Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.07 @ 21:51:11

Player: Sara

Result: Destroyed by as-98764 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (18)      90
Value Destroyed (408)      408
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1138

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     237/300
Energy                     67/100
System Corruption          1%
Temperature                Warm (121)
Movement                   Treading (320) Ox2
Location                   -10/Exiles

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
          Light Treads
>               --- UTILITY (2) ------
          Large Storage Unit
                Sensor Drone Bay (18/20)
>               --- WEAPON (2) -------
                Beamcaster
          Light Cannon
>               --- INVENTORY (15) ---
          Light Ion Engine
          Light Treads
          Light Treads
          Light Treads
          Light Treads
       Improved Heat Sink
  High-capacity Battery (250)
  High-capacity Battery (250)
   Experimental Sensor Array
                Terrain Scanner
                Seismic Detector
                Targeting Computer
                Targeting Computer
                Hacking Suite
                Assault Rifle

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
          Large Storage Unit
   Experimental Sensor Array
>               --- WEAPON -----------
                Beamcaster
          Light Cannon
>               --- INVENTORY --------
          Light Ion Engine
          Light Treads
          Light Treads
          Light Treads
          Light Treads
       Improved Heat Sink
  High-capacity Battery
  High-capacity Battery
                Terrain Scanner
                Seismic Detector
                Targeting Computer
                Targeting Computer
                Hacking Suite
                Sensor Drone Bay
                Assault Rifle
[Rating: 25]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
Weapon                     Light Cannon
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             16   | .   10  4   2   
  Power                    4    | .   3   1   .   
    Engine                 3    | .   2   1   .   
    Core                   1    | .   1   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               2    | .   2   .   .   
    Treads                 2    | .   2   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | .   3   1   2   
    Device                 5    | .   2   1   2   
    Storage                1    | .   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   4    | .   2   2   .   
    Energy Gun             2    | .   1   1   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          1    | .   .   1   .   
    Ballistic Cannon       1    | .   1   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   1   
Parts Lost                 5    | .   2   1   2   
  Power                    3    | .   2   .   1   
  Propulsion               1    | .   .   .   1   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   1   .   
  Highest Loss Streak      2    | .   1   1   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     96   | .   94  98  99  
  Engine                   10   | .   7   14  13  
  Core                     1    | .   3   .   .   
  Treads                   26   | .   24  28  28  
  Leg                      1    | .   3   .   .   
  Device                   13   | .   12  14  14  
  Storage                  14   | .   14  14  14  
  Energy Gun               12   | .   14  9   14  
  Ballistic Gun            5    | .   9   3   .   
  Ballistic Cannon         9    | .   4   14  14  
Naked Turns                .    | .   .   .   .   
Heaviest Build             51   | 12  30  51  51  
  Greatest Support         40   | 20  40  40  40  
  Greatest Overweight (x)  1    | .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | .   15  15  15  
  Average Capacity         14   | .   13  15  15  
  Most Carried             15   | .   15  15  15  
  Average Carried          12   | .   10  14  15  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 6   15  15  15  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Scr Mat Min Exi 
Matter Collected           678  | 200 333 145 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            574  | .   462 81  31  
  Parts                    37   | .   28  9   .   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           2    | .   2   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Combat Hostiles Destroyed  16   | .   11  3   2   
  Guns                     12   | .   9   1   2   
  Cannons                  3    | .   1   2   .   
  AOE                      1    | .   1   .   .   
Classes Destroyed          7    | .   5   1   1   
  Hauler                   1    | .   1   .   .   
  Recycler                 1    | .   .   1   .   
  Operator                 1    | .   1   .   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  6    | .   3   3   .   
  Grunt                    8    | .   8   .   .   
  Assembled                2    | .   .   .   2   
Best Kill Streak           4    | .   3   4   2   
  Combat Bots Only         3    | .   3   3   2   
Max Kills in Single Turn   2    | .   2   1   1   
  Gunslinging              1    | .   1   .   .   
  Exploded                 1    | .   1   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Scr  Mat  Min  Exi  
Damage Taken               1128 | .    673  62   393  
  Core                     266  | .    166  14   86   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              53   | .    43   6    4    
  Largest                  2    | .    2    2    2    
  Hottest                  110  | .    75   75   110  
Shots Fired                103  | .    85   9    9    
  Gun                      89   | .    82   3    4    
  Cannon                   14   | .    3    6    5    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  53   | .    42   6    5    
  Thermal                  44   | .    40   .    4    
  Explosive                .    | .    .    .    .    
  Electromagnetic          6    | .    3    3    .    
  Robot Hit Streak         14   | .    14   7    6    
  Robot Miss Streak        2    | .    2    1    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           75   | .    63   6    6    
  Core Hits                30   | .    24   4    2    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         3    | .    3    .    .    
    Burn                   3    | .    3    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1119 | .    892  113  114  
  Guns                     896  | .    804  11   81   
  Cannons                  174  | .    39   102  33   
  Explosions               47   | .    47   .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  2    | .    2    .    .    
  Kinetic                  532  | .    397  102  33   
  Thermal                  519  | .    438  .    81   
  Explosive                .    | .    .    .    .    
  Electromagnetic          66   | .    55   11   .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    1    1    1    
  Average Corruption       1    | .    1    1    1    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  13   | .    5    4    4    
    Message Errors         1    | .    .    1    .    
    Matter Fused           5    | .    2    1    2    
    Energy Discharges      1    | .    1    .    .    
    Data Loss (minor)      1    | .    1    .    .    
    Data Loss (major)      1    | .    .    1    .    
    Misfires               1    | .    .    .    1    
    Alerts                 2    | .    .    1    1    
    Weapon Failures        1    | .    1    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 2    | .    .    .    2    
  Impact                   .    | .    .    .    .    
  Kinetic                  1    | .    .    .    1    
  Secondary                1    | .    .    .    1    
Self-Inflicted Damage      39   | .    39   .    .    
  Shots                    1    | .    1    .    .    
  Rammed                   1    | .    1    .    .    
Targets Rammed             1    | .    1    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        198  | .    198  45   121  
  Average Temperature      65   | .    70   25   60   
  Received Heat Transfer   336  | .    336  .    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    2    .    .    
  Heat Transferred         1617 | .    1469 .    148  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Peak Influence             140  | .   140 102 .   
  Initial                  37   | .   .   37  .   
  Average                  62   | .   73  44  .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | .   100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   2   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              25   | .   14  3   8   
  Peak Tracking Total      11   | .   4   2   11  
  Tactical Retreats        1    | .   .   .   1   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Scr Mat Min Exi 
Machines Disabled          2    | .   1   .   1   
  Max in Single Turn       1    | .   1   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Machines Accessed          6    | .   4   1   1   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                19   | .   14  1   4   
  Successful               15   | .   10  1   4   
  Failed                   4    | .   4   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   9    | .   9   .   .   
  Terminals                5    | .   5   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          9    | .   9   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             10   | .   5   1   4   
  Record                   4    | .   .   .   4   
  Robot Analysis           2    | .   2   .   .   
  Open Door                1    | .   .   1   .   
  Terminal Index           1    | .   1   .   .   
  Alert Level              1    | .   1   .   .   
  Registered Components    1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         4    | .   4   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          4    | .   4   .   .   
    Monitor                1    | .   1   .   .   
    Reject                 2    | .   2   .   .   
    Recyclers              1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   3   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     1    | .   1   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Scr Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Scr Mat Min Exi 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               2    | .   .   1   1   
  EXPLORE                  1    | .   .   1   .   
  RETURN                   1    | .   .   .   1   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           1    | .   .   .   1   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Robot Analysis Total       2    | .   2   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             5    | .   .   1   4   
  Drone Recoveries         3    | .   .   .   3   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Scr  Mat  Min  Exi  
Turns Passed               2308 | .    1181 759  368  
Spaces Moved               1085 | 1    578  357  149  
  Core                     .    | .    .    .    .    
  Treads                   1025 | .    519  357  149  
  Legs                     60   | 1    59   .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            120  | 120  120  160  160  
  Average Speed            173  | 120  155  174  237  
  Slowest Speed            240  | 120  160  240  240  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       53   | 2    61   98   52   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    1    1    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             3    | .    .    3    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          2    | .    2    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      2    | .    2    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Total                      1420 | .   772 493 155 
  Wait                     229  | .   122 107 .   
  Move                     1082 | .   577 356 149 
  Hop                      .    | .   .   .   .   
  Pick Up                  23   | .   13  10  .   
  Fast Attach              3    | .   3   .   .   
  Attach                   4    | .   3   1   .   
  Detach                   .    | .   .   .   .   
  Swap                     9    | .   4   3   2   
  Drop                     16   | .   6   10  .   
  Fire                     53   | .   43  6   4   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    1    | .   1   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  431 | -10/Materials | Discovered new exit (range 10)
  585 | -10/Materials | Core integrity fell below 50%
 1113 | -10/Materials | Discovered new exit (range 16)
 1148 | -10/Materials | Discovered new exit (range 14)
 1182 | -10/Materials | Entered Mines
 1206 | -10/Mines     | Learned location of Storage (-9)
 1324 | -10/Mines     | Discovered new exit (range 10)
 1336 | -10/Mines     | Discovered new exit (range 9)
 1367 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 1432 | -10/Mines     | Learned Materials security intel
 1676 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1701 | -10/Mines     | Found the Drone Emporium
 1710 | -10/Mines     | Found Prototype Device
 1711 | -10/Mines     | Identified Sensor Drone Bay
 1875 | -10/Mines     | Found Prototype Device
 1897 | -10/Mines     | Identified exit to Materials
 1921 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1921 | -10/Mines     | Discovered new exit (range 5)
 1941 | -10/Mines     | Entered Exiles
 1941 | -10/Exiles    | Accompanied by 1 ally
 1999 | -10/Exiles    | Met 8R-AWN
 2040 | -10/Exiles    | Met EX-HEX
 2191 | -10/Exiles    | Met EX-DEC
 2239 | -10/Exiles    | Learned location of Zion (-6)
 2273 | -10/Exiles    | Attacked by the Exiles
 2280 | -10/Exiles    | Core integrity fell below 20%
 2280 | -10/Exiles    | Identified Exp. Sensor Array
 2309 | -10/Exiles    | Destroyed by as-98764 with Assembled Heavy Rifle

 Last Messages 
---------------
02273_ EXILES: Hostile robot within lab perimeter. Defensive protocols
  time, folks!
02275_ EX-BIN: "I just want to science!"
02280_ Identified Exp. Sensor Array.
02283_ Machine disabled.
02291_ Lgt. Angular Momentum Engine destroyed.
02292_ Sensor Drone released from Sensor Drone Bay. <x4>
02295_ Sensor Drone system corrupted by crushing effect.
02295_ Sensor Drone retrieved by Sensor Drone Bay.
02296_ Sensor Drone destroyed.
02297_ Sensor Drone retrieved by Sensor Drone Bay.
02298_ as-40039 destroyed.
02298_ Sensor Drone system corrupted by crushing effect.
02299_ Sensor Drone system terminally corrupted.
02300_ BIN's Workstation disabled.
02301_ as-02181 destroyed.
02302_ Lgt. Treads destroyed.
02304_ as-07958 knocked back.
02307_ Destroyed Asb. Hover Unit.
02308_ as-74462 destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ??""    #????????#            """????????????????? |
| ??""    #????????#      %@ X" """"???????????????? |
| ??""   "#????????#"   a%a """    #???????????????? |
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|                                                ### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SystemFlyingScrap
  Manual?         0
Play Time         00:16:48
  Cumulative      91.2 hours
  Start           2022.05.07 @ 21:36:13
  End             2022.05.07 @ 21:51:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          112
  Rogue           112
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             49
Gallery%          51
Achievement%      44
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 05d1a734-fe43-42a1-b259-56a1e3f05990