Cogmind - Beta 11 --- EXPLORER MODE // 2022.04.04 @ 14:41:25

Player: Grimbling

Result: Destroyed 0B10!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (28)       5600
Robots Destroyed (510)     2550
Value Destroyed (30347)    30347
Prototype IDs (83)         1660
Alien Tech Used (7)        1400
Bonus (17062)              17062
              TOTAL SCORE: 63119

 Bonus
-------
High Alert Combat Kills    1086
Follower Combat Kills      3066
Entered Garrisons          200
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Used Core Reset Matrix     3000
Scanned by Researcher      500
Met Sigix                  2000
Escaped with Sigix         5000
Win                        3000
Friendly Fire              -1990

 Cogmind 
---------
Core Integrity             690/1600
Matter                     300/300
Energy                     510/530
System Corruption          34%
Temperature                Cool (16)
Movement                   Treading (156)
Location                   Tau Ceti IV Orbit

 Parts 
-------
>              --- POWER (4) --------
       Zionite Heavy DM Reactor
               Quantum Reactor
         Light Quantum Reactor
         Light Quantum Reactor
>              --- PROPULSION (6) ---
      Improved Heavy Siege Treads
               Biometal Heavy Treads
               Biometal Heavy Treads
>              --- UTILITY (14) -----
      Advanced Heat Sink
      Advanced Heat Sink
  Experimental Heat Sink
               Coolant Network
         Large Storage Unit
      Advanced Weapon Cycler
      Advanced Transmission Jammer
      Advanced Phase Shifter
        Medium Regenerative Plating
               SHELL Armor
      Improved System Shield
>              --- WEAPON (2) -------
      Enhanced Nova Cannon
      Enhanced Nova Cannon
>              --- INVENTORY (15) ---
      Improved Fusion Compressor
    Reinforced Quantum Reactor
      Advanced Heavy Siege Treads
      Advanced Heat Sink
               Subatomic Replicator
         Heavy Laser
               Phase Gun
         Heavy Wave Gun
       Zionite Laser-M
      Enhanced Quantum Rifle
               Hardcell Cannon
               Neutron Missile Launcher
               Sigix Containment Pod

 Peak State 
------------
>              --- POWER ------------
       Zionite Heavy DM Reactor
               Quantum Reactor
         Light Quantum Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
      Improved Heavy Siege Treads
               Biometal Heavy Treads
               Biometal Heavy Treads
>              --- UTILITY ----------
      Advanced Heat Sink
      Advanced Heat Sink
  Experimental Heat Sink
               Coolant Network
         Large Storage Unit
      Advanced Weapon Cycler
      Advanced Transmission Jammer
      Advanced Phase Shifter
        Medium Regenerative Plating
               SHELL Armor
      Improved System Shield
>              --- WEAPON -----------
      Enhanced Nova Cannon
      Enhanced Nova Cannon
>              --- INVENTORY --------
      Improved Fusion Compressor
        Medium Treads
      Advanced Heavy Siege Treads
      Advanced Heat Sink
               Subatomic Replicator
         Heavy Laser
               Phase Gun
         Heavy Wave Gun
       Zionite Laser-M
      Enhanced Quantum Rifle
               Hardcell Cannon
               Neutron Missile Launcher
               Sigix Containment Pod
[Rating: 219]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Quantum Reactor
Propulsion                 Improved Medium Treads
  Treads                   Improved Medium Treads
  Leg                      Aluminum Leg
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  Medium Storage Unit
  Processor                0b10 Decoder Chip [Scout]
  Hackware                 Improved System Shield
  Protection               SHELL Armor
  Artifact                 Phase Armor
Weapon                     Enhanced Nova Cannon
  Energy Gun               Spread Laser
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Hardcell Cannon
  Launcher                 Neutron Missile Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Sigix Broadsword

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc 
Slots Evolved              19   | .   1   .   2   .   .   .   2   2   .   .   .   .   .   2   .   .   .   2   .   .   .   .   2   2   .   2   .   2   
  Power                    3    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Utility                  12   | .   1   .   1   .   .   .   1   1   .   .   .   .   .   1   .   .   .   2   .   .   .   .   1   2   .   1   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             639  | 6   9   4   11  1   8   1   9   3   30  19  10  7   14  19  .   .   7   4   8   .   6   12  51  25  53  45  55  222 
  Power                    85   | 1   .   .   1   .   .   .   3   .   2   3   2   .   6   .   .   .   1   2   2   .   1   1   5   5   2   7   5   36  
    Engine                 14   | 1   .   .   1   .   .   .   3   .   1   1   1   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Core                   15   | .   .   .   .   .   .   .   .   .   1   2   1   .   2   .   .   .   1   2   1   .   .   1   2   .   .   .   .   2   
    Reactor                56   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   3   5   2   7   5   32  
  Propulsion               72   | 2   2   .   1   .   5   .   3   .   5   6   2   .   4   6   .   .   .   .   1   .   .   3   5   4   1   11  1   10  
    Treads                 66   | 2   .   .   .   .   2   .   3   .   5   6   2   .   4   6   .   .   .   .   1   .   .   3   5   4   1   11  1   10  
    Leg                    6    | .   2   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  274  | 1   3   2   4   1   3   1   1   1   4   6   5   1   3   7   .   .   1   2   3   .   3   5   25  10  27  14  26  115 
    Device                 183  | .   2   2   1   .   1   1   .   1   2   4   2   .   2   3   .   .   1   1   .   .   2   2   17  8   19  8   16  88  
    Storage                18   | 1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   3   1   1   .   2   .   5   
    Processor              31   | .   1   .   1   .   .   .   .   .   .   1   .   1   .   2   .   .   .   1   .   .   .   .   2   1   3   3   3   12  
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Protection             39   | .   .   .   2   1   .   .   1   .   2   1   3   .   1   2   .   .   .   .   1   .   .   .   5   .   5   1   5   9   
    Artifact               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Weapon                   208  | 2   4   2   5   .   .   .   2   2   19  4   1   6   1   6   .   .   5   .   2   .   2   3   16  6   23  13  23  61  
    Energy Gun             96   | 1   2   .   4   .   .   .   2   2   15  4   .   1   1   1   .   .   1   .   2   .   1   1   8   4   9   5   10  22  
    Energy Cannon          81   | .   .   .   1   .   .   .   .   .   .   .   1   2   .   3   .   .   2   .   .   .   .   2   7   2   13  7   10  31  
    Ballistic Gun          4    | 1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Launcher               19   | .   .   .   .   .   .   .   .   .   4   .   .   2   .   2   .   .   2   .   .   .   1   .   1   .   1   1   2   3   
    Special Weapon         5    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  74   | .   .   1   .   .   1   1   2   1   .   1   .   3   .   4   .   .   1   .   3   .   4   .   5   6   15  2   7   17  
Parts Lost                 113  | .   .   .   .   .   .   .   .   .   18  1   3   .   8   1   .   .   3   .   .   .   .   4   5   2   5   17  6   40  
  Power                    31   | .   .   .   .   .   .   .   .   .   3   .   2   .   4   .   .   .   1   .   .   .   .   1   .   1   2   5   1   11  
  Propulsion               18   | .   .   .   .   .   .   .   .   .   7   .   .   .   1   1   .   .   .   .   .   .   .   1   1   .   .   3   .   4   
  Utility                  46   | .   .   .   .   .   .   .   .   .   6   .   1   .   3   .   .   .   1   .   .   .   .   1   4   1   2   6   4   17  
  Weapon                   18   | .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   3   1   8   
  Highest Loss Streak      9    | .   .   .   .   .   .   .   .   .   9   1   2   .   3   1   .   .   2   .   .   .   .   1   2   1   2   8   1   7   
  To Critical Strikes      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   1   .   2   
Average Slot Usage (%)     89   | .   99  89  95  100 99  100 100 91  83  85  94  99  97  99  100 100 99  100 99  99  95  99  98  90  86  76  77  75  
  Engine                   5    | .   12  12  10  10  10  10  16  14  9   8   6   7   11  18  18  18  13  10  5   5   5   5   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   .   .   4   8   12  14  9   .   .   .   4   5   6   5   5   4   2   3   .   .   .   .   
  Reactor                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   4   2   5   12  9   12  14  15  14  
  Treads                   15   | .   17  .   .   .   6   .   17  21  17  19  21  21  20  24  25  25  25  22  22  22  22  21  24  13  12  10  8   10  
  Leg                      2    | .   7   25  29  30  23  30  7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   23   | .   12  11  9   10  12  30  25  28  23  16  24  27  22  26  25  25  25  27  27  27  23  26  30  32  25  15  18  24  
  Storage                  5    | .   12  12  10  10  10  10  8   7   7   7   7   7   7   6   6   6   6   5   4   5   7   10  5   4   4   4   4   3   
  Processor                6    | .   12  2   5   10  7   .   .   .   .   .   .   .   3   4   6   6   6   11  11  11  11  6   5   11  17  14  11  5   
  Protection               6    | .   .   .   9   10  10  .   8   7   6   9   6   7   8   6   6   6   6   5   5   5   5   5   7   3   2   4   9   5   
  Energy Gun               5    | .   16  .   9   20  20  20  16  13  13  14  10  7   7   1   6   6   6   5   9   11  10  2   2   .   1   .   1   .   
  Energy Cannon            4    | .   .   .   1   .   .   .   .   .   .   .   3   6   7   10  6   6   5   5   1   .   .   8   7   8   7   7   6   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             179  | 18  19  33  34  30  31  28  42  43  48  61  60  47  70  82  79  79  82  88  93  82  88  93  116 114 137 139 160 179 
  Greatest Support         240  | 40  40  20  33  33  40  33  62  62  62  73  70  70  80  120 112 112 112 112 120 120 120 120 148 175 175 185 160 240 
  Greatest Overweight (x)  1    | .   1   1   1   .   .   .   1   .   1   1   1   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 35   | 10  10  10  10  10  15  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  35  15  15  15  25  15  15  
  Average Capacity         12   | 9   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  9   10  10  10  14  15  15  15  15  15  
  Most Carried             15   | 7   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  15  15  15  15  15  15  
  Average Carried          11   | 4   9   9   8   9   9   9   9   9   8   9   9   8   9   9   10  10  9   7   9   9   9   9   13  14  14  12  14  14  
  Final Capacity           15   | 10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  15  15  15  15  15  15  
  Final Carried            15   | 7   10  10  10  10  10  10  10  10  10  10  10  9   9   10  10  10  9   10  9   9   10  9   13  14  15  13  15  15  

 Class Distribution 
--------------------
 33% | Scavenger-Mutant
 29% | Hacker-Mutant
 21% | Generator-Mutant
 13% | Generator-Skirmisher

 Dominant Class 
----------------
        Hacker-Mutant | -10/Materials
        Hacker-Mutant | -10/Mines
        Hacker-Mutant | -9/Materials
        Hacker-Mutant | -9/Mines
        Hacker-Mutant | -9/Exiles
        Hacker-Mutant | -8/Mines
        Hacker-Mutant | -8/Materials
        Hacker-Mutant | -7/Factory
        Hacker-Mutant | -7/Garrison
        Hacker-Mutant | -7/Factory
     Scavenger-Mutant | -7/Lower Caves
     Scavenger-Mutant | -7/Zion
     Scavenger-Mutant | -6/Proximity Caves
     Scavenger-Mutant | -6/Factory
     Scavenger-Mutant | -6/Lower Caves
     Scavenger-Mutant | -6/Data Miner
        Hacker-Mutant | -5/Proximity Caves
        Hacker-Mutant | -5/Factory
     Scavenger-Mutant | -5/Upper Caves
     Scavenger-Mutant | -5/Upper Caves
     Scavenger-Mutant | -5/Zhirov
     Scavenger-Mutant | -4/Proximity Caves
     Generator-Mutant | -4/Factory
 Generator-Skirmisher | -3/Research
 Generator-Skirmisher | -3/Testing
 Generator-Skirmisher | -2/Research
 Generator-Skirmisher | -2/Quarantine
     Generator-Mutant | -1/Access

 Resources                       | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -7    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -3    -3    -2    -2    -1    
-----------                Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Gar   Fac   Low   Zio   Pro   Fac   Low   Dat   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Res   Tes   Res   Qua   Acc   
Matter Collected           8925  | 240   146   18    138   10    .     90    90    10    436   215   101   43    645   185   .     .     60    30    83    7     60    180   579   245   625   467   842   3380  
  Remotely                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Salvage Created            27242 | .     258   10    20    .     .     163   731   .     937   1108  284   .     819   177   .     .     401   553   507   144   307   1048  1766  511   1894  3049  2264  10291 
  Parts                    1177  | .     15    2     2     .     .     15    42    .     47    57    15    .     18    17    .     .     16    20    12    20    1     37    69    29    79    131   89    444   
Haulers Intercepted        5     | .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     2     
Recyclers Shooed           5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     3     
Parts Field Recycled       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Retrieved Matter         .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Self-Destructed      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Prevented                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc 
Combat Hostiles Destroyed  415  | .   4   1   .   .   .   10  14  .   29  17  5   .   16  4   .   .   6   7   8   4   .   21  22  8   32  57  36  114 
  Guns                     135  | .   3   1   .   .   .   10  14  .   26  15  4   .   9   1   .   .   .   1   7   4   .   2   4   .   3   9   5   17  
  Cannons                  193  | .   .   .   .   .   .   .   .   .   .   .   1   .   6   3   .   .   5   4   1   .   .   15  9   6   21  29  21  72  
  AOE                      25   | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   2   6   5   5   
Classes Destroyed          26   | .   3   1   .   .   .   .   5   .   3   1   .   .   1   .   .   .   3   1   .   1   .   1   1   .   1   3   .   1   
  Worker                   19   | .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   2   .   1   1   .   10  
  Builder                  16   | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   3   .   9   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   
  Recycler                 12   | .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Operator                 10   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   1   1   3   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  33   | .   3   .   1   .   .   .   1   .   .   3   .   .   .   1   .   .   .   2   .   .   .   .   3   1   3   3   2   10  
  Swarmer                  72   | .   .   1   .   .   .   8   .   .   10  2   .   .   5   2   .   .   .   .   1   .   .   8   .   3   .   11  2   19  
  Grunt                    98   | .   4   .   .   .   .   2   7   .   10  6   3   .   3   .   .   .   .   2   5   .   .   5   7   1   6   14  7   16  
  Brawler                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Duelist                  11   | .   .   .   .   .   .   .   1   .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   2   .   1   .   1   1   
  Protector                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   35   | .   .   .   .   .   .   .   6   .   2   3   .   .   1   .   .   .   1   1   1   1   .   .   3   .   3   3   .   10  
  Demolisher               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   
  Hunter                   51   | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   2   2   .   9   9   6   20  
  Programmer               84   | .   .   .   .   .   .   .   .   .   2   5   1   .   .   2   .   .   .   3   .   .   .   .   8   4   12  12  12  23  
  Heavy                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Q-Series                 26   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   21  
  Behemoth                 8    | .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   2   
  Lightning                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Z-Courier                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   .   .   .   1   
  Z-Heavy                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Master Thief             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Thug                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Butcher                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           14   | .   2   1   1   .   .   4   5   .   5   3   2   .   5   4   .   .   2   3   4   3   .   4   7   4   8   9   6   14  
  Combat Bots Only         7    | .   4   1   .   .   .   4   4   .   5   2   2   .   5   3   .   .   2   3   4   3   .   4   4   4   7   7   5   5   
Max Kills in Single Turn   5    | .   1   1   1   .   .   2   2   .   2   2   1   .   1   1   .   .   1   1   1   1   .   1   5   1   2   2   2   3   
  Gunslinging              1    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Exploded                 4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   2   2   1   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -7    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -3    -3    -2    -2    -1    
--------                   Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Gar   Fac   Low   Zio   Pro   Fac   Low   Dat   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Res   Tes   Res   Qua   Acc   
Damage Taken               33511 | .     225   .     28    7     .     79    366   .     2120  826   756   .     1022  83    .     .     291   137   445   9     .     746   1040  208   2100  5663  2033  15327 
  Core                     2259  | .     35    .     9     .     .     3     37    .     259   94    10    .     121   10    .     .     .     .     40    .     .     62    74    .     128   376   91    910   
  Absorbed by Shields      5789  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     75    53    167   4     .     136   242   82    645   .     605   3780  
  Redirected to Shielding  205   | .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     46    55    .     .     102   .     
  Regen/Repaired (Parts)   10117 | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     434   2771  1002  5910  
Core Remaining (%)         79    | 100   .     86    .     .     .     97    93    .     .     .     .     .     30    .     .     .     98    .     .     .     .     80    93    .     90    .     67    43    
Volleys Fired              1510  | .     25    1     3     2     .     14    36    .     87    68    26    .     36    11    .     .     44    18    28    6     15    49    74    28    113   153   113   560   
  Largest                  2     | .     2     2     2     2     .     2     2     .     2     2     2     .     2     2     .     .     2     2     2     2     2     2     2     2     2     2     2     2     
  Hottest                  240   | .     90    40    100   130   .     130   130   .     130   126   135   .     135   170   .     .     165   165   165   120   120   195   210   210   226   233   240   240   
Shots Fired                2703  | .     49    2     6     4     .     28    72    .     165   135   53    .     74    22    .     .     86    36    56    12    30    98    131   45    223   294   216   866   
  Gun                      1138  | .     49    2     6     4     .     28    72    .     154   135   50    .     36    1     .     .     44    18    50    12    28    15    42    15    46    40    51    240   
  Cannon                   1515  | .     .     .     .     .     .     .     .     .     .     .     3     .     38    21    .     .     42    18    6     .     .     83    87    30    176   243   158   610   
  Launcher                 50    | .     .     .     .     .     .     .     .     .     11    .     .     .     .     .     .     .     .     .     .     .     2     .     2     .     1     11    7     16    
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  49    | .     18    2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     29    
  Thermal                  2160  | .     31    .     6     4     .     28    72    .     150   135   53    .     74    22    .     .     86    36    12    .     .     85    117   34    182   243   209   581   
  Explosive                50    | .     .     .     .     .     .     .     .     .     11    .     .     .     .     .     .     .     .     .     .     .     2     .     2     .     1     11    7     16    
  Electromagnetic          177   | .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     173   
  Phasic                   267   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     44    12    28    13    12    11    40    40    .     67    
  Robot Hit Streak         87    | .     34    9     15    16    .     13    70    .     38    43    37    .     32    14    .     .     21    14    28    6     10    36    37    25    30    87    41    49    
  Robot Miss Streak        5     | .     1     .     .     2     .     4     3     .     5     2     3     .     2     2     .     .     2     1     1     1     1     1     1     1     2     3     3     2     
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        16    | .     .     .     .     .     .     2     1     .     5     1     .     .     .     .     .     .     .     .     1     1     .     1     .     .     .     3     1     .     
    Max Gunslinging Chain  1     | .     .     .     .     .     .     1     1     .     1     1     .     .     .     .     .     .     .     .     1     1     .     1     .     .     .     1     1     .     
  Capacitor                209   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     209   
Shots Hit Robots           2161  | .     42    2     6     4     .     25    68    .     120   108   46    .     59    14    .     .     59    28    45    8     13    82    101   32    173   234   156   736   
  Core Hits                1037  | .     13    1     2     4     .     40    139   .     118   45    14    .     24    5     .     .     23    16    17    5     5     29    46    10    56    93    74    258   
  Critical Kills           48    | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     1     .     .     .     2     5     2     7     13    3     13    
  Critical Parts Destroyed .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Strikes         108   | .     1     .     1     .     .     .     .     .     5     8     2     .     3     .     .     .     3     4     2     3     1     5     7     2     10    15    9     27    
    Burn                   32    | .     1     .     1     .     .     .     .     .     5     8     2     .     2     .     .     .     2     3     .     .     .     1     1     .     .     .     6     .     
    Meltdown               48    | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     1     .     .     .     2     5     2     7     13    3     13    
    Blast                  4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
    Corrupt                8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     
    Intensify              15    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     3     1     2     1     .     3     2     .     1     
    Phase                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Melee Attacks              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           82924 | .     487   25    75    71    .     368   1464  .     3170  2174  974   .     1332  403   .     .     1606  764   1392  264   536   3067  5450  1629  8120  11488 8658  29407 
  Guns                     24932 | .     487   25    75    71    .     368   1464  .     2279  2174  912   .     665   36    .     .     705   357   1262  264   462   439   1415  463   1762  1351  1453  6443  
  Cannons                  48223 | .     .     .     .     .     .     .     .     .     .     .     62    .     667   367   .     .     901   407   130   .     .     2628  2928  1095  6058  8352  4763  19865 
  Explosions               9723  | .     .     .     .     .     .     .     .     .     891   .     .     .     .     .     .     .     .     .     .     .     74    .     1081  71    300   1765  2442  3099  
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  46    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     26    .     .     20    .     .     
  Kinetic                  1237  | .     145   25    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1067  
  Thermal                  60002 | .     342   .     75    71    .     368   1464  .     2215  2174  974   .     1332  403   .     .     1606  764   237   .     .     2671  4026  1148  6309  8628  6216  18979 
  Explosive                8146  | .     .     .     .     .     .     .     .     .     891   .     .     .     .     .     .     .     .     .     .     .     74    .     949   71    300   1465  2442  1954  
  Electromagnetic          4602  | .     .     .     .     .     .     .     .     .     64    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     24    .     4514  
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Phasic                   8891  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1155  264   462   396   449   410   1511  1351  .     2893  
Highest Corruption         34    | .     .     .     .     .     .     .     .     .     2     2     2     2     4     .     .     .     .     .     .     .     .     .     3     2     11    6     7     34    
  Average Corruption       7     | .     .     .     .     .     .     .     .     .     1     2     2     2     3     .     .     .     .     .     .     .     .     .     2     1     4     4     6     17    
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  504   | .     .     .     .     .     .     .     .     .     18    21    11    .     17    .     .     .     .     .     .     .     .     .     21    5     54    11    68    278   
    Message Errors         131   | .     .     .     .     .     .     .     .     .     3     5     2     .     6     .     .     .     .     .     .     .     .     .     5     3     20    4     15    68    
    Matter Fused           116   | .     .     .     .     .     .     .     .     .     5     5     4     .     2     .     .     .     .     .     .     .     .     .     3     1     13    2     21    60    
    Heat Flow Errors       55    | .     .     .     .     .     .     .     .     .     2     2     1     .     .     .     .     .     .     .     .     .     .     .     6     .     4     .     7     33    
    Energy Discharges      49    | .     .     .     .     .     .     .     .     .     3     2     2     .     4     .     .     .     .     .     .     .     .     .     4     1     1     2     8     22    
    Parts Rejected         5     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     2     
    Data Loss (minor)      53    | .     .     .     .     .     .     .     .     .     2     2     .     .     3     .     .     .     .     .     .     .     .     .     .     .     7     2     6     31    
    Data Loss (major)      21    | .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     2     .     2     .     3     12    
    Misfires               27    | .     .     .     .     .     .     .     .     .     2     1     1     .     2     .     .     .     .     .     .     .     .     .     .     .     3     .     3     15    
    Alerts                 15    | .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     2     10    
    Misdirections          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Weapon Failures        31    | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     1     1     24    
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            2031  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     .     18    .     .     .     111   176   98    362   476   210   574   
  Projectiles              1394  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     .     18    .     .     .     111   24    83    362   236   173   381   
  Explosions               637   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     152   15    .     240   37    193   
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      435   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     53    .     .     .     .     .     56    .     .     .     63    263   
  Shots                    10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     .     2     6     
  Rammed                   3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     2     .     .     
Targets Rammed             5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     3     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     
Highest Temperature        478   | .     303   .     16    30    .     22    117   .     262   342   305   .     249   24    .     .     7     .     .     .     .     .     44    155   291   478   471   367   
  Average Temperature      87    | .     123   .     16    19    .     11    37    .     47    116   72    .     76    8     .     .     4     .     .     .     .     .     24    73    119   173   88    80    
  Received Heat Transfer   4115  | .     204   .     27    6     .     45    252   .     708   342   336   .     195   18    .     .     18    12    187   .     .     72    76    14    132   567   99    805   
  Effects                  13    | .     2     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     1     2     
    Shutdowns              5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     1     
    Energy Bleed           2     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Interference           4     | .     2     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Matter Decay           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
    Damage (minor)         1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
  Combat Hostiles          5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
  Parts Fried              27    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     27    
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              71    | .     1     .     .     .     .     .     .     .     .     2     .     .     1     .     .     .     1     2     .     .     .     4     5     2     8     14    5     26    
  Combat Hostiles          57    | .     1     .     .     .     .     .     .     .     .     2     .     .     1     .     .     .     1     2     .     .     .     4     5     2     6     13    5     15    
  Parts Melted             214   | .     .     .     1     .     .     1     1     .     3     18    .     .     11    3     .     .     8     13    5     .     .     5     12    6     18    17    26    66    
  Heat Transferred         66471 | .     979   .     296   90    .     445   1814  .     3723  4625  1950  .     2743  687   .     .     2211  1700  450   .     .     3299  3584  851   5143  7761  6066  18054 
Parts Sabotaged            2     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     2     .     6     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Low  Zio  Pro  Fac  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Tes  Res  Qua  Acc  
Peak Influence             1288 | .    124  52   148  78   .    205  296  33   1288 617  .    .    .    128  .    .    .    227  .    .    .    .    261  211  350  929  359  553  
  Initial                  502  | .    .    34   .    .    .    .    56   33   17   502  .    .    .    .    .    .    .    .    .    .    .    .    .    1    23   89   306  135  
  Average                  187  | .    47   18   33   34   .    45   130  33   785  248  .    .    .    31   .    .    .    87   .    .    .    .    82   100  90   278  139  199  
Maximum Alert Level        4    | .    .    .    .    .    .    1    1    .    4    2    .    .    .    .    .    .    .    1    .    .    .    .    1    1    1    3    1    2    
  Low Security (%)         67   | 100  100  100  100  100  .    98   86   100  7    50   .    .    .    100  .    .    .    93   .    .    .    .    80   90   89   50   70   50   
  Level 1                  21   | .    .    .    .    .    .    1    13   .    19   29   .    .    .    .    .    .    .    6    .    .    .    .    19   9    10   25   29   41   
  Level 2                  4    | .    .    .    .    .    .    .    .    .    7    19   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    7    
  Level 3                  3    | .    .    .    .    .    .    .    .    .    36   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    
  Level 4                  2    | .    .    .    .    .    .    .    .    .    29   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Squads Dispatched          90   | .    .    .    2    .    .    .    .    .    .    8    .    .    1    2    .    .    .    3    .    .    .    .    6    4    8    12   12   32   
  Investigation            9    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    .    .    .    .    1    .    1    .    .    4    
  Extermination            53   | .    .    .    .    .    .    .    .    .    .    4    .    .    .    2    .    .    .    2    .    .    .    .    5    2    4    7    7    20   
  Reinforcement            18   | .    .    .    2    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    5    2    2    
  Assault                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Garrison                 8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    5    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    3    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc 
Distress Signals           26   | .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   10  1   .   .   .   .   2   .   .   5   1   4   
Communications Jammed      60   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   9   7   .   .   .   42  
  Distress Signals         52   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   6   7   .   .   .   37  
Times Spotted              601  | .   8   2   3   4   .   12  17  .   27  31  6   .   27  11  .   .   15  13  9   5   .   21  39  17  44  81  43  166 
  Peak Tracking Total      11   | .   4   .   1   2   .   3   4   .   4   4   3   .   10  3   .   .   6   4   2   4   .   3   8   5   6   11  4   7   
  Tactical Retreats        30   | .   .   .   .   1   .   2   1   .   1   2   1   .   .   .   .   .   .   .   .   .   .   1   1   1   4   4   .   11  

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc 
Traps Triggered            18   | .   1   .   .   .   .   .   3   .   3   2   .   .   .   .   .   .   .   1   .   .   .   .   1   3   .   .   .   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Reconfigurated       26   | .   .   .   .   .   .   .   5   .   12  9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                6    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc 
Machines Disabled          91   | .   .   .   .   .   .   .   .   .   8   .   .   .   .   1   .   .   5   7   3   .   6   .   9   1   11  5   18  17  
  Max in Single Turn       4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   2   3   .   .   4   .   1   1   1   2   2   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Garrison Relay           5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cycler            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc 
Machines Accessed          33   | .   1   1   1   .   .   .   3   1   .   1   .   .   .   .   .   4   .   1   1   .   9   .   2   .   2   1   2   3   
  Terminals                14   | .   1   .   1   .   .   .   3   .   .   1   .   .   .   .   .   .   .   1   1   .   .   .   1   .   2   1   2   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Total Hacks                104  | .   1   1   1   .   .   .   8   2   .   4   .   .   .   .   .   20  .   1   3   .   48  .   3   .   3   1   2   6   
  Successful               92   | .   1   1   1   .   .   .   5   1   .   3   .   .   .   .   .   20  .   1   3   .   48  .   3   .   1   1   2   1   
  Failed                   12   | .   .   .   .   .   .   .   3   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   5   
    Catastrophic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   95   | .   .   .   .   .   1   .   .   .   .   .   .   2   .   6   .   .   .   14  .   .   .   .   16  4   17  5   18  12  
  Terminals                25   | .   1   .   1   .   .   .   8   .   .   4   .   .   .   .   .   .   .   1   3   .   .   .   1   .   3   1   2   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
Terminal Hacks             88   | .   1   1   1   .   .   .   5   .   .   3   .   .   .   .   .   20  .   1   3   .   48  .   1   .   1   1   2   .   
  Record                   53   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   11  .   .   3   .   36  .   .   .   .   .   2   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Prototype ID Bank        9    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   
  Open Door                2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Open DSF                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   
  Branch Access Points     2    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   .   .   .   .   .   .   2   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   1   2   
  Full Trace Events        4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   
  Feedback Events          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Corruption             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   3   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   12  .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   187  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   187 .   .   .   .   .   
  Total Part Build Rating  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    19   | .   .   .   .   .   .   .   .   .   19  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      19   | .   .   .   .   .   .   .   .   .   19  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Low  Zio  Pro  Fac  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Tes  Res  Qua  Acc  
Total Allies               45    | .    .    6    .    .    .    .    .    .    .    .    .    4    .    3    .    .    5    7    .    .    .    .    6    3    .    .    .    11   
  Largest Group            6     | .    .    5    5    4    .    .    .    .    .    .    .    4    4    3    1    1    4    6    2    .    .    .    2    2    .    .    .    4    
  Highest-Rated Group      614   | .    .    89   89   71   .    .    .    .    .    .    .    151  151  210  70   70   172  189  170  .    .    .    206  206  .    .    .    614  
  Highest-Rated Ally       269   | .    .    31   31   31   .    .    .    .    .    .    .    39   39   70   70   70   96   85   85   .    .    .    103  103  .    .    .    269  
Zionite Dispatches         19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    4    .    .    .    .    6    2    .    .    .    6    
  Heavy                    5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    1    .    .    .    2    
  Light                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Recon                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Fire                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Demo                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Experimental             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Thermal Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Explosive Resupply       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Trap Resupply            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    
  Defense Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Infowar Resupply         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Zionite Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Total Orders               7     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    
  EXPLORE                  7     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    
Ally Attacks               319   | .    .    1    38   28   .    .    .    .    .    .    .    .    42   24   .    .    58   21   7    .    .    .    11   23   .    .    .    66   
  Total Damage             15233 | .    .    17   614  326  .    .    .    .    .    .    .    .    1090 545  .    .    2365 1230 508  .    .    .    1022 1623 .    .    .    5893 
  Kills                    90    | .    .    1    7    4    .    .    .    .    .    .    .    .    9    6    .    .    13   9    3    .    .    .    6    9    .    .    .    23   
Allies Corrupted           5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    .    1    
Allies Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   2   .   1   .   .   2   .   .   .   .   .   .   
Drone Launches             24   | .   .   .   16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   
  Drone Recoveries         7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   
Decoded 0b10 Intel         186  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  .   .   .   .   37  19  25  43  31  17  
  Traps                    115  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   26  9   18  25  26  2   
  Emergency Access         62   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   10  8   6   17  4   13  
  Garrisons                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   
  Exits                    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   2   .   1   1   .   
Zionite Intel Received     14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   1   .   4   1   5   .   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Component Stockpiles     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Prototype Stockpiles     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Prototype Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unaware Schematics       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unaware Analyses         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Trap Installations       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Depthwide Sectors/-1     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Low  Zio  Pro  Fac  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Tes  Res  Qua  Acc  
Turns Passed               40462 | 140  780  1019 566  383  962  613  1180 193  2086 2010 610  1688 1506 1145 392  149  2067 1084 1245 445  547  1236 2538 1253 2288 2258 2791 7288 
Spaces Moved               21472 | 81   466  581  320  289  721  460  552  121  1005 1001 307  1007 848  646  252  96   1216 646  709  266  305  653  1274 685  1228 1148 1306 3283 
  Core                     4     | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   18976 | 77   284  .    .    .    194  .    419  121  1005 1001 307  1007 848  646  252  96   1216 646  709  266  305  653  1274 685  1228 1148 1306 3283 
  Legs                     2492  | .    182  581  320  289  527  460  133  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  120  120  120  120  155  155  155  152  166  166  152  156  156  156  156  156  156  160  160  160  155  145  145  145  160  145  
  Average Speed            157   | 154  144  172  139  120  130  120  163  155  174  168  166  166  159  156  156  156  156  156  157  160  160  160  158  149  145  150  164  162  
  Slowest Speed            250   | 160  190  190  190  120  160  120  190  155  240  240  250  166  166  160  156  156  156  156  160  160  160  240  232  161  145  225  250  170  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Exploration Rate (%)       56    | 5    60   92   89   65   93   97   39   3    92   24   26   89   74   15   21   71   87   19   74   42   62   68   30   14   85   32   89   67   
  Regions Visited          28
    Branch Regions         16
  Pre-discovered Areas     22    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    1    .    5    .    .    3    1    .    .    .    .    2    .    
  Known Exits Taken        26    | 1    1    1    1    1    1    1    1    1    .    1    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             19    | .    .    1    .    2    .    1    .    .    .    .    2    3    3    .    .    .    .    .    1    2    .    4    .    .    .    .    .    .    
Spaces Dug                 17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    8    2    .    4    2    .    
Terrain Destroyed          1104  | .    .    .    .    .    .    .    .    .    205  .    .    .    .    3    .    .    .    26   8    4    3    13   64   51   83   201  150  293  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               188   | .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    2    8    4    1    13   21   10   23   31   20   51   
  AOE                      916   | .    .    .    .    .    .    .    .    .    204  .    .    .    .    .    .    .    .    24   .    .    2    .    43   41   60   170  130  242  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Low  Zio  Pro  Fac  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Tes  Res  Qua  Acc  
Total                      25864 | 93   522  598  434  321  738  495  762  127  1177 1187 352  1026 928  762  251  95   1301 687  779  274  332  744  1656 873  1551 1478 1767 4554 
  Wait                     1563  | .    12   4    90   26   .    13   135  .    46   81   5    .    16   56   .    .    18   12   16   .    .    11   205  97   92   99   247  282  
  Move                     21436 | 80   465  580  319  288  720  459  551  120  997  1000 306  1006 847  645  251  95   1215 645  708  265  304  652  1273 684  1227 1147 1305 3282 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  250   | 7    5    2    2    2    6    4    15   2    10   7    2    4    9    12   .    .    3    5    8    2    2    13   21   14   16   16   12   49   
  Fast Attach              303   | 6    3    3    6    .    2    .    3    1    1    8    5    3    7    8    .    .    .    1    5    .    4    3    16   9    27   13   28   141  
  Attach                   150   | .    2    .    1    .    .    1    2    2    12   5    2    3    5    5    .    .    5    2    .    .    2    6    13   7    10   18   11   36   
  Detach                   38    | .    2    1    3    .    .    .    .    .    1    1    .    1    .    1    .    .    2    .    1    .    1    .    5    2    5    2    3    7    
  Swap                     191   | .    4    1    4    1    6    .    4    .    17   6    3    1    2    6    .    .    2    1    3    .    2    3    23   9    16   14   18   45   
  Drop                     397   | .    4    6    6    2    4    4    16   2    2    11   3    8    6    18   .    .    1    3    9    1    2    7    24   23   40   13   30   152  
  Fire                     1510  | .    25   1    3    2    .    14   36   .    87   68   26   .    36   11   .    .    44   18   28   6    15   49   74   28   113  153  113  560  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    3    .    .    
  Escape Stasis            9     | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    
  Rewire                   12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    1    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Fac x2 / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory
-3/Research (discovered 3 exits: *Res x2 / *Tes)
-3/Testing
-2/Research
-2/Quarantine
-1/Access
Tau Ceti IV Orbit

 History 
---------
  Turn | Location           | Event
     3 | -11/Scrapyard      | Identified exit to Materials
     3 | -11/Scrapyard      | Discovered exit to Materials (range 15)
   141 | -11/Scrapyard      | Entered Materials
   141 | -10/Materials      | Evolved 1 slot: Utility x1
   196 | -10/Materials      | Identified exit to Mines
   314 | -10/Materials      | Build established: Hacker-Mutant
   319 | -10/Materials      | Identified exit to Materials
   319 | -10/Materials      | Discovered exit to Materials (range 14)
   812 | -10/Materials      | Discovered exit to Materials (range 3)
   921 | -10/Materials      | Entered Mines
   935 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
   944 | -10/Mines          | Discovered exit to Materials (range 15)
  1091 | -10/Mines          | Found the Drone Emporium
  1100 | -10/Mines          | Found Prototype Device
  1100 | -10/Mines          | Identified Decoy Drone Bay
  1168 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  1366 | -10/Mines          | Found a hidden stash of uninstalled traps
  1397 | -10/Mines          | Discovered exit to Materials (range 6)
  1940 | -10/Mines          | Entered Materials
  1940 | -9/Materials       | Accompanied by 5 allies
  1940 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1945 | -9/Materials       | Led the pair of lost Derelicts to an unsafe place
  2112 | -9/Materials       | Identified exit to Mines
  2112 | -9/Materials       | Discovered exit to Mines (range 22)
  2116 | -9/Materials       | Identified exit to Storage
  2116 | -9/Materials       | Discovered exit to Storage (range 31)
  2117 | -9/Materials       | Identified exit to Materials
  2117 | -9/Materials       | Discovered exit to Materials (range 46)
  2123 | -9/Materials       | Discovered exit to Storage (range 38)
  2133 | -9/Materials       | Discovered exit to Materials (range 60)
  2150 | -9/Materials       | Discovered exit to Materials (range 42)
  2506 | -9/Materials       | Entered Mines
  2506 | -9/Mines           | Accompanied by 4 allies
  2536 | -9/Mines           | Discovered exit to Materials (range 4)
  2647 | -9/Mines           | Discovered exit to Materials (range 9)
  2880 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  2881 | -9/Mines           | Identified exit to Exiles
  2881 | -9/Mines           | Discovered exit to Exiles (range 5)
  2889 | -9/Mines           | Entered Exiles
  2918 | -9/Exiles          | Met 8R-AWN
  2925 | -9/Exiles          | Identified exit to Mines
  2925 | -9/Exiles          | Discovered exit to Mines (range 14)
  2976 | -9/Exiles          | Met EX-HEX
  3078 | -9/Exiles          | Met EX-DEC
  3102 | -9/Exiles          | Visited The Gauntlet
  3414 | -9/Exiles          | Discovered exit to Mines (range 12)
  3518 | -9/Exiles          | Met EX-BIN
  3540 | -9/Exiles          | Aligned with FarCom system
  3542 | -9/Exiles          | Given EX-Vault access code
  3591 | -9/Exiles          | Opened EX-Vault
  3601 | -9/Exiles          | Found Prototype Device
  3601 | -9/Exiles          | Identified Trap Reconfigurator
  3638 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  3734 | -9/Exiles          | Found Prototype Device
  3851 | -9/Exiles          | Stole two prototypes: Trap Reconfigurator, Skeleton Box
  3851 | -9/Exiles          | Entered Mines
  3852 | -8/Mines           | Identified Skeleton Box
  4224 | -8/Mines           | Discovered exit to Materials (range 4)
  4449 | -8/Mines           | Discovered exit to Materials (range 6)
  4464 | -8/Mines           | Entered Materials
  4464 | -8/Materials       | Evolved 2 slots: Power x1, Utility x1
  5421 | -8/Materials       | Identified exit to Factory
  5421 | -8/Materials       | Discovered exit to Factory (range 16)
  5644 | -8/Materials       | Entered Factory
  5644 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
  5646 | -7/Factory         | FarCom data flow suspended
  5835 | -7/Factory         | Identified exit to Garrison
  5837 | -7/Factory         | Entered Garrison
  5868 | -7/Garrison        | Triggered checkpoint
  6028 | -7/Garrison        | Garrison Relay disabled
  6082 | -7/Garrison        | Triggered checkpoint
  6197 | -7/Garrison        | Spotted B-75 Beast
  6197 | -7/Garrison        | Spotted B-75 Beast
  6292 | -7/Garrison        | Lost 3 parts (2n1w)
  6399 | -7/Garrison        | Garrison Relay disabled
  6516 | -7/Garrison        | Triggered checkpoint
  6530 | -7/Garrison        | Triggered checkpoint
  6536 | -7/Garrison        | Triggered checkpoint
  6568 | -7/Garrison        | Triggered checkpoint
  6626 | -7/Garrison        | Triggered checkpoint
  6656 | -7/Garrison        | Garrison Relay disabled
  6709 | -7/Garrison        | Identified exit to Factory
  6709 | -7/Garrison        | Discovered exit to Factory (range 13)
  6731 | -7/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
  6884 | -7/Garrison        | Triggered checkpoint
  6935 | -7/Garrison        | Garrison Relay disabled
  6956 | -7/Garrison        | Build established: Scavenger-Mutant
  6981 | -7/Garrison        | Discovered exit to Factory (range 13)
  7138 | -7/Garrison        | Discovered exit to Factory (range 10)
  7190 | -7/Garrison        | Triggered checkpoint
  7260 | -7/Garrison        | Garrison Relay disabled
  7441 | -7/Garrison        | Destroyed B-75 Beast
  7472 | -7/Garrison        | Destroyed B-75 Beast
  7499 | -7/Garrison        | Lost 9 parts (2p3n4u)
  7567 | -7/Garrison        | Phase Generator disabled
  7721 | -7/Garrison        | Build established: Hacker-Mutant
  7923 | -7/Garrison        | Entered Factory
  8256 | -7/Factory         | Identified exit to Lower Caves
  9625 | -7/Factory         | Core integrity fell below 50%
  9846 | -7/Factory         | Identified exit to Factory
  9846 | -7/Factory         | Discovered exit to Factory (range 6)
  9933 | -7/Factory         | Entered Lower Caves
 10128 | -7/Lower Caves     | Spotted B-75 Beast
 10166 | -7/Lower Caves     | Destroyed B-75 Beast
 10371 | -7/Lower Caves     | Learned Factory stockpile data
 10458 | -7/Lower Caves     | Build established: Scavenger-Mutant
 10534 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
 10543 | -7/Lower Caves     | Entered Zion
 10620 | -7/Zion            | System corruption cleaned by Quarantine Array
 10897 | -7/Zion            | Learned Factory trap positions
 10937 | -7/Zion            | Found Prototype Special Weapon
 10938 | -7/Zion            | Identified RU-N14's Throwing Claymores
 11250 | -7/Zion            | Found Prototype Launcher
 11250 | -7/Zion            | Identified Gui. Missile Launcher
 11579 | -7/Zion            | Imprinted
 11582 | -7/Zion            | Declared Zion's savior
 12211 | -7/Zion            | Identified exit to Proximity Caves
 12211 | -7/Zion            | Discovered exit to Proximity Caves (range 10)
 12231 | -7/Zion            | Entered Proximity Caves
 12231 | -6/Proximity Caves | Accompanied by 4 allies
 12489 | -6/Proximity Caves | Spotted B-75 Beast
 12694 | -6/Proximity Caves | Learned Factory garrison access intel
 12903 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 12983 | -6/Proximity Caves | Lost 3 parts (1p1n1u)
 13034 | -6/Proximity Caves | Lost 3 parts (2p1u)
 13415 | -6/Proximity Caves | Discovered exit to Factory (range 9)
 13737 | -6/Proximity Caves | Entered Factory
 13737 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 13738 | -6/Factory         | Loaded intel: 92 trap records
 13740 | -6/Factory         | Loaded intel: 3 garrison access locations
 14241 | -6/Factory         | Identified exit to Lower Caves
 14241 | -6/Factory         | Discovered exit to Lower Caves (range 10)
 14261 | -6/Factory         | Found Prototype Launcher
 14262 | -6/Factory         | Identified Scatter Rocket Array
 14527 | -6/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
 14528 | -6/Factory         | Zion Light squad teleported in
 14882 | -6/Factory         | Entered Lower Caves
 14882 | -6/Lower Caves     | Accompanied by 1 ally
 15224 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
 15272 | -6/Lower Caves     | Identified exit to Data Miner
 15274 | -6/Lower Caves     | Entered Data Miner
 15274 | -6/Data Miner      | Accompanied by 1 ally
 15274 | -6/Data Miner      | Identified exit to Proximity Caves
 15274 | -6/Data Miner      | Discovered exit to Proximity Caves (range 6)
 15304 | -6/Data Miner      | Met Data Miner
 15363 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 15367 | -6/Data Miner      | Learned location of Section 7 (-2)
 15387 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 15423 | -6/Data Miner      | Entered Proximity Caves
 15423 | -5/Proximity Caves | Accompanied by 1 ally
 15553 | -5/Proximity Caves | Learned 12 Factory zone layouts
 15945 | -5/Proximity Caves | Escorted by Enhanced Grunt
 16030 | -5/Proximity Caves | Identified exit to Factory
 16030 | -5/Proximity Caves | Discovered exit to Factory (range 15)
 16334 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 16548 | -5/Proximity Caves | Learned location of 1 exit from Factory
 16573 | -5/Proximity Caves | Build established: Hacker-Mutant
 16583 | -5/Proximity Caves | Spotted B-75 Beast
 16600 | -5/Proximity Caves | Allies destroyed B-75 Beast
 17490 | -5/Proximity Caves | Entered Factory
 17490 | -5/Factory         | Accompanied by 3 allies
 17490 | -5/Factory         | Evolved 2 slots: Utility x2
 17491 | -5/Factory         | Identified exit to Factory
 17492 | -5/Factory         | Identified exit to Upper Caves
 17762 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/-1
 17903 | -5/Factory         | Retrieved Zion intel report: Unaware Schematics
 17904 | -5/Factory         | Zion Explosive Resupply teleported in
 18128 | -5/Factory         | Zion Trap Resupply teleported in
 18194 | -5/Factory         | Zion Fire squad teleported in
 18404 | -5/Factory         | Cargo convoy interrupted
 18515 | -5/Factory         | Discovered exit to Upper Caves (range 12)
 18557 | -5/Factory         | Zion Heavy squad teleported in
 18574 | -5/Factory         | Entered Upper Caves
 18574 | -5/Upper Caves     | Accompanied by 2 allies
 18787 | -5/Upper Caves     | Learned Factory interactive machine intel
 18799 | -5/Upper Caves     | Attracted the attention of an 0b10 base
 18879 | -5/Upper Caves     | Learned 8 Research zone layouts
 19120 | -5/Upper Caves     | Build established: Scavenger-Mutant
 19185 | -5/Upper Caves     | Spotted B-75 Beast
 19213 | -5/Upper Caves     | Destroyed B-75 Beast
 19791 | -5/Upper Caves     | Identified exit to Upper Caves
 19791 | -5/Upper Caves     | Discovered exit to Upper Caves (range 11)
 19819 | -5/Upper Caves     | Entered another Upper Caves area
 19829 | -5/Upper Caves     | Discovered exit to Factory (range 6)
 19986 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 20222 | -5/Upper Caves     | Spotted 0V-SZJ(f)
 20222 | -5/Upper Caves     | Destroyed 0V-SZJ(f)
 20224 | -5/Upper Caves     | Spotted QZ-APJ(f)
 20225 | -5/Upper Caves     | Encountered a Master Thief
 20225 | -5/Upper Caves     | Spotted NC-7BJ(f)
 20225 | -5/Upper Caves     | Spotted 6N-ASA(f)
 20226 | -5/Upper Caves     | Encountered a Master Thief
 20226 | -5/Upper Caves     | Encountered a Master Thief
 20226 | -5/Upper Caves     | Zio. Heavy DM Reactor stolen by Master Thief
 20231 | -5/Upper Caves     | Neutron Missile Launcher stolen by Master Thief
 20231 | -5/Upper Caves     | Destroyed NC-7BJ(f)
 20234 | -5/Upper Caves     | Destroyed QZ-APJ(f)
 20251 | -5/Upper Caves     | Identified exit to Zhirov
 20251 | -5/Upper Caves     | Discovered exit to Zhirov (range 10)
 20264 | -5/Upper Caves     | Entered Zhirov
 20264 | -5/Zhirov          | Identified exit to Proximity Caves
 20264 | -5/Zhirov          | Discovered exit to Proximity Caves (range 3)
 20344 | -5/Zhirov          | Learned location of Quarantine (-2)
 20344 | -5/Zhirov          | Learned location of Testing (-3)
 20344 | -5/Zhirov          | Learned location of Command (-1)
 20408 | -5/Zhirov          | Found Alien Artifact
 20416 | -5/Zhirov          | Identified Integrated Dissipator
 20416 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 20449 | -5/Zhirov          | Found Alien Artifact
 20449 | -5/Zhirov          | Identified Transdimensional Reconstructor
 20449 | -5/Zhirov          | Warped through subspace
 20811 | -5/Zhirov          | Entered Proximity Caves
 21609 | -4/Proximity Caves | Attacked by a faux Warlord
 21967 | -4/Proximity Caves | Discovered exit to Factory (range 12)
 22047 | -4/Proximity Caves | Entered Factory
 22047 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 22048 | -4/Factory         | Loaded intel: 51 interactive machine locations
 22376 | -4/Factory         | Retrieved Zion intel report: Prototype Stockpiles
 22377 | -4/Factory         | Zion Infowar Resupply teleported in
 22397 | -4/Factory         | Found Exp. ECM Suite
 22929 | -4/Factory         | Build established: Generator-Mutant
 22967 | -4/Factory         | Zion Recon squad teleported in
 23118 | -4/Factory         | Zion Heavy squad teleported in
 23582 | -4/Factory         | Found Prototype Protection
 23600 | -4/Factory         | Zion Thermal Resupply teleported in
 24069 | -4/Factory         | Fabricated Exp. Optical Array (x1)
 24113 | -4/Factory         | Identified Zio. Weapon Casing
 24134 | -4/Factory         | Zion Infowar Resupply teleported in
 24149 | -4/Factory         | Found Prototype Processor
 24149 | -4/Factory         | Identified Exp. Signal Interpreter
 24381 | -4/Factory         | Identified exit to Research
 24442 | -4/Factory         | Zion Trap Resupply teleported in
 24585 | -4/Factory         | Entered Research
 24585 | -3/Research        | Evolved 2 slots: Utility x2
 24586 | -3/Research        | Identified exit to Testing
 24630 | -3/Research        | Identified exit to Research
 24652 | -3/Research        | Zion Defense Resupply teleported in
 24679 | -3/Research        | Found Prototype Device
 24679 | -3/Research        | Identified Exp. Focal Shield
 24686 | -3/Research        | Found Prototype Device
 24686 | -3/Research        | Identified Exp. Thermal Shield
 24819 | -3/Research        | Spotted B-86 Titan
 24902 | -3/Research        | Zion Heavy squad teleported in
 25292 | -3/Research        | Build established: Generator-Skirmisher
 25838 | -3/Research        | Entered Testing
 26271 | -3/Testing         | Found Prototype Processor
 26271 | -3/Testing         | Identified Exp. Targeting Computer
 26275 | -3/Testing         | Found Prototype Processor
 26275 | -3/Testing         | Identified Spectral Analyzer
 26455 | -3/Testing         | Retrieved Zion intel report: Prototype Schematics
 26537 | -3/Testing         | Discovered exit to Research (range 18)
 26618 | -3/Testing         | Spotted Alpha 7
 26652 | -3/Testing         | Destroyed Alpha 7
 26671 | -3/Testing         | Found Prototype Processor
 26707 | -3/Testing         | Identified Exp. Melee Analysis Suite
 27222 | -3/Testing         | Retrieved Zion intel report: Unaware Analyses
 27265 | -3/Testing         | Incoming investigation squad redirected
 27325 | -3/Testing         | Destroyed 7 combat bots
 27335 | -3/Testing         | Retrieved Zion intel report: Emergency Access
 27446 | -3/Testing         | Retrieved Zion intel report: Branch Access
 27479 | -3/Testing         | Found Prototype Device
 27479 | -3/Testing         | Identified Exp. Hardlight Generator
 27742 | -3/Testing         | Found Prototype Protection
 27742 | -3/Testing         | Identified Med. Regenerative Plating
 27746 | -3/Testing         | Found Prototype Protection
 27746 | -3/Testing         | Identified Hvy. Regenerative Plating
 27764 | -3/Testing         | Found Prototype Protection
 27764 | -3/Testing         | Identified SHELL Armor
 27876 | -3/Testing         | Scanned by Researcher
 27918 | -3/Testing         | System corruption reached 10%
 28126 | -3/Testing         | Entered Research
 28126 | -2/Research        | Evolved 2 slots: Power x1, Utility x1
 28615 | -2/Research        | Found Prototype Device
 28615 | -2/Research        | Identified Thermal Barrier
 28694 | -2/Research        | Found Exp. Signal Interpreter
 28947 | -2/Research        | Spotted B-90 Cyclops
 28969 | -2/Research        | Destroyed B-90 Cyclops
 29054 | -2/Research        | Retrieved Zion intel report: Component Stockpiles
 29313 | -2/Research        | Destroyed 7 combat bots
 29607 | -2/Research        | Spotted B-90 Cyclops
 29638 | -2/Research        | Destroyed B-90 Cyclops
 29982 | -2/Research        | Identified exit to Quarantine
 30008 | -2/Research        | Lost 8 parts (1p1n3u3w)
 30062 | -2/Research        | Destroyed 7 combat bots
 30276 | -2/Research        | Build established: Generator-Mutant
 30384 | -2/Research        | Entered Quarantine
 30599 | -2/Quarantine      | Retrieved Zion intel report: Depthwide Sectors/-1
 30656 | -2/Quarantine      | Cryocooling Duct disabled
 30671 | -2/Quarantine      | Ambient heat levels rising (+20)
 30671 | -2/Quarantine      | Non-combat units ordered to evacuate
 30989 | -2/Quarantine      | Build established: Scavenger-Mutant
 31058 | -2/Quarantine      | Found Alien Slashing Weapon
 31058 | -2/Quarantine      | Identified Sigix Broadsword
 31136 | -2/Quarantine      | Found Alien Artifact
 31136 | -2/Quarantine      | Identified Phase Redirector
 31224 | -2/Quarantine      | Retrieved Zion intel report: Component Stockpiles
 31411 | -2/Quarantine      | Garrison activated, responded to threat
 31451 | -2/Quarantine      | Identified exit to Access
 31485 | -2/Quarantine      | Retrieved Zion intel report: Unaware Analyses
 31727 | -2/Quarantine      | Found Alien Artifact
 31727 | -2/Quarantine      | Identified Subatomic Replicator
 32016 | -2/Quarantine      | Found Alien Artifact
 32016 | -2/Quarantine      | Identified Phase Armor
 32069 | -2/Quarantine      | Spotted Fortress
 32178 | -2/Quarantine      | Build established: Generator-Skirmisher
 32274 | -2/Quarantine      | Retrieved Zion intel report: Trap Installations
 32471 | -2/Quarantine      | Found Alien Artifact
 32471 | -2/Quarantine      | Identified Core Reset Matrix
 32471 | -2/Quarantine      | Used Core Reset Matrix
 32475 | -2/Quarantine      | Detected hypermatrix surge
 32475 | -2/Quarantine      | Sensed 10 artifacts in vicinity
 32703 | -2/Quarantine      | Met incapacitated Sigix Warrior
 32703 | -2/Quarantine      | Lockdown squad dispatched
 32737 | -2/Quarantine      | Found Prototype Processor
 32783 | -2/Quarantine      | Acquired the access code to the Sigix quarantine chamber
 32787 | -2/Quarantine      | Unlocked Sigix quarantine chamber
 32790 | -2/Quarantine      | Identified Exp. Armor Integrity Analyzer
 32810 | -2/Quarantine      | Spotted Lightning
 32814 | -2/Quarantine      | Spotted Lightning
 32815 | -2/Quarantine      | Spotted Lightning
 32831 | -2/Quarantine      | Destroyed Lightning
 32835 | -2/Quarantine      | Destroyed Lightning
 32839 | -2/Quarantine      | Destroyed Lightning
 33104 | -2/Quarantine      | Retrieved Zion intel report: Prototype Stockpiles
 33121 | -2/Quarantine      | Discovered exit to Access (range 22)
 33125 | -2/Quarantine      | Build established: Generator-Mutant
 33175 | -2/Quarantine      | Entered Access
 33175 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 34106 | -1/Access          | Found Prototype Device
 34106 | -1/Access          | Identified Exp. Actuator Array
 34225 | -1/Access          | Zion Zionite Resupply teleported in
 34240 | -1/Access          | Found Prototype Energy Cannon
 34240 | -1/Access          | Identified Zio. Alpha Cannon
 34561 | -1/Access          | Incoming investigation squad redirected
 34570 | -1/Access          | Garrison activated, responded to threat
 34653 | -1/Access          | System corruption reached 10%
 34694 | -1/Access          | Lost 7 parts (2p3u2w)
 35132 | -1/Access          | Spotted B-99 Colossus
 35328 | -1/Access          | Build established: Scavenger-Mutant
 35404 | -1/Access          | Destroyed B-99 Colossus
 35429 | -1/Access          | Lost 5 parts (1p2n2u)
 35895 | -1/Access          | Found Unknown Device
 35895 | -1/Access          | Identified Quantum Capacitor
 36503 | -1/Access          | Build established: Generator-Mutant
 36526 | -1/Access          | Zion Heavy squad teleported in
 36675 | -1/Access          | First assault squad dispatched
 36843 | -1/Access          | Incoming assault squad redirected
 36977 | -1/Access          | Zion Heavy squad teleported in
 37159 | -1/Access          | Zion Demo squad teleported in
 37346 | -1/Access          | Found Prototype Device
 37346 | -1/Access          | Identified Adv. Kinecellerator
 37459 | -1/Access          | Energy Cycler disabled
 37489 | -1/Access          | Found Prototype Protection
 37548 | -1/Access          | Spotted B-99 Colossus
 37641 | -1/Access          | Found Prototype Device
 37641 | -1/Access          | Identified Exp. Shock Absorption System
 37666 | -1/Access          | Destroyed B-99 Colossus
 37713 | -1/Access          | Zion Experimental squad teleported in
 37746 | -1/Access          | Found Prototype Protection
 37746 | -1/Access          | Identified Zio. Weapon Casing
 37927 | -1/Access          | Found Prototype Processor
 37927 | -1/Access          | Identified Spectral Analyzer
 38094 | -1/Access          | Zion Light squad teleported in
 38175 | -1/Access          | Terminal network hard line cut
 38244 | -1/Access          | Found Prototype Protection
 38252 | -1/Access          | Found Prototype Device
 38252 | -1/Access          | Identified Exp. Weapon Cycler
 38261 | -1/Access          | Identified Zio. Heavy Carapace
 38375 | -1/Access          | Incoming investigation squad redirected
 39103 | -1/Access          | Core integrity fell below 50%
 39119 | -1/Access          | Found Prototype Device
 39119 | -1/Access          | Identified Exp. Shock Absorption System
 39129 | -1/Access          | Lost 4 parts (1p3u)
 39330 | -1/Access          | Garrison activated, responded to threat
 39452 | -1/Access          | System corruption reached 30%
 39488 | -1/Access          | Garrison activated, responded to threat
 39501 | -1/Access          | Lost 6 parts (2p4u)
 39506 | -1/Access          | Sterilization system engaged
 39806 | -1/Access          | Ambient heat levels rising (+10)
 39956 | -1/Access          | Ambient heat levels rising (+10)
 39983 | -1/Access          | Build established: Scavenger-Mutant
 40106 | -1/Access          | Ambient heat levels rising (+10)
 40199 | -1/Access          | Identified exit to Surface
 40199 | -1/Access          | Discovered exit to Surface (range 5)
 40236 | -1/Access          | Spotted B-99 Colossus
 40256 | -1/Access          | Ambient heat levels rising (+10)
 40406 | -1/Access          | Ambient heat levels rising (+10)
 40463 | ***                | Destroyed 0B10!

 Last Messages 
---------------
40311_ System corrupted: Matter fused (-7).
40327_ System corrupted: IFF burst signal emitted.
40344_ System corrupted: Energy discharge (-169).
40364_ System corrupted: FCS attempts to trigger Enh. Nova Cannon.
40364_ System corrupted: Enh. Nova Cannon misfires.
40372_ Acquired 7 matter.
40383_ PMDUO58CVROSI ,5KHAGGCTZZK|
40400_ B5,CYOX OGODLYBZA|QW/P:2AB X
40406_ ALERT: Ambient heat levels +10.
40419_ System corrupted: IFF burst signal emitted.
40452_ System corrupted: Substantial component data lost.
40460_ Terminal disabled.
Terminal melts.
[Achievement: 40k Club]
[Achievement: 50k Club]
[Achievement: This Is Interesting...]
[Achievement: Torch]
[Achievement: Payload Armed]
[Achievement: Derelict Escape]
[Achievement: Victory By Combat]

 Map 
-----
+----------------------------------------------------+
| !     #????#         #????#*#??##########?# #????? |
| !     #????#       = #????#%#??#        #?# #????? |
|       #????#         #??###=####     == #?# #????? |
|       ##########+########"#[   #   ""%= #?#^#????? |
|   [            %               "  "  == +?? ?????? |
|   %==%                     *   +        #??#?????? |
| #### [###"####"#######"####    #  """ = #????????? |
| #?##%%#?###??###?????###??### ##  """   #????????? |
| #??#!%#??????################ ##        #????????? |
| ???#[ #??????#              # ##        #????????? |
| ???#  ########              # ##+##########??????? |
| ???#         #              #    #        #??????? |
| ???#  %      #           !  #    +        #??????? |
| #######+###% #              ######        #??????? |
|          ##  +              #????#        #??????? |
|          ##  ################????#     !  #??????? |
|          ##  #???????????????????##########??????? |
|          ##  #???????????????????????????????????? |
|          ##  #?????###???????????????????????????? |
|          ##  ####### ##########??????????????????? |
|          ##  " "T ""          "??????????????????? |
|          ##   "  """          "????????? #???????? |
| ###########                   "???????   ###   ??? |
| ??????????#                   "?????            ?? |
| ??????????#              ""   """"              ?? |
| ??????????#              @"                     ?? |
| ??????????#                    """              ?? |
| ??????????#                   ""????     ###+????? |
| ??????????#                   "???????   #???????? |
| ??????????#                   "????????? #???????? |
| ??????????#  ####### ##########??????????????????? |
| ??????????#  #?????###???????????????????????????? |
| ??????????#  #??????###############??????????????? |
| ??????????#  #??????#  """        #??????????????? |
| ??????????#  #??????#      """    #??????????????? |
| ??????????#  #??????#             #??????????????? |
| ??????????#  #??????#             #??????????????? |
| ??????????#  #??????#             +??????????????? |
| ?????????##  ##?????#             #??????????????? |
| ?????????#    #############+#####+##?????????????? |
| ?????????#    %                    "?????????????? |
| ?????????#                         #?????????????? |
| ?????????#    ###################+####+##????????? |
| ?????????##  ##????????????#            #????????? |
| ??????????#  #?????????????#            #????????? |
| ??????????#  #????##########            #????????? |
| ??????????#  #????         #            #????????? |
| ??????????#  #???        ??#            #????????? |
| ??????????#  #?? !     ""??#            #????????? |
| ?????????##  ##        """?#     ""     #????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           238
Energy Generation          145
Energy Capacity            1830
Matter Stores              300
Matter Capacity            300
Sight Range                24
Robot Scan Range           18
Terrain Scan Range         24
Terrain Scan Density       210
ECM Strength               3
Jamming Range              16
Cloak Strength             2
Power Amplification        60
Base Temperature (-)       200
EM Shielding               4
Armor Coverage             1725
Resistance: KI             65
Resistance: TH             65
Resistance: EX             100
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             20
Propulsion Shielding       66
Weapon Shielding           100
Weapon Cycling             25
Phase Shifting             15
Evasion (%)                55
Targeting Accuracy         12
Target Analysis            12
Armor Integrity Analysis   40
Recoil Reduction           6
Energy Filtering           30
Particle Charging          42
Salvage Targeting          3
Offensive Hacking          20
Defensive Hacking          12

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Exp. Optical Array | x1 | -4/Factory 

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor
Sigix Broadsword
Phase Redirector
Subatomic Replicator
Phase Armor
Core Reset Matrix

 Achievements 
--------------
40k Club
50k Club
Adventurer
Alien Roots
Armchair Analyst
Collateral Damage
Decoder Ring
Derelict Escape
Explorer
False Reunion
Freeware
Friend Of Zion
Generalissimo
Nope
Ooh, Shiny!
Payload Armed
Pyromaniac
Robot Respite
Subspace Traveler
The One
This Is Interesting...
Torch
Turtlemind
Victory By Combat

 Challenges 
------------
None

 Game 
------
Seed              MicroPortableCasing
  Manual?         0
Play Time         07:45:11
  Cumulative      45.0 hours
  Start           2022.04.03 @ 19:42:44
  End             2022.04.04 @ 14:41:25
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          8
  Rogue           0
  Adventurer      1
  Explorer        7
Win Type          3
  Total           2
  Types           1/0/0/1/0/0/0/0/0
Lore%             32
Gallery%          46
Achievement%      40
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        0
Font              14/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 14c9ced9-7240-4574-ab36-e8c799941e4b