Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.03 @ 21:18:12 Player: Cracklepappy Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (33) 165 Value Destroyed (545) 545 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1170 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 269/300 Energy 73/160 System Corruption 0% Temperature Cool (8) Movement Treading (320) Ox2 Location -10/Mines Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Huge Storage Unit Seismic Detector > --- WEAPON (2) ------- Ion Cannon Grenade Launcher > --- INVENTORY (25) --- Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Flight Unit Heat Sink High-capacity Matter Pod (200) High-capacity Matter Pod (200) Advanced Weight Redist. System Machine Analyzer Machine Analyzer Experimental Sensor Array Seismic Detector Improved Trap Extractor (0/6) Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Datajack Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Seismic Detector > --- WEAPON ----------- Ion Cannon > --- INVENTORY -------- Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Flight Unit Heat Sink High-capacity Matter Pod High-capacity Matter Pod Advanced Weight Redist. System Machine Analyzer Machine Analyzer Experimental Sensor Array Seismic Detector Improved Trap Extractor Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Grenade Launcher Datajack Mining Laser [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Seismic Detector Device Seismic Detector Storage Huge Storage Unit Weapon Assault Rifle Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 24 | 9 10 5 Power 5 | 1 2 2 Engine 4 | 1 2 1 Core 1 | . . 1 Reactor . | . . . Propulsion 6 | 4 1 1 Treads 4 | 2 1 1 Leg . | . . . Wheel 2 | 2 . . Hover . | . . . Flight . | . . . Utility 5 | 2 3 . Device 2 | 1 1 . Storage 3 | 1 2 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 8 | 2 4 2 Energy Gun 1 | 1 . . Energy Cannon 1 | . . 1 Ballistic Gun 3 | 1 1 1 Ballistic Cannon . | . . . Launcher 2 | . 2 . Special Weapon 1 | . 1 . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 2 | . . 2 Power 1 | . . 1 Propulsion . | . . . Utility . | . . . Weapon 1 | . . 1 Highest Loss Streak 2 | . . 2 To Critical Strikes . | . . . Average Backups 21 | 4 20 24 Power 1 | . 1 . Propulsion 8 | 2 8 9 Utility 4 | . 4 6 Weapon 5 | . 5 7 Tool/Special . | . . . Unused Backups 38 | . 14 24 Power 2 | . 2 . Propulsion 13 | . 6 7 Utility 14 | . 2 12 Weapon 8 | . 4 4 Tool/Special 1 | . . 1 Average Slot Usage (%) 99 | . 99 100 Engine 14 | . 14 14 Treads 27 | . 27 28 Device 14 | . 14 14 Storage 14 | . 14 14 Energy Gun 4 | . 6 . Ballistic Gun 23 | . 21 27 Peak Build Rating 14 | 7 10 14 Average Rating 9 | 6 9 10 On Entrance 5 | . 7 10 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 91 | 14 91 91 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 4 | . 4 2 Average Overweight (x) 1 | . 1 2 Largest Inventory Capacity 25 | 8 25 25 Average Capacity 23 | 7 23 25 Most Carried 25 | 8 25 25 Average Carried 21 | 4 21 24 Final Capacity 25 | 8 25 25 Final Carried 25 | 8 25 23 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 1059 | 329 514 216 Remotely . | . . . Salvage Created 1135 | 165 921 49 Parts 73 | 8 63 2 Haulers Intercepted 2 | . 2 . Recyclers Shooed 3 | . 3 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 16 | . 16 . Guns 15 | . 15 . AOE 1 | . 1 . Classes Destroyed 8 | 2 6 . Worker 1 | . 1 . Tunneler 6 | 4 . 2 Hauler 2 | . 2 . Recycler 4 | 1 3 . Mechanic 1 | . 1 . Watcher 3 | . 3 . Swarmer 6 | . 6 . Grunt 10 | . 10 . Best Kill Streak 3 | 3 3 2 Combat Bots Only 3 | . 3 . Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded 1 | . 1 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 94 | . 83 11 Missed 22 | . 21 1 Hits 72 | . 62 10 Projectile 72 | . 62 10 AOE 11 | . . 11 Damage Taken 1084 | . 623 461 Core 277 | . 132 145 Absorbed by Shields . | . . . Regen/Repaired (Parts) 116 | . 116 . Core Remaining (%) 100 | 100 . . Volleys Fired 107 | 13 85 9 Largest 2 | 2 2 2 Hottest 100 | 60 100 80 Shots Fired 210 | 26 166 18 Gun 204 | 26 162 16 Cannon 2 | . . 2 Launcher 3 | . 3 . Special 1 | . 1 . Kinetic 131 | 13 102 16 Thermal 76 | 13 61 2 Explosive 3 | . 3 . Electromagnetic . | . . . Robot Hit Streak 13 | 5 13 6 Robot Miss Streak 3 | 3 3 2 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 131 | 18 100 13 Core Hits 58 | 6 49 3 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1628 | 219 1236 173 Guns 1529 | 219 1185 125 Cannons 48 | . . 48 Explosions 51 | . 51 . Melee . | . . . Ramming . | . . . Kinetic 1002 | 119 758 125 Thermal 575 | 100 427 48 Explosive 51 | . 51 . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 1 | . 1 . Projectiles . | . . . Explosions 1 | . 1 . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 99 | . 99 26 Average Temperature 34 | . 36 17 Received Heat Transfer 219 | . 219 . Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . 1 . Heat Transferred 1274 | 225 975 74 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 178 | 5 178 76 Initial 66 | . . 66 Average 26 | . 37 4 Influence Increases 624 | 25 589 10 Destroy 0b10 Robot/C 320 | . 320 . Destroy 0b10 Robot/NC 85 | 25 50 10 Destroy Leader 80 | . 80 . Successful Hack 51 | . 51 . Select Force Hacks 60 | . 60 . Destroy Structure 13 | . 13 . Lose Combat Pursuer 15 | . 15 . Influence Decreases 624 | 25 419 180 Entered New Map 104 | . . 104 Time Decay 520 | 25 419 76 Squads Dispatched 6 | . 6 . Investigation 4 | . 4 . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals 2 | . 2 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 31 | . 29 2 Peak Tracking Total 4 | . 4 2 Tactical Retreats 1 | . 1 . Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 10 | . 9 1 Terminals 6 | . 6 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 24 | . 23 1 Successful 16 | . 15 1 Failed 8 | . 8 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 16 | . 16 . Terminals 17 | . 17 . Fabricators . | . . . Repair Stations 4 | . 4 . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 5 | . 4 1 Part Schematic 1 | . 1 . Prototype ID Bank 2 | . 2 . Open Door 1 | . . 1 Locate Traps 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 2 | . 2 . Scan Component 1 | . 1 . Repair 1 | . 1 . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 9 | . 9 . Terminals 6 | . 6 . Operators 1 | . 1 . Skim 5 | . 5 . Fabricators . | . . . Repair Stations 1 | . 1 . Patch 1 | . 1 . Recycling Units 2 | . 2 . Tunnel 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 7 | . 7 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 1 | . 1 . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired 1 | . 1 . Time 26 | . 26 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Active Infowar (turns) 5038 | 127 3506 1405 Seismic 5038 | 127 3506 1405 Robot Analysis Total . | . . . Derelict Logs Recovered 2 | . . 2 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 5125 | 214 3506 1405 Spaces Moved 1162 | 100 807 255 Core 4 | 4 . . Treads 1097 | 88 754 255 Legs . | . . . Wheels 61 | 8 53 . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 80 320 Average Speed 272 | 149 272 320 Slowest Speed 320 | 160 320 320 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 49 | 6 92 51 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 2 | . 2 . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched 2 | . . 2 Spaces Dug 1 | . 1 . Terrain Destroyed 14 | . 14 . Melee . | . . . Projectile 1 | . 1 . AOE 13 | . 13 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 2928 | 134 1959 835 Wait 1540 | 5 992 543 Move 1160 | 99 806 255 Hop . | . . . Pick Up 52 | 8 34 10 Fast Attach 8 | 7 1 . Attach 2 | . . 2 Detach . | . . . Swap 27 | 2 19 6 Drop 32 | . 22 10 Fire 107 | 13 85 9 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / Sub) -10/Mines (discovered 2 exits: [*Mat] / Sub) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 215 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Discovered new exit (range 15) 308 | -10/Materials | Build established: Mutant 513 | -10/Materials | Discovered new exit (range 3) 852 | -10/Materials | Discovered new exit (range 7) 949 | -10/Materials | Repaired Assault Rifle 1685 | -10/Materials | Discovered new exit (range 16) 2669 | -10/Materials | Discovered new exit (range 10) 2815 | -10/Materials | Learned location of 2 exits from Subcaves 2879 | -10/Materials | Learned Recycling recycling unit intel 2934 | -10/Materials | Identified exit to Subcaves 2934 | -10/Materials | Learned location of 1 exit from Materials 3020 | -10/Materials | Loaded intel: 11 interactive machine locations 3129 | -10/Materials | Learned 2 Mines zone layouts 3525 | -10/Materials | Core integrity fell below 50% 3721 | -10/Materials | Entered Mines 3827 | -10/Mines | Learned Materials emergency access door positions 3997 | -10/Mines | Discovered new exit (range 5) 4112 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 4119 | -10/Mines | Found Prototype Device 4277 | -10/Mines | Learned Materials emergency access door positions 4351 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 5080 | -10/Mines | Assembled infested the area 5085 | -10/Mines | Assisted by a Guerilla fighting off Assembled 5125 | -10/Mines | Core integrity fell below 20% 5126 | -10/Mines | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- 05060_ Found 41 Matter. 05061_ Acquired 41 matter. 05080_ ALERT: Infestation in the mines, dispatching Demolisher response squad. 05080_ K-01 Serf destroyed. 05085_ A derelict emerges from the shadows: "You need to get out of here! I've been tracking a group of Assembled to figure out where they're coming from, and they're closing on this area, come on!" 05116_ 5Z-TW3(h): "I'll hold them off! Go on ahead or try to find another way!" 05116_ HV Slug penetrates C-45 Heavy ARC. 05116_ C-45 Heavy ARC suffers critical hit (Destroy). 05117_ C-45 Heavy ARC bursts open, deploying its payload. 05117_ D-53 Grenadier unfolds itself. 05117_ R-06 Scavenger destroyed. 05121_ D-53 Grenadier suffers critical hit (Destroy). 05122_ 5Z-TW3(h) destroyed. 05123_ Ion Engine destroyed. 05124_ The unstable cave ceiling collapses. 05124_ Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | ???????????????????# #???????????????????? | | ??????????????????? ???????????????????? | | ??????????????????? ???????????????????? | | ??????????????????# ??????? ????????????? | | ???????????????### ????? ????????????? | | ??????????????## ????# ???????????? | | ??????????????# #???# ???????????? | | ??????????????? #### * ??????????? | | ??????????????? !%= ??????????? | | ???????????????? ??????????? | | ???????????????? ?????????? | | ????????????????? #???????????? | | ????????????????? ??????????????? | | ????????????????## #?????????????????? | | ????????????????# #???# #??????????? | | ???????####?????# ##???## ##??????????? | | ??????## ##????# ###?????####???????????? | | ?????## #????# #??????????????????????? | | ?????# ##???# #??????????????????????? | | ?????# ##??# #????????????????####??? | | ????## #?##==###??????####???## #??? | | ???## ### *% ##????## ##?## #??? | | ???# ## ! ##???# ### ##??? | | ??## # #???# #???# | | ??# """ #???# ##??# | | ??# """ @ #???# #??# | | ??# """ #?#### #??# | | ??## % ### #??? | | ???#; d% d | ##??? | | ????## #% *## ##?### | | ?????### # ########?? #### ##?## | | ???????# ## ##?????????# #??## ##??# | | ???????# #####??????????# #???#####???# | | ???????# #??????????????# #??????????## | | ?????### #??????????????# ####??????## | | ####?# #??????????????# #?????## | | #"!### ##????????###### ## #????## | | #"=^*# #????????# ## ###### | | #"=[= ##???????#%####### | | #" ^^= ##??????#=#?????######## | | #"=^!#X #??????# #????????????##! | | #"=### ##?????# #?????????????## | | ####?### ####??# #??????????????###### | | ???????# #### #???????????????????? | | ???????# ### #???????????????????? | | ???????# ####?# ######???????????????????? | | ???????# #????# #????????????????????????? | | ???????# #????# #????????????????????????? | | ???????# #????# #????????????????????????? | | ???????# #????# #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 44 Recoil Reduction 2 Item Schematics ----------------- Cargo Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 36% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArchitectMetaSource Manual? 0 Play Time 00:19:04 Cumulative 1320.2 hours Start 2025.10.31 @ 17:53:47 End 2025.11.03 @ 21:18:12 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 618 Rogue 618 Adventurer 0 Explorer 0 Win Type - Total 24 Types 11/4/3/0/1/1/2/2/0/0 Lore% 92 Gallery% 89 Achievement% 60 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SHIFT_HUE(315) Steam 1 RUN: c28a0f51-59f2-42dd-95b5-4874e7515b43