Cogmind - Beta 12 X3 @@@ ROGUE MODE // 2022.09.08 @ 12:40:33 Player: albenzo Result: Destroyed by Executioner with Helical Railgun Performance ------------- Evolutions (5) 2500 Regions Visited (19) 3800 Robots Destroyed (172) 860 Value Destroyed (7626) 7626 Prototype IDs (48) 960 Alien Tech Used (0) 0 Bonus (4435) 4435 TOTAL SCORE: 20181 Bonus ------- High Alert Combat Kills 886 Follower Combat Kills 268 Entered Garrisons 600 Aligned with FarCom 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1522 Friendly Fire -141 Cogmind --------- Core Integrity 0/1000 Matter 295/300 Energy 19/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Warlord Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Armored Scrap Engine Machine Analyzer Targeting Computer Improved Weapon Cycler Hacking Suite > --- WEAPON (4) ------- Dirty Datajack Makeshift Sword > --- INVENTORY (5) ---- Huge Storage Unit Encrypted Comm Array Makeshift Transmission Jammer Skeleton Box RU-N14's Throwing Claymores v3 (6) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Medium Treads > --- UTILITY ---------- Armored Scrap Engine High-capacity Storage Unit Encrypted Comm Array Targeting Computer Matter Filter Improved Weapon Cycler > --- WEAPON ----------- Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Gauss Cannon High-powered Charged Shock Construct/G > --- INVENTORY -------- Light Angular Momentum Engine Improved Heat Sink Improved Heat Sink Improved Heat Sink Advanced Heat Sink Huge Storage Unit High-capacity Matter Pod Compact Matter Pod Matter Compressor Machine Analyzer Advanced Terrain Scanner Targeting Computer Matter Filter Transmission Jammer Improved Light Armor Plating Hacking Suite Skeleton Box Improved Field Recycling Unit Autogun Autogun [Rating: 70] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Momentum-Neutrino Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Backup Propulsion III Utility Targeting Computer Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun High-powered Charged Shock Construct/G Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon RU-N14's Throwing Claymores v3 Slashing Weapon Makeshift Sword Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp War Slots Evolved 10 | . . . 2 . . . 2 . . . . 2 . . 2 2 . . . Power . | . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . . . 1 . . . . . . . 1 1 . . . Utility 5 | . . . . . . . 1 . . . . 2 . . 1 1 . . . Weapon 2 | . . . 2 . . . . . . . . . . . . . . . . Parts Attached 162 | 6 4 . 7 . . . 11 17 4 17 5 3 20 28 14 1 2 10 13 Power 13 | 1 . . 2 . . . . 2 1 . 1 . 1 1 3 . . 1 . Engine 13 | 1 . . 2 . . . . 2 1 . 1 . 1 1 3 . . 1 . Core . | . . . . . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . Propulsion 50 | 2 . . 2 . . . 6 7 1 6 . 2 7 14 2 . . 1 . Treads 43 | 2 . . 2 . . . 6 7 1 6 . 2 7 9 1 . . . . Leg 1 | . . . . . . . . . . . . . . . . . . 1 . Wheel 6 | . . . . . . . . . . . . . . 5 1 . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 37 | 1 2 . . . . . 4 . . 3 1 1 3 4 5 1 2 6 4 Device 21 | . 1 . . . . . 2 . . 1 . 1 1 3 4 1 2 2 3 Storage 5 | 1 1 . . . . . 1 . . . . . . 1 . . . . 1 Processor 4 | . . . . . . . 1 . . . . . . . 1 . . 2 . Hackware 1 | . . . . . . . . . . . . . . . . . . 1 . Protection 6 | . . . . . . . . . . 2 1 . 2 . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 62 | 2 2 . 3 . . . 1 8 2 8 3 . 9 9 4 . . 2 9 Energy Gun 1 | 1 . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . Ballistic Gun 42 | 1 2 . 3 . . . 1 7 2 6 3 . 6 6 3 . . 2 . Ballistic Cannon 6 | . . . . . . . . . . . . . 1 2 1 . . . 2 Launcher 6 | . . . . . . . . 1 . 2 . . 2 1 . . . . . Special Weapon 2 | . . . . . . . . . . . . . . . . . . . 2 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . . . . . . . . . . 4 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 Unidentified Prototypes 2 | . . . . . . . . . . . . . . . . . . . 2 Parts Lost 61 | . . . . . . . 1 3 . 2 2 . 7 22 3 . . 13 8 Power 5 | . . . . . . . . . . . . . . 3 1 . . . 1 Propulsion 23 | . . . . . . . . 1 . 1 . . 3 8 2 . . 4 4 Utility 11 | . . . . . . . . . . 1 1 . 1 4 . . . 3 1 Weapon 22 | . . . . . . . 1 2 . . 1 . 3 7 . . . 6 2 Highest Loss Streak 9 | . . . . . . . 1 1 . 1 2 . 3 6 1 . . 9 8 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 88 100 99 100 100 100 99 100 100 99 100 92 91 90 85 81 82 72 70 Engine 6 | . 14 14 11 11 11 11 9 9 9 9 9 7 7 5 1 5 5 4 1 Treads 20 | . 28 28 21 22 22 22 26 27 27 26 27 23 23 18 14 17 17 7 4 Wheel 1 | . . . . . . . . . . . . . . 3 7 . . . . Device 11 | . 4 14 11 11 11 11 8 9 9 . . 7 8 16 17 22 23 21 11 Storage 7 | . 14 14 11 11 11 11 9 9 9 9 9 7 7 8 11 5 5 4 . Processor 6 | . . . . . . . 8 9 9 9 9 7 5 . 3 5 5 5 16 Protection 2 | . . . . . . . . . . 8 9 7 7 4 . . . . . Ballistic Gun 26 | . 25 28 44 44 44 44 35 35 36 35 36 30 28 25 19 11 11 13 . Ballistic Cannon 2 | . . . . . . . . . . . . . . 4 5 11 11 5 6 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 78 | 13 19 19 25 25 25 25 55 55 58 66 65 63 75 77 77 78 78 78 42 Greatest Support 68 | 40 40 40 40 40 40 40 60 60 60 60 60 60 60 68 68 68 68 68 36 Greatest Overweight (x) 22 | . . . . . . . 2 . . 1 1 1 1 22 7 1 1 3 4 Average Overweight (x) . | . . . . . . . . . . . . 1 1 1 3 1 1 1 . Largest Inventory Capacity 25 | 8 10 10 10 10 10 10 20 20 20 20 20 20 20 20 20 20 20 20 25 Average Capacity 17 | 6 9 10 10 10 10 10 19 20 20 20 20 20 20 20 20 20 20 19 5 Most Carried 20 | 7 10 10 10 10 10 10 20 20 20 20 20 20 20 20 20 20 20 20 5 Average Carried 16 | 4 9 9 9 10 9 10 18 19 19 19 19 20 19 16 16 20 20 17 4 Final Capacity 20 | 8 10 10 10 10 10 10 20 20 20 20 20 20 20 20 20 20 20 5 5 Final Carried 20 | 6 10 10 10 10 10 10 20 20 20 20 20 20 14 12 20 20 20 5 5 Class Distribution -------------------- 51% | Scavenger-Skirmisher 20% | Scavenger-Gunner 12% | Mutant 9% | Gunner 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Garrison Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Mutant | -5/Warlord Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp War Matter Collected 6427 | 232 139 187 100 16 . . 523 477 76 731 30 290 767 1386 721 119 174 261 198 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 7056 | . 189 . 158 33 . . 623 687 122 976 . 470 1004 1256 765 68 139 262 304 Parts 361 | . 10 . 10 4 . . 35 47 12 50 . 21 48 63 38 3 6 7 7 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 3 | . 1 . . . . . . . . . . . . 2 . . . . . Parts Field Recycled 1 | . . . . . . . . . . . . . . . 1 . . . . Retrieved Matter 16 | . . . . . . . . . . . . . . . 16 . . . . Parts Self-Destructed 12 | . . . . . . . . . . . . . . . . . 2 10 . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp War Combat Hostiles Destroyed 168 | . 6 . 3 3 . . 13 20 4 26 . 7 27 27 11 1 3 4 13 Guns 121 | . 6 . 3 3 . . 13 20 4 19 . 7 16 19 5 1 1 4 . Cannons 15 | . . . . . . . . . . . . . . 7 6 . 2 . . AOE 31 | . . . . . . . . . . 7 . . 11 1 . . . . 12 Classes Destroyed 17 | . 2 . 1 . . . 2 4 1 . . 1 1 3 . . . . 2 Worker 1 | . . . . . . . . . . . . . . 1 . . . . . Recycler 5 | . . . . . . . . . . . . 1 . 3 1 . . . . Mechanic 1 | . . . . . . . . . . . . . . 1 . . . . . Operator 1 | . . . . . . . . . 1 . . . . . . . . . . Swarmer 36 | . 3 . . 3 . . 2 8 3 8 . . 4 . 3 . 2 . . Grunt 67 | . 3 . 1 . . . 7 4 . 11 . 3 13 7 6 1 . 2 9 Brawler 5 | . . . . . . . 1 . . 1 . . 2 . . . . . 1 Duelist 3 | . . . . . . . 1 . . 1 . . . . . . . . 1 Protector 2 | . . . . . . . . 1 . . . . . . . . . . 1 Sentry 24 | . . . 2 . . . 2 4 1 5 . 3 2 3 1 . 1 . . Demolisher 3 | . . . . . . . . 1 . . . . . 2 . . . . . Specialist 3 | . . . . . . . . . . . . . 3 . . . . . . Hunter 8 | . . . . . . . . 1 . . . . . 5 . . . 2 . Programmer 12 | . . . . . . . . 1 . . . 1 3 6 1 . . . . Executioner 1 | . . . . . . . . . . . . . . . . . . . 1 Decomposer 1 | . . . . . . . . . . . . . . . . . . 1 . Tinkerer 1 | . . . . . . . . . . . . . . . . . . . 1 Assembled 4 | . . . . . . . . . . . . . . 4 . . . . . Best Kill Streak 13 | . 3 . 1 3 . . 3 4 3 6 . 3 7 4 4 1 2 2 13 Combat Bots Only 13 | . 3 . 1 3 . . 3 4 3 6 . 3 7 4 3 1 2 2 13 Max Kills in Single Turn 6 | . 1 . 1 2 . . 2 2 1 3 . 1 3 1 1 1 1 1 6 Gunslinging 1 | . . . . 1 . . 1 1 . . . . 1 . . . . . . Exploded 6 | . . . . . . . . . . 3 . . 3 1 . . . . 6 Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp War Damage Taken 12551 | . 224 . 68 6 . . 594 1074 37 892 86 432 2033 2771 742 37 113 1805 1637 Core 1684 | . 43 . . . . . 43 92 . 37 . 29 131 229 79 . 18 365 618 Absorbed by Shields 64 | . . . . . . . . 55 . 9 . . . . . . . . . Regen/Repaired (Parts) 226 | . 27 . 184 . . . 15 . . . . . . . . . . . . Core Remaining (%) 80 | 100 . 82 . . . 100 . . . . 68 . . 44 90 . . . . Volleys Fired 409 | . 15 1 5 2 . . 35 58 6 59 . 20 53 80 28 1 5 32 9 Largest 4 | . 2 2 4 4 . . 4 4 4 4 . 4 4 4 4 4 4 4 1 Hottest 144 | . 60 40 80 83 . . 83 83 83 86 . 91 143 141 144 144 144 144 67 Shots Fired 1452 | . 30 2 20 8 . . 139 220 24 227 . 80 170 315 110 4 20 74 9 Gun 1280 | . 30 2 20 8 . . 139 216 24 224 . 80 158 232 75 2 10 55 5 Cannon 153 | . . . . . . . . . . . . . 5 82 35 2 10 19 . Launcher 15 | . . . . . . . . 4 . 3 . . 7 1 . . . . . Special 4 | . . . . . . . . . . . . . . . . . . . 4 Kinetic 1422 | . 24 2 20 8 . . 139 216 24 224 . 80 163 314 110 4 20 74 . Thermal 6 | . 6 . . . . . . . . . . . . . . . . . . Explosive 19 | . . . . . . . . 4 . 3 . . 7 1 . . . . 4 Electromagnetic 5 | . . . . . . . . . . . . . . . . . . . 5 Robot Hit Streak 23 | . 21 22 5 4 . . 15 9 10 14 . 23 21 16 11 2 12 19 9 Robot Miss Streak 10 | . 3 1 2 1 . . 3 7 4 3 . 2 6 10 5 . 1 2 . Penetration Max 1 | . . . . . . . . . . . . . 1 1 1 1 . . . Secondary Targets 16 | . . . . 1 . . 2 5 . 2 . . 6 . . . . . . Max Gunslinging Chain 2 | . . . . 1 . . 1 2 . 1 . . 1 . . . . . . Shots Hit Robots 960 | . 22 1 13 5 . . 111 134 12 152 . 64 116 182 62 1 15 55 15 Core Hits 504 | . 11 . 9 3 . . 37 61 10 65 . 23 92 107 30 1 8 22 25 Critical Kills 11 | . . . . . . . 1 . . . . . . 2 5 1 1 1 . Critical Parts Destroyed 21 | . . . . 1 . . . . . 1 . . 1 1 12 2 2 1 . Critical Strikes 40 | . . . . 1 . . 2 . . 1 . . 1 6 18 3 3 4 1 Destroy 33 | . . . . 1 . . 2 . . 1 . . 1 3 17 3 3 2 . Blast 6 | . . . . . . . . . . . . . . 3 1 . . 2 . Sever 1 | . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 7 | . . . . . . . . . . . . . . . . . . . 7 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 2 | . . . . . . . . . . . . . . . . . . . 2 Piercing 5 | . . . . . . . . . . . . . . . . . . . 5 Sneak Attacks 2 | . . . . . . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . 2 Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 16349 | . 239 12 118 62 . . 1212 1196 100 2134 . 869 2749 3025 735 69 217 801 2811 Guns 10106 | . 239 12 118 62 . . 1212 1196 100 1716 . 869 1650 1907 358 19 59 485 104 Cannons 1787 | . . . . . . . . . . . . . . 916 377 50 158 286 . Explosions 4160 | . . . . . . . . . . 418 . . 1099 202 . . . . 2441 Melee 84 | . . . . . . . . . . . . . . . . . . . 84 Ramming 30 | . . . . . . . . . . . . . . . . . . 30 . Kinetic 11755 | . 205 12 118 62 . . 1212 1196 100 1716 . 869 1650 2823 735 69 217 771 . Thermal 34 | . 34 . . . . . . . . . . . . . . . . . . Explosive 4160 | . . . . . . . . . . 418 . . 1099 202 . . . . 2441 Electromagnetic 104 | . . . . . . . . . . . . . . . . . . . 104 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 255 | . . . . . . . . . . . . . . . . . . . 255 Piercing 11 | . . . . . . . . . . . . . . . . . . . 11 Highest Corruption 10 | . . . . . . . . 1 1 1 1 . 6 10 1 . . . . Average Corruption 3 | . . . . . . . . 1 1 1 1 . 4 6 1 . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked 10 | . . . . . . . . 10 . . . . . . . . . . . Effects 90 | . . . . . . . . 4 1 8 2 . 6 64 5 . . . . Message Errors 18 | . . . . . . . . 1 . 2 1 . . 12 2 . . . . Matter Fused 19 | . . . . . . . . 1 1 4 . . 1 11 1 . . . . Heat Flow Errors 7 | . . . . . . . . 1 . . . . . 6 . . . . . Energy Discharges 13 | . . . . . . . . . . 2 . . 1 10 . . . . . Parts Rejected 2 | . . . . . . . . . . . . . . 1 1 . . . . Data Loss (minor) 16 | . . . . . . . . 1 . . 1 . 2 11 1 . . . . Data Loss (major) 3 | . . . . . . . . . . . . . . 3 . . . . . Misfires 5 | . . . . . . . . . . . . . 1 4 . . . . . Alerts 2 | . . . . . . . . . . . . . . 2 . . . . . Weapon Failures 5 | . . . . . . . . . . . . . 1 4 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 118 | . . . . . . . . . . 10 . . . 54 . . . . 54 Projectiles 19 | . . . . . . . . . . . . . . 19 . . . . . Explosions 99 | . . . . . . . . . . 10 . . . 35 . . . . 54 Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks 42 | . . . . . . . . . . . . . . 26 8 1 . 7 . Impact 1 | . . . . . . . . . . . . . . . . . . 1 . Kinetic 38 | . . . . . . . . . . . . . . 24 8 1 . 5 . Secondary 3 | . . . . . . . . . . . . . . 2 . . . 1 . Self-Inflicted Damage 281 | . . . . . . . . 35 . . . . 197 49 . . . . . Shots 8 | . . . . . . . . 1 . . . . 6 1 . . . . . Rammed 1 | . . . . . . . . . . . . . 1 . . . . . . Targets Rammed 8 | . . . . . . . . . . . . . 1 . . . . 7 . Kicked 7 | . . . . . . . . . . . . . . . . . . 7 . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 519 | . 18 . 14 . . . 6 209 53 256 . 134 519 213 87 65 98 86 269 Average Temperature 72 | . 9 . 6 . . . 3 63 24 85 . 49 151 46 17 41 43 36 99 Received Heat Transfer 3421 | . 63 . 39 . . . 225 285 . 468 9 123 576 607 225 18 18 474 291 Effects 7 | . . . . . . . . . . . . . 7 . . . . . . Shutdowns 3 | . . . . . . . . . . . . . 3 . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . 1 . . . . . . Interference 1 | . . . . . . . . . . . . . 1 . . . . . . Matter Decay 2 | . . . . . . . . . . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . . . . . . . . . . . . . . . 1 . . . 4 Heat Transferred 75 | . 75 . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp War Peak Influence 1042 | . 133 54 152 76 . . 97 794 507 1042 634 323 920 555 294 160 . . . Initial 507 | . . 39 20 6 . . . 65 386 202 507 195 135 483 266 88 . . . Average 298 | . 86 53 70 74 . . 28 380 432 561 540 176 508 415 182 99 . . . Maximum Alert Level 3 | . . . . . . . . 3 2 3 2 1 3 2 1 . . . . Low Security (%) 43 | 100 100 100 100 100 . 100 100 36 . . . 58 14 . 52 100 . . . Level 1 27 | . . . . . . . . 24 44 42 . 41 29 48 47 . . . . Level 2 22 | . . . . . . . . 29 55 25 100 . 27 51 . . . . . Level 3 6 | . . . . . . . . 8 . 31 . . 27 . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 26 | . 1 . . . . . 4 . . . 1 3 . 12 4 1 . . . Investigation 2 | . . . . . . . . . . . . . . 2 . . . . . Extermination 8 | . . . . . . . . . . . . 1 . 5 2 . . . . Reinforcement 8 | . 1 . . . . . 1 . . . . . . 4 1 1 . . . Assault 2 | . . . . . . . . . . . 1 . . 1 . . . . . Garrison 6 | . . . . . . . 3 . . . . 2 . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . 3 . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp War Distress Signals 11 | . 2 . . . . . . . 1 . . . . 3 3 . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 247 | . 12 1 4 1 . . 14 28 8 25 9 8 29 44 25 4 3 12 20 Peak Tracking Total 15 | . 5 2 1 1 . . 3 5 3 6 5 4 8 5 7 2 2 6 15 Tactical Retreats 13 | . . . . . . . 1 2 . 3 . . 2 2 3 . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp War Traps Triggered 19 | . 1 . . . . . . 2 . 9 . 1 3 1 1 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 18 | . . . . . . . . . . . . . . . . . . . 18 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp War Machines Disabled 18 | . . . . . . . . 2 . . 3 1 7 4 . 1 . . . Max in Single Turn 2 | . . . . . . . . 1 . . . . 2 1 . . . . . Phase Generator 2 | . . . . . . . . 1 . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp War Machines Accessed 56 | . 7 . 5 1 1 . 3 2 4 2 5 8 . 7 6 2 . . 3 Terminals 34 | . 5 . 3 1 . . . 2 3 2 4 4 . 4 4 2 . . . Fabricators 4 | . . . . . . . . . . . . 2 . 2 . . . . . Repair Stations 4 | . 1 . 1 . . . 1 . . . . 1 . . . . . . . Recycling Units 4 | . 1 . . . . . 1 . . . . . . 1 1 . . . . Scanalyzers 3 | . . . 1 . . . . . . . 1 . . . 1 . . . . Garrison Access 3 | . . . . . . . 1 . 1 . . 1 . . . . . . . Total Hacks 147 | . 15 . 25 2 1 . 7 5 9 4 17 16 . 20 15 3 . . 8 Successful 87 | . 10 . 19 1 1 . 5 1 4 1 12 5 . 11 8 1 . . 8 Failed 60 | . 5 . 6 1 . . 2 4 5 3 5 11 . 9 7 2 . . . Catastrophic 15 | . 1 . 1 . . . . 2 3 1 1 2 . 1 2 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 29 | . 5 . 3 . 1 . 2 . 5 . 1 7 . 5 . . . . . Terminals 79 | . 11 . 10 2 . . . 5 8 4 10 7 . 11 8 3 . . . Fabricators 11 | . . . . . . . . . . . . 6 . 5 . . . . . Repair Stations 11 | . 2 . 5 . . . 3 . . . . 1 . . . . . . . Recycling Units 13 | . 2 . . . . . 3 . . . . . . 4 4 . . . . Scanalyzers 20 | . . . 10 . . . . . . . 7 . . . 3 . . . . Garrison Access 4 | . . . . . . . 1 . 1 . . 2 . . . . . . . Terminal Hacks 40 | . 7 . 5 1 1 . . 1 3 1 4 2 . 4 2 1 . . 8 Record 3 | . . . . . . . . . . . . . . . 1 . . . 2 Part Schematic 2 | . . . 1 . . . . . . . . . . . 1 . . . . Prototype ID Bank 12 | . 1 . 3 . . . . . . . 2 . . 1 . . . . 5 Open Door 1 | . . . . . . . . . . . . . . . . . . . 1 Branch Access Points 3 | . . . 1 . . . . . . . . . . 1 . 1 . . . Emergency Access Points 2 | . . . . . . . . . . 1 . . . 1 . . . . . Alert Level 4 | . 1 . . . . . . . 1 . 1 1 . . . . . . . Locate Traps 6 | . 2 . . . . . . . 1 . 1 1 . 1 . . . . . Security Status 1 | . . . . . . . . . 1 . . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . . . . . . . . Zone Layout 3 | . 2 . . 1 . . . . . . . . . . . . . . . Patrol Navigation 1 | . . . . . . . . 1 . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . 1 . 3 . . . . . Network Status 4 | . . . . . . . . . . . . 1 . 3 . . . . . Repair Station Hacks 8 | . 2 . 4 . . . 2 . . . . . . . . . . . . Scan Component 4 | . 1 . 2 . . . 1 . . . . . . . . . . . . Repair 4 | . 1 . 2 . . . 1 . . . . . . . . . . . . Recycling Unit Hacks 6 | . . . . . . . 1 . . . . . . 2 3 . . . . Process 1 | . . . . . . . . . . . . . . . 1 . . . . Report Inventory 3 | . . . . . . . 1 . . . . . . 1 1 . . . . Retrieve Matter 1 | . . . . . . . . . . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . . . . . . . . . 1 . . . . . Scanalyzer 20 | . . . 10 . . . . . . . 7 . . . 3 . . . . Insert Component 8 | . . . 5 . . . . . . . 2 . . . 1 . . . . Analyze 12 | . . . 5 . . . . . . . 5 . . . 2 . . . . Garrison Access Hacks 3 | . . . . . . . 1 . 1 . . 1 . . . . . . . Unlock Access 3 | . . . . . . . 1 . 1 . . 1 . . . . . . . Unauthorized Hacks 6 | . 1 . . . . . 1 . . . 1 1 . 2 . . . . . Terminals 1 | . . . . . . . . . . . 1 . . . . . . . . Assimilate 1 | . . . . . . . . . . . 1 . . . . . . . . Fabricators 2 | . . . . . . . . . . . . 1 . 1 . . . . . Report 1 | . . . . . . . . . . . . . . 1 . . . . . Fabnet 1 | . . . . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . . 1 . . . . . . 1 . . . . . Monitor 1 | . . . . . . . 1 . . . . . . . . . . . . Reject 2 | . 1 . . . . . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . . . . . . . Used 1 | . . . . . . . . . 1 . . . . . . . . . . Hacking Detections 43 | . 5 . 3 1 . . 2 2 4 2 5 7 . 5 5 2 . . . Full Trace Events 5 | . . . 1 . . . . 2 . 1 . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . 6 . . . . . . . 2 . . . 2 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . 1 . 2 . . . 1 . . . . . . . . . . . . Time 116 | . 26 . 52 . . . 38 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter 117 | . . . . . . . . . . . . . . . 117 . . . . Retrieved Matter 117 | . . . . . . . . . . . . . . . 117 . . . . Retrieved Components 10 | . . . . . . . . . . . . . . 10 . . . . . Parts Scanalyzed 8 | . . . 5 . . . . . . . 2 . . . 1 . . . . Part Schematics Acquired 8 | . . . 5 . . . . . . . 2 . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . 1 . . . 1 Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . . . 1 . . . 1 Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 . . . . . . . . . . . Programmers 3 | . . . . . . . . 3 . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . 3 1 1 1 1 Autooverrided 2 | . . . . . . . . . . . . . . . 1 . . . 1 Robots Rewired 1 | . . . . . . . . . . . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp War Total Allies 8 | . . . . . . . . . . 2 . . . . 1 3 . . 2 Largest Group 3 | . . . . . . . . . . 2 2 1 . . 1 3 . . . Highest-Rated Group 93 | . . . . . . . . . . 70 67 39 . . 37 93 . . . Highest-Rated Ally 39 | . . . . . . . . . . 39 39 39 . . 37 31 . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 75 | . . . . . . . . . . 11 15 15 . . 3 31 . . . Total Damage 1277 | . . . . . . . . . . 183 394 238 . . 89 373 . . . Kills 13 | . . . . . . . . . . 3 4 5 . . . 1 . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . 1 Allies Melted 1 | . . . . . . . . . . . . 1 . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp War Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp War Turns Passed 16543 | 68 624 195 474 75 346 64 1759 1404 433 1451 480 1018 1198 2197 1258 446 811 646 1596 Spaces Moved 6850 | 36 326 114 214 44 216 30 469 730 201 509 203 357 373 821 640 171 329 220 847 Core 68 | 4 . . . . . . . . . . . . . 4 . . . 55 5 Treads 6010 | 32 326 114 214 44 216 30 469 730 201 509 203 357 373 639 153 171 329 58 842 Legs 107 | . . . . . . . . . . . . . . . . . . 107 . Wheels 665 | . . . . . . . . . . . . . . 178 487 . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 160 160 160 240 240 110 120 240 240 50 50 Average Speed 193 | 147 160 160 160 160 160 160 161 162 160 232 228 240 240 207 166 240 240 242 182 Slowest Speed 1150 | 160 160 160 160 160 160 160 320 163 160 240 240 240 240 1150 240 240 240 330 270 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 4 57 38 21 7 61 9 21 69 20 65 25 13 52 18 24 6 59 39 86 Regions Visited 19 Branch Regions 7 Pre-discovered Areas 2 | . . 1 . . . . . . . . . . . . . . 1 . . Known Exits Taken 5 | . . . 1 . . . 1 . 1 . . 1 . . . 1 . . . Unknown Exits Taken 11 | 1 1 1 . 1 1 1 . . . . 1 . . 1 1 . 1 1 . Scrap Searched 3 | . . 1 . 1 . . . . . . . . . . . . 1 . . Spaces Dug 4 | . . . . . . . . . . . . . 4 . . . . . . Terrain Destroyed 261 | . . . . . . . . 81 . 15 . . 101 22 9 . 1 4 28 Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 24 | . . . . . . . . . . . . . . 13 6 . 1 4 . AOE 232 | . . . . . . . . 81 . 15 . . 101 7 . . . . 28 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp War Total 9368 | 48 403 126 338 45 217 46 1398 855 306 672 221 483 580 1129 766 205 343 294 893 Wait 1742 | . 43 8 102 . . 17 865 33 83 58 7 98 125 184 65 33 5 12 4 Move 6832 | 35 325 113 213 43 215 29 469 729 201 508 202 356 371 820 639 170 328 219 847 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 80 | 7 8 2 5 . 1 . 14 4 4 4 3 2 1 11 11 . 1 . 2 Fast Attach 42 | 5 4 . 2 . . . 3 1 . 1 . 1 1 5 8 1 1 1 8 Attach 44 | 1 . . 2 . . . 3 2 . 2 2 . 6 15 2 . . 7 2 Detach 12 | . 2 . . . . . . . . . . . . 1 4 . . 3 2 Swap 76 | . . . 3 . . . 5 14 4 14 3 2 13 8 4 . 1 2 3 Drop 94 | . 6 2 6 . 1 . 4 14 8 10 4 2 7 5 5 . 2 11 7 Fire 409 | . 15 1 5 2 . . 35 58 6 59 . 20 53 80 28 1 5 32 9 Melee 7 | . . . . . . . . . . . . . . . . . . . 7 Ram . | . . . . . . . . . . . . . . . . . . . . Kick 7 | . . . . . . . . . . . . . . . . . . 7 . Crush 1 | . . . . . . . . . . . . . 1 . . . . . . Escape Stasis 20 | . . . . . . . . . . 16 . 2 2 . . . . . . Rewire 2 | . . . . . . . . . . . . . . . . . . . 2 Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Min x2 / Sto) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 3 exits: *Fac x2 / *Mat) -8/Materials -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 270 | -10/Materials | Discovered new exit (range 12) 305 | -10/Materials | Build established: Mutant 427 | -10/Materials | Repaired Assault Rifle 449 | -10/Materials | Discovered new exit (range 11) 693 | -10/Materials | Entered Mines 695 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 875 | -10/Mines | Discovered new exit (range 9) 888 | -10/Mines | Entered Materials 888 | -9/Materials | Evolved 2 slots: Weapon x2 1137 | -9/Materials | Repaired Lgt. Treads 1164 | -9/Materials | Repaired Lgt. Treads 1177 | -9/Materials | Build established: Gunner 1185 | -9/Materials | Identified exit to Mines 1185 | -9/Materials | Identified exit to Storage 1362 | -9/Materials | Entered Mines 1366 | -9/Mines | Met a Derelict bent on vengeance 1401 | -9/Mines | Learned 4 Materials zone layouts 1431 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1431 | -9/Mines | Discovered new exit (range 5) 1437 | -9/Mines | Entered Exiles 1458 | -9/Exiles | Discovered new exit (range 15) 1477 | -9/Exiles | Met 8R-AWN 1503 | -9/Exiles | Met EX-HEX 1525 | -9/Exiles | Build established: Scavenger-Gunner 1546 | -9/Exiles | Met EX-BIN 1569 | -9/Exiles | Aligned with FarCom system 1570 | -9/Exiles | Given EX-Vault access code 1609 | -9/Exiles | Opened EX-Vault 1619 | -9/Exiles | Found Skeleton Box 1652 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1700 | -9/Exiles | Met EX-DEC 1765 | -9/Exiles | Discovered new exit (range 12) 1783 | -9/Exiles | Left Exiles lab with Skeleton Box 1783 | -9/Exiles | Entered Mines 1837 | -8/Mines | Discovered new exit (range 6) 1847 | -8/Mines | Entered Materials 1847 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2080 | -8/Materials | Build established: Scavenger-Skirmisher 2144 | -8/Materials | Repaired Imp. Heat Sink 3352 | -8/Materials | Garrison activated, responded to threat 3606 | -8/Materials | Identified exit to Garrison 3606 | -8/Materials | Entered Garrison 3730 | -8/Garrison | Triggered checkpoint 3980 | -8/Garrison | Discovered new exit (range 13) 4032 | -8/Garrison | Triggered checkpoint 4120 | -8/Garrison | Triggered checkpoint 4123 | -8/Garrison | Triggered checkpoint 4134 | -8/Garrison | Build established: Scavenger-Gunner 4270 | -8/Garrison | Discovered new exit (range 15) 4332 | -8/Garrison | Triggered checkpoint 4450 | -8/Garrison | Warlord forces raided the area 4503 | -8/Garrison | Phase Generator disabled 4518 | -8/Garrison | Triggered checkpoint 4556 | -8/Garrison | Triggered checkpoint 4604 | -8/Garrison | Spotted B-75 Beast 4676 | -8/Garrison | Triggered checkpoint 4842 | -8/Garrison | Discovered new exit (range 10) 5010 | -8/Garrison | Entered Materials 5443 | -8/Materials | Identified exit to Garrison 5443 | -8/Materials | Entered Garrison 5452 | -8/Garrison | Triggered checkpoint 5566 | -8/Garrison | Triggered checkpoint 5827 | -8/Garrison | Build established: Scavenger-Skirmisher 5858 | -8/Garrison | Triggered checkpoint 5960 | -8/Garrison | Discovered new exit (range 8) 6058 | -8/Garrison | Triggered checkpoint 6436 | -8/Garrison | Triggered checkpoint 6685 | -8/Garrison | Remotely autohacked Sealed Heavy Doors 6686 | -8/Garrison | Rescued a captive Derelict 6687 | -8/Garrison | Rescued a captive Derelict 6791 | -8/Garrison | Discovered new exit (range 12) 6830 | -8/Garrison | Triggered checkpoint 6873 | -8/Garrison | Discovered new exit (range 6) 6894 | -8/Garrison | Entered Materials 6894 | -8/Materials | Accompanied by 2 allies 7251 | -8/Materials | Discovered new exit (range 16) 7294 | -8/Materials | First assault squad dispatched 7374 | -8/Materials | Entered Factory 7374 | -7/Factory | Accompanied by 1 ally 7374 | -7/Factory | Evolved 2 slots: Utility x2 7374 | -7/Factory | Found Scrap Engine 8220 | -7/Factory | Garrison activated, responded to threat 8373 | -7/Factory | Identified exit to Garrison 8392 | -7/Factory | Entered Garrison 8442 | -7/Garrison | Triggered checkpoint 8938 | -7/Garrison | Triggered checkpoint 8947 | -7/Garrison | Destroyed 7 combat bots 9053 | -7/Garrison | Phase Generator disabled 9110 | -7/Garrison | Triggered checkpoint 9122 | -7/Garrison | Triggered checkpoint 9385 | -7/Garrison | Lost 3 parts (2n1w) 9482 | -7/Garrison | Discovered new exit (range 5) 9518 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 9557 | -7/Garrison | Lost 3 parts (1n1u1w) 9564 | -7/Garrison | Triggered checkpoint 9580 | -7/Garrison | Discovered new exit (range 5) 9590 | -7/Garrison | Entered Factory 10544 | -7/Factory | Identified exit to Lower Caves 11218 | -7/Factory | Lost 6 parts (1p3n1u1w) 11394 | -7/Factory | Lost 6 parts (2n1u3w) 11576 | -7/Factory | Discovered new exit (range 16) 11612 | -7/Factory | Core integrity fell below 50% 11622 | -7/Factory | First assault squad dispatched 11702 | -7/Factory | System corruption reached 10% 11787 | -7/Factory | Entered another Factory area 11787 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12099 | -6/Factory | Build established: Skirmisher 12667 | -6/Factory | Build established: Scavenger-Skirmisher 13033 | -6/Factory | Discovered new exit (range 6) 13041 | -6/Factory | Garrison activated, responded to threat 13045 | -6/Factory | Entered another Factory area 13045 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13142 | -5/Factory | Identified exit to Upper Caves 13371 | -5/Factory | Build established: Scavenger-Gunner 13391 | -5/Factory | Allied Derelicts emerged from ambush trap array 13491 | -5/Factory | Entered Upper Caves 13507 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13574 | -5/Upper Caves | Met a Warlord Commander 13575 | -5/Upper Caves | Learned location of Warlord (-5) 13579 | -5/Upper Caves | Found Encrypted Comm Array 14294 | -5/Upper Caves | Discovered new exit (range 5) 14302 | -5/Upper Caves | Entered another Upper Caves area 14504 | -5/Upper Caves | Lost 4 parts (2n2w) 14940 | -5/Upper Caves | Lost 9 parts (2n3u4w) 14943 | -5/Upper Caves | Discovered new exit (range 10) 14948 | -5/Upper Caves | Entered Warlord 15174 | -5/Warlord | Build established: Mutant 15414 | -5/Warlord | Found Prototype Special Weapon 15414 | -5/Warlord | Identified RU-N14's Throwing Claymores v3 15599 | -5/Warlord | Found Prototype Device 15599 | -5/Warlord | Identified Minesniffer Drone Bay 15720 | -5/Warlord | Build established: Gunner 15811 | -5/Warlord | Warlord's base attacked by MAIN.C 15937 | -5/Warlord | Met Warlord 16161 | -5/Warlord | Warlord forces counterattacked 16272 | -5/Warlord | Spotted Striker 16285 | -5/Warlord | Spotted Executioner 16330 | -5/Warlord | Build established: Mutant 16474 | -5/Warlord | Spotted Executioner 16480 | -5/Warlord | Spotted Striker 16486 | -5/Warlord | Warlord base infiltrated, sounded retreat 16486 | -5/Warlord | Rewired Striker 16492 | -5/Warlord | Spotted Executioner 16498 | -5/Warlord | Core integrity fell below 50% 16506 | -5/Warlord | Destroyed Executioner 16531 | -5/Warlord | Core integrity fell below 20% 16539 | -5/Warlord | Destroyed 13 combat bots 16544 | -5/Warlord | Destroyed by Executioner with Helical Railgun Last Messages --------------- 16507_ The unstable cave ceiling collapses. 16509_ Backup Propulsion III destroyed. 16511_ The unstable cave ceiling collapses. 16511_ 52 Matter crushed. 16511_ The unstable cave ceiling collapses. 16511_ ANNOUNCEMENT: Detected 1 Demolisher squad, 2 Grunt squads, 1 Programmer squad. 16512_ Penetrated by Slug. 16512_ Slug penetrates Wall. 16518_ G-50 Soldier Carbon-fiber Leg severed. 16518_ G-50 Soldier destroyed. 16518_ Penetrated by Slug. 16530_ Treaded Exoskeleton destroyed. 16530_ Arm. Scrap Engine damaged due to network destabilization (-7). 16530_ Penetrated by Slug. 16536_ Splicing Executioner... 16536_ Executioner system unaffected. 16538_ Splicing Executioner... 16538_ Executioner system unaffected. 16540_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ??????######?????????###?????????????????????????? | | ??????#||| #?????????# ###??????????????????????? | | ??????#| | #?????????#;;#;#?##???????????????????? | | ??????# ########### ##;#################???? | | ??????# # + ???? | | ??????# # # E@ ^ ???? | | ??????### ## # #######+##+#########???? | | #########+## ## ##??# #??????????? | | # + ## #???# #??????????? | | # ### ## #???# #??????????? | | " """ + #?# ## ##??# #??????????? | | " """ # #?# ## "#??# #??????????? | | " """ # ##########+# ##?# #??????????? | | # % "#?# #??????????? | | ####### = #### #??????????? | | ??????###########+## # = #??????????? | | ????????????# # %= ######??????????? | | ###?????????# # ##???????????????? | | X#?????????# " #????????????????? | | "?????????# %% ##"###???????????? | | "?????????# ##??????????? | | "?????????# % #??????????? | | #?????????# ##??????????? | | ######?????# ## # ###"" #???????????? | | """"""""#??# #########??## #???????????? | | "#??##########???????????# #??????"????? | | "#???????????????????????# #??????""#??? | | "#??????????????######???# #?????#""#??? | | ""#??????????????# #???# #?????#""#??? | | "#??????????????# ##### #######""#### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 290 Matter Stores 400 Matter Capacity 450 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 10 Recoil Reduction 7 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Hcp. Matter Pod | -9/Materials | Scanalyzed Imp. Light Cannon | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Hacked Imp. Heat Sink | -8/Materials | Scanalyzed Flak Cannon | -8/Materials | Scanalyzed Transmission Jammer | -6/Factory | Scanalyzed Force Lance | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BehemothTrapBoomstick Manual? 0 Play Time 01:56:16 Cumulative 62.0 hours Start 2022.09.07 @ 17:51:12 End 2022.09.08 @ 12:40:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 54 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 74419b75-c90d-43d2-847e-5a4f06dc88b8