Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.03 @ 02:48:51 Player: Okkudo Result: Self-destructed Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (8) 40 Value Destroyed (135) 135 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 1295 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 22/250 Matter 260/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (750) Ox14 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ High-capacity Storage Unit Utility Shielding > --- WEAPON (2) ------- Light Assault Rifle Hammer > --- INVENTORY (20) --- Medium Storage Unit Medium Matter Pod (70) Structural Scanner Sensor Array Skeleton Box Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Skeleton Box > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Medium Storage Unit High-capacity Storage Unit Structural Scanner Sensor Array Utility Shielding Tractor Beam Hammer [Rating: 11] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Structural Scanner Device Structural Scanner Storage High-capacity Storage Unit Protection Utility Shielding Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Impact Weapon Hammer Build | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 17 | 4 5 1 2 5 Power 3 | . 1 1 . 1 Engine 3 | . 1 1 . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 2 | 2 . . . . Treads . | . . . . . Leg 2 | 2 . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | . 3 . 2 1 Device 2 | . 1 . 1 . Storage 3 | . 2 . 1 . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 6 | 2 1 . . 3 Energy Gun 1 | 1 . . . . Energy Cannon . | . . . . . Ballistic Gun 3 | 1 1 . . 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 2 | . . . . 2 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 4 | . . 1 . 3 Power 2 | . . . . 2 Propulsion 2 | . . 1 . 1 Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak 2 | . . 1 . 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 82 | . 99 85 77 78 Engine 13 | . 14 14 14 13 Leg 16 | . 28 14 14 8 Device 7 | . 13 14 6 . Storage 14 | . 14 14 14 14 Protection 2 | . . . . 14 Ballistic Gun 25 | . 25 28 28 17 Impact Weapon 1 | . . . . 10 Naked Turns . | . . . . . Heaviest Build 49 | 3 16 16 45 49 Greatest Support 20 | 20 20 10 10 10 Greatest Overweight (x) 16 | . . 1 4 16 Average Overweight (x) 1 | . . 1 2 7 Largest Inventory Capacity 20 | 5 10 10 20 20 Average Capacity 13 | 5 8 10 15 20 Most Carried 10 | 5 7 8 10 7 Average Carried 6 | 2 4 7 7 6 Final Capacity 20 | 5 10 10 20 20 Final Carried 8 | 5 7 7 8 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Resources | -11 -10 -10 -10 -9 ----------- Run | Scr Mat Min Exi Min Matter Collected 511 | 244 114 85 25 43 Remotely . | . . . . . Salvage Created 452 | 90 153 50 . 159 Parts 15 | 1 5 8 . 1 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 2 | . 2 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Combat Hostiles Destroyed 5 | . 2 3 . . Guns 5 | . 2 3 . . Classes Destroyed 5 | 1 3 1 . . Hauler 1 | . 1 . . . Recycler 1 | 1 . . . . Watcher 1 | . 1 . . . Swarmer 3 | . . 3 . . Grunt 2 | . 2 . . . Best Kill Streak 3 | 1 2 3 . . Combat Bots Only 3 | . 1 3 . . Max Kills in Single Turn 1 | 1 1 1 . . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Scr Mat Min Exi Min Damage Taken 788 | . 206 72 . 510 Core 228 | . 78 22 . 128 Absorbed by Shields . | . . . . . Redirected to Shielding 11 | . . . . 11 Core Remaining (%) 100 | 100 . . . . Volleys Fired 58 | 4 35 6 . 13 Largest 2 | 2 2 2 . 2 Hottest 70 | 70 40 40 . 40 Shots Fired 108 | 8 70 12 . 18 Gun 108 | 8 70 12 . 18 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 104 | 4 70 12 . 18 Thermal 4 | 4 . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 8 | 4 8 6 . 7 Robot Miss Streak 5 | 1 5 2 . 2 Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 65 | 6 40 8 . 11 Core Hits 26 | 2 13 6 . 5 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | 1 . . . . Burn 1 | 1 . . . . Melee Attacks 23 | . . . . 23 Impact 23 | . . . . 23 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 542 | 66 314 66 . 96 Guns 540 | 66 314 64 . 96 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 2 | . . 2 . . Kinetic 490 | 16 314 64 . 96 Thermal 50 | 50 . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . . . . 7 Average Corruption 7 | . . . . 7 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 4 | . . . . 4 Message Errors 2 | . . . . 2 Matter Fused 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 1 | . . 1 . . Kicked 1 | . . 1 . . Crushed . | . . . . . Highest Temperature 25 | 20 25 . . 20 Average Temperature 11 | 15 10 . . 20 Received Heat Transfer 194 | . 114 . . 80 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | 1 . . . . Heat Transferred 222 | 222 . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Peak Influence 105 | 5 92 105 . 21 Initial 35 | . 3 35 . . Average 35 | 3 40 94 . 9 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched . | . . . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Scr Mat Min Exi Min Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 11 | . 3 3 . 5 Peak Tracking Total 3 | . 2 3 . 3 Tactical Retreats 2 | . . . . 2 Traps | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . 1 . . Machines | -11 -10 -10 -10 -9 ---------- Run | Scr Mat Min Exi Min Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Scr Mat Min Exi Min Machines Accessed 1 | . 1 . . . Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 2 | . 2 . . . Successful 2 | . 2 . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 2 | . 1 . 1 . Terminals 2 | . 2 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . 1 . . . Terminals 1 | . 1 . . . Botnet 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Scr Mat Min Exi Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Scr Mat Min Exi Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Scr Mat Min Exi Min Turns Passed 1950 | 65 396 128 1085 276 Spaces Moved 770 | 38 233 52 415 32 Core 16 | 6 . . . 10 Treads . | . . . . . Legs 754 | 32 233 52 415 22 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 190 190 400 Average Speed 217 | 108 120 190 260 534 Slowest Speed 850 | 120 120 190 400 850 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 4 | . . . . 4 Exploration Rate (%) 23 | 4 32 11 66 6 Regions Visited 4 Branch Regions 3 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 15 | . . . . 15 Terrain Destroyed 15 | . . . . 15 Melee 15 | . . . . 15 Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Scr Mat Min Exi Min Total 924 | 54 294 71 424 81 Wait 28 | . 11 10 . 7 Move 766 | 37 232 51 414 32 Hop . | . . . . . Pick Up 21 | 9 8 1 3 . Fast Attach . | . . . . . Attach 11 | 4 3 . 1 3 Detach 3 | . . . 2 1 Swap 6 | . 2 1 1 2 Drop 7 | . 3 1 3 . Fire 58 | 4 35 6 . 13 Melee 23 | . . . . 23 Ram . | . . . . . Kick 1 | . . 1 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Discovered new exit (range 9) 314 | -10/Materials | Build established: Mutant 462 | -10/Materials | Entered Mines 547 | -10/Mines | Discovered new exit (range 7) 558 | -10/Mines | Discovered new exit (range 5) 590 | -10/Mines | Entered Exiles 636 | -10/Exiles | Met 8R-AWN 668 | -10/Exiles | Met EX-HEX 739 | -10/Exiles | Met EX-DEC 927 | -10/Exiles | Visited The Gauntlet 1033 | -10/Exiles | Met EX-BIN 1059 | -10/Exiles | Aligned with FarCom system 1061 | -10/Exiles | Given EX-Vault access code 1109 | -10/Exiles | Opened EX-Vault 1116 | -10/Exiles | Found Prototype Device 1118 | -10/Exiles | Identified Skeleton Box 1205 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1627 | -10/Exiles | Discovered new exit (range 14) 1675 | -10/Exiles | Left Exiles lab with Skeleton Box 1675 | -10/Exiles | Entered Mines 1676 | -9/Mines | Assembled infested the area 1681 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1832 | -9/Mines | Crushed by falling debris 1832 | -9/Mines | Core integrity fell below 50% 1905 | -9/Mines | Crushed by falling debris 1931 | -9/Mines | Core integrity fell below 20% 1935 | -9/Mines | Crushed by falling debris 1945 | -9/Mines | Crushed by falling debris 1951 | -9/Mines | Self-destructed Last Messages --------------- 01745_ Acquired 43 matter. 01775_ The unstable cave ceiling collapses. 01832_ Crushed by falling debris. 01832_ Lgt. Ion Engine destroyed. 01832_ System corrupted by crushing effect (+3). 01832_ Aluminum Leg destroyed. 01832_ System corrupted by crushing effect (+4). 01835_ The unstable cave ceiling collapses. 01846_ SFYYP67OX>1 RB/0JTVN 2EJ6F2>XETZH FLV 01873_ XM=WH&T9W0VUEVUZE/8#J>NQ,EAP&LL%VW 01894_ System corrupted: Component data lost. 01905_ The unstable cave ceiling collapses. 01905_ Crushed by falling debris. 01917_ The unstable cave ceiling collapses. 01918_ System corrupted: Matter fused (-7). 01933_ Ion Engine destroyed. 01935_ The unstable cave ceiling collapses. 01935_ Crushed by falling debris. 01945_ The unstable cave ceiling collapses. 01945_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????####?????????????????????? | | ???????????????????????## ##????????????????????? | | ???????????????????????# ##???????????????????? | | ???????????????????????# ! ????????????????????? | | ????????????????????????# #????????????????????? | | ???????????????????????## ! #????????????????????? | | ??????????????????????## ! #????????????????????? | | ??????????????????????# !##????????????????????? | | ??????????????????????# ##?????????????????????? | | ?????????????????????## ##?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????#% #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????#!% ##?????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????## ##??????????????????????? | | ?????????????????????#####???????????????????????? | | ?????????????????????####????????????????????????? | | ??????????????????????# ##???????????????????????? | | ??????????????????????## ##??????????????????????? | | ???????????????????????## ##?????????????????????? | | ????????????????????????#####????????????????????? | | ???????????????????????##@###????????????????????? | | ??????????????????????######" ???????????????????? | | ?????????????????????## ##?? ?????????????????? | | ?????????????????????# ##???? ???????????????? | | ?????????????????????###????? ?????????????? | | ?????????????????????##" ????? ####????????????? | | ?????????????????????### #???####???????????????? | | ???????????????????????? #??????????????????????? | | ????????????????????????? #?????????????????????? | | ?????????????????????????? #????????????????????? | | ??????????????????????????? #???????????????????? | | ??????????????????????????? ??????????????????? | | ???????????????????????????? ##?????????????????? | | ?????????????????????????????##??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Utility Shielding 33 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PortableWeaponWell Manual? 0 Play Time 00:15:58 Cumulative 39.5 hours Start 2022.09.03 @ 02:32:54 End 2022.09.03 @ 02:48:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 91 Rogue 91 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 25 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fb3e1f0c-f9a0-461b-b5f2-182085ef0a96