Cogmind - Beta 14 *** ADVENTURER MODE // 2025.03.03 @ 22:12:28 Player: Poi Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (189) 945 Value Destroyed (5963) 5963 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (3127) 3127 TOTAL SCORE: 14475 Bonus ------- High Alert Combat Kills 2052 Follower Combat Kills 72 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Friendly Fire -197 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 97/100 System Corruption 3% Temperature Cool (0) Movement Rolling (90) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY (7) ------ Medium Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Wheel Nuclear Pulse Array Energy Well (350) Weapon Cycler Authchip [R/Combat] Authchip [R/Combat] Relay Coupler [Grunt] (53) System Restoration Module Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Wheel Wheel VTOL Module Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Medium Storage Unit Large Matter Pod Core Analyzer System Shield Relay Coupler [Swarmer] Relay Coupler [Hunter] Relay Coupler [Behemoth] > --- WEAPON ----------- Hypervelocity Railgun Advanced Remote Datajack > --- INVENTORY -------- Light Nuclear Core Energy Well Weapon Cycler Authchip [R/Combat] Authchip [R/Combat] Relay Coupler [Grunt] System Restoration Module Linear Accelerator [Rating: 57] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Wheel Wheel Wheel Flight Unit Cesium-ion Thruster Utility Large Matter Pod Device Kinecellerator Storage Large Matter Pod Processor Improved Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Weapon Improved Light Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Advanced Remote Datajack Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Fac Slots Evolved 10 | . . . 2 2 2 . 2 . 2 Power . | . . . . . . . . . . Propulsion 3 | . . . 1 . . . . . 2 Utility 5 | . . . 1 2 1 . 1 . . Weapon 2 | . . . . . 1 . 1 . . Parts Attached 119 | 5 7 11 22 36 2 6 6 9 15 Power 10 | 1 . 3 1 2 . 1 . 1 1 Engine 6 | 1 . 1 1 2 . 1 . . . Core 4 | . . 2 . . . . . 1 1 Reactor . | . . . . . . . . . . Propulsion 41 | 2 1 2 8 15 . 1 2 . 10 Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel 34 | 2 1 2 8 13 . 1 2 . 5 Hover . | . . . . . . . . . . Flight 7 | . . . . 2 . . . . 5 Utility 32 | . 3 2 4 11 1 4 2 5 . Device 9 | . 1 1 1 2 . 1 2 1 . Storage 5 | . 2 1 . . . 2 . . . Processor 2 | . . . . 1 1 . . . . Hackware 4 | . . . . . . . . 4 . Protection 12 | . . . 3 8 . 1 . . . Artifact . | . . . . . . . . . . Weapon 36 | 2 3 4 9 8 1 . 2 3 4 Energy Gun 8 | 1 3 2 1 . . . 1 . . Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 11 | 1 . . 4 2 . . 1 1 2 Ballistic Cannon 6 | . . . . 4 1 . . . 1 Launcher 9 | . . 2 4 2 . . . 1 . Special Weapon 1 | . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . 1 1 1 . . . . . Parts Lost 47 | . . 4 4 7 . 4 2 6 20 Power 7 | . . 2 1 1 . 1 . . 2 Propulsion 15 | . . 1 2 3 . 1 1 1 6 Utility 13 | . . . . 2 . 2 . 3 6 Weapon 12 | . . 1 1 1 . . 1 2 6 Highest Loss Streak 12 | . . 4 1 2 . 3 2 5 12 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 93 | . 96 97 99 98 100 94 90 85 59 Engine 7 | . 14 10 7 9 7 5 6 . . Core 2 | . . 3 3 . . . . 5 3 Wheel 24 | . 28 27 32 26 23 20 13 15 3 Device 4 | . 10 4 . 2 . 1 13 11 . Storage 17 | . 14 24 22 18 15 13 13 13 10 Processor 5 | . . . . 9 15 15 13 12 4 Hackware 1 | . . . . . . . . 2 14 Protection 7 | . . . 10 15 15 13 6 2 . Energy Gun 5 | . 27 22 . . . . . . . Ballistic Gun 4 | . . . 10 2 . . 5 6 3 Ballistic Cannon 4 | . . . . 5 15 15 13 8 1 Launcher 5 | . . 4 10 8 7 7 3 1 . Peak Build Rating 57 | 5 7 14 16 27 29 33 42 52 57 Average Rating 22 | 3 6 8 14 21 28 30 39 43 40 On Entrance 21 | . 5 7 10 15 23 29 31 40 52 Naked Turns . | . . . . . . . . . . Heaviest Build 58 | 7 20 23 27 41 40 47 56 58 36 Greatest Support 48 | 20 20 20 32 32 30 30 30 30 48 Greatest Overweight (x) 9 | . . 2 1 2 1 2 4 2 9 Average Overweight (x) . | . . . . . 1 1 1 1 1 Largest Inventory Capacity 10 | 5 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 5 8 10 10 10 10 10 10 10 Most Carried 10 | 2 5 8 10 10 9 10 10 10 10 Average Carried 8 | . 4 5 8 9 8 8 9 9 9 Final Capacity 10 | 5 5 10 10 10 10 10 10 10 10 Final Carried 10 | 1 5 7 10 10 8 9 10 10 9 Class Distribution -------------------- 46% | Scavenger-Mutant 24% | Mutant 14% | Gunner 5% | Scavenger-Gunner 5% | Hacker-Mutant 3% | Bothacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/DSF Gunner | -6/Factory Gunner | -6/Garrison Hacker-Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Fac Matter Collected 4408 | 259 210 230 1107 1122 . 396 211 683 190 Remotely . | . . . . . . . . . . Salvage Created 5782 | 48 471 475 1603 1760 . 386 193 460 386 Parts 376 | 2 29 18 109 130 . 19 14 32 23 Haulers Intercepted 6 | . . . 3 2 . 1 . . . Recyclers Shooed 2 | . . . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Fac Combat Hostiles Destroyed 161 | 1 9 24 36 53 . 14 4 10 10 Guns 43 | 1 6 6 11 6 . . 3 5 5 Cannons 34 | . . . . 16 . 7 1 5 5 AOE 83 | . 2 18 25 31 . 7 . . . Classes Destroyed 19 | 1 3 2 6 4 . 2 . 1 . Worker 12 | . 1 . 3 7 . . 1 . . Builder 16 | . . . 6 10 . . . . . Tunneler 4 | . . . . 4 . . . . . Hauler 6 | . . . 3 2 . 1 . . . Recycler 5 | . . 1 1 2 . . 1 . . Mechanic 1 | . . . . 1 . . . . . Operator 4 | . . . 2 2 . . . . . Drone 1 | . . . . 1 . . . . . Watcher 13 | . 3 . 5 5 . . . . . Swarmer 19 | . 2 . . 3 . 3 4 . 7 Grunt 91 | 1 7 7 29 38 . 4 . 5 . Brawler 3 | . . . 1 2 . . . . . Protector 3 | . . . 1 2 . . . . . Sentry 15 | . . . 5 7 . 1 . 1 1 Specialist 3 | . . . . . . 3 . . . Hunter 3 | . . . . 1 . 1 . 1 . Programmer 5 | . . . . . . . . 3 2 Heavy 2 | . . . . . . 2 . . . Assembled 17 | . . 17 . . . . . . . Best Kill Streak 25 | 1 6 17 13 25 . 6 6 3 5 Combat Bots Only 17 | 1 4 17 10 10 . 6 4 3 5 Max Kills in Single Turn 4 | 1 2 4 4 4 . 4 1 1 1 Gunslinging 1 | . 1 . . . . . . . . Exploded 4 | . 1 4 3 3 . 4 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Fac Hostile Shots Fired 792 | 4 26 49 96 185 . 63 20 89 260 Missed 234 | 1 15 12 37 51 . 18 5 31 64 Damage Taken 7190 | 26 95 470 678 1861 . 741 151 677 2491 Core 1801 | 26 37 134 133 216 . 152 . 96 1007 Absorbed by Shields 120 | . . . . . . . 23 97 . Redirected to Shielding 121 | . . . 3 52 . 66 . . . Ignored by Resistances 2111 | 8 30 138 207 529 . 211 50 231 707 Regen/Repaired (Parts) 188 | . . . 67 121 . . . . . Core Remaining (%) 67 | 89 . 21 66 60 . 78 . 88 . Volleys Fired 538 | 3 26 29 159 174 . 32 10 54 51 Largest 4 | 2 2 2 2 2 . 3 3 4 2 Hottest 146 | 70 80 80 70 80 . 119 113 146 90 Shots Fired 781 | 6 52 46 195 233 . 69 30 96 54 Gun 385 | 6 52 33 157 56 . . 10 48 23 Cannon 251 | . . . . 108 . 58 20 41 24 Launcher 135 | . . 13 38 69 . 11 . 4 . Special 10 | . . . . . . . . 3 7 Kinetic 529 | 3 . . 150 164 . 58 30 89 35 Thermal 15 | 3 . . . . . . . . 12 Explosive 135 | . . 13 38 69 . 11 . 4 . Electromagnetic 92 | . 52 33 7 . . . . . . Robot Hit Streak 36 | 5 7 21 36 18 . 33 4 18 16 Robot Miss Streak 4 | . 4 2 3 2 . 2 2 3 3 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 525 | 5 34 32 137 165 . 48 14 47 43 Core Hits 379 | 2 17 47 80 155 . 30 7 21 20 Critical Kills 9 | . . . . . . . . 4 5 Critical Parts Destroyed 10 | . . . 1 . . . . 4 5 Critical Strikes 24 | . 2 . 1 3 . . . 8 10 Destroy 19 | . . . 1 . . . . 8 10 Blast 3 | . . . . 3 . . . . . Corrupt 2 | . 2 . . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 17602 | 61 692 1283 4212 7760 . 1562 407 808 817 Guns 3910 | 61 489 311 1735 622 . . 208 299 185 Cannons 4118 | . . . . 1951 . 962 199 417 589 Explosions 9531 | . 203 972 2477 5187 . 600 . 92 . Melee . | . . . . . . . . . . Ramming 43 | . . . . . . . . . 43 Kinetic 6708 | 24 . . 1648 2573 . 962 407 716 378 Thermal 954 | 37 203 91 . 227 . . . . 396 Explosive 9010 | . . 881 2477 4960 . 600 . 92 . Electromagnetic 887 | . 489 311 87 . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . . . . 1 1 3 Average Corruption 1 | . . . . . . . 1 1 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 5 | . . . . . . . . 5 . Message Errors 2 | . . . . . . . . 2 . Heat Flow Errors 1 | . . . . . . . . 1 . Misfires 1 | . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 207 | . . 14 47 117 . . 28 . 1 Projectiles 41 | . . . . 13 . . 28 . . Explosions 165 | . . 14 47 104 . . . . . Melee 1 | . . . . . . . . . 1 Knockbacks 25 | . . . . 14 . 3 3 1 4 Impact 1 | . . . . . . . . . 1 Kinetic 24 | . . . . 14 . 3 3 1 3 Secondary . | . . . . . . . . . . Self-Inflicted Damage 554 | . . 51 122 344 . . . 19 18 Shots 23 | . . 3 6 12 . . . 2 . Rammed 13 | . . . . . . . . . 13 Targets Rammed 13 | . . . . . . . . . 13 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 227 | 45 114 102 64 95 . 86 189 227 174 Average Temperature 36 | 24 45 37 10 27 . 29 73 45 82 Received Heat Transfer 1995 | 18 60 207 336 855 . 63 . 375 81 Effects 1 | . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . Parts Fried 4 | . 4 . . . . . . . . Impact Corruptions 1 | . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 1068 | 111 250 100 . 200 . . . . 407 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . 3 2 . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Fac Peak Influence 1700 | 20 193 224 952 1700 637 745 453 571 460 Initial 637 | . 11 9 1 342 637 395 338 287 259 Average 590 | 5 89 158 579 1187 637 570 389 435 355 Maximum Alert Level 5 | . . 1 3 5 2 3 2 2 2 Low Security (%) 20 | 100 100 58 9 . . . . . . Level 1 17 | . . 41 10 7 . 1 49 19 76 Level 2 33 | . . . 56 5 100 75 50 80 23 Level 3 13 | . . . 23 27 . 22 . . . Level 4 12 | . . . . 47 . . . . . Level 5 3 | . . . . 12 . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 2 | . . . . 1 . 1 . . . Squads Dispatched 27 | . 1 1 10 10 . 3 1 . 1 Investigation 10 | . 1 . 5 3 . . 1 . . Extermination . | . . . . . . . . . . Reinforcement 12 | . . . 4 5 . 3 . . . Assault 5 | . . 1 1 2 . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 4 | . . . 1 3 . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Fac Distress Signals 7 | . 2 . 3 1 . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 197 | 1 14 27 47 59 . 14 4 12 19 Peak Tracking Total 7 | 1 5 7 5 7 . 6 4 3 7 Tactical Retreats 5 | . . . . . . . . 4 1 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Fac Traps Triggered 4 | . 1 . . . . 2 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Fac Machines Disabled 18 | . 1 1 5 8 . 1 2 . . Max in Single Turn 2 | . 1 1 2 2 . 1 2 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Fac Machines Accessed 31 | . 10 1 7 9 1 . 1 2 . Terminals 22 | . 7 . 6 6 1 . . 2 . Fabricators . | . . . . . . . . . . Repair Stations 3 | . 1 . 1 1 . . . . . Recycling Units 3 | . 2 . . 1 . . . . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 101 | . 29 1 30 33 1 . 4 3 . Successful 57 | . 18 1 13 21 1 . 2 1 . Failed 44 | . 11 . 17 12 . . 2 2 . Catastrophic 5 | . . . 3 1 . . 1 . . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . . 1 . . . . Terminals 68 | . 23 . 24 17 1 . . 3 . Fabricators . | . . . . . . . . . . Repair Stations 12 | . 1 . 6 5 . . . . . Recycling Units 11 | . 5 . . 6 . . . . . Scanalyzers 5 | . . . . 5 . . . . . Garrison Access 4 | . . . . . . . 4 . . Terminal Hacks 33 | . 14 1 9 7 1 . . 1 . Record 6 | . 3 . 3 . . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . Open Door 1 | . . 1 . . . . . . . Open DSF 1 | . . . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . Alert Level 3 | . 2 . . 1 . . . . . Unreport Threat 1 | . 1 . . . . . . . . Locate Traps 4 | . 2 . 1 1 . . . . . Maintenance Status 1 | . . . . 1 . . . . . Transport Status 1 | . . . 1 . . . . . . Investigation Status 1 | . . . . 1 . . . . . Recall Investigation 2 | . . . . 2 . . . . . Recall Reinforcements 2 | . . . 2 . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . Registered Components 2 | . 1 . 1 . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . Garrison Registry 1 | . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 7 | . . . 4 3 . . . . . Scan Component 4 | . . . 2 2 . . . . . Repair 3 | . . . 2 1 . . . . . Recycling Unit Hacks 10 | . 4 . . 6 . . . . . Process 2 | . . . . 2 . . . . . Report Inventory 5 | . 3 . . 2 . . . . . Retrieve Matter 2 | . . . . 2 . . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer 5 | . . . . 5 . . . . . Insert Component 3 | . . . . 3 . . . . . Analyze 2 | . . . . 2 . . . . . Garrison Access Hacks 2 | . . . . . . . 2 . . Unlock Access 1 | . . . . . . . 1 . . Coupler Status 1 | . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 20 | . 5 . 6 7 . . 1 1 . Full Trace Events 10 | . . . 5 4 . . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . . 2 1 . . . . . Time 102 | . . . 58 44 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 317 | . . . . 317 . . . . . Retrieved Matter 649 | . . . . 649 . . . . . Retrieved Components 1 | . 1 . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Fac Used RIF Installer 1 | . . . . . . . . 1 . Robots Hacked 4 | . . . . . . . . 2 2 Non-combat . | . . . . . . . . . . Combat 4 | . . . . . . . . 2 2 Robot Hacks Applied 4 | . . . . . . . . 2 2 parse_system 2 | . . . . . . . . 2 . go_dormant 1 | . . . . . . . . . 1 overwrite_iff 1 | . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . Attached 3 | . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Fac Total Allies 4 | . . 1 . . . . . 2 1 Largest Group 2 | . . 1 . . . . . 2 1 Highest-Rated Group 112 | . . 31 . . . . . 112 12 Highest-Rated Ally 58 | . . 31 . . . . . 58 12 Total Orders . | . . . . . . . . . . Ally Attacks 26 | . . 8 . . . . . 13 5 Total Damage 529 | . . 105 . . . . . 398 26 Kills 3 | . . 1 . . . . . 2 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches 5 | . . . . 5 . . . . . Drone Recoveries 3 | . . . . 3 . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Fac Turns Passed 5328 | 80 653 425 1130 1375 41 273 157 801 393 Spaces Moved 3997 | 83 689 391 836 890 42 152 104 652 158 Core 26 | 19 . . . . . . . . 7 Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels 3888 | 64 689 391 836 890 42 152 104 652 68 Hover . | . . . . . . . . . . Flight 83 | . . . . . . . . . 83 Fastest Speed 50 | 50 80 80 80 80 95 95 95 95 90 Average Speed 91 | 73 80 83 81 93 95 97 109 99 162 Slowest Speed 500 | 80 80 110 95 110 95 110 140 110 500 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 49 | 6 98 87 65 76 3 89 3 57 6 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . 1 . . . 1 . 1 . . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 8 | . . . . . . . . 8 . Terrain Destroyed 792 | . 11 72 262 380 . 49 2 15 1 Melee . | . . . . . . . . . . Projectile 10 | . . . . 6 . . 2 1 1 AOE 781 | . 11 72 262 374 . 49 . 13 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Fac Total 4960 | 96 740 443 1109 1205 43 215 124 736 249 Wait 108 | . . 2 62 44 . . . . . Move 3989 | 82 688 390 835 889 41 151 104 651 158 Hop . | . . . . . . . . . . Pick Up 105 | 6 12 8 20 30 . 7 3 12 7 Fast Attach 11 | . . 1 . 3 . . 2 1 4 Attach 65 | 5 3 4 12 15 2 4 3 6 11 Detach 8 | . . . 1 3 . . 1 . 3 Swap 43 | . 4 6 10 18 . 2 1 2 . Drop 61 | . 7 3 10 26 . 3 . 10 2 Fire 538 | 3 26 29 159 174 . 32 10 54 51 Melee . | . . . . . . . . . . Ram 13 | . . . . . . . . . 13 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 16 | . . . . . . 16 . . . Rewire 3 | . . . . 3 . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials (discovered 4 exits: *Fac x2 / [*Sto x2]) -7/Factory -7/DSF -6/Factory -6/Garrison (discovered 3 exits: [*Fac x3]) -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 52 | -11/Scrapyard | Discovered new exit (range 8) 81 | -11/Scrapyard | Entered Materials 219 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 382 | -10/Materials | Discovered new exit (range 3) 537 | -10/Materials | Discovered new exit (range 13) 604 | -10/Materials | Discovered new exit (range 15) 610 | -10/Materials | Identified exit to Mines 734 | -10/Materials | Entered Mines 769 | -10/Mines | Met a Derelict testing a Signal Generator 847 | -10/Mines | Found the Drone Emporium 853 | -10/Mines | Found Prototype Device 853 | -10/Mines | Identified Sensor Drone Bay 869 | -10/Mines | Learned Materials non-interactive machine intel 879 | -10/Mines | Discovered new exit (range 10) 975 | -10/Mines | Assembled infested the area 980 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1052 | -10/Mines | Core integrity fell below 50% 1099 | -10/Mines | Lost 4 parts (2p1n1w) 1111 | -10/Mines | Destroyed 17 combat bots 1147 | -10/Mines | Discovered new exit (range 11) 1159 | -10/Mines | Entered Materials 1159 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1160 | -9/Materials | Loaded intel: 19 non-interactive machine locations 1303 | -9/Materials | Discovered new exit (range 14) 1315 | -9/Materials | Destroyed 10 combat bots 1444 | -9/Materials | Build established: Scavenger-Mutant 1686 | -9/Materials | Discovered new exit (range 10) 1905 | -9/Materials | Repaired Mni. Grenade Launcher 1933 | -9/Materials | Repaired Wheel 1959 | -9/Materials | First assault squad dispatched 2265 | -9/Materials | Discovered new exit (range 15) 2289 | -9/Materials | Entered another Materials area 2289 | -8/Materials | Evolved 2 slots: Utility x2 2591 | -8/Materials | Discovered new exit (range 18) 2689 | -8/Materials | First assault squad dispatched 2787 | -8/Materials | Destroyed 10 combat bots 2822 | -8/Materials | Repaired Broken Imp. Light Cannon 2956 | -8/Materials | Discovered new exit (range 9) 2983 | -8/Materials | Discovered new exit (range 9) 3347 | -8/Materials | Discovered new exit (range 12) 3644 | -8/Materials | Sterilization system engaged 3644 | -8/Materials | Non-combat units ordered to evacuate 3664 | -8/Materials | Entered Factory 3664 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3705 | -7/Factory | Identified exit to DSF 3705 | -7/Factory | Entered DSF 3729 | -7/DSF | Additional patrols routed to DSF 3841 | -7/DSF | Discovered new exit (range 15) 3905 | -7/DSF | Sterilization system engaged 3925 | -7/DSF | Ambient heat levels rising (+10) 3940 | -7/DSF | Ambient heat levels rising (+10) 3947 | -7/DSF | Lost 3 parts (1n2u) 3955 | -7/DSF | Ambient heat levels rising (+10) 3970 | -7/DSF | Ambient heat levels rising (+10) 3978 | -7/DSF | Entered Factory 3978 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4048 | -6/Factory | Build established: Gunner 4135 | -6/Factory | Identified exit to Garrison 4135 | -6/Factory | Entered Garrison 4149 | -6/Garrison | Discovered new exit (range 42) 4149 | -6/Garrison | Discovered new exit (range 71) 4149 | -6/Garrison | Discovered new exit (range 53) 4287 | -6/Garrison | Triggered checkpoint 4401 | -6/Garrison | Spotted B-75 Beast 4473 | -6/Garrison | Triggered checkpoint 4485 | -6/Garrison | Found embedded Infiltrators 4493 | -6/Garrison | Lost 5 parts (1n2u2w) 4559 | -6/Garrison | Installed Relay Interface Framework 4683 | -6/Garrison | Triggered checkpoint 4936 | -6/Garrison | Entered Factory 4936 | -5/Factory | Evolved 2 slots: Propulsion x2 5221 | -5/Factory | Lost 6 parts (1p3n1u1w) 5236 | -5/Factory | First assault squad dispatched 5275 | -5/Factory | Core integrity fell below 50% 5292 | -5/Factory | Core integrity fell below 20% 5329 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 05323_ Autogun destroyed. 05323_ Penetrated by Slug. 05323_ Slammed into H-66 Slayer. 05323_ U-05 Engineer lays Concrete. 05324_ Acquired 17 matter. 05324_ U-05 Engineer lays Concrete. 05324_ Slammed into H-66 Slayer. 05324_ U-05 Engineer builds a Wall. 05325_ Slammed into H-66 Slayer. 05325_ H-66 Slayer knocked back. 05325_ K-01 Serf collects debris. 05325_ U-05 Engineer builds a Wall. 05326_ Slammed into H-66 Slayer. 05327_ M-28 Smith repairs H-66 Slayer. 05327_ Slammed into H-66 Slayer. 05328_ Destabilizing: Core damaged (-50). 05328_ U-05 Engineer builds a Wall. 05328_ U-05 Engineer lays Concrete. 05329_ K-01 Serf collects debris. 05329_ Slug penetrates Repair Station. Map ----- +----------------------------------------------------+ | ?????# # # ! #?????????????????? | | ?????# ]# # #?????????????????? | | ??########### #? #?????????????????? | | ??# ! ! ! # #? #?????????????????? | | ??# # #?? #?????????????????? | | ??# + #??###########?????????????????? | | ??# """"""" # #??????????????????????????????? | | ?????"""""" # #??????????????????????????????? | | ??????"""""?# #??????????????????????????????? | | ???????""""?# #??????????????????????????????? | | ??????? ??# #??????????????????????????????? | | ??########### #??????????????????????????????? | | ??# + #??????????????????????????????? | | ??# """"# #??????????????????????????????? | | ??# """"# #??????????????????????????????? | | ??# """"# #??????????????????????????????? | | ??#| """"# ########???????????????????????? | | ??# """"# ##;;# ###?????????????????????? | | ??# """"# ###%;;;;;#####?????????????????? | | ??# ; ;uu[ = #?????????????????? | | ??###########% ; *= #?????????????????? | | ????????????# ; #?????????????????? | | ????????????# % ; #?????????????????? | | ????????????# # =#?????????????????? | | ????????????# # % h #?????????????????? | | ????????????# #%!%%%%@= #?????????????????? | | ????????????# # % [*%= #?????????????????? | | ????????????# hh" =|! = #?????????????????? | | ????????????# #m"R "* k #?????????????????? | | ????????????# #%""" = #?????????????????? | | ????????????# #! * #?????????????????? | | ??????????### ###+##########?????????????????? | | ??? ?????????????? | | ??? ?????????????? | | ??? ?????????????? | | ???? ??????????????? | | ???? ??????????????? | | ?????####+### ##???????????????? | | ????????????# #????????????????? | | ????????????# #????????????????? | | ????????????# #????????????????? | | ????????????# #????????????????? | | ????????????# #????????????????? | | ????????????+ ?????????????????? | | ????????????###+#### ???????????????????? | | ???????????????????? ?????????????????????? | | ???????????????????? ????????????????????????? | | ???????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 160 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 6 Core Analysis 6 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Relay Coupler Types 3 Relay Coupler Value 127 Authchip Count 3 Item Schematics ----------------- Hvy. Assault Rifle | -8/Materials | Scanalyzed Wheel | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Exterminator GoHome() I Survived The Infestation Please Form A Line Serviceable Loadout Challenges ------------ None Game ------ Seed CoilIonicSpecial Manual? 0 Play Time 02:03:05 Cumulative 4.4 hours Start 2025.03.03 @ 20:08:14 End 2025.03.03 @ 22:12:28 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 9 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 917913aa-3bc0-49d8-a954-8647010a7540