Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.14 @ 15:48:01 Player: jumpy Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (67) 335 Value Destroyed (1664) 1664 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5219 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 10/300 Energy 98/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Improved Titanium Leg Weapon Cycler Missile Launcher Mining Laser Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Seismic Detector Targeting Computer Improved Targeting Computer Kinecellerator > --- WEAPON ----------- Gauss Rifle Gauss Rifle Flak Gun > --- INVENTORY -------- Ion Engine Improved Ion Engine Improved Titanium Leg Wheel Wheel Improved Terrain Scanner Seismic Detector Targeting Computer Weapon Cycler Assault Rifle Assault Rifle Assault Rifle Assault Rifle Assault Rifle Missile Launcher Mining Laser Axe Spear [Rating: 48] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 1 | . . . . . . 1 Propulsion 3 | . . . . 1 1 1 Utility 3 | . . . 1 1 1 . Weapon 1 | . . . 1 . . . Parts Attached 56 | 9 7 . 10 13 12 5 Power 8 | 2 1 . 2 1 1 1 Engine 7 | 2 . . 2 1 1 1 Core 1 | . 1 . . . . . Reactor . | . . . . . . . Propulsion 14 | 2 1 . 1 5 5 . Treads 9 | 2 1 . 1 5 . . Leg 5 | . . . . . 5 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | 2 1 . 3 2 3 2 Device 4 | 1 . . . . 2 1 Storage 2 | 1 1 . . . . . Processor 5 | . . . 2 1 1 1 Hackware . | . . . . . . . Protection 2 | . . . 1 1 . . Artifact . | . . . . . . . Weapon 21 | 3 4 . 4 5 3 2 Energy Gun 3 | 2 . . 1 . . . Energy Cannon . | . . . . . . . Ballistic Gun 16 | 1 4 . 3 4 3 1 Ballistic Cannon . | . . . . . . . Launcher 2 | . . . . 1 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 18 | . 3 . 3 2 . 10 Power 4 | . 1 . 1 . . 2 Propulsion 3 | . . . 1 . . 2 Utility 5 | . 1 . 1 . . 3 Weapon 6 | . 1 . . 2 . 3 Highest Loss Streak 9 | . 3 . 1 2 . 9 To Critical Strikes . | . . . . . . . Average Backups 13 | 4 9 10 13 16 16 14 Power 1 | . 1 1 . 2 2 1 Propulsion 2 | 1 2 2 2 3 4 2 Utility 2 | . 2 2 4 3 3 3 Weapon 5 | 1 4 5 5 6 7 7 Tool/Special . | . . . . . . . Unused Backups 13 | . . . . . 4 9 Power 2 | . . . . . 1 1 Propulsion 5 | . . . . . 3 2 Utility 2 | . . . . . . 2 Weapon 4 | . . . . . . 4 Tool/Special . | . . . . . . . Average Slot Usage (%) 88 | . 87 85 92 86 96 71 Engine 6 | . 4 . 10 9 7 8 Core 3 | . 8 14 . . . . Treads 20 | . 28 28 21 27 17 . Leg 5 | . . . . . 12 20 Device 5 | . 4 . . . 12 8 Storage 9 | . 14 14 11 9 7 4 Processor 8 | . . . 9 9 15 11 Protection 1 | . . . 6 5 . . Ballistic Gun 25 | . 26 28 33 26 23 15 Peak Build Rating 48 | 7 9 9 13 17 44 48 Average Rating 17 | 5 8 9 10 13 29 34 On Entrance 13 | . 7 9 9 13 12 44 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns 99 | . . . . . . 99 Heaviest Build 77 | 15 50 49 57 58 67 77 Greatest Support 80 | 40 40 40 40 60 80 78 Greatest Overweight (x) 3 | . 1 1 2 . 3 1 Average Overweight (x) . | . . 1 1 . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 18 | 7 19 20 20 20 20 16 Most Carried 20 | 7 14 10 19 19 20 18 Average Carried 13 | 4 9 10 13 16 16 14 Final Capacity 20 | 8 20 20 20 20 20 5 Final Carried 18 | 7 10 10 18 14 18 5 Class Distribution -------------------- 41% | Scavenger-Gunner 34% | Mutant 24% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 1886 | 327 144 66 264 483 492 110 Remotely . | . . . . . . . Salvage Created 2415 | 125 164 103 466 745 584 228 Parts 150 | 9 18 6 30 42 29 16 Haulers Intercepted 4 | . 1 . 1 2 . . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 46 | . 5 2 7 18 6 8 Guns 37 | . 5 2 7 12 6 5 AOE 9 | . . . . 6 . 3 Classes Destroyed 10 | 2 4 . 1 1 2 . Worker 2 | . . . . . 1 1 Builder 2 | . . . . 1 1 . Tunneler 4 | 3 . . . . 1 . Hauler 4 | . 1 . 1 2 . . Recycler 7 | 1 . . 1 1 4 . Watcher 2 | . 1 . 1 . . . Swarmer 20 | . 3 . . 8 3 6 Grunt 15 | . 2 2 4 7 . . Sentry 9 | . . . 3 3 1 2 Hunter 2 | . . . . . 2 . Best Kill Streak 7 | 1 3 1 4 7 3 4 Combat Bots Only 6 | . 3 1 3 6 3 4 Max Kills in Single Turn 5 | 1 1 1 1 5 2 2 Gunslinging 1 | . . . . . 1 . Exploded 4 | . . . . 4 . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 411 | . 56 14 30 116 40 155 Missed 128 | . 9 3 7 34 18 57 Hits 283 | . 47 11 23 82 22 98 Melee 4 | . . . . 4 . . Projectile 279 | . 47 11 23 78 22 98 Critical Strikes 10 | . 1 1 1 6 . 1 Damage Taken 4588 | . 519 165 306 1234 292 2072 Core 1237 | . 77 17 25 235 31 852 Absorbed by Shields . | . . . . . . . Core Remaining (%) 81 | 100 . 62 93 57 95 . Volleys Fired 173 | 13 28 11 21 48 25 27 Largest 3 | 2 2 2 3 3 3 3 Hottest 84 | 70 40 40 63 66 84 84 Shots Fired 441 | 26 52 22 63 131 75 72 Gun 435 | 26 52 22 63 127 75 70 Cannon . | . . . . . . . Launcher 6 | . . . . 4 . 2 Special . | . . . . . . . Kinetic 422 | 13 52 22 63 127 75 70 Thermal 13 | 13 . . . . . . Explosive 6 | . . . . 4 . 2 Electromagnetic . | . . . . . . . Robot Hit Streak 22 | 3 10 4 22 18 17 12 Robot Miss Streak 6 | 2 3 4 2 4 3 6 Penetration Max 1 | . . . . . . 1 Secondary Targets 6 | . 1 . 1 3 1 . Max Gunslinging Chain 1 | . 1 . 1 1 1 . Shots Hit Robots 293 | 14 32 9 46 93 52 47 Core Hits 134 | 6 12 5 19 42 24 26 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 3 | . . . 1 2 . . Destroy 3 | . . . 1 2 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4920 | 180 328 105 597 1735 834 1141 Guns 4016 | 175 321 105 595 1252 820 748 Cannons . | . . . . . . . Explosions 834 | . . . . 457 . 377 Melee . | . . . . . . . Ramming 70 | 5 7 . 2 26 14 16 Kinetic 3940 | 99 321 105 595 1252 820 748 Thermal 76 | 76 . . . . . . Explosive 834 | . . . . 457 . 377 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . . . 5 Average Corruption 5 | . . . . . . 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . . . . 2 Matter Fused 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 8 | . . . . . . 8 Projectiles . | . . . . . . . Explosions 8 | . . . . . . 8 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 26 | . . . . 18 . 8 Shots 1 | . . . . 1 . . Rammed 13 | 1 4 . 1 5 1 1 Targets Rammed 14 | 1 5 . 1 5 1 1 Kicked . | . . . . . . . Crushed 1 | . 1 . . . . . Highest Temperature 84 | 63 23 22 18 59 18 84 Average Temperature 20 | 22 6 5 4 26 9 29 Received Heat Transfer 1146 | . 207 108 147 513 24 147 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 222 | 222 . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Maximum Alert Level 1 | . . . . 1 . . Low Security (%) 99 | 100 100 100 100 93 100 100 Level 1 . | . . . . 6 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 304 | 5 90 30 60 304 134 148 Initial 134 | . . . . . 134 10 Average 36 | 1 22 2 13 109 33 58 Influence Increases 1473 | 20 171 50 189 532 200 311 Destroy 0b10 Robot/C 920 | . 100 40 140 360 120 160 Destroy 0b10 Robot/NC 105 | 20 10 . 15 20 35 5 Destroy Leader 212 | . 24 10 34 64 40 40 Successful Hack 19 | . 7 . . . 4 8 Disable Machine 30 | . 15 . . 15 . . Destroy Structure 37 | . . . . 28 1 8 Lose Combat Pursuer 150 | . 15 . . 45 . 90 Influence Decreases 1445 | 20 171 50 189 236 474 305 Entered New Map 174 | . . . . . 162 12 Time Decay 1111 | 20 141 50 179 216 312 193 Lost Part 160 | . 30 . 10 20 . 100 Squads Dispatched 12 | . . . . 2 4 6 Investigation 1 | . . . . . 1 . Extermination 3 | . . . . . 2 1 Reinforcement 5 | . . . . 2 1 2 Assault . | . . . . . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 6 | . . . 2 3 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 87 | . 11 4 13 31 8 20 Peak Tracking Total 6 | . 3 2 3 6 2 5 Tactical Retreats 5 | . 1 . . 2 . 2 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 5 | . . . . . 3 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 2 | . 1 . . 1 . . Max in Single Turn 1 | . 1 . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 10 | . 1 . 3 2 1 3 Terminals 8 | . 1 . 3 2 . 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access 1 | . . . . . . 1 Total Hacks 21 | . 3 . 4 5 5 4 Successful 9 | . 2 . 1 . 5 1 Failed 12 | . 1 . 3 5 . 3 Catastrophic 6 | . 1 . 2 2 . 1 Database Lockouts . | . . . . . . . Manual 8 | . 1 . 3 2 . 2 Terminals 14 | . 3 . 4 5 . 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 5 | . . . . . 5 . Garrison Access 2 | . . . . . . 2 Terminal Hacks 4 | . 2 . 1 . . 1 Robot Schematic 1 | . . . . . . 1 Robot Analysis 1 | . . . 1 . . . Branch Access Points 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 5 | . . . . . 5 . Insert Component 1 | . . . . . 1 . Analyze 2 | . . . . . 2 . Retrieve Study 2 | . . . . . 2 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 1 . 3 2 1 3 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 2 | . . . . . 2 . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged 1 | . . . . . 1 . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Active Infowar (turns) 1388 | 122 175 . . . 768 323 Seismic 1388 | 122 175 . . . 768 323 Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 3857 | 259 575 377 690 524 960 472 Spaces Moved 1881 | 127 200 144 234 208 550 418 Core 186 | 3 . . . . . 183 Treads 1177 | 124 200 144 234 208 267 . Legs 518 | . . . . . 283 235 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 240 240 160 116 50 Average Speed 163 | 157 232 240 241 160 145 87 Slowest Speed 340 | 160 240 240 320 160 340 185 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 6 45 38 23 24 16 19 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . . . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug 5 | . . . . 5 . . Terrain Destroyed 46 | . . . . 27 1 18 Melee . | . . . . . . . Projectile 3 | . . . . . 1 2 AOE 43 | . . . . 27 . 16 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 2285 | 155 258 154 308 293 650 467 Wait 91 | . 8 . 23 8 45 7 Move 1875 | 126 199 143 233 207 549 418 Hop . | . . . . . . . Pick Up 30 | 6 5 . 12 1 5 1 Fast Attach 21 | 7 2 . 3 1 8 . Attach 17 | . . . 3 6 1 7 Detach 1 | . . . . . 1 . Swap 35 | 2 5 . 7 11 6 4 Drop 28 | . 6 . 5 6 9 2 Fire 173 | 13 28 11 21 48 25 27 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush 13 | 1 5 . 1 5 1 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 14) 260 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 480 | -10/Materials | Lost 3 parts (1p1u1w) 672 | -10/Materials | Discovered new exit (range 12) 765 | -10/Materials | Identified exit to Mines 835 | -10/Materials | Entered Mines 852 | -10/Mines | Learned location of Zion (-6) 1197 | -10/Mines | Discovered new exit (range 6) 1212 | -10/Mines | Entered Materials 1212 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1454 | -9/Materials | Discovered new exit (range 8) 1782 | -9/Materials | Build established: Scavenger-Gunner 1815 | -9/Materials | Discovered new exit (range 14) 1902 | -9/Materials | Entered another Materials area 1902 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2386 | -8/Materials | Discovered new exit (range 16) 2426 | -8/Materials | Entered Factory 2426 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3256 | -7/Factory | Build established: Gunner 3373 | -7/Factory | Discovered new exit (range 12) 3386 | -7/Factory | Entered another Factory area 3386 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3759 | -6/Factory | Released all parts (9) 3786 | -6/Factory | Lost 9 parts (2p2n2u3w) 3828 | -6/Factory | Core integrity fell below 50% 3840 | -6/Factory | Core integrity fell below 20% 3858 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03791_ Slammed into A-15 Conveyor. 03812_ Triggered EM Surge Trap. 03812_ The floor emits a surge of raw power. 03812_ System corrupted (+5). 03825_ System corrupted: Energy discharge (-33). 03827_ Triggered Heavy Explosive Trap. 03827_ An explosion rips through the floor. 03827_ Fusion Modulator explodes. 03827_ Matter Pump disabled. 03827_ Assembly Bed disabled. 03829_ Acquired 5 matter. 03830_ Acquired 1 matter. 03842_ U-05 Engineer lays Concrete. 03846_ U-05 Engineer builds a Wall. 03847_ U-05 Engineer lays Concrete. 03855_ System corrupted: Matter fused (-7). 03857_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 2S. 03857_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. Map ----- +----------------------------------------------------+ | # # #?? | | "" ######### #########?? | | "" #???????# """" #?????????? | | "" ?????? # """" #??####???? | | ? ??? """" #? #? | | ? ??? #?"" !#? | | ??? """ #""" #? | | ? ??? """"" #""" #? | | ??? 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Titanium Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ M-28 Smith | -6/Factory | Hacked Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Titanium Leg | -7/Factory | Hacked Gauss Rifle | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NullCompanionComputer Manual? 0 Play Time 00:22:13 Cumulative 281.4 hours Start 2025.11.14 @ 15:28:02 End 2025.11.14 @ 15:48:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 604 Rogue 604 Adventurer 0 Explorer 0 Win Type - Total 20 Types 14/0/4/1/1/0/0/0/0/0 Lore% 80 Gallery% 72 Achievement% 50 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: b5713ba2-637c-485c-8444-e8b1ae4bff48