Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.13 @ 18:37:29 Player: Boris Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (291) 1455 Value Destroyed (14273) 14273 Prototype IDs (105) 2100 Alien Tech Used (13) 2600 Bonus (28978) 28978 TOTAL SCORE: 59506 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 6892 Follower Combat Kills 2417 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 1000 Integrated Exoskeleton 5000 Met MAIN.C 5000 Win 3000 Friendly Fire -1331 Cogmind --------- Core Integrity 829/1850 Matter 265/300 Energy 142/700 System Corruption 0% Temperature Warm (172) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Improved Quantum Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (6) ------ Improved Melee Analysis Suite Advanced Melee Analysis Suite Experimental Melee Analysis Suite Microactuators Experimental Phase Shifter Graphene Brace > --- WEAPON (3) ------- Core Cannon Hypervelocity Multirail > --- INVENTORY (5) ---- Core Regenerator Sigix Sheargun Sigix Sheargun Sigix Broadsword Peak State ------------ > --- POWER ------------ Improved Quantum Reactor > --- PROPULSION ------- Advanced Surge Thruster Impulse Thruster Array Impulse Thruster Array Experimental Q-thruster > --- UTILITY ---------- Experimental Heat Sink Machine Analyzer Advanced Visual Processing Unit Advanced Signal Interpreter Improved Melee Analysis Suite Advanced Target Analyzer Advanced Transmission Jammer Advanced Reaction Control System Centrium Medium Armor Plating Graphene Brace Experimental System Shield Improved System Guard > --- WEAPON ----------- Sigix Broadsword CR-A16's Behemoth Slayer > --- INVENTORY -------- Transdimensional Reconstructor Core Membrane Enhanced Nova Cannon Core Cannon [Rating: 176] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Improved Quantum Reactor Propulsion Armored Leg Treads Light Treads Leg Armored Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Flight Unit Impulse Thruster Array Utility 0b10 Decoder Chip [Scout] Device Improved Sensor Array Storage High-capacity Storage Unit Processor 0b10 Decoder Chip [Scout] Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Compact Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Smartbomb Launcher Slashing Weapon Chainsword Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . 2 2 . 2 . . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 4 | . . . . . 2 . . . . . . . . . . 1 . . . . . 1 . . . . . . Utility 12 | . . . . . 2 2 . . . . 2 . . . . 1 . . . . 1 1 . 1 . . 2 . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Attached 441 | 6 3 3 . 1 19 49 19 6 9 14 27 14 16 1 6 56 1 4 13 . 60 13 13 24 7 21 10 26 Power 29 | 1 . . . . 1 1 1 . . . 2 1 . . 1 6 . . 2 . 6 2 . 1 1 1 . 2 Engine 10 | 1 . . . . 1 1 . . . . 1 1 . . . 3 . . . . 1 . . . 1 . . . Core 11 | . . . . . . . 1 . . . 1 . . . 1 2 . . 1 . 5 . . . . . . . Reactor 8 | . . . . . . . . . . . . . . . . 1 . . 1 . . 2 . 1 . 1 . 2 Propulsion 65 | 2 2 1 . . 9 8 1 . . 6 2 3 . . 1 8 . 1 5 . 3 5 2 5 1 . . . Treads 22 | . 1 . . . 5 7 . . . 6 2 . . . 1 . . . . . . . . . . . . . Leg 25 | 2 . . . . 4 . . . . . . 3 . . . 8 . 1 5 . 2 . . . . . . . Wheel 4 | . 1 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Hover 8 | . . . . . . . . . . . . . . . . . . . . . 1 5 2 . . . . . Flight 6 | . . . . . . . . . . . . . . . . . . . . . . . . 5 1 . . . Utility 204 | 1 1 2 . 1 5 26 9 3 7 2 12 6 14 1 1 22 1 2 4 . 25 5 4 12 3 11 4 20 Device 138 | . . 2 . 1 3 14 6 2 5 2 7 4 12 . 1 20 1 2 3 . 19 2 2 9 . 8 . 13 Storage 6 | 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Processor 29 | . . . . . 1 1 1 . . . 3 1 . . . 1 . . . . 4 2 2 3 1 3 3 3 Hackware 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . Protection 28 | . . . . . 1 9 2 1 2 . 2 1 2 1 . 1 . . 1 . 2 1 . . 1 . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 143 | 2 . . . . 4 14 8 3 2 6 11 4 2 . 3 20 . 1 2 . 26 1 7 6 2 9 6 4 Energy Gun 42 | 1 . . . . 4 7 6 1 1 . 2 . . . . 10 . . . . 7 . . . . 1 2 . Energy Cannon 24 | . . . . . . . . 2 1 3 2 1 1 . 1 3 . . . . 3 . 1 . . 3 1 2 Ballistic Gun 6 | 1 . . . . . . . . . . 1 . . . . . . . . . 1 . 2 . . . . 1 Ballistic Cannon 9 | . . . . . . . . . . . . . . . . . . . . . 4 1 2 2 . . . . Launcher 32 | . . . . . . 5 2 . . 3 2 1 1 . 1 5 . 1 1 . 5 . 2 1 . . 2 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . . 2 . . . . . 2 . . . . . . . . . . . . 1 2 . 1 Piercing Weapon 22 | . . . . . . . . . . . 4 . . . 1 2 . . 1 . 6 . . 3 1 3 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 40 | . . . . . 2 . . . 1 . 1 . 1 . . 4 . . 5 . 4 2 2 3 3 3 1 8 Corrupted Parts 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . System Corruption 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Parts Lost 65 | . . . . . . 4 3 . . . 4 4 . . 2 6 . . . . 23 1 4 12 . 2 . . Power 13 | . . . . . . . 1 . . . 2 . . . 1 1 . . . . 6 . . 2 . . . . Propulsion 17 | . . . . . . 2 . . . . 1 2 . . 1 . . . . . 5 1 2 2 . 1 . . Utility 28 | . . . . . . 2 2 . . . 1 1 . . . 3 . . . . 9 . 2 7 . 1 . . Weapon 7 | . . . . . . . . . . . . 1 . . . 2 . . . . 3 . . 1 . . . . Highest Loss Streak 7 | . . . . . . 3 1 . . . 4 4 . . 2 2 . . . . 7 1 4 6 . 1 . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 85 91 100 100 97 99 91 92 89 94 99 90 94 86 97 98 100 98 92 94 89 82 88 81 78 71 73 76 Engine 3 | . 14 14 14 14 9 7 . . . . . 3 6 6 . . . . . . . . . . 1 . . . Core 2 | . . . . . . . 6 7 7 7 5 . . . 5 3 5 5 2 . 4 . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . 2 5 3 5 9 5 4 7 7 6 Treads 9 | . 12 9 . . 31 29 7 7 7 16 25 14 6 6 11 1 . . . . . . . . . . . . Leg 9 | . 3 . . . . . . . . . . 8 20 20 13 25 29 29 28 29 22 . . . . 6 7 7 Wheel 4 | . 12 18 28 28 2 . 15 15 15 8 . . . . . . . . . . . . . . . . . . Device 14 | . . 5 14 14 13 15 21 22 15 14 13 13 10 6 12 16 17 17 15 17 13 7 16 20 19 27 23 22 Storage 6 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 4 . . . . . . . Processor 17 | . . . . . 5 6 . 7 2 . 19 25 26 26 26 25 29 29 29 29 29 36 30 29 23 5 12 23 Hackware 1 | . . . . . . 10 7 7 2 . . . . . . . . . . . . . . . 3 1 . . Protection 4 | . . . . . 7 3 7 . 18 23 13 2 3 4 6 2 . . . . 1 3 2 . 2 . 5 . Energy Gun 5 | . 14 14 14 14 17 13 14 14 5 7 1 . . . . 3 11 8 . . 1 . . . . 10 7 2 Energy Cannon 2 | . . . . . . . . . 5 6 5 4 5 1 5 5 . . . . 1 . . . . . . . Ballistic Gun 1 | . 14 14 14 14 . . . . . . 1 . . . . . . . . . . . 1 . . . . 5 Slashing Weapon 1 | . . . . . . . . . . . . 5 6 6 . . . . . . . . . . 1 4 6 5 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 103 | 14 54 50 50 50 55 72 63 62 75 73 75 55 60 51 66 74 66 69 70 70 103 40 40 43 41 52 39 48 Greatest Support 122 | 20 20 26 26 26 80 88 44 44 44 88 90 68 51 51 36 92 84 84 122 122 122 84 80 76 42 60 60 60 Greatest Overweight (x) 3 | 1 3 3 1 1 2 2 1 1 1 3 1 1 1 . 1 2 . . . . 2 . . 1 . 1 . . Average Overweight (x) . | . 2 1 1 1 . . 1 1 1 . . . . . 1 . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 5 5 5 20 Average Capacity 17 | 6 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 18 5 5 5 5 5 5 5 Most Carried 20 | 7 8 13 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 5 5 5 5 Average Carried 17 | 4 7 10 16 19 19 19 19 19 19 19 19 18 18 19 18 19 19 19 19 19 18 4 4 4 3 4 4 4 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 5 5 5 5 5 Final Carried 20 | 7 8 13 19 20 20 19 20 20 20 20 18 20 20 20 19 20 19 20 20 20 5 5 5 5 4 5 5 5 Class Distribution -------------------- 27% | Scavenger-Mutant 20% | Mutant 11% | Scavenger-Assassin 11% | Trapper-Assassin 10% | Scavenger-Skirmisher 6% | Alien-Sigix Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Trapper-Assassin | -6/Lower Caves Trapper-Assassin | -6/Lower Caves Trapper-Assassin | -6/Data Miner Scavenger-Assassin | -5/Proximity Caves Mutant | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Derelict-Skirmisher | -5/Zhirov Derelict-Skirmisher | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Testing Scavenger-Mutant | -2/Research Scavenger-Sprinter | -2/Quarantine Alien-Sigix | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com Matter Collected 8198 | 266 36 45 . 58 190 565 306 193 116 200 377 284 1258 . 77 872 24 163 . 110 927 164 271 277 29 295 21 1074 Remotely 64 | . . . . . . . . . . . . 20 . . . 44 . . . . . . . . . . . . Salvage Created 13293 | 127 36 55 . 159 614 1040 168 . . 296 577 264 133 . 54 1866 . 134 116 61 1550 350 119 601 22 359 161 4431 Parts 691 | 9 6 5 . 19 32 53 9 . . 13 20 17 6 . 7 67 . 13 1 10 83 15 12 42 3 17 9 223 Haulers Intercepted 6 | . . . . . 1 2 . . . . . . . . . 2 . . . . 1 . . . . . . . Recyclers Shooed 12 | . . . . . 1 2 . . . . 1 . . . . 5 . . . . 2 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 48 | . . . . . . . 3 . 1 9 . 25 . . 1 . . 1 1 7 . . . . . . . . Prevented 10 | . . . . . . . 3 . . 6 . . . . . . 1 . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 240 | . 2 3 . 8 9 21 5 . . 7 7 8 5 . 4 24 . 5 . 5 40 3 3 14 . 4 4 59 Melee 33 | . . . . . . . . . . . . 2 1 . . 5 . . . . 5 2 . 4 . 1 . 13 Guns 88 | . 2 3 . 8 8 13 1 . . 2 . . . . . 3 . 2 . . . . . . . 2 1 43 Cannons 29 | . . . . . . . . . . 1 2 . 1 . . 3 . . . . 12 . 1 2 . 1 3 3 AOE 78 | . . . . . . 8 3 . . 3 3 6 3 . 4 11 . 3 . 5 20 . 2 7 . . . . Classes Destroyed 29 | 2 1 . . 2 4 3 2 . . 1 1 . 1 . 1 2 . . . . 1 . . 1 . 2 . 5 Worker 14 | . . . . 1 2 2 . . . . . . . . . 3 . . . . 5 . 1 . . . . . Builder 5 | . . . . 1 . 1 . . . . . . . . . 2 . . . . . . 1 . . . . . Tunneler 3 | 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hauler 6 | . . . . . 1 2 . . . . . . . . . 2 . . . . 1 . . . . . . . Recycler 10 | 1 . . . . 1 2 . . . . 2 . . . . 3 . . . . . 1 . . . . . . Carrier 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Minesweeper 3 | . . . . . . . 1 . . 1 . 1 . . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Operator 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . Watcher 9 | . . . . . 1 1 . . . . 1 . . . . 1 . . . . 1 . . 2 . . . 2 Swarmer 74 | . 2 3 . 8 . 5 3 . . 3 . 3 . . 4 5 . . . 5 13 . 2 8 . . . 10 Cutter 5 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 2 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 75 | . . . . . 7 5 . . . 3 5 4 4 . . 13 . 3 . . 11 . . 1 . . . 19 Brawler 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Duelist 4 | . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . 1 Sentry 10 | . . . . . 2 3 1 . . . . . . . . 1 . . . . 2 . . . . 1 . . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Specialist 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Hunter 13 | . . . . . . . 1 . . . . . . . . 3 . . . . . . . . . . . 9 Programmer 31 | . . . . . . 1 . . . . 2 1 . . . 2 . . . . 11 2 1 1 . . . 10 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Behemoth 3 | . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . . . Tracker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Z-Heavy 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Master Thief 3 | . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . Assembled 6 | . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Best Kill Streak 24 | 3 2 3 . 5 3 6 3 . . 3 6 7 4 . 4 13 . 3 . 5 8 2 4 4 1 2 4 24 Combat Bots Only 16 | . 2 3 . 4 3 6 3 . . 3 3 7 4 . 4 12 . 3 . 5 7 1 2 4 . 2 4 16 Max Kills in Single Turn 5 | 2 1 1 . 2 2 3 1 . . 3 2 3 1 . 3 2 . 1 . 5 3 1 3 3 1 1 3 2 Gunslinging 1 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . . 2 1 . . 3 2 3 1 . 3 2 . 1 . 5 3 . 1 3 . . . . Melee 1 | . . . . . . . . . . . . 1 1 . . 1 . . . . 1 1 . 1 . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com Damage Taken 21260 | . . 80 . 130 190 1544 599 117 . 526 1225 640 665 . 255 2310 16 32 . . 4993 338 383 1975 208 2058 1195 1781 Core 4198 | . . 18 . 45 . 141 45 21 . 76 31 149 191 . . 396 9 . . . 878 30 38 584 56 567 375 548 Absorbed by Shields 83 | . . . . . . . . . . . . . . . . . . . . . 21 . . . . 62 . . Regen/Repaired (Parts) 333 | . . . . . . . . . . . . . . . . . . . . . . . . . . 267 10 56 Core Remaining (%) 63 | 100 . . . 74 100 . . . . 59 . . . . 56 . . . . 59 23 . 94 . . 25 . 44 Volleys Fired 745 | 2 2 5 . 16 37 63 22 4 1 29 51 12 28 . 8 112 6 14 . 1 94 8 11 13 . 18 11 177 Largest 3 | 2 2 2 . 2 2 2 2 2 1 2 2 1 1 . 1 2 2 2 . 1 1 1 1 1 . 3 2 2 Hottest 400 | 70 70 70 . 70 122 122 117 117 65 121 93 90 90 . 90 225 162 162 . 46 240 66 66 66 . 300 400 300 Shots Fired 996 | 4 4 10 . 32 74 115 32 8 1 51 52 13 31 . 10 164 12 24 . 1 92 8 10 13 . 35 17 183 Gun 634 | 4 4 10 . 32 74 102 27 8 . 22 10 3 . . . 76 12 19 . . 4 . . . . 32 16 179 Cannon 278 | . . . . . . . . . 1 24 35 7 27 . 8 69 . . . . 73 8 8 10 . 3 1 4 Launcher 84 | . . . . . . 13 5 . . 5 7 3 4 . 2 19 . 5 . 1 15 . 2 3 . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 282 | 2 2 5 . 16 . . . . . . 10 3 . . . . . . . . 53 8 8 10 . . . 165 Thermal 540 | 2 2 5 . 16 74 102 20 8 1 46 35 7 27 . 8 141 12 19 . . 7 . . . . 3 1 4 Explosive 65 | . . . . . . 8 3 . . 5 3 3 4 . 2 11 . 5 . 1 15 . 2 3 . . . . Electromagnetic 47 | . . . . . . 5 9 . . . 4 . . . . 12 . . . . 17 . . . . . . . Slashing 62 | . . . . . . . . . . . . . . . . . . . . . . . . . . 32 16 14 Robot Hit Streak 12 | 2 4 5 . 4 8 10 12 5 . 5 11 4 7 . 8 11 4 5 . . 10 6 2 7 . 7 9 10 Robot Miss Streak 8 | . 1 2 . 2 5 6 2 4 . 3 1 1 . . 1 5 2 3 . . 3 4 1 2 . 2 2 8 Penetration Max 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 2 Secondary Targets 9 | . . 1 . 1 1 4 . . . . . . . . . 1 . . . . . . . . . . 1 . Max Gunslinging Chain 1 | . . 1 . 1 1 1 . . . . . . . . . 1 . . . . . . . . . . 1 . Shots Hit Robots 713 | 2 3 6 . 18 46 65 25 5 . 34 42 8 13 . 3 99 8 10 2 . 74 9 7 19 1 18 9 187 Core Hits 521 | 3 2 3 . 10 19 54 8 . . 25 24 14 12 . 4 77 1 11 . 6 83 6 7 18 . 6 4 124 Critical Kills 47 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 44 Critical Parts Destroyed 66 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 65 Critical Strikes 168 | . . 1 . . 7 4 2 1 . 2 2 1 . . . 7 . . . . 15 2 2 7 . 1 2 112 Burn 21 | . . 1 . . 7 4 2 1 . 2 . . . . . 4 . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Destroy 112 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 109 Blast 11 | . . . . . . . . . . . . . . . . . . . . . 7 1 1 2 . . . . Sever 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 Impale 21 | . . . . . . . . . . . 1 . . . . 3 . . . . 8 1 1 5 . . . 2 Melee Attacks 243 | . . . . . . 2 . . . . 6 9 20 . 5 34 . . 2 . 44 6 6 22 5 27 11 44 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 109 | . . . . . . 2 . . . . . 9 20 . . . . . . . . . . . 1 27 11 39 Piercing 134 | . . . . . . . . . . . 6 . . . 5 34 . . 2 . 44 6 6 22 4 . . 5 Sneak Attacks 12 | . . . . . . . . . . . 1 1 3 . 2 3 . . . . 1 1 . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 4 Damage Inflicted 37740 | 38 40 89 . 258 1021 2726 747 95 . 1302 1749 887 1081 . 626 4987 194 848 68 345 6602 404 915 1686 86 1557 1951 7438 Guns 8778 | 38 40 89 . 258 1000 1415 427 95 . 252 176 16 . . . 1365 194 237 . . 188 . . . . 729 608 1651 Cannons 8030 | . . . . . . . . . . 434 778 . 111 . . 1234 . . . . 2014 205 194 360 . 200 1300 1200 Explosions 12224 | . . . . . . 1295 320 . . 605 683 674 625 . 496 1757 . 611 . 345 3469 . 577 767 . . . . Melee 8280 | . . . . . . . . . . . 97 197 345 . 130 519 . . 68 . 881 199 144 559 86 468 . 4587 Ramming 428 | . . . . . 21 16 . . . 11 15 . . . . 112 . . . . 50 . . . . 160 43 . Kinetic 4293 | 26 15 63 . 152 . . . . . . 176 16 . . . . . . . . 1672 205 194 360 . . . 1414 Thermal 10827 | 12 25 26 . 106 1000 1415 335 95 . 686 778 . 111 . . 2584 194 237 . . 523 . . . . 200 1300 1200 Explosive 11223 | . . . . . . 1112 268 . . 605 680 674 625 . 496 1512 . 611 . 345 2951 . 577 767 . . . . Electromagnetic 1115 | . . . . . . 183 144 . . . 3 . . . . 260 . . . . 525 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 7064 | . . . . . . . . . . . . 197 345 . . . . . . . . . . . . 1197 608 4717 Piercing 2790 | . . . . . . . . . . . 97 . . . 130 519 . . 68 . 881 199 144 559 86 . . 107 Highest Corruption 15 | . . . . . . 6 6 2 2 4 3 3 6 6 6 5 5 5 5 5 15 1 4 6 6 . . . Average Corruption 4 | . . . . . . 3 3 2 2 2 1 3 5 6 6 4 5 5 5 5 9 1 3 2 6 . . . Corruption Purged 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 279 | . . . . . . 22 9 4 . 6 6 42 68 2 19 22 9 19 8 8 22 1 9 3 . . . . Message Errors 61 | . . . . . . 4 4 1 . 2 . 5 17 2 2 2 2 7 2 1 7 1 2 . . . . . Matter Fused 76 | . . . . . . 6 1 2 . 2 1 17 16 . 6 4 3 6 3 3 4 . 1 1 . . . . Heat Flow Errors 35 | . . . . . . 1 1 . . 2 2 5 10 . 2 1 2 2 . 1 5 . 1 . . . . . Energy Discharges 49 | . . . . . . 3 1 1 . . 1 7 12 . 3 7 2 1 2 3 3 . 3 . . . . . Parts Rejected 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Data Loss (minor) 25 | . . . . . . 2 . . . . 2 4 7 . 2 3 . . 1 . 1 . 1 2 . . . . Data Loss (major) 10 | . . . . . . 2 1 . . . . 2 2 . 2 . . 1 . . . . . . . . . . Misfires 11 | . . . . . . 3 1 . . . . 1 3 . 2 . . 1 . . . . . . . . . . Alerts 4 | . . . . . . . . . . . . 1 1 . . 1 . 1 . . . . . . . . . . Weapon Failures 6 | . . . . . . 1 . . . . . . . . . 2 . . . . 2 . 1 . . . . . Overload Shots 6 | . . . . . . . . . . . . . . . . 4 . . . . 2 . . . . . . . Effects 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Overflow Damage 3721 | . . . . . . 46 44 . . 44 29 50 121 . 78 147 . 14 . 3 314 14 18 210 66 265 238 2020 Projectiles 1398 | . . . . . . . . . . 26 15 . . . . 33 . . . . 96 . 15 33 . . 210 970 Explosions 583 | . . . . . . 46 44 . . 18 14 50 25 . 78 110 . 14 . 3 176 . 3 2 . . . . Melee 1740 | . . . . . . . . . . . . . 96 . . 4 . . . . 42 14 . 175 66 265 28 1050 Knockbacks 33 | . . . . . . . . . . . . . . . . . . . . . 25 2 2 4 . . . . Impact 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Kinetic 27 | . . . . . . . . . . . . . . . . . . . . . 20 2 2 3 . . . . Secondary 5 | . . . . . . . . . . . . . . . . . . . . . 4 . . 1 . . . . Self-Inflicted Damage 732 | . . . . . . 188 48 . . 18 3 124 20 . 116 63 . . . . 152 . . . . . . . Shots 23 | . . . . . . 7 2 . . 1 1 2 1 . 2 5 . . . . 2 . . . . . . . Rammed 7 | . . . . . 2 2 . . . 2 1 . . . . . . . . . . . . . . . . . Targets Rammed 31 | . . . . . 3 4 . . . 2 1 . . . . 9 . . . . 6 . . . . 5 1 . Kicked 21 | . . . . . . . . . . . . . . . . 9 . . . . 6 . . . . 5 1 . Crushed 3 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 372 | 9 9 45 . 47 18 127 58 . . 199 237 264 268 . 269 268 131 368 . 139 372 15 159 . . 260 166 263 Average Temperature 74 | 6 6 22 . 16 10 25 16 . . 47 65 91 77 . 97 68 58 126 . 68 96 6 60 . . 89 99 147 Received Heat Transfer 2671 | . . . . . 108 288 72 27 . 126 128 243 60 . . 351 . . . . 501 9 66 126 9 350 9 198 Effects 8 | . . . . . . . . . . . 1 . 4 . 1 . . 1 . . 1 . . . . . . . Energy Bleed 3 | . . . . . . . . . . . 1 . 1 . 1 . . . . . . . . . . . . . Interference 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . 1 . . . . . . . . 1 . . . . 2 . . . . . . . Combat Hostiles 4 | . . . . . . . 1 . . . . . . . . 1 . . . . 2 . . . . . . . Parts Fried 7 | . . . . . . . 2 . . . . . . . . 2 . . . . 3 . . . . . . . Impact Corruptions 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Robots Melted 6 | . . . . . 1 . . . . 1 2 . . . . 2 . . . . . . . . . . . . Combat Hostiles 5 | . . . . . 1 . . . . 1 2 . . . . 1 . . . . . . . . . . . . Parts Melted 22 | . . 1 . . 3 2 2 . . 1 5 . . . . 7 . . . . . 1 . . . . . . Heat Transferred 13494 | 37 74 148 . 296 2368 2886 814 259 . 1295 1292 . 148 . . 2737 296 370 . . 474 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 4 | . . . . . . . . 1 . . . . 1 . . . 1 1 . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com Peak Influence 2475 | 15 100 115 . 275 364 382 . . . . 244 . . . . 1187 . . . . 1332 947 1192 1525 1079 2475 2183 1561 Initial 1484 | . 9 39 . . 1 64 . . . . . . . . . . . . . . 69 648 532 670 816 606 1484 1396 Average 436 | 4 50 89 . 81 183 113 . . . . 74 . . . . 416 . . . . 817 769 838 1100 904 1402 1693 1475 Maximum Alert Level 5 | . . . . 1 1 1 . . . . 1 . . . . 4 . . . . 4 3 4 4 3 5 5 5 Low Security (%) 48 | 100 100 100 . 87 57 78 . . . . 82 . . . . 49 . . . . 1 . . . . . . . Level 1 12 | . . . . 12 42 21 . . . . 17 . . . . . . . . . 20 . . . . . . . Level 2 7 | . . . . . . . . . . . . . . . . 19 . . . . 22 10 37 4 . 15 . . Level 3 13 | . . . . . . . . . . . . . . . . 24 . . . . 25 89 39 37 100 30 . . Level 4 8 | . . . . . . . . . . . . . . . . 5 . . . . 29 . 22 58 . . 24 25 Level 5 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 74 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 54 48 . Squads Dispatched 99 | . 1 . . . 4 7 . . . . 7 . . . . 9 . . . . 14 4 2 5 2 25 17 2 Investigation 13 | . 1 . . . 2 2 . . . . 1 . . . . 1 . . . . 1 . 1 . 2 1 . 1 Extermination 11 | . . . . . . 2 . . . . 3 . . . . 1 . . . . 3 1 1 . . . . . Reinforcement 25 | . . . . . 2 3 . . . . 3 . . . . 4 . . . . 5 2 . 3 . 1 1 1 Assault 40 | . . . . . . . . . . . . . . . . 2 . . . . 2 1 . 2 . 20 13 . Garrison 4 | . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . . . . Intercept 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 10 | . . . . . . . . . . . . . . . . 2 . . . . 2 . . 2 2 . 1 1 Construction Impeded 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Haulers Reinforced 6 | . . . . . . 1 . . . . . . . . . 3 . . . . 1 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com Distress Signals 22 | . 3 . . . 2 1 . . . . . . . . . 1 . . . . 3 6 1 1 . . 1 3 Communications Jammed 118 | . . . . . . . . . . . . . . . . . . . . . . . 11 67 1 39 . . Distress Signals 117 | . . . . . . . . . . . . . . . . . . . . . . . 11 66 1 39 . . Times Spotted 606 | . 5 3 . 10 28 38 6 5 . 16 21 5 7 . 4 51 1 3 . . 58 21 19 48 12 125 49 71 Peak Tracking Total 51 | . 5 3 . 4 6 4 3 4 . 4 5 4 4 . 4 9 1 3 . . 9 7 4 17 9 51 35 12 Tactical Retreats 54 | . . . . 2 . 1 . . . . 2 . 2 . . 5 . . . . 8 2 1 8 2 11 3 7 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com Traps Triggered 21 | . . . . . 1 5 . 1 . . 5 . 3 . . . . . . . 2 . . 1 1 . 1 1 Indirectly 5 | . . . . . . 1 . . . . 4 . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 4 | . . . . . . . . 1 . . . . 3 . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . 1 . . . 1 . . . . . 1 . . . . . . . . . . . Most Traps Carried 10 | . . . . . . . 2 1 1 6 6 10 7 7 7 7 6 6 6 6 6 . . . . . . . Exploded 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com Machines Disabled 51 | . . . . . 2 1 . . . . . 2 . . . 3 . . . . 14 1 3 2 3 13 3 4 Max in Single Turn 4 | . . . . . 1 1 . . . . . 1 . . . 1 . . . . 4 . 1 1 1 1 1 1 Garrison Access 5 | . . . . . . 1 . . . . . . . . . 2 . . . . . . . 1 . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com Machines Accessed 40 | . 2 1 2 . 3 8 . . 1 . 1 1 1 4 . 4 1 . 6 . . . . 2 . 1 1 1 Terminals 14 | . 2 1 . . 3 5 . . . . . 1 . . . . 1 . . . . . . . . 1 . . Fabricators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . 1 . . . . 1 . . . . 2 . . . . . . . 2 . . 1 . Total Hacks 116 | . 6 3 5 . 6 17 . . 2 . 1 4 1 30 . 8 1 . 26 . . . . 2 . 1 2 1 Successful 84 | . 2 1 5 . 1 7 . . 2 . . 4 1 30 . 3 1 . 26 . . . . . . 1 . . Failed 32 | . 4 2 . . 5 10 . . . . 1 . . . . 5 . . . . . . . 2 . . 2 1 Catastrophic 8 | . . 1 . . 2 2 . . . . 1 . . . . 1 . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 158 | . 6 4 1 . 3 5 . . 1 . 24 . . . . 3 . . . . 15 6 12 26 22 9 10 11 Terminals 34 | . 6 3 . . 6 13 . . . . . 4 . . . . 1 . . . . . . . . 1 . . Fabricators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Stations 6 | . . . . . . 2 . . . . . . . . . 3 . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 11 | . . . . . . 1 . . . . 1 . . . . 5 . . . . . . . 2 . . 2 . Terminal Hacks 74 | . . 1 5 . . 3 . . 2 . . 4 1 30 . . 1 . 26 . . . . . . 1 . . Record 35 | . . . 4 . . . . . . . . 4 . 11 . . 1 . 15 . . . . . . . . . Part Schematic 14 | . . . . . . . . . 2 . . . . 9 . . . . 3 . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . Robot Analysis 5 | . . 1 . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . . 3 . . . . 4 . . . . . . . . . Open Door 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Open DSF 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . Scan Component 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Repair 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Seal Access 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 5 | . 2 . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . Terminals 4 | . 2 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Botnet 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Haulers 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 21 | . 2 1 . . 3 4 . . . . 1 1 . . . 4 1 . . . . . . 2 . . 1 1 Full Trace Events 3 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 14 | . . . . . . . . . 3 . 4 . . 7 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 70 | . . . . . . . . . 17 . 21 . . 9 . . . . 3 . . . . 20 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 89 | . . . . . . . . . . . . . . . . 89 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com Total Allies 69 | . . . . 3 1 3 . . 4 . 3 . . . . 2 . . . . 9 3 1 3 . . 8 29 Largest Group 6 | . . . . 3 3 3 . . 4 4 3 . . . . 2 . . . . 6 6 1 2 . . 6 6 Highest-Rated Group 563 | . . . . 40 40 93 . . 153 153 84 . . . . 170 . . . . 405 563 154 269 . . 83 87 Highest-Rated Ally 269 | . . . . 16 16 31 . . 39 39 28 . . . . 85 . . . . 96 96 154 269 . . 28 15 Zionite Dispatches 11 | . . . . . . . . . . . 2 . . . . 1 . . . . 3 1 . 3 . . 1 . Heavy 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . Light 3 | . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . . Recon 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Fire 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 5 | . . . . . . . . . . . . . 1 . . . . . . . . . 2 1 . . 1 . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . EXPLORE 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Ally Attacks 305 | . . . . . 48 50 . . . 49 17 . . . . 12 . . . . 20 41 28 20 . . . 20 Total Damage 10270 | . . . . . 594 732 . . . 1147 256 . . . . 708 . . . . 863 1723 1903 2021 . . . 323 Kills 76 | . . . . . 7 9 . . . 10 6 . . . . 7 . . . . 8 7 17 2 . . . 3 Allies Corrupted 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com Robot Analysis Total 5 | . . 1 . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 11 | . . . . 2 . . 1 1 1 2 . 1 . . 1 . 1 . . 1 . . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Decoded 0b10 Intel 114 | . . . . . . . . . . . 21 . . . . 33 . . . . 40 13 7 . . . . . Traps 89 | . . . . . . . . . . . 20 . . . . 31 . . . . 25 7 6 . . . . . Emergency Access 21 | . . . . . . . . . . . . . . . . . . . . . 14 6 1 . . . . . Garrisons 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Exits 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Zionite Intel Received 26 | . . . . . . . . . . . 5 . . . . . . . . . 2 . 3 4 6 2 2 2 Main Access 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Emergency Access 4 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 1 . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Component Schematics 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Prototype Schematics 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . . . . Unaware Schematics 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Trap Installations 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 Active Terminals 3 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . 1 . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com Turns Passed 23407 | 75 179 501 355 1150 1050 2050 645 329 1411 821 1380 2144 2602 106 564 1978 391 845 257 371 1235 296 344 477 165 556 248 882 Spaces Moved 16516 | 49 83 232 333 975 459 998 458 264 1149 480 714 900 980 87 274 988 322 676 188 304 700 428 458 826 532 1197 487 975 Core 137 | 11 . . . . . . . . . . . . . . . . . . . . 126 . . . . . . . Treads 2524 | . . . . . 378 995 . . . 187 714 250 . . . . . . . . . . . . . . . . Legs 7396 | 38 12 . . . . . . . . . . 650 980 87 274 988 322 676 188 304 568 . . . . 847 487 975 Wheels 3859 | . 71 232 333 975 81 3 458 264 1149 293 . . . . . . . . . . . . . . . . . . Hover 963 | . . . . . . . . . . . . . . . . . . . . . 6 428 458 71 . . . . Flight 1637 | . . . . . . . . . . . . . . . . . . . . . . . . 755 532 350 . . Fastest Speed 19 | 50 120 105 105 105 105 130 115 115 115 115 161 152 120 120 190 117 117 117 116 120 50 48 48 19 19 24 30 30 Average Speed 106 | 109 141 119 105 105 150 160 115 115 115 141 163 182 161 120 190 135 117 117 118 120 108 56 49 39 23 28 30 30 Slowest Speed 410 | 120 145 145 105 105 160 163 115 115 115 410 241 242 190 120 190 260 117 117 120 120 260 90 58 122 24 96 30 30 Overloaded Moves 13 | . . . . . . . . . . . . . . . . . . . . . . . . 8 5 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 20 | . . . . . . . . . . . . . . . . . . . . . . . . 9 8 3 . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 51 | 4 17 49 63 98 42 29 56 54 91 64 19 91 94 74 55 29 49 65 63 60 33 13 59 42 69 66 16 34 Regions Visited 28 Branch Regions 19 Pre-discovered Areas 7 | . . . 1 . . . . . . . . . . 1 . . . . 3 . . . . . 2 . . . Known Exits Taken 21 | . . . . . 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . Scrap Searched 29 | . . 1 . 2 . . 3 6 5 1 . 2 1 . 2 . 1 1 . 4 . . . . . . . . Spaces Dug 156 | . . . . . . 5 7 . . 6 4 7 25 . 23 24 . . . . 5 . 1 3 1 11 12 22 Terrain Destroyed 898 | . . . . . . 34 18 . . 26 30 53 64 . 46 123 . 80 . 19 176 3 40 34 1 28 20 103 Melee 54 | . . . . . . 2 . . . . 4 3 11 . 3 2 . . . . 5 . 1 3 1 11 5 3 Projectile 171 | . . . . . . . . . . 3 . 6 17 . 4 26 . . . . 15 3 2 1 . 17 15 62 AOE 635 | . . . . . . 32 18 . . 23 26 44 36 . 39 95 . 80 . 19 156 . 37 30 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com Total 21050 | 63 140 445 338 1068 750 1316 540 282 1238 566 857 1371 1951 89 298 1466 329 717 222 310 1021 459 555 916 553 1325 552 1313 Wait 2625 | . 50 200 . 76 184 181 30 . 65 27 36 428 881 . 2 209 1 16 . 4 64 . 49 17 . 16 22 67 Move 16448 | 48 82 231 332 974 458 997 457 263 1148 479 713 899 979 86 273 987 321 675 187 303 699 427 457 807 517 1189 486 974 Hop 18 | . . . . . . . . . . . . . . . . . . . . . . . . 9 6 3 . . Pick Up 165 | 7 1 4 6 1 20 6 6 5 6 4 10 6 5 1 3 20 . 4 4 1 19 1 2 7 3 8 3 2 Fast Attach 197 | 6 1 2 . . 10 8 2 . 3 6 4 4 2 . 1 21 . 2 11 . 21 10 11 17 5 20 7 23 Attach 99 | . . 1 . . 2 4 4 4 2 1 4 4 9 1 3 12 . . 2 . 22 1 2 7 3 6 3 2 Detach 64 | . 1 2 . . 1 1 2 . 3 1 . 1 9 . . 8 . 2 1 . 10 . 5 5 3 3 1 5 Swap 155 | . 2 . . 1 7 37 13 2 4 7 19 6 5 . 2 23 1 2 1 . 17 2 . . . 3 . 1 Drop 232 | . 1 . . . 28 12 4 3 6 8 13 2 10 1 1 31 . 2 14 1 25 4 6 14 4 12 7 23 Fire 745 | 2 2 5 . 16 37 63 22 4 1 29 51 12 28 . 8 112 6 14 . 1 94 8 11 13 . 18 11 177 Melee 236 | . . . . . . 2 . . . . 6 9 20 . 5 34 . . 2 . 44 6 6 20 5 27 11 39 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 21 | . . . . . . . . . . . . . . . . 9 . . . . 6 . . . . 5 1 . Crush 10 | . . . . . 3 4 . . . 2 1 . . . . . . . . . . . . . . . . . Escape Stasis 22 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 15 . . Rewire 9 | . . . . . . 1 . . . 2 . . . . . . . . . . . . 6 . . . . . Trap 4 | . . . . . . . . 1 . . . . 3 . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 6 exits: *Fac x2 / *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp / Ext) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Res x4 / Upp) -3/Research -3/Testing -2/Research (discovered 3 exits: *Acc x2 / *Qua) -2/Quarantine (discovered 2 exits: Acc / *Sec) -2/Section 7 -1/Access (discovered 2 exits: [Sur] / *Com) -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Discovered new exit (range 13) 255 | -10/Materials | Entered Mines 288 | -10/Mines | Assembled infested the area 293 | -10/Mines | Assisted by a Guerilla fighting off Assembled 302 | -10/Mines | Met a Derelict bent on vengeance 308 | -10/Mines | Build established: Mutant 708 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 708 | -10/Mines | Discovered new exit (range 5) 756 | -10/Mines | Entered Exiles 788 | -10/Exiles | Met 8R-AWN 805 | -10/Exiles | Met EX-HEX 836 | -10/Exiles | Met EX-BIN 866 | -10/Exiles | Met EX-DEC 872 | -10/Exiles | Learned location of Zion (-7) 905 | -10/Exiles | Aligned with FarCom system 906 | -10/Exiles | Given EX-Vault access code 934 | -10/Exiles | Opened EX-Vault 940 | -10/Exiles | Found Skeleton Box 942 | -10/Exiles | Found Gui. Plasma Cannon 1002 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1100 | -10/Exiles | Discovered new exit (range 14) 1111 | -10/Exiles | Stole two prototypes: Skeleton Box, Gui. Plasma Cannon 1111 | -10/Exiles | Entered Mines 1211 | -9/Mines | Learned Materials terminal intel 1388 | -9/Mines | Learned location of 1 exit from Materials 1588 | -9/Mines | Discovered new exit (range 7) 1621 | -9/Mines | Discovered new exit (range 15) 1911 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2261 | -9/Mines | Entered Materials 2261 | -8/Materials | Accompanied by 3 allies 2261 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2262 | -8/Materials | Identified exit to Factory 2263 | -8/Materials | Loaded intel: 12 terminal locations 2670 | -8/Materials | Discovered exit to Factory (range 15) 3113 | -8/Materials | Build established: Scavenger-Mutant 3311 | -8/Materials | Entered Factory 3311 | -7/Factory | Evolved 2 slots: Utility x2 3313 | -7/Factory | FarCom data flow suspended 3418 | -7/Factory | Allied Derelicts emerged from ambush trap array 3836 | -7/Factory | Discovered new exit (range 15) 3859 | -7/Factory | Identified exit to Factory 3924 | -7/Factory | Discovered new exit (range 10) 3939 | -7/Factory | Identified exit to Storage 4950 | -7/Factory | Assembled infested ambush trap array 5001 | -7/Factory | Lost 3 parts (1n2u) 5023 | -7/Factory | Discovered exit to Factory (range 14) 5218 | -7/Factory | Identified exit to Lower Caves 5361 | -7/Factory | Entered Lower Caves 5368 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5491 | -7/Lower Caves | Identified exit to Lower Caves 5952 | -7/Lower Caves | Spotted B-75 Beast 6006 | -7/Lower Caves | Entered another Lower Caves area 6010 | -7/Lower Caves | Gui. Plasma Cannon stolen by Master Thief 6031 | -7/Lower Caves | Discovered exit to Factory (range 8) 6056 | -7/Lower Caves | Encountered a Warlord checkpoint 6284 | -7/Lower Caves | Discovered new exit (range 11) 6335 | -7/Lower Caves | Entered Zion 6407 | -7/Zion | System corruption cleaned by Quarantine Array 6428 | -7/Zion | Discovered new exit (range 15) 6653 | -7/Zion | Learned Factory machine intel 6679 | -7/Zion | Found Prototype Device 6679 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 6882 | -7/Zion | Received a visual enhancement algorithm 6909 | -7/Zion | Found CR-A16's Pointy Stick 7063 | -7/Zion | Build established: Mutant 7203 | -7/Zion | Remotely autohacked Sealed Blast Doors 7215 | -7/Zion | Remotely autohacked Sealed Blast Doors 7215 | -7/Zion | Remotely autohacked Sealed Blast Doors 7215 | -7/Zion | Remotely autohacked Sealed Blast Doors 7235 | -7/Zion | Discovered new exit (range 3) 7235 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 7391 | -7/Zion | Imprinted 7394 | -7/Zion | Declared Zion's savior 7456 | -7/Zion | Learned Factory emergency access door positions 7746 | -7/Zion | Entered Proximity Caves 7746 | -6/Proximity Caves | Accompanied by 4 allies 7881 | -6/Proximity Caves | Learned location of 1 exit from Factory 8030 | -6/Proximity Caves | Build established: Scavenger-Mutant 8160 | -6/Proximity Caves | Attacked by a faux Warlord 8567 | -6/Proximity Caves | Entered Factory 8567 | -6/Factory | Evolved 2 slots: Utility x2 8568 | -6/Factory | Identified exit to Factory 8570 | -6/Factory | Loaded intel: 328 machine locations 8639 | -6/Factory | Zion Fire squad teleported in 9094 | -6/Factory | Discovered exit to Factory (range 9) 9330 | -6/Factory | Build established: Scavenger-Assassin 9340 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 9347 | -6/Factory | Cargo convoy interrupted 9417 | -6/Factory | P-60 Hacker assimilated allied 9Y-2TW(i) 9456 | -6/Factory | Retrieved Zion intel report: Emergency Access 9668 | -6/Factory | Identified exit to Lower Caves 9672 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 9704 | -6/Factory | Retrieved Zion intel report: Component Schematics 9758 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 9759 | -6/Factory | Zion Recon squad teleported in 9947 | -6/Factory | Entered Lower Caves 9963 | -6/Lower Caves | Lost 4 parts (2p1n1u) 10252 | -6/Lower Caves | Attracted the attention of an 0b10 base 10311 | -6/Lower Caves | Destroyed 7 combat bots 10314 | -6/Lower Caves | Lost 4 parts (2n1u1w) 10315 | -6/Lower Caves | Identified exit to Lower Caves 10315 | -6/Lower Caves | Learned Research garrison access intel 10315 | -6/Lower Caves | Learned Research terminal intel 10620 | -6/Lower Caves | Build established: Assassin 10704 | -6/Lower Caves | Spotted B-75 Beast 10719 | -6/Lower Caves | Encountered a Warlord checkpoint 11134 | -6/Lower Caves | Build established: Trapper-Assassin 12091 | -6/Lower Caves | Entered another Lower Caves area 12091 | -6/Lower Caves | Spotted 45-UTQ(f) 12092 | -6/Lower Caves | Encountered a Master Thief 12092 | -6/Lower Caves | Skeleton Box stolen by Master Thief 12094 | -6/Lower Caves | Spotted QY-LJH(f) 12095 | -6/Lower Caves | Encountered a Master Thief 12110 | -6/Lower Caves | Destroyed QY-LJH(f) 12128 | -6/Lower Caves | Discovered exit to Factory (range 12) 12399 | -6/Lower Caves | Build established: Scavenger-Assassin 12474 | -6/Lower Caves | Spotted B-75 Beast 12842 | -6/Lower Caves | Found Prototype Device 12965 | -6/Lower Caves | Identified Heart of Steel 13347 | -6/Lower Caves | Build established: Trapper-Assassin 14621 | -6/Lower Caves | Discovered new exit (range 8) 14675 | -6/Lower Caves | Identified exit to Data Miner 14693 | -6/Lower Caves | Entered Data Miner 14693 | -6/Data Miner | Discovered new exit (range 6) 14699 | -6/Data Miner | Identified exit to Proximity Caves 14710 | -6/Data Miner | Met Data Miner 14754 | -6/Data Miner | Learned location of Section 7 (-2) 14754 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 14770 | -6/Data Miner | Received God Mode back door access code from Data Miner 14799 | -6/Data Miner | Entered Proximity Caves 15205 | -5/Proximity Caves | Build established: Scavenger-Assassin 15249 | -5/Proximity Caves | Discovered exit to Factory (range 21) 15279 | -5/Proximity Caves | Learned Factory emergency access door positions 15363 | -5/Proximity Caves | Entered Factory 15363 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15364 | -5/Factory | Identified exit to Upper Caves 15364 | -5/Factory | Identified exit to Extension 16098 | -5/Factory | Incoming investigation squad redirected 16403 | -5/Factory | Destroyed 12 combat bots 16563 | -5/Factory | First assault squad dispatched 16587 | -5/Factory | Incoming assault squad redirected 16706 | -5/Factory | Zion Heavy squad teleported in 16722 | -5/Factory | Terminal network hard line cut 16733 | -5/Factory | Garrison activated, responded to threat 16767 | -5/Factory | Found Prototype Protection 16767 | -5/Factory | Identified Zio. Weapon Casing 17341 | -5/Factory | Entered Upper Caves 17341 | -5/Upper Caves | Spotted 1Q-XR7(f) 17342 | -5/Upper Caves | Encountered a Master Thief 17350 | -5/Upper Caves | KE Penetrator stolen by Master Thief 17396 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 17652 | -5/Upper Caves | Discovered new exit (range 11) 17664 | -5/Upper Caves | Identified exit to Upper Caves 17670 | -5/Upper Caves | Build established: Scavenger-Skirmisher 17732 | -5/Upper Caves | Entered another Upper Caves area 17732 | -5/Upper Caves | Spotted YQ-FP5(f) 17732 | -5/Upper Caves | Spotted 4R-3YQ(f) 17733 | -5/Upper Caves | Encountered a Master Thief 17733 | -5/Upper Caves | Encountered a Master Thief 17733 | -5/Upper Caves | Heart of Steel stolen by Master Thief 17734 | -5/Upper Caves | Spotted VZ-X6K(f) 17735 | -5/Upper Caves | Encountered a Master Thief 17739 | -5/Upper Caves | Destroyed YQ-FP5(f) 17749 | -5/Upper Caves | Destroyed VZ-X6K(f) 18479 | -5/Upper Caves | Discovered new exit (range 18) 18498 | -5/Upper Caves | Identified exit to Zhirov 18577 | -5/Upper Caves | Entered Zhirov 18577 | -5/Zhirov | Discovered new exit (range 3) 18583 | -5/Zhirov | Identified exit to Proximity Caves 18601 | -5/Zhirov | Met Zhirov 18627 | -5/Zhirov | Learned location of Quarantine (-2) 18627 | -5/Zhirov | Learned location of Testing (-3) 18627 | -5/Zhirov | Learned location of Command (-1) 18647 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 18667 | -5/Zhirov | Found Alien Artifact 18681 | -5/Zhirov | Found Alien Artifact 18681 | -5/Zhirov | Identified Integrated Reactor 18681 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 18758 | -5/Zhirov | Revealed the true nature of CR-A16's Pointy Stick 18834 | -5/Zhirov | Entered Proximity Caves 18835 | -4/Proximity Caves | Identified exit to Factory 18965 | -4/Proximity Caves | Build established: Derelict-Skirmisher 19188 | -4/Proximity Caves | Learned Research interactive machine intel 19205 | -4/Proximity Caves | Entered Factory 19205 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 19206 | -4/Factory | Identified exit to Research 19268 | -4/Factory | Zion Light squad teleported in 19384 | -4/Factory | Discovered exit to Research (range 22) 19583 | -4/Factory | Identified exit to Upper Caves 19610 | -4/Factory | Spotted B-86 Titan 19631 | -4/Factory | Destroyed B-86 Titan 19661 | -4/Factory | Lost 3 parts (2u1w) 19715 | -4/Factory | Garrison activated, responded to threat 19751 | -4/Factory | Incoming investigation squad redirected 19982 | -4/Factory | Retrieved Zion intel report: Active Terminals 19983 | -4/Factory | First assault squad dispatched 19996 | -4/Factory | Build established: Scavenger-Mutant 19998 | -4/Factory | Incoming assault squad redirected 20045 | -4/Factory | Destroyed 7 combat bots 20056 | -4/Factory | System corruption reached 10% 20095 | -4/Factory | Lost 5 parts (2p1n2u) 20319 | -4/Factory | Lost 4 parts (3n1w) 20353 | -4/Factory | Core integrity fell below 50% 20367 | -4/Factory | Retrieved Zion intel report: Main Access 20368 | -4/Factory | Zion Fire squad teleported in 20375 | -4/Factory | Zion Light squad teleported in 20388 | -4/Factory | Lost 7 parts (2p1n3u1w) 20440 | -4/Factory | Entered Research 20440 | -3/Research | Accompanied by 3 allies 20440 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 20441 | -3/Research | Loaded intel: 45 interactive machine locations 20442 | -3/Research | Loaded intel: 24 terminal locations 20443 | -3/Research | Loaded intel: 3 garrison access locations 20584 | -3/Research | Zion Light squad teleported in 20631 | -3/Research | Spotted B-86 Titan 20633 | -3/Research | Destroyed B-86 Titan 20636 | -3/Research | Spotted B-86 Titan 20727 | -3/Research | First assault squad dispatched 20734 | -3/Research | Discovered new exit (range 3) 20735 | -3/Research | Identified exit to Testing 20736 | -3/Research | Entered Testing 20831 | -3/Testing | Spotted PH-BXS5MAV6G9 20837 | -3/Testing | Rewired PH-BXS5MAV6G9 20882 | -3/Testing | Retrieved Zion intel report: Active Terminals 20929 | -3/Testing | Retrieved Zion intel report: Emergency Access 20989 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 20997 | -3/Testing | Lost 4 parts (2n2u) 21028 | -3/Testing | Discovered new exit (range 10) 21053 | -3/Testing | Found Prototype Energy Cannon 21053 | -3/Testing | Identified Hpw. Disruptor Cannon 21079 | -3/Testing | Identified exit to Research 21080 | -3/Testing | Entered Research 21080 | -2/Research | Accompanied by 1 ally 21080 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 21090 | -2/Research | Spotted B-90 Cyclops 21105 | -2/Research | Destroyed B-90 Cyclops 21258 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 21263 | -2/Research | Retrieved Zion intel report: Emergency Access 21305 | -2/Research | Discovered new exit (range 4) 21306 | -2/Research | Identified exit to Access 21313 | -2/Research | Discovered exit to Access (range 15) 21319 | -2/Research | Found Prototype Processor 21319 | -2/Research | Identified Exp. Core Analyzer 21330 | -2/Research | First assault squad dispatched 21350 | -2/Research | Retrieved Zion intel report: Prototype Schematics 21351 | -2/Research | Zion Experimental squad teleported in 21352 | -2/Research | Incoming assault squad redirected 21426 | -2/Research | Retrieved Zion intel report: Prototype Schematics 21427 | -2/Research | Zion Heavy squad teleported in 21435 | -2/Research | P-80 Master assimilated allied 2X-S2T(Z) 21446 | -2/Research | Zion Recon squad teleported in 21459 | -2/Research | Incoming assault squad redirected 21555 | -2/Research | Discovered new exit (range 8) 21557 | -2/Research | Identified exit to Quarantine 21557 | -2/Research | Entered Quarantine 21568 | -2/Quarantine | Found Alien Artifact 21577 | -2/Quarantine | Lost 6 parts (1p1n3u1w) 21583 | -2/Quarantine | Found Alien Artifact 21583 | -2/Quarantine | Identified Core Reset Matrix 21583 | -2/Quarantine | Identified Phase Armor 21583 | -2/Quarantine | Used Core Reset Matrix 21587 | -2/Quarantine | Detected hypermatrix surge 21587 | -2/Quarantine | Sensed 13 artifacts in vicinity 21596 | -2/Quarantine | Incoming investigation squad redirected 21598 | -2/Quarantine | Found Prototype Hackware 21598 | -2/Quarantine | Identified Exp. System Shield 21613 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 21620 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 21639 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 21654 | -2/Quarantine | Found Sigix Broadsword 21659 | -2/Quarantine | Found Transdimensional Reconstructor 21673 | -2/Quarantine | Found Core Cannon 21677 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 21679 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 21689 | -2/Quarantine | Retrieved Zion intel report: Main Access 21702 | -2/Quarantine | Spotted Fortress 21717 | -2/Quarantine | Incoming investigation squad redirected 21720 | -2/Quarantine | Discovered new exit (range 6) 21721 | -2/Quarantine | Identified exit to Section 7 21722 | -2/Quarantine | Entered Section 7 21723 | -2/Section 7 | Sensed 19 artifacts in vicinity 21735 | -2/Section 7 | Spotted S7 Guard 21742 | -2/Section 7 | Found Core Membrane 21746 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 21748 | -2/Section 7 | Spotted S7 Guard 21759 | -2/Section 7 | Found Core Regenerator 21788 | -2/Section 7 | Found Integrated Mediator 21788 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 21803 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 21828 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 21839 | -2/Section 7 | Crushed by falling debris 21840 | -2/Section 7 | Core integrity fell below 50% 21842 | -2/Section 7 | Spotted Alpha 7 21844 | -2/Section 7 | Spotted Alpha 7 21845 | -2/Section 7 | Warped through subspace 21845 | -2/Section 7 | Spotted B-99 Colossus 21865 | -2/Section 7 | Integrated with Sigix Exoskeleton 21906 | -2/Section 7 | Found Core Expander 21906 | -2/Section 7 | Installed Core Expander, added new Utility slot 21908 | -2/Section 7 | Found Core Expander 21908 | -2/Section 7 | Installed Core Expander, added new Weapon slot 21921 | -2/Section 7 | Found LRC Energy Well 21921 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 21924 | -2/Section 7 | Found LRC Armor 21924 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 22005 | -2/Section 7 | Spotted Striker 22005 | -2/Section 7 | Spotted Striker 22009 | -2/Section 7 | Found Sigix Sheargun 22023 | -2/Section 7 | Destroyed Striker 22031 | -2/Section 7 | Destroyed Striker 22111 | -2/Section 7 | Spotted Investigator 22115 | -2/Section 7 | Scanned by Researcher 22116 | -2/Section 7 | Intercept squad dispatched 22122 | -2/Section 7 | Spotted Tracker 22123 | -2/Section 7 | Spotted Tracker 22139 | -2/Section 7 | Build established: Alien-Sigix 22146 | -2/Section 7 | Spotted Combat Programmer 22157 | -2/Section 7 | Spotted Combat Programmer 22201 | -2/Section 7 | Found Integrated Dissipator 22201 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 22205 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 80% 22211 | -2/Section 7 | Discovered exit to Access (range 17) 22219 | -2/Section 7 | Destroyed Tracker 22228 | -2/Section 7 | Destroyed Investigator 22268 | -2/Section 7 | Found Prototype Processor 22268 | -2/Section 7 | Identified Exp. Targeting Computer 22270 | -2/Section 7 | Found Prototype Device 22270 | -2/Section 7 | Identified Exp. Phase Shifter 22277 | -2/Section 7 | Spotted Striker 22278 | -2/Section 7 | Entered Access 22278 | -1/Access | Evolved 2 slots: Utility x2 22283 | -1/Access | Emitted hypermatrix ping 22288 | -1/Access | Assembled emerged from beneath the floor 22366 | -1/Access | Incoming assault squad redirected 22368 | -1/Access | Retrieved Zion intel report: Active Terminals 22376 | -1/Access | Discovered new exit (range 18) 22378 | -1/Access | Retrieved Zion intel report: Branch Access 22378 | -1/Access | Identified exit to Command 22379 | -1/Access | Zion Explosive Resupply teleported in 22386 | -1/Access | Found Unknown Launcher 22386 | -1/Access | Identified Fusion Bomb Launcher 22389 | -1/Access | Found Prototype Launcher 22389 | -1/Access | Identified Ragnarok Missile Launcher 22417 | -1/Access | Intercept squad dispatched 22439 | -1/Access | Spotted Tracker 22439 | -1/Access | Spotted Tracker 22455 | -1/Access | Sigix Exoskeleton integrity reduced to 60% 22459 | -1/Access | Spotted Combat Programmer 22491 | -1/Access | Spotted Combat Programmer 22495 | -1/Access | Destroyed Tracker 22495 | -1/Access | Destroyed Combat Programmer 22519 | -1/Access | Sigix Exoskeleton integrity reduced to 40% 22526 | -1/Access | Entered Command 22531 | -1/Command | Emitted hypermatrix ping 22536 | -1/Command | Assembled emerged from beneath the floor 22563 | -1/Command | Assembled emerged from beneath the floor 22594 | -1/Command | Assembled emerged from beneath the floor 22618 | -1/Command | Retrieved Zion intel report: Trap Installations 22622 | -1/Command | Assembled emerged from beneath the floor 22637 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/-1 22656 | -1/Command | Incoming investigation squad redirected 22680 | -1/Command | Met MAIN.C 22683 | -1/Command | 0b10 Conduit disabled 22720 | -1/Command | MAIN.C activated Command garrisons 22753 | -1/Command | Found Prototype Processor 22753 | -1/Command | Identified Exp. Melee Analysis Suite 22755 | -1/Command | Found Prototype Device 22755 | -1/Command | Identified Adv. Kinecellerator 22760 | -1/Command | Found Prototype Device 22760 | -1/Command | Identified Exp. System Purifier 22773 | -1/Command | Found Prototype Ballistic Gun 22773 | -1/Command | Identified Hyp. Multirail 22997 | -1/Command | Destroyed 16 combat bots 23148 | -1/Command | Destroyed 7 combat bots 23196 | -1/Command | Discovered new exit (range 16) 23306 | -1/Command | Sigix Exoskeleton integrity reduced to 20% 23369 | -1/Command | Core integrity fell below 50% 23408 | *** | Heading to fleet! Last Messages --------------- 23368_ Penetrated by Slug. 23370_ H-88 Terminator destroyed. 23374_ HV Slug penetrates Wall. 23385_ Wall collapses. 23388_ R-10 Processor collects Unknown Reactor. 23389_ R-10 Processor collects Unknown Ballistic Gun. 23393_ C-30 ARC bursts open, deploying its payload. 23393_ B-74 Champion unfolds itself. 23393_ G-73 Enforcer unfolds itself. 23398_ Dropped Sigix Broadsword. 23399_ Acquired Sigix Broadsword. 23400_ Beam penetrates Reinforced Barrier. 23400_ Beam penetrates Earth. 23400_ Beam penetrates Wall. 23402_ Beam penetrates Earth. 23402_ Beam penetrates Wall. 23404_ Penetrated by Slug. 23404_ Slug penetrates Wall. 23405_ Beam penetrates Wall. 23406_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ########"" ###############??????????????????? | | ########"" ! ############### ?????????????????? | | ########"" ""################# ???????????????? | | ########T ""#####!!! ### ??????????????? | | ########"" [ ""#####!! ]### #?????????????? | | ########"" T#####!! ! ### # ????????????? | | ########"" ""##### ### # ????????????? | | ########## ""##### + # ???????????? | | ########## ""##### ### # ??????????? | | ##########]] + + " ### # ??????????? | | ##########] ^#####"%" ### # ?????????? | | #### ######+##"""";"#+######## ##+#+#????????? | | #### #????????? | | ### % % g % +????????? | | #### ##"#######"";;; ########### ## ???????? | | ##### ## ###*= ;; ########### ## ???????? | | ##### #" % ##=%! ;; ########### ##=???????? | | #"### ## #"#== ;; ###########s ## ??????# | | % %%% "" % " + +== #;g ########### x## ?????## | | % *% %"" x "% ###= #;p ########### ## ????### | | "#####"#" %%### #; b########### #####??#### | | ## ########## #; ########### h#####?##### | | ## ############### ########### / ##### | | ## ############### ########### # ##### | | ## [ ############### #########w # !##### | | ##"""################## X ######### # ##### | | #""""""# ######## c s; "%[k" ##### | | = #""" + ############; #######R k# ##### | | #""" + #############;;;##### + ##### | | #""" + ####### s C # # [ ##### | | *#""""""# ####### |# # ##### | | ######## ####### ""Y"" ! R# # ##### | | ] ######## ####### """"" ; + ##### | | ######## ####### # =# ##### | | ######## ####### !#Rh%"########## | | ######## #############+####### b!" ######### | | %= ####### ########## b h#"######### | | =! ####### h s | | #+#"+####### H s | | %= "%" ##### ###### | | !! "################# g! "#### | | [ #### ] # /! s########## ##### | | #### #### # gs! g ########## ##### | | ####=#### ?? # ########## ##### | | ####%#### ???????? ? ##### / ##### | | ####+#### ???????????? ##### ## ##### | | [!!! # ??? ? ???????? ##### ## ##### | | + "" ## ??? ##### ## ^ ##### | | # """" ## # #####= ## ^ ##### | | # """" ## # ##### ## ##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 135 Energy Generation 66 Energy Capacity 700 Matter Stores 300 Matter Capacity 450 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Cloak Strength 3 Corruption Containment 12 Armor Coverage 600 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Core Shielding 30 Weapon Shielding 100 Weapon Cycling 20 Melee Speed Boost 30 Phase Shifting 20 Evasion (%) 89 Targeting Accuracy 20 Melee Accuracy 26 Target Analysis 12 Armor Integrity Analysis 40 Recoil Reduction 4 Matter Filtering 50 Offensive Hacking 10 Defensive Hacking 16 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Core Reset Matrix Sigix Broadsword Core Membrane Integrated Mediator Core Cannon Transdimensional Reconstructor Sigix Exoskeleton Sigix Sheargun Core Expander LRC Energy Well LRC Armor Integrated Dissipator Achievements -------------- Decoder Ring Challenges ------------ None Game ------ Seed ResetBottomlessInsulator Manual? 0 Play Time 04:21:23 Cumulative 234.8 hours Start 2022.04.13 @ 14:07:43 End 2022.04.13 @ 18:37:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 84 Rogue 69 Adventurer 15 Explorer 0 Win Type 2 Total 12 Types 4/0/5/1/2/0/0/0/0 Lore% 80 Gallery% 83 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d236b434-7737-49d2-a561-4b521ea7c8bc