Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.25 @ 23:17:59 Player: satan5 Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (239) 1195 Value Destroyed (11561) 11561 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (6920) 6920 TOTAL SCORE: 25676 Bonus ------- High Alert Combat Kills 2385 Follower Combat Kills 612 Entered Garrisons 1000 Used RIF Installer 3500 Friendly Fire -577 Cogmind --------- Core Integrity 0/1000 Matter 155/300 Energy 184/525 System Corruption 22% Temperature Cool (10) Movement Walking (190) Ox1 Location -5/Garrison Parts ------- > --- POWER (2) -------- Neutrino Core Reinforced Fission Core > --- PROPULSION (5) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (7) ------ Advanced Heat Sink Advanced Cooling System Huge Storage Unit Advanced Targeting Computer Core Analyzer Improved Hardlight Generator Relay Coupler [Sentry] (20) > --- WEAPON (3) ------- Quantum Rifle Quantum Rifle Quantum Rifle > --- INVENTORY (25) --- Light Angular Momentum Engine Carbon-fiber Leg Advanced Heat Sink Advanced Sensor Array Improved Terrain Scanner Improved Target Analyzer Improved Kinecellerator Relay Coupler [NC] (33) Relay Coupler [Swarmer] (42) Relay Coupler [Sentry] (24) Relay Coupler [Demolisher] (21) Relay Coupler [Hunter] (18) Gatling Laser Gatling Laser Plasma Rifle Autogun Autogun Autogun Flak Gun KE Penetrator Long-range Missile Launcher Improved Remote Datajack Peak State ------------ > --- POWER ------------ Neutrino Core Reinforced Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Huge Storage Unit Advanced Targeting Computer Core Analyzer Improved Hardlight Generator Relay Coupler [Sentry] > --- WEAPON ----------- Quantum Rifle Quantum Rifle Quantum Rifle > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg Advanced Heat Sink Advanced Sensor Array Improved Terrain Scanner Improved Target Analyzer Improved Kinecellerator Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Sentry] Relay Coupler [Demolisher] Relay Coupler [Hunter] Gatling Laser Gatling Laser Plasma Rifle Autogun Autogun Autogun Flak Gun KE Penetrator Long-range Missile Launcher Improved Remote Datajack [Rating: 92] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Reinforced Fission Core Reactor Particle Reactor Propulsion Medium Treads Treads Medium Treads Leg Carbon-fiber Leg Hover Unit Improved Hover Unit Flight Unit Biomechanical Wings Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [Grunt] Protection Improved Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Advanced EMP Blaster Special Weapon Remote Datajack Impact Weapon Heavy Mace Slashing Weapon Power Sword Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Slots Evolved 10 | . . . 2 2 2 . . . 2 . 2 . . . . . Power 1 | . . . . . . . . . . . 1 . . . . . Propulsion 3 | . . . 2 . 1 . . . . . . . . . . . Utility 5 | . . . . 2 1 . . . 1 . 1 . . . . . Weapon 1 | . . . . . . . . . 1 . . . . . . . Parts Attached 353 | 5 5 1 28 43 13 3 . 47 24 46 20 9 30 32 17 30 Power 21 | 1 . . 2 3 . . . 3 1 1 1 . 3 3 1 2 Engine 15 | 1 . . 2 3 . . . 3 . 1 1 . 2 1 1 . Core 5 | . . . . . . . . . 1 . . . 1 2 . 1 Reactor 1 | . . . . . . . . . . . . . . . . 1 Propulsion 74 | 2 . . 11 12 2 1 . 7 1 8 2 1 7 8 3 9 Treads 27 | . . . . 4 2 1 . 7 1 8 2 1 1 . . . Leg 42 | 2 . . 11 8 . . . . . . . . 1 8 3 9 Wheel . | . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . 1 . . . Flight 4 | . . . . . . . . . . . . . 4 . . . Utility 88 | . 3 . 6 7 6 2 . 12 9 10 8 3 7 6 3 6 Device 46 | . . . 3 5 5 1 . 6 8 6 4 1 3 . . 4 Storage 4 | . 2 . 1 . . . . . . . . . . 1 . . Processor 9 | . . . . 2 1 . . 2 . . . . 3 . 1 . Hackware 25 | . . . . . . 1 . 4 1 4 4 2 1 4 2 2 Protection 4 | . 1 . 2 . . . . . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 170 | 2 2 1 9 21 5 . . 25 13 27 9 5 13 15 10 13 Energy Gun 29 | 1 1 1 3 2 . . . 3 . 4 3 1 2 4 . 4 Energy Cannon 7 | . . . . . . . . . . . . . 6 . 1 . Ballistic Gun 62 | 1 . . 4 9 3 . . 10 7 7 . 2 2 6 5 6 Ballistic Cannon 1 | . . . . 1 . . . . . . . . . . . . Launcher 33 | . 1 . 2 6 1 . . 5 3 7 . . 2 3 2 1 Special Weapon 28 | . . . . . . . . 6 1 7 5 2 1 2 2 2 Impact Weapon 5 | . . . . 3 1 . . 1 . . . . . . . . Slashing Weapon 5 | . . . . . . . . . 2 2 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 3 . . . 1 1 . . . 1 . 1 . Parts Lost 74 | . . . 7 9 . . . 10 1 8 . 9 5 12 5 8 Power 8 | . . . . 2 . . . . . . . 2 1 1 1 1 Propulsion 29 | . . . 3 2 . . . 4 . 4 . 2 2 4 3 5 Utility 11 | . . . 2 1 . . . 3 . 1 . 2 1 1 . . Weapon 26 | . . . 2 4 . . . 3 1 3 . 3 1 6 1 2 Highest Loss Streak 9 | . . . 2 3 . . . 9 1 6 . 6 3 3 2 2 To Critical Strikes 2 | . . . . 1 . . . . . 1 . . . . . . Average Slot Usage (%) 94 | . 91 100 98 97 99 100 100 95 92 94 98 45 52 97 97 98 Engine 6 | . 14 14 10 8 7 7 7 6 5 4 10 2 1 1 3 2 Core 1 | . . . . . . . . . . 1 . . 1 8 5 5 Treads 16 | . . . . 6 37 38 38 36 25 28 28 8 . . . . Leg 14 | . 28 28 43 28 . . . . . . . . 1 21 28 28 Device 8 | . . . 8 17 18 15 15 3 7 6 11 4 4 2 . 3 Storage 6 | . 14 14 11 9 7 7 7 7 6 6 5 1 . 4 5 5 Processor 11 | . . . . 8 11 15 15 15 13 13 11 7 15 15 10 11 Hackware 8 | . . . . . . . . 8 11 12 10 12 6 14 23 19 Energy Gun 5 | . 18 23 18 . . . . . 4 8 14 5 2 5 . 2 Ballistic Gun 8 | . 7 . 2 13 8 7 7 10 12 5 . . 1 7 11 12 Special Weapon 1 | . . . . . . . . 1 1 2 1 . . 1 2 2 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 144 | 8 18 18 95 105 102 98 98 108 108 106 114 114 45 127 124 144 Greatest Support 145 | 20 20 20 49 112 132 132 124 137 143 145 141 141 19 75 75 85 Greatest Overweight (x) 3 | 1 . . 3 3 . . . 1 . 1 1 . 2 3 2 2 Average Overweight (x) . | . . . 1 1 . . . . . . . . . 1 1 1 Largest Inventory Capacity 25 | 5 25 8 25 25 25 25 25 25 25 25 25 25 5 25 25 25 Average Capacity 23 | 5 8 8 24 25 25 25 25 25 25 25 25 11 5 21 25 25 Most Carried 25 | 5 8 8 25 25 25 25 25 25 25 25 25 22 5 25 25 25 Average Carried 21 | 2 7 7 16 24 24 24 25 23 24 23 23 9 4 17 24 24 Final Capacity 25 | 5 8 8 25 25 25 25 25 25 25 25 25 5 5 25 25 25 Final Carried 25 | 3 8 8 25 24 25 25 25 24 25 25 22 5 5 25 25 22 Class Distribution -------------------- 32% | Mutant 18% | Botlord-Gunner 15% | Bothacker-Gunner 9% | Bothacker-Skirmisher 6% | Scavenger-Mutant 6% | Assassin 6% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Assassin | -7/Garrison Assassin | -7/Factory Mutant | -7/Garrison Bothacker-Skirmisher | -6/Factory Bothacker-Gunner | -6/Garrison Botlord-Gunner | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Bothacker-Gunner | -5/Garrison Botlord-Gunner | -5/Factory Botlord-Gunner | -5/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Matter Collected 8349 | 160 13 108 525 1004 127 46 . 1229 687 1342 250 . 559 898 622 779 Remotely 34 | . . . . 34 . . . . . . . . . . . . Salvage Created 10401 | . 22 139 902 1528 254 46 . 1950 680 1452 562 . 425 1046 522 873 Parts 487 | . 4 9 60 95 17 . . 63 35 73 12 . 15 46 21 37 Haulers Intercepted 16 | . . . 4 4 1 . . . 2 . 2 . . . 3 . Recyclers Shooed 4 | . . . . 2 . . . . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Combat Hostiles Destroyed 205 | . 3 7 23 26 5 . . 29 11 41 8 . 8 18 3 23 Melee 1 | . . . . . . . . . . . 1 . . . . . Guns 136 | . 1 2 21 15 1 . . 17 6 27 7 . 2 15 3 19 Cannons 2 | . . . . 1 . . . . . . . . 1 . . . AOE 64 | . 2 5 2 10 4 . . 12 5 14 . . 3 3 . 4 Classes Destroyed 19 | . 1 1 4 6 2 . . . 2 1 2 . . . . . Worker 4 | . . . . . 1 . . . . . . . . . 3 . Builder 2 | . . . . 2 . . . . . . . . . . . . Tunneler 3 | . . . 1 1 1 . . . . . . . . . . . Hauler 16 | . . . 4 4 1 . . . 2 . 2 . . . 3 . Recycler 2 | . . . . 2 . . . . . . . . . . . . Operator 4 | . . . . 1 . . . . 1 . . . 2 . . . Watcher 6 | . . . 3 1 1 . . . 1 . . . . . . . Swarmer 55 | . 3 3 4 4 4 . . 5 . 18 1 . . 4 . 9 Cutter 8 | . . . . . . . . . . 8 . . . . . . Grunt 82 | . . 4 13 9 . . . 16 . 9 4 . 6 11 1 9 Brawler 4 | . . . . 1 . . . 1 . . . . . 1 . 1 Duelist 8 | . . . . 1 . . . 3 . . 1 . . 1 . 2 Sentry 27 | . . . 6 9 . . . 3 1 5 . . 2 1 . . Demolisher 2 | . . . . . . . . . 2 . . . . . . . Specialist 3 | . . . . . . . . . . . 1 . . . . 2 Hunter 3 | . . . . 2 . . . . . 1 . . . . . . Programmer 7 | . . . . . 1 . . 1 2 1 . . . . 2 . Behemoth 1 | . . . . . . . . . . . 1 . . . . . Assembled 6 | . . . . . . . . . 6 . . . . . . . Thug 2 | . . . . . . . . 2 . . . . . . . . Best Kill Streak 11 | . 3 6 10 4 6 . . 5 8 11 2 . 4 4 3 8 Combat Bots Only 11 | . 3 6 10 4 4 . . 5 8 11 2 . 4 4 2 8 Max Kills in Single Turn 5 | . 2 3 1 4 4 . . 5 3 3 1 . 3 2 1 4 Gunslinging 1 | . . . . . . . . . 1 1 . . . . . 1 Exploded 4 | . 2 3 1 4 3 . . 3 3 3 . . 3 2 . 4 Melee 1 | . . . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Hostile Shots Fired 1011 | . 8 13 129 125 16 . . 162 49 138 19 9 49 92 38 164 Missed 271 | . 1 5 32 34 4 . . 47 12 31 8 . 18 23 9 47 Damage Taken 12754 | . 56 159 1141 1339 181 . . 2496 916 1865 241 381 699 1301 582 1397 Core 2187 | . 8 44 147 224 14 . . 419 111 219 . 172 256 120 140 313 Absorbed by Shields 402 | . . . . 68 . . . 70 . . . . . . . 264 Reduced by Siege Mode 22 | . . . . . . . . . . 22 . . . . . . Regen/Repaired (Parts) 179 | . . . . 179 . . . . . . . . . . . . Core Remaining (%) 66 | 100 . 79 63 59 . . . 38 . 61 . . . . . . Volleys Fired 718 | . 7 9 69 95 9 . . 125 26 140 28 8 19 74 44 65 Largest 3 | . 2 2 2 2 2 . . 2 3 3 3 3 3 3 3 3 Hottest 282 | . 115 115 130 98 46 . . 160 130 240 240 240 206 206 181 282 Shots Fired 1384 | . 10 18 136 187 16 . . 222 66 243 59 19 31 152 95 130 Gun 1194 | . 9 14 132 169 14 . . 201 60 182 51 19 11 130 83 119 Cannon 20 | . . . . 2 . . . . . . . . 13 5 . . Launcher 71 | . 1 4 4 16 2 . . 9 5 13 . . 7 5 3 2 Special 99 | . . . . . . . . 12 1 48 8 . . 12 9 9 Kinetic 802 | . 1 . 28 164 14 . . 160 52 105 . 4 3 88 79 104 Thermal 410 | . 8 14 104 7 . . . 41 8 77 51 15 19 47 4 15 Explosive 38 | . 1 4 4 4 . . . . . 8 . . 7 5 3 2 Electromagnetic 35 | . . . . 12 2 . . 9 5 5 . . 2 . . . Robot Hit Streak 31 | . 2 7 11 18 4 . . 31 22 31 26 20 13 22 9 16 Robot Miss Streak 11 | . 3 4 11 5 2 . . 4 3 3 3 2 1 2 3 3 Penetration Max 1 | . . . . . . . . 1 . . . . . 1 1 1 Secondary Targets 12 | . . . 4 . . . . 1 1 4 1 . . . . 1 Max Gunslinging Chain 1 | . . . 1 . . . . 1 1 1 1 . . . . 1 Shots Hit Robots 1041 | . 5 10 111 127 10 1 . 184 48 192 54 19 24 100 65 91 Core Hits 694 | . 3 18 126 75 10 . . 109 35 115 42 5 18 41 25 72 Critical Kills 3 | . . . . . . . . . . . . . . 2 . 1 Critical Parts Destroyed 9 | . . . . . 1 1 . 4 . . . . . 3 . . Critical Strikes 16 | . 1 . . . 1 1 . 4 . . . . 1 7 . 1 Burn 4 | . 1 . . . . . . . . . . . 1 2 . . Destroy 10 | . . . . . . . . 4 . . . . . 5 . 1 Smash 2 | . . . . . 1 1 . . . . . . . . . . Melee Attacks 38 | . . . . 11 13 3 2 2 2 3 2 . . . . . Impact 31 | . . . . 11 13 3 2 2 . . . . . . . . Slashing 7 | . . . . . . . . . 2 3 2 . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . 1 1 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 25448 | . 199 371 1606 2699 483 102 . 4526 1410 4910 1415 545 1537 2449 1090 2106 Guns 18085 | . 42 118 1433 1708 144 . . 3664 848 3305 1380 545 227 2001 1017 1653 Cannons 484 | . . . . 59 . . . . . . . . 354 71 . . Explosions 6618 | . 157 253 173 886 261 . . 862 562 1605 . . 956 377 73 453 Melee 261 | . . . . 46 78 102 . . . . 35 . . . . . Ramming . | . . . . . . . . . . . . . . . . . Kinetic 10439 | . . . 232 1643 144 . . 2486 607 1419 . 78 40 1426 998 1366 Thermal 8547 | . 42 118 1201 168 69 . . 1379 415 1886 1380 467 470 646 19 287 Explosive 3839 | . 157 253 173 284 . . . . . 1113 . . 956 377 73 453 Electromagnetic 2362 | . . . . 558 192 . . 661 388 492 . . 71 . . . Impact 226 | . . . . 46 78 102 . . . . . . . . . . Slashing 35 | . . . . . . . . . . . 35 . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 22 | . . . . 2 . . . . 5 1 . 17 17 17 17 22 Average Corruption 9 | . . . . 2 . . . . 3 1 . 9 17 17 17 20 Corruption Purged 5 | . . . . . . . . . 5 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 244 | . . . . 19 . . . . 5 17 . 7 30 71 51 44 Message Errors 55 | . . . . 7 . . . . 1 4 . 1 9 12 14 7 Matter Fused 53 | . . . . 3 . . . . 1 6 . 2 5 13 13 10 Heat Flow Errors 40 | . . . . . . . . . . . . 2 6 18 6 8 Energy Discharges 30 | . . . . 3 . . . . 1 3 . . 2 11 7 3 Parts Rejected 3 | . . . . . . . . . . . . . . 1 . 2 Parts Fused 1 | . . . . . . . . . . . . . 1 . . . Data Loss (minor) 26 | . . . . 3 . . . . 1 2 . 1 3 6 3 7 Data Loss (major) 8 | . . . . 2 . . . . . . . . 2 2 2 . Misfires 9 | . . . . 1 . . . . . 1 . . 1 2 2 2 Alerts 4 | . . . . . . . . . . 1 . . . 1 1 1 Misdirections 6 | . . . . . . . . . . . . . 1 3 . 2 Weapon Failures 9 | . . . . . . . . . 1 . . 1 . 2 3 2 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 288 | . . . . 1 92 102 . 16 . 36 . . 17 . 14 10 Projectiles . | . . . . . . . . . . . . . . . . . Explosions 108 | . . . . 1 14 . . 16 . 36 . . 17 . 14 10 Melee 180 | . . . . . 78 102 . . . . . . . . . . Knockbacks 1 | . . . . . . 1 . . . . . . . . . . Impact 1 | . . . . . . 1 . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 626 | . . 57 27 87 . . . 53 130 50 . . 79 39 46 58 Shots 22 | . . 2 1 4 . . . 3 4 1 . . 2 3 1 1 Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 529 | . 91 213 459 18 . . . 249 78 152 408 320 259 417 394 529 Average Temperature 102 | . 41 76 148 11 . . . 86 24 37 120 137 83 128 85 116 Received Heat Transfer 2897 | . . 57 471 366 . . . 467 112 357 84 . 159 468 54 302 Effects 28 | . . . 6 . . . . . . . 1 2 2 6 1 10 Shutdowns 8 | . . . 1 . . . . . . . 1 . . 4 . 2 Energy Bleed 5 | . . . 2 . . . . . . . . . . 2 . 1 Interference 8 | . . . . . . . . . . . . 2 2 . . 4 Matter Decay 1 | . . . 1 . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . 1 . Damage (minor) 2 | . . . 2 . . . . . . . . . . . . . Damage (major) 2 | . . . . . . . . . . . . . . . . 2 Damage (core) 1 | . . . . . . . . . . . . . . . . 1 Siege Activations 4 | . . . . . . . . . . 4 . . . . . . Total Turns 35 | . . . . . . . . . . 35 . . . . . . Longest Duration 14 | . . . . . . . . . . 14 . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 10 | . . . . 4 . 2 . 1 3 . . . . . . . Impact Corruptions 3 | . . . . . 1 2 . . . . . . . . . . Robots Melted 4 | . . . . . . . . . . 1 1 . 2 . . . Combat Hostiles 2 | . . . . . . . . . . . . . 2 . . . Parts Melted 29 | . 1 . 1 . . . . 3 1 6 4 . 7 6 . . Heat Transferred 17082 | . 195 250 1490 255 50 . . 2875 775 4275 3100 1075 900 1435 37 370 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . . 2 2 . . 3 1 . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Peak Influence 2428 | . 82 228 331 264 270 389 205 1314 753 2428 1479 517 826 1119 636 864 Initial 1274 | . . 31 88 127 72 70 203 143 689 317 1274 517 309 520 587 305 Average 615 | . 13 197 129 130 133 262 203 868 546 1321 1330 477 648 802 517 561 Maximum Alert Level 5 | . . 1 1 1 1 1 1 4 3 5 4 2 3 4 2 3 Low Security (%) 27 | 100 100 40 79 89 73 20 . 9 . . . . . . . . Level 1 15 | . . 59 20 10 26 79 100 4 17 7 . . 5 . 21 23 Level 2 22 | . . . . . . . . 15 61 14 . 100 49 36 78 62 Level 3 15 | . . . . . . . . 39 21 16 . . 45 57 . 14 Level 4 12 | . . . . . . . . 30 . 28 100 . . 6 . . Level 5 5 | . . . . . . . . . . 32 . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 18 | . . . 3 1 3 . . . 2 . 4 . 1 . 4 . Investigation 3 | . . . 1 1 1 . . . . . . . . . . . Extermination 4 | . . . . . 2 . . . 1 . . . . . 1 . Reinforcement 7 | . . . 2 . . . . . . . 3 . 1 . 1 . Assault 3 | . . . . . . . . . 1 . 1 . . . 1 . Garrison 1 | . . . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Distress Signals 6 | . . . 4 2 . . . . . . . . . . . . Communications Jammed 1 | . . . . . . . . . . . 1 . . . . . Distress Signals 1 | . . . . . . . . . . . 1 . . . . . Times Spotted 317 | . 5 4 37 38 6 . . 43 19 43 28 6 21 25 13 29 Peak Tracking Total 11 | . 4 2 11 4 4 . . 7 4 9 6 6 9 6 6 6 Tactical Retreats 18 | . . . 1 . . . . 6 . 2 1 . 4 3 . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Traps Triggered 30 | . . . 3 1 1 1 . 3 4 9 1 . 2 3 . 2 Indirectly 3 | . . . . . . . . 1 . 2 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Machines Disabled 36 | . . . . 2 1 2 . 3 2 12 2 . 6 3 2 1 Max in Single Turn 3 | . . . . 1 1 1 . 1 2 2 . . 3 1 2 1 Garrison Relay 13 | . . . . . . 2 . 3 . 4 . . . 3 . 1 Phase Generator 1 | . . . . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Machines Accessed 52 | . 2 . 5 14 4 3 1 4 8 2 1 . 4 1 2 1 Terminals 37 | . 2 . 5 11 1 3 . 4 4 2 1 . 1 1 1 1 Fabricators 1 | . . . . . . . . . 1 . . . . . . . Repair Stations 2 | . . . . 1 . . . . 1 . . . . . . . Recycling Units 5 | . . . . 1 1 . . . 1 . . . 2 . . . Scanalyzers 2 | . . . . 1 1 . . . . . . . . . . . Garrison Access 5 | . . . . . 1 . 1 . 1 . . . 1 . 1 . Total Hacks 135 | . 5 . 14 58 6 5 1 7 18 5 2 . 9 1 2 2 Successful 51 | . 2 . 5 25 4 2 1 3 3 1 1 . 2 . 1 1 Failed 84 | . 3 . 9 33 2 3 . 4 15 4 1 . 7 1 1 1 Catastrophic 19 | . . . 3 7 . . . 1 5 1 . . . 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 25 | . 1 . 3 15 1 . . . 2 . . . 2 . 1 . Terminals 100 | . 5 . 14 43 2 5 . 7 11 5 2 . 2 1 1 2 Fabricators 2 | . . . . . . . . . 2 . . . . . . . Repair Stations 11 | . . . . 8 . . . . 3 . . . . . . . Recycling Units 11 | . . . . 2 2 . . . 1 . . . 6 . . . Scanalyzers 6 | . . . . 5 1 . . . . . . . . . . . Garrison Access 5 | . . . . . 1 . 1 . 1 . . . 1 . 1 . Terminal Hacks 32 | . 2 . 5 14 2 2 . 3 1 1 1 . . . . 1 Prototype ID Bank 3 | . . . 1 1 1 . . . . . . . . . . . Open Door 2 | . . . . . . . . 1 . 1 . . . . . . Emergency Access Points 4 | . . . . 1 . 1 . 1 . . . . . . . 1 Terminal Index 2 | . . . 1 1 . . . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . . Unreport Threat 7 | . 1 . 2 2 . . . . 1 . 1 . . . . . Patrol Status 1 | . . . . 1 . . . . . . . . . . . . Transport Status 1 | . . . . 1 . . . . . . . . . . . . Garrison Status 2 | . . . 1 1 . . . . . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . . . . . Recall Extermination 1 | . . . . . 1 . . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . . . . . Zone Layout 3 | . 1 . . 2 . . . . . . . . . . . . Garrison Registry 2 | . . . . . . 1 . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 7 | . . . . 6 . . . . 1 . . . . . . . Scan Component 4 | . . . . 3 . . . . 1 . . . . . . . Repair 3 | . . . . 3 . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . 1 . . . Retrieve Components 1 | . . . . . . . . . . . . . 1 . . . Scanalyzer 5 | . . . . 5 . . . . . . . . . . . . Insert Component 3 | . . . . 3 . . . . . . . . . . . . Analyze 2 | . . . . 2 . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . 1 . 1 . 1 . . . 1 . 1 . Unlock Access 5 | . . . . . 1 . 1 . 1 . . . 1 . 1 . Unauthorized Hacks 1 | . . . . . 1 . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . Extract 1 | . . . . . 1 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 48 | . 2 . 5 14 2 3 1 3 8 2 1 . 3 1 2 1 Full Trace Events 4 | . . . 1 1 . . . 1 . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . 2 3 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . 3 . . . . . . . . . . . . Time 127 | . . . . 127 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Used RIF Installer 7 | . . . . . . 2 . 1 . 1 . . . 2 . 1 Command Fork 1 | . . . . . . . . . . 1 . . . . . . Signal Jammer 1 | . . . . . . 1 . . . . . . . . . . Zone Cloak 1 | . . . . . . . . 1 . . . . . . . . Patrol Navigation 1 | . . . . . . . . . . . . . . 1 . . Program Shield 1 | . . . . . . . . . . . . . . . . 1 Autoassimilate 1 | . . . . . . . . . . . . . . 1 . . Robots Hacked 53 | . . . . . . . . 10 1 11 7 . . 11 6 7 Non-combat . | . . . . . . . . . . . . . . . . . Combat 53 | . . . . . . . . 10 1 11 7 . . 11 6 7 Autoassimilated 3 | . . . . . . . . . . . . . . 2 . 1 Robot Hacks Applied 54 | . . . . . . . . 11 1 12 7 . . 9 8 6 amplify_resonance 15 | . . . . . . . . 2 . 1 4 . . 1 4 3 reboot_system 24 | . . . . . . . . 4 1 8 3 . . 6 . 2 overwrite_iff 15 | . . . . . . . . 5 . 3 . . . 2 4 1 Relay Couplers Released 49 | . . . . . . 6 . 12 . 14 . . . 13 . 4 Machine Destruction 49 | . . . . . . 6 . 12 . 14 . . . 13 . 4 Attached 23 | . . . . . . . . 4 1 4 4 2 . 4 2 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 9 | . . . . . . . . . . 9 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Total Allies 32 | . . . . . . . . 7 . 14 . . . 4 5 2 Largest Group 6 | . . . . . . . . 2 . 6 4 . . 2 2 1 Highest-Rated Group 213 | . . . . . . . . 62 . 213 167 . . 24 43 47 Highest-Rated Ally 51 | . . . . . . . . 31 . 51 44 . . 12 43 47 Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 127 | . . . . . . . . 20 . 39 46 . . 16 5 1 Total Damage 2795 | . . . . . . . . 229 . 982 1346 . . 132 89 17 Kills 23 | . . . . . . . . 2 . 7 11 . . 1 2 . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Turns Passed 16625 | 53 174 281 1262 2801 612 779 147 1723 1108 2674 709 150 620 1431 1134 967 Spaces Moved 7881 | 42 116 194 427 1054 323 463 52 716 593 1294 352 169 664 534 516 372 Core 423 | 15 . . . . . . . . . . . 151 257 . . . Treads 4084 | . . . . 273 323 463 52 716 593 1294 352 18 . . . . Legs 2879 | 27 116 194 427 781 . . . . . . . . . 446 516 372 Wheels . | . . . . . . . . . . . . . . . . . Hover 11 | . . . . . . . . . . . . . 11 . . . Flight 484 | . . . . . . . . . . . . . 396 88 . . Fastest Speed 34 | 50 120 120 190 160 160 162 164 161 161 158 162 50 34 120 190 190 Average Speed 165 | 97 120 120 220 204 161 163 164 164 161 161 163 61 68 204 190 191 Slowest Speed 400 | 120 120 120 330 400 162 164 164 241 166 238 242 162 184 330 260 260 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . 1 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 4 25 42 46 83 15 80 3 81 20 96 15 83 21 51 16 46 Regions Visited 16 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . Known Exits Taken 5 | . . . . . 1 . 1 . 1 . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . . . . . . Spaces Dug 69 | . . . . 8 10 . 2 . 2 4 1 . . 3 38 1 Terrain Destroyed 508 | . 11 32 42 48 10 . 2 14 25 163 1 . 41 30 56 33 Melee 23 | . . . . 8 10 . 2 . 2 . 1 . . . . . Projectile 16 | . . . . . . . . . . 4 . . 2 8 1 1 AOE 469 | . 11 32 42 40 . . . 14 23 159 . . 39 22 55 32 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Total 10190 | 53 142 224 616 1499 373 482 110 1033 693 1673 422 193 794 752 605 526 Wait 785 | . 1 19 48 227 4 . 57 103 12 155 12 3 56 51 8 29 Move 7866 | 41 115 193 426 1053 323 462 51 715 593 1292 352 168 661 533 516 372 Hop 1 | . . . . . . . . . . . . . 1 . . . Pick Up 253 | 7 9 1 38 32 8 6 . 25 20 22 4 5 6 41 13 16 Fast Attach 56 | 1 2 . . 17 . 2 . 1 2 2 1 2 21 . 1 4 Attach 133 | 4 2 . 17 11 4 . . 21 9 14 4 5 8 16 7 11 Detach 8 | . 1 . . 1 . . . . . . . . 6 . . . Swap 164 | . 1 1 11 15 9 1 . 25 13 30 15 2 1 16 9 15 Drop 137 | . 4 1 7 37 3 8 . 13 16 14 4 . 8 6 7 9 Fire 718 | . 7 9 69 95 9 . . 125 26 140 28 8 19 74 44 65 Melee 38 | . . . . 11 13 3 2 2 2 3 2 . . . . . Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 30 | . . . . . . . . 3 . . . . 7 15 . 5 Rewire 1 | . . . . . . . . . . 1 . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison (discovered 4 exits: *Fac x4) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory -5/Waste -5/Factory (discovered 2 exits: [*Fac] / Gar) -5/Garrison (discovered 2 exits: *Fac x2) -5/Factory -5/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 54 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Discovered new exit (range 16) 228 | -10/Materials | Entered Mines 317 | -10/Mines | Build established: Mutant 371 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 497 | -10/Mines | Discovered new exit (range 8) 509 | -10/Mines | Entered Materials 509 | -9/Materials | Evolved 2 slots: Propulsion x2 1484 | -9/Materials | Destroyed 10 combat bots 1689 | -9/Materials | Discovered new exit (range 15) 1771 | -9/Materials | Entered another Materials area 1771 | -8/Materials | Evolved 2 slots: Utility x2 2071 | -8/Materials | Lost 3 parts (1p1n1w) 2171 | -8/Materials | Discovered new exit (range 3) 2239 | -8/Materials | Build established: Scavenger-Mutant 3395 | -8/Materials | Build established: Mutant 3566 | -8/Materials | Repaired Titanium Leg 3618 | -8/Materials | Repaired Imp. Assault Rifle 3657 | -8/Materials | Repaired Carbon-fiber Leg 3784 | -8/Materials | Discovered new exit (range 16) 4572 | -8/Materials | Entered Factory 4572 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5184 | -7/Factory | Identified exit to Garrison 5184 | -7/Factory | Entered Garrison 5184 | -7/Garrison | Discovered recently destroyed garrison 5216 | -7/Garrison | Discovered new exit (range 5) 5221 | -7/Garrison | Identified exit to Factory 5271 | -7/Garrison | Discovered exit to Factory (range 36) 5271 | -7/Garrison | Discovered exit to Factory (range 68) 5271 | -7/Garrison | Discovered exit to Factory (range 50) 5271 | -7/Garrison | Discovered exit to Factory (range 20) 5322 | -7/Garrison | Installed Relay Interface Framework 5343 | -7/Garrison | Garrison Relay disabled 5371 | -7/Garrison | Build established: Assassin 5414 | -7/Garrison | Expanded RIF knowledge: Signal Jamming 5530 | -7/Garrison | Garrison Relay disabled 5963 | -7/Garrison | Entered Factory 6103 | -7/Factory | Identified exit to Garrison 6110 | -7/Factory | Entered Garrison 6172 | -7/Garrison | Triggered checkpoint 6281 | -7/Garrison | Rescued a captive Derelict 6282 | -7/Garrison | Rescued a captive Derelict 6358 | -7/Garrison | Triggered checkpoint 6366 | -7/Garrison | Triggered checkpoint 6445 | -7/Garrison | Build established: Mutant 6571 | -7/Garrison | Discovered new exit (range 9) 6676 | -7/Garrison | Triggered checkpoint 6721 | -7/Garrison | Expanded RIF knowledge: Zone Cloak 6755 | -7/Garrison | Garrison Relay disabled 6954 | -7/Garrison | Triggered checkpoint 7013 | -7/Garrison | Core integrity fell below 50% 7039 | -7/Garrison | Lost 9 parts (4n2u3w) 7175 | -7/Garrison | Discovered new exit (range 8) 7304 | -7/Garrison | Triggered checkpoint 7378 | -7/Garrison | Build established: Bothacker-Mutant 7488 | -7/Garrison | Discovered new exit (range 68) 7488 | -7/Garrison | Discovered new exit (range 60) 7488 | -7/Garrison | Discovered new exit (range 25) 7504 | -7/Garrison | Garrison Relay disabled 7640 | -7/Garrison | Identified exit to Factory 7833 | -7/Garrison | Entered Factory 7833 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8126 | -6/Factory | Build established: Bothacker-Skirmisher 8658 | -6/Factory | Assembled infested ambush trap array 8709 | -6/Factory | Destroyed 8 combat bots 8883 | -6/Factory | First assault squad dispatched 8941 | -6/Factory | Identified exit to Garrison 8941 | -6/Factory | Entered Garrison 8942 | -6/Garrison | Triggered checkpoint 8980 | -6/Garrison | Triggered checkpoint 9151 | -6/Garrison | Phase Generator disabled 9198 | -6/Garrison | Triggered checkpoint 9216 | -6/Garrison | Lost 6 allies 9257 | -6/Garrison | Spotted B-75 Beast 9395 | -6/Garrison | Triggered checkpoint 9463 | -6/Garrison | Discovered new exit (range 6) 9470 | -6/Garrison | Identified exit to Factory 9787 | -6/Garrison | Build established: Bothacker-Gunner 9813 | -6/Garrison | Triggered checkpoint 9858 | -6/Garrison | Lost 6 parts (2n1u3w) 9860 | -6/Garrison | Destroyed 11 combat bots 10034 | -6/Garrison | Triggered checkpoint 10234 | -6/Garrison | Triggered checkpoint 10286 | -6/Garrison | Discovered exit to Factory (range 15) 10604 | -6/Garrison | Triggered checkpoint 10637 | -6/Garrison | Garrison Relay disabled 10731 | -6/Garrison | Discovered exit to Factory (range 12) 10993 | -6/Garrison | Rescued a captive Derelict 10995 | -6/Garrison | Rescued a captive Derelict 11050 | -6/Garrison | Garrison Relay disabled 11086 | -6/Garrison | Triggered checkpoint 11165 | -6/Garrison | Triggered checkpoint 11231 | -6/Garrison | Expanded RIF knowledge: Command Fork 11474 | -6/Garrison | Allies destroyed B-75 Beast 11615 | -6/Garrison | Entered Factory 11615 | -5/Factory | Accompanied by 4 allies 11615 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 11915 | -5/Factory | First assault squad dispatched 11941 | -5/Factory | Spotted B-75 Beast 11967 | -5/Factory | Destroyed B-75 Beast 11968 | -5/Factory | Build established: Botlord-Gunner 12324 | -5/Factory | Sucked down chute 12324 | -5/Factory | Entered Waste 12339 | -5/Waste | EMP discharged 12339 | -5/Waste | Spotted C-40 Crusher 12358 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12369 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12372 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 12375 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 12378 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 12381 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 12392 | -5/Waste | Spotted C-40 Crusher 12412 | -5/Waste | Lost 6 parts (2p1n3w) 12429 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12432 | -5/Waste | Spotted C-40 Crusher 12435 | -5/Waste | Spotted C-40 Crusher 12436 | -5/Waste | Spotted C-40 Crusher 12437 | -5/Waste | Spotted C-40 Crusher 12439 | -5/Waste | EMP discharged 12439 | -5/Waste | System corruption reached 10% 12441 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12445 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12468 | -5/Waste | Discovered new exit (range 11) 12474 | -5/Waste | Entered Factory 12476 | -5/Factory | Lost 3 parts (1n2u) 12569 | -5/Factory | Lost 3 parts (1p1n1w) 12625 | -5/Factory | Spotted B-75 Beast 12771 | -5/Factory | Discovered new exit (range 7) 12778 | -5/Factory | Build established: Mutant 13036 | -5/Factory | Identified exit to Garrison 13094 | -5/Factory | Entered Garrison 13174 | -5/Garrison | Expanded RIF knowledge: Autoassimilate 13248 | -5/Garrison | Build established: Scavenger-Gunner 13254 | -5/Garrison | Triggered checkpoint 13280 | -5/Garrison | Core integrity fell below 50% 13321 | -5/Garrison | Lost 3 parts (1n1u1w) 13404 | -5/Garrison | Garrison Relay disabled 13491 | -5/Garrison | Triggered checkpoint 13504 | -5/Garrison | Triggered checkpoint 13506 | -5/Garrison | Triggered checkpoint 13648 | -5/Garrison | Lost 3 parts (1p1n1w) 13728 | -5/Garrison | Build established: Bothacker-Gunner 13901 | -5/Garrison | Discovered new exit (range 12) 13946 | -5/Garrison | Triggered checkpoint 14013 | -5/Garrison | Garrison Relay disabled 14090 | -5/Garrison | Expanded RIF knowledge: Patrol Navigation 14347 | -5/Garrison | Lost 3 parts (3w) 14380 | -5/Garrison | Triggered checkpoint 14436 | -5/Garrison | Garrison Relay disabled 14495 | -5/Garrison | Discovered new exit (range 15) 14525 | -5/Garrison | Entered Factory 14527 | -5/Factory | Garrison activated, responded to threat 14596 | -5/Factory | Lost 3 allies 14630 | -5/Factory | Build established: Botlord-Gunner 15125 | -5/Factory | First assault squad dispatched 15659 | -5/Factory | Identified exit to Garrison 15659 | -5/Factory | Entered Garrison 15698 | -5/Garrison | Triggered checkpoint 15769 | -5/Garrison | Garrison Relay disabled 15905 | -5/Garrison | Core integrity fell below 20% 15972 | -5/Garrison | Triggered checkpoint 16171 | -5/Garrison | Triggered checkpoint 16222 | -5/Garrison | Destroyed 8 combat bots 16338 | -5/Garrison | Expanded RIF knowledge: Program Shield 16363 | -5/Garrison | Spotted B-75 Beast 16499 | -5/Garrison | Spotted B-75 Beast 16586 | -5/Garrison | Triggered checkpoint 16626 | -5/Garrison | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 16532_ System corrupted: FCS attempts to trigger Autogun. 16532_ System corrupted: Autogun misfires. 16548_ System corrupted: Autogun rejected. 16548_ Acquired Autogun. 16553_ The unstable cave ceiling collapses. 16564_ System corrupted: Matter fused (-8). 16586_ Beams of light sweep through the air. An alarm sounds. 16587_ Discarded Relay Coupler [Brawler]. 16590_ Discarded Relay Coupler [Hunter]. 16593_ X-77 Beamer destroyed. 16597_ System corrupted: Carbon-fiber Leg rejected. 16599_ Carbon-fiber Leg destroyed. 16608_ X-77 Beamer destroyed. 16615_ Acquired Unknown Device. 16616_ Identified Adv. Cooling System. 16617_ Acquired 78 matter. 16621_ Acquired Gatling Laser. Map ----- +----------------------------------------------------+ | ????????# ##^^ ^#" ###???????????????????????? | | ??+???+?" #???????????????????????? | | ????????" #???????????????????????? | | ????????" #???????????????????????? | | ????????" #???????????????????????? | | ????????# ## ## ###???????????????????????? | | ????????# ## ## ############??????????????? | | ??????? #??????????????? | | ??????? #??????????????? | | ????+?### +??????????????? | | ????????## ##""""## #+##"#### #??????????????? | | ??????????? ???????# #??###??# #??????????????? | | ?????????????????+?# #???????+ #??????????????? | | ???????????????????# ????????# #??????????????? | | ?????????+?????????+ ????????# #??????????????? | | ???????????????????# ????????# #??????????????? | | ???+???????????????# ###+##### #???##+####????? | | ???????????????????# #??##! ! #####? | | ???????????????????# BB #####! !+ ?? | | ???+??????+????????#####BB##### ##! ! #????? | | ???????????????????????# #???# # # #?????? | | ???????????????????????#!=#???# =% #?????? | | ?????????????????????#?#% #???# [%[ ##????? | | ???+?????????????????#"#! ###?# # # #????? | | ?????????????????????#"*= !#?# # # # ###????? | | ?????????????????????#" @! #?# ### ## #??????? | | ?????????????????????#" #?# ###"##"+######## | | ?????????????????????#"# ###?# / | | ?????????????????????### #???# / ^ | | ???????????????????????# #???# ########+##"#### | | ??????+????????????????# #???# #??????# #??#??? | | ??????????+????????????# #???# #??????# #?????? | | ???????????????????????[ b???# #??????# #?????? | | ??????????????????????? #???# #??????# ????? | | ???????????????????????! ????# ???????" ??? | | ??????????????????????###+????# ???????" "?? | | ??????????????????????????????# ???????" "?? | | ??????????????????????????????# ???????" "?? | | ??????????????????????????????? ???????" "?? | | ????????????????????????????????????????? ?? | | ??????????????????????????????+?????????? ? | | ????????????????????????????????????????? "" "" " | | ?????????????????????????????????????????""""""" " | | ?????????????????????????????????????????"""""??#" | | ?????????????????????????????????????????#???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 37 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 8 Launcher Accuracy 30 Core Analysis 6 Recoil Reduction 5 Particle Charging 15 Kinecelleration 30 Salvage Targeting 4 Defensive Hacking 10 Relay Coupler Types 4 Relay Coupler Value 105 Item Schematics ----------------- Imp. Datajack | -8/Materials | Scanalyzed Titanium Leg | -8/Materials | Scanalyzed Mace | -7/Factory | Extracted Hvy. Laser | -7/Factory | Extracted Deuterium Engine | -7/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FactoryVariableMount Manual? 0 Play Time 02:29:03 Cumulative 114.5 hours Start 2024.03.25 @ 20:39:38 End 2024.03.25 @ 23:17:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 18 Adventurer 14 Explorer 0 Win Type - Total 10 Types 8/0/0/1/0/0/0/0/1 Lore% 49 Gallery% 65 Achievement% 54 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7e106bbc-23cb-457d-99a6-2cd8c3b6da35