Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.19 @ 16:55:32 Player: Compilatron Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (68) 340 Value Destroyed (2584) 2584 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (275) 275 TOTAL SCORE: 7119 Bonus ------- Met Data Miner 300 Friendly Fire -25 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 7% Temperature Cool (20) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Armored Leg > --- UTILITY (6) ------ Medium Storage Unit Improved Targeting Computer Advanced Targeting Computer Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- VTOL Module VTOL Module Coolant Injector Matter Compressor (250) Weight Redist. System Shock Rifle Lightning Gun Heavy Laser Improved Heavy Laser Heavy Ion Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Medium Storage Unit Improved Targeting Computer Advanced Targeting Computer Target Analyzer > --- WEAPON ----------- Heavy Laser Cooled Plasma Cannon > --- INVENTORY -------- Micro Nuclear Core Coolant Injector Matter Compressor Weight Redist. System Shock Rifle Lightning Gun Heavy Laser Improved Heavy Laser Heavy Ion Cannon [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Light Treads Leg Carbon-fiber Leg Hover Unit Backup Propulsion I Flight Unit Flight Unit Utility Improved Targeting Computer Device Sensor Array Storage Medium Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Slots Evolved 8 | . . 2 2 2 . . . 2 Power . | . . . . . . . . . Propulsion 4 | . . 1 2 . . . . 1 Utility 4 | . . 1 . 2 . . . 1 Weapon . | . . . . . . . . . Parts Attached 69 | . 3 18 12 8 4 . . 24 Power 11 | . . 3 3 . 2 . . 3 Engine 6 | . . 3 2 . 1 . . . Core 5 | . . . 1 . 1 . . 3 Reactor . | . . . . . . . . . Propulsion 23 | . . 6 3 4 . . . 10 Treads 4 | . . 3 . . . . . 1 Leg 6 | . . . . . . . . 6 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 13 | . . 3 3 4 . . . 3 Utility 13 | . 1 2 2 3 . . . 5 Device 6 | . 1 1 . 1 . . . 3 Storage 1 | . . . 1 . . . . . Processor 5 | . . 1 1 1 . . . 2 Hackware . | . . . . . . . . . Protection 1 | . . . . 1 . . . . Artifact . | . . . . . . . . . Weapon 22 | . 2 7 4 1 2 . . 6 Energy Gun 6 | . 1 1 1 . . . . 3 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 10 | . . 6 2 . . . . 2 Ballistic Cannon 2 | . . . 1 . 1 . . . Launcher 3 | . 1 . . 1 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 1 1 2 . . . . Parts Lost 40 | . 1 9 1 2 1 . 4 22 Power 5 | . . 1 . . 1 . . 3 Propulsion 20 | . . 4 1 1 . . 3 11 Utility 8 | . . 3 . 1 . . 1 3 Weapon 7 | . 1 1 . . . . . 5 Highest Loss Streak 7 | . 1 3 1 2 1 . 4 7 To Critical Strikes . | . . . . . . . . . Average Backups 8 | 6 7 7 8 9 9 10 10 8 Power . | 1 1 . . 1 . 1 1 . Propulsion 1 | 4 4 2 1 1 1 1 1 . Utility 2 | . . 1 2 2 3 3 3 3 Weapon 3 | 1 1 1 2 4 4 5 5 4 Tool/Special . | . . . . . . . . . Unused Backups 21 | . 2 4 6 2 . . . 7 Power 1 | . . 1 . . . . . . Propulsion 3 | . . 1 2 . . . . . Utility 6 | . . . 3 . . . . 3 Weapon 10 | . 2 2 1 1 . . . 4 Tool/Special 1 | . . . . 1 . . . . Average Slot Usage (%) 79 | . 94 87 98 92 87 92 66 58 Engine 5 | . 14 10 4 . . . . . Core 2 | . . . 4 7 5 7 7 3 Treads 2 | . . 9 . . . . . 1 Leg 8 | . 28 4 . . . . . 12 Hover 1 | . . 7 . . . . . . Flight 14 | . . 9 44 36 38 38 19 5 Device 5 | . 10 4 9 5 . . . 3 Storage 8 | . 14 11 9 7 7 7 7 6 Processor 7 | . . 3 8 11 15 15 8 11 Protection 2 | . . 4 . 6 7 7 7 . Energy Gun 4 | . . 7 3 5 . . . 6 Ballistic Gun 8 | . 23 14 13 5 . . . 1 Ballistic Cannon 1 | . . . . . 3 7 7 1 Launcher 1 | . 1 . . 1 7 7 7 . Peak Build Rating 48 | 6 7 15 22 39 39 39 39 48 Average Rating 21 | 6 6 12 20 32 37 39 28 28 On Entrance 21 | 6 6 7 15 21 36 39 39 26 Avg Prop Armor Cover (%) 11 | . . 8 . . . . . 15 Naked Turns . | . . . . . . . . . Heaviest Build 29 | 11 14 19 25 25 29 26 26 29 Greatest Support 76 | 20 20 40 25 26 26 26 26 76 Greatest Overweight (x) 6 | . . 6 . 1 1 . 2 5 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 Average Capacity 9 | 8 8 8 9 10 10 10 10 10 Most Carried 10 | 6 8 8 10 10 10 10 10 10 Average Carried 8 | 6 7 7 8 9 9 10 10 8 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 Final Carried 10 | 6 7 7 10 10 10 10 10 10 Class Distribution -------------------- 57% | Mutant 19% | Scavenger-Mutant 9% | Scientist-Sprinter 9% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Scientist-Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Matter Collected 2419 | 200 296 511 281 56 154 . 134 787 Remotely . | . . . . . . . . . Salvage Created 2450 | . 194 1017 271 13 97 . 57 801 Parts 131 | . 15 46 20 . 1 . 2 47 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . 1 . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 7 | . . . . . 5 . 2 . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Combat Hostiles Destroyed 58 | . 5 20 4 1 5 . 5 18 Guns 35 | . 2 20 4 . . . . 9 Cannons 11 | . . . . . 1 . 3 7 AOE 12 | . 3 . . 1 4 . 2 2 Classes Destroyed 10 | . 5 2 . . 1 . 1 1 Worker 1 | . 1 . . . . . . . Builder 1 | . . . . . . . . 1 Recycler 2 | . 1 1 . . . . . . Watcher 6 | . 1 2 2 . . . . 1 Swarmer 17 | . 3 3 . . 1 . 4 6 Grunt 20 | . 2 9 . . 2 . . 7 Brawler 1 | . . 1 . . . . . . Sentry 15 | . . 7 4 1 1 . . 2 Hunter 1 | . . . . . 1 . . . Programmer 4 | . . . . . . . 1 3 Best Kill Streak 6 | . 4 6 1 1 5 . 4 5 Combat Bots Only 5 | . 3 5 1 1 5 . 4 4 Max Kills in Single Turn 3 | . 3 1 1 1 2 . 2 2 Gunslinging . | . . . . . . . . . Exploded 2 | . 2 . . 1 2 . 1 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Hostile Shots Fired 558 | . 51 125 18 29 28 . 19 288 Missed 180 | . 13 30 7 15 16 . 3 96 Hits 378 | . 38 95 11 14 12 . 16 192 Melee 7 | . . 1 . . . . . 6 Projectile 371 | . 38 94 11 14 12 . 16 186 Critical Strikes 16 | . 1 3 2 . 1 . . 9 Damage Taken 5611 | . 506 1137 162 260 170 . 249 3127 Core 1246 | . 95 142 50 11 41 . 51 856 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 17 | . . . . 17 . . . . Core Remaining (%) 80 | 100 62 64 90 . . . 85 . Volleys Fired 233 | . 31 68 21 11 18 . 11 73 Largest 2 | . 2 2 2 2 1 . 2 2 Hottest 124 | . 50 79 79 79 40 . 70 124 Shots Fired 389 | . 56 134 42 17 18 . 16 106 Gun 306 | . 53 134 42 12 . . . 65 Cannon 61 | . . . . . 12 . 11 38 Launcher 22 | . 3 . . 5 6 . 5 3 Special . | . . . . . . . . . Kinetic 237 | . 53 81 30 6 12 . 11 44 Thermal 124 | . . 53 12 6 . . . 53 Explosive 22 | . 3 . . 5 6 . 5 3 Electromagnetic 6 | . . . . . . . . 6 Robot Hit Streak 23 | . 6 21 23 5 5 . 6 11 Robot Miss Streak 5 | . 4 3 3 4 3 . 1 5 Penetration Max . | . . . . . . . . . Secondary Targets 7 | . . 7 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 258 | . 34 89 26 11 11 . 11 76 Core Hits 147 | . 14 39 13 6 11 . 7 57 Critical Kills 2 | . . . . . . . . 2 Critical Parts Destroyed 2 | . . 1 1 . . . . . Critical Strikes 12 | . . 4 1 . 2 . 1 4 Burn 5 | . . 3 . . . . . 2 Destroy 4 | . . 1 1 . . . . 2 Blast 3 | . . . . . 2 . 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5474 | . 556 1386 420 196 588 . 448 1880 Guns 3195 | . 356 1384 420 84 . . . 951 Cannons 1082 | . . . . . 123 . 231 728 Explosions 1195 | . 200 . . 112 465 . 217 201 Melee . | . . . . . . . . . Ramming 2 | . . 2 . . . . . . Kinetic 2478 | . 356 789 304 41 123 . 231 634 Thermal 1880 | . . 595 116 43 . . . 1126 Explosive 1010 | . 200 . . 112 465 . 217 16 Electromagnetic 104 | . . . . . . . . 104 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . 1 7 . 1 1 1 1 7 Average Corruption 3 | . 1 7 . 1 1 1 1 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 30 | . 3 11 . 1 . . 1 14 Message Errors 11 | . . 5 . 1 . . . 5 Matter Fused 5 | . 2 2 . . . . . 1 Heat Flow Errors 2 | . . . . . . . 1 1 Energy Discharges 2 | . . . . . . . . 2 Data Loss (minor) 4 | . . 2 . . . . . 2 Data Loss (major) 2 | . . . . . . . . 2 Alerts 2 | . . 1 . . . . . 1 Weapon Failures 2 | . 1 1 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 47 | . 4 . . . 11 . 5 27 Projectiles 32 | . . . . . . . 5 27 Explosions 15 | . 4 . . . 11 . . . Melee . | . . . . . . . . . Knockbacks 11 | . . . . . . . 2 9 Impact . | . . . . . . . . . Kinetic 10 | . . . . . . . 2 8 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 132 | . 44 1 . . . . 18 69 Shots 5 | . 2 . . . . . 1 2 Rammed 1 | . . 1 . . . . . . Targets Rammed 1 | . . 1 . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 200 | . 29 200 163 57 18 15 141 174 Average Temperature 53 | . 12 76 88 20 7 9 36 28 Received Heat Transfer 1500 | . 255 435 81 39 12 . . 678 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 11 | . . 7 . . . . . 4 Heat Transferred 4130 | . . 1739 296 111 . . . 1984 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 2 Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Maximum Alert Level 1 | . . . . . . . . 1 Low Security (%) 94 | 100 100 100 100 100 . . . 85 Level 1 5 | . . . . . . . . 14 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 294 | . 93 182 155 66 . . . 294 Initial 66 | . . 27 66 66 . . . . Average 74 | . 22 106 108 31 . . . 69 Influence Increases 2145 | . 201 619 241 143 110 . 120 711 Destroy 0b10 Robot/C 1160 | . 100 400 80 20 100 . 100 360 Destroy 0b10 Robot/NC 50 | . 15 15 10 . . . . 10 Destroy Leader 272 | . 22 124 44 10 10 . 20 42 Successful Hack 67 | . 16 18 16 17 . . . . Disable Machine 150 | . 15 15 . 15 . . . 105 Anti-Garrison Action 150 | . . . . . . . . 150 Destroy Structure 86 | . 18 2 1 21 . . . 44 Partial Spotted 105 | . . . 90 15 . . . . Lose Combat Pursuer 105 | . 15 45 . 45 . . . . Influence Decreases 1893 | . 134 528 252 234 81 85 120 459 Entered New Map 319 | . . 40 92 81 21 85 . . Time Decay 1239 | . 124 398 150 133 50 . 80 304 Lost Part 335 | . 10 90 10 20 10 . 40 155 Squads Dispatched 13 | . 1 2 1 3 . . . 6 Investigation 2 | . . 1 . 1 . . . . Extermination 2 | . . . . 1 . . . 1 Reinforcement 6 | . 1 1 1 1 . . . 2 Assault 2 | . . . . . . . . 2 Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . 1 Construction Impeded 2 | . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Distress Signals 7 | . 2 1 1 . . . . 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 93 | . 8 27 8 7 4 . 5 34 Peak Tracking Total 9 | . 4 4 3 3 3 . 4 9 Tactical Retreats 4 | . 1 2 . 1 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Traps Triggered 9 | . 1 1 1 4 . . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Machines Disabled 11 | . 1 1 . 1 . . . 8 Max in Single Turn 4 | . 1 1 . 1 . . . 4 Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Machines Accessed 35 | . 5 7 10 6 . 4 . 3 Terminals 15 | . 3 3 7 1 . . . 1 Fabricators 2 | . . . . 2 . . . . Repair Stations 3 | . . 2 . 1 . . . . Recycling Units 6 | . 2 1 1 1 . . . 1 Scanalyzers 4 | . . 1 2 1 . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 104 | . 10 19 24 16 . 29 . 6 Successful 73 | . 7 13 17 6 . 29 . 1 Failed 29 | . 3 5 6 10 . . . 5 Catastrophic 6 | . . 2 1 1 . . . 2 Database Lockouts 2 | . . 1 1 . . . . . Manual 41 | . 10 9 13 3 . . . 6 Terminals 38 | . 8 11 15 2 . . . 2 Fabricators 4 | . . . . 4 . . . . Repair Stations 6 | . . 2 . 4 . . . . Recycling Units 10 | . 2 1 2 2 . . . 3 Scanalyzers 16 | . . 5 7 4 . . . . Garrison Access 1 | . . . . . . . . 1 Terminal Hacks 33 | . . 2 2 . . 29 . . Record 11 | . . . . . . 11 . . Part Schematic 11 | . . . . . . 11 . . Robot Schematic 4 | . . . . . . 4 . . Prototype ID Bank 4 | . . 1 . . . 3 . . Alert Level 1 | . . 1 . . . . . . Transport Status 1 | . . . 1 . . . . . Registered Components 1 | . . . 1 . . . . . Fabricator Hacks 1 | . . . . 1 . . . . Load Schematic 1 | . . . . 1 . . . . Repair Station Hacks 3 | . . 1 . 2 . . . . Scan Component 1 | . . . . 1 . . . . Repair 1 | . . . . 1 . . . . Refit 1 | . . 1 . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . Retrieve Components 1 | . . . 1 . . . . . Scanalyzer 12 | . . 4 6 2 . . . . Insert Component 3 | . . . 2 1 . . . . Analyze 3 | . . . 2 1 . . . . Retrieve Study 6 | . . 4 2 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 23 | . 7 6 8 1 . . . 1 Terminals 18 | . 5 5 7 1 . . . . Track 5 | . 2 1 2 . . . . . Botnet 10 | . 2 3 4 1 . . . . Operators 3 | . 1 1 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 5 | . 2 1 1 . . . . 1 Reject 5 | . 2 1 1 . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 24 | . 5 5 6 6 . . . 2 Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . 4 . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 14 | . . . 2 1 . 11 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 6 | . . 4 2 . . . . . Parts Repaired 1 | . . . . 1 . . . . Time 26 | . . . . 26 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . . . 3 . . . . . Parts Scanalyzed 3 | . . . 2 1 . . . . Part Schematics Acquired 3 | . . . 2 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Active Infowar (turns) 1622 | . 344 690 317 271 . . . . Optics 286 | . . 286 . . . . . . Sensors 1336 | . 344 404 317 271 . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Turns Passed 3528 | 4 435 954 317 326 100 23 268 1101 Spaces Moved 3452 | 4 280 436 811 847 184 93 201 596 Core 32 | . . 16 . . . . . 16 Treads 120 | . . 120 . . . . . . Legs 825 | 4 280 110 . . . . . 431 Wheels . | . . . . . . . . . Hover 140 | . . 140 . . . . . . Flight 2335 | . . 50 811 847 184 93 201 149 Fastest Speed 24 | 120 120 112 26 24 24 24 24 100 Average Speed 72 | 120 120 158 26 26 29 24 59 139 Slowest Speed 380 | 120 120 380 28 98 99 24 166 300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 11 | . . . 8 3 . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 2 54 49 56 24 30 73 44 13 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . 1 . 1 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 192 | . 16 . . 32 53 . 23 68 Melee . | . . . . . . . . . Projectile 15 | . . . . . 6 . . 9 AOE 177 | . 16 . . 32 47 . 23 59 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Total 4094 | 3 327 578 865 929 208 92 334 758 Wait 235 | . 10 25 3 38 . . 123 36 Move 3422 | 3 279 435 794 840 183 92 200 596 Hop 11 | . . . 8 3 . . . . Pick Up 54 | . 3 13 14 4 2 . . 18 Fast Attach 22 | . 1 3 3 5 1 . . 9 Attach 29 | . 1 6 5 1 2 . . 14 Detach 2 | . . . 1 . . . . 1 Swap 30 | . 1 11 9 4 1 . . 4 Drop 40 | . 1 16 7 8 1 . . 7 Fire 233 | . 31 68 21 11 18 . 11 73 Melee . | . . . . . . . . . Ram 1 | . . 1 . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 15 | . . . . 15 . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 5 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 390 | -10/Materials | Discovered new exit (range 16) 440 | -10/Materials | Entered another Materials area 440 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 658 | -9/Materials | Lost 3 parts (2n1u) 870 | -9/Materials | Central database locked down 925 | -9/Materials | Discovered new exit (range 6) 1102 | -9/Materials | Lost 3 parts (1p2u) 1388 | -9/Materials | Discovered new exit (range 5) 1394 | -9/Materials | Entered another Materials area 1394 | -8/Materials | Evolved 2 slots: Propulsion x2 1422 | -8/Materials | Central database locked down 1678 | -8/Materials | Discovered new exit (range 9) 1711 | -8/Materials | Entered Factory 1711 | -7/Factory | Evolved 2 slots: Utility x2 1805 | -7/Factory | Repaired Flight Unit+ 1937 | -7/Factory | Discovered new exit (range 7) 2037 | -7/Factory | Entered Lower Caves 2040 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2087 | -7/Lower Caves | Learned location of 1 exit from Factory 2088 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 2137 | -7/Lower Caves | Entered Data Miner 2137 | -7/Data Miner | Discovered new exit (range 6) 2142 | -7/Data Miner | Met Data Miner 2150 | -7/Data Miner | Learned location of Section 7 (-3) 2150 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2154 | -7/Data Miner | Received God Mode back door access code from Data Miner 2160 | -7/Data Miner | Entered Proximity Caves 2162 | -6/Proximity Caves | Unaware initiated a cargo recovery operation 2201 | -6/Proximity Caves | Discovered new exit (range 7) 2240 | -6/Proximity Caves | Lost 4 parts (3n1u) 2333 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 2428 | -6/Proximity Caves | Entered Factory 2428 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2429 | -6/Factory | Identified exit to Lower Caves 2587 | -6/Factory | Lost 5 parts (1p1n1u2w) 2774 | -6/Factory | Lost 4 parts (4n) 2847 | -6/Factory | Core integrity fell below 50% 3195 | -6/Factory | Build established: Scavenger-Mutant 3361 | -6/Factory | Garrison activated, responded to threat 3381 | -6/Factory | Incoming assault squad redirected 3463 | -6/Factory | Core integrity fell below 20% 3507 | -6/Factory | Lost 7 parts (1p4n1u1w) 3529 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03510_ K-01 Serf collects debris. 03513_ System corrupted: IFF burst signal emitted. 03513_ K-01 Serf collects debris. 03513_ R-10 Processor collects Lgt. Nuclear Core. 03514_ R-10 Processor collects Wheel. 03514_ C-30 ARC bursts open, deploying its payload. 03514_ H-66 Slayer unfolds itself. 03514_ Penetrated by Slug. 03514_ Cld. Plasma Cannon destroyed. 03514_ K-01 Serf collects debris. 03516_ R-10 Processor collects Autogun+. 03517_ K-01 Serf collects debris. 03517_ U-05 Engineer builds a Door. 03519_ R-10 Processor collects Wheel. 03520_ Slug penetrates Wall. 03527_ Imp. Heat Sink destroyed. 03529_ Mic. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????? ?????????????? | | ????????????????????????????????? ????????? ?? | | ?????????????????????????????????% #???????? ?? | | ????????????????????????????????? #???????? ?? | | ????????????????????????????????? #???????? ?? | | ????????????????????????????????# #"??????? ?? | | ???????????????????????????????## #""???### ?? | | ?????????????????????????????? ???? ?? | | ?????????????????????????????? ???? ? | | ?????????????????????????#???? """"?"""" ""? | | ?????????????????????????# ???? """"?"""" """ | | ?????????????????????????? ??? """"""""" """ | | ???????????????????##+######+####!! """"""""" """ | | ???????????????????# #!! """"""""" """ | | ???????????????????# """ """ # "" """""" """ | | ???????????????????# """ """ +% | | ???????????????????# """ """ # u | | ???????????????????# # u % | | ???????????????????# ]=[ b/gg% =[ | | ???????????????????# ]=[ g# %%" | | ???????????????????# ==[@ # % " | | ???????????????????# " " +%=* [ % | | ???????????????????# "T" ###+######## | | ???????????????????# """ # #?# | | ???????????????????# # """" ###?# | | ???????????????????############ # """" #???# | | ???????????????????????????????## """" #???# | | ????????????????????????????????# """" #???# | | ????????????????????????????????# #???# | | ????????????????????????????????########???#+##+## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 65 Targeting Accuracy 14 Launcher Accuracy 20 Target Analysis 5 Recoil Reduction 2 Item Schematics ----------------- Cesium-ion Thruster | -8/Materials | Scanalyzed Flak Cannon | -8/Materials | Scanalyzed Coolant Injector | -7/Factory | Scanalyzed Lgt. Regenerative Plating | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free Imp. Cloaking Device | -7/Data Miner | Free Hardcell Cannon | -7/Data Miner | Free Multireflex Exoskeleton | -7/Data Miner | Free Robot Schematics ------------------ G-47 Trooper | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Flight Unit | 15% | -7/Factory Studied --------- Imp. Ion Engine | -9/Materials | Hacked Autogun | -9/Materials | Hacked Beam Rifle | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Cesium-ion Thruster | -8/Materials | Hacked Flight Unit | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Ghost 'Em I Have A Map? Resistances Are Futile Challenges ------------ None Game ------ Seed PlexusGuidanceScrap Manual? 0 Play Time 00:51:23 Cumulative 58.2 hours Start 2025.12.19 @ 16:06:38 End 2025.12.19 @ 16:55:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 87 Rogue 65 Adventurer 20 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 35 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 71cbc14c-d09c-44c0-a360-241102692358