Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.19 @ 12:42:28

Player: Olexender

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (247)     1235
Value Destroyed (7470)     7470
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (568)                568
              TOTAL SCORE: 13133

 Bonus
-------
High Alert Combat Kills    891
Follower Combat Kills      120
Friendly Fire              -443

 Cogmind 
---------
Core Integrity             0/850
Matter                     87/300
Energy                     72/100
System Corruption          3%
Temperature                Cool (18)
Movement                   Core (1350) Ox26
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
           Huge Storage Unit
           Machine Analyzer
           Target Analyzer
           Transmission Jammer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (25) ---
  Improved Terrain Scanner
  Improved Core Shielding
  Improved Medium Armor Plating
   Layered Light Armor Plating
           Dynamic Insulation System
           Remote Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
  Improved Deuterium Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
   Armored Huge Wheel
>          --- UTILITY ----------
  Improved Heat Sink
           Huge Storage Unit
           Structural Scanner
           Machine Analyzer
  Advanced Targeting Computer
  Improved Field Recycling Unit
>          --- WEAPON -----------
    Cooled Pulse Rifle
           Gauss Rifle
  Advanced Assault Cannon
>          --- INVENTORY --------
           Carbon-fiber Leg
  Improved Terrain Scanner
           Transport Network Coupler
           Target Analyzer
           Kinecellerator
           Transmission Jammer
           Reaction Control System
           Core Shielding
  Improved Medium Armor Plating
   Layered Light Armor Plating
           Dynamic Insulation System
           Gauss Rifle
           Flak Gun
           Flak Gun
           Gauss Cannon
           Gauss Cannon
           Gauss Cannon
           Remote Datajack
[Rating: 55]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Armored Wheel
  Treads                   Medium Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
Utility                    Machine Analyzer
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Processor                Machine Analyzer
  Protection               Core Shielding
Weapon                     Gauss Rifle
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Array
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac Was Fac Fac 
Slots Evolved              8    | .   .   2   .   2   2   .   .   2   
  Power                    1    | .   .   1   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   1   
  Utility                  4    | .   .   1   .   1   1   .   .   1   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   
Parts Attached             185  | 9   6   17  24  8   19  4   71  27  
  Power                    22   | 1   1   5   4   .   .   .   11  .   
    Engine                 14   | 1   1   5   4   .   .   .   3   .   
    Core                   8    | .   .   .   .   .   .   .   8   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               37   | 3   .   3   5   1   7   .   15  3   
    Treads                 2    | .   .   .   .   .   2   .   .   .   
    Leg                    10   | .   .   .   .   .   .   .   7   3   
    Wheel                  25   | 3   .   3   5   1   5   .   8   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  55   | 2   4   3   2   1   7   .   24  12  
    Device                 34   | 1   1   2   1   1   2   .   17  9   
    Storage                7    | 1   3   .   .   .   .   .   3   .   
    Processor              7    | .   .   1   1   .   1   .   2   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             7    | .   .   .   .   .   4   .   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   71   | 3   1   6   13  6   5   4   21  12  
    Energy Gun             15   | 1   .   2   2   1   .   .   6   3   
    Energy Cannon          6    | .   .   1   1   1   1   .   1   1   
    Ballistic Gun          26   | 2   1   1   6   1   1   1   9   4   
    Ballistic Cannon       6    | .   .   .   .   .   2   .   .   4   
    Launcher               17   | .   .   2   4   3   1   3   4   .   
    Special Weapon         1    | .   .   .   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   3   2   .   .   2   .   
Parts Lost                 62   | .   .   3   4   .   4   2   25  24  
  Power                    9    | .   .   .   1   .   .   .   6   2   
  Propulsion               12   | .   .   1   2   .   1   .   5   3   
  Utility                  13   | .   .   .   1   .   .   1   4   7   
  Weapon                   28   | .   .   2   .   .   3   1   10  12  
  Highest Loss Streak      14   | .   .   1   2   .   2   2   7   14  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   99  99  99  99  93  92  87  73  
  Engine                   11   | .   13  21  22  18  15  15  3   3   
  Core                     3    | .   .   .   .   .   .   .   7   3   
  Leg                      4    | .   .   .   .   .   .   .   8   11  
  Wheel                    14   | .   28  22  22  18  17  23  8   .   
  Device                   11   | .   14  11  3   8   13  15  16  11  
  Storage                  8    | .   14  11  11  9   7   3   5   6   
  Processor                12   | .   .   11  18  18  10  7   10  14  
  Protection               2    | .   .   .   .   .   5   7   3   2   
  Energy Gun               4    | .   14  4   6   3   .   .   2   3   
  Energy Cannon            1    | .   .   5   1   5   7   4   .   .   
  Ballistic Gun            11   | .   14  11  11  11  5   1   14  6   
  Ballistic Cannon         1    | .   .   .   .   .   1   3   .   6   
  Launcher                 2    | .   .   .   2   6   5   11  3   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             126  | 12  50  62  64  74  96  97  122 126 
  Greatest Support         50   | 32  32  32  32  28  40  34  50  45  
  Greatest Overweight (x)  32   | .   1   3   5   2   7   2   4   32  
  Average Overweight (x)   1    | .   .   1   1   2   2   1   1   4   
Largest Inventory Capacity 25   | 8   20  20  20  20  20  20  25  25  
  Average Capacity         18   | 7   12  20  20  20  20  11  16  25  
  Most Carried             25   | 6   15  20  20  20  20  20  25  20  
  Average Carried          15   | 3   10  18  19  19  19  11  11  15  
  Final Capacity           25   | 8   20  20  20  20  20  5   25  25  
  Final Carried            20   | 5   15  19  20  20  19  5   19  6   

 Class Distribution 
--------------------
 53% | Mutant
 13% | Scavenger-Mutant
  9% | Gunner
  6% | Commander-Mutant
  5% | Scavenger-Tank
  5% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Storage
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Waste
 Scavenger-Mutant | -7/Factory
           Gunner | -6/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -6   
-----------                Run  | Scr  Mat  Mat  Sto  Mat  Fac  Was  Fac  Fac  
Matter Collected           4229 | 287  127  379  1157 220  240  .    1323 496  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            9546 | 202  309  1012 2429 1180 731  749  2298 636  
  Parts                    552  | 14   23   88   153  60   39   .    138  37   
Haulers Intercepted        15   | .    1    2    6    4    .    .    2    .    
Recyclers Shooed           10   | .    .    .    4    1    .    .    2    3    
Parts Field Recycled       89   | .    .    .    .    .    17   .    68   4    
  Retrieved Matter         1215 | .    .    .    .    .    332  .    806  77   
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac Was Fac Fac 
Combat Hostiles Destroyed  166  | .   8   23  38  18  17  3   40  19  
  Guns                     100  | .   8   17  27  8   3   .   32  5   
  Cannons                  35   | .   .   2   4   6   9   .   1   13  
  AOE                      30   | .   .   4   6   4   5   3   7   1   
Classes Destroyed          18   | 2   5   3   2   2   1   1   1   1   
  Worker                   16   | .   .   2   5   1   1   .   7   .   
  Builder                  10   | .   .   2   .   3   .   .   4   1   
  Tunneler                 7    | 5   .   .   .   .   .   .   2   .   
  Hauler                   15   | .   1   2   6   4   .   .   2   .   
  Recycler                 8    | 1   1   .   2   1   .   .   3   .   
  Mechanic                 3    | .   1   .   2   .   .   .   .   .   
  Operator                 4    | .   .   .   3   1   .   .   .   .   
  Watcher                  15   | .   1   4   2   2   1   .   3   2   
  Swarmer                  39   | .   7   10  5   3   4   .   7   3   
  Grunt                    72   | .   1   9   22  9   11  .   16  4   
  Brawler                  2    | .   .   .   .   2   .   .   .   .   
  Duelist                  4    | .   .   .   .   .   .   .   3   1   
  Protector                3    | .   .   .   2   .   .   .   .   1   
  Sentry                   25   | .   .   4   12  2   1   .   5   1   
  Specialist               1    | .   .   .   .   .   .   .   .   1   
  Hunter                   8    | .   .   .   .   2   .   .   2   4   
  Programmer               12   | .   .   .   .   .   1   .   7   4   
  Compactor                3    | .   .   .   .   .   .   3   .   .   
Best Kill Streak           13   | 4   4   10  11  13  8   3   10  3   
  Combat Bots Only         9    | .   3   9   6   9   8   3   8   3   
Max Kills in Single Turn   6    | 1   2   2   3   6   3   1   4   2   
  Gunslinging              1    | .   1   1   1   .   .   .   1   .   
  Exploded                 3    | .   .   2   2   2   3   1   2   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   -6   
--------                   Run   | Scr  Mat  Mat  Sto  Mat  Fac  Was  Fac  Fac  
Damage Taken               8658  | .    131  578  769  513  497  93   2767 3310 
  Core                     1700  | .    48   92   161  82   61   .    398  858  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  113   | .    .    .    .    .    .    .    10   103  
Core Remaining (%)         67    | 100  80   .    36   85   .    .    34   .    
Volleys Fired              562   | 18   30   67   173  42   29   6    131  66   
  Largest                  3     | 2    2    2    2    3    3    3    3    3    
  Hottest                  186   | 60   60   76   91   137  186  124  114  116  
Shots Fired                1140  | 36   60   117  313  100  62   13   301  138  
  Gun                      891   | 36   60   86   262  71   23   .    283  70   
  Cannon                   187   | .    .    28   22   23   37   .    9    68   
  Launcher                 62    | .    .    3    29   6    2    13   9    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  740   | 18   30   61   181  58   31   .    239  122  
  Thermal                  38    | .    .    .    22   .    .    .    .    16   
  Explosive                54    | .    .    3    29   5    2    6    9    .    
  Electromagnetic          308   | 18   30   53   81   37   29   7    53   .    
  Robot Hit Streak         32    | 17   10   9    29   17   32   17   27   31   
  Robot Miss Streak        3     | 1    3    2    3    3    1    2    3    3    
  Penetration Max          1     | .    .    .    .    .    .    .    1    1    
  Secondary Targets        10    | .    1    2    1    1    .    .    4    1    
    Max Gunslinging Chain  2     | .    1    1    1    1    .    .    2    1    
Shots Hit Robots           774   | 31   40   84   155  69   49   12   218  116  
  Core Hits                472   | 12   18   42   105  58   31   22   116  68   
  Critical Kills           5     | .    .    .    2    .    .    .    3    .    
  Critical Parts Destroyed 4     | .    1    .    1    .    .    .    2    .    
  Critical Strikes         19    | .    1    1    4    .    2    .    7    4    
    Burn                   1     | .    .    .    .    .    .    .    .    1    
    Meltdown               1     | .    .    .    1    .    .    .    .    .    
    Destroy                9     | .    1    .    3    .    .    .    5    .    
    Blast                  5     | .    .    .    .    .    2    .    .    3    
    Corrupt                3     | .    .    1    .    .    .    .    2    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           21855 | 322  572  1716 3387 2388 1486 3057 5573 3354 
  Guns                     10079 | 322  489  849  2291 734  247  .    3918 1229 
  Cannons                  4077  | .    .    526  331  540  899  .    121  1660 
  Explosions               7699  | .    83   341  765  1114 340  3057 1534 465  
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  9379  | 118  209  501  1473 541  357  .    3544 2636 
  Thermal                  2515  | .    83   168  536  71   120  .    819  718  
  Explosive                5599  | .    .    173  560  893  220  3038 715  .    
  Electromagnetic          4362  | 204  280  874  818  883  789  19   495  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         29    | .    .    1    2    .    3    19   29   3    
  Average Corruption       12    | .    .    1    1    .    1    11   25   2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  208   | .    .    4    26   .    3    6    161  8    
    Message Errors         47    | .    .    1    6    .    1    1    37   1    
    Matter Fused           48    | .    .    1    5    .    2    3    35   2    
    Heat Flow Errors       22    | .    .    1    3    .    .    .    18   .    
    Energy Discharges      23    | .    .    .    4    .    .    .    17   2    
    Parts Rejected         3     | .    .    .    .    .    .    .    3    .    
    Data Loss (minor)      23    | .    .    1    1    .    .    2    18   1    
    Data Loss (major)      12    | .    .    .    .    .    .    .    10   2    
    Misfires               7     | .    .    .    1    .    .    .    6    .    
    Alerts                 6     | .    .    .    4    .    .    .    2    .    
    Misdirections          3     | .    .    .    .    .    .    .    3    .    
    Weapon Failures        14    | .    .    .    2    .    .    .    12   .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            302   | .    .    5    19   7    50   1    154  66   
  Projectiles              102   | .    .    5    19   7    50   .    .    21   
  Explosions               200   | .    .    .    .    .    .    1    154  45   
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 20    | .    .    .    .    .    2    .    .    18   
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  20    | .    .    .    .    .    2    .    .    18   
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      677   | .    .    .    79   117  40   63   189  189  
  Shots                    26    | .    .    .    5    5    1    7    5    3    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        470   | 40   40   273  333  232  470  64   470  103  
  Average Temperature      86    | 16   20   66   67   74   124  25   137  38   
  Received Heat Transfer   2410  | .    .    231  396  99   243  .    687  754  
  Effects                  27    | .    .    3    4    .    7    .    13   .    
    Shutdowns              8     | .    .    .    .    .    1    .    7    .    
    Interference           15    | .    .    3    3    .    3    .    6    .    
    Short Circuit          2     | .    .    .    1    .    1    .    .    .    
    Damage (minor)         2     | .    .    .    .    .    2    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              16    | 3    .    4    3    2    4    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    1    .    .    .    .    .    
  Parts Melted             3     | .    .    .    1    .    .    .    .    2    
  Heat Transferred         2835  | .    100  200  792  50   150  .    750  793  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      16    | .    2    4    4    2    1    1    2    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -8   -7   -7   -7   -6   
-------                    Run  | Scr  Mat  Mat  Sto  Mat  Fac  Was  Fac  Fac  
Peak Influence             1114 | 30   257  626  1114 873  644  242  382  227  
  Initial                  372  | .    16   .    225  372  339  188  148  63   
  Average                  336  | 12   128  344  780  648  519  201  124  80   
Maximum Alert Level        4    | .    1    2    4    3    2    1    1    1    
  Low Security (%)         51   | 100  88   29   .    .    .    58   81   97   
  Level 1                  13   | .    11   20   11   4    14   41   18   2    
  Level 2                  19   | .    .    50   23   61   85   .    .    .    
  Level 3                  15   | .    .    .    60   33   .    .    .    .    
  Level 4                  .    | .    .    .    3    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Squads Dispatched          43   | .    1    4    9    5    5    .    14   5    
  Investigation            19   | .    1    3    1    2    5    .    6    1    
  Extermination            7    | .    .    .    .    .    .    .    5    2    
  Reinforcement            8    | .    .    1    3    3    .    .    1    .    
  Assault                  5    | .    .    .    4    .    .    .    .    1    
  Garrison                 4    | .    .    .    1    .    .    .    2    1    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    1    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Sto Mat Fac Was Fac Fac 
Distress Signals           7    | .   .   2   .   2   1   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              242  | .   17  32  58  25  17  6   59  28  
  Peak Tracking Total      8    | .   3   7   8   7   4   6   6   7   
  Tactical Retreats        7    | .   1   1   3   .   .   .   1   1   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac Was Fac Fac 
Traps Triggered            14   | .   2   1   4   2   2   .   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   .   4   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -6  
----------                 Run  | Scr Mat Mat Sto Mat Fac Was Fac Fac 
Machines Disabled          35   | .   1   4   6   6   3   .   10  5   
  Max in Single Turn       5    | .   1   2   2   2   3   .   5   5   
  Garrison Access          5    | .   .   .   1   .   1   .   2   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Sto Mat Fac Was Fac Fac 
Machines Accessed          57   | .   9   7   9   7   6   .   18  1   
  Terminals                41   | .   8   7   6   6   4   .   9   1   
  Fabricators              4    | .   .   .   .   .   1   .   3   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   1   .   2   1   .   .   2   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   2   .   
  Garrison Access          4    | .   .   .   1   .   1   .   2   .   
Total Hacks                161  | .   31  28  22  16  20  .   43  1   
  Successful               88   | .   18  19  14  12  6   .   19  .   
  Failed                   73   | .   13  9   8   4   14  .   24  1   
    Catastrophic           10   | .   .   1   1   .   4   .   4   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   .   .   1   .   
  Terminals                126  | .   28  28  16  15  14  .   24  1   
  Fabricators              8    | .   .   .   .   .   4   .   4   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          17   | .   3   .   5   1   .   .   8   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   4   .   
  Garrison Access          6    | .   .   .   1   .   2   .   3   .   
Terminal Hacks             69   | .   16  19  10  11  3   .   10  .   
  Record                   27   | .   5   7   6   4   2   .   3   .   
  Part Schematic           3    | .   .   .   2   .   1   .   .   .   
  Robot Analysis           4    | .   1   3   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   2   1   .   2   .   .   .   .   
  Open Door                2    | .   .   .   2   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   
  Branch Access Points     3    | .   1   1   .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   .   .   2   .   
  Unreport Threat          3    | .   1   .   .   .   .   .   2   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   1   .   .   .   .   .   .   
  Transport Status         1    | .   .   1   .   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   
  Recall Reinforcements    2    | .   1   .   .   1   .   .   .   .   
  Hauler Manifests         2    | .   2   .   .   .   .   .   .   .   
  Registered Components    2    | .   .   1   .   1   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   1   .   .   .   .   
  Zone Layout              7    | .   2   2   .   2   .   .   1   .   
Fabricator Hacks           3    | .   .   .   .   .   2   .   1   .   
  Load Schematic           2    | .   .   .   .   .   1   .   1   .   
  Build                    1    | .   .   .   .   .   1   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       10   | .   2   .   3   1   .   .   4   .   
  Report Inventory         6    | .   1   .   2   1   .   .   2   .   
  Retrieve Components      4    | .   1   .   1   .   .   .   2   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   2   .   
  Insert Component         1    | .   .   .   .   .   .   .   1   .   
  Analyze                  1    | .   .   .   .   .   .   .   1   .   
Garrison Access Hacks      4    | .   .   .   1   .   1   .   2   .   
  Seal Access              4    | .   .   .   1   .   1   .   2   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         49   | .   9   5   7   5   6   .   16  1   
  Full Trace Events        24   | .   4   4   3   2   5   .   6   .   
  Feedback Events          3    | .   .   1   .   .   2   .   .   .   
    Corruption             3    | .   .   1   .   .   2   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   2   .   1   .   1   .   
  Parts Built              2    | .   .   .   .   .   2   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   58   | .   .   .   .   .   58  .   .   .   
  Total Part Build Rating  14   | .   .   .   .   .   14  .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     33   | .   10  .   3   .   .   .   20  .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -6  
------------               Run  | Scr Mat Mat Sto Mat Fac Was Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -6  
--------                   Run  | Scr Mat Mat Sto Mat Fac Was Fac Fac 
Total Allies               12   | .   .   .   12  .   .   .   .   .   
  Largest Group            10   | .   .   .   10  1   .   .   .   .   
  Highest-Rated Group      88   | .   .   .   88  8   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   31  8   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               56   | .   .   .   45  11  .   .   .   .   
  Total Damage             504  | .   .   .   441 63  .   .   .   .   
  Kills                    8    | .   .   .   8   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac Was Fac Fac 
Robot Analysis Total       4    | .   1   3   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   -6   
-------------              Run  | Scr  Mat  Mat  Sto  Mat  Fac  Was  Fac  Fac  
Turns Passed               9576 | 150  807  765  1974 730  625  139  3024 1362 
Spaces Moved               5014 | 83   672  396  1132 449  364  99   1455 364  
  Core                     24   | 4    .    .    .    .    .    .    .    20   
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     964  | .    .    .    .    .    .    .    712  252  
  Wheels                   4026 | 79   672  396  1132 449  364  99   743  92   
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  115  115  120  116  101  100  160  
  Average Speed            144  | 93   101  122  120  123  129  108  163  306  
  Slowest Speed            1650 | 100  115  145  165  125  195  116  270  1650 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       48   | 5    98   48   95   47   11   83   35   12   
  Regions Visited          8
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    .    1    1    .    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          625  | .    4    11   109  106  73   130  145  47   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               12   | .    .    .    .    .    3    .    1    8    
  AOE                      613  | .    4    11   109  106  70   130  144  39   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   -6   
---------                  Run  | Scr  Mat  Mat  Sto  Mat  Fac  Was  Fac  Fac  
Total                      6277 | 121  741  563  1431 535  458  109  1820 499  
  Wait                     240  | .    11   54   44   15   26   .    64   26   
  Move                     5007 | 82   671  395  1131 448  364  98   1454 364  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  175  | 12   16   18   30   12   11   1    64   11   
  Fast Attach              12   | .    .    .    1    .    2    1    8    .    
  Attach                   83   | 7    1    6    5    2    9    .    32   21   
  Detach                   2    | .    .    .    .    .    .    .    2    .    
  Swap                     90   | 2    5    11   18   6    8    3    31   6    
  Drop                     105  | .    7    12   29   10   9    .    33   5    
  Fire                     562  | 18   30   67   173  42   29   6    131  66   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    .    .    1    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 5 exits: *Mat / *Min x2 / *Sto x2)
-9/Storage
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Waste
-7/Factory (discovered 3 exits: *Fac / Low x2)
-6/Factory

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 15)
  151 | -11/Scrapyard | Entered Materials
  255 | -10/Materials | Discovered new exit (range 15)
  316 | -10/Materials | Build established: Mutant
  406 | -10/Materials | Discovered new exit (range 16)
  456 | -10/Materials | Identified exit to Mines
  669 | -10/Materials | Discovered new exit (range 9)
  958 | -10/Materials | Entered another Materials area
  958 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1241 | -9/Materials  | Destroyed 9 combat bots
 1253 | -9/Materials  | Identified exit to Mines
 1253 | -9/Materials  | Identified exit to Storage
 1564 | -9/Materials  | Discovered new exit (range 5)
 1723 | -9/Materials  | Entered Storage
 2167 | -9/Storage    | Met a pair of Derelict thieves
 2546 | -9/Storage    | Garrison activated, responded to threat
 2572 | -9/Storage    | Core integrity fell below 50%
 2683 | -9/Storage    | Discovered new exit (range 16)
 2796 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 2923 | -9/Storage    | First assault squad dispatched
 3097 | -9/Storage    | Build established: Commander-Mutant
 3697 | -9/Storage    | Entered Materials
 3697 | -8/Materials  | Accompanied by 1 ally
 3697 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 3955 | -8/Materials  | Found Prototype Launcher
 3958 | -8/Materials  | Found Prototype Launcher
 3960 | -8/Materials  | Found Prototype Launcher
 3972 | -8/Materials  | Identified Rocket Array (x3)
 4122 | -8/Materials  | Discovered new exit (range 6)
 4237 | -8/Materials  | Destroyed 9 combat bots
 4378 | -8/Materials  | Discovered new exit (range 9)
 4427 | -8/Materials  | Entered Factory
 4427 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4468 | -7/Factory    | Build established: Mutant
 4510 | -7/Factory    | Fabricated Imp. Gyrokinetic Inverter?
 4913 | -7/Factory    | Destroyed 8 combat bots
 5052 | -7/Factory    | Sucked down chute
 5052 | -7/Factory    | Entered Waste
 5067 | -7/Waste      | EMP discharged
 5067 | -7/Waste      | System corruption reached 10%
 5090 | -7/Waste      | Spotted C-40 Crusher
 5099 | -7/Waste      | Spotted C-40 Crusher
 5113 | -7/Waste      | Spotted C-40 Crusher
 5114 | -7/Waste      | Spotted C-40 Crusher
 5115 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 5145 | -7/Waste      | Spotted C-40 Crusher
 5156 | -7/Waste      | Discovered new exit (range 15)
 5167 | -7/Waste      | EMP discharged
 5170 | -7/Waste      | Destroyed C-40 Crusher
 5179 | -7/Waste      | Destroyed C-40 Crusher
 5183 | -7/Waste      | Spotted C-40 Crusher
 5183 | -7/Waste      | Destroyed C-40 Crusher
 5191 | -7/Waste      | Entered Factory
 5522 | -7/Factory    | Identified exit to Lower Caves
 5750 | -7/Factory    | Destroyed 8 combat bots
 6171 | -7/Factory    | Build established: Scavenger-Mutant
 6666 | -7/Factory    | Lost 3 parts (1n2w)
 6928 | -7/Factory    | Build established: Scavenger-Tank
 7250 | -7/Factory    | Lost 3 parts (1p1u1w)
 7562 | -7/Factory    | Lost 3 parts (1p2n)
 7775 | -7/Factory    | Garrison activated, responded to threat
 7785 | -7/Factory    | Discovered new exit (range 16)
 7805 | -7/Factory    | Core integrity fell below 50%
 8109 | -7/Factory    | Garrison activated, responded to threat
 8179 | -7/Factory    | Lost 7 parts (2p1u4w)
 8215 | -7/Factory    | Entered another Factory area
 8215 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 8514 | -6/Factory    | Build established: Gunner
 9102 | -6/Factory    | Garrison activated, responded to threat
 9105 | -6/Factory    | Cargo convoy interrupted
 9220 | -6/Factory    | Lost 14 parts (3n3u8w)
 9382 | -6/Factory    | Core integrity fell below 50%
 9421 | -6/Factory    | Build established: Mutant
 9558 | -6/Factory    | Core integrity fell below 20%
 9577 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
09447_ R-10 Processor collects Com. Battery.
09448_ K-01 Serf collects debris. <x2>
09452_ K-01 Serf cleans the Matter Pump.
09456_ K-01 Serf collects debris. <x2>
09457_ System corrupted: Matter fused (-6).
09461_ K-01 Serf collects debris. <x*>
09488_ Acquired 11 matter.
09490_ K-01 Serf collects debris. <x2>
09504_ Acquired 24 matter.
09521_ Acquired 6 matter.
09526_ System corrupted: Substantial component data lost.
09529_ Gauss Cannon destroyed.
09533_ Cld. Pulse Rifle destroyed.
09540_ Slug penetrates G-50 Soldier. <x2>
09545_ Gauss Cannon destroyed.
09546_ Acquired 24 matter.
09553_ Adv. Targeting Computer destroyed.
09564_ System corrupted: Substantial component data lost.
09567_ Critical hit (Burn: +37).
09573_ Imp. Heat Sink destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           83
Energy Generation          27
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              12
Additional Mass Support    9
EM Shielding               2
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             30
Evasion (%)                55
Targeting Accuracy         8
Target Analysis            5
Kinecelleration            30
Offensive Hacking          10

 Item Schematics 
-----------------
  Shield Generator | -9/Storage | Hacked
        Ion Cannon | -9/Storage | Hacked
 Mic. Nuclear Core | -7/Factory | Hacked
    Core Shielding | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Gyrokinetic Inverter | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Maybe Next Time I'll Detach My Launcher
Prolific Hacker

 Challenges 
------------
None

 Game 
------
Seed              MiningDamperLaser
  Manual?         0
Play Time         02:25:42
  Cumulative      34.8 hours
  Start           2022.04.18 @ 10:44:55
  End             2022.04.19 @ 12:42:28
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          33
  Rogue           0
  Adventurer      33
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          40
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          113x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 96f38fa9-fafb-4795-9b5e-57f7475b113a