Cogmind - Beta 9.3 *** ADVENTURER MODE // 2019.12.27 @ 15:55:32 Player: DanielJ Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (58) 290 Value Destroyed (1801) 1801 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4931 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 101/300 Energy 171/325 System Corruption 0% Temperature Cool (647) Movement Walking (150) Ox1 Location -7/Waste Parts ------- > --- POWER (1) -------- Reinforced Antimatter Reactor > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (2) ------ Large Storage Unit Hacking Suite > --- WEAPON (6) ------- Pulse Rifle Heavy Particle Cannon Heavy Particle Cannon Heavy Ion Cannon Minigun Minigun > --- INVENTORY (10) --- Deuterium Engine Deuterium Engine Carbon-fiber Leg Improved Heat Sink Large Matter Pod (150) Advanced Targeting Computer Improved Assault Rifle Improved Assault Rifle EMP Blaster Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Hacking Suite > --- WEAPON ----------- Pulse Rifle Heavy Ion Cannon Improved Assault Rifle Minigun Minigun Minigun > --- INVENTORY -------- Deuterium Engine Deuterium Engine Carbon-fiber Leg Improved Heat Sink Large Matter Pod Advanced Targeting Computer Heavy Particle Cannon Heavy Particle Cannon Improved Assault Rifle EMP Blaster [Rating: 44] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Reinforced Antimatter Reactor Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Hackware Hacking Suite Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Launcher EMP Blaster Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . . 1 1 . . Utility . | . . . . . . . Weapon 4 | . . . 1 1 2 . Parts Attached 74 | 8 8 1 26 24 4 3 Power 8 | 1 1 1 2 2 . 1 Engine 4 | 1 . 1 1 1 . . Core 3 | . 1 . 1 1 . . Reactor 1 | . . . . . . 1 Propulsion 18 | 4 1 . 7 6 . . Treads 2 | 2 . . . . . . Leg 16 | 2 1 . 7 6 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | 1 4 . 2 1 1 . Device 3 | . 1 . 1 1 . . Storage 5 | 1 3 . 1 . . . Processor . | . . . . . . . Hackware 1 | . . . . . 1 . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 39 | 2 2 . 15 15 3 2 Energy Gun 9 | 1 2 . 4 2 . . Energy Cannon 13 | . . . 5 5 1 2 Ballistic Gun 16 | 1 . . 6 7 2 . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 4 | . . 1 . 2 . 1 Power 1 | . . 1 . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 3 | . . . . 2 . 1 Highest Loss Streak 1 | . . 1 . 1 . 1 Average Slot Usage (%) 96 | . 93 98 97 96 100 98 Engine 4 | . 5 1 4 2 7 . Core 6 | . 8 10 6 6 . . Leg 31 | . 28 28 30 33 30 29 Device 9 | . 7 14 11 9 5 . Storage 10 | . 14 14 11 9 7 7 Energy Gun 5 | . 14 14 4 2 7 7 Energy Cannon 8 | . . . 15 5 3 8 Ballistic Gun 18 | . 14 14 12 27 34 29 Naked Turns . | . . . . . . . Heaviest Build 62 | 12 24 17 42 45 48 62 Greatest Support 64 | 40 20 20 51 64 62 62 Greatest Overweight (x) 1 | . 1 . 1 . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 16 | 6 16 8 10 10 10 10 Average Capacity 9 | 4 7 8 9 10 10 10 Most Carried 10 | 2 8 8 10 10 10 10 Average Carried 8 | . 4 7 9 9 8 9 Final Capacity 10 | 6 8 8 10 10 10 10 Final Carried 10 | 2 8 7 10 10 10 9 Class Distribution -------------------- 50% | Skirmisher 21% | Mutant 10% | Gunner 8% | Scavenger-Skirmisher 3% | Hacker-Executioner 3% | Executioner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -8/Materials Executioner | -7/Factory Hacker-Executioner | -7/Waste Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Was Matter Collected 1537 | 237 115 14 553 618 . . Remotely . | . . . . . . . Salvage Created 2719 | . 217 42 1161 957 . 342 Parts 148 | . 10 4 71 55 . 8 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Combat Hostiles Destroyed 42 | . 4 1 23 13 . 1 Guns 20 | . 4 1 5 9 . 1 Cannons 21 | . . . 18 3 . . AOE 1 | . . . . 1 . . Classes Destroyed 14 | . 2 2 4 5 . 1 Worker 1 | . . . . 1 . . Builder 4 | . . 1 2 1 . . Tunneler 1 | . . . . 1 . . Hauler 1 | . . . 1 . . . Recycler 2 | . . . . 2 . . Operator 1 | . . . . 1 . . Watcher 6 | . 1 . 3 2 . . Swarmer 4 | . . . 4 . . . Grunt 25 | . 4 . 12 9 . . Duelist 1 | . . . 1 . . . Sentry 8 | . . . 6 2 . . Hunter 2 | . . . . 2 . . Compactor 1 | . . . . . . 1 Assembled 1 | . . 1 . . . . Best Kill Streak 5 | . 2 2 5 4 . 1 Combat Bots Only 5 | . 2 1 5 3 . 1 Max Kills in Single Turn 3 | . 1 1 2 3 . 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Damage Taken 1924 | . 154 67 404 521 . 778 Core 829 | . . . 43 51 . 735 Absorbed by Shields . | . . . . . . . Core Remaining (%) 94 | 100 . 100 89 90 . . Volleys Fired 122 | . 16 7 50 41 . 8 Largest 6 | . 2 2 3 4 . 6 Hottest 228 | . 60 60 225 208 . 228 Shots Fired 374 | . 32 14 129 154 . 45 Gun 278 | . 32 14 63 133 . 36 Cannon 95 | . . . 66 20 . 9 Launcher 1 | . . . . 1 . . Special . | . . . . . . . Kinetic 237 | . 16 7 61 125 . 28 Thermal 111 | . . . 66 28 . 17 Explosive . | . . . . . . . Electromagnetic 26 | . 16 7 2 1 . . Robot Hit Streak 23 | . 21 23 15 13 . 9 Robot Miss Streak 5 | . 3 3 3 2 . 5 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 240 | . 24 7 77 105 . 27 Core Hits 99 | . 9 4 36 43 . 7 Critical Hits 3 | . . . 3 . . . Critical Kills 2 | . . . 2 . . . Critical Parts Destroyed 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4565 | . 250 84 1780 1751 . 700 Guns 2592 | . 250 84 472 1275 . 511 Cannons 1864 | . . . 1300 375 . 189 Explosions 101 | . . . . 101 . . Melee . | . . . . . . . Ramming 8 | . . . 8 . . . Kinetic 2164 | . 84 25 448 1198 . 409 Thermal 2120 | . . . 1300 529 . 291 Explosive . | . . . . . . . Electromagnetic 273 | . 166 59 24 24 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 33 | . . . 13 20 . . Projectiles 33 | . . . 13 20 . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 1 | . . . 1 . . . Kicked 1 | . . . 1 . . . Crushed . | . . . . . . . Highest Temperature 754 | . 159 4 560 423 . 754 Average Temperature 187 | . 68 3 187 139 . 535 Received Heat Transfer 510 | . 111 . 174 225 . . Effects 35 | . . . 16 2 . 17 Shutdowns 8 | . . . 5 . . 3 Energy Bleed 3 | . . . 2 . . 1 Interference 5 | . . . 3 2 . . Matter Decay 4 | . . . 2 . . 2 Short Circuit 3 | . . . 1 . . 2 Damage (minor) 3 | . . . 2 . . 1 Damage (major) 3 | . . . 1 . . 2 Damage (core) 6 | . . . . . . 6 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . 1 . . . Heat Transferred 3245 | . . . 1924 840 . 481 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Peak Influence 361 | . 112 40 361 327 137 42 Average Influence 135 | . 58 35 154 180 127 39 Maximum Alert Level 1 | . . . 1 1 . . Low Security (%) 70 | 100 100 100 64 53 100 100 Level 1 29 | . . . 35 46 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . . . 2 2 . . Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 3 | . . . 1 2 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Distress Signals 3 | . 2 . . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 73 | . 5 8 32 26 . 2 Peak Tracking Total 7 | . 3 7 6 4 . 2 Tactical Retreats 3 | . . 1 1 1 . . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Traps Triggered 1 | . . . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Was Machines Disabled 2 | . . 1 1 . . . Max in Single Turn 1 | . . 1 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Machines Accessed 13 | . 1 . 9 2 1 . Terminals 8 | . 1 . 5 1 1 . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units 1 | . . . 1 . . . Scanalyzers 2 | . . . 1 1 . . Garrison Access . | . . . . . . . Total Hacks 39 | . 1 . 26 6 6 . Successful 32 | . 1 . 21 5 5 . Failed 7 | . . . 5 1 1 . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 21 | . 1 . 11 3 6 . Fabricators . | . . . . . . . Repair Stations 7 | . . . 7 . . . Recycling Units 3 | . . . 3 . . . Scanalyzers 8 | . . . 5 3 . . Garrison Access . | . . . . . . . Terminal Hacks 15 | . 1 . 7 2 5 . Part Schematic 3 | . . . . . 3 . Prototype ID Bank 3 | . . . 3 . . . Emergency Access Points 1 | . 1 . . . . . Alert Level 1 | . . . . . 1 . Unreport Threat 1 | . . . 1 . . . Investigation Status 1 | . . . . 1 . . Hauler Manifests 1 | . . . . . 1 . Zone Layout 4 | . . . 3 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . . 6 . . . Scan Component 4 | . . . 4 . . . Repair 2 | . . . 2 . . . Recycling Unit Hacks 3 | . . . 3 . . . Process 1 | . . . 1 . . . Report Inventory 1 | . . . 1 . . . Retrieve Matter 1 | . . . 1 . . . Scanalyzer 8 | . . . 5 3 . . Insert Component 3 | . . . 2 1 . . Analyze 5 | . . . 3 2 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . . . 8 2 . . Full Trace Events 4 | . . . 4 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . . 1 1 3 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 2 . . . Time 64 | . . . 64 . . . Parts Recycled . | . . . . . . . Recycled Matter 188 | . . . 188 . . . Retrieved Matter 285 | . . . 285 . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . 2 1 . . Part Schematics Acquired 2 | . . . 1 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Was Turns Passed 2350 | 80 289 89 1010 714 98 70 Spaces Moved 1309 | 60 189 58 495 410 76 21 Core 12 | 12 . . . . . . Treads 5 | 5 . . . . . . Legs 1292 | 43 189 58 495 410 76 21 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 122 122 122 Average Speed 125 | 109 120 120 130 124 122 126 Slowest Speed 160 | 160 150 120 160 126 122 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 21 | 4 38 15 46 34 3 10 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 23 | . . . 13 8 . 2 Melee . | . . . . . . . Projectile 20 | . . . 13 5 . 2 AOE 3 | . . . . 3 . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Total 1763 | 71 221 65 762 516 82 46 Wait 184 | . . . 150 22 . 12 Move 1304 | 59 188 57 494 409 76 21 Hop . | . . . . . . . Pick Up 26 | 2 3 . 15 6 . . Fast Attach 34 | 8 5 . 11 7 2 1 Attach 10 | . . 1 3 3 2 1 Detach 11 | . 2 . 4 2 2 1 Swap 30 | . 3 . 12 14 . 1 Drop 41 | 2 4 . 22 12 . 1 Fire 122 | . 16 7 50 41 . 8 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . . 1 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Discovered new exit (range 16) 370 | -10/Materials | Entered Mines 374 | -10/Mines | Discovered new exit (range 13) 397 | -10/Mines | Discovered new exit (range 14) 403 | -10/Mines | Assembled infested the area 425 | -10/Mines | Met a Derelict bent on vengeance 459 | -10/Mines | Entered Materials 459 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 541 | -9/Materials | Discovered new exit (range 15) 809 | -9/Materials | Build established: Skirmisher 905 | -9/Materials | Discovered new exit (range 12) 1185 | -9/Materials | Repaired Titanium Leg 1291 | -9/Materials | Discovered new exit (range 16) 1416 | -9/Materials | Repaired Aluminum Leg 1469 | -9/Materials | Entered another Materials area 1469 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2135 | -8/Materials | Discovered new exit (range 11) 2183 | -8/Materials | Entered Factory 2183 | -7/Factory | Evolved 2 slots: Weapon x2 2279 | -7/Factory | Discovered new exit (range 11) 2281 | -7/Factory | Sucked down chute 2281 | -7/Factory | Entered Waste 2307 | -7/Waste | Spotted C-40 Crusher 2316 | -7/Waste | Destroyed C-40 Crusher 2320 | -7/Waste | Spotted C-40 Crusher 2334 | -7/Waste | Core integrity fell below 50% 2341 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2346 | -7/Waste | Core integrity fell below 20% 2352 | -7/Waste | Core destroyed Last Messages --------------- 02332_ Hvy. Treads crushed. 02332_ Imp. Propulsion Shielding crushed. 02333_ Overheating: Core damaged (-112). 02334_ Power failure, Rnf. Antimatter Reactor shutdown. 02334_ Overheating: Core damaged (-105). 02334_ Antimatter Reactor crushed. 02334_ Imp. Cooling System crushed. 02336_ Overheating: Short circuit. 02336_ Broken Minigun permanently disabled. 02341_ Minigun crushed. 02341_ Titanium Leg crushed. 02343_ Overheating: Core damaged (-140). 02345_ Power failure, Rnf. Antimatter Reactor shutdown. 02345_ Overheating: Short circuit. 02345_ Broken Imp. Assault Rifle permanently disabled. 02346_ Overheating: Core damaged (-119). 02346_ Titanium Leg crushed. 02347_ Overheating: Energy bleed (-65). 02351_ Overheating: Carbon-fiber Leg damaged (-48). 02352_ Overheating: Core damaged (-119). Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ?????????????############?????????????? | | ?????????????# #?????????????? | | ?????????????# #????? !#?????? | | ?????????????# #### #?????? | | ?????????????# #?????? | | ?????????????# #?????? | | ?????????????# [ "#????? | | ?????????????# ##????? | | ?????????????# ;### #?????? | | ?????????????# CC ##??? #?????? | | ?????????????#@ CC #????? #?????? | | ?????????????############???????#?????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 1 Offensive Hacking 20 Item Schematics ----------------- Titanium Leg | -9/Materials | Scanalyzed Pulse Rifle | -8/Materials | Scanalyzed Neutrino Core | -7/Factory | Hacked Lrn. Proton Cannon | -7/Factory | Hacked Matter Compressor | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Challenges ------------ None Game ------ Seed SystemNeutronSegregator Manual? 0 Play Time 00:37:08 Cumulative 25.3 hours Start 2019.12.27 @ 15:12:59 End 2019.12.27 @ 15:55:32 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 15 Rogue 0 Adventurer 15 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 20 Gallery% 28 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6352d217-301e-481f-af6f-41662f688f02