Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 18:33:10 Player: Red_Zig Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (47) 235 Value Destroyed (1323) 1323 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (847) 847 TOTAL SCORE: 4105 Bonus ------- Follower Combat Kills 257 Met Imprinter 300 Was Imprinted 300 Friendly Fire -10 Cogmind --------- Core Integrity 0/400 Matter 23/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Walking (210) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Makeshift Leg > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (15) --- Huge Storage Unit Structural Scanner Matter Filter Weapon Cycler Makeshift ECM Suite Makeshift ECM Suite Light Armor Plating Makeshift Light Armor Plating Makeshift System Shield Makeshift System Shield Tractor Beam Medium Laser Rocket Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Medium Treads > --- UTILITY ---------- Huge Storage Unit Signal Interpreter > --- WEAPON ----------- Gauss Cannon Heavy Missile Launcher > --- INVENTORY -------- Makeshift Power Source Armored Treads Makeshift Leg Makeshift Leg Large Storage Unit Structural Scanner Makeshift Terrain Scan Processor Makeshift Terrain Scan Processor Matter Filter Weapon Cycler Makeshift ECM Suite Makeshift ECM Suite Light Armor Plating Makeshift Light Armor Plating Makeshift System Shield Makeshift System Shield Tractor Beam Medium Laser Light Assault Rifle Barrage Gun Rocket Launcher Rocket Launcher Rocket Launcher Mini Grenade Launcher Heavy Missile Launcher [Rating: 29] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Makeshift Leg Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Signal Interpreter Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 50 | 6 14 . 7 7 2 14 Power 6 | 1 2 . 1 . . 2 Engine 6 | 1 2 . 1 . . 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 13 | 2 2 . 3 1 1 4 Treads 11 | 2 2 . 3 1 1 2 Leg 2 | . . . . . . 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | 1 7 . 1 5 1 1 Device 9 | . 4 . 1 4 . . Storage 6 | 1 3 . . . 1 1 Processor 1 | . . . . 1 . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 15 | 2 3 . 2 1 . 7 Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 8 | 1 3 . 1 . . 3 Ballistic Cannon 1 | . . . . 1 . . Launcher 5 | . . . 1 . . 4 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 25 | . 4 . 4 2 . 15 Power 2 | . . . 1 . . 1 Propulsion 11 | . 2 . 1 1 . 7 Utility 3 | . . . 1 1 . 1 Weapon 9 | . 2 . 1 . . 6 Highest Loss Streak 9 | . 4 . 4 2 . 9 To Critical Strikes 2 | . . . 1 . . 1 Average Slot Usage (%) 92 | . 82 100 92 84 100 97 Engine 11 | . 13 14 6 11 11 10 Treads 36 | . 27 28 44 36 44 41 Device 2 | . 3 14 8 3 . . Storage 12 | . 14 14 11 11 11 11 Processor 5 | . . . . . 11 10 Ballistic Gun 15 | . 22 28 19 11 11 10 Ballistic Cannon 5 | . . . . 2 11 10 Launcher 1 | . . . 2 8 . . Naked Turns . | . . . . . . . Heaviest Build 107 | 12 31 29 32 36 95 107 Greatest Support 88 | 40 40 40 80 83 83 88 Greatest Overweight (x) 1 | 1 1 . . . 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 8 25 15 15 15 25 25 Average Capacity 18 | 7 13 15 15 15 21 24 Most Carried 25 | 6 13 14 13 15 22 25 Average Carried 14 | 1 5 12 11 12 16 23 Final Capacity 25 | 8 15 15 15 15 25 15 Final Carried 22 | . 11 14 11 14 22 14 Class Distribution -------------------- 90% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1458 | 212 551 48 74 221 39 313 Remotely 35 | . 35 . . . . . Salvage Created 1472 | . 691 95 106 249 . 331 Parts 75 | . 36 6 5 16 . 12 Haulers Intercepted 2 | . 2 . . . . . Recyclers Shooed 3 | . 2 . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 18 | . . . . . 2 16 Prevented 3 | . . . . . . 3 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 52 | . 8 2 2 25 . 15 Guns 14 | . 8 2 2 2 . . Cannons 5 | . . . . . . 5 AOE 33 | . . . . 23 . 10 Classes Destroyed 13 | . 8 . 1 2 . 2 Worker 1 | . 1 . . . . . Builder 3 | . 2 . . 1 . . Tunneler 2 | . . . . 2 . . Hauler 2 | . 2 . . . . . Recycler 3 | . 3 . . . . . Operator 1 | . 1 . . . . . Watcher 2 | . 1 . 1 . . . Swarmer 9 | . 3 . . 3 . 3 Grunt 17 | . 5 2 1 2 . 7 Brawler 5 | . . . 1 1 . 3 Protector 1 | . . . . . . 1 Sentry 1 | . . . . . . 1 Assembled 19 | . . . . 19 . . Best Kill Streak 22 | . 4 2 1 22 . 8 Combat Bots Only 22 | . 3 2 1 22 . 8 Max Kills in Single Turn 4 | . 1 1 1 4 . 2 Gunslinging . | . . . . . . . Exploded 4 | . . . . 4 . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 247 | . 67 14 20 31 . 115 Missed 65 | . 16 6 2 14 . 27 Damage Taken 3472 | . 839 111 241 265 . 2016 Core 460 | . 39 13 43 64 . 301 Absorbed by Shields . | . . . . . . . Core Remaining (%) 89 | 100 . 79 . . . . Volleys Fired 172 | . 75 8 22 35 4 28 Largest 2 | . 2 2 2 2 1 2 Hottest 87 | . 40 40 40 50 48 87 Shots Fired 299 | . 136 17 40 47 4 55 Gun 243 | . 136 17 38 29 2 21 Cannon 19 | . . . . . 2 17 Launcher 37 | . . . 2 18 . 17 Special . | . . . . . . . Kinetic 262 | . 136 17 38 29 4 38 Thermal . | . . . . . . . Explosive 37 | . . . 2 18 . 17 Electromagnetic . | . . . . . . . Robot Hit Streak 9 | . 9 6 5 4 . 6 Robot Miss Streak 6 | . 4 2 6 3 . 4 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 165 | . 76 11 19 24 . 35 Core Hits 152 | . 32 6 7 60 . 47 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 4 | . 1 . . . . 3 Destroy 1 | . 1 . . . . . Blast 3 | . . . . . . 3 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5143 | . 976 121 201 1432 . 2413 Guns 1544 | . 943 121 176 148 . 156 Cannons 315 | . . . . . . 315 Explosions 3235 | . . . 25 1268 . 1942 Melee . | . . . . . . . Ramming 49 | . 33 . . 16 . . Kinetic 1859 | . 943 121 176 148 . 471 Thermal 69 | . . . . 69 . . Explosive 3166 | . . . 25 1199 . 1942 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 11 | . 4 4 10 11 11 4 Average Corruption 6 | . 3 4 10 10 11 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 76 | . 31 9 7 23 4 2 Message Errors 16 | . 5 1 1 5 3 1 Matter Fused 18 | . 7 2 1 7 1 . Heat Flow Errors 8 | . 3 . 2 3 . . Energy Discharges 10 | . 3 2 . 5 . . Parts Rejected 2 | . 1 . . . . 1 Data Loss (minor) 10 | . 8 1 . 1 . . Data Loss (major) 5 | . 1 2 1 1 . . Misfires 2 | . 1 1 . . . . Alerts 2 | . 1 . . 1 . . Misdirections 1 | . . . 1 . . . Weapon Failures 2 | . 1 . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 116 | . . . . 45 . 71 Projectiles 13 | . . . . . . 13 Explosions 103 | . . . . 45 . 58 Melee . | . . . . . . . Knockbacks 2 | . . . . . . 2 Impact . | . . . . . . . Kinetic 2 | . . . . . . 2 Secondary . | . . . . . . . Self-Inflicted Damage 234 | . . . . 16 . 218 Shots 11 | . . . . 2 . 9 Rammed 7 | . 6 . . 1 . . Targets Rammed 7 | . 6 . . 1 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 242 | . 148 33 242 211 4 136 Average Temperature 51 | . 22 12 131 59 3 47 Received Heat Transfer 1033 | . 330 81 90 58 . 474 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 100 | . . . . 100 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 250 | . 250 55 92 234 . . Initial 35 | . . 5 . 35 . . Average 61 | . 44 44 30 128 . . Maximum Alert Level 1 | . 1 . . 1 . . Low Security (%) 90 | 100 96 100 100 65 . . Level 1 9 | . 3 . . 34 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 1 . 2 . . 1 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 3 | . 1 . 2 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 2 | . 1 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 79 | . 20 2 6 22 . 29 Peak Tracking Total 11 | . 3 2 2 11 . 7 Tactical Retreats 2 | . 2 . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 6 | . 5 . . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 3 | . . . 1 1 . 1 Max in Single Turn 1 | . . . 1 1 . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 1 | . . . . 1 . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 1 | . . . . 1 . . Successful 1 | . . . . 1 . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . . . 1 . . Open Door 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 14 | . . . . . 14 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 6 | . . . . 2 4 . Largest Group 4 | . . . . 2 4 4 Highest-Rated Group 157 | . . . . 40 157 157 Highest-Rated Ally 40 | . . . . 31 40 40 Total Orders . | . . . . . . . Ally Attacks 57 | . . . . . . 57 Total Damage 857 | . . . . . . 857 Kills 12 | . . . . . . 12 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . 3 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 6520 | 66 1859 472 193 731 1464 1735 Spaces Moved 3142 | 44 947 280 79 392 714 686 Core 16 | 16 . . . . . . Treads 3093 | 28 947 280 79 392 714 653 Legs 33 | . . . . . . 33 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 140 Average Speed 185 | 122 160 160 160 160 201 236 Slowest Speed 240 | 160 240 160 160 160 240 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 62 | 3 94 70 11 84 87 85 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . 1 . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 7 | . . 1 . 2 2 2 Spaces Dug 19 | . . . . 19 . . Terrain Destroyed 234 | . . . 15 117 . 102 Melee . | . . . . . . . Projectile 7 | . . . . . . 7 AOE 227 | . . . 15 117 . 95 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 3552 | 56 1153 290 111 454 743 745 Wait 101 | . 83 . 1 11 . 6 Move 3136 | 43 946 279 78 391 713 686 Hop . | . . . . . . . Pick Up 64 | 6 23 3 3 7 16 6 Fast Attach 2 | 1 . . . . . 1 Attach 31 | 5 7 . 6 3 . 10 Detach . | . . . . . . . Swap 17 | . 7 . 1 4 2 3 Drop 22 | 1 6 . . 2 8 5 Fire 172 | . 75 8 22 35 4 28 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 7 | . 6 . . 1 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 67 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 510 | -10/Materials | Discovered new exit (range 13) 563 | -10/Materials | Discovered new exit (range 15) 954 | -10/Materials | Lost 4 parts (2n2w) 961 | -10/Materials | Discovered new exit (range 15) 1132 | -10/Materials | Discovered new exit (range 15) 1926 | -10/Materials | Entered Mines 2213 | -10/Mines | Found a hidden stash of uninstalled traps 2267 | -10/Mines | Discovered new exit (range 16) 2398 | -10/Mines | Entered Materials 2398 | -9/Materials | Evolved 2 slots: Propulsion x2 2477 | -9/Materials | System corruption reached 10% 2522 | -9/Materials | Lost 4 parts (1p1n1u1w) 2559 | -9/Materials | Discovered new exit (range 9) 2591 | -9/Materials | Entered Mines 2592 | -9/Mines | Assembled infested the area 2651 | -9/Mines | Destroyed 22 combat bots 2809 | -9/Mines | Learned location of Storage (-8) 3102 | -9/Mines | Discovered new exit (range 4) 3116 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3212 | -9/Mines | Discovered new exit (range 14) 3271 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3321 | -9/Mines | Identified exit to Zion 3322 | -9/Mines | Entered Zion 3322 | -7/Zion | Accompanied by 2 allies 3342 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3372 | -7/Zion | Led the pair of lost Derelicts to a safe place 3409 | -7/Zion | System corruption cleaned by Quarantine Array 4078 | -7/Zion | Imprinted 4080 | -7/Zion | Declared Zion's savior 4683 | -7/Zion | Given A8's code to call for help 4755 | -7/Zion | Discovered new exit (range 13) 4784 | -7/Zion | Identified exit to Proximity Caves 4786 | -7/Zion | Entered Proximity Caves 4786 | -6/Proximity Caves | Accompanied by 4 allies 4788 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5248 | -6/Proximity Caves | Learned Factory stockpile data 5308 | -6/Proximity Caves | Learned Factory stockpile data 5689 | -6/Proximity Caves | Discovered new exit (range 13) 5747 | -6/Proximity Caves | Identified exit to Factory 6159 | -6/Proximity Caves | Build established: Scavenger-Mutant 6408 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6425 | -6/Proximity Caves | Core integrity fell below 50% 6441 | -6/Proximity Caves | Core integrity fell below 20% 6460 | -6/Proximity Caves | Lost 9 parts (1p4n4w) 6465 | -6/Proximity Caves | Destroyed 8 combat bots 6521 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06481_ G-67 Veteran unfolds itself. 06481_ B-48 Gladiator unfolds itself. 06481_ G-50 Soldier unfolds itself. 06481_ I-36 Angel unfolds itself. 06485_ I-36 Angel destroyed. 06485_ B-48 Gladiator destroyed. 06488_ Barrage Gun destroyed. 06489_ The unstable cave ceiling collapses. 06491_ Power Amplifier fries itself beyond repair. 06491_ Hcp. Battery fries itself beyond repair. 06491_ Mak. Leg destroyed. 06496_ The unstable cave ceiling collapses. 06503_ System corrupted: Mak. Power Source rejected. 06504_ Critical hit (Burn: +37). 06506_ Hvy. Missile Launcher destroyed. 06510_ The unstable cave ceiling collapses. 06517_ Signal Interpreter destroyed. 06520_ Arm. Treads destroyed. Map ----- +----------------------------------------------------+ | ## ???????????????????????????????# | | ??????? #????????????????????## ## | | ##????# ?????????????????????# ###### | | ? ???? ?????????????????????# # ##????# | | ?# ???? ##???????????????????# ##????## | | ??# #????? #???????????????????# #?##### | | ???# #????? #???????????????????## #?# | | ????# #?????# #????????????????????# #?# | | #?????# #?????# #???####?????????????# ### | | #?????# #???### ##?## ##???????###### ## | | #?????# #???# #?# ###?##### | | ####### #???# #?# ### ## | | ## # ##???# ### ### | | #????# ## ##?# | | ###### ##### ### | | ##### ##?## | | ### %% #### #???## | | #?## ### % #????# | | ##??## ##?## ## % #????# # | | ###????## #???##### ## #????##### | | ????????# #???????# ## ##???????## | | ????????## #??????# % # ##??????## | | ?????????# #??????## %% # #??????# | | ?????????# ##?##???## % # ### ## ###????# | | ?????????####??# #??# # # #?#### ##???# | | ???????????????# ##?# @ #????# #???# | | ??????????????## ## #????# ##??## | | ?????????????## ####????## ###?### | | ?????????????# gg###???????### #???? | | ????????????## g # #?????????# ##???# | | ????????????# # # # #####????## #???## | | ????????????# # # ##???# ##?## | | ???????????### # #???# ### | | ??????????## # #???## ## | | ???????? # ### * ##???#### ### | | ????????# # #?????## ### | | ????????? # !! ## #????# ##?# | | ????????# # # ##? ?#####??# | | ????????# #?? #??????# | | ?????????# # " #?????## | | ?????????? # ## ????## | | ???????????? "##?? ###?#### # | | ?????????# ###???? #???# ## | | ?????????? # ??????? ##???## #? | | ?????????? # ##???????#?????## #? | | ?????????? #### ???????????????## #? | | ??????????? ### ???? ???????????????#####? | | ??????????? ###??## ???? #????????????????????? | | ????????????##???????##????##????????????????????? | | ?????????????????????????????????????????####????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 4 Trap Extractor Capacity 6 Item Schematics ----------------- Imp. Dynamic Insulation System | -7/Zion | Archive Mak. Ablative Armor | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Bore Cannon | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Remote Shield | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Robot Schematics ------------------ M-28 Smith | -7/Zion | Archive X-62 Marksman | -7/Zion | Archive S-27 Virus | -7/Zion | Archive G-73 Enforcer | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Killing Spree Challenges ------------ None Game ------ Seed TrackerCoolingPurifier Manual? 0 Play Time 00:50:55 Cumulative 15.6 hours Start 2024.04.09 @ 10:00:13 End 2024.04.10 @ 18:33:10 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 3 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 20 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 50x35 Zoom Use 3% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4551c102-027c-4f6d-8a48-6f7a8b181e2a