 561 1099 795 3248 Core 1930 | . 62 31 . . 76 7 62 29 79 217 . 211 . 36 33 64 . 1023 Absorbed by Shields 154 | . . . . . . . . . . . . . . . . . . 154 Core Remaining (%) 79 | 100 . . . 62 86 . 90 . . . . 36 100 . . . . . Volleys Fired 461 | . 25 10 . . 28 5 99 18 18 45 9 30 15 29 24 49 17 40 Largest 3 | . 2 2 . . 3 3 3 3 3 3 3 3 3 3 1 3 1 3 Hottest 250 | . 46 46 . . 69 145 183 138 86 148 201 250 199 201 250 250 250 164 Shots Fired 922 | . 50 20 . . 84 15 251 42 48 81 19 35 45 53 24 72 17 66 Gun 668 | . 50 20 . . 84 15 209 38 45 35 10 6 30 33 20 33 . 40 Cannon 178 | . . . . . . . 36 . . 17 9 7 15 20 4 33 12 25 Launcher 70 | . . . . . . . 6 4 3 29 . 22 . . . . 5 1 Special 6 | . . . . . . . . . . . . . . . . 6 . . Kinetic 336 | . 50 20 . . 84 5 5 14 45 31 1 4 17 14 . 22 . 24 Thermal 419 | . . . . . . 10 217 24 . 8 18 9 28 22 4 26 12 41 Explosive 13 | . . . . . . . 6 . . 1 . . . . . . 5 1 Electromagnetic 154 | . . . . . . . 23 4 3 41 . 22 . 17 20 24 . . Robot Hit Streak 28 | . 7 8 . . 6 4 21 8 4 15 . 21 25 9 6 28 12 7 Robot Miss Streak 10 | . 3 1 . . 4 5 4 10 4 3 . 2 3 3 2 2 3 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 7 | . . . . . 2 . 4 . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . 1 . 1 . . . . . . . . . Shots Hit Robots 588 | . 34 15 . . 41 7 168 27 18 54 . 24 28 34 19 54 13 52 Core Hits 445 | . 16 4 . . 15 3 88 18 16 47 . 38 19 12 30 48 50 41 Critical Hits 10 | . . . . . 1 . . . 1 1 . . 1 . . 6 . . Critical Kills 4 | . . . . . 1 . . . 1 1 . . . . . 1 . . Critical Parts Destroyed 5 | . . . . . . . . . . . . . . . . 5 . . Melee Attacks 12 | . . . . . . . . 1 . . . . 3 . . . . 8 Impact 1 | . . . . . . . . 1 . . . . . . . . . . Slashing 11 | . . . . . . . . . . . . . 3 . . . . 8 Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 19942 | . 515 225 . . 639 78 3488 1012 697 2367 . 1994 653 1020 800 1827 2594 2033 Guns 8178 | . 515 225 . . 639 78 2672 534 457 458 . 109 356 629 336 499 . 671 Cannons 3657 | . . . . . . . 309 . . 234 . 42 297 391 112 774 474 1024 Explosions 7862 | . . . . . . . 507 478 240 1675 . 1843 . . 352 554 2120 93 Melee 181 | . . . . . . . . . . . . . . . . . . 181 Ramming 64 | . . . . . . . . . . . . . . . . . . 64 Kinetic 3783 | . 515 225 . . 639 18 17 212 457 384 . 51 166 274 . 468 . 357 Thermal 9490 | . . . . . . 60 2655 322 42 274 . 648 487 391 464 1079 1730 1338 Explosive 1464 | . . . . . . . 507 . . . . . . . . . 864 93 Electromagnetic 4960 | . . . . . . . 309 478 198 1709 . 1295 . 355 336 280 . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 181 | . . . . . . . . . . . . . . . . . . 181 Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 28 | . . . . . . 1 8 . . . . 2 . 3 3 5 4 28 Average Corruption 4 | . . . . . . 1 1 . . . . 1 . 2 3 4 2 12 Corruption Purged 5 | . . . . . . . . . . . . . . . . 5 . . Effects 127 | . . . . . . . 15 . . . . 10 . 1 10 51 . 40 Message Errors 36 | . . . . . . . 6 . . . . 3 . . 4 15 . 8 Matter Fused 23 | . . . . . . . . . . . . . . . 1 16 . 6 Heat Flow Errors 10 | . . . . . . . 1 . . . . 2 . 1 . 3 . 3 Energy Discharges 11 | . . . . . . . 2 . . . . . . . 3 5 . 1 Data Loss (minor) 18 | . . . . . . . 2 . . . . 4 . . 1 6 . 5 Data Loss (major) 5 | . . . . . . . . . . . . . . . . 4 . 1 Misfires 2 | . . . . . . . 1 . . . . . . . . 1 . . Misdirections 11 | . . . . . . . . . . . . . . . . . . 11 Targeting Errors 10 | . . . . . . . 2 . . . . 1 . . 1 1 . 5 Weapon Failures 1 | . . . . . . . 1 . . . . . . . . . . . Overload Shots 22 | . . . . . . . 1 . . . . . 2 2 . . . 17 Effects 1 | . . . . . . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . . . . . . 1 Overflow Damage 233 | . . . . . . . 9 33 15 58 . 24 . 13 . 8 29 44 Projectiles 124 | . . . . . . . 9 . . 50 . . . 13 . 8 . 44 Explosions 109 | . . . . . . . . 33 15 8 . 24 . . . . 29 . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 2 | . . . . . . . . . . . . . . . . 2 . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . . . . . . 2 . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 431 | . . . . . . . . . . 191 . 144 . . 15 9 52 20 Shots 25 | . . . . . . . . . . 10 . 5 . . 1 1 8 . Rammed 19 | . . . . . . . . . . . . . . . . . . 19 Targets Rammed 26 | . . . . . . . . . . . . . . . . . . 26 Kicked 7 | . . . . . . . . . . . . . . . . . . 7 Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 391 | . 4 4 . . 8 126 315 182 . 144 303 389 99 273 391 319 237 196 Average Temperature 104 | . 1 3 . . 7 49 122 85 . 48 114 115 58 86 146 93 135 95 Received Heat Transfer 2135 | . 63 48 . . 63 18 345 27 69 411 . 369 9 27 51 111 93 431 Effects 2 | . . . . . . . 1 . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . . . . . Interference 1 | . . . . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 13 | . . . . . . . . . . 5 . 4 . 1 2 1 . . Combat Hostiles 13 | . . . . . . . . . . 5 . 4 . 1 2 1 . . Parts Fried 24 | . . . . . . . 1 3 . 5 . 10 . 1 3 1 . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 17 | . . . . . . . 1 . . . . 2 . . 2 5 7 . Combat Hostiles 17 | . . . . . . . 1 . . . . 2 . . 2 5 7 . Parts Melted 71 | . . . . . . . 9 . . . . 9 . . 10 12 30 1 Heat Transferred 26206 | . . . . . . 111 5180 555 50 398 . 2154 642 444 2320 4327 8720 1305 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . . . . . . . 1 3 . 4 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Peak Influence 715 | . 187 42 . . 286 569 715 339 . . . . 174 147 . . . . Initial 324 | . . 2 . . . 129 181 324 . . . . 37 14 . . . . Average 139 | . 58 23 . . 148 282 212 189 . . . . 43 58 . . . . Maximum Alert Level 3 | . . . . . 1 2 3 1 . . . . . . . . . . Low Security (%) 81 | 100 100 100 . 100 71 58 69 69 . . . . 100 100 . . . . Level 1 14 | . . . . . 28 23 18 30 . . . . . . . . . . Level 2 2 | . . . . . . 18 6 . . . . . . . . . . . Level 3 1 | . . . . . . . 5 . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 20 | . 3 . . . 1 . 10 3 . 1 . . . 1 . . . 1 Investigation 3 | . 2 . . . . . 1 . . . . . . . . . . . Extermination 5 | . . . . . . . 3 1 . . . . . 1 . . . . Reinforcement 7 | . 1 . . . 1 . 3 2 . . . . . . . . . . Assault 2 | . . . . . . . . . . 1 . . . . . . . 1 Garrison 3 | . . . . . . . 3 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . 1 1 . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Distress Signals 3 | . 1 . . . 2 . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 241 | . 16 3 . . 20 4 36 7 12 24 . 19 3 7 10 21 37 22 Peak Tracking Total 13 | . 4 2 . . 5 2 4 3 4 7 . 10 1 2 4 4 13 7 Tactical Retreats 20 | . 1 2 . . 1 . . 1 1 4 . 1 . 1 . 5 . 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Traps Triggered 7 | . 2 . . . . 1 1 1 . . . . . 2 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed 2 | . . . . . 2 . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 10 | . . . . . . . . . . . . . . . 1 1 8 . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ---------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Machines Disabled 8 | . . . . . . 1 3 . . 1 . . 3 . . . . . Max in Single Turn 2 | . . . . . . 1 1 . . 1 . . 2 . . . . . Garrison Access 2 | . . . . . . . 1 . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Machines Accessed 43 | . 5 . 4 . 3 4 8 4 . 1 . . 3 5 1 1 4 . Terminals 21 | . 5 . . . 2 3 6 2 . . . . . 3 . . . . Fabricators 3 | . . . . . . 1 . . . . . . 1 1 . . . . Repair Stations 3 | . . . . . . . 1 . . . . . 2 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . 1 . . 2 . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . . . 1 . . . . Total Hacks 86 | . 11 . 6 . 10 7 16 9 . 1 . . 4 11 1 1 9 . Successful 56 | . 5 . 6 . 8 5 8 3 . 1 . . 3 6 1 1 9 . Failed 30 | . 6 . . . 2 2 8 6 . . . . 1 5 . . . . Catastrophic 6 | . 1 . . . . 1 3 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 12 | . 4 . 1 . 2 2 2 1 . . . . . . . . . . Terminals 48 | . 11 . . . 8 6 10 6 . . . . . 7 . . . . Fabricators 6 | . . . . . . 1 . . . . . . 2 3 . . . . Repair Stations 6 | . . . . . . . 4 . . . . . 2 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . 2 . . 3 . . . . . . . . . . Garrison Access 3 | . . . . . . . 2 . . . . . . 1 . . . . Terminal Hacks 42 | . 5 . 6 . 6 2 5 2 . 1 . . . 4 1 1 9 . Record 14 | . . . 5 . . . . . . . . . . 1 . . 8 . Part Schematic 1 | . 1 . . . . . . . . . . . . . . . . . Prototype ID Bank 4 | . 1 . . . 2 . . . . . . . . 1 . . . . Open Door 6 | . . . . . . . 2 . . 1 . . . . 1 1 1 . Branch Access Points 3 | . 1 . . . 1 . 1 . . . . . . . . . . . Terminal Index 1 | . . . . . . . . 1 . . . . . . . . . . Fabricator Index 1 | . . . . . . . . 1 . . . . . . . . . . Unreport Threat 2 | . 1 . . . . . 1 . . . . . . . . . . . Locate Traps 2 | . . . . . 1 . . . . . . . . 1 . . . . Reprogram Traps 1 | . . . . . 1 . . . . . . . . . . . . . Hauler Manifests 5 | . 1 . . . 1 2 1 . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . 1 . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . 1 . . . . . . 2 1 . . . . Load Schematic 1 | . . . . . . . . . . . . . 1 . . . . . Build 3 | . . . . . . 1 . . . . . . 1 1 . . . . Repair Station Hacks 3 | . . . . . . . 2 . . . . . 1 . . . . . Scan Component 2 | . . . . . . . 1 . . . . . 1 . . . . . Repair 1 | . . . . . . . 1 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . 2 . . 1 . . . . . . . . . . Insert Component 2 | . . . . . 1 . . 1 . . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . . . . . 1 . . . . Unauthorized Hacks 3 | . . . . . . 2 1 . . . . . . . . . . . Terminals 2 | . . . . . . 2 . . . . . . . . . . . . Track 1 | . . . . . . 1 . . . . . . . . . . . . Operators 1 | . . . . . . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . Jam 1 | . . . . . . . 1 . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 26 | . 5 . . . 1 3 7 4 . . . . 2 4 . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . 1 . . . 1 . . . . . . . . . . . . . Parts Built 5 | . . . . . . 2 . . . . . . 1 2 . . . . Matter 570 | . . . . . . 234 . . . . . . 102 234 . . . . Time 285 | . . . . . . 117 . . . . . . 51 117 . . . . Total Part Build Rating 29 | . . . . . . 14 . . . . . . 1 14 . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . . . . . . . Time 30 | . . . . . . . 30 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------------ Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . 3 . . . . Programmers 3 | . . . . . . . . . . . . . . 3 . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Total Allies 4 | . . . . 3 . . . . . . . . . . . 1 . . Largest Group 3 | . . . . 3 3 . . . . . . . . . . 1 . . Highest-Rated Group 49 | . . . . 40 40 . . . . . . . . . . 49 . . Highest-Rated Ally 49 | . . . . 16 16 . . . . . . . . . . 49 . . Total Orders 2 | . . . . . . . . . . . . . . . . . . 2 EXPLORE 2 | . . . . . . . . . . . . . . . . . . 2 Ally Attacks 51 | . . . . . 38 . . . . . . . . . . 13 . . Total Damage 917 | . . . . . 486 . . . . . . . . . . 431 . . Kills 12 | . . . . . 9 . . . . . . . . . . 3 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 1 . . . . . . 2 1 . . 1 2 . . Drone Launches 6 | . . . . . . . . . . . . . . . . . . 6 Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . 2 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Turns Passed 17708 | 35 616 200 340 255 677 522 1475 1293 782 1751 1460 1550 733 874 811 2439 1026 869 Spaces Moved 10332 | 34 568 180 353 248 426 335 647 896 566 781 913 685 389 555 453 1077 648 578 Core 298 | 13 . . . . . . . . . 18 . 12 . . . . . 255 Treads 1172 | . . . . . . . . . . 433 42 662 35 . . . . . Legs 1899 | . . . . . . . . . . 301 . 11 . . 309 529 633 116 Wheels 6963 | 21 568 180 353 248 426 335 647 896 566 29 871 . 354 555 144 548 15 207 Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 90 90 100 110 110 120 110 110 110 140 180 110 113 120 130 130 50 Average Speed 136 | 72 81 90 93 100 116 116 130 113 118 200 151 207 143 114 155 152 149 106 Slowest Speed 1700 | 100 90 90 100 100 120 120 160 130 130 1400 180 1700 180 130 180 200 180 170 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 52 | 2 82 46 72 43 33 11 80 24 60 79 87 74 7 19 60 78 76 69 Regions Visited 18 Branch Regions 12 Pre-discovered Areas 3 | . . . 1 . . . . . . . 1 . . . 1 . . . Known Exits Taken 3 | . 1 . . . 1 . . . . . 1 . . . . . . . Unknown Exits Taken 15 | 1 . 1 1 1 . 1 1 1 1 1 . 1 1 1 1 1 1 . Scrap Searched 21 | . . 1 . . . . . . 4 3 3 2 . . 3 3 . 2 Spaces Dug 17 | . . . . . . . 4 1 . 4 5 . 3 . . . . . Terrain Destroyed 251 | . . . . . . . 57 1 9 68 15 20 8 7 . 3 36 27 Melee 4 | . . . . . . . . 1 . . . . 3 . . . . . Projectile 51 | . . . . . . . 6 . . 4 15 1 5 7 . 3 . 10 AOE 196 | . . . . . . . 51 . 9 64 . 19 . . . . 36 17 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Total 13209 | 43 675 197 368 255 548 456 1129 1148 647 906 981 778 528 754 536 1815 688 757 Wait 1731 | . 63 5 . 6 59 100 309 181 49 21 25 23 62 125 26 598 4 75 Move 10314 | 33 567 179 352 247 425 334 646 895 565 780 912 684 388 554 452 1076 647 578 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 154 | 5 11 3 7 1 18 6 17 8 . 13 6 4 21 5 2 16 7 4 Fast Attach 88 | 1 1 . . . . . 13 10 7 6 9 4 4 10 13 3 1 6 Attach 133 | 4 2 . 1 . 8 6 11 5 . 15 3 13 10 4 2 27 8 14 Detach 26 | . . . . . . . 2 1 . 3 . 4 1 1 1 13 . . Swap 77 | . 1 . 1 . 3 1 9 4 3 16 2 13 9 10 3 2 . . Drop 159 | . 5 . 7 1 7 4 23 17 5 7 15 3 15 16 13 12 4 5 Fire 461 | . 25 10 . . 28 5 99 18 18 45 9 30 15 29 24 49 17 40 Melee 12 | . . . . . . . . 1 . . . . 3 . . . . 8 Ram 1 | . . . . . . . . . . . . . . . . . . 1 Kick 25 | . . . . . . . . . . . . . . . . . . 25 Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . 8 . . . . . . . . . . Rewire 20 | . . . . . . . . . . . . . . . . 19 . 1 Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Storage (discovered 2 exits: *Fac / Rec) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 36 | -11/Scrapyard | Entered Materials 41 | -10/Materials | Identified exit to Mines 307 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 5) 534 | -10/Materials | Discovered new exit (range 16) 652 | -10/Materials | Entered Mines 800 | -10/Mines | Discovered new exit (range 12) 818 | -10/Mines | Discovered new exit (range 10) 823 | -10/Mines | Learned location of 1 exit from Materials 833 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 848 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 848 | -10/Mines | Discovered new exit (range 5) 852 | -10/Mines | Entered Exiles 877 | -10/Exiles | Met 8R-AWN 889 | -10/Exiles | Met EX-HEX 932 | -10/Exiles | Met EX-BIN 944 | -10/Exiles | Aligned with FarCom system 945 | -10/Exiles | Given EX-Vault access code 984 | -10/Exiles | Opened EX-Vault 992 | -10/Exiles | Found Firepult 1011 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1088 | -10/Exiles | Met EX-DEC 1111 | -10/Exiles | Learned location of Zion (-6) 1180 | -10/Exiles | Discovered new exit (range 14) 1192 | -10/Exiles | Left Exiles lab with Firepult 1192 | -10/Exiles | Entered Mines 1245 | -9/Mines | Discovered new exit (range 13) 1350 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1447 | -9/Mines | Entered Materials 1447 | -8/Materials | Accompanied by 3 allies 1447 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 1448 | -8/Materials | Identified exit to Factory 1756 | -8/Materials | Build established: Hauler-Skirmisher 2124 | -8/Materials | Entered Factory 2124 | -7/Factory | Evolved 2 slots: Utility x2 2427 | -7/Factory | Local fabrication network quarantined 2461 | -7/Factory | Fabricated Imp. Force Field (x2) 2600 | -7/Factory | Discovered new exit (range 9) 2646 | -7/Factory | Entered Storage 2813 | -7/Storage | Identified exit to Recycling 3107 | -7/Storage | Repaired Broken Lrn. Terrain Scanner 3216 | -7/Storage | Garrison activated, responded to threat 3276 | -7/Storage | Found Prototype Launcher 3277 | -7/Storage | Identified Rocket Array 3809 | -7/Storage | Build established: Hauler-Gunner 3995 | -7/Storage | Destroyed 9 combat bots 4085 | -7/Storage | Discovered new exit (range 16) 4121 | -7/Storage | Entered Factory 4121 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4660 | -6/Factory | Build established: Hauler-Skirmisher 5033 | -6/Factory | Discovered new exit (range 9) 5240 | -6/Factory | Found Prototype Launcher 5240 | -6/Factory | Identified Scatter Rocket Array 5414 | -6/Factory | Entered Lower Caves 5580 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5812 | -6/Lower Caves | Encountered a Warlord checkpoint 6121 | -6/Lower Caves | Discovered new exit (range 19) 6196 | -6/Lower Caves | Entered another Lower Caves area 6270 | -6/Lower Caves | Lost 7 parts (1p2n2u2w) 6429 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6540 | -6/Lower Caves | Build established: Hauler-Mutant 6744 | -6/Lower Caves | Spotted B-75 Beast 6889 | -6/Lower Caves | Build established: Scavenger-Gunner 6929 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6959 | -6/Lower Caves | Destroyed 7 combat bots 7202 | -6/Lower Caves | Encountered a Warlord checkpoint 7273 | -6/Lower Caves | Discovered new exit (range 5) 7483 | -6/Lower Caves | Destroyed B-75 Beast 7900 | -6/Lower Caves | Discovered new exit (range 13) 7947 | -6/Lower Caves | Entered Zion 8007 | -6/Zion | Found Prototype Processor 8007 | -6/Zion | Identified Spectral Analyzer 8011 | -6/Zion | Found Prototype Processor 8011 | -6/Zion | Identified Exp. Target Analyzer 8015 | -6/Zion | Found Prototype Processor 8015 | -6/Zion | Identified Exp. Signal Interpreter 8022 | -6/Zion | Found Prototype Processor 8022 | -6/Zion | Identified Exp. Armor Integrity Analyzer 8158 | -6/Zion | Identified exit to Proximity Caves 8397 | -6/Zion | Given the Hacking Drone Bay 8397 | -6/Zion | Found Prototype Device 8446 | -6/Zion | Found Prototype Launcher 8446 | -6/Zion | Identified Gui. Missile Launcher 8617 | -6/Zion | Rebuked by Imprinter 8741 | -6/Zion | Learned location of Warlord (-4) 8742 | -6/Zion | Build established: Scavenger-Mutant 8859 | -6/Zion | Learned Factory stockpile data 9046 | -6/Zion | Build established: Scavenger-Gunner 9116 | -6/Zion | Identified Hacking Drone Bay 9407 | -6/Zion | Entered Proximity Caves 9438 | -5/Proximity Caves | Destroyed 10 combat bots 9838 | -5/Proximity Caves | Build established: Scavenger-Mutant 9947 | -5/Proximity Caves | Spotted B-75 Beast 10143 | -5/Proximity Caves | Build established: Scavenger-Gunner 10548 | -5/Proximity Caves | Core integrity fell below 50% 10576 | -5/Proximity Caves | Destroyed B-75 Beast 10600 | -5/Proximity Caves | Lost 9 parts (3n3u3w) 10924 | -5/Proximity Caves | Learned Factory stockpile data 10944 | -5/Proximity Caves | Discovered new exit (range 5) 10957 | -5/Proximity Caves | Entered Factory 10957 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11351 | -5/Factory | Discovered new exit (range 10) 11622 | -5/Factory | Fabricated Hcp. Storage Unit (x1) 11690 | -5/Factory | Entered another Factory area 11690 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 11844 | -4/Factory | Found Quantum Capacitor 11874 | -4/Factory | Build established: Scavenger-Tank 12073 | -4/Factory | Fabricated Imp. Remote Shield? 12202 | -4/Factory | Discovered new exit (range 11) 12564 | -4/Factory | Entered Upper Caves 12802 | -4/Upper Caves | Build established: Scavenger-Mutant 13362 | -4/Upper Caves | Discovered new exit (range 6) 13375 | -4/Upper Caves | Entered another Upper Caves area 13501 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 13784 | -4/Upper Caves | Lost 3 parts (1p2u) 13872 | -4/Upper Caves | Learned 4 Research zone layouts 14233 | -4/Upper Caves | Spotted B-86 Titan 14991 | -4/Upper Caves | Destroyed B-86 Titan 15171 | -4/Upper Caves | Discovered new exit (range 7) 15270 | -4/Upper Caves | Build established: Scavenger-Gunner 15584 | -4/Upper Caves | Build established: Scavenger-Mutant 15814 | -4/Upper Caves | Entered Warlord 15873 | -4/Warlord | System corruption cleaned by Quarantine Array 16079 | -4/Warlord | Learned Quarantine trap positions 16079 | -4/Warlord | Learned Armory stockpile data 16079 | -4/Warlord | Learned 4 Armory zone layouts 16079 | -4/Warlord | Learned 4 Research zone layouts 16079 | -4/Warlord | Learned 4 Command zone layouts 16079 | -4/Warlord | Learned 4 Testing zone layouts 16082 | -4/Warlord | Learned Testing security intel 16082 | -4/Warlord | Learned Factory scanalyzer intel 16336 | -4/Warlord | Met Warlord 16356 | -4/Warlord | Build established: Scavenger-Gunner 16361 | -4/Warlord | Warlord's base attacked by MAIN.C 16709 | -4/Warlord | Spotted Striker 16711 | -4/Warlord | Warlord forces counterattacked 16783 | -4/Warlord | Spotted Striker 16786 | -4/Warlord | P-70 Sage assimilated allied F5-7LY(l) 16789 | -4/Warlord | Destroyed Striker 16795 | -4/Warlord | Spotted Striker 16821 | -4/Warlord | Discovered new exit (range 15) 16833 | -4/Warlord | Destroyed 8 combat bots 16840 | -4/Warlord | Entered Proximity Caves 16842 | -3/Proximity Caves | Lost 8 parts (1p2n2u3w) 16951 | -3/Proximity Caves | Lost 3 parts (2u1w) 17012 | -3/Proximity Caves | Build established: Scavenger-Mutant 17253 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 17309 | -3/Proximity Caves | System corruption reached 10% 17330 | -3/Proximity Caves | Core integrity fell below 50% 17368 | -3/Proximity Caves | Lost 19 parts (3p4n8u4w) 17413 | -3/Proximity Caves | Spotted B-86 Titan 17589 | -3/Proximity Caves | Build established: Mutant 17686 | -3/Proximity Caves | Core integrity fell below 20% 17709 | -3/Proximity Caves | Destroyed by B-86 Titan with Hardcell Cannon Last Messages --------------- 17630_ System corrupted: Heat flow error (+125). 17662_ System corrupted: Heat flow error (+252). 17667_ Flexi-carbon Leg destroyed. 17667_ Slug penetrates Wall. 17671_ Power Sword destroyed. 17671_ Imp. Deuterium Engine destroyed. 17671_ Knocked back. 17672_ B-86 Titan activates siege mode. 17674_ Flexi-carbon Leg destroyed. 17674_ Adv. Coolant Injector destroyed. 17674_ Slug penetrates Wall. 17677_ System corrupted: Component data lost. 17685_ Knocked back. 17685_ Penetrated by Slug. 17685_ Armor Integrity Analyzer destroyed. 17685_ Slug penetrates Wall. 17688_ Penetrated by Slug. 17688_ Slug penetrates Wall. 17694_ System corrupted: Component data lost. 17700_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ????## #??### ####???## #?????????????? | | ##### #??# ##?????# #?????????????? | | # #### ##????# #?????????????? | | # #??#### #?????????????? | | # #???#"## ##?????????????? | | # #######" ##??????????????? | | ## ### #???????????????? | | ?# % ## #???????????????? | | ## % ##???????????????? | | ## """ """# #####????????????????? | | ##### """#####????????????????????? | | ## ####### "## ##??????????????????????? | | ####?# ########???????????????? | | ### #????# ## ####????????????? | | ##?# #????# ##???????????? | | #??# #???# #???????????? | | ###?? #???# #???????????? | | #???? #???# BB #""" ## ##???????????? | | #??? #???#####BB #### ####????????????? | | #??? ######??## ##??# ###?????????????? | | ##??? ## #??# ;##?## ;#?????????????? | | ????# ### #?## ;#??# ##?????????????? | | ????# ### ### #### ##?????????????? | | ????? #?# ## ## #?????????????? | | ????????#### ## ##??##?????????? | | ???????????## @ #######????##???#????? | | ##??????????## ## ####????#?#?#???????????? | | ##??????????#### ###??#????#?#??#????????? | | #???????????## ##????????????##??????? | | #??????????# #??????#??????#??????? | | #????????# ##?????#??????????????# | | ##????????# ## ###??#?????#??? ??? ?? ? | | ###?????????# ###;# "##????????????##??# #???? | | ????????????#######?######??????????????##?? ????? | | #?????????????????????????????#??????????#?#? ?? ? | | #???????????####?????????????????#######??#??????? | | ##???????#### #####??#???????### ##?#?? ??## | | #???????# ##?????#??## ###???#?#? | | ##???????? ????#?#??# ##??##?#? | | ??????????? ??????????# #??#####? | | ???????????# ????#???#??# ##???##?? | | ????????#??# ???????????### ### ######## | | ???????## ## ?????#?#??????# ### ##?#?# | | ???????# #????#####???### ?## #???# | | ???????# ###??# ##????###### ###### | | ????????????# ##??# ###??##?## ## | | ????????????## ##?# ##?#??## ## | | ?????????????# #?# ###???# ##### ## | | ???????????### #?# ##### | | ??????????## ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 100 Energy Generation 41 Energy Capacity 1175 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 410 Jamming Range 16 Cloak Strength 2 EM Shielding 2 Armor Coverage 225 Resistance: KI 30 Resistance: TH 25 Propulsion Shielding 33 Weapon Shielding 66 Thermal Conversion 60 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 12 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 3 Energy Filtering 30 Offensive Hacking 14 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Disposable Heat Sink | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Force Field | x2 | -7/Factory | Preloaded Hcp. Storage Unit | x1 | -5/Factory Imp. Remote Shield | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AccelerationForceRifle Manual? 0 Play Time 03:02:10 Cumulative 139.5 hours Start 2021.04.25 @ 07:31:32 End 2021.04.25 @ 12:09:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 57 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 68 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 9f3b733e-e5d6-4e26-8863-01da740322ae