Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.13 @ 18:37:29

Player: Boris

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (28)       5600
Robots Destroyed (291)     1455
Value Destroyed (14273)    14273
Prototype IDs (105)        2100
Alien Tech Used (13)       2600
Bonus (28978)              28978
              TOTAL SCORE: 59506

 Bonus
-------
Triggered Max Security     2000
High Alert Combat Kills    6892
Follower Combat Kills      2417
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Used Core Reset Matrix     3000
Scanned by Researcher      500
Pursued by Intercept       1000
Integrated Exoskeleton     5000
Met MAIN.C                 5000
Win                        3000
Friendly Fire              -1331

 Cogmind 
---------
Core Integrity             829/1850
Matter                     265/300
Energy                     142/700
System Corruption          0%
Temperature                Warm (172)
Movement                   Walking (30)
Location                   To Fleet Rendezvous

 Parts 
-------
>               --- POWER (1) --------
       Improved Quantum Reactor
>               --- PROPULSION (3) ---
                Sigix Exoskeleton
>               --- UTILITY (6) ------
       Improved Melee Analysis Suite
       Advanced Melee Analysis Suite
   Experimental Melee Analysis Suite
                Microactuators
   Experimental Phase Shifter
                Graphene Brace
>               --- WEAPON (3) -------
                Core Cannon
  Hypervelocity Multirail
>               --- INVENTORY (5) ----
                Core Regenerator
                Sigix Sheargun
                Sigix Sheargun
                Sigix Broadsword

 Peak State 
------------
>              --- POWER ------------
      Improved Quantum Reactor
>              --- PROPULSION -------
      Advanced Surge Thruster
               Impulse Thruster Array
               Impulse Thruster Array
  Experimental Q-thruster
>              --- UTILITY ----------
  Experimental Heat Sink
               Machine Analyzer
      Advanced Visual Processing Unit
      Advanced Signal Interpreter
      Improved Melee Analysis Suite
      Advanced Target Analyzer
      Advanced Transmission Jammer
      Advanced Reaction Control System
               Centrium Medium Armor Plating
               Graphene Brace
  Experimental System Shield
      Improved System Guard
>              --- WEAPON -----------
               Sigix Broadsword
               CR-A16's Behemoth Slayer
>              --- INVENTORY --------
               Transdimensional Reconstructor
               Core Membrane
      Enhanced Nova Cannon
               Core Cannon
[Rating: 176]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Improved Quantum Reactor
Propulsion                 Armored Leg
  Treads                   Light Treads
  Leg                      Armored Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              Impulse Thruster Array
Utility                    0b10 Decoder Chip [Scout]
  Device                   Improved Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                0b10 Decoder Chip [Scout]
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Advanced Beam Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Compact Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Hardcell Cannon
  Launcher                 Smartbomb Launcher
  Slashing Weapon          Chainsword
  Piercing Weapon          CR-A16's Behemoth Slayer

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com 
Slots Evolved              18   | .   .   .   .   .   4   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   2   .   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  12   | .   .   .   .   .   2   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   1   .   1   .   .   2   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             441  | 6   3   3   .   1   19  49  19  6   9   14  27  14  16  1   6   56  1   4   13  .   60  13  13  24  7   21  10  26  
  Power                    29   | 1   .   .   .   .   1   1   1   .   .   .   2   1   .   .   1   6   .   .   2   .   6   2   .   1   1   1   .   2   
    Engine                 10   | 1   .   .   .   .   1   1   .   .   .   .   1   1   .   .   .   3   .   .   .   .   1   .   .   .   1   .   .   .   
    Core                   11   | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   2   .   .   1   .   5   .   .   .   .   .   .   .   
    Reactor                8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   2   .   1   .   1   .   2   
  Propulsion               65   | 2   2   1   .   .   9   8   1   .   .   6   2   3   .   .   1   8   .   1   5   .   3   5   2   5   1   .   .   .   
    Treads                 22   | .   1   .   .   .   5   7   .   .   .   6   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    25   | 2   .   .   .   .   4   .   .   .   .   .   .   3   .   .   .   8   .   1   5   .   2   .   .   .   .   .   .   .   
    Wheel                  4    | .   1   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   2   .   .   .   .   .   
    Flight                 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   1   .   .   .   
  Utility                  204  | 1   1   2   .   1   5   26  9   3   7   2   12  6   14  1   1   22  1   2   4   .   25  5   4   12  3   11  4   20  
    Device                 138  | .   .   2   .   1   3   14  6   2   5   2   7   4   12  .   1   20  1   2   3   .   19  2   2   9   .   8   .   13  
    Storage                6    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
    Processor              29   | .   .   .   .   .   1   1   1   .   .   .   3   1   .   .   .   1   .   .   .   .   4   2   2   3   1   3   3   3   
    Hackware               3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Protection             28   | .   .   .   .   .   1   9   2   1   2   .   2   1   2   1   .   1   .   .   1   .   2   1   .   .   1   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   143  | 2   .   .   .   .   4   14  8   3   2   6   11  4   2   .   3   20  .   1   2   .   26  1   7   6   2   9   6   4   
    Energy Gun             42   | 1   .   .   .   .   4   7   6   1   1   .   2   .   .   .   .   10  .   .   .   .   7   .   .   .   .   1   2   .   
    Energy Cannon          24   | .   .   .   .   .   .   .   .   2   1   3   2   1   1   .   1   3   .   .   .   .   3   .   1   .   .   3   1   2   
    Ballistic Gun          6    | 1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   1   
    Ballistic Cannon       9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   2   2   .   .   .   .   
    Launcher               32   | .   .   .   .   .   .   5   2   .   .   3   2   1   1   .   1   5   .   1   1   .   5   .   2   1   .   .   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        8    | .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   1   
    Piercing Weapon        22   | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   1   2   .   .   1   .   6   .   .   3   1   3   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  40   | .   .   .   .   .   2   .   .   .   1   .   1   .   1   .   .   4   .   .   5   .   4   2   2   3   3   3   1   8   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 65   | .   .   .   .   .   .   4   3   .   .   .   4   4   .   .   2   6   .   .   .   .   23  1   4   12  .   2   .   .   
  Power                    13   | .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   1   1   .   .   .   .   6   .   .   2   .   .   .   .   
  Propulsion               17   | .   .   .   .   .   .   2   .   .   .   .   1   2   .   .   1   .   .   .   .   .   5   1   2   2   .   1   .   .   
  Utility                  28   | .   .   .   .   .   .   2   2   .   .   .   1   1   .   .   .   3   .   .   .   .   9   .   2   7   .   1   .   .   
  Weapon                   7    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   3   .   .   1   .   .   .   .   
  Highest Loss Streak      7    | .   .   .   .   .   .   3   1   .   .   .   4   4   .   .   2   2   .   .   .   .   7   1   4   6   .   1   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   85  91  100 100 97  99  91  92  89  94  99  90  94  86  97  98  100 98  92  94  89  82  88  81  78  71  73  76  
  Engine                   3    | .   14  14  14  14  9   7   .   .   .   .   .   3   6   6   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   6   7   7   7   5   .   .   .   5   3   5   5   2   .   4   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   3   5   9   5   4   7   7   6   
  Treads                   9    | .   12  9   .   .   31  29  7   7   7   16  25  14  6   6   11  1   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      9    | .   3   .   .   .   .   .   .   .   .   .   .   8   20  20  13  25  29  29  28  29  22  .   .   .   .   6   7   7   
  Wheel                    4    | .   12  18  28  28  2   .   15  15  15  8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   14   | .   .   5   14  14  13  15  21  22  15  14  13  13  10  6   12  16  17  17  15  17  13  7   16  20  19  27  23  22  
  Storage                  6    | .   14  14  14  14  9   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   4   .   .   .   .   .   .   .   
  Processor                17   | .   .   .   .   .   5   6   .   7   2   .   19  25  26  26  26  25  29  29  29  29  29  36  30  29  23  5   12  23  
  Hackware                 1    | .   .   .   .   .   .   10  7   7   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   
  Protection               4    | .   .   .   .   .   7   3   7   .   18  23  13  2   3   4   6   2   .   .   .   .   1   3   2   .   2   .   5   .   
  Energy Gun               5    | .   14  14  14  14  17  13  14  14  5   7   1   .   .   .   .   3   11  8   .   .   1   .   .   .   .   10  7   2   
  Energy Cannon            2    | .   .   .   .   .   .   .   .   .   5   6   5   4   5   1   5   5   .   .   .   .   1   .   .   .   .   .   .   .   
  Ballistic Gun            1    | .   14  14  14  14  .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   5   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   5   6   6   .   .   .   .   .   .   .   .   .   .   1   4   6   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             103  | 14  54  50  50  50  55  72  63  62  75  73  75  55  60  51  66  74  66  69  70  70  103 40  40  43  41  52  39  48  
  Greatest Support         122  | 20  20  26  26  26  80  88  44  44  44  88  90  68  51  51  36  92  84  84  122 122 122 84  80  76  42  60  60  60  
  Greatest Overweight (x)  3    | 1   3   3   1   1   2   2   1   1   1   3   1   1   1   .   1   2   .   .   .   .   2   .   .   1   .   1   .   .   
  Average Overweight (x)   .    | .   2   1   1   1   .   .   1   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   5   5   5   5   5   20  
  Average Capacity         17   | 6   18  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  18  5   5   5   5   5   5   5   
  Most Carried             20   | 7   8   13  19  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   5   5   5   5   5   5   
  Average Carried          17   | 4   7   10  16  19  19  19  19  19  19  19  19  18  18  19  18  19  19  19  19  19  18  4   4   4   3   4   4   4   
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   5   5   5   5   5   5   5   
  Final Carried            20   | 7   8   13  19  20  20  19  20  20  20  20  18  20  20  20  19  20  19  20  20  20  5   5   5   5   4   5   5   5   

 Class Distribution 
--------------------
 27% | Scavenger-Mutant
 20% | Mutant
 11% | Scavenger-Assassin
 11% | Trapper-Assassin
 10% | Scavenger-Skirmisher
  6% | Alien-Sigix

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
               Mutant | -8/Materials
     Scavenger-Mutant | -7/Factory
     Scavenger-Mutant | -7/Lower Caves
     Scavenger-Mutant | -7/Lower Caves
               Mutant | -7/Zion
     Scavenger-Mutant | -6/Proximity Caves
     Scavenger-Mutant | -6/Factory
     Trapper-Assassin | -6/Lower Caves
     Trapper-Assassin | -6/Lower Caves
     Trapper-Assassin | -6/Data Miner
   Scavenger-Assassin | -5/Proximity Caves
               Mutant | -5/Factory
 Scavenger-Skirmisher | -5/Upper Caves
 Scavenger-Skirmisher | -5/Upper Caves
  Derelict-Skirmisher | -5/Zhirov
  Derelict-Skirmisher | -4/Proximity Caves
     Scavenger-Mutant | -4/Factory
     Scavenger-Mutant | -3/Research
     Scavenger-Mutant | -3/Testing
     Scavenger-Mutant | -2/Research
   Scavenger-Sprinter | -2/Quarantine
          Alien-Sigix | -2/Section 7
          Alien-Sigix | -1/Access
          Alien-Sigix | -1/Command

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -2   -1   -1   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Tes  Res  Qua  Sec  Acc  Com  
Matter Collected           8198  | 266  36   45   .    58   190  565  306  193  116  200  377  284  1258 .    77   872  24   163  .    110  927  164  271  277  29   295  21   1074 
  Remotely                 64    | .    .    .    .    .    .    .    .    .    .    .    .    20   .    .    .    44   .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            13293 | 127  36   55   .    159  614  1040 168  .    .    296  577  264  133  .    54   1866 .    134  116  61   1550 350  119  601  22   359  161  4431 
  Parts                    691   | 9    6    5    .    19   32   53   9    .    .    13   20   17   6    .    7    67   .    13   1    10   83   15   12   42   3    17   9    223  
Haulers Intercepted        6     | .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    
Recyclers Shooed           12    | .    .    .    .    .    1    2    .    .    .    .    1    .    .    .    .    5    .    .    .    .    2    1    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      48    | .    .    .    .    .    .    .    3    .    1    9    .    25   .    .    1    .    .    1    1    7    .    .    .    .    .    .    .    .    
  Prevented                10    | .    .    .    .    .    .    .    3    .    .    6    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com 
Combat Hostiles Destroyed  240  | .   2   3   .   8   9   21  5   .   .   7   7   8   5   .   4   24  .   5   .   5   40  3   3   14  .   4   4   59  
  Melee                    33   | .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   5   .   .   .   .   5   2   .   4   .   1   .   13  
  Guns                     88   | .   2   3   .   8   8   13  1   .   .   2   .   .   .   .   .   3   .   2   .   .   .   .   .   .   .   2   1   43  
  Cannons                  29   | .   .   .   .   .   .   .   .   .   .   1   2   .   1   .   .   3   .   .   .   .   12  .   1   2   .   1   3   3   
  AOE                      78   | .   .   .   .   .   .   8   3   .   .   3   3   6   3   .   4   11  .   3   .   5   20  .   2   7   .   .   .   .   
Classes Destroyed          29   | 2   1   .   .   2   4   3   2   .   .   1   1   .   1   .   1   2   .   .   .   .   1   .   .   1   .   2   .   5   
  Worker                   14   | .   .   .   .   1   2   2   .   .   .   .   .   .   .   .   .   3   .   .   .   .   5   .   1   .   .   .   .   .   
  Builder                  5    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   
  Tunneler                 3    | 2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycler                 10   | 1   .   .   .   .   1   2   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   
  Carrier                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Minesweeper              3    | .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  9    | .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   2   .   .   .   2   
  Swarmer                  74   | .   2   3   .   8   .   5   3   .   .   3   .   3   .   .   4   5   .   .   .   5   13  .   2   8   .   .   .   10  
  Cutter                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   2   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    75   | .   .   .   .   .   7   5   .   .   .   3   5   4   4   .   .   13  .   3   .   .   11  .   .   1   .   .   .   19  
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Duelist                  4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   
  Sentry                   10   | .   .   .   .   .   2   3   1   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Specialist               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Hunter                   13   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   9   
  Programmer               31   | .   .   .   .   .   .   1   .   .   .   .   2   1   .   .   .   2   .   .   .   .   11  2   1   1   .   .   .   10  
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   
  Tracker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Combat Programmer        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Investigator             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Z-Heavy                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Master Thief             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Assembled                6    | .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           24   | 3   2   3   .   5   3   6   3   .   .   3   6   7   4   .   4   13  .   3   .   5   8   2   4   4   1   2   4   24  
  Combat Bots Only         16   | .   2   3   .   4   3   6   3   .   .   3   3   7   4   .   4   12  .   3   .   5   7   1   2   4   .   2   4   16  
Max Kills in Single Turn   5    | 2   1   1   .   2   2   3   1   .   .   3   2   3   1   .   3   2   .   1   .   5   3   1   3   3   1   1   3   2   
  Gunslinging              1    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   .   .   2   1   .   .   3   2   3   1   .   3   2   .   1   .   5   3   .   1   3   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   1   1   .   1   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -2   -1   -1   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Tes  Res  Qua  Sec  Acc  Com  
Damage Taken               21260 | .    .    80   .    130  190  1544 599  117  .    526  1225 640  665  .    255  2310 16   32   .    .    4993 338  383  1975 208  2058 1195 1781 
  Core                     4198  | .    .    18   .    45   .    141  45   21   .    76   31   149  191  .    .    396  9    .    .    .    878  30   38   584  56   567  375  548  
  Absorbed by Shields      83    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   .    .    .    .    62   .    .    
  Regen/Repaired (Parts)   333   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    267  10   56   
Core Remaining (%)         63    | 100  .    .    .    74   100  .    .    .    .    59   .    .    .    .    56   .    .    .    .    59   23   .    94   .    .    25   .    44   
Volleys Fired              745   | 2    2    5    .    16   37   63   22   4    1    29   51   12   28   .    8    112  6    14   .    1    94   8    11   13   .    18   11   177  
  Largest                  3     | 2    2    2    .    2    2    2    2    2    1    2    2    1    1    .    1    2    2    2    .    1    1    1    1    1    .    3    2    2    
  Hottest                  400   | 70   70   70   .    70   122  122  117  117  65   121  93   90   90   .    90   225  162  162  .    46   240  66   66   66   .    300  400  300  
Shots Fired                996   | 4    4    10   .    32   74   115  32   8    1    51   52   13   31   .    10   164  12   24   .    1    92   8    10   13   .    35   17   183  
  Gun                      634   | 4    4    10   .    32   74   102  27   8    .    22   10   3    .    .    .    76   12   19   .    .    4    .    .    .    .    32   16   179  
  Cannon                   278   | .    .    .    .    .    .    .    .    .    1    24   35   7    27   .    8    69   .    .    .    .    73   8    8    10   .    3    1    4    
  Launcher                 84    | .    .    .    .    .    .    13   5    .    .    5    7    3    4    .    2    19   .    5    .    1    15   .    2    3    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  282   | 2    2    5    .    16   .    .    .    .    .    .    10   3    .    .    .    .    .    .    .    .    53   8    8    10   .    .    .    165  
  Thermal                  540   | 2    2    5    .    16   74   102  20   8    1    46   35   7    27   .    8    141  12   19   .    .    7    .    .    .    .    3    1    4    
  Explosive                65    | .    .    .    .    .    .    8    3    .    .    5    3    3    4    .    2    11   .    5    .    1    15   .    2    3    .    .    .    .    
  Electromagnetic          47    | .    .    .    .    .    .    5    9    .    .    .    4    .    .    .    .    12   .    .    .    .    17   .    .    .    .    .    .    .    
  Slashing                 62    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   16   14   
  Robot Hit Streak         12    | 2    4    5    .    4    8    10   12   5    .    5    11   4    7    .    8    11   4    5    .    .    10   6    2    7    .    7    9    10   
  Robot Miss Streak        8     | .    1    2    .    2    5    6    2    4    .    3    1    1    .    .    1    5    2    3    .    .    3    4    1    2    .    2    2    8    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    
  Secondary Targets        9     | .    .    1    .    1    1    4    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    
    Max Gunslinging Chain  1     | .    .    1    .    1    1    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    
Shots Hit Robots           713   | 2    3    6    .    18   46   65   25   5    .    34   42   8    13   .    3    99   8    10   2    .    74   9    7    19   1    18   9    187  
  Core Hits                521   | 3    2    3    .    10   19   54   8    .    .    25   24   14   12   .    4    77   1    11   .    6    83   6    7    18   .    6    4    124  
  Critical Kills           47    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    44   
  Critical Parts Destroyed 66    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    65   
  Critical Strikes         168   | .    .    1    .    .    7    4    2    1    .    2    2    1    .    .    .    7    .    .    .    .    15   2    2    7    .    1    2    112  
    Burn                   21    | .    .    1    .    .    7    4    2    1    .    2    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                112   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    109  
    Blast                  11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    1    1    2    .    .    .    .    
    Sever                  2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Impale                 21    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    8    1    1    5    .    .    .    2    
Melee Attacks              243   | .    .    .    .    .    .    2    .    .    .    .    6    9    20   .    5    34   .    .    2    .    44   6    6    22   5    27   11   44   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 109   | .    .    .    .    .    .    2    .    .    .    .    .    9    20   .    .    .    .    .    .    .    .    .    .    .    1    27   11   39   
  Piercing                 134   | .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    5    34   .    .    2    .    44   6    6    22   4    .    .    5    
  Sneak Attacks            12    | .    .    .    .    .    .    .    .    .    .    .    1    1    3    .    2    3    .    .    .    .    1    1    .    .    .    .    .    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    4    
Damage Inflicted           37740 | 38   40   89   .    258  1021 2726 747  95   .    1302 1749 887  1081 .    626  4987 194  848  68   345  6602 404  915  1686 86   1557 1951 7438 
  Guns                     8778  | 38   40   89   .    258  1000 1415 427  95   .    252  176  16   .    .    .    1365 194  237  .    .    188  .    .    .    .    729  608  1651 
  Cannons                  8030  | .    .    .    .    .    .    .    .    .    .    434  778  .    111  .    .    1234 .    .    .    .    2014 205  194  360  .    200  1300 1200 
  Explosions               12224 | .    .    .    .    .    .    1295 320  .    .    605  683  674  625  .    496  1757 .    611  .    345  3469 .    577  767  .    .    .    .    
  Melee                    8280  | .    .    .    .    .    .    .    .    .    .    .    97   197  345  .    130  519  .    .    68   .    881  199  144  559  86   468  .    4587 
  Ramming                  428   | .    .    .    .    .    21   16   .    .    .    11   15   .    .    .    .    112  .    .    .    .    50   .    .    .    .    160  43   .    
  Kinetic                  4293  | 26   15   63   .    152  .    .    .    .    .    .    176  16   .    .    .    .    .    .    .    .    1672 205  194  360  .    .    .    1414 
  Thermal                  10827 | 12   25   26   .    106  1000 1415 335  95   .    686  778  .    111  .    .    2584 194  237  .    .    523  .    .    .    .    200  1300 1200 
  Explosive                11223 | .    .    .    .    .    .    1112 268  .    .    605  680  674  625  .    496  1512 .    611  .    345  2951 .    577  767  .    .    .    .    
  Electromagnetic          1115  | .    .    .    .    .    .    183  144  .    .    .    3    .    .    .    .    260  .    .    .    .    525  .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 7064  | .    .    .    .    .    .    .    .    .    .    .    .    197  345  .    .    .    .    .    .    .    .    .    .    .    .    1197 608  4717 
  Piercing                 2790  | .    .    .    .    .    .    .    .    .    .    .    97   .    .    .    130  519  .    .    68   .    881  199  144  559  86   .    .    107  
Highest Corruption         15    | .    .    .    .    .    .    6    6    2    2    4    3    3    6    6    6    5    5    5    5    5    15   1    4    6    6    .    .    .    
  Average Corruption       4     | .    .    .    .    .    .    3    3    2    2    2    1    3    5    6    6    4    5    5    5    5    9    1    3    2    6    .    .    .    
  Corruption Purged        4     | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  279   | .    .    .    .    .    .    22   9    4    .    6    6    42   68   2    19   22   9    19   8    8    22   1    9    3    .    .    .    .    
    Message Errors         61    | .    .    .    .    .    .    4    4    1    .    2    .    5    17   2    2    2    2    7    2    1    7    1    2    .    .    .    .    .    
    Matter Fused           76    | .    .    .    .    .    .    6    1    2    .    2    1    17   16   .    6    4    3    6    3    3    4    .    1    1    .    .    .    .    
    Heat Flow Errors       35    | .    .    .    .    .    .    1    1    .    .    2    2    5    10   .    2    1    2    2    .    1    5    .    1    .    .    .    .    .    
    Energy Discharges      49    | .    .    .    .    .    .    3    1    1    .    .    1    7    12   .    3    7    2    1    2    3    3    .    3    .    .    .    .    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      25    | .    .    .    .    .    .    2    .    .    .    .    2    4    7    .    2    3    .    .    1    .    1    .    1    2    .    .    .    .    
    Data Loss (major)      10    | .    .    .    .    .    .    2    1    .    .    .    .    2    2    .    2    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Misfires               11    | .    .    .    .    .    .    3    1    .    .    .    .    1    3    .    2    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Alerts                 4     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        6     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    .    1    .    .    .    .    .    
Overload Shots             6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    2    .    .    .    .    .    .    .    
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            3721  | .    .    .    .    .    .    46   44   .    .    44   29   50   121  .    78   147  .    14   .    3    314  14   18   210  66   265  238  2020 
  Projectiles              1398  | .    .    .    .    .    .    .    .    .    .    26   15   .    .    .    .    33   .    .    .    .    96   .    15   33   .    .    210  970  
  Explosions               583   | .    .    .    .    .    .    46   44   .    .    18   14   50   25   .    78   110  .    14   .    3    176  .    3    2    .    .    .    .    
  Melee                    1740  | .    .    .    .    .    .    .    .    .    .    .    .    .    96   .    .    4    .    .    .    .    42   14   .    175  66   265  28   1050 
Knockbacks                 33    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   2    2    4    .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Kinetic                  27    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   2    2    3    .    .    .    .    
  Secondary                5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    1    .    .    .    .    
Self-Inflicted Damage      732   | .    .    .    .    .    .    188  48   .    .    18   3    124  20   .    116  63   .    .    .    .    152  .    .    .    .    .    .    .    
  Shots                    23    | .    .    .    .    .    .    7    2    .    .    1    1    2    1    .    2    5    .    .    .    .    2    .    .    .    .    .    .    .    
  Rammed                   7     | .    .    .    .    .    2    2    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             31    | .    .    .    .    .    3    4    .    .    .    2    1    .    .    .    .    9    .    .    .    .    6    .    .    .    .    5    1    .    
  Kicked                   21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    6    .    .    .    .    5    1    .    
  Crushed                  3     | .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        372   | 9    9    45   .    47   18   127  58   .    .    199  237  264  268  .    269  268  131  368  .    139  372  15   159  .    .    260  166  263  
  Average Temperature      74    | 6    6    22   .    16   10   25   16   .    .    47   65   91   77   .    97   68   58   126  .    68   96   6    60   .    .    89   99   147  
  Received Heat Transfer   2671  | .    .    .    .    .    108  288  72   27   .    126  128  243  60   .    .    351  .    .    .    .    501  9    66   126  9    350  9    198  
  Effects                  8     | .    .    .    .    .    .    .    .    .    .    .    1    .    4    .    1    .    .    1    .    .    1    .    .    .    .    .    .    .    
    Energy Bleed           3     | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    
  Combat Hostiles          4     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    
  Parts Fried              7     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    2    .    .    .    .    3    .    .    .    .    .    .    .    
  Impact Corruptions       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    
Robots Melted              6     | .    .    .    .    .    1    .    .    .    .    1    2    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          5     | .    .    .    .    .    1    .    .    .    .    1    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             22    | .    .    1    .    .    3    2    2    .    .    1    5    .    .    .    .    7    .    .    .    .    .    1    .    .    .    .    .    .    
  Heat Transferred         13494 | 37   74   148  .    296  2368 2886 814  259  .    1295 1292 .    148  .    .    2737 296  370  .    .    474  .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               4     | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -2   -1   -1   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Tes  Res  Qua  Sec  Acc  Com  
Peak Influence             2475 | 15   100  115  .    275  364  382  .    .    .    .    244  .    .    .    .    1187 .    .    .    .    1332 947  1192 1525 1079 2475 2183 1561 
  Initial                  1484 | .    9    39   .    .    1    64   .    .    .    .    .    .    .    .    .    .    .    .    .    .    69   648  532  670  816  606  1484 1396 
  Average                  436  | 4    50   89   .    81   183  113  .    .    .    .    74   .    .    .    .    416  .    .    .    .    817  769  838  1100 904  1402 1693 1475 
Maximum Alert Level        5    | .    .    .    .    1    1    1    .    .    .    .    1    .    .    .    .    4    .    .    .    .    4    3    4    4    3    5    5    5    
  Low Security (%)         48   | 100  100  100  .    87   57   78   .    .    .    .    82   .    .    .    .    49   .    .    .    .    1    .    .    .    .    .    .    .    
  Level 1                  12   | .    .    .    .    12   42   21   .    .    .    .    17   .    .    .    .    .    .    .    .    .    20   .    .    .    .    .    .    .    
  Level 2                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   .    .    .    .    22   10   37   4    .    15   .    .    
  Level 3                  13   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   .    .    .    .    25   89   39   37   100  30   .    .    
  Level 4                  8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    29   .    22   58   .    .    24   25   
  Level 5                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   74   
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    54   48   .    
Squads Dispatched          99   | .    1    .    .    .    4    7    .    .    .    .    7    .    .    .    .    9    .    .    .    .    14   4    2    5    2    25   17   2    
  Investigation            13   | .    1    .    .    .    2    2    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    1    .    2    1    .    1    
  Extermination            11   | .    .    .    .    .    .    2    .    .    .    .    3    .    .    .    .    1    .    .    .    .    3    1    1    .    .    .    .    .    
  Reinforcement            25   | .    .    .    .    .    2    3    .    .    .    .    3    .    .    .    .    4    .    .    .    .    5    2    .    3    .    1    1    1    
  Assault                  40   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    1    .    2    .    20   13   .    
  Garrison                 4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    .    .    .    
  Intercept                6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    .    .    2    2    .    1    1    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    
Haulers Reinforced         6    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    1    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com 
Distress Signals           22   | .   3   .   .   .   2   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   6   1   1   .   .   1   3   
Communications Jammed      118  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  67  1   39  .   .   
  Distress Signals         117  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  66  1   39  .   .   
Times Spotted              606  | .   5   3   .   10  28  38  6   5   .   16  21  5   7   .   4   51  1   3   .   .   58  21  19  48  12  125 49  71  
  Peak Tracking Total      51   | .   5   3   .   4   6   4   3   4   .   4   5   4   4   .   4   9   1   3   .   .   9   7   4   17  9   51  35  12  
  Tactical Retreats        54   | .   .   .   .   2   .   1   .   .   .   .   2   .   2   .   .   5   .   .   .   .   8   2   1   8   2   11  3   7   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com 
Traps Triggered            21   | .   .   .   .   .   1   5   .   1   .   .   5   .   3   .   .   .   .   .   .   .   2   .   .   1   1   .   1   1   
  Indirectly               5    | .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                4    | .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         10   | .   .   .   .   .   .   .   2   1   1   6   6   10  7   7   7   7   6   6   6   6   6   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -2  -1  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com 
Machines Disabled          51   | .   .   .   .   .   2   1   .   .   .   .   .   2   .   .   .   3   .   .   .   .   14  1   3   2   3   13  3   4   
  Max in Single Turn       4    | .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   4   .   1   1   1   1   1   1   
  Garrison Access          5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com 
Machines Accessed          40   | .   2   1   2   .   3   8   .   .   1   .   1   1   1   4   .   4   1   .   6   .   .   .   .   2   .   1   1   1   
  Terminals                14   | .   2   1   .   .   3   5   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   1   .   
Total Hacks                116  | .   6   3   5   .   6   17  .   .   2   .   1   4   1   30  .   8   1   .   26  .   .   .   .   2   .   1   2   1   
  Successful               84   | .   2   1   5   .   1   7   .   .   2   .   .   4   1   30  .   3   1   .   26  .   .   .   .   .   .   1   .   .   
  Failed                   32   | .   4   2   .   .   5   10  .   .   .   .   1   .   .   .   .   5   .   .   .   .   .   .   .   2   .   .   2   1   
    Catastrophic           8    | .   .   1   .   .   2   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   158  | .   6   4   1   .   3   5   .   .   1   .   24  .   .   .   .   3   .   .   .   .   15  6   12  26  22  9   10  11  
  Terminals                34   | .   6   3   .   .   6   13  .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          11   | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   5   .   .   .   .   .   .   .   2   .   .   2   .   
Terminal Hacks             74   | .   .   1   5   .   .   3   .   .   2   .   .   4   1   30  .   .   1   .   26  .   .   .   .   .   .   1   .   .   
  Record                   35   | .   .   .   4   .   .   .   .   .   .   .   .   4   .   11  .   .   1   .   15  .   .   .   .   .   .   .   .   .   
  Part Schematic           14   | .   .   .   .   .   .   .   .   .   2   .   .   .   .   9   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   2   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                4    | .   2   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   2   1   .   .   3   4   .   .   .   .   1   1   .   .   .   4   1   .   .   .   .   .   .   2   .   .   1   1   
  Full Trace Events        3    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  14   | .   .   .   .   .   .   .   .   .   3   .   4   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   70   | .   .   .   .   .   .   .   .   .   17  .   21  .   .   9   .   .   .   .   3   .   .   .   .   20  .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     89   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   89  .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -2  -1  -1  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -2   -1   -1   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Tes  Res  Qua  Sec  Acc  Com  
Total Allies               69    | .    .    .    .    3    1    3    .    .    4    .    3    .    .    .    .    2    .    .    .    .    9    3    1    3    .    .    8    29   
  Largest Group            6     | .    .    .    .    3    3    3    .    .    4    4    3    .    .    .    .    2    .    .    .    .    6    6    1    2    .    .    6    6    
  Highest-Rated Group      563   | .    .    .    .    40   40   93   .    .    153  153  84   .    .    .    .    170  .    .    .    .    405  563  154  269  .    .    83   87   
  Highest-Rated Ally       269   | .    .    .    .    16   16   31   .    .    39   39   28   .    .    .    .    85   .    .    .    .    96   96   154  269  .    .    28   15   
Zionite Dispatches         11    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    3    1    .    3    .    .    1    .    
  Heavy                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    
  Light                    3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    
  Recon                    2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Fire                     2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Experimental             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Explosive Resupply       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Total Orders               5     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    1    .    .    1    .    
  ROAM                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  FOLLOW                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  DROP                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  EXPLORE                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Ally Attacks               305   | .    .    .    .    .    48   50   .    .    .    49   17   .    .    .    .    12   .    .    .    .    20   41   28   20   .    .    .    20   
  Total Damage             10270 | .    .    .    .    .    594  732  .    .    .    1147 256  .    .    .    .    708  .    .    .    .    863  1723 1903 2021 .    .    .    323  
  Kills                    76    | .    .    .    .    .    7    9    .    .    .    10   6    .    .    .    .    7    .    .    .    .    8    7    17   2    .    .    .    3    
Allies Corrupted           1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com 
Robot Analysis Total       5    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    11   | .   .   .   .   2   .   .   1   1   1   2   .   1   .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   
Drone Launches             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Decoded 0b10 Intel         114  | .   .   .   .   .   .   .   .   .   .   .   21  .   .   .   .   33  .   .   .   .   40  13  7   .   .   .   .   .   
  Traps                    89   | .   .   .   .   .   .   .   .   .   .   .   20  .   .   .   .   31  .   .   .   .   25  7   6   .   .   .   .   .   
  Emergency Access         21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  6   1   .   .   .   .   .   
  Garrisons                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Exits                    2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Zionite Intel Received     26   | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   2   .   3   4   6   2   2   2   
  Main Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Emergency Access         4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   
  Guard Positions          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Component Stockpiles     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Component Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype Schematics     3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Unaware Schematics       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unaware Analyses         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap Installations       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   
  Active Terminals         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   
  Active Garrisons         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Depthwide Sectors/-1     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -2   -1   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Tes  Res  Qua  Sec  Acc  Com  
Turns Passed               23407 | 75   179  501  355  1150 1050 2050 645  329  1411 821  1380 2144 2602 106  564  1978 391  845  257  371  1235 296  344  477  165  556  248  882  
Spaces Moved               16516 | 49   83   232  333  975  459  998  458  264  1149 480  714  900  980  87   274  988  322  676  188  304  700  428  458  826  532  1197 487  975  
  Core                     137   | 11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    126  .    .    .    .    .    .    .    
  Treads                   2524  | .    .    .    .    .    378  995  .    .    .    187  714  250  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     7396  | 38   12   .    .    .    .    .    .    .    .    .    .    650  980  87   274  988  322  676  188  304  568  .    .    .    .    847  487  975  
  Wheels                   3859  | .    71   232  333  975  81   3    458  264  1149 293  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    963   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    428  458  71   .    .    .    .    
  Flight                   1637  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    755  532  350  .    .    
  Fastest Speed            19    | 50   120  105  105  105  105  130  115  115  115  115  161  152  120  120  190  117  117  117  116  120  50   48   48   19   19   24   30   30   
  Average Speed            106   | 109  141  119  105  105  150  160  115  115  115  141  163  182  161  120  190  135  117  117  118  120  108  56   49   39   23   28   30   30   
  Slowest Speed            410   | 120  145  145  105  105  160  163  115  115  115  410  241  242  190  120  190  260  117  117  120  120  260  90   58   122  24   96   30   30   
  Overloaded Moves         13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    5    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    8    3    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       51    | 4    17   49   63   98   42   29   56   54   91   64   19   91   94   74   55   29   49   65   63   60   33   13   59   42   69   66   16   34   
  Regions Visited          28
    Branch Regions         19
  Pre-discovered Areas     7     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    .    2    .    .    .    
  Known Exits Taken        21    | .    .    .    .    .    1    1    1    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             29    | .    .    1    .    2    .    .    3    6    5    1    .    2    1    .    2    .    1    1    .    4    .    .    .    .    .    .    .    .    
Spaces Dug                 156   | .    .    .    .    .    .    5    7    .    .    6    4    7    25   .    23   24   .    .    .    .    5    .    1    3    1    11   12   22   
Terrain Destroyed          898   | .    .    .    .    .    .    34   18   .    .    26   30   53   64   .    46   123  .    80   .    19   176  3    40   34   1    28   20   103  
  Melee                    54    | .    .    .    .    .    .    2    .    .    .    .    4    3    11   .    3    2    .    .    .    .    5    .    1    3    1    11   5    3    
  Projectile               171   | .    .    .    .    .    .    .    .    .    .    3    .    6    17   .    4    26   .    .    .    .    15   3    2    1    .    17   15   62   
  AOE                      635   | .    .    .    .    .    .    32   18   .    .    23   26   44   36   .    39   95   .    80   .    19   156  .    37   30   .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Tes  Res  Qua  Sec  Acc  Com  
Total                      21050 | 63   140  445  338  1068 750  1316 540  282  1238 566  857  1371 1951 89   298  1466 329  717  222  310  1021 459  555  916  553  1325 552  1313 
  Wait                     2625  | .    50   200  .    76   184  181  30   .    65   27   36   428  881  .    2    209  1    16   .    4    64   .    49   17   .    16   22   67   
  Move                     16448 | 48   82   231  332  974  458  997  457  263  1148 479  713  899  979  86   273  987  321  675  187  303  699  427  457  807  517  1189 486  974  
  Hop                      18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    6    3    .    .    
  Pick Up                  165   | 7    1    4    6    1    20   6    6    5    6    4    10   6    5    1    3    20   .    4    4    1    19   1    2    7    3    8    3    2    
  Fast Attach              197   | 6    1    2    .    .    10   8    2    .    3    6    4    4    2    .    1    21   .    2    11   .    21   10   11   17   5    20   7    23   
  Attach                   99    | .    .    1    .    .    2    4    4    4    2    1    4    4    9    1    3    12   .    .    2    .    22   1    2    7    3    6    3    2    
  Detach                   64    | .    1    2    .    .    1    1    2    .    3    1    .    1    9    .    .    8    .    2    1    .    10   .    5    5    3    3    1    5    
  Swap                     155   | .    2    .    .    1    7    37   13   2    4    7    19   6    5    .    2    23   1    2    1    .    17   2    .    .    .    3    .    1    
  Drop                     232   | .    1    .    .    .    28   12   4    3    6    8    13   2    10   1    1    31   .    2    14   1    25   4    6    14   4    12   7    23   
  Fire                     745   | 2    2    5    .    16   37   63   22   4    1    29   51   12   28   .    8    112  6    14   .    1    94   8    11   13   .    18   11   177  
  Melee                    236   | .    .    .    .    .    .    2    .    .    .    .    6    9    20   .    5    34   .    .    2    .    44   6    6    20   5    27   11   39   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    6    .    .    .    .    5    1    .    
  Crush                    10    | .    .    .    .    .    3    4    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            22    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    15   .    .    
  Rewire                   9     | .    .    .    .    .    .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    
  Trap                     4     | .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 6 exits: *Fac x2 / *Sto x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac x2 / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Upp / Ext)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 5 exits: *Res x4 / Upp)
-3/Research
-3/Testing
-2/Research (discovered 3 exits: *Acc x2 / *Qua)
-2/Quarantine (discovered 2 exits: Acc / *Sec)
-2/Section 7
-1/Access (discovered 2 exits: [Sur] / *Com)
-1/Command
To Fleet Rendezvous

 History 
---------
  Turn | Location           | Event
    11 | -11/Scrapyard      | Discovered new exit (range 15)
    76 | -11/Scrapyard      | Entered Materials
   142 | -10/Materials      | Discovered new exit (range 13)
   255 | -10/Materials      | Entered Mines
   288 | -10/Mines          | Assembled infested the area
   293 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
   302 | -10/Mines          | Met a Derelict bent on vengeance
   308 | -10/Mines          | Build established: Mutant
   708 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   708 | -10/Mines          | Discovered new exit (range 5)
   756 | -10/Mines          | Entered Exiles
   788 | -10/Exiles         | Met 8R-AWN
   805 | -10/Exiles         | Met EX-HEX
   836 | -10/Exiles         | Met EX-BIN
   866 | -10/Exiles         | Met EX-DEC
   872 | -10/Exiles         | Learned location of Zion (-7)
   905 | -10/Exiles         | Aligned with FarCom system
   906 | -10/Exiles         | Given EX-Vault access code
   934 | -10/Exiles         | Opened EX-Vault
   940 | -10/Exiles         | Found Skeleton Box
   942 | -10/Exiles         | Found Gui. Plasma Cannon
  1002 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  1100 | -10/Exiles         | Discovered new exit (range 14)
  1111 | -10/Exiles         | Stole two prototypes: Skeleton Box, Gui. Plasma Cannon
  1111 | -10/Exiles         | Entered Mines
  1211 | -9/Mines           | Learned Materials terminal intel
  1388 | -9/Mines           | Learned location of 1 exit from Materials
  1588 | -9/Mines           | Discovered new exit (range 7)
  1621 | -9/Mines           | Discovered new exit (range 15)
  1911 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  2261 | -9/Mines           | Entered Materials
  2261 | -8/Materials       | Accompanied by 3 allies
  2261 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  2262 | -8/Materials       | Identified exit to Factory
  2263 | -8/Materials       | Loaded intel: 12 terminal locations
  2670 | -8/Materials       | Discovered exit to Factory (range 15)
  3113 | -8/Materials       | Build established: Scavenger-Mutant
  3311 | -8/Materials       | Entered Factory
  3311 | -7/Factory         | Evolved 2 slots: Utility x2
  3313 | -7/Factory         | FarCom data flow suspended
  3418 | -7/Factory         | Allied Derelicts emerged from ambush trap array
  3836 | -7/Factory         | Discovered new exit (range 15)
  3859 | -7/Factory         | Identified exit to Factory
  3924 | -7/Factory         | Discovered new exit (range 10)
  3939 | -7/Factory         | Identified exit to Storage
  4950 | -7/Factory         | Assembled infested ambush trap array
  5001 | -7/Factory         | Lost 3 parts (1n2u)
  5023 | -7/Factory         | Discovered exit to Factory (range 14)
  5218 | -7/Factory         | Identified exit to Lower Caves
  5361 | -7/Factory         | Entered Lower Caves
  5368 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  5491 | -7/Lower Caves     | Identified exit to Lower Caves
  5952 | -7/Lower Caves     | Spotted B-75 Beast
  6006 | -7/Lower Caves     | Entered another Lower Caves area
  6010 | -7/Lower Caves     | Gui. Plasma Cannon stolen by Master Thief
  6031 | -7/Lower Caves     | Discovered exit to Factory (range 8)
  6056 | -7/Lower Caves     | Encountered a Warlord checkpoint
  6284 | -7/Lower Caves     | Discovered new exit (range 11)
  6335 | -7/Lower Caves     | Entered Zion
  6407 | -7/Zion            | System corruption cleaned by Quarantine Array
  6428 | -7/Zion            | Discovered new exit (range 15)
  6653 | -7/Zion            | Learned Factory machine intel
  6679 | -7/Zion            | Found Prototype Device
  6679 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
  6882 | -7/Zion            | Received a visual enhancement algorithm
  6909 | -7/Zion            | Found CR-A16's Pointy Stick
  7063 | -7/Zion            | Build established: Mutant
  7203 | -7/Zion            | Remotely autohacked Sealed Blast Doors
  7215 | -7/Zion            | Remotely autohacked Sealed Blast Doors
  7215 | -7/Zion            | Remotely autohacked Sealed Blast Doors
  7215 | -7/Zion            | Remotely autohacked Sealed Blast Doors
  7235 | -7/Zion            | Discovered new exit (range 3)
  7235 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
  7391 | -7/Zion            | Imprinted
  7394 | -7/Zion            | Declared Zion's savior
  7456 | -7/Zion            | Learned Factory emergency access door positions
  7746 | -7/Zion            | Entered Proximity Caves
  7746 | -6/Proximity Caves | Accompanied by 4 allies
  7881 | -6/Proximity Caves | Learned location of 1 exit from Factory
  8030 | -6/Proximity Caves | Build established: Scavenger-Mutant
  8160 | -6/Proximity Caves | Attacked by a faux Warlord
  8567 | -6/Proximity Caves | Entered Factory
  8567 | -6/Factory         | Evolved 2 slots: Utility x2
  8568 | -6/Factory         | Identified exit to Factory
  8570 | -6/Factory         | Loaded intel: 328 machine locations
  8639 | -6/Factory         | Zion Fire squad teleported in
  9094 | -6/Factory         | Discovered exit to Factory (range 9)
  9330 | -6/Factory         | Build established: Scavenger-Assassin
  9340 | -6/Factory         | Retrieved Zion intel report: Prototype Schematics
  9347 | -6/Factory         | Cargo convoy interrupted
  9417 | -6/Factory         | P-60 Hacker assimilated allied 9Y-2TW(i)
  9456 | -6/Factory         | Retrieved Zion intel report: Emergency Access
  9668 | -6/Factory         | Identified exit to Lower Caves
  9672 | -6/Factory         | Retrieved Zion intel report: Unaware Schematics
  9704 | -6/Factory         | Retrieved Zion intel report: Component Schematics
  9758 | -6/Factory         | Retrieved Zion intel report: Unaware Analyses
  9759 | -6/Factory         | Zion Recon squad teleported in
  9947 | -6/Factory         | Entered Lower Caves
  9963 | -6/Lower Caves     | Lost 4 parts (2p1n1u)
 10252 | -6/Lower Caves     | Attracted the attention of an 0b10 base
 10311 | -6/Lower Caves     | Destroyed 7 combat bots
 10314 | -6/Lower Caves     | Lost 4 parts (2n1u1w)
 10315 | -6/Lower Caves     | Identified exit to Lower Caves
 10315 | -6/Lower Caves     | Learned Research garrison access intel
 10315 | -6/Lower Caves     | Learned Research terminal intel
 10620 | -6/Lower Caves     | Build established: Assassin
 10704 | -6/Lower Caves     | Spotted B-75 Beast
 10719 | -6/Lower Caves     | Encountered a Warlord checkpoint
 11134 | -6/Lower Caves     | Build established: Trapper-Assassin
 12091 | -6/Lower Caves     | Entered another Lower Caves area
 12091 | -6/Lower Caves     | Spotted 45-UTQ(f)
 12092 | -6/Lower Caves     | Encountered a Master Thief
 12092 | -6/Lower Caves     | Skeleton Box stolen by Master Thief
 12094 | -6/Lower Caves     | Spotted QY-LJH(f)
 12095 | -6/Lower Caves     | Encountered a Master Thief
 12110 | -6/Lower Caves     | Destroyed QY-LJH(f)
 12128 | -6/Lower Caves     | Discovered exit to Factory (range 12)
 12399 | -6/Lower Caves     | Build established: Scavenger-Assassin
 12474 | -6/Lower Caves     | Spotted B-75 Beast
 12842 | -6/Lower Caves     | Found Prototype Device
 12965 | -6/Lower Caves     | Identified Heart of Steel
 13347 | -6/Lower Caves     | Build established: Trapper-Assassin
 14621 | -6/Lower Caves     | Discovered new exit (range 8)
 14675 | -6/Lower Caves     | Identified exit to Data Miner
 14693 | -6/Lower Caves     | Entered Data Miner
 14693 | -6/Data Miner      | Discovered new exit (range 6)
 14699 | -6/Data Miner      | Identified exit to Proximity Caves
 14710 | -6/Data Miner      | Met Data Miner
 14754 | -6/Data Miner      | Learned location of Section 7 (-2)
 14754 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 14770 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 14799 | -6/Data Miner      | Entered Proximity Caves
 15205 | -5/Proximity Caves | Build established: Scavenger-Assassin
 15249 | -5/Proximity Caves | Discovered exit to Factory (range 21)
 15279 | -5/Proximity Caves | Learned Factory emergency access door positions
 15363 | -5/Proximity Caves | Entered Factory
 15363 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 15364 | -5/Factory         | Identified exit to Upper Caves
 15364 | -5/Factory         | Identified exit to Extension
 16098 | -5/Factory         | Incoming investigation squad redirected
 16403 | -5/Factory         | Destroyed 12 combat bots
 16563 | -5/Factory         | First assault squad dispatched
 16587 | -5/Factory         | Incoming assault squad redirected
 16706 | -5/Factory         | Zion Heavy squad teleported in
 16722 | -5/Factory         | Terminal network hard line cut
 16733 | -5/Factory         | Garrison activated, responded to threat
 16767 | -5/Factory         | Found Prototype Protection
 16767 | -5/Factory         | Identified Zio. Weapon Casing
 17341 | -5/Factory         | Entered Upper Caves
 17341 | -5/Upper Caves     | Spotted 1Q-XR7(f)
 17342 | -5/Upper Caves     | Encountered a Master Thief
 17350 | -5/Upper Caves     | KE Penetrator stolen by Master Thief
 17396 | -5/Upper Caves     | Learned location of 1 exit from Proximity Caves
 17652 | -5/Upper Caves     | Discovered new exit (range 11)
 17664 | -5/Upper Caves     | Identified exit to Upper Caves
 17670 | -5/Upper Caves     | Build established: Scavenger-Skirmisher
 17732 | -5/Upper Caves     | Entered another Upper Caves area
 17732 | -5/Upper Caves     | Spotted YQ-FP5(f)
 17732 | -5/Upper Caves     | Spotted 4R-3YQ(f)
 17733 | -5/Upper Caves     | Encountered a Master Thief
 17733 | -5/Upper Caves     | Encountered a Master Thief
 17733 | -5/Upper Caves     | Heart of Steel stolen by Master Thief
 17734 | -5/Upper Caves     | Spotted VZ-X6K(f)
 17735 | -5/Upper Caves     | Encountered a Master Thief
 17739 | -5/Upper Caves     | Destroyed YQ-FP5(f)
 17749 | -5/Upper Caves     | Destroyed VZ-X6K(f)
 18479 | -5/Upper Caves     | Discovered new exit (range 18)
 18498 | -5/Upper Caves     | Identified exit to Zhirov
 18577 | -5/Upper Caves     | Entered Zhirov
 18577 | -5/Zhirov          | Discovered new exit (range 3)
 18583 | -5/Zhirov          | Identified exit to Proximity Caves
 18601 | -5/Zhirov          | Met Zhirov
 18627 | -5/Zhirov          | Learned location of Quarantine (-2)
 18627 | -5/Zhirov          | Learned location of Testing (-3)
 18627 | -5/Zhirov          | Learned location of Command (-1)
 18647 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 18667 | -5/Zhirov          | Found Alien Artifact
 18681 | -5/Zhirov          | Found Alien Artifact
 18681 | -5/Zhirov          | Identified Integrated Reactor
 18681 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 18758 | -5/Zhirov          | Revealed the true nature of CR-A16's Pointy Stick
 18834 | -5/Zhirov          | Entered Proximity Caves
 18835 | -4/Proximity Caves | Identified exit to Factory
 18965 | -4/Proximity Caves | Build established: Derelict-Skirmisher
 19188 | -4/Proximity Caves | Learned Research interactive machine intel
 19205 | -4/Proximity Caves | Entered Factory
 19205 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 19206 | -4/Factory         | Identified exit to Research
 19268 | -4/Factory         | Zion Light squad teleported in
 19384 | -4/Factory         | Discovered exit to Research (range 22)
 19583 | -4/Factory         | Identified exit to Upper Caves
 19610 | -4/Factory         | Spotted B-86 Titan
 19631 | -4/Factory         | Destroyed B-86 Titan
 19661 | -4/Factory         | Lost 3 parts (2u1w)
 19715 | -4/Factory         | Garrison activated, responded to threat
 19751 | -4/Factory         | Incoming investigation squad redirected
 19982 | -4/Factory         | Retrieved Zion intel report: Active Terminals
 19983 | -4/Factory         | First assault squad dispatched
 19996 | -4/Factory         | Build established: Scavenger-Mutant
 19998 | -4/Factory         | Incoming assault squad redirected
 20045 | -4/Factory         | Destroyed 7 combat bots
 20056 | -4/Factory         | System corruption reached 10%
 20095 | -4/Factory         | Lost 5 parts (2p1n2u)
 20319 | -4/Factory         | Lost 4 parts (3n1w)
 20353 | -4/Factory         | Core integrity fell below 50%
 20367 | -4/Factory         | Retrieved Zion intel report: Main Access
 20368 | -4/Factory         | Zion Fire squad teleported in
 20375 | -4/Factory         | Zion Light squad teleported in
 20388 | -4/Factory         | Lost 7 parts (2p1n3u1w)
 20440 | -4/Factory         | Entered Research
 20440 | -3/Research        | Accompanied by 3 allies
 20440 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 20441 | -3/Research        | Loaded intel: 45 interactive machine locations
 20442 | -3/Research        | Loaded intel: 24 terminal locations
 20443 | -3/Research        | Loaded intel: 3 garrison access locations
 20584 | -3/Research        | Zion Light squad teleported in
 20631 | -3/Research        | Spotted B-86 Titan
 20633 | -3/Research        | Destroyed B-86 Titan
 20636 | -3/Research        | Spotted B-86 Titan
 20727 | -3/Research        | First assault squad dispatched
 20734 | -3/Research        | Discovered new exit (range 3)
 20735 | -3/Research        | Identified exit to Testing
 20736 | -3/Research        | Entered Testing
 20831 | -3/Testing         | Spotted PH-BXS5MAV6G9
 20837 | -3/Testing         | Rewired PH-BXS5MAV6G9
 20882 | -3/Testing         | Retrieved Zion intel report: Active Terminals
 20929 | -3/Testing         | Retrieved Zion intel report: Emergency Access
 20989 | -3/Testing         | Retrieved Zion intel report: Component Stockpiles
 20997 | -3/Testing         | Lost 4 parts (2n2u)
 21028 | -3/Testing         | Discovered new exit (range 10)
 21053 | -3/Testing         | Found Prototype Energy Cannon
 21053 | -3/Testing         | Identified Hpw. Disruptor Cannon
 21079 | -3/Testing         | Identified exit to Research
 21080 | -3/Testing         | Entered Research
 21080 | -2/Research        | Accompanied by 1 ally
 21080 | -2/Research        | Evolved 2 slots: Utility x1, Weapon x1
 21090 | -2/Research        | Spotted B-90 Cyclops
 21105 | -2/Research        | Destroyed B-90 Cyclops
 21258 | -2/Research        | Retrieved Zion intel report: Prototype Stockpiles
 21263 | -2/Research        | Retrieved Zion intel report: Emergency Access
 21305 | -2/Research        | Discovered new exit (range 4)
 21306 | -2/Research        | Identified exit to Access
 21313 | -2/Research        | Discovered exit to Access (range 15)
 21319 | -2/Research        | Found Prototype Processor
 21319 | -2/Research        | Identified Exp. Core Analyzer
 21330 | -2/Research        | First assault squad dispatched
 21350 | -2/Research        | Retrieved Zion intel report: Prototype Schematics
 21351 | -2/Research        | Zion Experimental squad teleported in
 21352 | -2/Research        | Incoming assault squad redirected
 21426 | -2/Research        | Retrieved Zion intel report: Prototype Schematics
 21427 | -2/Research        | Zion Heavy squad teleported in
 21435 | -2/Research        | P-80 Master assimilated allied 2X-S2T(Z)
 21446 | -2/Research        | Zion Recon squad teleported in
 21459 | -2/Research        | Incoming assault squad redirected
 21555 | -2/Research        | Discovered new exit (range 8)
 21557 | -2/Research        | Identified exit to Quarantine
 21557 | -2/Research        | Entered Quarantine
 21568 | -2/Quarantine      | Found Alien Artifact
 21577 | -2/Quarantine      | Lost 6 parts (1p1n3u1w)
 21583 | -2/Quarantine      | Found Alien Artifact
 21583 | -2/Quarantine      | Identified Core Reset Matrix
 21583 | -2/Quarantine      | Identified Phase Armor
 21583 | -2/Quarantine      | Used Core Reset Matrix
 21587 | -2/Quarantine      | Detected hypermatrix surge
 21587 | -2/Quarantine      | Sensed 13 artifacts in vicinity
 21596 | -2/Quarantine      | Incoming investigation squad redirected
 21598 | -2/Quarantine      | Found Prototype Hackware
 21598 | -2/Quarantine      | Identified Exp. System Shield
 21613 | -2/Quarantine      | Retrieved Zion intel report: Trap Installations
 21620 | -2/Quarantine      | Retrieved Zion intel report: Emergency Access
 21639 | -2/Quarantine      | Retrieved Zion intel report: Component Stockpiles
 21654 | -2/Quarantine      | Found Sigix Broadsword
 21659 | -2/Quarantine      | Found Transdimensional Reconstructor
 21673 | -2/Quarantine      | Found Core Cannon
 21677 | -2/Quarantine      | Retrieved Zion intel report: Guard Positions
 21679 | -2/Quarantine      | Retrieved Zion intel report: Depthwide Sectors/-1
 21689 | -2/Quarantine      | Retrieved Zion intel report: Main Access
 21702 | -2/Quarantine      | Spotted Fortress
 21717 | -2/Quarantine      | Incoming investigation squad redirected
 21720 | -2/Quarantine      | Discovered new exit (range 6)
 21721 | -2/Quarantine      | Identified exit to Section 7
 21722 | -2/Quarantine      | Entered Section 7
 21723 | -2/Section 7       | Sensed 19 artifacts in vicinity
 21735 | -2/Section 7       | Spotted S7 Guard
 21742 | -2/Section 7       | Found Core Membrane
 21746 | -2/Section 7       | Installed Core Membrane, gained immunity to corruption
 21748 | -2/Section 7       | Spotted S7 Guard
 21759 | -2/Section 7       | Found Core Regenerator
 21788 | -2/Section 7       | Found Integrated Mediator
 21788 | -2/Section 7       | Installed Integrated Mediator, increased core attachment efficiency.
 21803 | -2/Section 7       | Retrieved Zion intel report: Trap Installations
 21828 | -2/Section 7       | Retrieved Zion intel report: Active Garrisons
 21839 | -2/Section 7       | Crushed by falling debris
 21840 | -2/Section 7       | Core integrity fell below 50%
 21842 | -2/Section 7       | Spotted Alpha 7
 21844 | -2/Section 7       | Spotted Alpha 7
 21845 | -2/Section 7       | Warped through subspace
 21845 | -2/Section 7       | Spotted B-99 Colossus
 21865 | -2/Section 7       | Integrated with Sigix Exoskeleton
 21906 | -2/Section 7       | Found Core Expander
 21906 | -2/Section 7       | Installed Core Expander, added new Utility slot
 21908 | -2/Section 7       | Found Core Expander
 21908 | -2/Section 7       | Installed Core Expander, added new Weapon slot
 21921 | -2/Section 7       | Found LRC Energy Well
 21921 | -2/Section 7       | Installed LRC Energy Well, increased energy storage capacity (+250)
 21924 | -2/Section 7       | Found LRC Armor
 21924 | -2/Section 7       | Installed LRC Armor, increased core integrity (+250)
 22005 | -2/Section 7       | Spotted Striker
 22005 | -2/Section 7       | Spotted Striker
 22009 | -2/Section 7       | Found Sigix Sheargun
 22023 | -2/Section 7       | Destroyed Striker
 22031 | -2/Section 7       | Destroyed Striker
 22111 | -2/Section 7       | Spotted Investigator
 22115 | -2/Section 7       | Scanned by Researcher
 22116 | -2/Section 7       | Intercept squad dispatched
 22122 | -2/Section 7       | Spotted Tracker
 22123 | -2/Section 7       | Spotted Tracker
 22139 | -2/Section 7       | Build established: Alien-Sigix
 22146 | -2/Section 7       | Spotted Combat Programmer
 22157 | -2/Section 7       | Spotted Combat Programmer
 22201 | -2/Section 7       | Found Integrated Dissipator
 22201 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 22205 | -2/Section 7       | Sigix Exoskeleton integrity reduced to 80%
 22211 | -2/Section 7       | Discovered exit to Access (range 17)
 22219 | -2/Section 7       | Destroyed Tracker
 22228 | -2/Section 7       | Destroyed Investigator
 22268 | -2/Section 7       | Found Prototype Processor
 22268 | -2/Section 7       | Identified Exp. Targeting Computer
 22270 | -2/Section 7       | Found Prototype Device
 22270 | -2/Section 7       | Identified Exp. Phase Shifter
 22277 | -2/Section 7       | Spotted Striker
 22278 | -2/Section 7       | Entered Access
 22278 | -1/Access          | Evolved 2 slots: Utility x2
 22283 | -1/Access          | Emitted hypermatrix ping
 22288 | -1/Access          | Assembled emerged from beneath the floor
 22366 | -1/Access          | Incoming assault squad redirected
 22368 | -1/Access          | Retrieved Zion intel report: Active Terminals
 22376 | -1/Access          | Discovered new exit (range 18)
 22378 | -1/Access          | Retrieved Zion intel report: Branch Access
 22378 | -1/Access          | Identified exit to Command
 22379 | -1/Access          | Zion Explosive Resupply teleported in
 22386 | -1/Access          | Found Unknown Launcher
 22386 | -1/Access          | Identified Fusion Bomb Launcher
 22389 | -1/Access          | Found Prototype Launcher
 22389 | -1/Access          | Identified Ragnarok Missile Launcher
 22417 | -1/Access          | Intercept squad dispatched
 22439 | -1/Access          | Spotted Tracker
 22439 | -1/Access          | Spotted Tracker
 22455 | -1/Access          | Sigix Exoskeleton integrity reduced to 60%
 22459 | -1/Access          | Spotted Combat Programmer
 22491 | -1/Access          | Spotted Combat Programmer
 22495 | -1/Access          | Destroyed Tracker
 22495 | -1/Access          | Destroyed Combat Programmer
 22519 | -1/Access          | Sigix Exoskeleton integrity reduced to 40%
 22526 | -1/Access          | Entered Command
 22531 | -1/Command         | Emitted hypermatrix ping
 22536 | -1/Command         | Assembled emerged from beneath the floor
 22563 | -1/Command         | Assembled emerged from beneath the floor
 22594 | -1/Command         | Assembled emerged from beneath the floor
 22618 | -1/Command         | Retrieved Zion intel report: Trap Installations
 22622 | -1/Command         | Assembled emerged from beneath the floor
 22637 | -1/Command         | Retrieved Zion intel report: Depthwide Sectors/-1
 22656 | -1/Command         | Incoming investigation squad redirected
 22680 | -1/Command         | Met MAIN.C
 22683 | -1/Command         | 0b10 Conduit disabled
 22720 | -1/Command         | MAIN.C activated Command garrisons
 22753 | -1/Command         | Found Prototype Processor
 22753 | -1/Command         | Identified Exp. Melee Analysis Suite
 22755 | -1/Command         | Found Prototype Device
 22755 | -1/Command         | Identified Adv. Kinecellerator
 22760 | -1/Command         | Found Prototype Device
 22760 | -1/Command         | Identified Exp. System Purifier
 22773 | -1/Command         | Found Prototype Ballistic Gun
 22773 | -1/Command         | Identified Hyp. Multirail
 22997 | -1/Command         | Destroyed 16 combat bots
 23148 | -1/Command         | Destroyed 7 combat bots
 23196 | -1/Command         | Discovered new exit (range 16)
 23306 | -1/Command         | Sigix Exoskeleton integrity reduced to 20%
 23369 | -1/Command         | Core integrity fell below 50%
 23408 | ***                | Heading to fleet!

 Last Messages 
---------------
23368_ Penetrated by Slug.
23370_ H-88 Terminator destroyed.
23374_ HV Slug penetrates Wall. <x*>
23385_ Wall collapses.
23388_ R-10 Processor collects Unknown Reactor.
23389_ R-10 Processor collects Unknown Ballistic Gun.
23393_ C-30 ARC bursts open, deploying its payload.
23393_ B-74 Champion unfolds itself.
23393_ G-73 Enforcer unfolds itself. <x2>
23398_ Dropped Sigix Broadsword.
23399_ Acquired Sigix Broadsword.
23400_ Beam penetrates Reinforced Barrier. <x2>
23400_ Beam penetrates Earth.
23400_ Beam penetrates Wall. <x2>
23402_ Beam penetrates Earth.
23402_ Beam penetrates Wall.
23404_ Penetrated by Slug.
23404_ Slug penetrates Wall.
23405_ Beam penetrates Wall. <x5>
23406_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ########""      ###############??????????????????? |
| ########""  !   ############### ?????????????????? |
| ########""    ""################# ???????????????? |
| ########T     ""#####!!!      ###  ??????????????? |
| ########""  [ ""#####!!      ]###  #?????????????? |
| ########""     T#####!!   !   ###  # ????????????? |
| ########""    ""#####         ###  # ????????????? |
| ##########    ""#####         +    #  ???????????? |
| ##########    ""#####         ###  #   ??????????? |
| ##########]]    +   + "       ###  #   ??????????? |
| ##########]    ^#####"%"      ###  #    ?????????? |
| ####    ######+##"""";"#+########  ##+#+#????????? |
| ####                                    #????????? |
|  ###             %  %   g  %            +????????? |
| ####    ##"#######"";;;  ###########   ## ???????? |
| #####  ##      ###*= ;;  ###########   ## ???????? |
| #####  #"    % ##=%! ;;  ###########   ##=???????? |
| #"###  ##      #"#== ;;  ###########s  ##  ??????# |
|  % %%% "" %  " + +== #;g ###########  x##  ?????## |
| % *%  %"" x "% ###=  #;p ###########   ##  ????### |
| "#####"#"    %%###   #; b###########   #####??#### |
| ##      ##########   #;  ###########  h#####?##### |
| ##      ###############  ###########   /     ##### |
| ##      ###############  ###########   #     ##### |
| ##    [ ###############    #########w  #    !##### |
| ##"""##################  X #########   #     ##### |
|      #""""""#  ######## c s;       "%[k"     ##### |
|   =  #"""   +  ############; #######R k#     ##### |
|      #"""   +  #############;;;#####   +     ##### |
|      #"""   +  #######       s  C  #   #   [ ##### |
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|      ########  #######  ""Y""  !  R#   #     ##### |
|    ] ########  #######  """""      ;   +     ##### |
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|      ########  #######            !#Rh%"########## |
|      ########  #############+####### b!" ######### |
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| =!   #######                h s                    |
| #+#"+#######  H                 s                  |
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| [    ####   ]        #   /!   s##########    ##### |
| #### ####            #  gs! g  ##########    ##### |
| ####=####       ??   #         ##########    ##### |
| ####%####      ???????? ?      #####   /     ##### |
| ####+####     ????????????     #####   ##    ##### |
|    [!!! #    ??? ? ????????    #####   ##    ##### |
|         +       ""   ## ???    #####   ##  ^ ##### |
|         #      """"  ##   #    #####=  ## ^  ##### |
|         #      """"  ##   #    #####   ##    ##### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           135
Energy Generation          66
Energy Capacity            700
Matter Stores              300
Matter Capacity            450
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               2
Jamming Range              16
Cloak Strength             3
Corruption Containment     12
Armor Coverage             600
Resistance: KI             50
Resistance: TH             50
Resistance: EX             50
Resistance: EM             50
Resistance: I              50
Resistance: S              50
Resistance: P              50
Core Shielding             30
Weapon Shielding           100
Weapon Cycling             20
Melee Speed Boost          30
Phase Shifting             20
Evasion (%)                89
Targeting Accuracy         20
Melee Accuracy             26
Target Analysis            12
Armor Integrity Analysis   40
Recoil Reduction           4
Matter Filtering           50
Offensive Hacking          10
Defensive Hacking          16
Trap Extractor Capacity    6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Reactor
Core Reset Matrix
Sigix Broadsword
Core Membrane
Integrated Mediator
Core Cannon
Transdimensional Reconstructor
Sigix Exoskeleton
Sigix Sheargun
Core Expander
LRC Energy Well
LRC Armor
Integrated Dissipator

 Achievements 
--------------
Decoder Ring

 Challenges 
------------
None

 Game 
------
Seed              ResetBottomlessInsulator
  Manual?         0
Play Time         04:21:23
  Cumulative      234.8 hours
  Start           2022.04.13 @ 14:07:43
  End             2022.04.13 @ 18:37:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          84
  Rogue           69
  Adventurer      15
  Explorer        0
Win Type          2
  Total           12
  Types           4/0/5/1/2/0/0/0/0
Lore%             80
Gallery%          83
Achievement%      71
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d236b434-7737-49d2-a561-4b521ea7c8bc