Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.01 @ 07:10:05 Player: lepire Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (41) 205 Value Destroyed (1040) 1040 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5625 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 363/850 Matter 264/300 Energy 58/100 System Corruption 1% Temperature Cool (0) Movement Core (500) Ox9 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Advanced Weight Redist. System Visual Processing Unit Advanced Visual Processing Unit 0b10 Alert Chip > --- WEAPON (4) ------- Magnetic Acceleration Cannon > --- INVENTORY (15) --- Light Deuterium Engine Micro Nuclear Core Carbon-fiber Leg Gravmag System Advanced Weight Redist. System Improved Signal Interpreter Reactive Plating Heavy Flak Cannon Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Compact Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Visual Processing Unit Advanced Visual Processing Unit Advanced Sensor Array 0b10 Alert Chip > --- WEAPON ----------- Pulse Rifle Flak Cannon Axe > --- INVENTORY -------- Light Deuterium Engine Micro Nuclear Core Carbon-fiber Leg Gravmag System Advanced Weight Redist. System Improved Signal Interpreter Reactive Plating Magnetic Acceleration Cannon Heavy Flak Cannon Datajack Remote Datajack [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Visual Processing Unit Device Improved Recalibrator Storage Medium Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Pulse Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Slots Evolved 8 | . . 2 . . . 2 2 . . 2 Power . | . . . . . . . . . . . Propulsion 2 | . . . . . . 1 1 . . . Utility 4 | . . . . . . 1 1 . . 2 Weapon 2 | . . 2 . . . . . . . . Parts Attached 41 | 5 4 6 . . . 5 2 2 13 4 Power 7 | 1 1 1 . . . 1 . . 3 . Engine 3 | 1 . 1 . . . . . . 1 . Core 4 | . 1 . . . . 1 . . 2 . Reactor . | . . . . . . . . . . . Propulsion 11 | 2 1 . . . . 2 1 . 5 . Treads . | . . . . . . . . . . . Leg 7 | 2 1 . . . . 2 1 . 1 . Wheel 4 | . . . . . . . . . 4 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 12 | 1 . 3 . . . 2 1 1 2 2 Device 4 | . . . . . . . 1 1 . 2 Storage 4 | 1 . 2 . . . . . . 1 . Processor 3 | . . 1 . . . 1 . . 1 . Hackware . | . . . . . . . . . . . Protection 1 | . . . . . . 1 . . . . Artifact . | . . . . . . . . . . . Weapon 11 | 1 2 2 . . . . . 1 3 2 Energy Gun 1 | . . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 5 | 1 1 2 . . . . . . 1 . Ballistic Cannon 2 | . . . . . . . . . 1 1 Launcher 1 | . 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . 2 . . . 1 . . 1 . Parts Lost 20 | . . . . . . 10 . . 2 8 Power 2 | . . . . . . 1 . . . 1 Propulsion 8 | . . . . . . 4 . . 1 3 Utility 2 | . . . . . . 1 . . . 1 Weapon 8 | . . . . . . 4 . . 1 3 Highest Loss Streak 10 | . . . . . . 10 . . 2 8 To Critical Strikes . | . . . . . . . . . . . Average Backups 6 | . 2 5 6 7 8 7 4 4 5 10 Power 1 | . 1 1 1 1 1 . . . . 2 Propulsion 1 | . . 2 2 2 2 1 . . . 2 Utility 2 | . . . 2 3 4 3 3 3 3 3 Weapon . | . . . 1 1 1 . . . . 1 Tool/Special . | . . . . . . . . . . . Unused Backups 10 | . . . . . . 2 . . 1 7 Power 2 | . . . . . . 1 . . . 1 Propulsion 1 | . . . . . . . . . . 1 Utility 3 | . . . . . . . . . 1 2 Weapon 2 | . . . . . . 1 . . . 1 Tool/Special 2 | . . . . . . . . . . 2 Average Slot Usage (%) 81 | . 83 93 100 100 100 89 29 37 65 76 Engine 1 | . 7 . . . . . . . 2 . Core 6 | . 6 10 11 11 11 8 . . 1 5 Leg 12 | . 28 22 22 22 22 18 7 7 2 . Wheel 7 | . . . . . . . . . 19 18 Device 2 | . . . . . . . 6 7 4 5 Storage 7 | . 14 11 11 11 11 7 . . 2 6 Processor 15 | . . 7 11 11 11 18 15 15 19 20 Ballistic Gun 16 | . 14 29 33 33 33 25 . . 3 . Launcher 5 | . 12 11 11 11 11 8 . . . . Slashing Weapon 2 | . . . . . . . . 6 7 5 Peak Build Rating 40 | 5 8 16 16 17 17 28 12 22 30 40 Average Rating 21 | 4 6 13 16 16 17 23 11 18 24 34 On Entrance 13 | . 5 8 16 16 17 17 8 12 20 28 Naked Turns . | . . . . . . . . . . . Heaviest Build 41 | 12 15 26 26 26 26 26 . 4 37 41 Greatest Support 64 | 20 20 20 20 20 20 45 10 10 64 57 Greatest Overweight (x) 2 | 2 . 1 1 1 1 1 . . . 2 Average Overweight (x) . | . . . 1 1 1 . . . . . Largest Inventory Capacity 15 | 8 8 10 10 10 10 10 5 5 15 15 Average Capacity 9 | 7 8 8 10 10 10 9 5 5 8 15 Most Carried 11 | 1 5 7 7 8 8 9 4 5 9 11 Average Carried 6 | . 2 5 6 7 8 7 4 4 5 10 Final Capacity 15 | 8 8 10 10 10 10 5 5 5 15 15 Final Carried 10 | 1 5 6 7 8 8 5 4 5 9 10 Class Distribution -------------------- 44% | Scavenger-Skirmisher 41% | Assassin 9% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Mutant | -7/Factory Assassin | -7/Waste Assassin | -7/Factory Assassin | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Matter Collected 1241 | 241 102 308 21 . . 131 . . 388 50 Remotely . | . . . . . . . . . . . Salvage Created 1441 | . 186 389 . . . 405 . . 314 147 Parts 96 | . 20 27 . . . 22 . . 18 9 Haulers Intercepted 2 | . . 2 . . . . . . . . Recyclers Shooed 3 | . . 1 . . . 1 . . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Combat Hostiles Destroyed 30 | . 8 9 . . . 5 . . 5 3 Melee 3 | . . . . . . . . . . 3 Guns 27 | . 8 9 . . . 5 . . 5 . Classes Destroyed 10 | . 2 3 . . . 4 . . 1 . Builder 2 | . . . . . . 1 . . . 1 Hauler 2 | . . 2 . . . . . . . . Recycler 3 | . . . . . . 2 . . 1 . Watcher 4 | . . 3 . . . 1 . . . . Swarmer 15 | . 6 7 . . . . . . . 2 Grunt 7 | . 2 . . . . . . . 4 1 Sentry 4 | . . 2 . . . 2 . . . . Specialist 2 | . . . . . . 2 . . . . Hunter 1 | . . . . . . 1 . . . . Programmer 1 | . . . . . . . . . 1 . Best Kill Streak 7 | . 7 4 . . . 3 . . 2 4 Combat Bots Only 7 | . 7 3 . . . 2 . . 2 3 Max Kills in Single Turn 1 | . 1 1 . . . 1 . . 1 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Hostile Shots Fired 308 | . 30 31 . . . 118 . 1 32 96 Missed 88 | . 6 12 . . . 35 . 1 5 29 Hits 220 | . 24 19 . . . 83 . . 27 67 Melee 1 | . . . . . . 1 . . . . Projectile 219 | . 24 19 . . . 82 . . 27 67 Critical Strikes 7 | . 1 1 . . . 2 . . . 3 Damage Taken 3280 | . 218 189 . . . 1225 . 21 497 1130 Core 903 | . 45 43 . . . 206 . . 122 487 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 83 | 100 82 . . . 89 62 . . 82 . Volleys Fired 102 | . 25 27 . . . 17 . . 27 6 Largest 4 | . 1 3 . . . 4 . . 1 1 Hottest 96 | . 20 66 . . . 96 . . 23 44 Shots Fired 192 | . 25 81 . . . 51 . . 29 6 Gun 183 | . 25 81 . . . 48 . . 29 . Cannon 6 | . . . . . . . . . . 6 Launcher 3 | . . . . . . 3 . . . . Special . | . . . . . . . . . . . Kinetic 189 | . 25 81 . . . 48 . . 29 6 Thermal . | . . . . . . . . . . . Explosive 3 | . . . . . . 3 . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 17 | . 6 8 . . . 17 . . 8 4 Robot Miss Streak 4 | . 2 4 . . . 2 . . 3 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . Shots Hit Robots 134 | . 19 41 . . . 35 . . 26 13 Core Hits 74 | . 11 18 . . . 20 . . 20 5 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 1 | . . . . . . . . . . 1 Sever 1 | . . . . . . . . . . 1 Melee Attacks 12 | . . . . . . . . . 1 11 Impact . | . . . . . . . . . . . Slashing 12 | . . . . . . . . . 1 11 Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . 1 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 2429 | . 229 551 . . . 702 . . 491 456 Guns 1651 | . 229 551 . . . 435 . . 436 . Cannons 154 | . . . . . . . . . . 154 Explosions 237 | . . . . . . 237 . . . . Melee 357 | . . . . . . . . . 55 302 Ramming 30 | . . . . . . 30 . . . . Kinetic 1805 | . 229 551 . . . 435 . . 436 154 Thermal . | . . . . . . . . . . . Explosive 237 | . . . . . . 237 . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 357 | . . . . . . . . . 55 302 Piercing . | . . . . . . . . . . . Highest Corruption 12 | . . . . . . 1 . 8 12 1 Average Corruption 8 | . . . . . . 1 . 8 9 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 50 | . . . . . . . . 3 47 . Message Errors 14 | . . . . . . . . 1 13 . Matter Fused 16 | . . . . . . . . 1 15 . Heat Flow Errors 7 | . . . . . . . . . 7 . Energy Discharges 5 | . . . . . . . . . 5 . Parts Rejected 1 | . . . . . . . . 1 . . Data Loss (major) 2 | . . . . . . . . . 2 . Misfires 2 | . . . . . . . . . 2 . Alerts 3 | . . . . . . . . . 3 . Overload Shots . | . . . . . . . . . . . Overflow Damage 73 | . . . . . . 8 . . . 65 Projectiles 16 | . . . . . . . . . . 16 Explosions 8 | . . . . . . 8 . . . . Melee 49 | . . . . . . . . . . 49 Knockbacks 3 | . . . . . . . . . . 3 Impact . | . . . . . . . . . . . Kinetic 3 | . . . . . . . . . . 3 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 37 | . . . . . . 37 . . . . Shots 2 | . . . . . . 2 . . . . Rammed . | . . . . . . . . . . . Targets Rammed 7 | . . . . . . 7 . . . . Kicked 7 | . . . . . . 7 . . . . Crushed . | . . . . . . . . . . . Highest Temperature 258 | . . 33 . . . 57 . . 258 6 Average Temperature 61 | . . 7 . . . 28 . . 112 6 Received Heat Transfer 858 | . 39 36 . . . 342 . 9 171 261 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Maximum Alert Level 1 | . 1 . . . . . . . . . Low Security (%) 98 | 100 74 100 100 . 100 100 100 100 100 100 Level 1 1 | . 25 . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 211 | . 211 159 58 . . 78 . . 33 38 Initial 76 | . . 76 58 . . . . . . 9 Average 20 | . 102 89 41 . . 7 . . 4 1 Influence Increases 898 | . 251 273 . . . 155 . . 146 73 Destroy 0b10 Robot/C 548 | . 160 180 . . . 80 . . 80 48 Destroy 0b10 Robot/NC 49 | . . 25 . . . 16 . . 4 4 Destroy Leader 138 | . 30 50 . . . 34 . . 16 8 Successful Hack 22 | . . . . . . . . . 22 . Disable Machine 12 | . . . . . . 12 . . . . Destroy Structure 18 | . 1 3 . . . 13 . . . 1 Partial Spotted 12 | . . . . . . . . . . 12 Lose Combat Pursuer 99 | . 60 15 . . . . . . 24 . Influence Decreases 887 | . 70 303 133 18 . 155 . . 125 83 Entered New Map 228 | . . 105 93 18 . . . . . 12 Time Decay 509 | . 70 198 40 . . 71 . . 105 25 Lost Part 150 | . . . . . . 84 . . 20 46 Squads Dispatched 10 | . . 1 . . . 5 . . 2 2 Investigation 3 | . . . . . . 2 . . . 1 Extermination 3 | . . . . . . . . . 2 1 Reinforcement 4 | . . 1 . . . 3 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Distress Signals 4 | . . 2 . . . 2 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 76 | . 12 15 . . . 24 . 6 11 8 Peak Tracking Total 16 | . 8 4 . . . 16 . 6 4 6 Tactical Retreats 5 | . 2 1 . . . . . 1 1 . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Traps Triggered 5 | . . . . . . 2 1 . 1 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Machines Disabled 2 | . . 1 . . . 1 . . . . Max in Single Turn 1 | . . 1 . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Machines Accessed 6 | . 1 . . 2 . 1 . . 2 . Terminals 4 | . 1 . . . . 1 . . 2 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 43 | . 3 . . 32 . 3 . . 5 . Successful 35 | . . . . 32 . . . . 3 . Failed 8 | . 3 . . . . 3 . . 2 . Catastrophic 2 | . 1 . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 11 | . 3 . . 1 . 3 . . 4 . Terminals 11 | . 3 . . . . 3 . . 5 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 34 | . . . . 32 . . . . 2 . Record 32 | . . . . 32 . . . . . . Locate Traps 1 | . . . . . . . . . 1 . Zone Layout 1 | . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . 1 . Terminals 1 | . . . . . . . . . 1 . Assimilate 1 | . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 4 | . 1 . . . . 1 . . 2 . Full Trace Events 1 | . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Total Allies 2 | . . . . . . . . 1 1 . Largest Group 1 | . . . . . . . . 1 1 . Highest-Rated Group 31 | . . . . . . . . 31 26 . Highest-Rated Ally 31 | . . . . . . . . 31 26 . Total Orders 1 | . . . . . . . . . 1 . ROAM 1 | . . . . . . . . . 1 . Ally Attacks 12 | . . . . . . . . 12 . . Total Damage 168 | . . . . . . . . 168 . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Active Infowar (turns) 4378 | . . 275 83 974 118 822 125 94 1296 591 Optics 4378 | . . 275 83 974 118 822 125 94 1296 591 Sensors 38 | . . . . . . . . . . 38 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Turns Passed 4782 | 48 228 403 83 974 118 822 125 94 1296 591 Spaces Moved 2370 | 33 117 225 44 513 63 252 102 76 671 274 Core 11 | 6 . . . . . 3 . . . 2 Treads . | . . . . . . . . . . . Legs 1551 | 27 117 225 44 513 63 249 102 76 135 . Wheels 808 | . . . . . . . . . 536 272 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 190 190 190 50 120 120 100 100 Average Speed 138 | 121 120 135 190 190 190 168 120 120 104 100 Slowest Speed 190 | 190 120 190 190 190 190 190 120 120 120 150 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 27 | 4 23 25 11 93 18 24 4 82 15 4 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . 1 . Scrap Searched 1 | . . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 12 | . . . . . . 11 . . . 1 Melee . | . . . . . . . . . . . Projectile 1 | . . . . . . . . . . 1 AOE 11 | . . . . . . 11 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Total 3686 | 38 177 264 44 513 62 608 105 78 1235 562 Wait 1136 | . 29 . . . . 323 1 . 518 265 Move 2361 | 32 116 224 43 512 62 251 102 75 670 274 Hop . | . . . . . . . . . . . Pick Up 15 | 1 2 1 1 1 . 3 . 1 3 2 Fast Attach 25 | 5 . 3 . . . 2 1 2 9 3 Attach 5 | . 1 1 . . . 1 1 . . 1 Detach 2 | . . 1 . . . . . . 1 . Swap 15 | . 4 5 . . . 2 . . 4 . Drop 6 | . . 2 . . . 2 . . 2 . Fire 102 | . 25 27 . . . 17 . . 27 6 Melee 12 | . . . . . . . . . 1 11 Ram . | . . . . . . . . . . . Kick 7 | . . . . . . 7 . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -7/Waste -7/Factory -6/Factory History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Destroyed 7 combat bots 229 | -10/Materials | Discovered new exit (range 14) 277 | -10/Materials | Entered another Materials area 277 | -9/Materials | Evolved 2 slots: Weapon x2 340 | -9/Materials | Discovered new exit (range 14) 547 | -9/Materials | Discovered new exit (range 15) 680 | -9/Materials | Entered Mines 742 | -9/Mines | Met a Derelict bent on vengeance 754 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 756 | -9/Mines | Discovered new exit (range 5) 763 | -9/Mines | Entered Exiles 788 | -9/Exiles | Discovered new exit (range 16) 811 | -9/Exiles | Met 8R-AWN 841 | -9/Exiles | Met EX-HEX 942 | -9/Exiles | Met EX-DEC 948 | -9/Exiles | Build established: Scavenger-Skirmisher 992 | -9/Exiles | Visited The Gauntlet 1250 | -9/Exiles | Learned location of Zion (-6) 1330 | -9/Exiles | Discovered new exit (range 15) 1465 | -9/Exiles | Met EX-BIN 1503 | -9/Exiles | Aligned with FarCom system 1504 | -9/Exiles | Given EX-Vault access code 1548 | -9/Exiles | Opened EX-Vault 1558 | -9/Exiles | Found Prototype Processor 1595 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1737 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 1737 | -9/Exiles | Entered Mines 1846 | -8/Mines | Discovered new exit (range 5) 1855 | -8/Mines | Entered Materials 1855 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1855 | -8/Materials | Identified 0b10 Alert Chip 2656 | -8/Materials | Discovered new exit (range 18) 2677 | -8/Materials | Entered Factory 2677 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2706 | -7/Factory | Lost 10 parts (1p4n1u4w) 2765 | -7/Factory | Discovered new exit (range 15) 2775 | -7/Factory | Discovered new exit (range 17) 2802 | -7/Factory | Sucked down chute 2802 | -7/Factory | Entered Waste 2803 | -7/Waste | Met a frightened Derelict 2817 | -7/Waste | EMP discharged 2820 | -7/Waste | Spotted C-40 Crusher 2829 | -7/Waste | Spotted C-40 Crusher 2834 | -7/Waste | Spotted C-40 Crusher 2836 | -7/Waste | Spotted C-40 Crusher 2837 | -7/Waste | Spotted C-40 Crusher 2872 | -7/Waste | Spotted C-40 Crusher 2876 | -7/Waste | Discovered new exit (range 18) 2896 | -7/Waste | Entered Factory 3119 | -7/Factory | Build established: Assassin 3791 | -7/Factory | System corruption reached 10% 4168 | -7/Factory | Discovered new exit (range 4) 4192 | -7/Factory | Entered another Factory area 4192 | -6/Factory | Evolved 2 slots: Utility x2 4780 | -6/Factory | Core integrity fell below 50% 4783 | -6/Factory | Self-destructed Last Messages --------------- 04770_ Axe destroyed. 04770_ R-10 Processor collects Carbon-fiber Leg. 04771_ Acquired 10 matter. 04771_ R-10 Processor collects Lgt. Nuclear Core. 04774_ S-27 Virus destroyed. 04774_ R-10 Processor collects Autogun. 04775_ R-10 Processor inserts Lgt. Ion Engine into recycling unit. 04775_ G-67 Veteran knocked back. 04778_ P-60 Hacker resets R-10 Processor, system corruption cleaned. 04778_ R-10 Processor inserts Wheel into recycling unit. 04779_ G-67 Veteran knocked back. 04779_ Terminal disabled. 04779_ U-05 Engineer builds a Wall. 04781_ R-10 Processor inserts Terrain Scan Processor into recycling unit. 04781_ Destroyed Adv. Heat Sink. 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""" #?????????? | | ?????????g????????????????# """ #?????????? | | ?????????g????????????????# #?????????? | | ??????????????????????????# #?????????? | | ??????????????????????????# ########?????????? | | ??????????????????????????# #????????????????? | | ??????????????????????????# #????????????????? | | ?????????????w????????????+ + ???????????????? | | ??????????????????????????# # "??????????????? | | ??????????????????????????# # """????????????? | | ??????????????????????????# #? ???????????? | | ??????????????????????????# #??####??????????? | | ??????????????????????????# #????????????????? | | ??????????????????????????# ????????????????? | | ??????????????????????????+ ????????????????? | | ??????????????????????????# ???????????????? | | ??????????????????????????# ???????????????? | | ??????????????????????????# ??????????????? | | ??????????????????????????######## ??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FireDeliveryStorage Manual? 0 Play Time 00:36:54 Cumulative 28.6 hours Start 2025.09.01 @ 06:33:24 End 2025.09.01 @ 07:10:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 5 Adventurer 30 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 20 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: da4ce5f1-fdca-454c-9aeb-56ab2fe292b1