Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 20:10:31 Player: ANickel Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (16) 80 Value Destroyed (337) 337 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1517 Bonus ------- None Cogmind --------- Core Integrity 400/400 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Improved Heat Sink Small Storage Unit > --- WEAPON (2) ------- Heavy EM Pulse Gun Rocket Launcher > --- INVENTORY (8) ---- Improved Ion Engine Aluminum Leg Wheel Compact Wheel Small Storage Unit Light Assault Rifle Grenade Launcher Stasis Trap (100%) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit > --- WEAPON ----------- Heavy EM Pulse Gun Rocket Launcher > --- INVENTORY -------- Improved Ion Engine Wheel Compact Wheel Heavy EM Pulse Gun Light Assault Rifle Grenade Launcher [Rating: 12] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Launcher Rocket Launcher Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 20 | 7 6 7 . Power 2 | 1 1 . . Engine 2 | 1 1 . . Core . | . . . . Reactor . | . . . . Propulsion 4 | 2 . 2 . Treads . | . . . . Leg 4 | 2 . 2 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | 2 1 3 . Device 4 | 1 1 2 . Storage 2 | 1 . 1 . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 8 | 2 4 2 . Energy Gun 6 | 2 3 1 . Energy Cannon . | . . . . Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher 2 | . 1 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 1 | . . 1 . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 1 | . . 1 . Highest Loss Streak 1 | . . 1 . To Critical Strikes . | . . . . Average Slot Usage (%) 99 | . 100 100 77 Engine 13 | . 14 14 11 Leg 27 | . 28 28 22 Device 13 | . 14 14 11 Storage 13 | . 14 14 11 Energy Gun 18 | . 26 15 11 Launcher 8 | . 1 12 11 Naked Turns . | . . . . Heaviest Build 20 | 14 19 20 20 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 6 8 8 8 Most Carried 8 | 4 5 8 8 Average Carried 5 | 2 4 6 8 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 4 5 8 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 438 | 270 70 98 . Remotely . | . . . . Salvage Created 494 | 172 94 228 . Parts 37 | 15 9 13 . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 8 | . 1 7 . Guns 3 | . . 3 . AOE 5 | . 1 4 . Classes Destroyed 5 | 2 2 1 . Tunneler 3 | 3 . . . Recycler 3 | 1 1 1 . Watcher 2 | . 2 . . Swarmer 3 | . . 3 . Grunt 5 | . 1 4 . Best Kill Streak 5 | 3 3 5 . Combat Bots Only 5 | . 1 5 . Max Kills in Single Turn 2 | 1 2 2 . Gunslinging . | . . . . Exploded 2 | . 1 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 33 | . 20 13 . Missed 7 | . 5 2 . Damage Taken 364 | . 120 244 . Core 34 | . 25 9 . Absorbed by Shields . | . . . . Core Remaining (%) 93 | 100 . 86 . Volleys Fired 38 | 9 7 22 . Largest 2 | 2 2 1 . Hottest 90 | 80 90 45 . Shots Fired 54 | 18 14 22 . Gun 50 | 18 13 19 . Cannon . | . . . . Launcher 4 | . 1 3 . Special . | . . . . Kinetic . | . . . . Thermal 9 | 9 . . . Explosive 4 | . 1 3 . Electromagnetic 41 | 9 13 19 . Robot Hit Streak 9 | 9 2 5 . Robot Miss Streak 6 | 2 6 3 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 27 | 13 4 10 . Core Hits 20 | 5 4 11 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 941 | 168 175 598 . Guns 385 | 168 58 159 . Cannons . | . . . . Explosions 556 | . 117 439 . Melee . | . . . . Ramming . | . . . . Kinetic . | . . . . Thermal 214 | 85 47 82 . Explosive 427 | . 70 357 . Electromagnetic 300 | 83 58 159 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 14 | . . 14 . Projectiles . | . . . . Explosions 14 | . . 14 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 102 | . . 102 . Shots 4 | . . 4 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 72 | 54 72 51 . Average Temperature 28 | 29 29 22 . Received Heat Transfer 72 | . 6 66 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 350 | 200 50 100 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . 1 2 . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 290 | 20 134 290 35 Initial 52 | . 13 52 35 Average 101 | 7 49 148 35 Maximum Alert Level 1 | . . 1 . Low Security (%) 75 | 100 100 57 100 Level 1 24 | . . 42 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . 1 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 2 | . 2 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 18 | . 11 7 . Peak Tracking Total 7 | . 7 4 . Tactical Retreats . | . . . . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed 1 | . . 1 . Triggered . | . . . . Most Traps Carried 1 | . . 1 1 Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 4 | . 1 3 . Max in Single Turn 1 | . 1 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 2 | . 1 . 1 Terminals 2 | . 1 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 4 | . 2 . 2 Successful 3 | . 1 . 2 Failed 1 | . 1 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 4 | . 2 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 1 . 2 Emergency Access Points 1 | . . . 1 Terminal Index 1 | . . . 1 Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . 1 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 922 | 117 252 537 16 Spaces Moved 613 | 68 164 368 13 Core 7 | 7 . . . Treads . | . . . . Legs 606 | 61 164 368 13 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 119 | 112 120 120 120 Slowest Speed 120 | 120 120 120 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 26 | 4 27 71 5 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 60 | . 13 47 . Melee . | . . . . Projectile . | . . . . AOE 60 | . 13 47 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 744 | 87 204 440 13 Wait 59 | . 21 38 . Move 610 | 67 163 367 13 Hop . | . . . . Pick Up 8 | 4 2 2 . Fast Attach 12 | 7 4 1 . Attach 1 | . . 1 . Detach . | . . . . Swap 7 | . 2 5 . Drop 8 | . 5 3 . Fire 38 | 9 7 22 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap 1 | . . 1 . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: Mat x2) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 118 | -11/Scrapyard | Entered Materials 329 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 16) 370 | -10/Materials | Entered Mines 422 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 822 | -10/Mines | Found a hidden stash of uninstalled traps 858 | -10/Mines | Learned location of 1 exit from Materials 865 | -10/Mines | Discovered new exit (range 3) 884 | -10/Mines | Learned 2 Materials zone layouts 907 | -10/Mines | Entered Materials 907 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 908 | -9/Materials | Identified exit to Materials 923 | -9/Materials | Self-destructed Last Messages --------------- 00867_ Searching scrap... 00867_ Found Med. Storage Unit. 00867_ Found 25 Matter. 00868_ Acquired 10 matter. 00884_ Acquired derelict log, extracted data. Data stored: Materials zone layouts (x2). PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE Loading 1 Materials exit... Loading 2 Materials zones... 00923_ Connecting with Terminal... 00923_ Current location identified: Materials >>Access(Emergency) Found 1 emergency access door: (54,38) Map updated. >>Index(Terminals) Found 12 terminals. Downloaded coordinate data. 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""" #?#@#??????????????????????? | | ????????????? #?# T#?????????????????????? | | ???????????? #?# ##?????????????????????? | | ????????????? ? #??????????????????????? | | ???????????????? ? #??????????????????????? | | ???????????????? ? ??????????????????????? | | ????????????????#?#####?###??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????+????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Coolant Potential 50 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LobotomyGunGravjet Manual? 0 Play Time 00:07:13 Cumulative 11.6 hours Start 2024.03.31 @ 20:03:11 End 2024.03.31 @ 20:10:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 23 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 92% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7b79b183-fefe-443a-bc4d-6d07b382dfdc