Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.19 @ 20:31:56 Player: KIWA Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (27) 135 Value Destroyed (893) 893 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4128 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 495/700 Matter 146/300 Energy 29/100 System Corruption 2% Temperature Warm (156) Movement Hovering (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Improved Airjet > --- UTILITY (4) ------ Modified TNC Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Weight Redist. System Improved Sensor Array ECM Suite Remote Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Airjet > --- UTILITY ---------- Modified TNC Target Analyzer Weapon Cycler Reaction Control System > --- WEAPON ----------- Arc Projector Particle Gun Ion Cannon Improved Light Cannon > --- INVENTORY -------- Advanced Weight Redist. System Improved Sensor Array ECM Suite Remote Datajack [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Airjet Flight Unit Surge Thruster Utility Modified TNC Device Reaction Control System Storage Small Storage Unit Processor Modified TNC Protection Propulsion Shielding Weapon Improved Light Cannon Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Welding Torch Slashing Weapon Blade Saw Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power 1 | . . . . . 1 . Propulsion 1 | . . . . . 1 . Utility 2 | . . . . . . 2 Weapon 2 | . . . . . 2 . Parts Attached 44 | . 9 . 3 4 20 8 Power 6 | . 2 . . . 3 1 Engine 4 | . 2 . . . 1 1 Core 2 | . . . . . 2 . Reactor . | . . . . . . . Propulsion 15 | . 5 . 2 . 6 2 Treads 1 | . 1 . . . . . Leg 6 | . 2 . . . 4 . Wheel 4 | . 2 . 2 . . . Hover 1 | . . . . . . 1 Flight 3 | . . . . . 2 1 Utility 6 | . 1 . 1 . 1 3 Device 2 | . . . . . . 2 Storage 1 | . . . . . 1 . Processor 2 | . . . 1 . . 1 Hackware . | . . . . . . . Protection 1 | . 1 . . . . . Artifact . | . . . . . . . Weapon 17 | . 1 . . 4 10 2 Energy Gun 4 | . . . . . 3 1 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 5 | . 1 . . 3 1 . Ballistic Cannon 3 | . . . . 1 2 . Launcher 1 | . . . . . 1 . Special Weapon 1 | . . . . . 1 . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes 2 | . . . 1 . . 1 Parts Lost 17 | . 1 . . 1 8 7 Power 4 | . . . . 1 2 1 Propulsion 4 | . 1 . . . 3 . Utility 2 | . . . . . . 2 Weapon 7 | . . . . . 3 4 Highest Loss Streak 7 | . 1 . . 1 4 7 To Critical Strikes 1 | . . . . . 1 . Average Slot Usage (%) 85 | . 97 100 100 98 78 71 Engine 8 | . 14 14 14 13 5 2 Core 1 | . . . . . 4 . Leg 17 | . 22 28 26 . 21 . Wheel 2 | . 4 . 1 28 . . Hover 1 | . . . . . . 5 Flight 1 | . . . . . 1 3 Device 1 | . . . . . . 7 Storage 10 | . 14 14 14 14 8 6 Processor 7 | . . . 2 14 9 15 Protection 4 | . 13 14 11 . . . Energy Gun 9 | . 14 14 14 2 3 12 Energy Cannon 1 | . . . . . . 6 Ballistic Gun 8 | . 14 14 14 14 6 . Ballistic Cannon 4 | . . . . 10 6 7 Launcher 2 | . . . . . 6 . Naked Turns . | . . . . . . . Heaviest Build 33 | 12 15 15 15 15 30 33 Greatest Support 37 | 20 26 20 32 32 37 9 Greatest Overweight (x) 5 | . 1 . . . 5 3 Average Overweight (x) . | . . . . . . 2 Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 Average Capacity 8 | 8 8 8 8 8 9 9 Most Carried 10 | 6 7 7 8 8 10 9 Average Carried 6 | 6 4 6 6 5 7 5 Final Capacity 10 | 8 8 8 8 8 10 5 Final Carried 10 | 6 6 7 7 6 10 4 Class Distribution -------------------- 72% | Mutant 21% | Skirmisher 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Matter Collected 664 | 200 189 . . 22 253 . Remotely . | . . . . . . . Salvage Created 793 | . 388 . . 55 263 87 Parts 56 | . 21 . . 10 18 7 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 24 | . 8 . . 5 9 2 Guns 19 | . 8 . . 3 8 . Cannons 5 | . . . . 2 1 2 Classes Destroyed 8 | . 3 . . 1 3 1 Worker 1 | . 1 . . . . . Watcher 2 | . 1 . . . 1 . Swarmer 6 | . . . . 5 1 . Cutter 2 | . . . . . 2 . Grunt 10 | . 8 . . . 2 . Sentry 1 | . . . . . 1 . Hunter 4 | . . . . . 3 1 Programmer 1 | . . . . . . 1 Best Kill Streak 3 | . 3 . . 3 3 1 Combat Bots Only 3 | . 2 . . 3 2 1 Max Kills in Single Turn 1 | . 1 . . 1 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Damage Taken 2596 | . 502 . . 155 1116 823 Core 743 | . 125 . . 44 369 205 Absorbed by Shields . | . . . . . . . Redirected to Shielding 43 | . 43 . . . . . Regen/Repaired (Parts) 34 | . . . . . 34 . Core Remaining (%) 54 | 100 . . . 32 32 . Volleys Fired 97 | . 38 . . 12 39 8 Largest 4 | . 2 . . 2 3 4 Hottest 219 | . 70 . . 70 130 219 Shots Fired 191 | . 76 . . 20 71 24 Gun 150 | . 76 . . 14 51 9 Cannon 38 | . . . . 6 17 15 Launcher 3 | . . . . . 3 . Special . | . . . . . . . Kinetic 97 | . 38 . . 18 34 7 Thermal 87 | . 38 . . 2 34 13 Explosive 3 | . . . . . 3 . Electromagnetic 4 | . . . . . . 4 Robot Hit Streak 7 | . 7 . . 4 7 4 Robot Miss Streak 6 | . 3 . . 2 3 6 Penetration Max . | . . . . . . . Secondary Targets 3 | . 3 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 116 | . 43 . . 12 51 10 Core Hits 60 | . 20 . . 6 29 5 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 6 | . 3 . . . 3 . Burn 4 | . 2 . . . 2 . Destroy 2 | . 1 . . . 1 . Melee Attacks 8 | . . . . . 8 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 4 | . . . . . 4 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1860 | . 586 . . 170 882 222 Guns 1280 | . 586 . . 74 578 42 Cannons 389 | . . . . 84 125 180 Explosions 152 | . . . . . 152 . Melee . | . . . . . . . Ramming 39 | . . . . 12 27 . Kinetic 808 | . 266 . . 158 327 57 Thermal 857 | . 320 . . . 376 161 Explosive 152 | . . . . . 152 . Electromagnetic 4 | . . . . . . 4 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . 5 . 2 Average Corruption 3 | . . . . 5 . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 12 | . . . . . 12 . Projectiles 4 | . . . . . 4 . Explosions 8 | . . . . . 8 . Melee . | . . . . . . . Knockbacks 4 | . . . . . 3 1 Impact . | . . . . . . . Kinetic 4 | . . . . . 3 1 Secondary . | . . . . . . . Self-Inflicted Damage 6 | . . . . 6 . . Shots . | . . . . . . . Rammed 1 | . . . . 1 . . Targets Rammed 10 | . . . . 1 9 . Kicked 9 | . . . . . 9 . Crushed . | . . . . . . . Highest Temperature 366 | . 211 . . 18 339 366 Average Temperature 88 | . 58 . . 12 110 160 Received Heat Transfer 390 | . 285 . . 6 99 . Effects 6 | . 2 . . . 4 . Energy Bleed 1 | . . . . . 1 . Interference 5 | . 2 . . . 3 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . 2 . . . 2 . Heat Transferred 2387 | . 1110 . . . 1036 241 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Peak Influence 225 | . 225 93 . 120 178 44 Initial 87 | . . 87 . . 42 44 Average 60 | . 104 89 . 69 67 21 Maximum Alert Level 1 | . 1 . . . . . Low Security (%) 97 | 100 78 100 . 100 100 100 Level 1 2 | . 21 . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 2 . . . 4 2 Investigation . | . . . . . . . Extermination 1 | . . . . . . 1 Reinforcement 6 | . 2 . . . 4 . Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . 2 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Distress Signals 7 | . 2 . . . 5 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 64 | . 13 . . 14 18 19 Peak Tracking Total 13 | . 5 . . 9 6 13 Tactical Retreats 1 | . . . . . . 1 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Traps Triggered 2 | . . . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Machines Disabled 4 | . . . . . 3 1 Max in Single Turn 1 | . . . . . 1 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Machines Accessed 13 | . 1 2 2 . 7 1 Terminals 8 | . 1 2 . . 5 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units 2 | . . . . . 1 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 63 | . 5 7 28 . 22 1 Successful 54 | . 3 5 28 . 17 1 Failed 9 | . 2 2 . . 5 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 3 | . . . 3 . . . Terminals 27 | . 5 7 . . 15 . Fabricators . | . . . . . . . Repair Stations 3 | . . . . . 3 . Recycling Units 5 | . . . . . 4 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 47 | . 3 5 28 . 11 . Record 37 | . . 5 28 . 4 . Prototype ID Bank 2 | . . . . . 2 . Emergency Access Points 2 | . 1 . . . 1 . Alert Level 2 | . 1 . . . 1 . Dispatch Records 1 | . . . . . 1 . Zone Layout 3 | . 1 . . . 2 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . . 2 . Scan Component 1 | . . . . . 1 . Repair 1 | . . . . . 1 . Recycling Unit Hacks 5 | . . . . . 4 1 Recycle Component 1 | . . . . . 1 . Process 1 | . . . . . 1 . Report Inventory 1 | . . . . . . 1 Retrieve Matter 2 | . . . . . 2 . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 1 2 . . 6 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 32 | . . . . . 32 . Parts Recycled 1 | . . . . . 1 . Recycled Matter 58 | . . . . . 58 . Retrieved Matter 58 | . . . . . 58 . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked 4 | . . . . . 4 . Non-combat 3 | . . . . . 3 . Combat 1 | . . . . . 1 . Robot Hacks Applied 5 | . . . . . 5 . parse_system 2 | . . . . . 2 . no_distress 2 | . . . . . 2 . find_recycling 1 | . . . . . 1 . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Turns Passed 3696 | 42 357 337 730 193 1198 839 Spaces Moved 2007 | 29 146 276 609 131 529 287 Core 1 | . . . . . 1 . Treads . | . . . . . . . Legs 1418 | 29 132 276 577 . 404 . Wheels 234 | . 14 . 32 131 57 . Hover 168 | . . . . . . 168 Flight 186 | . . . . . 67 119 Fastest Speed 50 | 120 90 120 100 100 100 50 Average Speed 128 | 120 118 120 118 100 125 183 Slowest Speed 300 | 120 190 120 120 100 300 230 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 43 | 3 39 81 92 38 43 6 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 27 | . . . . . 27 . Melee . | . . . . . . . Projectile 1 | . . . . . 1 . AOE 26 | . . . . . 26 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Total 2950 | 36 256 282 615 174 996 591 Wait 709 | 8 48 6 . 22 354 271 Move 2001 | 28 145 275 608 130 528 287 Hop . | . . . . . . . Pick Up 50 | . 9 1 2 2 29 7 Fast Attach 1 | . . . . . 1 . Attach 38 | . 7 . 2 2 19 8 Detach . | . . . . . . . Swap 5 | . 2 . 1 2 . . Drop 31 | . 7 . 2 3 9 10 Fire 97 | . 38 . . 12 39 8 Melee 8 | . . . . . 8 . Ram 1 | . . . . 1 . . Kick 9 | . . . . . 9 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 3) 43 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 14) 400 | -10/Materials | Entered Mines 445 | -10/Mines | Discovered new exit (range 11) 573 | -10/Mines | Learned Materials stockpile data 615 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 731 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 733 | -10/Mines | Discovered new exit (range 5) 737 | -10/Mines | Entered Exiles 767 | -10/Exiles | Met 8R-AWN 787 | -10/Exiles | Met EX-HEX 856 | -10/Exiles | Met EX-DEC 889 | -10/Exiles | Learned location of Zion (-7) 934 | -10/Exiles | Discovered new exit (range 14) 1059 | -10/Exiles | Visited The Gauntlet 1228 | -10/Exiles | Met EX-BIN 1249 | -10/Exiles | Aligned with FarCom system 1250 | -10/Exiles | Given EX-Vault access code 1345 | -10/Exiles | Opened EX-Vault 1352 | -10/Exiles | Found Prototype Processor 1353 | -10/Exiles | Identified Modified TNC 1380 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1467 | -10/Exiles | Left Exiles lab with Modified TNC 1467 | -10/Exiles | Entered Mines 1481 | -9/Mines | Core integrity fell below 50% 1652 | -9/Mines | Discovered new exit (range 9) 1660 | -9/Mines | Entered Materials 1660 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Weapon x2 1763 | -8/Materials | Repaired Imp. Light Cannon 2647 | -8/Materials | Lost 3 parts (1n2w) 2733 | -8/Materials | Core integrity fell below 50% 2770 | -8/Materials | Lost 4 parts (2p1n1w) 2807 | -8/Materials | Discovered new exit (range 14) 2858 | -8/Materials | Entered Factory 2858 | -7/Factory | Evolved 2 slots: Utility x2 3372 | -7/Factory | Build established: Skirmisher 3662 | -7/Factory | Cargo convoy interrupted 3691 | -7/Factory | Garrison activated, responded to threat 3697 | -7/Factory | Self-destructed Last Messages --------------- 03685_ H-55 Commando knocked back. 03686_ Slug penetrates Wall. 03688_ Penetrated by Slug. 03691_ M-28 Smith calls for garrison support. 03691_ ALERT: Activating Garrison Access F001. 03691_ Imp. Light Cannon destroyed. 03692_ C-30 ARC bursts open, deploying its payload. 03692_ P-60 Hacker unfolds itself. 03692_ X-57 Shotgunner unfolds itself. 03692_ H-55 Commando unfolds itself. 03692_ I-36 Angel unfolds itself. 03692_ Particle Gun destroyed. 03693_ P-60 Hacker resets H-55 Commando, system corruption cleaned. 03693_ Slug penetrates Wall. 03694_ H-55 Commando destroyed. 03694_ Ion Cannon destroyed. 03694_ H-55 Commando suffers critical hit (Destroy). 03696_ Penetrated by Slug. 03696_ Weapon Cycler destroyed. 03696_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###############??????????? | | ????????????????????????# #??????????? | | ????????????????????????# #??????????? | | ????????????????????????# # ?????????? | | ????????????????######### / ????????? | | #######?????????#!! ## #??????????? | | #?????????# """" ## #??????????? | | #?????????# """" ################! ???????? | | #?????????# """" + ^ !%[% ???????? | | """ #?????????# """" # ! =|! ???????a? | | """ #?????????# # =% ^ ###?????????? | | """ #?????????######## * %% #???????????? | | "" ################# %%" #???????????? | | "" + p """ #???????????? | | ################# h ^""" #???????????? | | #?????????????####+##### """ #???????????? | | #?????????????# p # #???????????? | | #?????????????# % g/ ^ " #???????????? | | ] #?????????????# g# """ #???????????? | | ] #?????????????# xhh p# i G #???????????? | | #?????????????# mp%# """ ###### #????? | | #####+####??????????# @ h# " #????? | | #??????????# # ???? | | [ #??????????# # ???? | | !/! #??????????# # ############ ????? | | !! #??????????########## ########??????????? | | #???????????????????# #* """ #??????????? | | #####+#######???????#####????# # "Y" ##### | | ######### ###### # + | | """ """ + + ##### #?? | | """ """ ######### # # !! #??????????? | | """ """ #???????##### # !! #??????????? | | #???????????# ########??????????? | | """ """ #???????????# #?????????????????? | | """ """ #???????????# #?????????????????? | | """ """ #???????????# #?????????????????? | | #???????????# #?????????????????? | | #???????????# #???????????????? | | ????????????# #?????????????? ? | | ????????????# #???????????? ? | | ############????######### #???######## | | ????????????????#! ## #???# ? | | ????????????????# ## #???# ? | | ????????????????# """ # ##### ????? | | ????????????????# """ + #???????????? | | ????????????????# """ # ###+#######???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 55 Target Analysis 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SignalLobotomyRedistributor Manual? 0 Play Time 01:00:39 Cumulative 7.0 hours Start 2022.03.19 @ 19:32:23 End 2022.03.19 @ 20:31:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 15 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5d93ab33-69ea-4709-88a2-7caeda449cb5