Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.02 @ 14:24:16 Player: alice_fexa Result: Destroyed by Enhanced Grunt with Neutron Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (92) 460 Value Destroyed (2624) 2624 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (323) 323 TOTAL SCORE: 6367 Bonus ------- High Alert Combat Kills 23 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 141/300 Energy 290/290 System Corruption 9% Temperature Cool (6) Location -7/Data Miner Parts ------- Power (1) Improved Deuterium Engine Propulsion (2) Improved Treads Improved Treads Utility (7) Large Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Weapon (3) Rocket Launcher Inventory (18) Improved Treads Armored Treads Armored Treads Armored Treads Armored Treads Armored Treads Medium Treads Large Storage Unit Improved Sensor Array Advanced Signal Interpreter Improved Light Armor Plating Hacking Suite Peak State ------------ Power Light Angular Momentum Engine Propulsion Improved Treads Improved Treads Utility Improved Heat Sink Improved Heat Sink Large Storage Unit Large Storage Unit High-capacity Storage Unit Improved Sensor Array Advanced Signal Interpreter Weapon Gatling Laser Improved Assault Rifle Makeshift Shrapnel Gun Inventory Improved Deuterium Engine Micro Nuclear Core Improved Treads Improved Treads Improved Treads Armored Treads Armored Treads Armored Treads Armored Treads Armored Treads Medium Treads Medium Treads Large Storage Unit Advanced Signal Interpreter Improved Light Armor Plating Hacking Suite Gatling Laser Improved Assault Rifle Advanced EMP Blaster Advanced EMP Blaster Rocket Launcher [Rating: 40] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Improved Treads Treads Improved Treads Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 5 | . . 2 2 1 . . . Weapon 1 | . . . . 1 . . . Parts Attached 91 | 6 10 18 21 20 3 2 11 Power 14 | 1 3 1 2 5 . . 2 Engine 9 | 1 3 1 2 1 . . 1 Core 5 | . . . . 4 . . 1 Reactor . | . . . . . . . . Propulsion 15 | 2 . 7 2 2 . . 2 Treads 15 | 2 . 7 2 2 . . 2 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 28 | 1 3 6 8 8 2 . . Device 10 | . 1 2 2 3 2 . . Storage 6 | 1 2 2 1 . . . . Processor 1 | . . . 1 . . . . Hackware . | . . . . . . . . Protection 11 | . . 2 4 5 . . . Artifact . | . . . . . . . . Weapon 34 | 2 4 4 9 5 1 2 7 Energy Gun 15 | 1 4 1 4 3 . . 2 Energy Cannon 3 | . . 2 1 . . . . Ballistic Gun 6 | 1 . . 1 1 1 1 1 Ballistic Cannon . | . . . . . . . . Launcher 10 | . . 1 3 1 . 1 4 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 1 2 . . . . Parts Lost 24 | . 1 2 3 3 1 . 14 Power 2 | . . . . . . . 2 Propulsion 2 | . . . . . . . 2 Utility 8 | . . 1 1 2 1 . 3 Weapon 12 | . 1 1 2 1 . . 7 Highest Loss Streak 14 | . 1 2 1 2 1 . 14 Average Slot Usage (%) 98 | . 98 98 99 99 99 100 73 Engine 7 | . 14 11 9 3 7 7 5 Treads 17 | . 28 22 18 15 15 15 9 Device 14 | . 10 12 9 14 22 23 13 Storage 23 | . 16 24 27 23 23 23 19 Processor 5 | . . . 9 7 7 7 7 Protection 4 | . . 5 9 6 . . . Energy Gun 9 | . 16 12 10 6 7 5 . Energy Cannon 2 | . . 9 6 . . . . Ballistic Gun 9 | . 11 . . 14 15 16 11 Naked Turns . | . . . . . . . . Heaviest Build 92 | 12 25 63 84 92 86 85 84 Greatest Support 46 | 40 40 40 46 46 46 46 46 Greatest Overweight (x) 3 | 3 . 1 1 1 1 1 1 Average Overweight (x) . | . . . 1 1 1 1 1 Largest Inventory Capacity 24 | 6 10 22 24 24 24 24 24 Average Capacity 21 | 5 9 17 23 24 24 24 21 Most Carried 24 | 2 10 22 24 24 21 21 21 Average Carried 19 | 1 6 16 23 23 20 21 17 Final Capacity 24 | 6 10 22 24 24 24 24 18 Final Carried 24 | 2 10 22 24 21 21 21 12 Class Distribution -------------------- 49% | Hauler-Skirmisher 24% | Mutant 23% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Skirmisher | -7/Lower Caves Hauler-Skirmisher | -7/Lower Caves Mutant | -7/Data Miner Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Matter Collected 1498 | 223 162 190 267 370 137 63 86 Remotely . | . . . . . . . . Salvage Created 3354 | . 362 860 1123 542 142 51 274 Parts 190 | . 13 64 69 28 5 7 4 Haulers Intercepted 5 | . 1 2 2 . . . . Recyclers Shooed 2 | . . . . 2 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 12 | . . . . . 5 7 . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Combat Hostiles Destroyed 68 | . 7 18 24 10 3 3 3 Guns 31 | . 7 4 7 7 3 1 2 Cannons 19 | . . 10 9 . . . . AOE 18 | . . 4 8 3 . 2 1 Classes Destroyed 12 | . 4 5 2 1 . . . Worker 3 | . . 2 1 . . . . Builder 2 | . . . 2 . . . . Hauler 5 | . 1 2 2 . . . . Recycler 7 | . 1 1 2 3 . . . Operator 3 | . . 3 . . . . . Watcher 4 | . . 2 2 . . . . Swarmer 29 | . 3 8 8 6 1 3 . Grunt 23 | . 4 6 12 . 1 . . Brawler 1 | . . 1 . . . . . Sentry 8 | . . 3 3 1 1 . . Hunter 1 | . . . 1 . . . . Programmer 3 | . . . . 3 . . . Enhanced Grunt 3 | . . . . . . . 3 Best Kill Streak 8 | . 4 5 8 4 3 3 2 Combat Bots Only 5 | . 3 5 5 3 3 3 2 Max Kills in Single Turn 4 | . 1 4 3 2 1 2 1 Gunslinging . | . . . . . . . . Exploded 3 | . . 3 2 2 . 2 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Damage Taken 4857 | . 457 378 921 699 225 73 2104 Core 956 | . 81 68 96 79 26 . 606 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 83 | 100 67 83 82 . . . . Volleys Fired 196 | . 32 45 56 29 7 3 24 Largest 3 | . 2 2 2 3 3 3 3 Hottest 126 | . 80 108 125 126 126 80 83 Shots Fired 416 | . 62 90 103 88 24 9 40 Gun 327 | . 62 53 65 86 24 8 29 Cannon 67 | . . 35 32 . . . . Launcher 22 | . . 2 6 2 . 1 11 Special . | . . . . . . . . Kinetic 133 | . 30 . . 59 15 7 22 Thermal 107 | . . 35 50 5 9 1 7 Explosive 16 | . . 2 6 2 . 1 5 Electromagnetic 160 | . 32 53 47 22 . . 6 Robot Hit Streak 18 | . 12 18 14 11 10 3 12 Robot Miss Streak 6 | . 6 4 4 2 2 2 2 Penetration Max . | . . . . . . . . Secondary Targets 4 | . 2 . . 1 1 . . Max Gunslinging Chain 1 | . 1 . . 1 1 . . Shots Hit Robots 296 | . 38 64 71 65 18 5 35 Core Hits 174 | . 16 35 54 28 7 4 30 Critical Hits 8 | . 1 4 1 2 . . . Critical Kills 4 | . 1 2 . 1 . . . Critical Parts Destroyed 3 | . . 1 1 1 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6453 | . 391 1432 2329 1105 178 138 880 Guns 3311 | . 391 554 894 833 178 21 440 Cannons 947 | . . 515 432 . . . . Explosions 2195 | . . 363 1003 272 . 117 440 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1162 | . 133 . . 625 76 21 307 Thermal 1962 | . . 531 1062 134 102 . 133 Explosive 1649 | . . 347 748 216 . 117 221 Electromagnetic 1680 | . 258 554 519 130 . . 219 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . . . . 9 9 9 9 Average Corruption 7 | . . . . 4 9 9 9 Corruption Purged . | . . . . . . . . Effects 65 | . . . . 10 24 18 13 Message Errors 14 | . . . . 2 6 4 2 Matter Fused 10 | . . . . 1 4 4 1 Heat Flow Errors 9 | . . . . 1 4 4 . Energy Discharges 4 | . . . . 3 . . 1 Data Loss (minor) 7 | . . . . 2 3 2 . Data Loss (major) 2 | . . . . . 1 1 . Misfires 7 | . . . . 1 3 2 1 Targeting Errors 10 | . . . . . 3 1 6 Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 101 | . . 22 44 32 . 3 . Projectiles 1 | . . 1 . . . . . Explosions 100 | . . 21 44 32 . 3 . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 203 | . . 8 130 . . . 65 Shots 6 | . . 1 2 . . . 3 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 246 | . 114 21 120 232 242 246 34 Average Temperature 47 | . 56 9 24 97 103 95 11 Received Heat Transfer 942 | . 195 78 333 42 30 . 264 Effects 1 | . . . . . 1 . . Energy Bleed 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . 1 . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . . 3 . 1 . . Heat Transferred 3627 | . . 975 1777 200 225 . 450 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . 1 1 1 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Peak Influence 470 | . 106 293 470 325 . . . Average Influence 133 | . 41 134 188 136 . . . Maximum Alert Level 2 | . . 1 2 1 . . . Low Security (%) 72 | . . . . . . . . Level 1 24 | . . . . . . . . Level 2 2 | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . . 3 2 4 . . . Investigation . | . . . . . . . . Extermination 3 | . . . . 3 . . . Reinforcement 6 | . . 3 2 1 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Distress Signals 3 | . 2 . . 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 93 | . 12 28 31 11 3 3 5 Peak Tracking Total 6 | . 6 5 6 3 3 3 3 Tactical Retreats 5 | . 1 . 4 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Traps Triggered 1 | . . . . 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Machines Disabled 5 | . . 1 4 . . . . Max in Single Turn 1 | . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Machines Accessed 13 | . 4 2 3 4 . . . Terminals 9 | . 3 1 3 2 . . . Fabricators . | . . . . . . . . Repair Stations 3 | . 1 1 . 1 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 37 | . 12 3 13 9 . . . Successful 26 | . 10 2 8 6 . . . Failed 11 | . 2 1 5 3 . . . Catastrophic 1 | . . . 1 . . . . Database Lockouts . | . . . . . . . . Manual 20 | . 9 1 7 3 . . . Terminals 28 | . 9 1 13 5 . . . Fabricators . | . . . . . . . . Repair Stations 8 | . 3 2 . 3 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 9 | . 2 . 4 3 . . . Level Access Points 1 | . . . . 1 . . . Branch Access Points 1 | . . . . 1 . . . Alert Level 1 | . . . 1 . . . . Unreport Threat 4 | . 2 . 2 . . . . Hauler Manifests 1 | . . . 1 . . . . Zone Layout 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . 1 2 . 2 . . . Scan Component 3 | . 1 1 . 1 . . . Repair 2 | . . 1 . 1 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 26 | . 14 . 10 2 . . . Terminals 12 | . 7 . 4 1 . . . Track 6 | . 3 . 2 1 . . . Assimilate 1 | . 1 . . . . . . Botnet 5 | . 3 . 2 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 3 2 3 4 . . . Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . 1 . 1 . . . Time 58 | . . 26 . 32 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Total Allies 1 | . 1 . . . . . . Largest Group 1 | . 1 1 . . . . . Highest-Rated Group 10 | . 10 10 . . . . . Highest-Rated Ally 10 | . 10 10 . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Turns Passed 5659 | 64 581 960 1052 1508 752 581 161 Spaces Moved 2516 | 34 285 383 415 639 403 309 48 Core 13 | 13 . . . . . . . Treads 2503 | 21 285 383 415 639 403 309 48 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 180 180 180 180 180 Average Speed 177 | 141 160 179 180 180 180 180 180 Slowest Speed 200 | 200 160 180 180 180 180 180 180 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 44 | 3 47 37 43 23 63 66 70 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched 6 | . . . . . 3 3 . Spaces Dug . | . . . . . . . . Terrain Destroyed 107 | . . 20 54 6 . 5 22 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 107 | . . 20 54 6 . 5 22 Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Total 3354 | 47 360 570 621 931 412 327 86 Wait 442 | 6 11 86 94 230 . 14 1 Move 2509 | 33 284 382 414 638 402 308 48 Hop . | . . . . . . . . Pick Up 60 | 2 13 24 17 4 . . . Fast Attach 15 | 6 2 1 2 4 . . . Attach 27 | . 1 4 5 6 1 . 10 Detach 3 | . . . . 1 . . 2 Swap 49 | . 7 13 14 10 2 2 1 Drop 53 | . 10 15 19 9 . . . Fire 196 | . 32 45 56 29 7 3 24 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 278 | -10/Materials | Discovered new exit (range 16) 323 | -10/Materials | Build established: Mutant 428 | -10/Materials | Discovered new exit (range 10) 646 | -10/Materials | Entered another Materials area 646 | -9/Materials | Accompanied by 1 ally 646 | -9/Materials | Evolved 2 slots: Utility x2 1091 | -9/Materials | Repaired EM Pulse Gun 1472 | -9/Materials | Discovered new exit (range 16) 1606 | -9/Materials | Build established: Hauler-Mutant 1606 | -9/Materials | Entered another Materials area 1606 | -8/Materials | Evolved 2 slots: Utility x2 2206 | -8/Materials | Discovered new exit (range 6) 2230 | -8/Materials | Identified exit to Storage 2622 | -8/Materials | Discovered new exit (range 16) 2656 | -8/Materials | Identified exit to Factory 2658 | -8/Materials | Entered Factory 2658 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2990 | -7/Factory | Build established: Hauler-Skirmisher 3577 | -7/Factory | Discovered new exit (range 13) 3692 | -7/Factory | Identified exit to Factory 3990 | -7/Factory | Identified exit to Lower Caves 4128 | -7/Factory | Repaired Med. Armor Plating 4166 | -7/Factory | Entered Lower Caves 4168 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4199 | -7/Lower Caves | Spotted B-75 Beast 4239 | -7/Lower Caves | Encountered a Warlord checkpoint 4778 | -7/Lower Caves | Learned Factory security intel 4898 | -7/Lower Caves | Discovered new exit (range 12) 4916 | -7/Lower Caves | Identified exit to Lower Caves 4918 | -7/Lower Caves | Entered another Lower Caves area 5003 | -7/Lower Caves | Discovered exit to Factory (range 14) 5044 | -7/Lower Caves | Learned Factory emergency access door positions 5110 | -7/Lower Caves | Encountered a Warlord checkpoint 5483 | -7/Lower Caves | Discovered new exit (range 10) 5497 | -7/Lower Caves | Identified exit to Data Miner 5499 | -7/Lower Caves | Entered Data Miner 5499 | -7/Data Miner | Discovered new exit (range 7) 5534 | -7/Data Miner | Met Data Miner 5565 | -7/Data Miner | Data Conduit disabled 5603 | -7/Data Miner | Core integrity fell below 50% 5612 | -7/Data Miner | Core integrity fell below 20% 5646 | -7/Data Miner | Lost 14 parts (2p2n3u7w) 5660 | -7/Data Miner | Destroyed by Enhanced Grunt with Neutron Cannon Last Messages --------------- 05593_ Imp. Heat Sink destroyed. 05595_ Mak. Shrapnel Gun destroyed. 05597_ Lrg. Storage Unit destroyed. 05597_ Mic. Nuclear Core destroyed. 05597_ Imp. Assault Rifle destroyed. 05600_ Adv. EMP Blaster destroyed. 05601_ Gatling Laser destroyed. 05604_ System corrupted: Matter fused (-5). 05608_ System corrupted: Gatling Laser targeting data glitched. 05608_ Prototype Device fried. 05608_ Enhanced Grunt destroyed. 05615_ Imp. Heat Sink destroyed. 05615_ Gatling Laser destroyed. 05616_ Enhanced Grunt heat short circuits Adv. Heat Sink. 05620_ Enhanced Grunt destroyed. 05628_ Acquired 86 matter. 05632_ PYM|H Y3RK5