Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.19 @ 17:31:54 Player: CONM Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (67) 335 Value Destroyed (2198) 2198 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (328) 328 TOTAL SCORE: 5081 Bonus ------- High Alert Combat Kills 128 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 40/100 System Corruption 27% Temperature Cool (0) Movement Rolling (120) Ox2 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Wheel Armored Wheel > --- UTILITY (5) ------ Improved Heat Sink Improved Heat Sink Cooling System High-capacity Storage Unit > --- WEAPON (3) ------- Particle Gun Particle Gun Particle Gun > --- INVENTORY (20) --- Improved Heat Sink Medium Matter Pod (100) Target Analyzer Target Analyzer Reflective Plating Authchip [R/NC] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Relay Coupler [NC] (24) Relay Coupler [NC] (28) Relay Coupler [Duelist] (24) Relay Coupler [Sentry] (21) Relay Coupler [Sentry] (18) Relay Coupler [Hunter] (18) Relay Coupler [Behemoth] (10) Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Cooling System High-capacity Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Particle Gun Particle Gun Particle Gun > --- INVENTORY -------- Improved Heat Sink Medium Matter Pod Target Analyzer Target Analyzer Reflective Plating Authchip [R/NC] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Duelist] Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Hunter] Relay Coupler [Behemoth] Remote Datajack [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Ballistic Gun Light Assault Rifle Launcher EMP Blaster Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Slots Evolved 4 | . . . 2 . 2 . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 3 | . . . 1 . 2 . Weapon 1 | . . . 1 . . . Parts Attached 72 | 7 8 . 11 5 16 25 Power 10 | 1 1 . 1 1 1 5 Engine 7 | 1 1 . 1 1 1 2 Core 3 | . . . . . . 3 Reactor . | . . . . . . . Propulsion 11 | 2 2 . . . 4 3 Treads . | . . . . . . . Leg 2 | 2 . . . . . . Wheel 9 | . 2 . . . 4 3 Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | 2 1 . 2 1 4 9 Device 7 | 1 . . . . 2 4 Storage 2 | 1 1 . . . . . Processor 2 | . . . . 1 1 . Hackware . | . . . . . . . Protection 8 | . . . 2 . 1 5 Artifact . | . . . . . . . Weapon 32 | 2 4 . 8 3 7 8 Energy Gun 26 | 1 4 . 8 3 4 6 Energy Cannon . | . . . . . . . Ballistic Gun 2 | 1 . . . . . 1 Ballistic Cannon . | . . . . . . . Launcher 4 | . . . . . 3 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . 1 . . . . . Corrupted Parts 3 | . . . . 1 1 1 System Corruption 15 | . . . . 5 4 6 Parts Lost 41 | . 1 . 7 . 11 22 Power 6 | . . . 1 . 1 4 Propulsion 4 | . . . . . 1 3 Utility 13 | . . . 1 . 2 10 Weapon 18 | . 1 . 5 . 7 5 Highest Loss Streak 8 | . 1 . 2 . 6 8 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 89 | . 99 100 95 83 74 84 Engine 9 | . 13 14 10 11 6 3 Leg 1 | . 8 . . . . . Wheel 20 | . 19 28 22 22 17 16 Device 10 | . 14 14 9 . 9 12 Storage 11 | . 14 14 11 11 9 9 Processor 2 | . . . . 2 11 3 Protection 6 | . . . 10 11 3 14 Energy Gun 21 | . 26 28 30 25 12 12 Launcher 2 | . . . . . 4 6 Peak Build Rating 30 | 7 15 15 20 20 23 30 Average Rating 16 | 5 13 15 17 16 17 20 On Entrance 13 | . 7 15 15 15 20 19 Naked Turns . | . . . . . . . Heaviest Build 70 | 14 52 52 60 66 67 70 Greatest Support 24 | 20 24 24 24 24 24 24 Greatest Overweight (x) 6 | . 2 2 2 2 5 6 Average Overweight (x) 1 | . 1 2 2 2 2 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 18 | 7 16 20 20 20 20 20 Most Carried 20 | 2 13 17 20 20 20 20 Average Carried 15 | . 9 15 18 19 16 18 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 2 13 17 20 20 19 17 Class Distribution -------------------- 67% | Mutant 13% | Scavenger-Tank 12% | Tank 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Tank | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Gar Matter Collected 999 | 265 87 10 85 40 134 378 Remotely . | . . . . . . . Salvage Created 2458 | 16 312 394 507 . 573 656 Parts 163 | 3 10 28 38 . 37 47 Haulers Intercepted 2 | . 2 . . . . . Recyclers Shooed 1 | 1 . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Combat Hostiles Destroyed 60 | . 4 9 13 . 13 21 Guns 39 | . 1 9 11 . 5 13 AOE 20 | . 3 . 1 . 8 8 Classes Destroyed 9 | 1 3 2 2 . . 1 Worker 1 | . 1 . . . . . Builder 3 | . . 1 2 . . . Tunneler 1 | 1 . . . . . . Hauler 2 | . 2 . . . . . Swarmer 22 | . . 3 7 . 4 8 Grunt 27 | . 4 6 2 . 8 7 Brawler 2 | . . . 1 . . 1 Sentry 5 | . . . 3 . 1 1 Programmer 4 | . . . . . . 4 Best Kill Streak 8 | 1 2 3 8 . 6 8 Combat Bots Only 8 | . 2 3 7 . 6 8 Max Kills in Single Turn 3 | 1 1 1 2 . 2 3 Gunslinging . | . . . . . . . Exploded 2 | . 1 . 1 . 2 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Hostile Shots Fired 364 | . 10 27 68 . 99 160 Missed 103 | . 4 14 18 . 27 40 Damage Taken 4353 | . 159 143 680 . 1142 2229 Core 644 | . 14 11 56 . 269 294 Absorbed by Shields . | . . . . . . . Core Remaining (%) 92 | 100 . 90 . 86 . . Volleys Fired 163 | 5 15 19 27 . 32 65 Largest 3 | 2 2 2 3 . 3 3 Hottest 195 | 60 90 90 135 . 135 195 Shots Fired 302 | 10 30 38 71 . 45 108 Gun 274 | 10 30 38 71 . 37 88 Cannon . | . . . . . . . Launcher 28 | . . . . . 8 20 Special . | . . . . . . . Kinetic 20 | 5 . . . . . 15 Thermal 79 | . . . . . 6 73 Explosive 7 | . . . . . 2 5 Electromagnetic 196 | 5 30 38 71 . 37 15 Robot Hit Streak 15 | 2 4 7 15 . 10 11 Robot Miss Streak 6 | 2 5 6 2 . 2 3 Penetration Max . | . . . . . . . Secondary Targets 2 | . . 1 1 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 200 | 5 20 29 49 . 36 61 Core Hits 135 | 2 13 19 23 . 28 50 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . . . 2 . 2 3 Burn 3 | . . . . . . 3 Corrupt 4 | . . . 2 . 2 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4327 | 49 572 486 772 . 975 1473 Guns 2877 | 44 319 486 677 . 529 822 Cannons . | . . . . . . . Explosions 1445 | . 253 . 95 . 446 651 Melee . | . . . . . . . Ramming 5 | 5 . . . . . . Kinetic 111 | 32 . . . . . 79 Thermal 1442 | . 253 . 95 . 200 894 Explosive 239 | . . . . . . 239 Electromagnetic 2530 | 12 319 486 677 . 775 261 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 27 | . 3 3 1 6 4 27 Average Corruption 6 | . 3 3 1 1 4 13 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 45 | . 8 2 . 1 2 32 Message Errors 17 | . 4 2 . . 1 10 Matter Fused 6 | . . . . 1 . 5 Heat Flow Errors 3 | . 1 . . . . 2 Energy Discharges 7 | . 3 . . . . 4 Parts Rejected 1 | . . . . . . 1 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 3 | . . . . . . 3 Data Loss (major) 1 | . . . . . . 1 Misfires 1 | . . . . . 1 . Weapon Failures 5 | . . . . . . 5 Overload Shots . | . . . . . . . Overflow Damage 34 | . . . 14 . 4 16 Projectiles . | . . . . . . . Explosions 34 | . . . 14 . 4 16 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 486 | . 69 . 71 . 127 219 Shots 19 | . 2 . 2 . 4 11 Rammed . | . . . . . . . Targets Rammed 1 | 1 . . . . . . Kicked 1 | 1 . . . . . . Crushed . | . . . . . . . Highest Temperature 328 | 20 185 156 298 . 328 243 Average Temperature 84 | 13 66 65 112 . 95 58 Received Heat Transfer 1131 | . 54 81 141 . 495 360 Siege Activations . | . . . . . . . Robots Corrupted 2 | . 1 . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried 11 | . 3 4 1 . 3 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . . 2 Heat Transferred 2566 | . 350 . 100 . 311 1805 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 16 | . 4 . 2 . 6 4 Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Peak Influence 584 | 5 87 273 353 105 294 584 Initial 135 | . 3 33 27 90 40 135 Average 193 | . 24 157 206 94 179 411 Maximum Alert Level 2 | . . 1 1 . 1 2 Low Security (%) 57 | 100 100 63 50 100 53 7 Level 1 28 | . . 36 49 . 46 32 Level 2 14 | . . . . . . 59 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 1 | . . . 1 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Distress Signals 3 | . . . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 82 | . 7 10 27 2 15 21 Peak Tracking Total 9 | . 2 3 9 2 6 4 Tactical Retreats 9 | . 1 1 3 . 3 1 Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Traps Triggered 3 | . 1 . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Gar Machines Disabled 5 | . . . . 1 2 2 Max in Single Turn 1 | . . . . . 1 1 Garrison Relay 3 | . . . . . . 3 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Machines Accessed 14 | . 6 . 3 . 4 1 Terminals 10 | . 5 . 2 . 2 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access 1 | . . . . . 1 . Total Hacks 33 | . 15 . 9 . 7 2 Successful 16 | . 7 . 3 . 5 1 Failed 17 | . 8 . 6 . 2 1 Catastrophic 3 | . . . 3 . . . Database Lockouts . | . . . . . . . Manual 14 | . 6 . 5 . 3 . Terminals 27 | . 14 . 7 . 4 2 Fabricators . | . . . . . . . Repair Stations 2 | . . . . . 2 . Recycling Units 1 | . 1 . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 6 | . 4 . . . 1 1 Alert Level 1 | . 1 . . . . . Maintenance Status 1 | . 1 . . . . . Transport Status 1 | . . . . . 1 . Zone Layout 2 | . 2 . . . . . Patrol Navigation 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . . . 1 . Scan Component 1 | . . . . . 1 . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 5 | . 2 . 1 . 2 . Terminals 5 | . 2 . 1 . 2 . Botnet 5 | . 2 . 1 . 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 4 . 3 . 2 1 Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 11 | . . . . . . 11 Machine Destruction 11 | . . . . . . 11 Fabnet Peak Effective % . | . . . . . . . Robots Rewired 1 | . . . 1 . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Total Allies 2 | . . . 1 1 . . Largest Group 1 | . . . 1 1 . . Highest-Rated Group 31 | . . . 8 31 . . Highest-Rated Ally 31 | . . . 8 31 . . Total Orders . | . . . . . . . Ally Attacks 7 | . . . 1 6 . . Total Damage 95 | . . . 12 83 . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Gar Turns Passed 3273 | 135 580 477 530 291 486 774 Spaces Moved 2114 | 98 415 317 314 229 287 454 Core 13 | 13 . . . . . . Treads . | . . . . . . . Legs 203 | 85 118 . . . . . Wheels 1898 | . 297 317 314 229 287 454 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 105 120 120 120 105 110 Average Speed 120 | 110 119 120 120 120 121 122 Slowest Speed 170 | 120 120 120 120 120 165 170 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 40 | 6 66 49 34 56 23 48 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 1 | . . . . 1 . . Spaces Dug 8 | . . . . . 8 . Terrain Destroyed 121 | . 10 . 7 . 40 64 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 121 | . 10 . 7 . 40 64 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Total 2560 | 112 467 375 410 243 380 573 Wait 135 | . 14 36 45 8 31 1 Move 2109 | 97 414 316 313 228 287 454 Hop . | . . . . . . . Pick Up 56 | 2 12 4 9 1 12 16 Fast Attach 24 | 7 3 . 2 1 3 8 Attach 34 | . 1 . 6 1 11 15 Detach 1 | . . . 1 . . . Swap 14 | . 4 . 3 3 2 2 Drop 14 | . 4 . 3 1 2 4 Fire 163 | 5 15 19 27 . 32 65 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | 1 . . . . . . Crush . | . . . . . . . Escape Stasis 8 | . . . . . . 8 Rewire 1 | . . . 1 . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials (discovered 4 exits: Mat / [*Min] / [*Sto x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 136 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 13) 324 | -10/Materials | Build established: Mutant 509 | -10/Materials | Discovered new exit (range 5) 534 | -10/Materials | Discovered new exit (range 14) 661 | -10/Materials | Discovered new exit (range 9) 716 | -10/Materials | Entered Mines 756 | -10/Mines | Discovered new exit (range 6) 831 | -10/Mines | Learned Materials stockpile data 924 | -10/Mines | Learned location of 1 exit from Materials 1052 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1053 | -10/Mines | Discovered new exit (range 5) 1098 | -10/Mines | Assembled infested the area 1193 | -10/Mines | Entered Materials 1193 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1193 | -9/Materials | Discovered new exit (range 7) 1194 | -9/Materials | Identified exit to Materials 1298 | -9/Materials | Discovered new exit (range 7) 1450 | -9/Materials | Destroyed 7 combat bots 1652 | -9/Materials | Discovered new exit (range 16) 1723 | -9/Materials | Entered Mines 1723 | -9/Mines | Discovered exit to Materials (range 13) 1729 | -9/Mines | Received a Mining Laser from a helpful Derelict 1926 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2005 | -9/Mines | Discovered exit to Materials (range 7) 2014 | -9/Mines | Entered Materials 2014 | -8/Materials | Evolved 2 slots: Utility x2 2015 | -8/Materials | Identified exit to Factory 2188 | -8/Materials | Lost 6 parts (1p1u4w) 2462 | -8/Materials | Lost 3 parts (1n2w) 2500 | -8/Materials | Identified exit to Garrison 2500 | -8/Materials | Entered Garrison 2536 | -8/Garrison | Triggered checkpoint 2553 | -8/Garrison | Core integrity fell below 50% 2640 | -8/Garrison | Crushed by falling debris 2640 | -8/Garrison | System corruption reached 10% 2671 | -8/Garrison | Lost 3 parts (3u) 2692 | -8/Garrison | Garrison Relay disabled 2798 | -8/Garrison | Triggered checkpoint 2799 | -8/Garrison | Triggered checkpoint 2833 | -8/Garrison | Lost 3 parts (1u2w) 2838 | -8/Garrison | Destroyed 8 combat bots 2930 | -8/Garrison | Discovered new exit (range 8) 2992 | -8/Garrison | Triggered checkpoint 3054 | -8/Garrison | Garrison Relay disabled 3094 | -8/Garrison | Lost 8 parts (2p2n2u2w) 3106 | -8/Garrison | Core integrity fell below 20% 3145 | -8/Garrison | Lost 3 parts (1n2u) 3262 | -8/Garrison | Garrison Relay disabled 3274 | -8/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 03211_ System corrupted: Particle Gun failed to cycle. 03214_ G-47 Trooper destroyed. 03219_ System corrupted: Energy discharge (-57). 03222_ Acquired 15 matter. 03224_ Acquired Particle Gun. 03227_ Acquired Imp. Heat Sink. 03247_ Acquired 11 matter. 03250_ System corrupted: Matter fused (-5). 03261_ Triggered Alarm Trap. 03261_ An alarm sounds. 03262_ Garrison Relay disabled. 03262_ Relay Coupler [Swarmer] tumbles out of relay unit. 03262_ Relay Coupler [NC] tumbles out of relay unit. 03262_ Relay Coupler [Grunt] tumbles out of relay unit. 03265_ YKHXWR8:%PPQ#9YEUH8D5ZCBCZ 03268_ Mic. Nuclear Core destroyed. 03269_ Imp. Heat Sink melted. 03269_ P-60 Hacker destroyed. 03270_ Acquired 9 matter. 03274_ Hrd. Light Armor Plating destroyed. 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"##???# " ## ## # | | ?????#####"""""#????# ###### ## | | ?????????##?####????###|#????# #= = | | ??????????????????????#%#????# # ## | | ??????????????????????#!#????#=# ###? | | ??????????????????????# ######*## !#??? | | ??????????????????????#=% = [+%! %=#??? | | ??????????????????????### #####= #??? | | ???????????????????????#"" "#??# #??? | | ???????????????????????#######??# #??? | | ????????????????????????????????# #??? | | ????????????????????????????????# #??? | | ????????????????????????????????# #??? | | ???????????????????????########## #??? | | ???????????????????????# #??? | | ???????????????????????# #??? | | ???????????????????????# < #########??? | | ???????????????????????# #??????????? | | ???????????????????????#####??????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 6 Authchip Count 4 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GodWeightMatter Manual? 0 Play Time 00:54:53 Cumulative 59.3 hours Start 2024.08.18 @ 03:34:27 End 2024.08.19 @ 17:31:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 82 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 33 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/Smallcaps Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 953b074b-9d0b-4be2-b021-19dee1f744c6