Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.02.12 @ 14:19:57 Player: hoover900 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (92) 460 Value Destroyed (3795) 3795 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7655 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 215/300 Energy 500/500 System Corruption 6% Temperature Cool (9) Movement Core (600) Ox11 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (9) ------ Large Storage Unit Large Storage Unit High-capacity Battery Seismic Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (16) --- Medium Treads Improved Medium Treads Flexi-carbon Leg Wheel Wheel Flak Gun Peak State ------------ > --- POWER ------------ Light Ion Engine Micro Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit High-capacity Battery Sensor Array Improved Medium Armor Plating Improved Medium Armor Plating Thermal Shield Shock Absorption System > --- WEAPON ----------- Assault Rifle Proton Missile Launcher Power Sword > --- INVENTORY -------- Improved Deuterium Engine Light Treads Light Treads Medium Treads Improved Medium Treads Improved Particle Charger [Rating: 51] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Beam Cannon Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Slashing Weapon Power Sword Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Slots Evolved 9 | . 1 . . . 4 2 2 Power 1 | . . . . . 1 . . Propulsion . | . . . . . . . . Utility 7 | . 1 . . . 2 2 2 Weapon 1 | . . . . . 1 . . Parts Attached 98 | 9 6 1 1 3 14 23 41 Power 12 | 1 1 . . . 3 2 5 Engine 10 | 1 1 . . . 2 2 4 Core 2 | . . . . . 1 . 1 Reactor . | . . . . . . . . Propulsion 23 | 2 . 1 . 2 4 6 8 Treads 16 | 2 . 1 . . 4 4 5 Leg 5 | . . . . 2 . . 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 2 | . . . . . . 2 . Utility 34 | 3 3 . 1 1 2 8 16 Device 9 | 1 . . . . . 2 6 Storage 8 | 1 2 . 1 1 . . 3 Processor 5 | 1 . . . . 1 1 2 Hackware . | . . . . . . . . Protection 12 | . 1 . . . 1 5 5 Artifact . | . . . . . . . . Weapon 29 | 3 2 . . . 5 7 12 Energy Gun 3 | 1 . . . . . . 2 Energy Cannon 7 | . 1 . . . 3 3 . Ballistic Gun 9 | 2 1 . . . 1 . 5 Ballistic Cannon 3 | . . . . . . 2 1 Launcher 5 | . . . . . 1 1 3 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . . 1 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 47 | . . . . . . 10 37 Power 7 | . . . . . . 2 5 Propulsion 10 | . . . . . . 3 7 Utility 16 | . . . . . . 2 14 Weapon 14 | . . . . . . 3 11 Highest Loss Streak 11 | . . . . . . 3 11 Average Slot Usage (%) 90 | . 100 100 100 87 90 88 84 Engine 10 | . 12 12 12 12 10 7 7 Core 1 | . . . . . 5 4 2 Treads 12 | . 25 25 25 1 14 12 7 Leg 5 | . . . . 23 1 . 3 Device 4 | . . . . . . 6 13 Storage 19 | . 22 25 25 25 16 13 15 Processor 6 | . 12 12 12 . 7 7 4 Protection 5 | . 2 . . . 8 13 9 Energy Cannon 9 | . 1 12 12 12 15 11 1 Ballistic Gun 7 | . 13 12 12 12 8 . 4 Ballistic Cannon 2 | . . . . . . 7 6 Naked Turns . | . . . . . . . . Heaviest Build 137 | 16 32 32 40 104 123 137 80 Greatest Support 48 | 40 40 40 40 40 40 48 48 Greatest Overweight (x) 40 | 2 . . . 5 5 40 11 Average Overweight (x) 1 | . . . . 4 3 3 1 Largest Inventory Capacity 30 | 8 14 14 16 30 30 30 16 Average Capacity 21 | 7 11 14 15 29 30 29 13 Most Carried 30 | 8 14 14 16 30 30 30 12 Average Carried 17 | 5 9 13 15 23 26 27 6 Final Capacity 30 | 8 14 14 16 30 30 10 16 Final Carried 30 | 7 14 14 16 30 29 10 6 Class Distribution -------------------- 39% | Hacker-Mutant 25% | Hauler-Mutant 15% | Hauler-Tank 7% | Hauler-Gunner 4% | Scavenger-Mutant 4% | Hacker-Tank 3% | Scavenger-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Gunner | -8/Materials Hauler-Tank | -7/Factory Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Matter Collected 2829 | 246 237 57 . 125 236 365 1563 Remotely . | . . . . . . . . Salvage Created 3630 | . 331 116 . 113 528 586 1956 Parts 184 | . 16 7 . 6 29 26 100 Haulers Intercepted 1 | . . . . . . . 1 Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 69 | . 7 2 . 2 11 16 31 Guns 28 | . 7 . . 1 2 . 18 Cannons 37 | . . 2 . 1 9 13 12 AOE 4 | . . . . . . 3 1 Classes Destroyed 14 | . 2 1 . 1 2 2 6 Worker 6 | . . . . . . . 6 Builder 6 | . . 1 . . . . 5 Tunneler 2 | . . . . . . . 2 Hauler 1 | . . . . . . . 1 Recycler 2 | . . . . . . . 2 Operator 2 | . . . . . . 2 . Watcher 4 | . 1 . . . 1 . 2 Swarmer 10 | . . . . . 2 2 6 Grunt 31 | . 7 2 . . 5 7 10 Brawler 2 | . . . . . 1 . 1 Duelist 2 | . . . . . . . 2 Sentry 14 | . . . . 2 3 4 5 Hunter 4 | . . . . . . . 4 Programmer 6 | . . . . . . 3 3 Best Kill Streak 6 | . 3 2 . 2 4 3 6 Combat Bots Only 4 | . 3 1 . 2 4 3 3 Max Kills in Single Turn 4 | . 1 2 . 1 1 2 4 Gunslinging 1 | . . . . . . . 1 Exploded 1 | . . . . . . 1 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Damage Taken 7124 | . 235 102 . 102 345 1430 4910 Core 1113 | . 53 10 . 27 34 127 862 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 84 | 100 . . . 64 93 81 . Volleys Fired 261 | . 23 5 . 5 23 50 155 Largest 3 | . 2 2 . 2 3 3 3 Hottest 168 | . 80 80 . 80 143 168 156 Shots Fired 532 | . 46 10 . 10 68 123 275 Gun 205 | . 45 5 . 5 23 2 125 Cannon 298 | . 1 5 . 5 45 105 137 Launcher 29 | . . . . . . 16 13 Special . | . . . . . . . . Kinetic 314 | . 30 5 . 5 23 30 221 Thermal 188 | . 16 5 . 5 45 77 40 Explosive 20 | . . . . . . 16 4 Electromagnetic 10 | . . . . . . . 10 Robot Hit Streak 46 | . 28 5 . 13 24 32 46 Robot Miss Streak 4 | . 1 1 . . 1 2 4 Penetration Max . | . . . . . . . . Secondary Targets 3 | . 2 . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . 1 Shots Hit Robots 429 | . 41 7 . 9 52 91 229 Core Hits 220 | . 17 5 . 4 21 41 132 Critical Hits 10 | . 1 . . . 1 1 7 Critical Kills 6 | . 1 . . . . 1 4 Critical Parts Destroyed 4 | . . . . . 1 . 3 Melee Attacks 5 | . . . . . . 2 3 Impact . | . . . . . . . . Slashing 5 | . . . . . . 2 3 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9464 | . 463 122 . 135 923 2359 5462 Guns 2907 | . 445 51 . 48 192 14 2157 Cannons 4797 | . 18 71 . 87 731 1719 2171 Explosions 1560 | . . . . . . 563 997 Melee 171 | . . . . . . 63 108 Ramming 29 | . . . . . . . 29 Kinetic 4855 | . 301 51 . 48 192 440 3823 Thermal 3327 | . 162 71 . 87 731 1293 983 Explosive 762 | . . . . . . 563 199 Electromagnetic 320 | . . . . . . . 320 Impact . | . . . . . . . . Slashing 171 | . . . . . . 63 108 Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . . 5 6 Average Corruption 4 | . . . . . . 4 3 Corruption Purged . | . . . . . . . . Effects 44 | . . . . . . 33 11 Message Errors 11 | . . . . . . 10 1 Matter Fused 6 | . . . . . . 4 2 Heat Flow Errors 7 | . . . . . . 5 2 Energy Discharges 1 | . . . . . . 1 . Parts Rejected 2 | . . . . . . 1 1 Data Loss (minor) 6 | . . . . . . 6 . Misfires 1 | . . . . . . 1 . Targeting Errors 9 | . . . . . . 5 4 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 293 | . . . . . . 103 190 Projectiles 88 | . . . . . . 33 55 Explosions 205 | . . . . . . 70 135 Melee . | . . . . . . . . Knockbacks 24 | . . . . . . 3 21 Impact . | . . . . . . . . Kinetic 24 | . . . . . . 3 21 Secondary . | . . . . . . . . Self-Inflicted Damage 388 | . . . . . . 228 160 Shots 11 | . . . . . . 6 5 Rammed 6 | . . . . . . . 6 Targets Rammed 7 | . . . . . . . 7 Kicked 1 | . . . . . . . 1 Crushed . | . . . . . . . . Highest Temperature 559 | . 117 90 . 77 523 455 559 Average Temperature 137 | . 38 40 . 39 206 119 137 Received Heat Transfer 3150 | . 216 93 . 54 270 507 2010 Effects 43 | . . . . . 13 9 21 Shutdowns 14 | . . . . . 6 2 6 Energy Bleed 4 | . . . . . 1 2 1 Interference 10 | . . . . . 2 4 4 Matter Decay 3 | . . . . . 1 . 2 Damage (minor) 6 | . . . . . 2 1 3 Damage (major) 5 | . . . . . 1 . 4 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . 1 . . . 1 4 1 Heat Transferred 5546 | . 362 148 . 185 1332 2183 1336 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Peak Influence 344 | . 122 55 . 35 223 324 344 Initial 45 | . . 33 . . . 45 13 Average 55 | . 32 33 . 4 78 69 100 Maximum Alert Level 1 | . . . . . 1 1 1 Low Security (%) 92 | 100 100 100 . 100 90 87 83 Level 1 7 | . . . . . 9 12 16 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 20 | . 1 . . . 1 6 12 Investigation 3 | . 1 . . . . 1 1 Extermination 6 | . . . . . . 3 3 Reinforcement 4 | . . . . . 1 1 2 Assault 1 | . . . . . . . 1 Garrison 6 | . . . . . . 1 5 Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Distress Signals 4 | . 1 . . . 1 . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 101 | . 10 2 . 2 16 23 48 Peak Tracking Total 6 | . 5 2 . 2 3 4 6 Tactical Retreats 4 | . . . . . 1 . 3 Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Traps Triggered 3 | . . . . . . 1 2 Indirectly 2 | . . . . . . . 2 Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Machines Disabled 30 | . . . . . 3 11 16 Max in Single Turn 12 | . . . . . 2 3 12 Garrison Access 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Machines Accessed 10 | . 2 . 3 1 . 2 2 Terminals 1 | . . . . 1 . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Recycling Units 4 | . 2 . . . . 1 1 Scanalyzers 1 | . . . . . . 1 . Garrison Access . | . . . . . . . . Total Hacks 64 | . 4 . 42 3 . 8 7 Successful 64 | . 4 . 42 3 . 8 7 Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 3 | . . . 3 . . . . Terminals 3 | . . . . 3 . . . Fabricators . | . . . . . . . . Repair Stations 5 | . . . . . . . 5 Recycling Units 12 | . 4 . . . . 6 2 Scanalyzers 2 | . . . . . . 2 . Garrison Access . | . . . . . . . . Terminal Hacks 45 | . . . 42 3 . . . Record 45 | . . . 42 3 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . . . . . . . 5 Scan Component 3 | . . . . . . . 3 Repair 2 | . . . . . . . 2 Recycling Unit Hacks 12 | . 4 . . . . 6 2 Recycle Component 5 | . 1 . . . . 4 . Process 3 | . 1 . . . . 1 1 Report Inventory 3 | . 1 . . . . 1 1 Retrieve Matter 1 | . 1 . . . . . . Scanalyzer 2 | . . . . . . 2 . Insert Component 1 | . . . . . . 1 . Analyze 1 | . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 1 . . 1 . 1 1 Full Trace Events 4 | . 1 . . 1 . 1 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . . . . 2 Time 64 | . . . . . . . 64 Parts Recycled 5 | . 1 . . . . 4 . Recycled Matter 208 | . 125 . . . . 83 . Retrieved Matter 125 | . 125 . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 1 | . . . . . . . 1 Machine Destruction 1 | . . . . . . . 1 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Turns Passed 8897 | 120 593 558 1262 1923 669 1809 1963 Spaces Moved 3998 | 66 314 337 780 726 253 700 822 Core 18 | 11 . . . . . 1 6 Treads 3065 | 55 314 337 780 75 239 699 566 Legs 915 | . . . . 651 14 . 250 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 220 180 160 Average Speed 197 | 147 160 160 160 259 222 229 178 Slowest Speed 2050 | 160 160 160 160 270 270 2050 600 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 45 | 5 47 65 93 98 20 20 17 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched 3 | . . . . 3 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 346 | . . . . . 1 224 121 Melee . | . . . . . . . . Projectile 13 | . . . . . 1 2 10 AOE 333 | . . . . . . 222 111 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Total 4525 | 88 360 347 795 759 307 802 1067 Wait 11 | . . . 11 . . . . Move 3991 | 65 313 336 779 725 252 699 822 Hop . | . . . . . . . . Pick Up 118 | 13 13 2 2 23 10 21 34 Fast Attach 1 | 1 . . . . . . . Attach 62 | 7 2 . . 1 5 15 32 Detach 3 | 1 . . . . 1 1 . Swap 35 | 1 4 1 1 2 9 8 9 Drop 31 | . 5 3 2 3 7 6 5 Fire 261 | . 23 5 . 5 23 50 155 Melee 5 | . . . . . . 2 3 Ram . | . . . . . . . . Kick 6 | . . . . . . . 6 Crush 1 | . . . . . . . 1 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Identified exit to Materials 13 | -11/Scrapyard | Discovered exit to Materials (range 16) 121 | -11/Scrapyard | Entered Materials 121 | -10/Materials | Evolved 1 slot: Utility x1 312 | -10/Materials | Build established: Hacker-Mutant 517 | -10/Materials | Identified exit to Mines 517 | -10/Materials | Discovered exit to Mines (range 14) 696 | -10/Materials | Discovered exit to Mines (range 11) 714 | -10/Materials | Entered Mines 782 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 790 | -10/Mines | Found Prototype Device 977 | -10/Mines | Learned location of Zion (-7) 1082 | -10/Mines | Learned Materials trap positions 1113 | -10/Mines | Identified exit to Materials 1113 | -10/Mines | Discovered exit to Materials (range 15) 1264 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1265 | -10/Mines | Identified exit to Exiles 1265 | -10/Mines | Discovered exit to Exiles (range 5) 1272 | -10/Mines | Entered Exiles 1295 | -10/Exiles | Identified exit to Mines 1295 | -10/Exiles | Discovered exit to Mines (range 15) 1322 | -10/Exiles | Met 8R-AWN 1349 | -10/Exiles | Met EX-HEX 1468 | -10/Exiles | Met EX-DEC 1600 | -10/Exiles | Discovered exit to Mines (range 12) 1716 | -10/Exiles | Met EX-BIN 2237 | -10/Exiles | Visited The Gauntlet 2534 | -10/Exiles | Entered Mines 2581 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2629 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2937 | -9/Mines | Build established: Hauler-Mutant 3208 | -9/Mines | Identified exit to Materials 3801 | -9/Mines | Discovered exit to Materials (range 5) 4457 | -9/Mines | Entered Materials 4457 | -8/Materials | Evolved 4 slots: Power x1, Utility x2, Weapon x1 4458 | -8/Materials | Loaded intel: 8 trap records 4930 | -8/Materials | Build established: Hauler-Gunner 5024 | -8/Materials | Identified exit to Factory 5024 | -8/Materials | Discovered exit to Factory (range 12) 5126 | -8/Materials | Entered Factory 5126 | -7/Factory | Evolved 2 slots: Utility x2 5511 | -7/Factory | Lost 3 parts (2n1w) 5606 | -7/Factory | Identified exit to Lower Caves 5606 | -7/Factory | Discovered exit to Lower Caves (range 9) 6009 | -7/Factory | Build established: Hauler-Tank 6199 | -7/Factory | Garrison activated, responded to threat 6916 | -7/Factory | Identified exit to Factory 6916 | -7/Factory | Discovered exit to Factory (range 5) 6935 | -7/Factory | Entered another Factory area 6935 | -6/Factory | Evolved 2 slots: Utility x2 7946 | -6/Factory | Repaired Heat Sink 7984 | -6/Factory | Repaired Imp. Light Armor Plating? 7991 | -6/Factory | Garrison activated, responded to threat 8334 | -6/Factory | Garrison activated, responded to threat 8358 | -6/Factory | Lost 4 parts (1p1u2w) 8471 | -6/Factory | Core integrity fell below 50% 8556 | -6/Factory | Lost 11 parts (1p2n6u2w) 8677 | -6/Factory | Lost 4 parts (1p2n1w) 8810 | -6/Factory | Build established: Scavenger-Mutant 8816 | -6/Factory | Crushed by falling debris 8848 | -6/Factory | Core integrity fell below 20% 8898 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08862_ U-05 Engineer lays Concrete. 08863_ System corrupted: Hvy. Machine Gun rejected. 08863_ The unstable cave ceiling collapses. 08864_ U-05 Engineer builds a Wall. 08873_ W-25 Informer distress signal alerts nearby ally. 08875_ The unstable cave ceiling collapses. 08876_ Lgt. Ion Engine crushed. 08877_ U-05 Engineer lays Concrete. 08879_ Targeting Computer destroyed. 08879_ U-05 Engineer lays Concrete. 08884_ System corrupted: Heat flow error (+294). 08884_ U-05 Engineer builds a Wall. 08884_ U-05 Engineer lays Concrete. 08888_ U-05 Engineer builds a Wall. 08888_ U-05 Engineer lays Concrete. 08890_ K-01 Serf collects debris. 08892_ U-05 Engineer lays Concrete. 08892_ U-05 Engineer builds a Wall. 08893_ U-05 Engineer lays Concrete. 08898_ The unstable cave ceiling collapses. 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""???? | | ???????? ???????# #??????# #?????""" """??? | | ########+######### #??????# #####?""" """??? | | == # #??????# # ??? | | %=! # ######## # """ ""???? | | = # + + """ ""???? | | % # ######## # """ ""???? | | # #??????# # ??? | | #### = # #??????# #? ?? | | +####% %! # #?????## #? ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 29 Energy Capacity 740 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 60 Armor Coverage 900 Resistance: KI 35 Resistance: TH 55 Resistance: EX 60 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 2 Particle Charging 20 Offensive Hacking 20 Item Schematics ----------------- Hvy. Assault Rifle | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Packrat Serviceable Loadout Challenges ------------ None Game ------ Seed WeldingThrusterMallet Manual? 0 Play Time 01:09:32 Cumulative 5.5 hours Start 2021.02.12 @ 13:09:11 End 2021.02.12 @ 14:19:57 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 11 Rogue 8 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 03f8fc47-e589-4115-8f21-174ad5a9c407