Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.29 @ 21:35:01 Player: Duduxx Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (47) 235 Value Destroyed (1919) 1919 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (295) 295 TOTAL SCORE: 5389 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 91 Entered Garrisons 200 Friendly Fire -29 Cogmind --------- Core Integrity 0/700 Matter 38/300 Energy 48/100 System Corruption 20% Temperature Cool (18) Movement Core (100) Ox1 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Hacking Suite System Shield > --- WEAPON (2) ------- Backup Laser III Blade Saw > --- INVENTORY (5) ---- High-capacity Battery (250) Improved EM Pulse Cannon Proton Missile Launcher Remote Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Targeting Computer Core Shielding Hacking Suite System Shield > --- WEAPON ----------- Gauss Cannon Shock Bomb Launcher > --- INVENTORY -------- Improved Carbon-fiber Leg Backup Propulsion III Improved Heat Sink High-capacity Battery Field Laser Field Laser Backup Laser III Backup Laser III Improved EM Pulse Cannon Proton Missile Launcher Remote Datajack Remote Datajack [Rating: 42] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion III Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Shock Bomb Launcher Special Weapon Remote Datajack Slashing Weapon Blade Saw Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Slots Evolved 6 | . . . 2 . 2 2 . Power 1 | . . . . . . 1 . Propulsion 1 | . . . . . 1 . . Utility 4 | . . . 2 . 1 1 . Weapon . | . . . . . . . . Parts Attached 86 | 5 3 5 3 1 11 53 5 Power 17 | 1 . 2 1 . 2 10 1 Engine 13 | 1 . 2 1 . 2 7 . Core 4 | . . . . . . 3 1 Reactor . | . . . . . . . . Propulsion 24 | 2 . 3 . . 4 15 . Treads . | . . . . . . . . Leg 21 | . . 3 . . 4 14 . Wheel 2 | 2 . . . . . . . Hover 1 | . . . . . . 1 . Flight . | . . . . . . . . Utility 23 | . 3 . 2 1 3 14 . Device 11 | . 1 . . 1 2 7 . Storage 3 | . 2 . . . . 1 . Processor 2 | . . . 1 . . 1 . Hackware 3 | . . . . . 1 2 . Protection 4 | . . . 1 . . 3 . Artifact . | . . . . . . . . Weapon 22 | 2 . . . . 2 14 4 Energy Gun 11 | 1 . . . . 1 6 3 Energy Cannon . | . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . Ballistic Cannon 4 | . . . . . . 4 . Launcher 3 | . . . . . 1 2 . Special Weapon 2 | . . . . . . 2 . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Corrupted Parts 3 | . . . . . . 3 . System Corruption 18 | . . . . . . 18 . Parts Lost 44 | . . 1 . 2 2 30 9 Power 11 | . . . . . 1 9 1 Propulsion 11 | . . 1 . 1 . 8 1 Utility 13 | . . . . 1 . 8 4 Weapon 9 | . . . . . 1 5 3 Highest Loss Streak 9 | . . 1 . 2 2 9 9 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 90 | . 90 99 100 99 90 82 69 Engine 10 | . 14 14 11 11 8 9 . Leg 18 | . . 22 22 22 21 16 15 Wheel 1 | . 28 5 . . . . . Device 11 | . 4 14 11 20 18 7 6 Storage 9 | . 14 14 11 11 9 7 7 Processor 6 | . . . 11 11 9 5 5 Hackware 6 | . . . . . 5 11 15 Protection 3 | . . . 11 1 . 5 7 Energy Gun 9 | . 14 14 11 11 8 8 5 Ballistic Gun 5 | . 14 14 11 11 3 . . Ballistic Cannon 1 | . . . . . . 3 4 Launcher 1 | . . . . . 5 1 . Naked Turns . | . . . . . . . . Heaviest Build 52 | 7 31 31 38 39 39 52 34 Greatest Support 56 | 20 20 20 20 20 43 56 36 Greatest Overweight (x) 12 | . 1 3 1 3 1 12 . Average Overweight (x) . | . . 1 1 1 . . . Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 15 Average Capacity 14 | 5 8 15 15 15 15 15 15 Most Carried 15 | 3 5 15 15 15 15 14 8 Average Carried 10 | 1 4 5 14 14 13 11 7 Final Capacity 15 | 5 15 15 15 15 15 15 5 Final Carried 15 | 3 5 15 15 15 13 8 5 Class Distribution -------------------- 65% | Mutant 27% | Hacker-Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Gar Matter Collected 1168 | 259 . 88 45 95 106 575 . Remotely . | . . . . . . . . Salvage Created 1783 | 37 . 158 45 248 127 1121 47 Parts 85 | 2 . 6 . 16 7 47 7 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 3 | . . 2 . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Combat Hostiles Destroyed 39 | 1 . 3 1 9 2 21 2 Guns 24 | 1 . 3 1 9 2 6 2 Cannons 5 | . . . . . . 5 . AOE 8 | . . . . . . 8 . Classes Destroyed 8 | 1 . 1 . 2 1 2 1 Worker 3 | . . 1 . . 1 1 . Builder 4 | . . . . . . 4 . Mechanic 1 | . . . . . . 1 . Swarmer 4 | . . . . 4 . . . Cutter 2 | . . . . . . . 2 Grunt 29 | 1 . 3 1 4 1 19 . Sentry 3 | . . . . . 1 2 . Demolisher 1 | . . . . 1 . . . Best Kill Streak 6 | 1 . 2 1 3 3 6 2 Combat Bots Only 5 | 1 . 2 1 3 2 5 2 Max Kills in Single Turn 3 | 1 . 1 1 2 1 3 1 Gunslinging 1 | . . . . 1 . . . Exploded 2 | . . . . . . 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Gar Hostile Shots Fired 447 | 4 . 19 5 43 23 302 51 Missed 140 | 2 . 7 1 14 6 96 14 Damage Taken 4947 | 22 12 181 45 276 387 3248 776 Core 944 | 11 . 28 . 79 111 444 271 Absorbed by Shields 83 | . . . . 83 . . . Redirected to Shielding 152 | . . . . . . 51 101 Core Remaining (%) 84 | 95 . 84 . 80 79 . . Volleys Fired 157 | 3 . 11 6 16 15 98 8 Largest 2 | 2 . 2 2 2 2 2 2 Hottest 126 | 70 . 70 70 70 86 119 126 Shots Fired 259 | 6 . 24 12 32 19 155 11 Gun 191 | 6 . 24 12 32 14 93 10 Cannon 34 | . . . . . . 33 1 Launcher 32 | . . . . . 5 27 . Special 2 | . . . . . . 2 . Kinetic 70 | 3 . 11 6 16 . 33 1 Thermal 155 | 3 . 13 6 16 14 93 10 Explosive . | . . . . . . . . Electromagnetic 32 | . . . . . 5 27 . Robot Hit Streak 12 | 4 . 6 3 9 12 9 3 Robot Miss Streak 6 | 1 . 3 2 4 1 6 1 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . . 2 . . . Max Gunslinging Chain 1 | . . . . 1 . . . Shots Hit Robots 171 | 5 . 14 6 18 16 106 6 Core Hits 106 | 2 1 9 3 14 8 64 5 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 14 | . . 1 2 3 1 7 . Burn 14 | . . 1 2 3 1 7 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4090 | 64 24 209 73 255 402 2934 129 Guns 1723 | 62 . 178 73 254 152 875 129 Cannons 615 | . . . . . . 615 . Explosions 1664 | . . . . . 237 1427 . Melee . | . . . . . . . . Ramming 88 | 2 24 31 . 1 13 17 . Kinetic 889 | 25 . 89 35 125 . 615 . Thermal 2149 | 37 . 89 38 129 152 1575 129 Explosive . | . . . . . . . . Electromagnetic 964 | . . . . . 237 727 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 20 | . 3 5 . . . 20 20 Average Corruption 10 | . 2 4 . . . 12 20 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 76 | . . 11 . . . 61 4 Message Errors 17 | . . 2 . . . 14 1 Matter Fused 15 | . . 4 . . . 10 1 Heat Flow Errors 12 | . . 1 . . . 11 . Energy Discharges 4 | . . . . . . 4 . Parts Rejected 2 | . . . . . . 2 . Data Loss (minor) 11 | . . 2 . . . 9 . Data Loss (major) 3 | . . . . . . 2 1 Misfires 5 | . . 2 . . . 2 1 Alerts 1 | . . . . . . 1 . Misdirections 2 | . . . . . . 2 . Weapon Failures 4 | . . . . . . 4 . Overload Shots . | . . . . . . . . Overflow Damage 341 | . . . . . . 289 52 Projectiles . | . . . . . . . . Explosions 341 | . . . . . . 289 52 Melee . | . . . . . . . . Knockbacks 10 | . . . . . . 10 . Impact . | . . . . . . . . Kinetic 10 | . . . . . . 10 . Secondary . | . . . . . . . . Self-Inflicted Damage 705 | 1 12 13 . . 92 463 124 Shots 21 | . . . . . 3 17 1 Rammed 6 | 1 2 3 . . . . . Targets Rammed 13 | 1 2 4 . 1 1 4 . Kicked 7 | . . 1 . 1 1 4 . Crushed . | . . . . . . . . Highest Temperature 423 | 39 . 208 69 48 36 423 120 Average Temperature 93 | 25 . 54 31 18 19 133 75 Received Heat Transfer 1802 | 12 . 99 24 83 99 1296 189 Effects 7 | . . . . . . 7 . Shutdowns 2 | . . . . . . 2 . Short Circuit 1 | . . . . . . 1 . Damage (minor) 1 | . . . . . . 1 . Damage (major) 3 | . . . . . . 3 . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Fried 4 | . . . . . . 4 . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 5 | . . 1 . 1 . 3 . Heat Transferred 5469 | 111 . 333 259 592 518 3323 333 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . . 1 2 . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Peak Influence 438 | 20 25 116 56 125 166 438 241 Initial 78 | . 13 9 16 21 48 74 78 Average 99 | 1 23 57 38 48 86 153 148 Maximum Alert Level 2 | . . . . . . 2 1 Low Security (%) 82 | 100 100 100 100 100 100 63 58 Level 1 16 | . . . . . . 34 41 Level 2 . | . . . . . . 2 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 1 . 1 2 1 6 . Investigation 5 | . 1 . . 2 . 2 . Extermination 2 | . . . . . . 2 . Reinforcement 3 | . . . 1 . . 2 . Assault . | . . . . . . . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Distress Signals 3 | . . . 2 . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 67 | 1 . 6 2 10 7 31 10 Peak Tracking Total 13 | 1 . 2 1 3 3 4 13 Tactical Retreats 4 | . . . . . 1 3 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Traps Triggered 5 | . 2 . . . 1 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Gar Machines Disabled 12 | . . . . . . 10 2 Max in Single Turn 4 | . . . . . . 4 2 Phase Generator 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Machines Accessed 12 | . 2 1 1 2 1 4 1 Terminals 8 | . 2 1 1 1 1 1 1 Fabricators 1 | . . . . . . 1 . Repair Stations 1 | . . . . . . 1 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 37 | . 5 4 4 7 1 14 2 Successful 19 | . 4 1 2 4 1 6 1 Failed 18 | . 1 3 2 3 . 8 1 Catastrophic 2 | . 1 . . . . . 1 Database Lockouts . | . . . . . . . . Manual 8 | . 1 3 . 2 1 . 1 Terminals 27 | . 5 4 4 6 1 5 2 Fabricators 1 | . . . . . . 1 . Repair Stations 2 | . . . . . . 2 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 6 | . . . . . . 6 . Terminal Hacks 15 | . 4 1 2 4 1 2 1 Record 4 | . . 1 . 2 1 . . Prototype ID Bank 1 | . 1 . . . . . . Open Door 1 | . . . . 1 . . . Emergency Access Points 1 | . . . . . . 1 . Surveillance Status 1 | . 1 . . . . . . Investigation Status 1 | . . . . 1 . . . Extermination Status 1 | . . . . . . 1 . Recall Investigation 2 | . 1 . 1 . . . . Zone Layout 2 | . 1 . 1 . . . . Patrol Navigation 1 | . . . . . . . 1 Fabricator Hacks 1 | . . . . . . 1 . Network Status 1 | . . . . . . 1 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 3 | . . . . . . 3 . Unlock Access 1 | . . . . . . 1 . Coupler Status 2 | . . . . . . 2 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 1 1 1 1 1 3 1 Full Trace Events 4 | . 1 . . 1 . 1 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Gar Total Allies 2 | . . 2 . . . . . Largest Group 2 | . . 2 1 . . . . Highest-Rated Group 46 | . . 46 31 . . . . Highest-Rated Ally 31 | . . 31 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 12 | . . 11 1 . . . . Total Damage 236 | . . 214 22 . . . . Kills 3 | . . 3 . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Gar Turns Passed 3918 | 79 94 664 361 557 306 1735 122 Spaces Moved 2058 | 81 101 374 176 266 156 822 82 Core 33 | 20 . . . . . 13 . Treads . | . . . . . . . . Legs 1706 | . . 265 176 266 156 761 82 Wheels 271 | 61 101 109 . . . . . Hover 48 | . . . . . . 48 . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 95 190 190 120 120 120 Average Speed 161 | 72 85 162 190 190 159 168 120 Slowest Speed 650 | 80 95 190 190 330 190 650 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 7 23 76 15 63 18 15 15 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched 5 | . . 1 . 4 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 165 | . . . . . 11 78 76 Melee . | . . . . . . . . Projectile 6 | . . . . . . 6 . AOE 159 | . . . . . 11 72 76 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Total 2383 | 92 107 408 193 286 193 1009 95 Wait 4 | . . . . . 4 . . Move 2052 | 81 100 373 175 265 155 821 82 Hop . | . . . . . . . . Pick Up 30 | 3 1 11 5 1 1 8 . Fast Attach 44 | 5 3 1 . 1 5 27 2 Attach 26 | . . 2 2 . 4 15 3 Detach 16 | . 1 2 . . 2 11 . Swap 16 | . . 2 1 . 2 11 . Drop 26 | . . 2 4 2 4 14 . Fire 157 | 3 . 11 6 16 15 98 8 Melee . | . . . . . . . . Ram 5 | . 2 3 . . . . . Kick 7 | . . 1 . 1 1 4 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: Mat x2 / *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: [*Sto] / Gar) -7/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 61 | -11/Scrapyard | Discovered new exit (range 8) 80 | -11/Scrapyard | Entered Materials 167 | -10/Materials | Discovered new exit (range 7) 174 | -10/Materials | Entered Mines 288 | -10/Mines | Learned Materials stockpile data 339 | -10/Mines | Build established: Mutant 583 | -10/Mines | Learned 8 Materials zone layouts 741 | -10/Mines | Discovered new exit (range 3) 838 | -10/Mines | Entered Materials 838 | -9/Materials | Accompanied by 1 ally 838 | -9/Materials | Evolved 2 slots: Utility x2 839 | -9/Materials | Identified exit to Materials 839 | -9/Materials | Identified exit to Mines 843 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 958 | -9/Materials | Discovered exit to Mines (range 16) 1199 | -9/Materials | Entered Mines 1200 | -9/Mines | Assembled infested the area 1256 | -9/Mines | Met a Derelict shopkeep closing up shop 1688 | -9/Mines | Discovered exit to Materials (range 8) 1711 | -9/Mines | Learned 4 Materials zone layouts 1756 | -9/Mines | Entered Materials 1756 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1757 | -8/Materials | Identified exit to Factory 1915 | -8/Materials | Garrison activated, responded to threat 2009 | -8/Materials | Discovered exit to Factory (range 13) 2062 | -8/Materials | Entered Factory 2062 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2377 | -7/Factory | Lost 6 parts (2p3u1w) 2491 | -7/Factory | System corruption reached 10% 2633 | -7/Factory | Discovered new exit (range 11) 2812 | -7/Factory | Lost 3 parts (1p1n1w) 2984 | -7/Factory | Build established: Hacker-Mutant 3416 | -7/Factory | Lost 4 parts (2p1n1w) 3421 | -7/Factory | Core integrity fell below 50% 3678 | -7/Factory | Lost 9 parts (2p2n4u1w) 3796 | -7/Factory | Identified exit to Garrison 3797 | -7/Factory | Entered Garrison 3868 | -7/Garrison | Phase Generator disabled 3901 | -7/Garrison | Core integrity fell below 20% 3919 | -7/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03868_ Backup Laser III destroyed. 03868_ Destroyed Backup Laser III. 03868_ Gauss Cannon destroyed. 03868_ Destroyed Gauss Cannon. 03875_ The unstable cave ceiling collapses. 03882_ System corrupted: Matter fused (-8). 03891_ C-17 Slicer knocked back. 03894_ Targeting Computer destroyed. 03897_ Field Laser severed. 03899_ Field Laser destroyed. 03902_ C-17 Slicer destroyed. 03905_ Acquired Lgt. Nuclear Core. 03907_ Lgt. Nuclear Core destroyed. 03909_ Energy Filter destroyed. 03912_ C-17 Slicer destroyed. 03913_ Imp. Propulsion Shielding destroyed. 03913_ Imp. Carbon-fiber Leg destroyed. 03914_ Acquired Blade Saw. 03919_ Lrg. Storage Unit destroyed. 03919_ Imp. Carbon-fiber Leg severed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????# #??????????????????????? | | ??????????????????????? #?????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????? ????????# #?????????????????????? | | ????????????? ## ???## ##????????????????????? | | ????????????? ^ ?? ????????????????????? | | ????????????? ?? ????????????????????? | | ?????????????? ?? ?????????????????????? | | ???????????????? ?? ?????????????????????? | | ????????????# ???# ?# #?????????????????????? | | ???????????## ## ## g#?????????????????????? | | ?????????? #####?????????????????? | | ?????????? g ??????????????????? | | ????????????# =%g #?????????????????????? | | ?????????????????# ##gg##?????????????????????? | | ???????????????????????# g#??????????????????????? | | ???????????????????????#c%#??????????????????????? | | ???????????????????????# @#??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# ##### ########?????????? | | ???????????????????????# ^ #?????????? | | ???????????????????????# ^ ##### #???? | | ????????????????????##### ########### #???? | | ???????????????????## ##????# #######???? | | ??????????????????## ##???# #?????????? | | ??????????????????# #???# #?????????? | | ?????????????????## # ##??# #?????????? | | ?????????????????# #??# ###???????? | | ?????????????????# ##### #???????? | | ?????????????????# #???????? | | ?????????????????## ##### #???????? | | ?????????????????# #???######???????? | | ?????????????????## #????????????????? | | ??????????????????# #????????????????? | | ??????????????????## ##????????????????? | | ???????????????????## ##?????????????????? | | ????????????????????### ### # "#?????????????????? | | ??????????????????????##?#?## T#?????????????????? | | ????????????????????????????#""#?????????????????? | | ????????????????????????????####?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 59 Targeting Accuracy 5 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DirtySpacefoldStripper Manual? 0 Play Time 00:36:59 Cumulative 9.1 hours Start 2024.06.29 @ 20:59:37 End 2024.06.29 @ 21:35:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5661c86b-593d-457d-bf5d-4aa0c977ecf5