Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.14 @ 22:53:49 Player: K.Ioz Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (77) 385 Value Destroyed (2278) 2278 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (408) 408 TOTAL SCORE: 6011 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 75 Aligned with FarCom 300 Cogmind --------- Core Integrity 435/550 Matter 231/300 Energy 82/100 System Corruption 0% Temperature Cool (0) Movement Rolling (105) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Compact Wheel Armored Wheel > --- UTILITY (2) ------ Advanced Heat Sink High-capacity Storage Unit > --- WEAPON (5) ------- Lightning Gun Heavy Particle Cannon Light Assault Rifle Heavy Assault Rifle Gauss Rifle > --- INVENTORY (12) --- Improved Ion Engine Improved Ion Engine Heat Sink Improved Heat Sink High-capacity Matter Pod (200) Experimental Sensor Array Particle Gun Latent Energy Streamer Light Assault Rifle Advanced EMP Blaster Field Lobotomy Kit Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit > --- WEAPON ----------- Advanced Beam Cannon Heavy Assault Rifle Autogun Gauss Rifle Advanced EMP Blaster > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Heat Sink Improved Heat Sink High-capacity Matter Pod Sensor Array Experimental Sensor Array Particle Gun Latent Energy Streamer Field Lobotomy Kit Longsword +1 [Rating: 33] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Armored Wheel Wheel Armored Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Protection Reflective Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Advanced EMP Blaster Special Weapon Field Lobotomy Kit Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 1 | . . . . . . . 1 Utility . | . . . . . . . . Weapon 3 | . . . 2 . . . 1 Parts Attached 61 | 6 1 5 26 3 1 3 16 Power 5 | 1 . . 4 . . . . Engine 3 | 1 . . 2 . . . . Core 2 | . . . 2 . . . . Reactor . | . . . . . . . . Propulsion 9 | 2 . . 4 1 . . 2 Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 9 | 2 . . 4 1 . . 2 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 10 | 1 1 1 3 2 1 1 . Device 5 | . . . 2 2 . 1 . Storage 3 | 1 1 . . . 1 . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 2 | . . 1 1 . . . . Artifact . | . . . . . . . . Weapon 37 | 2 . 4 15 . . 2 14 Energy Gun 19 | 2 . 1 9 . . 1 6 Energy Cannon 2 | . . . 1 . . . 1 Ballistic Gun 11 | . . 2 4 . . . 5 Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . . . . . 2 Special Weapon 1 | . . . . . . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . Unidentified Prototypes 5 | . . . 3 1 . . 1 Parts Lost 18 | . . . 11 . . . 7 Power 2 | . . . 1 . . . 1 Propulsion 5 | . . . 3 . . . 2 Utility 1 | . . . 1 . . . . Weapon 10 | . . . 6 . . . 4 Highest Loss Streak 7 | . . . 7 . . . 3 Average Slot Usage (%) 97 | . 85 98 97 100 100 100 98 Engine 3 | . 14 14 7 . . . . Core 6 | . . . 2 11 11 11 8 Wheel 24 | . 28 28 20 22 22 22 26 Device 6 | . . . 2 11 11 11 9 Storage 10 | . 14 14 11 11 11 11 9 Protection 3 | . . 12 8 . . . . Energy Gun 17 | . 28 23 21 11 11 10 15 Energy Cannon 3 | . . . 1 11 11 11 2 Ballistic Gun 20 | . . 4 20 22 22 22 26 Naked Turns . | . . . . . . . . Heaviest Build 58 | 13 17 21 30 29 53 58 57 Greatest Support 40 | 26 26 26 26 22 22 22 40 Greatest Overweight (x) 2 | 1 . . 2 1 2 2 1 Average Overweight (x) . | . . . 1 1 1 2 1 Largest Inventory Capacity 12 | 6 10 8 8 8 12 12 12 Average Capacity 9 | 4 6 8 8 8 9 12 12 Most Carried 12 | 4 6 8 8 8 11 12 12 Average Carried 9 | 1 4 7 7 7 8 11 11 Final Capacity 12 | 6 8 8 8 8 12 12 12 Final Carried 12 | 4 6 8 8 8 11 12 11 Class Distribution -------------------- 39% | Scavenger-Skirmisher 21% | Tank 13% | Gunner 12% | Mutant 9% | Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Matter Collected 1677 | 215 45 120 464 88 . 103 642 Remotely . | . . . . . . . . Salvage Created 2794 | . 299 83 1190 124 . 213 885 Parts 181 | . 18 6 81 2 . 16 58 Haulers Intercepted 1 | . . . . . . . 1 Recyclers Shooed 2 | . . . 2 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 62 | . 5 2 25 7 . 6 17 Melee 2 | . . . 2 . . . . Guns 53 | . 5 2 23 7 . 3 13 Cannons 7 | . . . . . . 3 4 Classes Destroyed 10 | . 3 . 4 1 . 1 1 Tunneler 1 | . 1 . . . . . . Hauler 1 | . . . . . . . 1 Operator 4 | . . . 1 . . . 3 Watcher 9 | . 2 . 4 . . . 3 Swarmer 12 | . . . 4 . . 3 5 Grunt 29 | . 5 2 11 1 . 2 8 Duelist 1 | . . . 1 . . . . Sentry 12 | . . . 9 . . . 3 Hunter 2 | . . . . . . 1 1 Assembled 6 | . . . . 6 . . . Best Kill Streak 4 | . 4 2 4 4 . 3 3 Combat Bots Only 4 | . 2 2 4 4 . 3 3 Max Kills in Single Turn 2 | . 1 1 2 1 . 2 1 Gunslinging 1 | . . . 1 . . . . Exploded . | . . . . . . . . Melee 1 | . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Damage Taken 2053 | . 152 . 1055 72 . 64 710 Core 308 | . 44 . 109 10 . 30 115 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 81 | 100 . 82 . . . 62 . Volleys Fired 162 | . 19 2 64 8 . 10 59 Largest 5 | . 2 2 4 4 . 4 5 Hottest 207 | . 90 90 189 159 . 159 207 Shots Fired 608 | . 38 4 226 32 . 33 275 Gun 566 | . 38 4 224 24 . 23 253 Cannon 41 | . . . 2 8 . 9 22 Launcher . | . . . . . . . . Special 1 | . . . . . . 1 . Kinetic 313 | . . . 109 16 . 18 170 Thermal 211 | . 19 2 105 8 . 9 68 Explosive . | . . . . . . . . Electromagnetic 83 | . 19 2 12 8 . 5 37 Robot Hit Streak 20 | . 6 10 20 7 . 8 6 Robot Miss Streak 8 | . 2 . 8 2 . 3 6 Penetration Max . | . . . . . . . . Secondary Targets 6 | . . . 6 . . . . Max Gunslinging Chain 2 | . . . 2 . . . . Shots Hit Robots 321 | . 27 4 132 11 . 16 131 Core Hits 132 | . 14 3 55 10 . 8 42 Critical Hits 5 | . . . 1 1 . 1 2 Critical Kills 2 | . . . . 1 . 1 . Critical Parts Destroyed 3 | . . . 1 . . . 2 Melee Attacks 6 | . . . 6 . . . . Impact . | . . . . . . . . Slashing 6 | . . . 6 . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4345 | . 397 54 1781 169 . 215 1729 Guns 3833 | . 381 54 1535 148 . 132 1583 Cannons 271 | . . . 21 21 . 83 146 Explosions . | . . . . . . . . Melee 196 | . . . 196 . . . . Ramming 45 | . 16 . 29 . . . . Kinetic 1854 | . . . 611 119 . 110 1014 Thermal 1674 | . 213 26 832 21 . 83 499 Explosive . | . . . . . . . . Electromagnetic 576 | . 168 28 113 29 . 22 216 Impact . | . . . . . . . . Slashing 196 | . . . 196 . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . 2 2 2 2 . Average Corruption 1 | . . . 1 2 2 2 . Corruption Purged . | . . . . . . . . Effects 38 | . . . 17 6 11 4 . Message Errors 21 | . . . 9 3 7 2 . Heat Flow Errors 2 | . . . 1 1 . . . Energy Discharges 5 | . . . 2 1 2 . . Data Loss (minor) 7 | . . . 2 1 2 2 . Targeting Errors 2 | . . . 2 . . . . Weapon Failures 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 16 | . . . 14 . . . 2 Projectiles 2 | . . . . . . . 2 Explosions . | . . . . . . . . Melee 14 | . . . 14 . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 22 | . 8 . 14 . . . . Shots . | . . . . . . . . Rammed 4 | . 1 . 3 . . . . Targets Rammed 4 | . 1 . 3 . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 336 | . 150 78 336 170 . 117 229 Average Temperature 82 | . 60 41 105 47 . 44 68 Received Heat Transfer 699 | . 78 . 324 . . 9 288 Effects 4 | . . . 4 . . . . Energy Bleed 1 | . . . 1 . . . . Interference 3 | . . . 3 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . 1 . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . 1 . . . 2 Heat Transferred 3988 | . 629 74 2064 37 . 148 1036 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Peak Influence 581 | . 179 127 581 306 . 106 397 Average Influence 145 | . 64 85 163 222 . 43 157 Maximum Alert Level 2 | . . . 2 1 . . 1 Low Security (%) 75 | 100 100 100 69 27 . 100 74 Level 1 19 | . . . 12 72 . . 25 Level 2 5 | . . . 17 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 4 1 5 . . . 4 Investigation 4 | . 1 1 1 . . . 1 Extermination . | . . . . . . . . Reinforcement 10 | . 3 . 4 . . . 3 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Distress Signals 7 | . 1 . 4 . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 117 | . 13 3 55 8 . 7 31 Peak Tracking Total 7 | . 3 3 7 2 . 3 6 Tactical Retreats 10 | . 1 . 6 1 . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Traps Triggered 7 | . 1 . 3 1 . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Disabled 4 | . . . 2 . . . 2 Max in Single Turn 1 | . . . 1 . . . 1 Garrison Access 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Accessed 20 | . 2 2 8 1 1 . 6 Terminals 16 | . 2 1 8 . . . 5 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 46 | . 5 4 21 1 1 . 14 Successful 22 | . 3 2 11 1 1 . 4 Failed 24 | . 2 2 10 . . . 10 Catastrophic 11 | . 1 1 5 . . . 4 Database Lockouts . | . . . . . . . . Manual 37 | . 4 3 17 . 1 . 12 Terminals 40 | . 5 3 21 . . . 11 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . . . 3 Terminal Hacks 19 | . 3 2 9 1 1 . 3 Part Schematic 1 | . . . 1 . . . . Robot Analysis 3 | . . . 3 . . . . Open Door 2 | . . 1 . 1 . . . Branch Access Points 1 | . . 1 . . . . . Locate Traps 1 | . . . 1 . . . . Dispatch Records 1 | . 1 . . . . . . Security Status 1 | . . . 1 . . . . Patrol Status 4 | . 1 . 2 . . . 1 Investigation Status 1 | . . . 1 . . . . Garrison Status 1 | . . . . . . . 1 Recall Reinforcements 2 | . 1 . . . . . 1 EX-Prototype ID Bank 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 3 | . . . 2 . . . 1 Terminals 2 | . . . 2 . . . . Botnet 2 | . . . 2 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Jam 1 | . . . . . . . 1 Data Cores Recovered 2 | . . . 1 . . . 1 Used 2 | . . . 1 . . . 1 Hacking Detections 16 | . 1 1 8 . . . 6 Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Total Allies 2 | . . . . 1 . 1 . Largest Group 1 | . . . . 1 1 1 1 Highest-Rated Group 31 | . . . . 31 31 21 21 Highest-Rated Ally 31 | . . . . 31 31 21 21 Total Orders . | . . . . . . . . Ally Attacks 10 | . . . . . . 6 4 Total Damage 244 | . . . . . . 174 70 Kills 4 | . . . . . . 2 2 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Field Lobotomies 1 | . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Robot Analysis Total 3 | . . . 3 . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Turns Passed 10789 | 84 746 536 3007 554 631 453 4778 Spaces Moved 5326 | 83 447 532 1609 503 628 359 1165 Core 31 | 31 . . . . . . . Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 5295 | 52 447 532 1609 503 628 359 1165 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 90 85 95 95 105 96 Average Speed 96 | 80 90 90 96 95 98 105 98 Slowest Speed 105 | 100 90 90 100 95 105 105 105 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 66 | 4 55 98 94 96 72 59 53 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 4 | . . 2 . 1 . 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 6 | . . . . . . . 6 Melee . | . . . . . . . . Projectile 6 | . . . . . . . 6 AOE . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Total 10606 | 97 753 585 2921 561 639 412 4638 Wait 4983 | 4 279 38 1187 42 5 40 3388 Move 5319 | 82 446 531 1608 502 627 358 1165 Hop . | . . . . . . . . Pick Up 35 | 5 4 5 10 2 4 . 5 Fast Attach 36 | 5 1 2 18 1 . 1 8 Attach 15 | 1 . 1 7 . . . 6 Detach 4 | . . . 2 . . 1 1 Swap 10 | . . 2 1 2 1 2 2 Drop 31 | . 3 4 14 4 2 . 4 Fire 162 | . 19 2 64 8 . 10 59 Melee 6 | . . . 6 . . . . Ram 4 | . 1 . 3 . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . 1 . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 618 | -10/Materials | Discovered new exit (range 5) 772 | -10/Materials | Discovered new exit (range 6) 802 | -10/Materials | Discovered new exit (range 16) 819 | -10/Materials | Discovered new exit (range 10) 831 | -10/Materials | Entered Mines 851 | -10/Mines | Learned Materials terminal intel 869 | -10/Mines | Met a Derelict shopkeep closing up shop 906 | -10/Mines | Discovered new exit (range 8) 1314 | -10/Mines | Discovered new exit (range 4) 1367 | -10/Mines | Entered Materials 1367 | -9/Materials | Evolved 2 slots: Weapon x2 1368 | -9/Materials | Loaded intel: 12 terminal locations 1683 | -9/Materials | Build established: Tank 3479 | -9/Materials | Discovered new exit (range 16) 3622 | -9/Materials | Discovered new exit (range 8) 3738 | -9/Materials | Lost 7 parts (2n1u4w) 3795 | -9/Materials | Discovered new exit (range 16) 4047 | -9/Materials | Discovered new exit (range 15) 4058 | -9/Materials | Build established: Scavenger-Gunner 4364 | -9/Materials | Discovered new exit (range 11) 4374 | -9/Materials | Entered Mines 4381 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4400 | -9/Mines | Assembled infested the area 4407 | -9/Mines | Build established: Gunner 4486 | -9/Mines | Discovered new exit (range 9) 4533 | -9/Mines | Learned location of Zion (-7) 4664 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4666 | -9/Mines | Found Prototype Device 4666 | -9/Mines | Identified Exp. Sensor Array 4795 | -9/Mines | Discovered new exit (range 13) 4810 | -9/Mines | Received a Mining Laser from a helpful Derelict 4907 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4908 | -9/Mines | Discovered new exit (range 5) 4928 | -9/Mines | Entered Exiles 4928 | -9/Exiles | Accompanied by 1 ally 4950 | -9/Exiles | Met 8R-AWN 4968 | -9/Exiles | Met EX-HEX 4995 | -9/Exiles | Met EX-BIN 5011 | -9/Exiles | Aligned with FarCom system 5012 | -9/Exiles | Given EX-Vault access code 5043 | -9/Exiles | Opened EX-Vault 5095 | -9/Exiles | Found Field Lobotomy Kit 5121 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5148 | -9/Exiles | Met EX-DEC 5333 | -9/Exiles | Discovered new exit (range 11) 5447 | -9/Exiles | Found Longsword +1 5450 | -9/Exiles | Found Latent Energy Streamer 5559 | -9/Exiles | Stole three prototypes: Field Lobotomy Kit, Longsword +1, Latent Energy Streamer 5559 | -9/Exiles | Entered Mines 5572 | -8/Mines | Assimilated H-55 Commando with FLK Orb 5875 | -8/Mines | Build established: Skirmisher 5914 | -8/Mines | Discovered new exit (range 5) 6012 | -8/Mines | Entered Materials 6012 | -8/Materials | Accompanied by 1 ally 6012 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 6378 | -8/Materials | Build established: Scavenger-Skirmisher 10498 | -8/Materials | Discovered new exit (range 14) 10634 | -8/Materials | Build established: Skirmisher 10764 | -8/Materials | Lost 3 parts (1p1n1w) 10790 | -8/Materials | Self-destructed Last Messages --------------- 10733_ Nuclear Core destroyed. 10733_ Slug penetrates G-47 Trooper. 10733_ G-47 Trooper destroyed. 10737_ Slug penetrates S-10 Pest. 10737_ S-10 Pest destroyed. 10744_ Acquired 19 matter. 10746_ Slug penetrates W-25 Informer. 10759_ T-07 Excavator is excavating. 10768_ U-05 Engineer lays Concrete. 10772_ Slug penetrates Wall. 10772_ U-05 Engineer builds a Wall. 10772_ T-07 Excavator is excavating. 10775_ Slug penetrates Y-45 Defender. 10775_ Y-45 Defender destroyed. 10776_ U-05 Engineer lays Concrete. 10777_ T-07 Excavator is excavating. 10777_ U-05 Engineer lays Concrete. 10778_ U-05 Engineer builds a Wall. 10786_ Connecting with Terminal... 10786_ K-01 Serf collects debris. 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T" # #??# #????????????? | | ??????## """ + #??# #????????????? | | ???????# @ # [#??? ???????Y?????? | | ???????#######+### =%#??? ?????????????? | | ????????#####*%!## ! #????????????? | | ????????# # ! ## +????????????? | | ?????????# ## #????????????? | | ?????????# # #"* ######????????????? | | ?????????#### ##%% #?????????????????? | | ????????????# # = ?????????????????? | | ????????????# # ?????????????????? | | ????????????+ # T #????????????????? | | ????????????# # #????????????????? | | ????????????# # #????????????????? | | ????????????# ##????????????????? | | ????????????# #?????????????????? | | ????????????? #?????????????????? | | ????????????? ??#?????????????????? | | ????????????? ????????????????????? | | ????????????? ?????????????????????? | | ????????????? ???????????????????????? | | ????????????????g??????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 150 Resistance: TH 10 Evasion (%) 50 Item Schematics ----------------- Wheel | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GreatRelaySword Manual? 0 Play Time 01:23:39 Cumulative 167.5 hours Start 2020.04.18 @ 23:32:27 End 2020.05.14 @ 22:53:49 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 106 Rogue 79 Adventurer 0 Explorer 27 Win Type - Total 4 Types 4/0/0/0/0/0/0 Lore% 62 Gallery% 67 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(47,30,31) Steam 1 RUN: 5b93aae0-608c-43d3-a75c-15f548a0f384