Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.17 @ 19:39:43 Player: 3.14 Result: Destroyed by Striker with Compact Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (295) 1475 Value Destroyed (13253) 13253 Prototype IDs (52) 1040 Alien Tech Used (5) 1000 Bonus (14288) 14288 TOTAL SCORE: 41356 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2806 Follower Combat Kills 3364 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 1000 Friendly Fire -1782 Cogmind --------- Core Integrity 0/1600 Matter 243/300 Energy 99/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Biometal Heavy Treads Flexi-carbon Leg > --- UTILITY (12) ----- (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Particle Reactor Particle Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Experimental Power Amplifier Large Storage Unit Large Storage Unit Large Storage Unit Advanced Target Analyzer Core Analyzer Experimental Armor Integrity Analyzer 1C-UTU's Buckler Medium Regenerative Plating Heavy Regenerative Plating Advanced Force Field > --- WEAPON ----------- Railgun Linked Autogun Hypervelocity Railgun Multirail Multirail > --- INVENTORY -------- Particle Reactor Medium Treads Armored Heavy Treads Armored Heavy Treads Experimental Energy Well Zionite Biocell Zionite Biocell Zionite Biocell Matter Compressor Advanced Salvage Targeting Computer Advanced Weapon Cycler Improved System Backup Module Dimensional Node Initializer Gamma Rifle Compact HERF Cannon Coil Gun Heavy Machine Gun KE Penetrator Heavy Shock Bomb Launcher 1C-UTU's Sword "Lootmaker" [Rating: 215] Favorites ----------- Power Fusion Reactor Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Biometal Leg Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Core Analyzer Hackware Makeshift System Shield Protection Light Armor Plating Weapon KE Penetrator Energy Gun Beam Rifle Energy Cannon Proton Cannon Ballistic Gun KE Penetrator Ballistic Cannon Light Cannon Launcher Shock Bomb Launcher Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Slots Evolved 18 | . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 4 | . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . 1 . Utility 10 | . . 1 . 1 . . . . . 1 . . . . 2 . . . . 1 . . . . 1 . . 1 2 Weapon 3 | . . 1 . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Attached 387 | 7 5 7 9 23 5 2 17 1 19 39 8 2 . 17 34 15 10 16 2 4 8 7 6 7 28 5 19 13 52 Power 21 | 1 1 1 . 4 . . 1 . 1 2 . . . 1 1 . 2 . . . . . 1 . 1 . . . 4 Engine 11 | 1 1 1 . 3 . . 1 . 1 2 . . . 1 . . . . . . . . . . . . . . . Core 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Reactor 8 | . . . . . . . . . . . . . . . 1 . 2 . . . . . 1 . 1 . . . 3 Propulsion 71 | 2 . 2 1 5 2 . 3 . 6 8 . 1 . 3 2 3 . 5 . . . 1 . . 10 1 . 5 11 Treads 66 | 2 . 2 1 5 2 . 3 . 6 8 . 1 . 3 2 3 . 5 . . . 1 . . 8 1 . 5 8 Leg 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 2 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Utility 134 | 2 2 3 2 7 2 . . 1 1 9 2 . . 7 12 7 4 9 . 2 3 2 4 . 10 1 13 6 23 Device 52 | 1 1 1 1 . . . . . . 3 2 . . 3 3 3 . 6 . . 2 . 1 . 3 1 8 5 8 Storage 21 | 1 1 2 1 3 . . . . . . . . . 1 2 1 . 2 . . . . 1 . 1 . 1 . 4 Processor 7 | . . . . . 1 . . . . . . . . . 3 . . . . 1 . . . . 1 . . . 1 Hackware 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Protection 52 | . . . . 4 1 . . 1 1 4 . . . 3 4 3 4 1 . 1 1 2 2 . 5 . 4 1 10 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 161 | 2 2 1 6 7 1 2 13 . 11 20 6 1 . 6 19 5 4 2 2 2 5 4 1 7 7 3 6 2 14 Energy Gun 5 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . 2 . . 1 . . Energy Cannon 13 | . . . . . . 1 2 . 2 1 1 . . 1 2 1 1 . . . . 1 . . . . . . . Ballistic Gun 112 | 2 . . 5 6 1 1 10 . 8 15 2 1 . 3 13 4 3 2 2 1 5 2 1 4 3 1 3 2 12 Ballistic Cannon 5 | . 2 1 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Launcher 5 | . . . . . . . . . . 1 2 . . 2 . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 21 | . . . . . . . . . . 3 1 . . . 4 . . . . 1 . 1 . 1 4 2 2 . 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 35 | . . . . . . . . . . 1 . . . 1 4 2 2 2 . 1 . . 3 1 5 1 8 2 2 Parts Lost 43 | . 1 1 2 5 . . . . 1 . . . . 6 2 . . . . . . . . . 1 . . . 24 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 10 | . . 1 . . . . . . . . . . . 3 . . . . . . . . . . 1 . . . 5 Utility 14 | . 1 . 1 1 . . . . . . . . . 1 . . . . . . . . . . . . . . 10 Weapon 18 | . . . 1 4 . . . . 1 . . . . 2 2 . . . . . . . . . . . . . 8 Highest Loss Streak 14 | . 1 1 2 2 . . . . 1 . . . . 6 2 . . . . . . . . . 1 . . . 14 Average Slot Usage (%) 95 | . 99 97 96 99 99 100 99 100 99 98 100 100 100 98 99 99 99 100 100 94 94 99 99 100 92 90 93 87 63 Engine 3 | . 14 11 11 5 . . 2 7 7 6 6 6 6 6 1 . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . 3 5 4 5 5 5 5 5 5 5 4 4 4 4 3 Treads 23 | . 28 22 22 18 30 30 29 30 30 26 26 26 26 25 23 23 23 23 23 21 21 25 26 26 21 23 22 22 9 Device 4 | . 13 11 5 . . . . . . 3 6 6 6 6 5 5 5 7 5 5 5 1 . . 4 4 7 6 6 Storage 18 | . 14 19 27 27 23 23 23 23 23 20 20 20 20 20 17 17 17 17 17 15 15 15 15 15 14 14 13 12 9 Processor 6 | . . . . . . . . . . . . . . . 11 11 11 11 11 15 15 15 15 15 14 14 13 12 8 Protection 5 | . . . . 8 7 7 7 7 7 5 6 6 6 6 4 4 5 2 5 5 5 8 9 10 6 4 4 4 7 Ballistic Gun 24 | . 19 . 19 35 29 29 28 30 22 29 20 20 20 19 25 25 28 29 29 24 26 24 21 24 22 21 21 24 16 Ballistic Cannon 1 | . 8 33 10 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 2 6 6 6 6 2 1 . . . 1 . . 4 . . 1 3 . . Naked Turns 68 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68 Heaviest Build 177 | 11 20 49 55 71 65 68 73 67 84 98 87 85 85 93 93 92 91 93 86 86 86 95 92 95 138 138 140 157 177 Greatest Support 225 | 40 40 40 40 40 80 80 83 83 96 106 88 88 80 100 108 108 108 118 111 111 111 139 139 139 140 139 139 206 225 Greatest Overweight (x) 1 | . . 1 1 1 . . 1 . . . . 1 1 1 1 . . 1 . . . . . . 1 . 1 1 1 Average Overweight (x) . | . . . 1 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . Largest Inventory Capacity 28 | 6 8 16 20 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 28 Average Capacity 20 | 5 7 14 18 21 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 18 Most Carried 22 | 4 8 16 20 22 21 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 Average Carried 20 | 2 7 9 17 20 20 19 21 21 21 21 21 21 22 21 21 21 21 21 21 20 21 21 21 21 21 21 20 20 16 Final Capacity 22 | 6 8 16 20 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 4 Final Carried 22 | 4 7 16 20 22 19 20 22 22 22 22 22 22 22 22 22 22 22 22 21 22 21 22 22 22 22 20 22 21 . Class Distribution -------------------- 34% | Messiah-Gunner 13% | Messiah-Mutant 12% | Messiah-Executioner 12% | Scavenger-Tank 11% | Messiah-Tank 4% | Mutant 3% | Hauler-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Hauler-Gunner | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Tank | -6/Factory Messiah-Mutant | -6/Lower Caves Messiah-Mutant | -6/Lower Caves Messiah-Mutant | -6/Data Miner Messiah-Tank | -5/Proximity Caves Messiah-Gunner | -5/Factory Messiah-Gunner | -5/Upper Caves Messiah-Gunner | -5/Upper Caves Messiah-Gunner | -5/Warlord Messiah-Gunner | -4/Proximity Caves Messiah-Gunner | -4/Factory Messiah-Gunner | -4/Upper Caves Messiah-Gunner | -4/Upper Caves Messiah-Gunner | -4/Zhirov Messiah-Gunner | -3/Proximity Caves Messiah-Gunner | -3/Research Messiah-Gunner | -3/Armory Messiah-Executioner | -3/Lab Messiah-Executioner | -2/Research Messiah-Executioner | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Matter Collected 13236 | 278 437 192 354 814 64 60 359 23 242 1284 194 94 . 194 1037 172 268 140 214 241 469 113 . 284 934 . 394 1346 3035 Remotely 375 | 60 315 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 16720 | 79 283 337 480 1055 64 . 566 29 260 1740 352 301 . 316 883 . 465 . 241 619 253 328 . 62 1282 198 90 1720 4717 Parts 754 | 2 15 19 33 45 9 . 21 . 14 77 12 12 . 24 37 . 17 . 20 19 17 12 . 8 70 13 12 72 174 Haulers Intercepted 11 | . . 2 . . . . . . . 1 . . . . 3 . . . . . . . . . 1 . . 1 3 Recyclers Shooed 11 | . . . . 1 . . . . . 6 . . . . . . . . . 1 . . . . 1 . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 184 | . . . . . . 8 17 . 16 . 4 5 . 12 . 10 20 47 20 . 16 3 . 6 . . . . . Prevented 68 | . . . . . . 1 4 . 13 . 8 3 . 11 . 4 3 14 . . . 7 . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Combat Hostiles Destroyed 221 | . 7 7 10 17 . . 11 . 8 16 7 11 . 5 12 . 6 . 6 2 7 4 . 1 14 3 1 15 51 Melee 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 . Guns 148 | . 1 . . 17 . . 9 . . 9 . . . 1 9 . 4 . 6 2 7 . . 1 14 3 . 14 51 Cannons 37 | . 6 7 10 . . . 1 . 8 1 1 . . . . . 1 . . . . 2 . . . . . . . AOE 22 | . . . . . . . . . . 4 3 11 . 4 . . . . . . . . . . . . . . . Classes Destroyed 19 | 1 3 3 1 . . . 3 . . 2 . . . 1 . . 1 . . . . . . . 1 1 . . 2 Worker 15 | . . 1 1 1 3 . . . . . . . . . 2 . . . . . . . . . 1 . . 3 3 Builder 15 | . 1 . . 1 . . . . . 5 . . . . 2 . . . . . . . . . 2 . . 1 3 Tunneler 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Hauler 11 | . . 2 . . . . . . . 1 . . . . 3 . . . . . . . . . 1 . . 1 3 Recycler 21 | 1 1 1 4 3 . . . . . 3 . . . . . . . . . 3 . . . . 1 . . 2 2 Mechanic 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Operator 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Watcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Swarmer 59 | . 3 3 4 3 . . 3 . 7 . 3 11 . 4 5 . . . 3 . 4 . . . 2 . . 1 3 Saboteur 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 Grunt 72 | . 4 3 5 11 . . 2 . 1 5 3 . . . 2 . 3 . . . . . . . 8 . . 4 21 Brawler 6 | . . . . . . . 1 . . . . . . . 1 . 1 . . . . . . . 1 . . . 2 Duelist 6 | . . . 1 . . . 1 . . 1 1 . . . . . . . . . . . . . 1 . . 1 . Sentry 17 | . . 1 . 3 . . 2 . . 3 . . . . . . . . . 2 . . . . . 1 . 2 3 Hunter 17 | . . . . . . . 1 . . 4 . . . . 2 . 2 . . . . 4 . . . . . . 4 Programmer 27 | . . . . . . . 1 . . 3 . . . . 2 . . . 3 . 3 . . 1 2 . . 3 9 Behemoth 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Enhanced Grunt 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Tracker 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 Combat Programmer 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 Z-Courier 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Z-Heavy 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Thug 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Wizard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 25 | 1 6 9 6 7 1 . 5 . 4 7 4 4 . 4 10 . 4 . 6 5 4 2 . 1 8 3 1 7 25 Combat Bots Only 12 | . 4 6 4 5 . . 5 . 4 6 4 4 . 4 4 . 4 . 6 2 4 2 . 1 6 3 1 5 12 Max Kills in Single Turn 3 | 1 2 2 1 2 1 . 2 . 1 2 2 2 . 2 2 . 2 . 2 1 2 1 . 1 3 2 1 3 3 Gunslinging 1 | . . . . 1 . . 1 . . . . . . . 1 . . . 1 . 1 . . . . 1 . . 1 Exploded 2 | . . . . . . . . . . 1 2 2 . 2 . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . A5 (-3/Lab) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Damage Taken 20712 | . 381 251 344 1100 . 215 502 . 549 1628 412 142 . 1035 691 112 328 40 531 302 532 411 . 145 586 28 393 1089 8965 Core 2542 | . 79 27 50 105 . 35 16 . 41 99 70 . . 131 76 . 22 . 38 . 38 18 . . 11 6 . 35 1645 Absorbed by Shields 2475 | . . . . . . . . . . . . . . . . . . . . . . . . . 411 33 404 513 1114 Reduced by Siege Mode 95 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 84 Core Remaining (%) 83 | 100 68 . 80 80 . . . . 86 . . . . 64 . . . . 86 . . . . 95 . . 89 89 . Volleys Fired 585 | 2 31 13 26 56 3 7 33 1 32 49 20 14 . 14 34 5 16 . 10 9 15 19 . 3 30 3 4 36 100 Largest 6 | 2 2 3 3 4 4 4 4 4 4 5 3 2 . 3 5 5 5 . 5 5 5 2 . 5 5 5 5 6 6 Hottest 201 | 40 70 105 105 124 88 88 101 104 104 140 82 59 . 81 140 125 125 . 140 140 140 111 . 159 159 159 159 191 201 Shots Fired 2019 | 4 62 39 62 220 12 10 75 4 45 164 26 15 . 18 131 9 48 . 50 45 75 20 . 15 150 15 20 216 469 Gun 1726 | 4 20 . . 220 12 4 61 4 17 146 8 1 . 6 122 5 40 . 50 45 75 1 . 15 150 15 20 216 469 Cannon 248 | . 42 39 62 . . 6 14 . 28 8 1 . . 8 9 4 8 . . . . 19 . . . . . . . Launcher 45 | . . . . . . . . . . 10 17 14 . 4 . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1860 | 4 62 39 62 216 12 4 56 4 17 146 8 1 . 6 122 5 40 . 50 45 75 1 . 15 150 15 20 216 469 Thermal 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 155 | . . . . . . 6 19 . 28 18 18 14 . 12 9 4 8 . . . . 19 . . . . . . . Robot Hit Streak 50 | 1 12 3 6 13 5 6 15 14 7 23 7 3 . 5 16 3 20 . 10 22 11 4 . 8 17 4 4 38 50 Robot Miss Streak 6 | 2 4 4 5 4 1 1 3 1 3 5 4 2 . 4 4 2 4 . 2 1 3 3 . 2 3 3 2 5 6 Penetration Max 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 1 . 1 2 Secondary Targets 40 | . . . . 4 . . 2 . . 2 . . . . 3 . . . 2 . 4 . . . 5 2 . . 16 Max Gunslinging Chain 2 | . . . . 2 . . 2 . . 1 . . . . 1 . . . 1 . 2 . . . 1 1 . . 2 Shots Hit Robots 1411 | 2 39 17 30 151 3 9 52 1 30 141 9 4 . 15 92 7 32 . 36 32 45 11 . 10 101 7 32 150 353 Core Hits 731 | 2 12 12 16 53 4 4 22 1 21 84 10 17 . 9 45 5 19 . 9 17 13 5 . 3 59 6 9 59 215 Critical Hits 124 | . . 1 . 3 . . . . . . . . . . 9 2 2 . 2 1 . 1 . 2 18 3 3 21 56 Critical Kills 44 | . . 1 . . . . . . . . . . . . 2 . 2 . 1 . . . . . 7 3 . 4 24 Critical Parts Destroyed 63 | . . . . 3 . . . . . . . . . . 6 1 . . 1 1 . 1 . 2 10 . 3 11 24 Melee Attacks 104 | . . . . . . . . . . 26 . 3 . 7 15 . . . . 2 . 1 . 4 1 1 28 4 12 Thermal 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 94 | . . . . . . . . . . 26 . 3 . 7 15 . . . . 2 . 1 . 4 1 1 28 4 2 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 12 | . . . . . . . . . . 11 . . . . 1 . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 35548 | 35 591 363 558 1965 91 229 923 12 666 4737 590 468 . 531 2151 152 585 . 608 624 876 438 . 264 3065 321 1147 3828 9730 Guns 25989 | 35 177 . . 1957 91 56 659 12 226 1841 . . . 38 1533 64 401 . 608 624 876 . . 264 2991 321 150 3733 9332 Cannons 3341 | . 402 363 530 . . 98 223 . 440 186 24 . . 141 224 88 184 . . . . 438 . . . . . . . Explosions 2998 | . . . . . . 75 41 . . 1057 566 468 . 188 203 . . . . . . . . . 61 . . . 339 Melee 3021 | . . . . . . . . . . 1601 . . . 164 184 . . . . . . . . . . . 997 75 . Ramming 199 | . 12 . 28 8 . . . . . 52 . . . . 7 . . . . . . . . . 13 . . 20 59 Kinetic 27184 | 35 579 363 530 1912 91 56 604 12 226 1841 . . . 38 1533 64 401 . 608 624 876 . . 264 2991 321 150 3733 9332 Thermal 668 | . . . . 45 . 75 41 . . 394 10 39 . 64 . . . . . . . . . . . . . . . Explosive 542 | . . . . . . . . . . . . . . . 203 . . . . . . . . . . . . . 339 Electromagnetic 3934 | . . . . . . 98 278 . 440 849 580 429 . 265 224 88 184 . . . . 438 . . 61 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3021 | . . . . . . . . . . 1601 . . . 164 184 . . . . . . . . . . . 997 75 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 15 | . . . . . . . 1 1 . 2 2 . . . 1 1 1 3 7 . 2 . . . . . 10 6 15 Average Corruption 3 | . . . . . . . 1 1 . 1 1 . . . 1 1 1 1 5 . 1 . . . . . 6 3 8 Corruption Purged 12 | . . . . . . . . . . . 2 . . . . . . . . . 2 . . . . . 6 . 2 Effects 119 | . . . . . . . . . . 6 . . . . 1 1 5 1 5 . 7 . . . . . 19 7 67 Message Errors 23 | . . . . . . . . . . 4 . . . . . . 3 1 . . 2 . . . . . 6 2 5 Matter Fused 11 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 3 2 5 Heat Flow Errors 8 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . 5 Energy Discharges 7 | . . . . . . . . . . . . . . . . . 1 . . . 2 . . . . . 2 . 2 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Data Loss (minor) 8 | . . . . . . . . . . 1 . . . . . 1 1 . 1 . 1 . . . . . 2 . 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Misdirections 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Targeting Errors 40 | . . . . . . . . . . 1 . . . . 1 . . . 2 . 2 . . . . . 3 3 28 Weapon Failures 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 545 | . 10 . . . . . . . . 406 . . . 34 40 . . . . . . . . . . . 48 . 7 Projectiles 10 | . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 42 | . . . . . . . . . . 16 . . . . 19 . . . . . . . . . . . . . 7 Melee 493 | . . . . . . . . . . 390 . . . 34 21 . . . . . . . . . . . 48 . . Knockbacks 12 | . 4 4 3 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Impact 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Kinetic 10 | . 4 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 137 | . . . . . . . . . . 43 4 . . 5 . . . . . . . . . . . . . . 85 Shots 6 | . . . . . . . . . . 2 1 . . 2 . . . . . . . . . . . . . . 1 Rammed 37 | . 5 . 3 1 . . . . . 3 . . . . 1 . . . . . . . . . . . . 2 22 Targets Rammed 39 | . 5 . 4 1 . . . . . 3 . . . . 1 . . . . . . . . . 1 . . 2 22 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Highest Temperature 419 | . 126 69 85 364 40 94 108 30 210 254 . . . 3 21 4 4 . 70 6 6 . . 21 47 15 215 100 419 Average Temperature 62 | . 39 27 21 97 25 39 40 17 81 75 . . . 3 6 2 4 . 47 4 6 . . 14 9 10 45 26 88 Received Heat Transfer 2382 | . 177 42 75 522 . 51 69 . 36 213 99 . . 48 45 12 9 18 . 66 12 . . 9 88 . . 56 735 Effects 5 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . 3 Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Interference 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Matter Decay 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 5 Total Turns 103 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 45 Longest Duration 36 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 19 Robots Corrupted 11 | . . . . . . . 1 . . 2 3 . . . 2 . 1 . . . . 2 . . . . . . . Combat Hostiles 11 | . . . . . . . 1 . . 2 3 . . . 2 . 1 . . . . 2 . . . . . . . Parts Fried 36 | . . . . . . . 2 . . 13 4 3 . . 3 . 2 . . . . 7 . . . . . . 2 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . 1 2 Heat Transferred 711 | . . . . 111 . 50 50 . . 400 50 . . 50 . . . . . . . . . . . . . . . Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . . 1 1 . . 2 1 1 . 1 . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Peak Influence 1916 | 5 101 276 352 273 94 . . . . 446 . . . . 431 . . . . 214 . . . . 467 286 . 323 1916 Average Influence 284 | 2 36 120 206 124 84 . . . . 120 . . . . 239 . . . . 143 . . . . 126 215 . 133 991 Maximum Alert Level 5 | . . 1 1 1 . . . . . 2 . . . . 2 . . . . 1 . . . . 2 1 . 1 5 Low Security (%) 64 | 100 100 76 55 76 100 . . . . 84 . . . . 44 . . . . 92 . . . . 87 31 . 81 8 Level 1 16 | . . 23 44 23 . . . . . 9 . . . . 31 . . . . 7 . . . . 7 68 . 18 3 Level 2 9 | . . . . . . . . . . 5 . . . . 23 . . . . . . . . . 5 . . . 27 Level 3 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 63 | . 4 2 . 2 . . 1 . . 4 . . . . 5 . . . . . . . . . 5 . . 6 34 Investigation 6 | . 2 . . 1 . . . . . . . . . . 2 . . . . . . . . . . . . . 1 Extermination 8 | . . . . . . . . . . 2 . . . . 1 . . . . . . . . . 2 . . 1 2 Reinforcement 14 | . 2 2 . 1 . . . . . 2 . . . . 2 . . . . . . . . . 3 . . 1 1 Assault 17 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 16 Garrison 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Intercept 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 11 Construction Impeded 4 | . . 1 . 1 . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Distress Signals 18 | . 1 2 . 2 . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . 5 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 465 | . 16 14 10 29 1 4 17 . 15 29 7 10 . 10 27 2 9 15 8 8 8 4 . 5 31 8 1 26 151 Peak Tracking Total 40 | . 4 5 4 5 1 3 8 . 4 6 4 3 . 6 4 1 4 13 4 4 4 2 . 3 7 4 1 7 40 Tactical Retreats 41 | . 2 . . 7 . . 4 . 1 1 . . . 1 7 . . . 1 . 1 . . 1 . . . 1 14 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Traps Triggered 9 | . 1 . . 3 . . . . . . . . . . 1 . . . . . . . . . . . . 2 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . . . . 1 . . . . . . 8 . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Machines Disabled 20 | . . . . 1 . . . . . 6 . . . . 4 . . . . . . 1 . . 1 1 3 1 2 Max in Single Turn 4 | . . . . 1 . . . . . 2 . . . . 4 . . . . . . 1 . . 1 1 1 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Machines Accessed 22 | . 4 2 . 1 1 1 . 1 . 2 . 1 4 . . . . . . . . . 4 . 1 . . . . Terminals 7 | . 4 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 89 | . 13 11 . 2 3 1 . 10 . 6 . 1 24 . . . . . . . . . 17 . 1 . . . . Successful 74 | . 8 8 . 1 2 1 . 10 . 2 . 1 24 . . . . . . . . . 17 . . . . . . Failed 14 | . 4 3 . 1 1 . . . . 4 . . . . . . . . . . . . . . 1 . . . . Catastrophic 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Database Lockouts 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 78 | . 9 5 . 1 . . . . . 18 . . . . 12 . . 1 . 3 . . . . 13 . 1 6 9 Terminals 26 | . 13 11 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 7 | . . . . . . . . . . 6 . . . . . . . . . . . . . . 1 . . . . Repair Stations 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 64 | . 5 6 . . . 1 . 10 . . . 1 24 . . . . . . . . . 17 . . . . . . Record 16 | . . . . . . . . . . . . . 11 . . . . . . . . . 5 . . . . . . Part Schematic 19 | . . . . . . . . 10 . . . . 5 . . . . . . . . . 4 . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . Robot Analysis 6 | . 1 1 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 10 | . 1 2 . . . . . . . . . . 3 . . . . . . . . . 4 . . . . . . Open Door 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 6 | . 3 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Terminals 6 | . 3 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 5 | . 2 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 9 | . 3 1 . 1 1 . . . . 2 . . . . . . . . . . . . . . 1 . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . . . . . 10 . . . . 5 . . . . . . . . . 4 . . . . . . Parts Built 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Matter 146 | . . . . . . . . . . 146 . . . . . . . . . . . . . . . . . . . Time 73 | . . . . . . . . . . 73 . . . . . . . . . . . . . . . . . . . Total Part Build Rating 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Time 13 | . . . . . 13 . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Programmers 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Total Allies 51 | . . . . . 3 . . 4 . 1 . . . 1 5 . . . . . . . . . 7 . . 5 25 Largest Group 8 | . . . . . 3 3 3 4 4 1 . . . 1 5 4 3 . . . . . . . 4 1 . 3 8 Highest-Rated Group 380 | . . . . . 85 85 85 150 150 23 . . . 94 380 282 212 . . . . . . . 347 70 . 244 268 Highest-Rated Ally 268 | . . . . . 32 32 32 40 40 23 . . . 94 85 85 85 . . . . . . . 137 70 . 122 268 Zionite Dispatches 9 | . . . . . . . . . . 1 . . . . 2 . . . . . . . . . 3 . . 1 2 Heavy 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Light 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hacking Resupply 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Total Orders 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . EXPLORE 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . Ally Attacks 373 | . . . . . . 12 19 . 50 . . . . 24 16 46 12 . . . . . . . 57 . . 16 121 Total Damage 13898 | . . . . . . 427 403 . 884 . . . . 552 1000 1068 378 . . . . . . . 2444 . . 655 6087 Kills 75 | . . . . . . 4 3 . 6 . . . . 5 9 6 3 . . . . . . . 14 . . 2 23 Allies Corrupted 5 | . . . . . . . . . 1 . . . . . . . 1 . . . . . . . 1 . . 1 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Robot Analysis Total 6 | . 1 1 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 10 | . . . 2 . . . . . 2 . 1 1 . 1 . . 2 . . . . 1 . . . . . . . Drone Launches 15 | . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 8 | . . . . . . . . . . 3 . . . . 2 . . . . . . . . . 1 . . 1 1 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Branch Access 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Emergency Access 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Guard Positions 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Turns Passed 19524 | 87 482 314 846 880 163 644 654 1295 717 1237 530 617 152 666 1119 378 717 869 382 278 723 703 266 466 1227 63 878 714 1457 Spaces Moved 9630 | 43 222 145 404 295 71 380 325 769 370 538 238 320 84 351 555 203 403 449 205 127 279 390 152 259 597 26 201 296 933 Core 341 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 340 Treads 9259 | 42 222 145 404 295 71 380 325 769 370 538 238 320 84 351 555 203 403 449 205 127 279 390 152 259 597 26 201 296 563 Legs 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Fastest Speed 40 | 50 160 160 180 180 162 162 162 162 162 160 160 160 182 165 162 162 162 160 167 167 167 166 166 166 162 162 162 152 40 Average Speed 160 | 157 160 173 180 180 162 162 162 162 164 161 160 180 182 167 162 162 162 161 167 167 167 166 166 166 171 162 162 158 108 Slowest Speed 190 | 160 160 180 180 185 162 162 183 162 165 165 160 182 182 190 183 162 162 183 167 167 167 167 166 166 185 162 182 182 152 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Exploration Rate (%) 41 | 4 29 20 66 23 3 54 53 84 52 15 51 56 69 56 16 45 64 59 34 13 59 50 60 52 18 4 98 12 33 Regions Visited 29 Branch Regions 19 Pre-discovered Areas 10 | . . . 1 . . . . 2 . . . . 1 1 . . 1 . . . . 1 3 . . . . . . Known Exits Taken 6 | . . 1 . 1 1 . . . . . . . . . 1 . . . . . . . . . 1 . . 1 . Unknown Exits Taken 23 | 1 1 . 1 . . 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 . 1 1 . . Scrap Searched 20 | . . . 1 . . 1 2 4 1 . 2 . . . . 1 3 . . . 2 1 . 2 . . . . . Spaces Dug 43 | . . . . . . . . . . 9 1 9 . 2 12 . . . . 2 . . . 4 1 . . 1 2 Terrain Destroyed 129 | . . . . . . 3 4 . . 19 1 9 . 2 41 . . . . 2 2 . . 4 7 2 . 4 29 Melee 36 | . . . . . . . . . . 9 . 3 . 2 12 . . . . 2 . . . 4 1 . . 1 2 Projectile 28 | . . . . . . . . . . 1 . . . . . . . . . . 2 . . . 6 2 . 3 14 AOE 65 | . . . . . . 3 4 . . 9 1 6 . . 29 . . . . . . . . . . . . . 13 Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Total 12529 | 55 290 179 471 518 112 403 408 820 447 789 364 341 83 404 687 247 445 594 219 167 497 430 165 280 724 36 713 429 1212 Wait 1299 | . 11 2 3 121 15 6 13 37 11 76 93 . . 5 11 11 4 112 2 16 190 . . . 25 . 432 61 42 Move 9597 | 42 221 144 403 294 70 379 324 768 369 537 237 319 83 350 554 202 402 448 204 126 278 389 151 258 596 25 200 295 929 Hop 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Pick Up 189 | 4 10 10 16 12 . 5 8 6 2 24 2 1 . 4 17 3 4 4 . 3 2 7 1 3 16 . 9 5 11 Fast Attach 112 | 7 . 1 1 6 1 . 1 . 2 8 1 . . 4 5 5 4 4 . . 1 1 6 2 7 1 14 7 23 Attach 77 | . 2 2 4 9 2 . 2 1 1 8 . 1 . 4 7 . . 1 1 1 2 1 . . 6 2 4 3 13 Detach 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . 1 Swap 204 | . 3 4 4 8 2 2 14 . 16 23 7 1 . 9 22 10 6 11 1 3 5 5 1 5 15 3 4 4 16 Drop 275 | . 7 3 10 11 . 4 13 6 13 35 4 2 . 7 21 11 9 14 1 2 4 7 6 5 27 1 17 12 23 Fire 585 | 2 31 13 26 56 3 7 33 1 32 49 20 14 . 14 34 5 16 . 10 9 15 19 . 3 30 3 4 36 100 Melee 104 | . . . . . . . . . . 26 . 3 . 7 15 . . . . 2 . 1 . 4 1 1 28 4 12 Ram 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 35 | . 5 . 4 1 . . . . . 3 . . . . 1 . . . . . . . . . 1 . . 2 18 Escape Stasis 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Rewire 21 | . . . . . 19 . . 1 . . . . . . . . . . . . . . . . . . . . 1 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 5 | . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Arm / Tes x2) -3/Armory -3/Lab -2/Research (discovered 3 exits: *Acc x3) -1/Access History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 338 | -10/Materials | Central database locked down 471 | -10/Materials | Discovered new exit (range 15) 570 | -10/Materials | Entered another Materials area 570 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 754 | -9/Materials | Identified exit to Mines 858 | -9/Materials | Build established: Gunner 884 | -9/Materials | Entered Mines 943 | -9/Mines | Learned 2 Materials zone layouts 956 | -9/Mines | Learned 2 Materials zone layouts 1045 | -9/Mines | Learned location of Storage (-7) 1233 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1552 | -9/Mines | Build established: Hauler-Gunner 1555 | -9/Mines | Assembled infested the area 1712 | -9/Mines | Discovered new exit (range 11) 1730 | -9/Mines | Entered Materials 1730 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1731 | -8/Materials | Identified exit to Factory 2279 | -8/Materials | Build established: Scavenger-Tank 2411 | -8/Materials | Discovered exit to Factory (range 4) 2610 | -8/Materials | Entered Factory 2610 | -7/Factory | Evolved 2 slots: Propulsion x2 2647 | -7/Factory | Repaired Assault Rifle 2746 | -7/Factory | Discovered new exit (range 15) 2771 | -7/Factory | Identified exit to Lower Caves 2773 | -7/Factory | Entered Lower Caves 2773 | -7/Lower Caves | Accompanied by 3 allies 2811 | -7/Lower Caves | Spotted B-75 Beast 3399 | -7/Lower Caves | Discovered new exit (range 7) 3417 | -7/Lower Caves | Entered another Lower Caves area 3417 | -7/Lower Caves | Accompanied by 3 allies 3842 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4014 | -7/Lower Caves | Discovered new exit (range 14) 4020 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4071 | -7/Lower Caves | Entered Zion 4163 | -7/Zion | System corruption cleaned by Quarantine Array 4356 | -7/Zion | Discovered new exit (range 9) 4462 | -7/Zion | Learned Factory scanalyzer intel 4588 | -7/Zion | Learned location of Recycling (-7) 4925 | -7/Zion | Imprinted 4928 | -7/Zion | Declared Zion's savior 5212 | -7/Zion | Build established: Messiah-Tank 5366 | -7/Zion | Entered Proximity Caves 5366 | -6/Proximity Caves | Accompanied by 4 allies 5794 | -6/Proximity Caves | Learned Factory garrison access intel 5797 | -6/Proximity Caves | Build established: Messiah-Mutant 5825 | -6/Proximity Caves | Learned Factory terminal intel 6072 | -6/Proximity Caves | Discovered new exit (range 8) 6083 | -6/Proximity Caves | Entered Factory 6083 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6084 | -6/Factory | Loaded intel: 20 terminal locations 6085 | -6/Factory | Loaded intel: 4 scanalyzer locations 6086 | -6/Factory | Loaded intel: 4 garrison access locations 6363 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 6400 | -6/Factory | Build established: Messiah-Tank 6434 | -6/Factory | Retrieved Zion intel report: Emergency Access 6527 | -6/Factory | Retrieved Zion intel report: Guard Positions 6528 | -6/Factory | Zion Hacking Resupply teleported in 6907 | -6/Factory | Fabricated Barrage Gun (x1) 7288 | -6/Factory | Discovered new exit (range 5) 7320 | -6/Factory | Entered Lower Caves 7359 | -6/Lower Caves | Learned Factory terminal intel 7438 | -6/Lower Caves | Build established: Messiah-Mutant 7833 | -6/Lower Caves | Discovered new exit (range 12) 7850 | -6/Lower Caves | Entered another Lower Caves area 7851 | -6/Lower Caves | Encountered a Warlord checkpoint 8445 | -6/Lower Caves | Discovered new exit (range 12) 8467 | -6/Lower Caves | Entered Data Miner 8467 | -6/Data Miner | Discovered new exit (range 6) 8502 | -6/Data Miner | Met Data Miner 8538 | -6/Data Miner | Learned location of Section 7 (-2) 8538 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8573 | -6/Data Miner | Received God Mode back door access code from Data Miner 8619 | -6/Data Miner | Entered Proximity Caves 8649 | -5/Proximity Caves | Spotted B-75 Beast 8651 | -5/Proximity Caves | Escorted by Enhanced Grunt 8670 | -5/Proximity Caves | Destroyed B-75 Beast 8719 | -5/Proximity Caves | Lost 6 parts (3n1u2w) 8990 | -5/Proximity Caves | Build established: Messiah-Tank 9281 | -5/Proximity Caves | Discovered new exit (range 4) 9285 | -5/Proximity Caves | Entered Factory 9285 | -5/Factory | Evolved 2 slots: Utility x2 9286 | -5/Factory | Loaded intel: 19 terminal locations 9335 | -5/Factory | Incoming investigation squad redirected 9580 | -5/Factory | Build established: Messiah-Gunner 9683 | -5/Factory | Found Prototype Device 9684 | -5/Factory | Identified Exp. Terrain Scanner 9927 | -5/Factory | Retrieved Zion intel report: Branch Access 9927 | -5/Factory | Identified exit to Upper Caves 9928 | -5/Factory | Zion Heavy squad teleported in 10071 | -5/Factory | Incoming investigation squad redirected 10088 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 10089 | -5/Factory | Zion Light squad teleported in 10154 | -5/Factory | Found Prototype Processor 10154 | -5/Factory | Identified Exp. Signal Interpreter 10404 | -5/Factory | Entered Upper Caves 10404 | -5/Upper Caves | Accompanied by 4 allies 10532 | -5/Upper Caves | Spotted B-75 Beast 10542 | -5/Upper Caves | Allies destroyed B-75 Beast 10766 | -5/Upper Caves | Discovered new exit (range 9) 10782 | -5/Upper Caves | Entered another Upper Caves area 10782 | -5/Upper Caves | Accompanied by 3 allies 10811 | -5/Upper Caves | Discovered new exit (range 11) 10837 | -5/Upper Caves | Found Prototype Protection 10837 | -5/Upper Caves | Identified Zio. Weapon Casing 10843 | -5/Upper Caves | Found Zio. Weapon Casing 11234 | -5/Upper Caves | Learned Factory trap positions 11478 | -5/Upper Caves | Discovered new exit (range 14) 11499 | -5/Upper Caves | Entered Warlord 11553 | -5/Warlord | System corruption cleaned by Quarantine Array 11884 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 11962 | -5/Warlord | Rebuked by Warlord 11980 | -5/Warlord | Opened Warlord's prototype stash 11987 | -5/Warlord | Warlord's base attacked by MAIN.C 11990 | -5/Warlord | Found Prototype Processor 12002 | -5/Warlord | Found Prototype Device 12002 | -5/Warlord | Identified Exp. Cloaking Device 12009 | -5/Warlord | Found Prototype Reactor 12262 | -5/Warlord | Warlord forces counterattacked 12288 | -5/Warlord | Spotted Executioner 12288 | -5/Warlord | Spotted Striker 12347 | -5/Warlord | Discovered new exit (range 13) 12368 | -5/Warlord | Entered Proximity Caves 12736 | -4/Proximity Caves | Discovered new exit (range 9) 12750 | -4/Proximity Caves | Entered Factory 12750 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12750 | -4/Factory | Identified Exp. Armor Integrity Analyzer 12751 | -4/Factory | Loaded intel: 110 trap records 12971 | -4/Factory | Discovered new exit (range 18) 13028 | -4/Factory | Entered Upper Caves 13028 | -4/Upper Caves | Accompanied by 7 allies 13548 | -4/Upper Caves | Discovered new exit (range 14) 13751 | -4/Upper Caves | Entered another Upper Caves area 13775 | -4/Upper Caves | Discovered new exit (range 11) 13838 | -4/Upper Caves | Learned location of Armory (-3) 14400 | -4/Upper Caves | Discovered new exit (range 10) 14429 | -4/Upper Caves | Found Alien Artifact 14454 | -4/Upper Caves | Entered Zhirov 14454 | -4/Zhirov | Discovered new exit (range 3) 14514 | -4/Zhirov | Learned location of Quarantine (-2) 14514 | -4/Zhirov | Learned location of Testing (-3) 14514 | -4/Zhirov | Learned location of Command (-1) 14560 | -4/Zhirov | Found Alien Artifact 14560 | -4/Zhirov | Identified Integrated Dissipator 14560 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 14646 | -4/Zhirov | Found Alien Artifact 14720 | -4/Zhirov | Entered Proximity Caves 15168 | -3/Proximity Caves | Discovered new exit (range 12) 15182 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15186 | -3/Proximity Caves | Entered Research 15186 | -3/Research | Evolved 2 slots: Power x1, Utility x1 15188 | -3/Research | Identified Vortex Chain Reactor 15662 | -3/Research | Retrieved Zion intel report: Branch Access 15662 | -3/Research | Identified exit to Armory 15662 | -3/Research | Identified exit to Testing 15663 | -3/Research | Zion Light squad teleported in 16060 | -3/Research | Zion hero teleported in (1C-UTU) 16194 | -3/Research | Zion Hacker squad teleported in 16351 | -3/Research | Found Prototype Protection 16352 | -3/Research | Identified 1C-UTU's Buckler 16363 | -3/Research | Found Prototype Slashing Weapon 16363 | -3/Research | Identified 1C-UTU's Sword "Choppy" 16367 | -3/Research | Found Prototype Slashing Weapon 16367 | -3/Research | Identified 1C-UTU's Sword "Lootmaker" 16394 | -3/Research | Terminal network hard line cut 16413 | -3/Research | Entered Armory 16413 | -3/Armory | Accompanied by 1 ally 16473 | -3/Armory | Identified Transdimensional Reconstructor 16473 | -3/Armory | Warped through subspace to slip node 16473 | -3/Armory | Discovered new exit (range 1) 16476 | -3/Armory | Entered Lab 16476 | -3/Lab | Discovered new exit (range 9) 16498 | -3/Lab | Unable to decrypt terminal 16498 | -3/Lab | Opened the door to a hidden lab 16499 | -3/Lab | Gained access to the hidden lab's interior 16522 | -3/Lab | Found Alien Artifact 16522 | -3/Lab | Identified Core Reset Matrix 16522 | -3/Lab | Identified Dimensional Node Initializer 16522 | -3/Lab | Used Core Reset Matrix 16526 | -3/Lab | Sensed 3 artifacts in vicinity 16530 | -3/Lab | Detected by scanners 16540 | -3/Lab | Confronted by A5 16613 | -3/Lab | System corruption reached 10% 16616 | -3/Lab | Destroyed A5 16622 | -3/Lab | Found Prototype Protection 16622 | -3/Lab | Identified Med. Regenerative Plating 16688 | -3/Lab | Found Integrated Reactor 16688 | -3/Lab | Installed Integrated Reactor, increased core energy generation (+2%) 16703 | -3/Lab | Found Core Expander 16705 | -3/Lab | Installed Core Expander, added new Weapon slot 16734 | -3/Lab | Found Transdimensional Reconstructor 16918 | -3/Lab | Build established: Messiah-Executioner 17285 | -3/Lab | Found Prototype Energy Cannon 17293 | -3/Lab | Found Prototype Protection 17338 | -3/Lab | Discovered new exit (range 9) 17354 | -3/Lab | Entered Research 17354 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 17356 | -2/Research | Identified Hvy. Regenerative Plating 17619 | -2/Research | Discovered new exit (range 15) 17722 | -2/Research | Spotted B-90 Cyclops 17771 | -2/Research | Destroyed B-90 Cyclops 17835 | -2/Research | Allied Derelicts emerged from ambush trap array 17872 | -2/Research | Garrison activated, responded to threat 17897 | -2/Research | Warped through subspace 17925 | -2/Research | Intercept squad dispatched 17927 | -2/Research | Spotted Tracker 17928 | -2/Research | Destroyed Tracker 17929 | -2/Research | Spotted Tracker 17937 | -2/Research | Destroyed Tracker 17948 | -2/Research | Retrieved Zion intel report: Main Access 17948 | -2/Research | Identified exit to Access 17949 | -2/Research | Zion Heavy squad teleported in 17956 | -2/Research | Spotted Combat Programmer 17967 | -2/Research | Allies destroyed Combat Programmer 17969 | -2/Research | Spotted Combat Programmer 17983 | -2/Research | Destroyed Combat Programmer 18068 | -2/Research | Entered Access 18068 | -1/Access | Evolved 2 slots: Utility x2 18255 | -1/Access | Destroyed 9 combat bots 18335 | -1/Access | Zion Experimental squad teleported in 18517 | -1/Access | Intercept squad dispatched 18520 | -1/Access | Spotted Tracker 18524 | -1/Access | Spotted Tracker 18526 | -1/Access | Destroyed Tracker 18529 | -1/Access | Allies destroyed Tracker 18546 | -1/Access | Spotted Combat Programmer 18553 | -1/Access | Allies destroyed Combat Programmer 18567 | -1/Access | Spotted Combat Programmer 18574 | -1/Access | Destroyed Combat Programmer 18627 | -1/Access | Garrison activated, responded to threat 18805 | -1/Access | Retrieved Zion intel report: Active Terminals 18806 | -1/Access | Zion Experimental squad teleported in 18942 | -1/Access | Spotted B-99 Colossus 18956 | -1/Access | Allies destroyed B-99 Colossus 18964 | -1/Access | Found Prototype Ballistic Gun 18964 | -1/Access | Identified Multirail 18969 | -1/Access | Found Multirail 19021 | -1/Access | Intercept squad dispatched 19025 | -1/Access | Spotted Tracker 19026 | -1/Access | Spotted Tracker 19026 | -1/Access | Spotted Tracker 19026 | -1/Access | Destroyed Tracker 19029 | -1/Access | Allies destroyed Tracker 19032 | -1/Access | Destroyed Tracker 19048 | -1/Access | Spotted Combat Programmer 19049 | -1/Access | Combat Programmer assimilated allied Z-Experimental 19057 | -1/Access | Destroyed Combat Programmer 19062 | -1/Access | Spotted Combat Programmer 19065 | -1/Access | Spotted Combat Programmer 19070 | -1/Access | System corruption reached 10% 19071 | -1/Access | Destroyed Combat Programmer 19073 | -1/Access | Destroyed Combat Programmer 19099 | -1/Access | First assault squad dispatched 19102 | -1/Access | Destroyed 12 combat bots 19121 | -1/Access | High security lockdown imminent 19166 | -1/Access | Destroyed 10 combat bots 19201 | -1/Access | High security lockdown engaged 19215 | -1/Access | Crushed by falling debris 19226 | -1/Access | Released all parts (17) 19267 | -1/Access | Lost 14 parts (1n7u6w) 19374 | -1/Access | Spotted Investigator 19392 | -1/Access | Lost 4 parts (3n1w) 19407 | -1/Access | Scanned by Researcher 19422 | -1/Access | Core integrity fell below 50% 19429 | -1/Access | Emitted hypermatrix ping 19434 | -1/Access | Assembled emerged from beneath the floor 19438 | -1/Access | Spotted B-99 Colossus 19439 | -1/Access | Core integrity fell below 20% 19456 | -1/Access | Assembled emerged from beneath the floor 19472 | -1/Access | Lost 3 parts (1n2u) 19487 | -1/Access | Assembled emerged from beneath the floor 19517 | -1/Access | Intercept squad dispatched 19518 | -1/Access | Spotted Executioner 19523 | -1/Access | Spotted Striker 19523 | -1/Access | Spotted Tracker 19523 | -1/Access | Spotted Tracker 19523 | -1/Access | Spotted Striker 19524 | -1/Access | Spotted Tracker 19525 | -1/Access | Destroyed by Striker with Compact Linear Accelerator Last Messages --------------- 19478_ Detected hypermatrix ping. 19487_ Assembled emerge from beneath the floor. 19488_ System corrupted: Heat flow error (+245). 19489_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 19498_ Slug penetrates Wall. 19501_ Triggered Blade Trap. 19501_ Massive razor-sharp blades shoot up from within the floor. 19501_ Flexi-carbon Leg severed. 19501_ Slug penetrates as-65866. 19502_ Acquired Flexi-carbon Leg. 19503_ Y-72 Warden destroyed. 19507_ K-01 Serf collects debris. 19517_ ALERT: Reliable intel has pinpointed LRC-V3, intercept squad en route. 19520_ System corrupted: Matter fused (-6). 19522_ Acquired Biometal Heavy Treads. Tracker: "THREAT CONFIRMED. DEPLOY COMBAT PROGRAMMER." 19524_ Knocked back. 19525_ Slug penetrates Wall. 19525_ Slammed into Tracker. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????########??#####??????????????????????????? | | ????????+ #??# #??????????????????????????? | | ????????# #??? ???????????????????????????? | | ????????# ! #??? ?????????#?????????????????? | | ????????# #???# #??????? #?????????????????? | | ????????# #???# #????? #?????????????????? | | ??????????! ???## ##?? "" #?????????????????? | | ????########+###### # """ #?????????????????? | | ????# %! ! + T" #?????????????????? | | ????+ ###### #/### # """ #?????????????????? | | ????# #?? #?## ##?? "" #?????????????????? | | ????# #?? #??# #????? #?????????????????? | | ????# #? " #??# #??????? #?????????????????? | | ????# # """ #??# #?????????#?????????????????? | | ##### # """ #??# ##### ##????????????????????? | | # " #??# +???????????????? | | / #??# ########????????????????????? | | ##### # #??# #?# =! #????????????????????? | | ????# # #### ### ! #????????????????????? | | ????# #?######### # #????????????????????? | | ????# #?? # h#K #????????????????????? | | ???## ##? # /s@ #????????????????????? | | ???# # # #K #????????????????????? | | ???+ # # # #????????????????????? | | ???# + ####### s #????????????????????? | | ???# # #?????# #????????????????????? | | ???## ## #?????######????????????????????? | | ????# #?? #???????????????????????????????? | | ????# #?? #???????????????????????????????? | | ????# #???##########????????????????????????????? | | ????# #?? #????????????????????????????? | | ????# #?? #????????????????????????????? | | ????# #? !!! #????????????????????????????? | | ????# #? !! #????????????????????????????? | | ????# # !! #????????????????????????????? | | ????# # #????????????????????????????? | | ????+ + #????????????????????????????? | | ????# # #????????????????????????????? | | ????# # #????????????????????????????? | | ????# #? ! #????????????????????????????? | | ????# #? #????????????????????????????? | | ????# #?? #????????????????????????????? | | ????# #??###########????????????????????????????? | | ????# #?????????????????????????????????????????? | | ????# #?????????????????????????????????????????? | | #???# #?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 85 Energy Capacity 1295 Matter Stores 300 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 Power Amplification 40 Armor Coverage 2050 Resistance: KI 10 Core Shielding 40 Propulsion Shielding 66 Weapon Shielding 100 Weapon Cycling 25 Evasion (%) 62 Target Analysis 8 Core Analysis 6 Armor Integrity Analysis 90 Recoil Reduction 6 Energy Filtering 50 Defensive Hacking 21 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Barrage Gun | x1 | -6/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Integrated Reactor Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed ThermalRelayExpander Manual? 0 Play Time 02:04:13 Cumulative 471.8 hours Start 2020.04.17 @ 17:38:28 End 2020.04.17 @ 19:39:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 801 Rogue 801 Adventurer 0 Explorer 0 Win Type - Total 39 Types 28/0/5/4/2/0/0 Lore% 93 Gallery% 93 Achievement% 80 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2e1f1c19-b337-4376-8530-362142b293e3