Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.10 @ 18:51:02 Player: Hilbert Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (32) 160 Value Destroyed (1085) 1085 Prototype IDs (19) 380 Alien Tech Used (2) 400 Bonus (4633) 4633 TOTAL SCORE: 15558 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 35 Entered DSFs 500 Aligned with FarCom 300 Met Zhirov 300 Win 3000 Win Speed 638 Friendly Fire -151 Cogmind --------- Core Integrity 1452/1600 Matter 27/300 Energy 54/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (10) -- Improved Heavy Treads Armored Heavy Treads Centrium Heavy Treads Centrium Leg Centrium Leg Impulse Thruster > --- UTILITY (11) ----- Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Neutrino Core > --- PROPULSION ------- Antigrav System Gyrokinetic Inverter Combat Gravmag System Combat Gravmag System Combat Gravmag System Combat Gravmag System > --- UTILITY ---------- Improved Thermal Generator Improved Coolant Injector Advanced Weight Redist. System Advanced Terrain Scanner Improved Weapon Cycler Hardened Medium Armor Plating Insulated Plating Improved Thermal Shield > --- WEAPON ----------- Heavy Flak Cannon Shock Maul > --- INVENTORY -------- Medium Reactive Plating Flak Gun Heavy Flak Cannon Grenade Launcher [Rating: 95] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Nuclear Core Propulsion Combat Gravmag System Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Combat Gravmag System Flight Unit VTOL Module Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Terrain Scan Processor Hackware Makeshift Hacking Suite Protection Medium Reactive Plating Weapon Assault Rifle Energy Gun Small Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Impact Weapon Shock Maul Slashing Weapon Scythe Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res DSF Res Acc Slots Evolved 18 | . . 2 . . . 2 2 . . . . 2 2 2 . . . . 2 . 2 2 Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Propulsion 8 | . . 1 . . . . 1 . . . . 1 1 1 . . . . 1 . 1 1 Utility 9 | . . 1 . . . 2 1 . . . . 1 1 . . . . . 1 . 1 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 109 | 2 2 4 2 . . 11 14 1 1 . 3 7 26 2 2 2 6 2 . 2 8 12 Power 7 | . . . 1 . . 1 . . . . . . 2 1 . . . . . 1 1 . Engine 3 | . . . 1 . . . . . . . . . 1 1 . . . . . . . . Core 4 | . . . . . . 1 . . . . . . 1 . . . . . . 1 1 . Reactor . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion 50 | 2 . 3 1 . . 3 7 1 1 . 3 6 9 . 1 . 2 1 . . 4 6 Treads 12 | 1 . 1 . . . 2 4 1 . . . . . . . . . . . . . 3 Leg 12 | . . 1 . . . . 1 . . . 1 5 2 . . . . . . . . 2 Wheel 6 | 1 . 1 1 . . 1 2 . . . . . . . . . . . . . . . Hover 16 | . . . . . . . . . 1 . 2 . 7 . . . 2 . . . 4 . Flight 4 | . . . . . . . . . . . . 1 . . 1 . . 1 . . . 1 Utility 28 | . 2 1 . . . 2 3 . . . . . 12 1 1 . 3 . . . 2 1 Device 11 | . 1 . . . . 1 . . . . . . 7 1 . . . . . . 1 . Storage 2 | . 1 . . . . . . . . . . . . . . . 1 . . . . . Processor 3 | . . 1 . . . 1 1 . . . . . . . . . . . . . . . Hackware 4 | . . . . . . . . . . . . . 1 . . . 1 . . . 1 1 Protection 8 | . . . . . . . 2 . . . . . 4 . 1 . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 24 | . . . . . . 5 4 . . . . 1 3 . . 2 1 1 . 1 1 5 Energy Gun 4 | . . . . . . 1 2 . . . . . . . . . . . . . 1 . Energy Cannon 5 | . . . . . . . . . . . . . . . . . . . . . . 5 Ballistic Gun 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . . Ballistic Cannon 4 | . . . . . . 1 . . . . . . 2 . . 1 . . . . . . Launcher 4 | . . . . . . 3 . . . . . . . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . 1 1 . . . . . . . . . Slashing Weapon 3 | . . . . . . . 2 . . . . . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . . 1 1 . . . . 1 1 . . . 5 . . . . 1 Parts Lost 66 | . . 2 . . . 5 6 . 2 . 5 5 2 2 6 . . 6 . 9 15 1 Power 6 | . . 1 . . . 1 . . . . . . . . 1 . . . . 1 2 . Propulsion 30 | . . 1 . . . 2 3 . 2 . 5 4 . 1 . . . 2 . 3 7 . Utility 19 | . . . . . . 1 2 . . . . . 2 1 3 . . 2 . 4 4 . Weapon 11 | . . . . . . 1 1 . . . . 1 . . 2 . . 2 . 1 2 1 Highest Loss Streak 9 | . . 2 . . . 5 3 . 1 . 3 3 1 2 6 . . 4 . 9 8 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 67 | . 96 96 88 88 88 87 80 36 30 30 25 13 84 91 86 68 74 88 66 60 23 24 Engine 4 | . 14 8 10 11 11 7 . . . . . . 3 5 5 5 5 5 4 2 . . Core 1 | . . . . . . . 5 . . . . . 1 5 4 . . . . 3 4 . Treads 7 | . 14 12 11 11 11 9 15 21 14 7 1 . . . . . . . . . . 8 Leg 3 | . . . . . . . . 7 7 7 4 8 8 . . . . . . . . 7 Wheel 5 | . 14 20 11 11 11 8 10 . . . . . . . . . . . . . . . Hover 7 | . . . . . . . . . . 7 10 . 23 28 26 21 23 29 23 23 7 . Device 11 | . 10 11 11 11 11 16 5 . . . . . 21 31 30 26 26 24 19 11 2 . Storage 4 | . 14 11 11 11 11 9 5 . . . . . . . . . 1 5 4 4 1 . Processor 5 | . . 11 11 11 11 17 17 . . . . . . . . . . . . . . . Hackware 1 | . . . . . . . . . . . . . 4 . . . 1 3 . . 3 4 Protection 2 | . . . . . . . 5 . . . . . 7 9 7 . 1 5 4 4 1 . Energy Gun 4 | . 14 11 11 11 11 6 6 . . . . . . . . . . . . . 1 . Ballistic Gun 3 | . 14 11 11 11 11 4 . . . . . . . . . 4 . 1 . . . . Ballistic Cannon 1 | . . . . . . 5 . . . . . . 4 5 4 4 5 5 4 2 . . Slashing Weapon 1 | . . . . . . . 4 7 7 7 7 2 . . . . . . . 3 1 . Naked Turns 108 | . . . . . . . . . . . . 75 . . . . . . . . 33 . Heaviest Build 63 | 13 29 29 34 34 34 42 41 2 2 2 2 3 63 49 61 22 26 26 21 31 28 13 Greatest Support 87 | 10 20 26 28 28 28 28 42 3 3 3 3 80 78 87 76 67 75 64 61 70 62 7 Greatest Overweight (x) 4 | 1 2 1 1 1 1 2 3 . . . . . . . . . . . . . 2 4 Average Overweight (x) . | 1 1 1 . 1 1 1 . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 8 | 8 12 15 15 15 15 15 12 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | 6 10 13 15 15 15 15 13 5 5 5 5 5 5 4 3 3 1 1 1 4 3 3 Average Carried 7 | 6 8 11 14 14 15 14 9 5 5 4 5 4 4 4 3 1 1 . 1 2 1 1 Final Capacity 15 | 8 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 6 10 13 15 15 15 10 5 5 5 5 5 5 5 4 3 1 1 1 1 4 2 1 Class Distribution -------------------- 81% | Mutant 11% | Skirmisher 4% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -5/Factory Scout | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Zhirov Mutant | -3/Proximity Caves Scout | -3/Research Mutant | -3/DSF Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res DSF Res Acc Matter Collected 1382 | 188 97 45 42 . . 147 160 136 44 . 20 9 231 . 37 42 . 15 . . 169 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 1129 | . 230 110 41 . . 204 160 . 43 . 45 21 231 . . . . 44 . . . . Parts 55 | . 13 5 5 . . 9 7 . 5 . 5 2 3 . . . . 1 . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . 4 . 3 . . . 2 . . 1 . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res DSF Res Acc Combat Hostiles Destroyed 27 | . 5 2 3 . . 10 3 . 1 . 1 1 . . . . . 1 . . . . Melee 4 | . . . . . . . 1 . 1 . 1 1 . . . . . . . . . . Guns 11 | . 5 2 3 . . . 1 . . . . . . . . . . . . . . . Cannons 4 | . . . . . . 4 . . . . . . . . . . . . . . . . AOE 7 | . . . . . . 6 . . . . . . . . . . . 1 . . . . Classes Destroyed 9 | . 3 1 . . . 2 . . 1 . . . 1 . . . . 1 . . . . Worker 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Recycler 2 | . . . . . . . . . . . . . 2 . . . . . . . . . Watcher 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Swarmer 8 | . 1 . 3 . . 3 . . . . . 1 . . . . . . . . . . Grunt 10 | . 4 . . . . 4 2 . . . . . . . . . . . . . . . Sentry 6 | . . 2 . . . 3 1 . . . . . . . . . . . . . . . Hunter 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Programmer 2 | . . . . . . . . . 1 . 1 . . . . . . . . . . . Heavy 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Best Kill Streak 4 | . 3 1 2 . . 4 1 . 1 . 1 1 1 . . . . 1 . . . . Combat Bots Only 4 | . 2 1 2 . . 4 1 . 1 . 1 1 . . . . . 1 . . . . Max Kills in Single Turn 2 | . 1 1 1 . . 2 1 . 1 . 1 1 1 . . . . 1 . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . 2 . . . . . . . . . . . 1 . . . . Melee 1 | . . . . . . . 1 . 1 . 1 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res DSF Res Acc Damage Taken 11729 | . 198 158 57 . 7 886 927 181 168 . 468 1379 638 397 423 87 . 886 . 764 2400 1705 Core 3365 | . 21 48 9 . . 190 263 47 14 . 231 541 61 64 46 . . 162 . 185 1335 148 Absorbed by Shields 27 | . . . . . . . 27 . . . . . . . . . . . . . . . Redirected to Shielding 174 | . . . . . . . 9 . . . . . . . . . . 35 . 70 60 . Core Remaining (%) 67 | 100 91 . . . 85 65 . . . . 20 36 93 . . . . 68 . 85 7 90 Volleys Fired 73 | . 15 8 4 . . 21 10 . . . . . . . . . 1 8 . . . 6 Largest 2 | . 2 2 2 . . 2 2 . . . . . . . . . 2 2 . . . 1 Hottest 120 | . 60 60 60 . . 74 65 . . . . . . . . . 83 83 . . . 120 Shots Fired 138 | . 30 16 8 . . 40 20 . . . . . . . . . 2 16 . . . 6 Gun 86 | . 30 16 8 . . 10 18 . . . . . . . . . . 4 . . . . Cannon 36 | . . . . . . 19 2 . . . . . . . . . 1 8 . . . 6 Launcher 16 | . . . . . . 11 . . . . . . . . . . 1 4 . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 68 | . 15 8 4 . . 26 2 . . . . . . . . . 1 12 . . . . Thermal 46 | . 15 8 4 . . 3 10 . . . . . . . . . . . . . . 6 Explosive 16 | . . . . . . 11 . . . . . . . . . . 1 4 . . . . Electromagnetic 8 | . . . . . . . 8 . . . . . . . . . . . . . . . Robot Hit Streak 16 | . 10 14 16 . . 11 13 . . . . . . . . . . 14 . . . . Robot Miss Streak 7 | . 2 2 1 . . 7 2 . . . . . . . . . . 5 . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 119 | . 19 14 4 . . 33 21 . 1 . 2 3 4 . . . . 15 . . 3 . Core Hits 91 | . 10 4 3 . . 48 5 . 1 . 1 1 . . . . . 18 . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Critical Strikes 6 | . . . . . . . 5 . . . . . 1 . . . . . . . . . Burn 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Corrupt 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Smash 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Sever 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Melee Attacks 54 | . . . . . . . 6 1 2 . 5 13 17 3 3 . . . . . 4 . Impact 24 | . . . . . . . . . . . . 1 17 3 3 . . . . . . . Slashing 30 | . . . . . . . 6 1 2 . 5 12 . . . . . . . . 4 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . 2 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 3358 | . 234 168 58 . . 1373 403 . 31 . 69 105 387 8 . 8 . 358 . . 156 . Guns 876 | . 234 168 58 . . 99 269 . . . . . . . . . . 48 . . . . Cannons 632 | . . . . . . 482 32 . . . . . . . . . . 118 . . . . Explosions 974 | . . . . . . 782 . . . . . . . . . . . 192 . . . . Melee 798 | . . . . . . . 95 . 31 . 69 98 387 . . . . . . . 118 . Ramming 78 | . . . . . . 10 7 . . . . 7 . 8 . 8 . . . . 38 . Kinetic 949 | . 113 90 25 . . 523 32 . . . . . . . . . . 166 . . . . Thermal 481 | . 121 78 33 . . 58 191 . . . . . . . . . . . . . . . Explosive 870 | . . . . . . 678 . . . . . . . . . . . 192 . . . . Electromagnetic 182 | . . . . . . 104 78 . . . . . . . . . . . . . . . Impact 387 | . . . . . . . . . . . . . 387 . . . . . . . . . Slashing 411 | . . . . . . . 95 . 31 . 69 98 . . . . . . . . 118 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 18 | . . . . . . 1 3 3 4 4 . . 2 . . . . 1 . . 18 . Average Corruption 3 | . . . . . . 1 2 3 3 4 . . 1 . . . . 1 . . 12 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 22 | . . . . . . 1 3 3 3 1 . . 1 . . . . 1 . . 9 . Message Errors 3 | . . . . . . 1 1 . . . . . . . . . . . . . 1 . Matter Fused 7 | . . . . . . . 2 2 1 . . . . . . . . . . . 2 . Heat Flow Errors 3 | . . . . . . . . 1 . . . . . . . . . . . . 2 . Data Loss (minor) 6 | . . . . . . . . . 1 1 . . 1 . . . . 1 . . 2 . Data Loss (major) 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 247 | . . . . . . 10 . . . . . . 216 . . . . . . . 21 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . Explosions 10 | . . . . . . 10 . . . . . . . . . . . . . . . . Melee 237 | . . . . . . . . . . . . . 216 . . . . . . . 21 . Knockbacks 12 | . . . . . . 5 1 . . . . . 3 . . . . 3 . . . . Impact 2 | . . . . . . . . . . . . . 2 . . . . . . . . . Kinetic 9 | . . . . . . 5 1 . . . . . . . . . . 3 . . . . Secondary 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Self-Inflicted Damage 84 | . . . . . . 22 3 . . . . 3 . 4 . 4 . 30 . . 18 . Shots 2 | . . . . . . 1 . . . . . . . . . . . 1 . . . . Rammed 9 | . . . . . . 1 1 . . . . 1 . 1 . 1 . . . . 4 . Targets Rammed 9 | . . . . . . 1 1 . . . . 1 . 1 . 1 . . . . 4 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 199 | . 24 6 . . . 54 27 82 . . . . 199 199 195 . 3 . . 15 162 . Average Temperature 105 | . 15 3 . . . 19 9 48 . . . . 121 146 134 . 2 . . 15 76 . Received Heat Transfer 1635 | . 102 63 . . . 297 387 9 18 . 54 120 180 9 . 9 . . . 342 45 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . 1 . . . . . 3 . . . . . . . . . Impact Corruptions 4 | . . . . . . . . . . . . . 4 . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Heat Transferred 1154 | . 275 175 75 . . 111 518 . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res DSF Res Acc Peak Influence 432 | . 193 156 160 . 97 432 300 . . . . 157 132 212 . . . . . 15 105 116 Initial 196 | . . 81 60 . . 37 196 . . . . 40 74 64 . . . . . . . 72 Average 125 | . 91 122 111 . 89 214 211 . . . . 93 89 131 . . . . . 2 6 92 Maximum Alert Level 2 | . . . . . . 2 1 . . . . . . 1 . . . . . . . . Low Security (%) 80 | 100 100 100 100 . 100 40 32 . . . . 100 100 88 . . . . 100 100 100 100 Level 1 19 | . . . . . . 51 67 . . . . . . 11 . . . . . . . . Level 2 . | . . . . . . 8 . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 28 | . 2 1 1 . . 1 9 . . . . 2 5 2 . . . . . 1 3 1 Investigation 10 | . . . 1 . . . 2 . . . . . 4 1 . . . . . . 1 1 Extermination 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . Reinforcement 13 | . 2 1 . . . 1 3 . . . . 2 . 1 . . . . . 1 2 . Assault . | . . . . . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res DSF Res Acc Distress Signals 10 | . 1 . . . . 3 3 . . . . 1 1 . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 171 | . 8 2 4 . 4 17 27 9 5 . 11 19 17 9 6 1 . 8 . 4 18 2 Peak Tracking Total 15 | . 3 2 3 . 4 8 7 5 4 . 5 15 9 8 4 1 . 7 . 3 12 2 Tactical Retreats 26 | . 1 . 1 . . . 6 3 2 . 2 3 2 1 1 1 . . . 1 2 . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res DSF Res Acc Traps Triggered 7 | . . . . . . . 2 . . . . 2 3 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . 1 . . . 1 . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res DSF Res Acc Machines Disabled 4 | . . . . . . 3 . . . . . . . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . 1 . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res DSF Res Acc Machines Accessed 33 | . . 2 2 . . 2 4 . . . . 1 5 1 . . 9 . 1 . 4 2 Terminals 21 | . . 1 1 . . 2 3 . . . . 1 5 1 . . . . 1 . 4 2 Fabricators 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 104 | . . 4 3 . . 4 12 . . . . 1 12 3 . . 48 . 3 . 11 3 Successful 71 | . . 3 2 . . 2 5 . . . . . 6 1 . . 48 . 1 . 2 1 Failed 33 | . . 1 1 . . 2 7 . . . . 1 6 2 . . . . 2 . 9 2 Catastrophic 5 | . . . . . . . . . . . . . 2 . . . . . . . 2 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 34 | . . 2 1 1 . 4 4 . . . . 1 11 3 . . . . . . 6 1 Terminals 51 | . . 2 2 . . 4 10 . . . . 1 12 3 . . . . 3 . 11 3 Fabricators 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 60 | . . . 2 . . 1 3 . . . . . 2 . . . 48 . 1 . 2 1 Record 39 | . . . . . . . 1 . . . . . 2 . . . 36 . . . . . Part Schematic 4 | . . . . . . . . . . . . . . . . . 4 . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . 4 . . . . . Open Door 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Open DSF 3 | . . . . . . . 1 . . . . . . . . . . . 1 . 1 . Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 Branch Access Points 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 7 | . . 1 . . . 1 1 . . . . . 3 1 . . . . . . . . Terminals 7 | . . 1 . . . 1 1 . . . . . 3 1 . . . . . . . . Botnet 7 | . . 1 . . . 1 1 . . . . . 3 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 20 | . . 1 1 . . 1 4 . . . . 1 5 1 . . . . 1 . 3 2 Full Trace Events 9 | . . . . . . . 2 . . . . . 4 1 . . . . . . 1 1 Feedback Events 3 | . . . . . . . 2 . . . . . . . . . . . . . 1 . Corruption 3 | . . . . . . . 2 . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . 1 . . . . . . . 14 . . . . . . 4 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res DSF Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res DSF Res Acc Total Allies 3 | . . . 3 . . . . . . . . . . . . . . . . . . . Largest Group 3 | . . . 3 3 3 1 . . . . . . . . . . . . . . . . Highest-Rated Group 40 | . . . 40 40 40 16 . . . . . . . . . . . . . . . . Highest-Rated Ally 16 | . . . 16 16 16 16 . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 17 | . . . . . 9 8 . . . . . . . . . . . . . . . . Total Damage 196 | . . . . . 106 90 . . . . . . . . . . . . . . . . Kills 6 | . . . . . 5 1 . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res DSF Res Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 5 | . . . . . . . . 1 2 1 . . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res DSF Res Acc Turns Passed 5320 | 3 290 219 243 503 20 368 681 167 191 241 159 283 668 86 119 207 154 133 26 42 190 327 Spaces Moved 6433 | 1 160 161 185 435 12 247 695 326 356 478 283 456 689 129 173 316 206 201 51 71 264 538 Core 2947 | . . . . . . . 321 326 356 478 283 451 84 . . . . . . . 112 536 Treads 6 | . 3 . . . . 2 1 . . . . . . . . . . . . . . . Legs 5 | . . . . . . . . . . . . 5 . . . . . . . . . . Wheels 1569 | 1 157 161 185 435 12 245 373 . . . . . . . . . . . . . . . Hover 1904 | . . . . . . . . . . . . . 605 129 173 316 206 201 51 71 152 . Flight 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Fastest Speed 40 | 95 95 105 100 115 115 115 50 50 50 50 50 50 50 55 62 62 48 50 50 50 40 50 Average Speed 69 | 95 104 106 114 115 115 117 80 50 50 50 50 50 73 57 62 64 60 51 50 50 58 53 Slowest Speed 250 | 95 240 115 115 115 115 240 152 50 50 50 50 120 100 62 62 65 65 53 50 58 150 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 34 | 1 39 17 47 77 8 21 29 61 63 70 41 18 15 6 46 56 62 43 2 58 8 14 Regions Visited 22 Branch Regions 11 Pre-discovered Areas 5 | . . . . . . . . . . 2 . . . . . . 3 . . . . . Known Exits Taken 4 | . . . . . . . 1 . . . . 1 . . . . . . 1 . 1 . Unknown Exits Taken 17 | 1 1 1 1 1 1 1 . 1 1 1 1 . 1 1 1 1 1 1 . . . . Scrap Searched 8 | . . . 1 . . . . 2 1 . 1 . . . 1 1 . 1 . . . . Spaces Dug 33 | . . . . . . . 3 . . . 2 7 10 3 . . 8 . . . . . Terrain Destroyed 87 | . . . . . . 35 3 . . . 2 7 10 3 . . 8 19 . . . . Melee 25 | . . . . . . . 3 . . . 2 7 10 3 . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . . . . . . . . AOE 62 | . . . . . . 35 . . . . . . . . . . 8 19 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res DSF Res Acc Total 6976 | 2 252 191 210 438 18 284 779 327 364 479 290 483 808 134 177 318 227 212 50 76 289 568 Wait 238 | . 71 14 11 2 7 1 34 . 6 . . 5 56 . . . 13 1 . . 9 8 Move 6411 | . 159 160 184 434 11 246 694 325 355 477 282 455 688 129 172 315 205 200 50 70 263 537 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 36 | . 4 5 4 1 . 3 6 . . 1 . 1 4 . . . . 1 . 4 1 1 Fast Attach 62 | . 1 1 1 . . . 5 1 1 . 3 7 21 . 1 . 7 1 . 1 5 6 Attach 34 | . . 2 1 . . 7 6 . . . . . 3 1 1 2 . 1 . 1 3 6 Detach 6 | . . . 2 . . . . . . . . . . . . . . . . . . 4 Swap 15 | 2 1 1 . . . 4 3 . . . . . 2 1 . . 1 . . . . . Drop 12 | . 1 . 3 1 . 1 . . . 1 . 1 4 . . . . . . . . . Fire 73 | . 15 8 4 . . 21 10 . . . . . . . . . 1 8 . . . 6 Melee 54 | . . . . . . . 6 1 2 . 5 13 17 3 3 . . . . . 4 . Ram 8 | . . . . . . 1 1 . . . . 1 . . . 1 . . . . 4 . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 27 | . . . . . . . 14 . . . . . 13 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/DSF -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Discovered new exit (range 6) 294 | -10/Materials | Entered another Materials area 294 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 318 | -9/Materials | Build established: Mutant 340 | -9/Materials | Discovered new exit (range 16) 513 | -9/Materials | Entered Mines 517 | -9/Mines | Met a Derelict shopkeep closing up shop 683 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 727 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 750 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 751 | -9/Mines | Discovered new exit (range 5) 756 | -9/Mines | Entered Exiles 756 | -9/Exiles | Accompanied by 3 allies 784 | -9/Exiles | Met 8R-AWN 804 | -9/Exiles | Met EX-HEX 838 | -9/Exiles | Met EX-BIN 852 | -9/Exiles | Aligned with FarCom system 853 | -9/Exiles | Given EX-Vault access code 880 | -9/Exiles | Opened EX-Vault 905 | -9/Exiles | Warned to stay clear of 0b10 Research branches 958 | -9/Exiles | Found Prototype Processor 1051 | -9/Exiles | Met EX-DEC 1105 | -9/Exiles | Visited The Gauntlet 1244 | -9/Exiles | Discovered new exit (range 14) 1259 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 1259 | -9/Exiles | Entered Mines 1259 | -8/Mines | Accompanied by 3 allies 1259 | -8/Mines | Discovered new exit (range 11) 1279 | -8/Mines | Entered Materials 1279 | -8/Materials | Accompanied by 1 ally 1279 | -8/Materials | Evolved 2 slots: Utility x2 1504 | -8/Materials | Identified exit to Storage 1557 | -8/Materials | Build established: Skirmisher 1579 | -8/Materials | Discovered new exit (range 14) 1637 | -8/Materials | Lost 5 parts (1p2n1u1w) 1647 | -8/Materials | Entered Factory 1647 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1649 | -7/Factory | Identified 0b10 Alert Chip 1678 | -7/Factory | Garrison activated, responded to threat 2129 | -7/Factory | Lost 3 parts (2n1u) 2153 | -7/Factory | Released all parts (11) 2249 | -7/Factory | Identified exit to Lower Caves 2328 | -7/Factory | Entered Lower Caves 2340 | -7/Lower Caves | Learned 8 Factory zone layouts 2349 | -7/Lower Caves | Encountered a Warlord checkpoint 2376 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2448 | -7/Lower Caves | Build established: Mutant 2491 | -7/Lower Caves | Discovered new exit (range 4) 2495 | -7/Lower Caves | Entered another Lower Caves area 2498 | -7/Lower Caves | Discovered new exit (range 5) 2586 | -7/Lower Caves | Encountered a Warlord checkpoint 2643 | -7/Lower Caves | Learned location of 1 exit from Factory 2672 | -7/Lower Caves | Learned Factory security intel 2681 | -7/Lower Caves | Discovered new exit (range 10) 2686 | -7/Lower Caves | Entered Zion 2715 | -7/Zion | System corruption cleaned by Quarantine Array 2725 | -7/Zion | Learned location of Armory (-4) 2763 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2808 | -7/Zion | Learned location of Warlord (-5) 2919 | -7/Zion | Discovered new exit (range 15) 2927 | -7/Zion | Entered Proximity Caves 2945 | -6/Proximity Caves | Spotted B-75 Beast 2949 | -6/Proximity Caves | Core integrity fell below 50% 3049 | -6/Proximity Caves | Lost 3 parts (3n) 3080 | -6/Proximity Caves | Discovered new exit (range 12) 3086 | -6/Proximity Caves | Entered Factory 3086 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3087 | -6/Factory | Identified exit to Lower Caves 3088 | -6/Factory | Identified exit to Factory 3255 | -6/Factory | Lost 3 parts (2n1w) 3328 | -6/Factory | Core integrity fell below 50% 3369 | -6/Factory | Entered another Factory area 3369 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4030 | -5/Factory | Discovered new exit (range 12) 4037 | -5/Factory | Entered another Factory area 4037 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 4117 | -4/Factory | Discovered new exit (range 9) 4123 | -4/Factory | Entered Upper Caves 4235 | -4/Upper Caves | Discovered new exit (range 12) 4242 | -4/Upper Caves | Entered another Upper Caves area 4262 | -4/Upper Caves | Spotted B-86 Titan 4269 | -4/Upper Caves | Lost 6 parts (1p3u2w) 4288 | -4/Upper Caves | Learned Research terminal intel 4418 | -4/Upper Caves | Encountered a Warlord checkpoint 4441 | -4/Upper Caves | Discovered new exit (range 11) 4449 | -4/Upper Caves | Entered Zhirov 4449 | -4/Zhirov | Discovered new exit (range 3) 4472 | -4/Zhirov | Met Zhirov 4489 | -4/Zhirov | Learned location of Quarantine (-2) 4489 | -4/Zhirov | Learned location of Testing (-3) 4489 | -4/Zhirov | Learned location of Command (-1) 4505 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 4520 | -4/Zhirov | Found Alien Artifact 4520 | -4/Zhirov | Identified Integrated Dissipator 4520 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 4528 | -4/Zhirov | Found Alien Artifact 4528 | -4/Zhirov | Identified Transdimensional Reconstructor 4528 | -4/Zhirov | Warped through subspace 4603 | -4/Zhirov | Entered Proximity Caves 4725 | -3/Proximity Caves | Lost 4 parts (1n2u1w) 4730 | -3/Proximity Caves | Discovered new exit (range 13) 4736 | -3/Proximity Caves | Entered Research 4736 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4737 | -3/Research | Loaded intel: 22 terminal locations 4762 | -3/Research | Identified exit to DSF 4762 | -3/Research | Entered DSF 4783 | -3/DSF | Additional patrols routed to DSF 4788 | -3/DSF | Discovered new exit (range 12) 4804 | -3/DSF | Entered Research 4804 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 4833 | -2/Research | Lost 9 parts (1p3n4u1w) 4896 | -2/Research | Lost 7 parts (1p2n2u2w) 4903 | -2/Research | System corruption reached 10% 4944 | -2/Research | Identified exit to Access 4955 | -2/Research | Core integrity fell below 50% 4991 | -2/Research | Core integrity fell below 20% 4992 | -2/Research | Lost 8 parts (1p5n2u) 4994 | -2/Research | Entered Access 4994 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 5060 | -1/Access | Identified exit to Surface 5264 | -1/Access | Spotted B-99 Colossus 5265 | -1/Access | Spotted B-99 Colossus 5321 | *** | Escaped! Last Messages --------------- 05277_ Penetrated by Slug. 05277_ Slug penetrates B-99 Colossus. 05278_ Knocked back. 05278_ Penetrated by Slug. 05279_ B-99 Colossus activates siege mode. 05281_ Knocked back. 05281_ Penetrated by Slug. 05282_ Knocked back. 05282_ Hvy. Disruptor Cannon destroyed. 05282_ Penetrated by Slug. 05282_ Slug penetrates B-99 Colossus. 05282_ Slug penetrates U-05 Engineer. 05282_ U-05 Engineer builds a Wall. 05284_ Penetrated by Slug. 05284_ Slug penetrates Sealed Heavy Doors. 05284_ Penetrated by Slug. 05284_ Slug penetrates Sealed Heavy Doors. 05290_ ALERT: Security rotation in progress. 05291_ Slug penetrates Sealed Heavy Doors. 05317_ Main Access Shell breached. 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""""T""" #???# #?## | | + #########??##########"####### #???# ## | | # * ###?????????????????????????# #???# ## | | # "#?????????????????????????# #???# ## | | # " ""#?????????????????????????# #???# ## | | # """ ""#?????????????????????????# #???# ## | | # """ ""#??????????????######?????# #???# ## | | # " ""#??????????????# ####### ##### ## | | # T"#??????????????# # | | # ""#??????????????# + * | | # " ""#??????????????# #######+####### # | | # """ ""#??????????????## ##???? ????# # | | # """ ""????????????????# #???# ??# # | | # " "??############### #???# " #?# # | | # ? #???# ## #???# """ #?# # | | # ?? #???# ## #???# """ #?# + | | # ??? #???# """"" ## #???# " #?# # | | ############## """"" ## ##??# #?# ### | | + """"" # #??# #?# #?? | | ##+########### """"" + "" #??# ?! ###+### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Coolant Potential 80 Energy Generation 65 Energy Capacity 290 Matter Stores 300 Matter Capacity 600 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 20 Terrain Scan Density 85 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 30 Resistance: TH 25 Resistance: EX 50 Resistance: EM 15 Power Shielding 90 Weapon Cycling 20 Evasion (%) 55 Recoil Reduction 6 Offensive Hacking 11 Defensive Hacking 14 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed 0b10 Decoder Chip [Scout] | -7/Zion | Archive Greatsword | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive K-01 Serf | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Subspace Traveler The Science Guy Challenges ------------ None Game ------ Seed ArmoredAccelerationSplitter Manual? 0 Play Time 01:22:41 Cumulative 48.7 hours Start 2022.11.10 @ 17:29:03 End 2022.11.10 @ 18:51:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 93 Rogue 93 Adventurer 0 Explorer 0 Win Type 0 Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 42 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3e0ea24e-e7ca-477a-af9e-14c5d13c87ad