Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.26 @ 15:45:24 Player: K.Ioz Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (147) 735 Value Destroyed (4468) 4468 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (220) 220 TOTAL SCORE: 9583 Bonus ------- High Alert Combat Kills 152 Entered Garrisons 200 Friendly Fire -132 Cogmind --------- Core Integrity 0/850 Matter 294/300 Energy 98/100 System Corruption 8% Temperature Cool (9) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Signal Interpreter Advanced Targeting Computer Core Analyzer Advanced ECM Suite Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Angular Momentum Engine Fusion Compressor Large Storage Unit High-capacity Matter Pod (200) Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Treaded Cooled Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Makeshift Salvage Targeting Computer Advanced Targeting Computer Core Analyzer Weapon Shielding Hacking Suite > --- WEAPON ----------- Phase Cannon Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Angular Momentum Engine Large Storage Unit High-capacity Matter Pod Plasma Cutter [Rating: 59] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Flak Cannon Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Gar Slots Evolved 8 | . . . 2 . 2 . . 4 . Power . | . . . . . . . . . . Propulsion 2 | . . . . . 1 . . 1 . Utility 5 | . . . 2 . 1 . . 2 . Weapon 1 | . . . . . . . . 1 . Parts Attached 121 | 6 4 1 32 . 32 19 4 23 . Power 17 | 1 . . 9 . 2 . . 5 . Engine 16 | 1 . . 9 . 2 . . 4 . Core 1 | . . . . . . . . 1 . Reactor . | . . . . . . . . . . Propulsion 24 | 2 . . 8 . 8 2 1 3 . Treads 21 | 2 . . 8 . 8 2 1 . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 3 | . . . . . . . . 3 . Utility 34 | 1 3 1 7 . 9 3 1 9 . Device 12 | . 1 1 1 . 3 1 1 4 . Storage 3 | 1 1 . 1 . . . . . . Processor 5 | . . . . . 2 . . 3 . Hackware 2 | . . . . . 1 . . 1 . Protection 12 | . 1 . 5 . 3 2 . 1 . Artifact . | . . . . . . . . . . Weapon 46 | 2 1 . 8 . 13 14 2 6 . Energy Gun 12 | 2 . . 2 . 3 2 1 2 . Energy Cannon 5 | . . . 1 . 1 2 . 1 . Ballistic Gun 10 | . 1 . 4 . 4 1 . . . Ballistic Cannon 10 | . . . . . 2 5 1 2 . Launcher 8 | . . . 1 . 3 3 . 1 . Special Weapon 1 | . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . 1 1 . 1 2 1 . . Parts Lost 42 | . . 1 6 1 2 2 . 30 . Power 6 | . . . 1 . . . . 5 . Propulsion 11 | . . . 1 . 1 . . 9 . Utility 14 | . . 1 1 1 1 2 . 8 . Weapon 11 | . . . 3 . . . . 8 . Highest Loss Streak 10 | . . 1 2 1 1 1 . 10 . To Critical Strikes 1 | . . . . . . . . 1 . Average Slot Usage (%) 88 | . 99 89 84 88 96 94 90 57 33 Engine 9 | . 14 14 10 11 9 9 9 2 . Treads 24 | . 28 28 22 22 26 27 26 7 . Device 5 | . 2 . 4 . 10 6 4 8 6 Storage 9 | . 14 14 11 11 9 9 9 1 . Processor 6 | . . . . . 8 9 9 15 20 Hackware 3 | . . . . . 6 9 4 5 6 Protection 9 | . 10 4 13 22 6 6 13 3 . Energy Gun 4 | . 19 14 1 . 4 2 1 1 . Energy Cannon 3 | . . . 5 . 2 6 5 1 . Ballistic Gun 6 | . 8 14 15 22 7 . 1 . . Ballistic Cannon 3 | . . . . . 2 8 6 6 . Peak Build Rating 59 | 6 8 14 18 15 27 26 43 59 18 Average Rating 22 | 3 7 7 13 14 23 24 32 44 18 On Entrance 15 | . 6 8 7 15 12 26 25 41 18 Naked Turns . | . . . . . . . . . . Heaviest Build 49 | 13 32 32 41 40 49 48 44 43 3 Greatest Support 60 | 40 40 40 40 40 60 60 60 60 3 Greatest Overweight (x) 3 | 1 . . 1 . . . 2 3 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 5 Average Capacity 14 | 6 14 15 15 15 15 15 15 7 5 Most Carried 15 | 4 15 15 15 15 15 15 15 11 5 Average Carried 13 | 2 12 15 14 15 14 14 12 6 5 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 5 Final Carried 15 | 4 15 15 15 15 15 15 10 5 5 Scrap Engine Consumption 40 | . . . . . . . 22 18 . Constructs Created 4 | . . . . . . . 2 2 . Constructs Modified 8 | . . . . . . . 6 2 . Class Distribution -------------------- 52% | Scavenger-Mutant 46% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -8/Recycling Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Gar Matter Collected 3422 | 247 481 20 848 10 737 435 112 532 . Remotely . | . . . . . . . . . . Salvage Created 5310 | . 547 44 1730 . 1029 790 383 787 . Parts 326 | . 24 5 113 . 84 44 20 36 . Haulers Intercepted 12 | . 2 . 4 . 4 2 . . . Recyclers Shooed 4 | . . . 2 . . 2 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Gar Combat Hostiles Destroyed 109 | . 11 3 30 . 23 16 5 21 . Guns 58 | . 11 3 25 . 16 1 . 2 . Cannons 38 | . . . 4 . 1 12 5 16 . AOE 13 | . . . 1 . 6 3 . 3 . Classes Destroyed 15 | . 4 . 6 . 2 . 2 1 . Worker 4 | . . . 2 . 1 . . 1 . Builder 5 | . . . 3 . 1 . . 1 . Tunneler 3 | . . . 2 . 1 . . . . Hauler 12 | . 2 . 4 . 4 2 . . . Recycler 3 | . . . 1 . . 2 . . . Operator 1 | . . . . . 1 . . . . Watcher 9 | . 2 . 3 . 1 2 . 1 . Swarmer 28 | . 3 3 3 . 10 3 . 6 . Grunt 40 | . 8 . 15 . 4 7 . 6 . Brawler 3 | . . . 2 . . . . 1 . Sentry 28 | . . . 10 . 7 5 3 3 . Hunter 5 | . . . . . 2 1 . 2 . Programmer 3 | . . . . . . . . 3 . Scientist 2 | . . . . . . . 2 . . Scrapper 3 | . . . . . . . 3 . . Best Kill Streak 7 | . 2 3 5 . 4 5 2 7 . Combat Bots Only 5 | . 2 3 3 . 4 5 2 4 . Max Kills in Single Turn 3 | . 1 1 2 . 2 3 1 1 . Gunslinging . | . . . . . . . . . . Exploded 2 | . . . 1 . 2 2 . 1 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Gar Hostile Shots Fired 747 | . 65 11 157 8 98 66 9 288 45 Missed 218 | . 22 . 41 1 37 20 2 79 16 Damage Taken 7334 | . 453 80 1370 317 789 587 188 3323 227 Core 1253 | . 91 16 76 59 65 75 20 651 200 Absorbed by Shields 315 | . . . . . 112 132 . . 71 Redirected to Shielding 101 | . . . . . . . 6 95 . Ignored by Resistances 78 | . . . 78 . . . . . . Regen/Repaired (Parts) 443 | . . . 168 . 63 19 40 153 . Core Remaining (%) 73 | 100 . 57 . 66 . . 70 . . Volleys Fired 388 | . 55 4 112 . 77 46 13 81 . Largest 3 | . 2 2 2 . 2 2 2 3 . Hottest 154 | . 90 70 85 . 119 119 119 154 . Shots Fired 729 | . 110 8 219 . 154 84 25 129 . Gun 450 | . 110 8 161 . 119 23 . 29 . Cannon 258 | . . . 51 . 30 58 25 94 . Launcher 21 | . . . 7 . 5 3 . 6 . Special . | . . . . . . . . . . Kinetic 399 | . 27 4 156 . 87 36 12 77 . Thermal 246 | . 83 4 53 . 28 22 13 43 . Explosive 14 | . . . . . 5 3 . 6 . Electromagnetic 70 | . . . 10 . 34 23 . 3 . Robot Hit Streak 16 | . 12 3 13 . 12 10 9 16 . Robot Miss Streak 7 | . 4 1 4 . 7 3 2 5 . Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 1 | . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . Shots Hit Robots 513 | . 71 4 158 . 107 55 17 101 . Core Hits 277 | . 26 3 69 . 57 59 15 48 . Critical Kills 2 | . . . 1 . . . . 1 . Critical Parts Destroyed 1 | . . . . . . . . 1 . Critical Strikes 11 | . 4 . 1 . . . . 6 . Burn 4 | . 4 . . . . . . . . Meltdown 1 | . . . . . . . . 1 . Destroy 2 | . . . 1 . . . . 1 . Blast 4 | . . . . . . . . 4 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10735 | . 840 53 2697 . 2391 1674 399 2681 . Guns 4576 | . 840 53 1761 . 1365 213 . 344 . Cannons 4650 | . . . 765 . 485 1046 399 1955 . Explosions 1507 | . . . 169 . 541 415 . 382 . Melee . | . . . . . . . . . . Ramming 2 | . . . 2 . . . . . . Kinetic 5185 | . 182 40 1703 . 1035 682 143 1400 . Thermal 3726 | . 658 13 777 . 454 546 256 1022 . Explosive 956 | . . . . . 478 233 . 245 . Electromagnetic 866 | . . . 215 . 424 213 . 14 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . . . 1 1 . . . 8 8 Average Corruption 2 | . . . 1 1 . . . 5 8 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 30 | . . . 12 1 . . . 15 2 Message Errors 10 | . . . 5 1 . . . 3 1 Matter Fused 8 | . . . 1 . . . . 6 1 Heat Flow Errors 3 | . . . 1 . . . . 2 . Energy Discharges 6 | . . . 3 . . . . 3 . Data Loss (minor) 1 | . . . 1 . . . . . . Data Loss (major) 1 | . . . . . . . . 1 . Alerts 1 | . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 71 | . . . . . 14 4 17 36 . Projectiles 53 | . . . . . 8 4 17 24 . Explosions 18 | . . . . . 6 . . 12 . Melee . | . . . . . . . . . . Knockbacks 45 | . . . . . 2 15 4 24 . Impact . | . . . . . . . . . . Kinetic 43 | . . . . . 2 14 4 23 . Secondary 2 | . . . . . . 1 . 1 . Self-Inflicted Damage 319 | . . . 1 . 106 109 . 103 . Shots 11 | . . . 1 . 3 3 . 4 . Rammed 2 | . . . 1 . . . . 1 . Targets Rammed 2 | . . . 1 . . . . 1 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 453 | . 452 48 358 . 233 243 111 453 . Average Temperature 81 | . 92 28 77 . 41 78 41 153 . Received Heat Transfer 1748 | . 159 . 654 . 143 187 39 504 62 Effects 6 | . 1 . 2 . . . . 3 . Shutdowns 2 | . 1 . . . . . . 1 . Energy Bleed 3 | . . . 2 . . . . 1 . Damage (minor) 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 4 | . . . 2 . 2 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . 1 . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . Parts Melted 10 | . 2 . 2 . . . 1 5 . Heat Transferred 6920 | . 2128 37 1628 . 753 718 322 1334 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Gar Peak Influence 579 | . 214 93 437 151 579 515 200 530 412 Initial 350 | . . 33 . 151 54 189 151 273 350 Average 192 | . 111 25 232 150 307 382 37 292 408 Maximum Alert Level 2 | . 1 . 2 . 2 2 1 2 2 Low Security (%) 53 | 100 82 100 29 100 38 1 92 21 . Level 1 33 | . 17 . 61 . 30 55 7 65 5 Level 2 13 | . . . 9 . 31 43 . 13 94 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 14 | . 2 . 3 . 3 2 . 4 . Investigation 3 | . 1 . 2 . . . . . . Extermination 2 | . . . . . . . . 2 . Reinforcement 8 | . 1 . 1 . 3 1 . 2 . Assault . | . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Gar Distress Signals 11 | . . . 3 . 2 4 . 2 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 190 | . 24 3 48 2 36 25 4 37 11 Peak Tracking Total 17 | . 5 3 6 2 4 6 4 6 17 Tactical Retreats 8 | . 1 . 1 . 1 . . 5 . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Gar Traps Triggered 6 | . 1 . 1 . 1 . . . 3 Indirectly 1 | . . . 1 . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Gar Machines Disabled 17 | . . . 2 . 5 6 . 4 . Max in Single Turn 4 | . . . 1 . 4 1 . 3 . Garrison Access 2 | . . . . . 1 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled 1 | . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Gar Machines Accessed 59 | . 7 2 13 . 12 10 12 2 1 Terminals 44 | . 7 . 11 . 10 8 6 1 1 Fabricators . | . . . . . . . . . . Repair Stations 4 | . . . 2 . 1 1 . . . Recycling Units 5 | . . . . . . . 5 . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . 1 1 . 1 . Total Hacks 161 | . 24 2 32 . 39 21 38 2 3 Successful 99 | . 17 2 22 . 20 14 22 1 1 Failed 62 | . 7 . 10 . 19 7 16 1 2 Catastrophic 3 | . . . 1 . . 2 . . . Database Lockouts . | . . . . . . . . . . Manual 87 | . 14 . 24 . 23 10 15 1 . Terminals 127 | . 24 . 28 . 35 18 18 1 3 Fabricators . | . . . . . . . . . . Repair Stations 8 | . . . 4 . 2 2 . . . Recycling Units 18 | . . . . . . . 18 . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . . 2 1 . 1 . Terminal Hacks 36 | . 9 2 4 . 7 5 8 . 1 Robot Analysis 5 | . 3 . 1 . 1 . . . . Prototype ID Bank 7 | . 2 . . . . 2 3 . . Open Door 3 | . . 2 . . . 1 . . . Terminal Index 2 | . 1 . . . . . 1 . . Garrison Index 1 | . . . . . . . 1 . . Unreport Threat 1 | . . . . . . . 1 . . Locate Traps 6 | . 2 . 2 . 1 1 . . . Dispatch Records 1 | . 1 . . . . . . . . Patrol Status 1 | . . . . . 1 . . . . Reinforcement Status 1 | . . . . . 1 . . . . Recall Reinforcements 1 | . . . . . 1 . . . . Zone Layout 4 | . . . 1 . 2 1 . . . Garrison Registry 1 | . . . . . . . . . 1 Release Object 2 | . . . . . . . 2 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 8 | . . . 4 . 2 2 . . . Scan Component 4 | . . . 2 . 1 1 . . . Repair 4 | . . . 2 . 1 1 . . . Recycling Unit Hacks 4 | . . . . . . . 4 . . Retrieve Components 4 | . . . . . . . 4 . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 1 . 1 . Unlock Access 1 | . . . . . . . . 1 . Seal Access 2 | . . . . . 1 1 . . . Unauthorized Hacks 48 | . 8 . 14 . 10 6 10 . . Terminals 44 | . 8 . 14 . 10 6 6 . . Track 1 | . . . 1 . . . . . . Botnet 10 | . 3 . 3 . 3 . 1 . . Operators 3 | . . . 1 . 1 1 . . . Skim 30 | . 5 . 9 . 6 5 5 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . . . . . . . 4 . . Tunnel 4 | . . . . . . . 4 . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 46 | . 7 . 10 . 11 8 8 1 1 Full Trace Events 4 | . . . 1 . 1 . 1 . 1 Feedback Events 1 | . . . 1 . . . . . . Corruption 1 | . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 4 | . . . 2 . 1 1 . . . Time 116 | . . . 52 . 26 38 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 14 | . . . . . . . 14 . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Gar Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Gar Robot Analysis Total 5 | . 3 . 1 . 1 . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Gar Turns Passed 12177 | 90 1230 838 2477 71 2072 1284 2903 1158 54 Spaces Moved 6097 | 55 600 505 1116 45 994 595 1424 703 60 Core 225 | 10 . . . . . . . 155 60 Treads 5718 | 45 600 505 1116 45 994 595 1423 395 . Legs 1 | . . . . . . . 1 . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 153 | . . . . . . . . 153 . Fastest Speed 34 | 50 160 160 160 160 160 160 148 34 50 Average Speed 152 | 142 160 160 168 160 160 160 154 102 50 Slowest Speed 268 | 160 160 160 240 160 160 160 268 200 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 4 | . . . . . . . . 4 . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 60 | 4 87 96 97 15 88 87 96 18 16 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 10 | . . . 2 1 2 . 5 . . Known Exits Taken 5 | . . . 1 1 1 . 1 1 . Unknown Exits Taken 4 | 1 1 1 . . . 1 . . . Scrap Searched 3 | . . 3 . . . . . . . Spaces Dug 9 | . . . . . . 9 . . . Terrain Destroyed 210 | . . . . . 94 61 1 54 . Melee . | . . . . . . . . . . Projectile 22 | . . . . . 9 5 1 7 . AOE 188 | . . . . . 85 56 . 47 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Gar Total 8247 | 64 762 527 1504 44 1323 823 2108 1008 84 Wait 1437 | . 84 17 187 . 197 140 612 194 6 Move 6081 | 54 599 504 1115 44 993 594 1423 695 60 Hop 4 | . . . . . . . . 4 . Pick Up 58 | 4 14 . 21 . 5 7 2 5 . Fast Attach 54 | 6 2 1 12 . 14 3 2 14 . Attach 18 | . . . 5 . 2 . 2 9 . Detach 9 | . 1 . 1 . . . 5 2 . Swap 49 | . 2 . 15 . 16 16 . . . Drop 83 | . 5 1 35 . 19 9 11 3 . Fire 388 | . 55 4 112 . 77 46 13 81 . Melee . | . . . . . . . . . . Ram 1 | . . . . . . . . 1 . Kick . | . . . . . . . . . . Crush 1 | . . . 1 . . . . . . Escape Stasis 18 | . . . . . . . . . 18 Rewire 38 | . . . . . . . 38 . . Trap . | . . . . . . . . . . Miscellaneous 8 | . . . . . . 8 . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling -6/Factory (discovered 5 exits: Fac x2 / Low x2 / Gar) -6/Garrison (discovered 3 exits: Fac x3) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 378 | -10/Materials | Discovered new exit (range 14) 654 | -10/Materials | Discovered new exit (range 16) 951 | -10/Materials | Discovered new exit (range 16) 1221 | -10/Materials | Discovered new exit (range 16) 1257 | -10/Materials | Learned Storage stockpile data 1321 | -10/Materials | Entered Mines 1448 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1666 | -10/Mines | Discovered new exit (range 7) 1719 | -10/Mines | Learned Materials machine intel 1748 | -10/Mines | Discovered new exit (range 8) 1773 | -10/Mines | Found the Drone Emporium 1783 | -10/Mines | Found Prototype Device 1783 | -10/Mines | Identified Thief Drone Bay 2159 | -10/Mines | Entered Materials 2159 | -9/Materials | Evolved 2 slots: Utility x2 2160 | -9/Materials | Identified exit to Mines 2161 | -9/Materials | Loaded intel: 60 machine locations 2516 | -9/Materials | Repaired Lgt. Treads 3039 | -9/Materials | Discovered new exit (range 16) 3174 | -9/Materials | Build established: Scavenger-Mutant 3176 | -9/Materials | Learned 4 Recycling zone layouts 3227 | -9/Materials | Identified exit to Materials 3257 | -9/Materials | Repaired Lgt. Armor Plating 3325 | -9/Materials | Learned Storage trap positions 3339 | -9/Materials | Learned Storage security intel 3344 | -9/Materials | Learned location of Recycling (-8) 3389 | -9/Materials | Learned location of Zion (-6) 3426 | -9/Materials | Learned 2 Materials zone layouts 4636 | -9/Materials | Entered Mines 4681 | -9/Mines | Met a Derelict bent on vengeance 4698 | -9/Mines | Assembled infested the area 4707 | -9/Mines | Entered Materials 4707 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4708 | -8/Materials | Identified exit to Storage 4709 | -8/Materials | Identified exit to Factory 5352 | -8/Materials | Repaired Lgt. Treads 5640 | -8/Materials | Discovered exit to Factory (range 16) 5933 | -8/Materials | Learned location of Storage (-8) 6063 | -8/Materials | Learned 4 Recycling zone layouts 6114 | -8/Materials | Learned 4 Lower Caves zone layouts 6155 | -8/Materials | Learned Factory machine intel 6186 | -8/Materials | Learned Factory emergency access door positions 6205 | -8/Materials | Learned Factory trap positions 6235 | -8/Materials | Learned location of 1 exit from Lower Caves 6324 | -8/Materials | Learned Factory trap positions 6386 | -8/Materials | Learned 4 Factory zone layouts 6779 | -8/Materials | Entered Storage 6780 | -8/Storage | Loaded intel: 26 trap records 6860 | -8/Storage | Repaired Hardlight Generator 7603 | -8/Storage | Garrison activated, responded to threat 7644 | -8/Storage | Discovered exit to Factory (range 16) 8058 | -8/Storage | Used back door to open Recycling access 8058 | -8/Storage | Discovered new exit (range 4) 8063 | -8/Storage | Entered Recycling 8064 | -8/Recycling | Identified exit to Scraptown 8064 | -8/Recycling | Identified exit to Factory 8952 | -8/Recycling | Learned location of 1 exit from Lower Caves 9012 | -8/Recycling | Learned Factory emergency access door positions 9064 | -8/Recycling | Learned Factory stockpile data 9293 | -8/Recycling | Learned Factory terminal intel 9312 | -8/Recycling | Scanned before Scraplab entrance 9326 | -8/Recycling | Angered Scraplab inhabitants 9384 | -8/Recycling | Found Prototype Device 9384 | -8/Recycling | Identified Scrap Engine 9711 | -8/Recycling | Build established: Mutant 10966 | -8/Recycling | Entered Factory 10966 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 10967 | -6/Factory | Identified exit to Factory 10967 | -6/Factory | Identified exit to Lower Caves 10969 | -6/Factory | Loaded intel: 101 trap records 10972 | -6/Factory | Loaded intel: 277 machine locations 10973 | -6/Factory | Loaded intel: 26 terminal locations 11335 | -6/Factory | Lost 9 parts (2p3n1u3w) 11999 | -6/Factory | Lost 5 parts (1p1n2u1w) 12040 | -6/Factory | Core integrity fell below 50% 12092 | -6/Factory | Lost 10 parts (1p2n4u3w) 12124 | -6/Factory | Identified exit to Garrison 12124 | -6/Factory | Entered Garrison 12127 | -6/Garrison | Discovered exit to Factory (range 67) 12127 | -6/Garrison | Discovered exit to Factory (range 31) 12127 | -6/Garrison | Discovered exit to Factory (range 68) 12137 | -6/Garrison | Lost 3 parts (1p2n) 12175 | -6/Garrison | Core integrity fell below 20% 12178 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 12147_ Field strength at 58. 12148_ Field strength at 52. 12149_ Field strength at 46. 12150_ Field strength at 40. 12151_ Field strength at 34. 12152_ Field strength at 28. 12153_ Field strength at 22. 12154_ Field strength at 16. 12155_ Field strength at 10. 12156_ Field strength at 4. 12157_ Stasis field depleted. 12174_ System corrupted: Matter fused (-6). 12174_ Triggered Stasis Trap. 12174_ A bubble of rippling energy engulfs the area. 12174_ Field strength at 94. 12175_ Field strength at 59. 12176_ Field strength at 53. 12177_ Field strength at 28. 12178_ Stasis field depleted. Map ----- +----------------------------------------------------+ | ???????????????# #???????????????????????????# | | ???????????????# #???????????????????#######?# | | ???????????????# #???????????????????# #T #?# | | ???????????????# #???????????????????# " #?# | | ???????????????# #???????????????????### #?# | | ???????????????# #?????????????????????# ###?# | | ???????????????# #?????????????????????# ##### | | ???????????????# #?????????????????????# + | | ???????????????# #?????????????????????# ##### | | ???????????????# #?????????????????????# #???# | | ???????????????# #?????????????????????# #???# | | ???????????????# #?????????????????????# #???# | | ???????????????# #?????????????????????# #???# | | ???????????????# #?????????????????????# #???# | | ???????????????# #?????????????????????# #???#^^ | | ################ ############??????????# #???# | | + + #??????????# #???# | | + + #??????????# #???# | | ### #####"""## #### #### #??????????# #???# | | ?#"""""#??# ## #??# #??# #??????????# #???# | | ?#######??##+### #??# #??# #???????#### ##### | | ???????????# #?# #??# #??# #???????# + | | ???????????# #?#^^ #??# #??# #######?# ######## | | ???????????# #?# #??# #??# ## #?# #??????# | | ???????????# ### ####+####++## ###+######## | | ???????????# + @ s Y | | ???????????##### ^ s Y | | ???????????????# ^ s s | | ???????????????############g ## ## ######### | | ????????????????????????###s ## ## ###?????? | | ????????????????????????# " g " #?????? | | ????????????????????????# " g " #?????? | | ????????????????????????# " g " #?????? | | ????????????????????????# " " #?????? | | ######??????????????????### ## ## ###?????? | | """"#??????????########### ## ## #???????? | | "#??????????# ######### | | """"#??????????# + ##"" | | ^""""#??????????# #####+## #### ##" | | ^ "#??????????# #???# ### ##""""## ##??# ##" | | """"#??????????# #???# #?# ## ## #???# ##" | | ################ #???# #?# ###+#### #???# ##^^ | | #????# #???# #?# #?# #??# #???# ### | | #??### ######### #???# #?#^^#?# #??# #???# #?# | | +#### " ######### #???# #?#^^### #??# #???# #?# | | + " + ## #####+###^^+ #??# #???# #?# | | #### " ###### ## ^^#####??# #####+### | | #??# " #????# ## #??????# | | #??### #????# ## #T### ######??????# | | ###### #????# ## ###?# #???????????############# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 300 Resistance: TH 10 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 62 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 3 Salvage Targeting 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BehemothChainGravjet Manual? 0 Play Time 02:00:39 Cumulative 263.7 hours Start 2024.12.24 @ 22:47:12 End 2024.12.26 @ 15:45:24 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 174 Rogue 136 Adventurer 5 Explorer 33 Win Type - Total 6 Types 5/0/1/0/0/0/0/0/0 Lore% 41 Gallery% 67 Achievement% 65 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/T_Terminus Map View 53x45 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(47,30,31) Steam 1 RUN: 90d64e2e-3abb-4820-8c33-f09c7005bef8