Cogmind - Beta 11 --- EXPLORER MODE // 2022.04.04 @ 14:41:25 Player: Grimbling Result: Destroyed 0B10! Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (510) 2550 Value Destroyed (30347) 30347 Prototype IDs (83) 1660 Alien Tech Used (7) 1400 Bonus (17062) 17062 TOTAL SCORE: 63119 Bonus ------- High Alert Combat Kills 1086 Follower Combat Kills 3066 Entered Garrisons 200 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Friendly Fire -1990 Cogmind --------- Core Integrity 690/1600 Matter 300/300 Energy 510/530 System Corruption 34% Temperature Cool (16) Movement Treading (156) Location Tau Ceti IV Orbit Parts ------- > --- POWER (4) -------- Zionite Heavy DM Reactor Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (6) --- Improved Heavy Siege Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY (14) ----- Advanced Heat Sink Advanced Heat Sink Experimental Heat Sink Coolant Network Large Storage Unit Advanced Weapon Cycler Advanced Transmission Jammer Advanced Phase Shifter Medium Regenerative Plating SHELL Armor Improved System Shield > --- WEAPON (2) ------- Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY (15) --- Improved Fusion Compressor Reinforced Quantum Reactor Advanced Heavy Siege Treads Advanced Heat Sink Subatomic Replicator Heavy Laser Phase Gun Heavy Wave Gun Zionite Laser-M Enhanced Quantum Rifle Hardcell Cannon Neutron Missile Launcher Sigix Containment Pod Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Heavy Siege Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Experimental Heat Sink Coolant Network Large Storage Unit Advanced Weapon Cycler Advanced Transmission Jammer Advanced Phase Shifter Medium Regenerative Plating SHELL Armor Improved System Shield > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Improved Fusion Compressor Medium Treads Advanced Heavy Siege Treads Advanced Heat Sink Subatomic Replicator Heavy Laser Phase Gun Heavy Wave Gun Zionite Laser-M Enhanced Quantum Rifle Hardcell Cannon Neutron Missile Launcher Sigix Containment Pod [Rating: 219] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Aluminum Leg Utility Advanced Heat Sink Device Advanced Heat Sink Storage Medium Storage Unit Processor 0b10 Decoder Chip [Scout] Hackware Improved System Shield Protection SHELL Armor Artifact Phase Armor Weapon Enhanced Nova Cannon Energy Gun Spread Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Neutron Missile Launcher Special Weapon Mining Laser Slashing Weapon Sigix Broadsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Slots Evolved 19 | . 1 . 2 . . . 2 2 . . . . . 2 . . . 2 . . . . 2 2 . 2 . 2 Power 3 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . 1 . . Propulsion 4 | . . . 1 . . . . . . . . . . 1 . . . . . . . . 1 . . . . 1 Utility 12 | . 1 . 1 . . . 1 1 . . . . . 1 . . . 2 . . . . 1 2 . 1 . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 639 | 6 9 4 11 1 8 1 9 3 30 19 10 7 14 19 . . 7 4 8 . 6 12 51 25 53 45 55 222 Power 85 | 1 . . 1 . . . 3 . 2 3 2 . 6 . . . 1 2 2 . 1 1 5 5 2 7 5 36 Engine 14 | 1 . . 1 . . . 3 . 1 1 1 . 4 . . . . . . . . . . . . . . 2 Core 15 | . . . . . . . . . 1 2 1 . 2 . . . 1 2 1 . . 1 2 . . . . 2 Reactor 56 | . . . . . . . . . . . . . . . . . . . 1 . 1 . 3 5 2 7 5 32 Propulsion 72 | 2 2 . 1 . 5 . 3 . 5 6 2 . 4 6 . . . . 1 . . 3 5 4 1 11 1 10 Treads 66 | 2 . . . . 2 . 3 . 5 6 2 . 4 6 . . . . 1 . . 3 5 4 1 11 1 10 Leg 6 | . 2 . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 274 | 1 3 2 4 1 3 1 1 1 4 6 5 1 3 7 . . 1 2 3 . 3 5 25 10 27 14 26 115 Device 183 | . 2 2 1 . 1 1 . 1 2 4 2 . 2 3 . . 1 1 . . 2 2 17 8 19 8 16 88 Storage 18 | 1 . . . . 2 . . . . . . . . . . . . . 2 . 1 3 1 1 . 2 . 5 Processor 31 | . 1 . 1 . . . . . . 1 . 1 . 2 . . . 1 . . . . 2 1 3 3 3 12 Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Protection 39 | . . . 2 1 . . 1 . 2 1 3 . 1 2 . . . . 1 . . . 5 . 5 1 5 9 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Weapon 208 | 2 4 2 5 . . . 2 2 19 4 1 6 1 6 . . 5 . 2 . 2 3 16 6 23 13 23 61 Energy Gun 96 | 1 2 . 4 . . . 2 2 15 4 . 1 1 1 . . 1 . 2 . 1 1 8 4 9 5 10 22 Energy Cannon 81 | . . . 1 . . . . . . . 1 2 . 3 . . 2 . . . . 2 7 2 13 7 10 31 Ballistic Gun 4 | 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Launcher 19 | . . . . . . . . . 4 . . 2 . 2 . . 2 . . . 1 . 1 . 1 1 2 3 Special Weapon 5 | . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . 3 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 74 | . . 1 . . 1 1 2 1 . 1 . 3 . 4 . . 1 . 3 . 4 . 5 6 15 2 7 17 Parts Lost 113 | . . . . . . . . . 18 1 3 . 8 1 . . 3 . . . . 4 5 2 5 17 6 40 Power 31 | . . . . . . . . . 3 . 2 . 4 . . . 1 . . . . 1 . 1 2 5 1 11 Propulsion 18 | . . . . . . . . . 7 . . . 1 1 . . . . . . . 1 1 . . 3 . 4 Utility 46 | . . . . . . . . . 6 . 1 . 3 . . . 1 . . . . 1 4 1 2 6 4 17 Weapon 18 | . . . . . . . . . 2 1 . . . . . . 1 . . . . 1 . . 1 3 1 8 Highest Loss Streak 9 | . . . . . . . . . 9 1 2 . 3 1 . . 2 . . . . 1 2 1 2 8 1 7 To Critical Strikes 5 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . 1 . 2 Average Slot Usage (%) 89 | . 99 89 95 100 99 100 100 91 83 85 94 99 97 99 100 100 99 100 99 99 95 99 98 90 86 76 77 75 Engine 5 | . 12 12 10 10 10 10 16 14 9 8 6 7 11 18 18 18 13 10 5 5 5 5 . . . . . . Core 2 | . . . . . . . . . 4 8 12 14 9 . . . 4 5 6 5 5 4 2 3 . . . . Reactor 6 | . . . . . . . . . . . . . . . . . . . 3 4 2 5 12 9 12 14 15 14 Treads 15 | . 17 . . . 6 . 17 21 17 19 21 21 20 24 25 25 25 22 22 22 22 21 24 13 12 10 8 10 Leg 2 | . 7 25 29 30 23 30 7 . . . . . . . . . . . . . . . . . . . . . Device 23 | . 12 11 9 10 12 30 25 28 23 16 24 27 22 26 25 25 25 27 27 27 23 26 30 32 25 15 18 24 Storage 5 | . 12 12 10 10 10 10 8 7 7 7 7 7 7 6 6 6 6 5 4 5 7 10 5 4 4 4 4 3 Processor 6 | . 12 2 5 10 7 . . . . . . . 3 4 6 6 6 11 11 11 11 6 5 11 17 14 11 5 Protection 6 | . . . 9 10 10 . 8 7 6 9 6 7 8 6 6 6 6 5 5 5 5 5 7 3 2 4 9 5 Energy Gun 5 | . 16 . 9 20 20 20 16 13 13 14 10 7 7 1 6 6 6 5 9 11 10 2 2 . 1 . 1 . Energy Cannon 4 | . . . 1 . . . . . . . 3 6 7 10 6 6 5 5 1 . . 8 7 8 7 7 6 5 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 179 | 18 19 33 34 30 31 28 42 43 48 61 60 47 70 82 79 79 82 88 93 82 88 93 116 114 137 139 160 179 Greatest Support 240 | 40 40 20 33 33 40 33 62 62 62 73 70 70 80 120 112 112 112 112 120 120 120 120 148 175 175 185 160 240 Greatest Overweight (x) 1 | . 1 1 1 . . . 1 . 1 1 1 . . . . . . . . . . 1 1 . . 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 35 | 10 10 10 10 10 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 35 15 15 15 25 15 15 Average Capacity 12 | 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 10 10 10 14 15 15 15 15 15 Most Carried 15 | 7 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 Average Carried 11 | 4 9 9 8 9 9 9 9 9 8 9 9 8 9 9 10 10 9 7 9 9 9 9 13 14 14 12 14 14 Final Capacity 15 | 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 Final Carried 15 | 7 10 10 10 10 10 10 10 10 10 10 10 9 9 10 10 10 9 10 9 9 10 9 13 14 15 13 15 15 Class Distribution -------------------- 33% | Scavenger-Mutant 29% | Hacker-Mutant 21% | Generator-Mutant 13% | Generator-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -9/Exiles Hacker-Mutant | -8/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Garrison Hacker-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Generator-Mutant | -4/Factory Generator-Skirmisher | -3/Research Generator-Skirmisher | -3/Testing Generator-Skirmisher | -2/Research Generator-Skirmisher | -2/Quarantine Generator-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Matter Collected 8925 | 240 146 18 138 10 . 90 90 10 436 215 101 43 645 185 . . 60 30 83 7 60 180 579 245 625 467 842 3380 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 27242 | . 258 10 20 . . 163 731 . 937 1108 284 . 819 177 . . 401 553 507 144 307 1048 1766 511 1894 3049 2264 10291 Parts 1177 | . 15 2 2 . . 15 42 . 47 57 15 . 18 17 . . 16 20 12 20 1 37 69 29 79 131 89 444 Haulers Intercepted 5 | . . . . . . . 2 . . . . . . . . . . 1 . . . . . . . . . 2 Recyclers Shooed 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Combat Hostiles Destroyed 415 | . 4 1 . . . 10 14 . 29 17 5 . 16 4 . . 6 7 8 4 . 21 22 8 32 57 36 114 Guns 135 | . 3 1 . . . 10 14 . 26 15 4 . 9 1 . . . 1 7 4 . 2 4 . 3 9 5 17 Cannons 193 | . . . . . . . . . . . 1 . 6 3 . . 5 4 1 . . 15 9 6 21 29 21 72 AOE 25 | . . . . . . . . . 3 . . . . . . . . . . . . . 4 . 2 6 5 5 Classes Destroyed 26 | . 3 1 . . . . 5 . 3 1 . . 1 . . . 3 1 . 1 . 1 1 . 1 3 . 1 Worker 19 | . . . . . . . 2 . . 2 . . . . . . . 1 . . . . 2 . 1 1 . 10 Builder 16 | . 1 . . . . . 1 . . . . . . . . . . . . . . . 1 1 . 3 . 9 Tunneler 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hauler 5 | . . . . . . . 2 . . . . . . . . . . 1 . . . . . . . . . 2 Recycler 12 | . . . . . . . 2 . . 2 . . . . . . . . . . . . . . . . . 8 Mechanic 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Operator 10 | . . . . . . . . . . 2 . . . . . . . . . . . . 1 . 2 1 1 3 Drone 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Watcher 33 | . 3 . 1 . . . 1 . . 3 . . . 1 . . . 2 . . . . 3 1 3 3 2 10 Swarmer 72 | . . 1 . . . 8 . . 10 2 . . 5 2 . . . . 1 . . 8 . 3 . 11 2 19 Grunt 98 | . 4 . . . . 2 7 . 10 6 3 . 3 . . . . 2 5 . . 5 7 1 6 14 7 16 Brawler 5 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . 1 Duelist 11 | . . . . . . . 1 . 2 . . . 3 . . . . . . . . . 2 . 1 . 1 1 Protector 3 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . Sentry 35 | . . . . . . . 6 . 2 3 . . 1 . . . 1 1 1 1 . . 3 . 3 3 . 10 Demolisher 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Specialist 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . Hunter 51 | . . . . . . . . . 1 1 . . . . . . . 1 . . . 2 2 . 9 9 6 20 Programmer 84 | . . . . . . . . . 2 5 1 . . 2 . . . 3 . . . . 8 4 12 12 12 23 Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Q-Series 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 21 Behemoth 8 | . . . . . . . . . 2 . 1 . . . . . . . 1 . . . . . . 2 . 2 Lightning 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Z-Courier 6 | . . . . . . . . . . . . . . . . . . . . . . . 4 1 . . . 1 Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Master Thief 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Thug 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Butcher 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 14 | . 2 1 1 . . 4 5 . 5 3 2 . 5 4 . . 2 3 4 3 . 4 7 4 8 9 6 14 Combat Bots Only 7 | . 4 1 . . . 4 4 . 5 2 2 . 5 3 . . 2 3 4 3 . 4 4 4 7 7 5 5 Max Kills in Single Turn 5 | . 1 1 1 . . 2 2 . 2 2 1 . 1 1 . . 1 1 1 1 . 1 5 1 2 2 2 3 Gunslinging 1 | . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . 1 . . Exploded 4 | . . . . . . . . . 1 . . . . . . . . . . . . . 4 . 2 2 1 2 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Damage Taken 33511 | . 225 . 28 7 . 79 366 . 2120 826 756 . 1022 83 . . 291 137 445 9 . 746 1040 208 2100 5663 2033 15327 Core 2259 | . 35 . 9 . . 3 37 . 259 94 10 . 121 10 . . . . 40 . . 62 74 . 128 376 91 910 Absorbed by Shields 5789 | . . . . . . . . . . . . . . . . . 75 53 167 4 . 136 242 82 645 . 605 3780 Redirected to Shielding 205 | . . . 2 . . . . . . . . . . . . . . . . . . . 46 55 . . 102 . Regen/Repaired (Parts) 10117 | . . . . . . . . . . . . . . . . . . . . . . . . . 434 2771 1002 5910 Core Remaining (%) 79 | 100 . 86 . . . 97 93 . . . . . 30 . . . 98 . . . . 80 93 . 90 . 67 43 Volleys Fired 1510 | . 25 1 3 2 . 14 36 . 87 68 26 . 36 11 . . 44 18 28 6 15 49 74 28 113 153 113 560 Largest 2 | . 2 2 2 2 . 2 2 . 2 2 2 . 2 2 . . 2 2 2 2 2 2 2 2 2 2 2 2 Hottest 240 | . 90 40 100 130 . 130 130 . 130 126 135 . 135 170 . . 165 165 165 120 120 195 210 210 226 233 240 240 Shots Fired 2703 | . 49 2 6 4 . 28 72 . 165 135 53 . 74 22 . . 86 36 56 12 30 98 131 45 223 294 216 866 Gun 1138 | . 49 2 6 4 . 28 72 . 154 135 50 . 36 1 . . 44 18 50 12 28 15 42 15 46 40 51 240 Cannon 1515 | . . . . . . . . . . . 3 . 38 21 . . 42 18 6 . . 83 87 30 176 243 158 610 Launcher 50 | . . . . . . . . . 11 . . . . . . . . . . . 2 . 2 . 1 11 7 16 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 49 | . 18 2 . . . . . . . . . . . . . . . . . . . . . . . . . 29 Thermal 2160 | . 31 . 6 4 . 28 72 . 150 135 53 . 74 22 . . 86 36 12 . . 85 117 34 182 243 209 581 Explosive 50 | . . . . . . . . . 11 . . . . . . . . . . . 2 . 2 . 1 11 7 16 Electromagnetic 177 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . 173 Phasic 267 | . . . . . . . . . . . . . . . . . . . 44 12 28 13 12 11 40 40 . 67 Robot Hit Streak 87 | . 34 9 15 16 . 13 70 . 38 43 37 . 32 14 . . 21 14 28 6 10 36 37 25 30 87 41 49 Robot Miss Streak 5 | . 1 . . 2 . 4 3 . 5 2 3 . 2 2 . . 2 1 1 1 1 1 1 1 2 3 3 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 16 | . . . . . . 2 1 . 5 1 . . . . . . . . 1 1 . 1 . . . 3 1 . Max Gunslinging Chain 1 | . . . . . . 1 1 . 1 1 . . . . . . . . 1 1 . 1 . . . 1 1 . Capacitor 209 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 209 Shots Hit Robots 2161 | . 42 2 6 4 . 25 68 . 120 108 46 . 59 14 . . 59 28 45 8 13 82 101 32 173 234 156 736 Core Hits 1037 | . 13 1 2 4 . 40 139 . 118 45 14 . 24 5 . . 23 16 17 5 5 29 46 10 56 93 74 258 Critical Kills 48 | . . . . . . . . . . . . . 1 . . . 1 1 . . . 2 5 2 7 13 3 13 Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 108 | . 1 . 1 . . . . . 5 8 2 . 3 . . . 3 4 2 3 1 5 7 2 10 15 9 27 Burn 32 | . 1 . 1 . . . . . 5 8 2 . 2 . . . 2 3 . . . 1 1 . . . 6 . Meltdown 48 | . . . . . . . . . . . . . 1 . . . 1 1 . . . 2 5 2 7 13 3 13 Blast 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Corrupt 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Intensify 15 | . . . . . . . . . . . . . . . . . . . 2 3 1 2 1 . 3 2 . 1 Phase 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 82924 | . 487 25 75 71 . 368 1464 . 3170 2174 974 . 1332 403 . . 1606 764 1392 264 536 3067 5450 1629 8120 11488 8658 29407 Guns 24932 | . 487 25 75 71 . 368 1464 . 2279 2174 912 . 665 36 . . 705 357 1262 264 462 439 1415 463 1762 1351 1453 6443 Cannons 48223 | . . . . . . . . . . . 62 . 667 367 . . 901 407 130 . . 2628 2928 1095 6058 8352 4763 19865 Explosions 9723 | . . . . . . . . . 891 . . . . . . . . . . . 74 . 1081 71 300 1765 2442 3099 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 46 | . . . . . . . . . . . . . . . . . . . . . . . 26 . . 20 . . Kinetic 1237 | . 145 25 . . . . . . . . . . . . . . . . . . . . . . . . . 1067 Thermal 60002 | . 342 . 75 71 . 368 1464 . 2215 2174 974 . 1332 403 . . 1606 764 237 . . 2671 4026 1148 6309 8628 6216 18979 Explosive 8146 | . . . . . . . . . 891 . . . . . . . . . . . 74 . 949 71 300 1465 2442 1954 Electromagnetic 4602 | . . . . . . . . . 64 . . . . . . . . . . . . . . . . 24 . 4514 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 8891 | . . . . . . . . . . . . . . . . . . . 1155 264 462 396 449 410 1511 1351 . 2893 Highest Corruption 34 | . . . . . . . . . 2 2 2 2 4 . . . . . . . . . 3 2 11 6 7 34 Average Corruption 7 | . . . . . . . . . 1 2 2 2 3 . . . . . . . . . 2 1 4 4 6 17 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 504 | . . . . . . . . . 18 21 11 . 17 . . . . . . . . . 21 5 54 11 68 278 Message Errors 131 | . . . . . . . . . 3 5 2 . 6 . . . . . . . . . 5 3 20 4 15 68 Matter Fused 116 | . . . . . . . . . 5 5 4 . 2 . . . . . . . . . 3 1 13 2 21 60 Heat Flow Errors 55 | . . . . . . . . . 2 2 1 . . . . . . . . . . . 6 . 4 . 7 33 Energy Discharges 49 | . . . . . . . . . 3 2 2 . 4 . . . . . . . . . 4 1 1 2 8 22 Parts Rejected 5 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 2 Data Loss (minor) 53 | . . . . . . . . . 2 2 . . 3 . . . . . . . . . . . 7 2 6 31 Data Loss (major) 21 | . . . . . . . . . . 2 . . . . . . . . . . . . 2 . 2 . 3 12 Misfires 27 | . . . . . . . . . 2 1 1 . 2 . . . . . . . . . . . 3 . 3 15 Alerts 15 | . . . . . . . . . . 2 . . . . . . . . . . . . 1 . . . 2 10 Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 31 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 4 1 1 24 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2031 | . . . . . . . . . . . . . . 6 . . . 18 . . . 111 176 98 362 476 210 574 Projectiles 1394 | . . . . . . . . . . . . . . 6 . . . 18 . . . 111 24 83 362 236 173 381 Explosions 637 | . . . . . . . . . . . . . . . . . . . . . . . 152 15 . 240 37 193 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 435 | . . . . . . . . . . . . . . . . . 53 . . . . . 56 . . . 63 263 Shots 10 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . 2 6 Rammed 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . Targets Rammed 5 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . 3 . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Highest Temperature 478 | . 303 . 16 30 . 22 117 . 262 342 305 . 249 24 . . 7 . . . . . 44 155 291 478 471 367 Average Temperature 87 | . 123 . 16 19 . 11 37 . 47 116 72 . 76 8 . . 4 . . . . . 24 73 119 173 88 80 Received Heat Transfer 4115 | . 204 . 27 6 . 45 252 . 708 342 336 . 195 18 . . 18 12 187 . . 72 76 14 132 567 99 805 Effects 13 | . 2 . . . . . . . . 4 . . . . . . . . . . . . . . . 4 1 2 Shutdowns 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 1 Energy Bleed 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Interference 4 | . 2 . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Combat Hostiles 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Parts Fried 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 71 | . 1 . . . . . . . . 2 . . 1 . . . 1 2 . . . 4 5 2 8 14 5 26 Combat Hostiles 57 | . 1 . . . . . . . . 2 . . 1 . . . 1 2 . . . 4 5 2 6 13 5 15 Parts Melted 214 | . . . 1 . . 1 1 . 3 18 . . 11 3 . . 8 13 5 . . 5 12 6 18 17 26 66 Heat Transferred 66471 | . 979 . 296 90 . 445 1814 . 3723 4625 1950 . 2743 687 . . 2211 1700 450 . . 3299 3584 851 5143 7761 6066 18054 Parts Sabotaged 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . 6 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Peak Influence 1288 | . 124 52 148 78 . 205 296 33 1288 617 . . . 128 . . . 227 . . . . 261 211 350 929 359 553 Initial 502 | . . 34 . . . . 56 33 17 502 . . . . . . . . . . . . . 1 23 89 306 135 Average 187 | . 47 18 33 34 . 45 130 33 785 248 . . . 31 . . . 87 . . . . 82 100 90 278 139 199 Maximum Alert Level 4 | . . . . . . 1 1 . 4 2 . . . . . . . 1 . . . . 1 1 1 3 1 2 Low Security (%) 67 | 100 100 100 100 100 . 98 86 100 7 50 . . . 100 . . . 93 . . . . 80 90 89 50 70 50 Level 1 21 | . . . . . . 1 13 . 19 29 . . . . . . . 6 . . . . 19 9 10 25 29 41 Level 2 4 | . . . . . . . . . 7 19 . . . . . . . . . . . . . . . 10 . 7 Level 3 3 | . . . . . . . . . 36 . . . . . . . . . . . . . . . . 13 . . Level 4 2 | . . . . . . . . . 29 . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Squads Dispatched 90 | . . . 2 . . . . . . 8 . . 1 2 . . . 3 . . . . 6 4 8 12 12 32 Investigation 9 | . . . . . . . . . . 2 . . . . . . . 1 . . . . 1 . 1 . . 4 Extermination 53 | . . . . . . . . . . 4 . . . 2 . . . 2 . . . . 5 2 4 7 7 20 Reinforcement 18 | . . . 2 . . . . . . 2 . . . . . . . . . . . . . 2 3 5 2 2 Assault 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Garrison 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 5 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Distress Signals 26 | . 1 . 1 . . . . . . 1 . . . . . . 10 1 . . . . 2 . . 5 1 4 Communications Jammed 60 | . . . . . . . . . . . . . . 1 . . . . . . . 1 9 7 . . . 42 Distress Signals 52 | . . . . . . . . . . . . . . 1 . . . . . . . 1 6 7 . . . 37 Times Spotted 601 | . 8 2 3 4 . 12 17 . 27 31 6 . 27 11 . . 15 13 9 5 . 21 39 17 44 81 43 166 Peak Tracking Total 11 | . 4 . 1 2 . 3 4 . 4 4 3 . 10 3 . . 6 4 2 4 . 3 8 5 6 11 4 7 Tactical Retreats 30 | . . . . 1 . 2 1 . 1 2 1 . . . . . . . . . . 1 1 1 4 4 . 11 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Traps Triggered 18 | . 1 . . . . . 3 . 3 2 . . . . . . . 1 . . . . 1 3 . . . 4 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . Traps Reconfigurated 26 | . . . . . . . 5 . 12 9 . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . 1 . . 1 . . . . . . . 1 . . . 3 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Machines Disabled 91 | . . . . . . . . . 8 . . . . 1 . . 5 7 3 . 6 . 9 1 11 5 18 17 Max in Single Turn 4 | . . . . . . . . . 1 . . . . 1 . . 2 3 . . 4 . 1 1 1 2 2 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Garrison Relay 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Phase Generator 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Energy Cycler 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Machines Accessed 33 | . 1 1 1 . . . 3 1 . 1 . . . . . 4 . 1 1 . 9 . 2 . 2 1 2 3 Terminals 14 | . 1 . 1 . . . 3 . . 1 . . . . . . . 1 1 . . . 1 . 2 1 2 . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 Total Hacks 104 | . 1 1 1 . . . 8 2 . 4 . . . . . 20 . 1 3 . 48 . 3 . 3 1 2 6 Successful 92 | . 1 1 1 . . . 5 1 . 3 . . . . . 20 . 1 3 . 48 . 3 . 1 1 2 1 Failed 12 | . . . . . . . 3 1 . 1 . . . . . . . . . . . . . . 2 . . 5 Catastrophic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 95 | . . . . . 1 . . . . . . 2 . 6 . . . 14 . . . . 16 4 17 5 18 12 Terminals 25 | . 1 . 1 . . . 8 . . 4 . . . . . . . 1 3 . . . 1 . 3 1 2 . Fabricators 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 5 Terminal Hacks 88 | . 1 1 1 . . . 5 . . 3 . . . . . 20 . 1 3 . 48 . 1 . 1 1 2 . Record 53 | . . . . . . . 1 . . . . . . . . 11 . . 3 . 36 . . . . . 2 . Part Schematic 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 9 | . . . . . . . 1 . . 1 . . . . . 3 . . . . 4 . . . . . . . Open Door 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Open DSF 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . . Branch Access Points 2 | . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . . . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Unlock Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 1 . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 10 | . . . . . . . 2 1 . 1 . . . . . . . . 1 . . . 1 . 1 . 1 2 Full Trace Events 4 | . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . 2 Feedback Events 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Corruption 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . . . . . . . 6 . 3 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . . . . . . . . . . . . . . 4 . . . 12 . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 187 | . . . . . . . . . . . . . . . . . . . . . . . 187 . . . . . Total Part Build Rating 7 | . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 19 | . . . . . . . . . 19 . . . . . . . . . . . . . . . . . . . Machine Destruction 19 | . . . . . . . . . 19 . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Total Allies 45 | . . 6 . . . . . . . . . 4 . 3 . . 5 7 . . . . 6 3 . . . 11 Largest Group 6 | . . 5 5 4 . . . . . . . 4 4 3 1 1 4 6 2 . . . 2 2 . . . 4 Highest-Rated Group 614 | . . 89 89 71 . . . . . . . 151 151 210 70 70 172 189 170 . . . 206 206 . . . 614 Highest-Rated Ally 269 | . . 31 31 31 . . . . . . . 39 39 70 70 70 96 85 85 . . . 103 103 . . . 269 Zionite Dispatches 19 | . . . . . . . . . . . . . . 1 . . . 4 . . . . 6 2 . . . 6 Heavy 5 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . . 2 Light 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Recon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Trap Resupply 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Infowar Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 7 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 6 . EXPLORE 7 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 6 . Ally Attacks 319 | . . 1 38 28 . . . . . . . . 42 24 . . 58 21 7 . . . 11 23 . . . 66 Total Damage 15233 | . . 17 614 326 . . . . . . . . 1090 545 . . 2365 1230 508 . . . 1022 1623 . . . 5893 Kills 90 | . . 1 7 4 . . . . . . . . 9 6 . . 13 9 3 . . . 6 9 . . . 23 Allies Corrupted 5 | . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . 1 Allies Melted 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 8 | . . . . . . . . . . . 1 1 1 . . . 2 . 1 . . 2 . . . . . . Drone Launches 24 | . . . 16 . . . . . . . . . . . . . . . . . . . . . . . 8 . Drone Recoveries 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Decoded 0b10 Intel 186 | . . . . . . . . . . . . . . . . . . 14 . . . . 37 19 25 43 31 17 Traps 115 | . . . . . . . . . . . . . . . . . . 9 . . . . 26 9 18 25 26 2 Emergency Access 62 | . . . . . . . . . . . . . . . . . . 4 . . . . 10 8 6 17 4 13 Garrisons 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Exits 6 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 2 . 1 1 . Zionite Intel Received 14 | . . . . . . . . . . . . . . 1 . . . 2 . . . . 1 . 4 1 5 . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Turns Passed 40462 | 140 780 1019 566 383 962 613 1180 193 2086 2010 610 1688 1506 1145 392 149 2067 1084 1245 445 547 1236 2538 1253 2288 2258 2791 7288 Spaces Moved 21472 | 81 466 581 320 289 721 460 552 121 1005 1001 307 1007 848 646 252 96 1216 646 709 266 305 653 1274 685 1228 1148 1306 3283 Core 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 18976 | 77 284 . . . 194 . 419 121 1005 1001 307 1007 848 646 252 96 1216 646 709 266 305 653 1274 685 1228 1148 1306 3283 Legs 2492 | . 182 581 320 289 527 460 133 . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 155 155 155 152 166 166 152 156 156 156 156 156 156 160 160 160 155 145 145 145 160 145 Average Speed 157 | 154 144 172 139 120 130 120 163 155 174 168 166 166 159 156 156 156 156 156 157 160 160 160 158 149 145 150 164 162 Slowest Speed 250 | 160 190 190 190 120 160 120 190 155 240 240 250 166 166 160 156 156 156 156 160 160 160 240 232 161 145 225 250 170 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Exploration Rate (%) 56 | 5 60 92 89 65 93 97 39 3 92 24 26 89 74 15 21 71 87 19 74 42 62 68 30 14 85 32 89 67 Regions Visited 28 Branch Regions 16 Pre-discovered Areas 22 | . . . . . . . . . . . . . . 10 . 1 . 5 . . 3 1 . . . . 2 . Known Exits Taken 26 | 1 1 1 1 1 1 1 1 1 . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Scrap Searched 19 | . . 1 . 2 . 1 . . . . 2 3 3 . . . . . 1 2 . 4 . . . . . . Spaces Dug 17 | . . . . . . . . . . . . . . . . . . . . . 1 . 8 2 . 4 2 . Terrain Destroyed 1104 | . . . . . . . . . 205 . . . . 3 . . . 26 8 4 3 13 64 51 83 201 150 293 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 188 | . . . . . . . . . 1 . . . . 3 . . . 2 8 4 1 13 21 10 23 31 20 51 AOE 916 | . . . . . . . . . 204 . . . . . . . . 24 . . 2 . 43 41 60 170 130 242 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Total 25864 | 93 522 598 434 321 738 495 762 127 1177 1187 352 1026 928 762 251 95 1301 687 779 274 332 744 1656 873 1551 1478 1767 4554 Wait 1563 | . 12 4 90 26 . 13 135 . 46 81 5 . 16 56 . . 18 12 16 . . 11 205 97 92 99 247 282 Move 21436 | 80 465 580 319 288 720 459 551 120 997 1000 306 1006 847 645 251 95 1215 645 708 265 304 652 1273 684 1227 1147 1305 3282 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 250 | 7 5 2 2 2 6 4 15 2 10 7 2 4 9 12 . . 3 5 8 2 2 13 21 14 16 16 12 49 Fast Attach 303 | 6 3 3 6 . 2 . 3 1 1 8 5 3 7 8 . . . 1 5 . 4 3 16 9 27 13 28 141 Attach 150 | . 2 . 1 . . 1 2 2 12 5 2 3 5 5 . . 5 2 . . 2 6 13 7 10 18 11 36 Detach 38 | . 2 1 3 . . . . . 1 1 . 1 . 1 . . 2 . 1 . 1 . 5 2 5 2 3 7 Swap 191 | . 4 1 4 1 6 . 4 . 17 6 3 1 2 6 . . 2 1 3 . 2 3 23 9 16 14 18 45 Drop 397 | . 4 6 6 2 4 4 16 2 2 11 3 8 6 18 . . 1 3 9 1 2 7 24 23 40 13 30 152 Fire 1510 | . 25 1 3 2 . 14 36 . 87 68 26 . 36 11 . . 44 18 28 6 15 49 74 28 113 153 113 560 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 5 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . 3 . . Escape Stasis 9 | . . . . . . . . . 4 . . . . . . . . . . . . . . . 5 . . . Rewire 12 | . . . . . . . . . . . . . . . . . 11 . 1 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -3/Research (discovered 3 exits: *Res x2 / *Tes) -3/Testing -2/Research -2/Quarantine -1/Access Tau Ceti IV Orbit History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 15) 141 | -11/Scrapyard | Entered Materials 141 | -10/Materials | Evolved 1 slot: Utility x1 196 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Build established: Hacker-Mutant 319 | -10/Materials | Identified exit to Materials 319 | -10/Materials | Discovered exit to Materials (range 14) 812 | -10/Materials | Discovered exit to Materials (range 3) 921 | -10/Materials | Entered Mines 935 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 944 | -10/Mines | Discovered exit to Materials (range 15) 1091 | -10/Mines | Found the Drone Emporium 1100 | -10/Mines | Found Prototype Device 1100 | -10/Mines | Identified Decoy Drone Bay 1168 | -10/Mines | Received a Mining Laser from a helpful Derelict 1366 | -10/Mines | Found a hidden stash of uninstalled traps 1397 | -10/Mines | Discovered exit to Materials (range 6) 1940 | -10/Mines | Entered Materials 1940 | -9/Materials | Accompanied by 5 allies 1940 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1945 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2112 | -9/Materials | Identified exit to Mines 2112 | -9/Materials | Discovered exit to Mines (range 22) 2116 | -9/Materials | Identified exit to Storage 2116 | -9/Materials | Discovered exit to Storage (range 31) 2117 | -9/Materials | Identified exit to Materials 2117 | -9/Materials | Discovered exit to Materials (range 46) 2123 | -9/Materials | Discovered exit to Storage (range 38) 2133 | -9/Materials | Discovered exit to Materials (range 60) 2150 | -9/Materials | Discovered exit to Materials (range 42) 2506 | -9/Materials | Entered Mines 2506 | -9/Mines | Accompanied by 4 allies 2536 | -9/Mines | Discovered exit to Materials (range 4) 2647 | -9/Mines | Discovered exit to Materials (range 9) 2880 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2881 | -9/Mines | Identified exit to Exiles 2881 | -9/Mines | Discovered exit to Exiles (range 5) 2889 | -9/Mines | Entered Exiles 2918 | -9/Exiles | Met 8R-AWN 2925 | -9/Exiles | Identified exit to Mines 2925 | -9/Exiles | Discovered exit to Mines (range 14) 2976 | -9/Exiles | Met EX-HEX 3078 | -9/Exiles | Met EX-DEC 3102 | -9/Exiles | Visited The Gauntlet 3414 | -9/Exiles | Discovered exit to Mines (range 12) 3518 | -9/Exiles | Met EX-BIN 3540 | -9/Exiles | Aligned with FarCom system 3542 | -9/Exiles | Given EX-Vault access code 3591 | -9/Exiles | Opened EX-Vault 3601 | -9/Exiles | Found Prototype Device 3601 | -9/Exiles | Identified Trap Reconfigurator 3638 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3734 | -9/Exiles | Found Prototype Device 3851 | -9/Exiles | Stole two prototypes: Trap Reconfigurator, Skeleton Box 3851 | -9/Exiles | Entered Mines 3852 | -8/Mines | Identified Skeleton Box 4224 | -8/Mines | Discovered exit to Materials (range 4) 4449 | -8/Mines | Discovered exit to Materials (range 6) 4464 | -8/Mines | Entered Materials 4464 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 5421 | -8/Materials | Identified exit to Factory 5421 | -8/Materials | Discovered exit to Factory (range 16) 5644 | -8/Materials | Entered Factory 5644 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5646 | -7/Factory | FarCom data flow suspended 5835 | -7/Factory | Identified exit to Garrison 5837 | -7/Factory | Entered Garrison 5868 | -7/Garrison | Triggered checkpoint 6028 | -7/Garrison | Garrison Relay disabled 6082 | -7/Garrison | Triggered checkpoint 6197 | -7/Garrison | Spotted B-75 Beast 6197 | -7/Garrison | Spotted B-75 Beast 6292 | -7/Garrison | Lost 3 parts (2n1w) 6399 | -7/Garrison | Garrison Relay disabled 6516 | -7/Garrison | Triggered checkpoint 6530 | -7/Garrison | Triggered checkpoint 6536 | -7/Garrison | Triggered checkpoint 6568 | -7/Garrison | Triggered checkpoint 6626 | -7/Garrison | Triggered checkpoint 6656 | -7/Garrison | Garrison Relay disabled 6709 | -7/Garrison | Identified exit to Factory 6709 | -7/Garrison | Discovered exit to Factory (range 13) 6731 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6884 | -7/Garrison | Triggered checkpoint 6935 | -7/Garrison | Garrison Relay disabled 6956 | -7/Garrison | Build established: Scavenger-Mutant 6981 | -7/Garrison | Discovered exit to Factory (range 13) 7138 | -7/Garrison | Discovered exit to Factory (range 10) 7190 | -7/Garrison | Triggered checkpoint 7260 | -7/Garrison | Garrison Relay disabled 7441 | -7/Garrison | Destroyed B-75 Beast 7472 | -7/Garrison | Destroyed B-75 Beast 7499 | -7/Garrison | Lost 9 parts (2p3n4u) 7567 | -7/Garrison | Phase Generator disabled 7721 | -7/Garrison | Build established: Hacker-Mutant 7923 | -7/Garrison | Entered Factory 8256 | -7/Factory | Identified exit to Lower Caves 9625 | -7/Factory | Core integrity fell below 50% 9846 | -7/Factory | Identified exit to Factory 9846 | -7/Factory | Discovered exit to Factory (range 6) 9933 | -7/Factory | Entered Lower Caves 10128 | -7/Lower Caves | Spotted B-75 Beast 10166 | -7/Lower Caves | Destroyed B-75 Beast 10371 | -7/Lower Caves | Learned Factory stockpile data 10458 | -7/Lower Caves | Build established: Scavenger-Mutant 10534 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 10543 | -7/Lower Caves | Entered Zion 10620 | -7/Zion | System corruption cleaned by Quarantine Array 10897 | -7/Zion | Learned Factory trap positions 10937 | -7/Zion | Found Prototype Special Weapon 10938 | -7/Zion | Identified RU-N14's Throwing Claymores 11250 | -7/Zion | Found Prototype Launcher 11250 | -7/Zion | Identified Gui. Missile Launcher 11579 | -7/Zion | Imprinted 11582 | -7/Zion | Declared Zion's savior 12211 | -7/Zion | Identified exit to Proximity Caves 12211 | -7/Zion | Discovered exit to Proximity Caves (range 10) 12231 | -7/Zion | Entered Proximity Caves 12231 | -6/Proximity Caves | Accompanied by 4 allies 12489 | -6/Proximity Caves | Spotted B-75 Beast 12694 | -6/Proximity Caves | Learned Factory garrison access intel 12903 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 12983 | -6/Proximity Caves | Lost 3 parts (1p1n1u) 13034 | -6/Proximity Caves | Lost 3 parts (2p1u) 13415 | -6/Proximity Caves | Discovered exit to Factory (range 9) 13737 | -6/Proximity Caves | Entered Factory 13737 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13738 | -6/Factory | Loaded intel: 92 trap records 13740 | -6/Factory | Loaded intel: 3 garrison access locations 14241 | -6/Factory | Identified exit to Lower Caves 14241 | -6/Factory | Discovered exit to Lower Caves (range 10) 14261 | -6/Factory | Found Prototype Launcher 14262 | -6/Factory | Identified Scatter Rocket Array 14527 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 14528 | -6/Factory | Zion Light squad teleported in 14882 | -6/Factory | Entered Lower Caves 14882 | -6/Lower Caves | Accompanied by 1 ally 15224 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 15272 | -6/Lower Caves | Identified exit to Data Miner 15274 | -6/Lower Caves | Entered Data Miner 15274 | -6/Data Miner | Accompanied by 1 ally 15274 | -6/Data Miner | Identified exit to Proximity Caves 15274 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 15304 | -6/Data Miner | Met Data Miner 15363 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 15367 | -6/Data Miner | Learned location of Section 7 (-2) 15387 | -6/Data Miner | Received God Mode back door access code from Data Miner 15423 | -6/Data Miner | Entered Proximity Caves 15423 | -5/Proximity Caves | Accompanied by 1 ally 15553 | -5/Proximity Caves | Learned 12 Factory zone layouts 15945 | -5/Proximity Caves | Escorted by Enhanced Grunt 16030 | -5/Proximity Caves | Identified exit to Factory 16030 | -5/Proximity Caves | Discovered exit to Factory (range 15) 16334 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 16548 | -5/Proximity Caves | Learned location of 1 exit from Factory 16573 | -5/Proximity Caves | Build established: Hacker-Mutant 16583 | -5/Proximity Caves | Spotted B-75 Beast 16600 | -5/Proximity Caves | Allies destroyed B-75 Beast 17490 | -5/Proximity Caves | Entered Factory 17490 | -5/Factory | Accompanied by 3 allies 17490 | -5/Factory | Evolved 2 slots: Utility x2 17491 | -5/Factory | Identified exit to Factory 17492 | -5/Factory | Identified exit to Upper Caves 17762 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 17903 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 17904 | -5/Factory | Zion Explosive Resupply teleported in 18128 | -5/Factory | Zion Trap Resupply teleported in 18194 | -5/Factory | Zion Fire squad teleported in 18404 | -5/Factory | Cargo convoy interrupted 18515 | -5/Factory | Discovered exit to Upper Caves (range 12) 18557 | -5/Factory | Zion Heavy squad teleported in 18574 | -5/Factory | Entered Upper Caves 18574 | -5/Upper Caves | Accompanied by 2 allies 18787 | -5/Upper Caves | Learned Factory interactive machine intel 18799 | -5/Upper Caves | Attracted the attention of an 0b10 base 18879 | -5/Upper Caves | Learned 8 Research zone layouts 19120 | -5/Upper Caves | Build established: Scavenger-Mutant 19185 | -5/Upper Caves | Spotted B-75 Beast 19213 | -5/Upper Caves | Destroyed B-75 Beast 19791 | -5/Upper Caves | Identified exit to Upper Caves 19791 | -5/Upper Caves | Discovered exit to Upper Caves (range 11) 19819 | -5/Upper Caves | Entered another Upper Caves area 19829 | -5/Upper Caves | Discovered exit to Factory (range 6) 19986 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 20222 | -5/Upper Caves | Spotted 0V-SZJ(f) 20222 | -5/Upper Caves | Destroyed 0V-SZJ(f) 20224 | -5/Upper Caves | Spotted QZ-APJ(f) 20225 | -5/Upper Caves | Encountered a Master Thief 20225 | -5/Upper Caves | Spotted NC-7BJ(f) 20225 | -5/Upper Caves | Spotted 6N-ASA(f) 20226 | -5/Upper Caves | Encountered a Master Thief 20226 | -5/Upper Caves | Encountered a Master Thief 20226 | -5/Upper Caves | Zio. Heavy DM Reactor stolen by Master Thief 20231 | -5/Upper Caves | Neutron Missile Launcher stolen by Master Thief 20231 | -5/Upper Caves | Destroyed NC-7BJ(f) 20234 | -5/Upper Caves | Destroyed QZ-APJ(f) 20251 | -5/Upper Caves | Identified exit to Zhirov 20251 | -5/Upper Caves | Discovered exit to Zhirov (range 10) 20264 | -5/Upper Caves | Entered Zhirov 20264 | -5/Zhirov | Identified exit to Proximity Caves 20264 | -5/Zhirov | Discovered exit to Proximity Caves (range 3) 20344 | -5/Zhirov | Learned location of Quarantine (-2) 20344 | -5/Zhirov | Learned location of Testing (-3) 20344 | -5/Zhirov | Learned location of Command (-1) 20408 | -5/Zhirov | Found Alien Artifact 20416 | -5/Zhirov | Identified Integrated Dissipator 20416 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 20449 | -5/Zhirov | Found Alien Artifact 20449 | -5/Zhirov | Identified Transdimensional Reconstructor 20449 | -5/Zhirov | Warped through subspace 20811 | -5/Zhirov | Entered Proximity Caves 21609 | -4/Proximity Caves | Attacked by a faux Warlord 21967 | -4/Proximity Caves | Discovered exit to Factory (range 12) 22047 | -4/Proximity Caves | Entered Factory 22047 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 22048 | -4/Factory | Loaded intel: 51 interactive machine locations 22376 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 22377 | -4/Factory | Zion Infowar Resupply teleported in 22397 | -4/Factory | Found Exp. ECM Suite 22929 | -4/Factory | Build established: Generator-Mutant 22967 | -4/Factory | Zion Recon squad teleported in 23118 | -4/Factory | Zion Heavy squad teleported in 23582 | -4/Factory | Found Prototype Protection 23600 | -4/Factory | Zion Thermal Resupply teleported in 24069 | -4/Factory | Fabricated Exp. Optical Array (x1) 24113 | -4/Factory | Identified Zio. Weapon Casing 24134 | -4/Factory | Zion Infowar Resupply teleported in 24149 | -4/Factory | Found Prototype Processor 24149 | -4/Factory | Identified Exp. Signal Interpreter 24381 | -4/Factory | Identified exit to Research 24442 | -4/Factory | Zion Trap Resupply teleported in 24585 | -4/Factory | Entered Research 24585 | -3/Research | Evolved 2 slots: Utility x2 24586 | -3/Research | Identified exit to Testing 24630 | -3/Research | Identified exit to Research 24652 | -3/Research | Zion Defense Resupply teleported in 24679 | -3/Research | Found Prototype Device 24679 | -3/Research | Identified Exp. Focal Shield 24686 | -3/Research | Found Prototype Device 24686 | -3/Research | Identified Exp. Thermal Shield 24819 | -3/Research | Spotted B-86 Titan 24902 | -3/Research | Zion Heavy squad teleported in 25292 | -3/Research | Build established: Generator-Skirmisher 25838 | -3/Research | Entered Testing 26271 | -3/Testing | Found Prototype Processor 26271 | -3/Testing | Identified Exp. Targeting Computer 26275 | -3/Testing | Found Prototype Processor 26275 | -3/Testing | Identified Spectral Analyzer 26455 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 26537 | -3/Testing | Discovered exit to Research (range 18) 26618 | -3/Testing | Spotted Alpha 7 26652 | -3/Testing | Destroyed Alpha 7 26671 | -3/Testing | Found Prototype Processor 26707 | -3/Testing | Identified Exp. Melee Analysis Suite 27222 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 27265 | -3/Testing | Incoming investigation squad redirected 27325 | -3/Testing | Destroyed 7 combat bots 27335 | -3/Testing | Retrieved Zion intel report: Emergency Access 27446 | -3/Testing | Retrieved Zion intel report: Branch Access 27479 | -3/Testing | Found Prototype Device 27479 | -3/Testing | Identified Exp. Hardlight Generator 27742 | -3/Testing | Found Prototype Protection 27742 | -3/Testing | Identified Med. Regenerative Plating 27746 | -3/Testing | Found Prototype Protection 27746 | -3/Testing | Identified Hvy. Regenerative Plating 27764 | -3/Testing | Found Prototype Protection 27764 | -3/Testing | Identified SHELL Armor 27876 | -3/Testing | Scanned by Researcher 27918 | -3/Testing | System corruption reached 10% 28126 | -3/Testing | Entered Research 28126 | -2/Research | Evolved 2 slots: Power x1, Utility x1 28615 | -2/Research | Found Prototype Device 28615 | -2/Research | Identified Thermal Barrier 28694 | -2/Research | Found Exp. Signal Interpreter 28947 | -2/Research | Spotted B-90 Cyclops 28969 | -2/Research | Destroyed B-90 Cyclops 29054 | -2/Research | Retrieved Zion intel report: Component Stockpiles 29313 | -2/Research | Destroyed 7 combat bots 29607 | -2/Research | Spotted B-90 Cyclops 29638 | -2/Research | Destroyed B-90 Cyclops 29982 | -2/Research | Identified exit to Quarantine 30008 | -2/Research | Lost 8 parts (1p1n3u3w) 30062 | -2/Research | Destroyed 7 combat bots 30276 | -2/Research | Build established: Generator-Mutant 30384 | -2/Research | Entered Quarantine 30599 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 30656 | -2/Quarantine | Cryocooling Duct disabled 30671 | -2/Quarantine | Ambient heat levels rising (+20) 30671 | -2/Quarantine | Non-combat units ordered to evacuate 30989 | -2/Quarantine | Build established: Scavenger-Mutant 31058 | -2/Quarantine | Found Alien Slashing Weapon 31058 | -2/Quarantine | Identified Sigix Broadsword 31136 | -2/Quarantine | Found Alien Artifact 31136 | -2/Quarantine | Identified Phase Redirector 31224 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 31411 | -2/Quarantine | Garrison activated, responded to threat 31451 | -2/Quarantine | Identified exit to Access 31485 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 31727 | -2/Quarantine | Found Alien Artifact 31727 | -2/Quarantine | Identified Subatomic Replicator 32016 | -2/Quarantine | Found Alien Artifact 32016 | -2/Quarantine | Identified Phase Armor 32069 | -2/Quarantine | Spotted Fortress 32178 | -2/Quarantine | Build established: Generator-Skirmisher 32274 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 32471 | -2/Quarantine | Found Alien Artifact 32471 | -2/Quarantine | Identified Core Reset Matrix 32471 | -2/Quarantine | Used Core Reset Matrix 32475 | -2/Quarantine | Detected hypermatrix surge 32475 | -2/Quarantine | Sensed 10 artifacts in vicinity 32703 | -2/Quarantine | Met incapacitated Sigix Warrior 32703 | -2/Quarantine | Lockdown squad dispatched 32737 | -2/Quarantine | Found Prototype Processor 32783 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 32787 | -2/Quarantine | Unlocked Sigix quarantine chamber 32790 | -2/Quarantine | Identified Exp. Armor Integrity Analyzer 32810 | -2/Quarantine | Spotted Lightning 32814 | -2/Quarantine | Spotted Lightning 32815 | -2/Quarantine | Spotted Lightning 32831 | -2/Quarantine | Destroyed Lightning 32835 | -2/Quarantine | Destroyed Lightning 32839 | -2/Quarantine | Destroyed Lightning 33104 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 33121 | -2/Quarantine | Discovered exit to Access (range 22) 33125 | -2/Quarantine | Build established: Generator-Mutant 33175 | -2/Quarantine | Entered Access 33175 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 34106 | -1/Access | Found Prototype Device 34106 | -1/Access | Identified Exp. Actuator Array 34225 | -1/Access | Zion Zionite Resupply teleported in 34240 | -1/Access | Found Prototype Energy Cannon 34240 | -1/Access | Identified Zio. Alpha Cannon 34561 | -1/Access | Incoming investigation squad redirected 34570 | -1/Access | Garrison activated, responded to threat 34653 | -1/Access | System corruption reached 10% 34694 | -1/Access | Lost 7 parts (2p3u2w) 35132 | -1/Access | Spotted B-99 Colossus 35328 | -1/Access | Build established: Scavenger-Mutant 35404 | -1/Access | Destroyed B-99 Colossus 35429 | -1/Access | Lost 5 parts (1p2n2u) 35895 | -1/Access | Found Unknown Device 35895 | -1/Access | Identified Quantum Capacitor 36503 | -1/Access | Build established: Generator-Mutant 36526 | -1/Access | Zion Heavy squad teleported in 36675 | -1/Access | First assault squad dispatched 36843 | -1/Access | Incoming assault squad redirected 36977 | -1/Access | Zion Heavy squad teleported in 37159 | -1/Access | Zion Demo squad teleported in 37346 | -1/Access | Found Prototype Device 37346 | -1/Access | Identified Adv. Kinecellerator 37459 | -1/Access | Energy Cycler disabled 37489 | -1/Access | Found Prototype Protection 37548 | -1/Access | Spotted B-99 Colossus 37641 | -1/Access | Found Prototype Device 37641 | -1/Access | Identified Exp. Shock Absorption System 37666 | -1/Access | Destroyed B-99 Colossus 37713 | -1/Access | Zion Experimental squad teleported in 37746 | -1/Access | Found Prototype Protection 37746 | -1/Access | Identified Zio. Weapon Casing 37927 | -1/Access | Found Prototype Processor 37927 | -1/Access | Identified Spectral Analyzer 38094 | -1/Access | Zion Light squad teleported in 38175 | -1/Access | Terminal network hard line cut 38244 | -1/Access | Found Prototype Protection 38252 | -1/Access | Found Prototype Device 38252 | -1/Access | Identified Exp. Weapon Cycler 38261 | -1/Access | Identified Zio. Heavy Carapace 38375 | -1/Access | Incoming investigation squad redirected 39103 | -1/Access | Core integrity fell below 50% 39119 | -1/Access | Found Prototype Device 39119 | -1/Access | Identified Exp. Shock Absorption System 39129 | -1/Access | Lost 4 parts (1p3u) 39330 | -1/Access | Garrison activated, responded to threat 39452 | -1/Access | System corruption reached 30% 39488 | -1/Access | Garrison activated, responded to threat 39501 | -1/Access | Lost 6 parts (2p4u) 39506 | -1/Access | Sterilization system engaged 39806 | -1/Access | Ambient heat levels rising (+10) 39956 | -1/Access | Ambient heat levels rising (+10) 39983 | -1/Access | Build established: Scavenger-Mutant 40106 | -1/Access | Ambient heat levels rising (+10) 40199 | -1/Access | Identified exit to Surface 40199 | -1/Access | Discovered exit to Surface (range 5) 40236 | -1/Access | Spotted B-99 Colossus 40256 | -1/Access | Ambient heat levels rising (+10) 40406 | -1/Access | Ambient heat levels rising (+10) 40463 | *** | Destroyed 0B10! Last Messages --------------- 40311_ System corrupted: Matter fused (-7). 40327_ System corrupted: IFF burst signal emitted. 40344_ System corrupted: Energy discharge (-169). 40364_ System corrupted: FCS attempts to trigger Enh. Nova Cannon. 40364_ System corrupted: Enh. Nova Cannon misfires. 40372_ Acquired 7 matter. 40383_ PMDUO58CVROSI ,5KHAGGCTZZK| 40400_ B5,CYOX OGODLYBZA|QW/P:2AB X 40406_ ALERT: Ambient heat levels +10. 40419_ System corrupted: IFF burst signal emitted. 40452_ System corrupted: Substantial component data lost. 40460_ Terminal disabled. Terminal melts. [Achievement: 40k Club] [Achievement: 50k Club] [Achievement: This Is Interesting...] [Achievement: Torch] [Achievement: Payload Armed] [Achievement: Derelict Escape] [Achievement: Victory By Combat] Map ----- +----------------------------------------------------+ | ! #????# #????#*#??##########?# #????? | | ! #????# = #????#%#??# #?# #????? | | #????# #??###=#### == #?# #????? | | ##########+########"#[ # ""%= #?#^#????? | | [ % " " == +?? ?????? | | %==% * + #??#?????? | | #### [###"####"#######"#### # """ = #????????? | | #?##%%#?###??###?????###??### ## """ #????????? | | #??#!%#??????################ ## #????????? | | ???#[ #??????# # ## #????????? | | ???# ######## # ##+##########??????? | | ???# # # # #??????? | | ???# % # ! # + #??????? | | #######+###% # ###### #??????? | | ## + #????# #??????? | | ## ################????# ! #??????? | | ## #???????????????????##########??????? | | ## #???????????????????????????????????? | | ## #?????###???????????????????????????? | | ## ####### ##########??????????????????? | | ## " "T "" "??????????????????? | | ## " """ "????????? #???????? | | ########### "??????? ### ??? | | ??????????# "????? ?? | | ??????????# "" """" ?? | | ??????????# @" ?? | | ??????????# """ ?? | | ??????????# ""???? ###+????? | | ??????????# "??????? #???????? | | ??????????# "????????? #???????? | | ??????????# ####### ##########??????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# #??????###############??????????????? | | ??????????# #??????# """ #??????????????? | | ??????????# #??????# """ #??????????????? | | ??????????# #??????# #??????????????? | | ??????????# #??????# #??????????????? | | ??????????# #??????# +??????????????? | | ?????????## ##?????# #??????????????? | | ?????????# #############+#####+##?????????????? | | ?????????# % "?????????????? | | ?????????# #?????????????? | | ?????????# ###################+####+##????????? | | ?????????## ##????????????# #????????? | | ??????????# #?????????????# #????????? | | ??????????# #????########## #????????? | | ??????????# #???? # #????????? | | ??????????# #??? ??# #????????? | | ??????????# #?? ! ""??# #????????? | | ?????????## ## """?# "" #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 238 Energy Generation 145 Energy Capacity 1830 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 3 Jamming Range 16 Cloak Strength 2 Power Amplification 60 Base Temperature (-) 200 EM Shielding 4 Armor Coverage 1725 Resistance: KI 65 Resistance: TH 65 Resistance: EX 100 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Propulsion Shielding 66 Weapon Shielding 100 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 12 Target Analysis 12 Armor Integrity Analysis 40 Recoil Reduction 6 Energy Filtering 30 Particle Charging 42 Salvage Targeting 3 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Exp. Optical Array | x1 | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Sigix Broadsword Phase Redirector Subatomic Replicator Phase Armor Core Reset Matrix Achievements -------------- 40k Club 50k Club Adventurer Alien Roots Armchair Analyst Collateral Damage Decoder Ring Derelict Escape Explorer False Reunion Freeware Friend Of Zion Generalissimo Nope Ooh, Shiny! Payload Armed Pyromaniac Robot Respite Subspace Traveler The One This Is Interesting... Torch Turtlemind Victory By Combat Challenges ------------ None Game ------ Seed MicroPortableCasing Manual? 0 Play Time 07:45:11 Cumulative 45.0 hours Start 2022.04.03 @ 19:42:44 End 2022.04.04 @ 14:41:25 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 8 Rogue 0 Adventurer 1 Explorer 7 Win Type 3 Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 32 Gallery% 46 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 0 Font 14/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 14c9ced9-7240-4574-ab36-e8c799941e4b