Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.19 @ 12:42:28 Player: Olexender Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (247) 1235 Value Destroyed (7470) 7470 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (568) 568 TOTAL SCORE: 13133 Bonus ------- High Alert Combat Kills 891 Follower Combat Kills 120 Friendly Fire -443 Cogmind --------- Core Integrity 0/850 Matter 87/300 Energy 72/100 System Corruption 3% Temperature Cool (18) Movement Core (1350) Ox26 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Machine Analyzer Target Analyzer Transmission Jammer > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Improved Terrain Scanner Improved Core Shielding Improved Medium Armor Plating Layered Light Armor Plating Dynamic Insulation System Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Structural Scanner Machine Analyzer Advanced Targeting Computer Improved Field Recycling Unit > --- WEAPON ----------- Cooled Pulse Rifle Gauss Rifle Advanced Assault Cannon > --- INVENTORY -------- Carbon-fiber Leg Improved Terrain Scanner Transport Network Coupler Target Analyzer Kinecellerator Transmission Jammer Reaction Control System Core Shielding Improved Medium Armor Plating Layered Light Armor Plating Dynamic Insulation System Gauss Rifle Flak Gun Flak Gun Gauss Cannon Gauss Cannon Gauss Cannon Remote Datajack [Rating: 55] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Propulsion Armored Wheel Treads Medium Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Machine Analyzer Device Seismic Detector Storage High-capacity Storage Unit Processor Machine Analyzer Protection Core Shielding Weapon Gauss Rifle Energy Gun Improved EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Array Special Weapon Remote Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 Power 1 | . . 1 . . . . . . Propulsion 2 | . . . . . 1 . . 1 Utility 4 | . . 1 . 1 1 . . 1 Weapon 1 | . . . . 1 . . . . Parts Attached 185 | 9 6 17 24 8 19 4 71 27 Power 22 | 1 1 5 4 . . . 11 . Engine 14 | 1 1 5 4 . . . 3 . Core 8 | . . . . . . . 8 . Reactor . | . . . . . . . . . Propulsion 37 | 3 . 3 5 1 7 . 15 3 Treads 2 | . . . . . 2 . . . Leg 10 | . . . . . . . 7 3 Wheel 25 | 3 . 3 5 1 5 . 8 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 55 | 2 4 3 2 1 7 . 24 12 Device 34 | 1 1 2 1 1 2 . 17 9 Storage 7 | 1 3 . . . . . 3 . Processor 7 | . . 1 1 . 1 . 2 2 Hackware . | . . . . . . . . . Protection 7 | . . . . . 4 . 2 1 Artifact . | . . . . . . . . . Weapon 71 | 3 1 6 13 6 5 4 21 12 Energy Gun 15 | 1 . 2 2 1 . . 6 3 Energy Cannon 6 | . . 1 1 1 1 . 1 1 Ballistic Gun 26 | 2 1 1 6 1 1 1 9 4 Ballistic Cannon 6 | . . . . . 2 . . 4 Launcher 17 | . . 2 4 3 1 3 4 . Special Weapon 1 | . . . . . . . 1 . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . . 3 2 . . 2 . Parts Lost 62 | . . 3 4 . 4 2 25 24 Power 9 | . . . 1 . . . 6 2 Propulsion 12 | . . 1 2 . 1 . 5 3 Utility 13 | . . . 1 . . 1 4 7 Weapon 28 | . . 2 . . 3 1 10 12 Highest Loss Streak 14 | . . 1 2 . 2 2 7 14 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 91 | . 99 99 99 99 93 92 87 73 Engine 11 | . 13 21 22 18 15 15 3 3 Core 3 | . . . . . . . 7 3 Leg 4 | . . . . . . . 8 11 Wheel 14 | . 28 22 22 18 17 23 8 . Device 11 | . 14 11 3 8 13 15 16 11 Storage 8 | . 14 11 11 9 7 3 5 6 Processor 12 | . . 11 18 18 10 7 10 14 Protection 2 | . . . . . 5 7 3 2 Energy Gun 4 | . 14 4 6 3 . . 2 3 Energy Cannon 1 | . . 5 1 5 7 4 . . Ballistic Gun 11 | . 14 11 11 11 5 1 14 6 Ballistic Cannon 1 | . . . . . 1 3 . 6 Launcher 2 | . . . 2 6 5 11 3 . Naked Turns . | . . . . . . . . . Heaviest Build 126 | 12 50 62 64 74 96 97 122 126 Greatest Support 50 | 32 32 32 32 28 40 34 50 45 Greatest Overweight (x) 32 | . 1 3 5 2 7 2 4 32 Average Overweight (x) 1 | . . 1 1 2 2 1 1 4 Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 25 25 Average Capacity 18 | 7 12 20 20 20 20 11 16 25 Most Carried 25 | 6 15 20 20 20 20 20 25 20 Average Carried 15 | 3 10 18 19 19 19 11 11 15 Final Capacity 25 | 8 20 20 20 20 20 5 25 25 Final Carried 20 | 5 15 19 20 20 19 5 19 6 Class Distribution -------------------- 53% | Mutant 13% | Scavenger-Mutant 9% | Gunner 6% | Commander-Mutant 5% | Scavenger-Tank 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Scavenger-Mutant | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Matter Collected 4229 | 287 127 379 1157 220 240 . 1323 496 Remotely . | . . . . . . . . . Salvage Created 9546 | 202 309 1012 2429 1180 731 749 2298 636 Parts 552 | 14 23 88 153 60 39 . 138 37 Haulers Intercepted 15 | . 1 2 6 4 . . 2 . Recyclers Shooed 10 | . . . 4 1 . . 2 3 Parts Field Recycled 89 | . . . . . 17 . 68 4 Retrieved Matter 1215 | . . . . . 332 . 806 77 Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Combat Hostiles Destroyed 166 | . 8 23 38 18 17 3 40 19 Guns 100 | . 8 17 27 8 3 . 32 5 Cannons 35 | . . 2 4 6 9 . 1 13 AOE 30 | . . 4 6 4 5 3 7 1 Classes Destroyed 18 | 2 5 3 2 2 1 1 1 1 Worker 16 | . . 2 5 1 1 . 7 . Builder 10 | . . 2 . 3 . . 4 1 Tunneler 7 | 5 . . . . . . 2 . Hauler 15 | . 1 2 6 4 . . 2 . Recycler 8 | 1 1 . 2 1 . . 3 . Mechanic 3 | . 1 . 2 . . . . . Operator 4 | . . . 3 1 . . . . Watcher 15 | . 1 4 2 2 1 . 3 2 Swarmer 39 | . 7 10 5 3 4 . 7 3 Grunt 72 | . 1 9 22 9 11 . 16 4 Brawler 2 | . . . . 2 . . . . Duelist 4 | . . . . . . . 3 1 Protector 3 | . . . 2 . . . . 1 Sentry 25 | . . 4 12 2 1 . 5 1 Specialist 1 | . . . . . . . . 1 Hunter 8 | . . . . 2 . . 2 4 Programmer 12 | . . . . . 1 . 7 4 Compactor 3 | . . . . . . 3 . . Best Kill Streak 13 | 4 4 10 11 13 8 3 10 3 Combat Bots Only 9 | . 3 9 6 9 8 3 8 3 Max Kills in Single Turn 6 | 1 2 2 3 6 3 1 4 2 Gunslinging 1 | . 1 1 1 . . . 1 . Exploded 3 | . . 2 2 2 3 1 2 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Damage Taken 8658 | . 131 578 769 513 497 93 2767 3310 Core 1700 | . 48 92 161 82 61 . 398 858 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 113 | . . . . . . . 10 103 Core Remaining (%) 67 | 100 80 . 36 85 . . 34 . Volleys Fired 562 | 18 30 67 173 42 29 6 131 66 Largest 3 | 2 2 2 2 3 3 3 3 3 Hottest 186 | 60 60 76 91 137 186 124 114 116 Shots Fired 1140 | 36 60 117 313 100 62 13 301 138 Gun 891 | 36 60 86 262 71 23 . 283 70 Cannon 187 | . . 28 22 23 37 . 9 68 Launcher 62 | . . 3 29 6 2 13 9 . Special . | . . . . . . . . . Kinetic 740 | 18 30 61 181 58 31 . 239 122 Thermal 38 | . . . 22 . . . . 16 Explosive 54 | . . 3 29 5 2 6 9 . Electromagnetic 308 | 18 30 53 81 37 29 7 53 . Robot Hit Streak 32 | 17 10 9 29 17 32 17 27 31 Robot Miss Streak 3 | 1 3 2 3 3 1 2 3 3 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 10 | . 1 2 1 1 . . 4 1 Max Gunslinging Chain 2 | . 1 1 1 1 . . 2 1 Shots Hit Robots 774 | 31 40 84 155 69 49 12 218 116 Core Hits 472 | 12 18 42 105 58 31 22 116 68 Critical Kills 5 | . . . 2 . . . 3 . Critical Parts Destroyed 4 | . 1 . 1 . . . 2 . Critical Strikes 19 | . 1 1 4 . 2 . 7 4 Burn 1 | . . . . . . . . 1 Meltdown 1 | . . . 1 . . . . . Destroy 9 | . 1 . 3 . . . 5 . Blast 5 | . . . . . 2 . . 3 Corrupt 3 | . . 1 . . . . 2 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 21855 | 322 572 1716 3387 2388 1486 3057 5573 3354 Guns 10079 | 322 489 849 2291 734 247 . 3918 1229 Cannons 4077 | . . 526 331 540 899 . 121 1660 Explosions 7699 | . 83 341 765 1114 340 3057 1534 465 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 9379 | 118 209 501 1473 541 357 . 3544 2636 Thermal 2515 | . 83 168 536 71 120 . 819 718 Explosive 5599 | . . 173 560 893 220 3038 715 . Electromagnetic 4362 | 204 280 874 818 883 789 19 495 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 29 | . . 1 2 . 3 19 29 3 Average Corruption 12 | . . 1 1 . 1 11 25 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 208 | . . 4 26 . 3 6 161 8 Message Errors 47 | . . 1 6 . 1 1 37 1 Matter Fused 48 | . . 1 5 . 2 3 35 2 Heat Flow Errors 22 | . . 1 3 . . . 18 . Energy Discharges 23 | . . . 4 . . . 17 2 Parts Rejected 3 | . . . . . . . 3 . Data Loss (minor) 23 | . . 1 1 . . 2 18 1 Data Loss (major) 12 | . . . . . . . 10 2 Misfires 7 | . . . 1 . . . 6 . Alerts 6 | . . . 4 . . . 2 . Misdirections 3 | . . . . . . . 3 . Weapon Failures 14 | . . . 2 . . . 12 . Overload Shots . | . . . . . . . . . Overflow Damage 302 | . . 5 19 7 50 1 154 66 Projectiles 102 | . . 5 19 7 50 . . 21 Explosions 200 | . . . . . . 1 154 45 Melee . | . . . . . . . . . Knockbacks 20 | . . . . . 2 . . 18 Impact . | . . . . . . . . . Kinetic 20 | . . . . . 2 . . 18 Secondary . | . . . . . . . . . Self-Inflicted Damage 677 | . . . 79 117 40 63 189 189 Shots 26 | . . . 5 5 1 7 5 3 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 470 | 40 40 273 333 232 470 64 470 103 Average Temperature 86 | 16 20 66 67 74 124 25 137 38 Received Heat Transfer 2410 | . . 231 396 99 243 . 687 754 Effects 27 | . . 3 4 . 7 . 13 . Shutdowns 8 | . . . . . 1 . 7 . Interference 15 | . . 3 3 . 3 . 6 . Short Circuit 2 | . . . 1 . 1 . . . Damage (minor) 2 | . . . . . 2 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 16 | 3 . 4 3 2 4 . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Melted 3 | . . . 1 . . . . 2 Heat Transferred 2835 | . 100 200 792 50 150 . 750 793 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 16 | . 2 4 4 2 1 1 2 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Peak Influence 1114 | 30 257 626 1114 873 644 242 382 227 Initial 372 | . 16 . 225 372 339 188 148 63 Average 336 | 12 128 344 780 648 519 201 124 80 Maximum Alert Level 4 | . 1 2 4 3 2 1 1 1 Low Security (%) 51 | 100 88 29 . . . 58 81 97 Level 1 13 | . 11 20 11 4 14 41 18 2 Level 2 19 | . . 50 23 61 85 . . . Level 3 15 | . . . 60 33 . . . . Level 4 . | . . . 3 . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 43 | . 1 4 9 5 5 . 14 5 Investigation 19 | . 1 3 1 2 5 . 6 1 Extermination 7 | . . . . . . . 5 2 Reinforcement 8 | . . 1 3 3 . . 1 . Assault 5 | . . . 4 . . . . 1 Garrison 4 | . . . 1 . . . 2 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Distress Signals 7 | . . 2 . 2 1 . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 242 | . 17 32 58 25 17 6 59 28 Peak Tracking Total 8 | . 3 7 8 7 4 6 6 7 Tactical Retreats 7 | . 1 1 3 . . . 1 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Traps Triggered 14 | . 2 1 4 2 2 . 2 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 4 | . . 4 . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Machines Disabled 35 | . 1 4 6 6 3 . 10 5 Max in Single Turn 5 | . 1 2 2 2 3 . 5 5 Garrison Access 5 | . . . 1 . 1 . 2 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Machines Accessed 57 | . 9 7 9 7 6 . 18 1 Terminals 41 | . 8 7 6 6 4 . 9 1 Fabricators 4 | . . . . . 1 . 3 . Repair Stations . | . . . . . . . . . Recycling Units 6 | . 1 . 2 1 . . 2 . Scanalyzers 2 | . . . . . . . 2 . Garrison Access 4 | . . . 1 . 1 . 2 . Total Hacks 161 | . 31 28 22 16 20 . 43 1 Successful 88 | . 18 19 14 12 6 . 19 . Failed 73 | . 13 9 8 4 14 . 24 1 Catastrophic 10 | . . 1 1 . 4 . 4 . Database Lockouts . | . . . . . . . . . Manual 1 | . . . . . . . 1 . Terminals 126 | . 28 28 16 15 14 . 24 1 Fabricators 8 | . . . . . 4 . 4 . Repair Stations . | . . . . . . . . . Recycling Units 17 | . 3 . 5 1 . . 8 . Scanalyzers 4 | . . . . . . . 4 . Garrison Access 6 | . . . 1 . 2 . 3 . Terminal Hacks 69 | . 16 19 10 11 3 . 10 . Record 27 | . 5 7 6 4 2 . 3 . Part Schematic 3 | . . . 2 . 1 . . . Robot Analysis 4 | . 1 3 . . . . . . Prototype ID Bank 5 | . 2 1 . 2 . . . . Open Door 2 | . . . 2 . . . . . Open DSF 1 | . . . . . . . 1 . Branch Access Points 3 | . 1 1 . . . . 1 . Emergency Access Points 1 | . . 1 . . . . . . Alert Level 2 | . . . . . . . 2 . Unreport Threat 3 | . 1 . . . . . 2 . Locate Traps 1 | . . 1 . . . . . . Disarm Traps 1 | . . 1 . . . . . . Transport Status 1 | . . 1 . . . . . . Recall Investigation 1 | . 1 . . . . . . . Recall Reinforcements 2 | . 1 . . 1 . . . . Hauler Manifests 2 | . 2 . . . . . . . Registered Components 2 | . . 1 . 1 . . . . Registered Prototypes 1 | . . . . 1 . . . . Zone Layout 7 | . 2 2 . 2 . . 1 . Fabricator Hacks 3 | . . . . . 2 . 1 . Load Schematic 2 | . . . . . 1 . 1 . Build 1 | . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 10 | . 2 . 3 1 . . 4 . Report Inventory 6 | . 1 . 2 1 . . 2 . Retrieve Components 4 | . 1 . 1 . . . 2 . Scanalyzer 2 | . . . . . . . 2 . Insert Component 1 | . . . . . . . 1 . Analyze 1 | . . . . . . . 1 . Garrison Access Hacks 4 | . . . 1 . 1 . 2 . Seal Access 4 | . . . 1 . 1 . 2 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 49 | . 9 5 7 5 6 . 16 1 Full Trace Events 24 | . 4 4 3 2 5 . 6 . Feedback Events 3 | . . 1 . . 2 . . . Corruption 3 | . . 1 . . 2 . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . 2 . 1 . 1 . Parts Built 2 | . . . . . 2 . . . Authchips . | . . . . . . . . . Time 58 | . . . . . 58 . . . Total Part Build Rating 14 | . . . . . 14 . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 33 | . 10 . 3 . . . 20 . Parts Scanalyzed 1 | . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . 1 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Total Allies 12 | . . . 12 . . . . . Largest Group 10 | . . . 10 1 . . . . Highest-Rated Group 88 | . . . 88 8 . . . . Highest-Rated Ally 31 | . . . 31 8 . . . . Total Orders . | . . . . . . . . . Ally Attacks 56 | . . . 45 11 . . . . Total Damage 504 | . . . 441 63 . . . . Kills 8 | . . . 8 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Robot Analysis Total 4 | . 1 3 . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Turns Passed 9576 | 150 807 765 1974 730 625 139 3024 1362 Spaces Moved 5014 | 83 672 396 1132 449 364 99 1455 364 Core 24 | 4 . . . . . . . 20 Treads . | . . . . . . . . . Legs 964 | . . . . . . . 712 252 Wheels 4026 | 79 672 396 1132 449 364 99 743 92 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 115 115 120 116 101 100 160 Average Speed 144 | 93 101 122 120 123 129 108 163 306 Slowest Speed 1650 | 100 115 145 165 125 195 116 270 1650 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 48 | 5 98 48 95 47 11 83 35 12 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . . Unknown Exits Taken 5 | 1 1 . 1 1 . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 625 | . 4 11 109 106 73 130 145 47 Melee . | . . . . . . . . . Projectile 12 | . . . . . 3 . 1 8 AOE 613 | . 4 11 109 106 70 130 144 39 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Total 6277 | 121 741 563 1431 535 458 109 1820 499 Wait 240 | . 11 54 44 15 26 . 64 26 Move 5007 | 82 671 395 1131 448 364 98 1454 364 Hop . | . . . . . . . . . Pick Up 175 | 12 16 18 30 12 11 1 64 11 Fast Attach 12 | . . . 1 . 2 1 8 . Attach 83 | 7 1 6 5 2 9 . 32 21 Detach 2 | . . . . . . . 2 . Swap 90 | 2 5 11 18 6 8 3 31 6 Drop 105 | . 7 12 29 10 9 . 33 5 Fire 562 | 18 30 67 173 42 29 6 131 66 Melee . | . . . . . . . . . Ram 1 | . . . . . . . 1 . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 5 exits: *Mat / *Min x2 / *Sto x2) -9/Storage -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 151 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Discovered new exit (range 15) 316 | -10/Materials | Build established: Mutant 406 | -10/Materials | Discovered new exit (range 16) 456 | -10/Materials | Identified exit to Mines 669 | -10/Materials | Discovered new exit (range 9) 958 | -10/Materials | Entered another Materials area 958 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1241 | -9/Materials | Destroyed 9 combat bots 1253 | -9/Materials | Identified exit to Mines 1253 | -9/Materials | Identified exit to Storage 1564 | -9/Materials | Discovered new exit (range 5) 1723 | -9/Materials | Entered Storage 2167 | -9/Storage | Met a pair of Derelict thieves 2546 | -9/Storage | Garrison activated, responded to threat 2572 | -9/Storage | Core integrity fell below 50% 2683 | -9/Storage | Discovered new exit (range 16) 2796 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2923 | -9/Storage | First assault squad dispatched 3097 | -9/Storage | Build established: Commander-Mutant 3697 | -9/Storage | Entered Materials 3697 | -8/Materials | Accompanied by 1 ally 3697 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3955 | -8/Materials | Found Prototype Launcher 3958 | -8/Materials | Found Prototype Launcher 3960 | -8/Materials | Found Prototype Launcher 3972 | -8/Materials | Identified Rocket Array (x3) 4122 | -8/Materials | Discovered new exit (range 6) 4237 | -8/Materials | Destroyed 9 combat bots 4378 | -8/Materials | Discovered new exit (range 9) 4427 | -8/Materials | Entered Factory 4427 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4468 | -7/Factory | Build established: Mutant 4510 | -7/Factory | Fabricated Imp. Gyrokinetic Inverter? 4913 | -7/Factory | Destroyed 8 combat bots 5052 | -7/Factory | Sucked down chute 5052 | -7/Factory | Entered Waste 5067 | -7/Waste | EMP discharged 5067 | -7/Waste | System corruption reached 10% 5090 | -7/Waste | Spotted C-40 Crusher 5099 | -7/Waste | Spotted C-40 Crusher 5113 | -7/Waste | Spotted C-40 Crusher 5114 | -7/Waste | Spotted C-40 Crusher 5115 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5145 | -7/Waste | Spotted C-40 Crusher 5156 | -7/Waste | Discovered new exit (range 15) 5167 | -7/Waste | EMP discharged 5170 | -7/Waste | Destroyed C-40 Crusher 5179 | -7/Waste | Destroyed C-40 Crusher 5183 | -7/Waste | Spotted C-40 Crusher 5183 | -7/Waste | Destroyed C-40 Crusher 5191 | -7/Waste | Entered Factory 5522 | -7/Factory | Identified exit to Lower Caves 5750 | -7/Factory | Destroyed 8 combat bots 6171 | -7/Factory | Build established: Scavenger-Mutant 6666 | -7/Factory | Lost 3 parts (1n2w) 6928 | -7/Factory | Build established: Scavenger-Tank 7250 | -7/Factory | Lost 3 parts (1p1u1w) 7562 | -7/Factory | Lost 3 parts (1p2n) 7775 | -7/Factory | Garrison activated, responded to threat 7785 | -7/Factory | Discovered new exit (range 16) 7805 | -7/Factory | Core integrity fell below 50% 8109 | -7/Factory | Garrison activated, responded to threat 8179 | -7/Factory | Lost 7 parts (2p1u4w) 8215 | -7/Factory | Entered another Factory area 8215 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8514 | -6/Factory | Build established: Gunner 9102 | -6/Factory | Garrison activated, responded to threat 9105 | -6/Factory | Cargo convoy interrupted 9220 | -6/Factory | Lost 14 parts (3n3u8w) 9382 | -6/Factory | Core integrity fell below 50% 9421 | -6/Factory | Build established: Mutant 9558 | -6/Factory | Core integrity fell below 20% 9577 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09447_ R-10 Processor collects Com. Battery. 09448_ K-01 Serf collects debris. 09452_ K-01 Serf cleans the Matter Pump. 09456_ K-01 Serf collects debris. 09457_ System corrupted: Matter fused (-6). 09461_ K-01 Serf collects debris. 09488_ Acquired 11 matter. 09490_ K-01 Serf collects debris. 09504_ Acquired 24 matter. 09521_ Acquired 6 matter. 09526_ System corrupted: Substantial component data lost. 09529_ Gauss Cannon destroyed. 09533_ Cld. Pulse Rifle destroyed. 09540_ Slug penetrates G-50 Soldier. 09545_ Gauss Cannon destroyed. 09546_ Acquired 24 matter. 09553_ Adv. Targeting Computer destroyed. 09564_ System corrupted: Substantial component data lost. 09567_ Critical hit (Burn: +37). 09573_ Imp. Heat Sink destroyed. 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""" ???????? | | ?????????????????????? ???""??? "T" ?????? | | ??????????????????????""" ????T"?? """???? | | ????????????????????# """ [???"""?? """???? | | ????????????????????? """ ????""??? """???? | | ????????????????##??# # ??? ??????? | | ???????????######T ######/########## %""" """???? | | ?????????? A% @% %%"" """???? | | ?????????? R % % %% ! %"" """???? | | ?????????? g g %% % R ?????? | | ?????????? % % % % % " """ """???? | | ???? % R ! """ """???? | | ????#######+#############/### ! """ """ ??? | | ????## ## # #? | | ????## ## # %% %%" """???? | | ????## ## %# """ """???? | | ????## ## ! # % %%" """???? | | ????## ## # ?? | | ????## ## #%% % """ """ ? | | ????## ##############+### """ """???? | | ????## ## # % " """ """???? | | ????## ## # % # ??????? | | ????## ### " # """ """???? | | ????## + # """ """???? | | ????## ##""# # """?"""???? | | ????###########+#### !# ????????? | | ????########### #### " # """?"""???? | | ????????????### ##### " # """?"""???? | | ????????????### ####### ! # """?"""???? | | ????????????### #### # ????????? | | ############## #### | # """?"""???? | | ############## #### !# """ """???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 EM Shielding 2 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Shield Generator | -9/Storage | Hacked Ion Cannon | -9/Storage | Hacked Mic. Nuclear Core | -7/Factory | Hacked Core Shielding | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Gyrokinetic Inverter | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Prolific Hacker Challenges ------------ None Game ------ Seed MiningDamperLaser Manual? 0 Play Time 02:25:42 Cumulative 34.8 hours Start 2022.04.18 @ 10:44:55 End 2022.04.19 @ 12:42:28 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 33 Rogue 0 Adventurer 33 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 40 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 96f38fa9-fafb-4795-9b5e-57f7475b113a