Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.08.10 @ 19:04:31 Player: Sn@43 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (108) 540 Value Destroyed (2796) 2796 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (278) 278 TOTAL SCORE: 6594 Bonus ------- Aligned with FarCom 300 Friendly Fire -22 Cogmind --------- Core Integrity 516/550 Matter 280/300 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Rolling (110) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Compact Wheel Armored Huge Wheel > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Visual Processing Unit Enhanced Optical Array Improved Targeting Computer Improved Medium Armor Plating > --- WEAPON (2) ------- Heavy Assault Rifle Improved Datajack > --- INVENTORY (12) --- Improved Deuterium Engine Wheel Improved Heat Sink High-capacity Storage Unit Launcher Guidance Computer Improved Medium Armor Plating Heavy Assault Rifle Gauss Rifle Flak Gun Rocket Launcher Field Lobotomy Kit Chainsword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Cooled Airjet > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Improved Deuterium Engine Wheel Wheel High-capacity Storage Unit Launcher Guidance Computer Improved Medium Armor Plating Gauss Rifle Flak Gun Rocket Launcher Field Lobotomy Kit Chainsword [Rating: 37] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Hover Unit Cooled Airjet Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 3 | . . . 1 . . . 2 Weapon . | . . . . . . . . Parts Attached 94 | 7 17 4 32 12 6 2 14 Power 11 | 1 2 . 6 1 . . 1 Engine 11 | 1 2 . 6 1 . . 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 23 | 2 5 . 9 3 1 . 3 Treads 1 | . . . 1 . . . . Leg . | . . . . . . . . Wheel 21 | 2 5 . 8 3 1 . 2 Hover 1 | . . . . . . . 1 Flight . | . . . . . . . . Utility 19 | 2 3 . 3 1 4 . 6 Device 2 | . . . . . 1 . 1 Storage 7 | 2 3 . . . 2 . . Processor 3 | . . . . . 1 . 2 Hackware . | . . . . . . . . Protection 7 | . . . 3 1 . . 3 Artifact . | . . . . . . . . Weapon 41 | 2 7 4 14 7 1 2 4 Energy Gun 1 | . . . 1 . . . . Energy Cannon 1 | . . . 1 . . . . Ballistic Gun 31 | 2 7 2 11 4 1 1 3 Ballistic Cannon . | . . . . . . . . Launcher 7 | . . 2 1 3 . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 5 | . . . 4 . . . 1 Parts Lost 9 | . . . 4 2 . . 3 Power 1 | . . . 1 . . . . Propulsion 4 | . . . 1 2 . . 1 Utility 4 | . . . 2 . . . 2 Weapon . | . . . . . . . . Highest Loss Streak 2 | . . . 2 1 . . 1 Average Slot Usage (%) 96 | . 98 100 97 97 97 88 86 Engine 11 | . 13 14 9 11 11 11 9 Wheel 27 | . 27 28 29 30 31 22 16 Storage 21 | . 28 28 22 22 20 11 9 Processor 3 | . . . . . 1 11 20 Protection 6 | . . . 10 11 11 11 8 Ballistic Gun 22 | . 27 26 21 20 22 21 17 Naked Turns . | . . . . . . . . Heaviest Build 60 | 17 43 43 48 52 60 52 56 Greatest Support 48 | 32 32 32 48 42 38 38 44 Greatest Overweight (x) 3 | . 2 1 1 3 1 1 1 Average Overweight (x) . | . . 1 . 1 1 1 1 Largest Inventory Capacity 18 | 8 16 16 16 16 18 12 12 Average Capacity 14 | 6 13 16 16 16 15 12 12 Most Carried 16 | 3 13 14 16 16 16 12 12 Average Carried 11 | 2 9 13 11 15 14 12 10 Final Capacity 16 | 8 16 16 16 16 12 12 12 Final Carried 16 | 3 13 13 12 16 12 12 12 Class Distribution -------------------- 83% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Matter Collected 2823 | 269 338 259 1108 238 . 106 505 Remotely . | . . . . . . . . Salvage Created 3974 | 76 400 252 2019 253 . 206 768 Parts 243 | 3 31 15 125 16 . 14 39 Haulers Intercepted 8 | . 1 . 5 . . . 2 Recyclers Shooed 3 | . . 1 1 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 76 | . 11 10 32 8 . 6 9 Guns 64 | . 11 6 30 5 . 3 9 AOE 12 | . . 4 2 3 . 3 . Classes Destroyed 13 | 1 5 . 5 1 . 1 . Worker 5 | . 1 1 1 1 . 1 . Builder 4 | . . . 3 . . 1 . Tunneler 1 | . . . 1 . . . . Hauler 8 | . 1 . 5 . . . 2 Recycler 5 | 1 . . 2 . . . 2 Operator 2 | . . . 2 . . . . Watcher 7 | . 2 . 5 . . . . Swarmer 18 | . 6 6 3 . . 3 . Grunt 39 | . 5 4 19 6 . 2 3 Brawler 1 | . . . 1 . . . . Duelist 1 | . . . . . . 1 . Sentry 16 | . . . 9 1 . . 6 Assembled 1 | . . . . 1 . . . Best Kill Streak 6 | 1 6 3 5 3 . 3 3 Combat Bots Only 6 | . 6 3 5 3 . 3 2 Max Kills in Single Turn 3 | 1 2 3 2 1 . 2 1 Gunslinging 1 | . 1 1 1 . . 1 . Exploded 2 | . . 2 1 1 . 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Damage Taken 2495 | . 312 156 1073 362 . 110 482 Core 440 | . 78 36 171 101 . 20 34 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 60 | 100 . 54 . . . 27 . Volleys Fired 266 | 3 38 20 126 28 . 14 37 Largest 2 | 2 2 2 2 2 . 2 2 Hottest 46 | 40 46 46 46 46 . 46 46 Shots Fired 496 | 6 76 27 248 45 . 20 74 Gun 475 | 6 76 24 244 34 . 17 74 Cannon . | . . . . . . . . Launcher 21 | . . 3 4 11 . 3 . Special . | . . . . . . . . Kinetic 475 | 6 76 24 244 34 . 17 74 Thermal . | . . . . . . . . Explosive 21 | . . 3 4 11 . 3 . Electromagnetic . | . . . . . . . . Robot Hit Streak 34 | 5 19 14 34 17 . 16 24 Robot Miss Streak 3 | 1 3 1 3 1 . 3 1 Penetration Max . | . . . . . . . . Secondary Targets 19 | . 5 1 6 3 . 2 2 Max Gunslinging Chain 1 | . 1 1 1 1 . 1 1 Shots Hit Robots 387 | 5 54 20 198 31 . 16 63 Core Hits 169 | 2 20 14 75 23 . 10 25 Critical Hits 4 | . 3 . 1 . . . . Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 3 | . 3 . . . . . . Melee Attacks 3 | . . . . . . . 3 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Follow-up Attacks . | . . . . . . . . Damage Inflicted 6665 | 50 657 576 3253 846 . 386 897 Guns 5506 | 50 657 310 2986 412 . 194 897 Cannons . | . . . . . . . . Explosions 1159 | . . 266 267 434 . 192 . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 5506 | 50 657 310 2986 412 . 194 897 Thermal . | . . . . . . . . Explosive 1159 | . . 266 267 434 . 192 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 3 | . . . . 3 . . . Projectiles . | . . . . . . . . Explosions 3 | . . . . 3 . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 55 | . 12 55 36 18 . 5 2 Average Temperature 7 | . 5 17 6 9 . 2 2 Received Heat Transfer 1035 | . 114 51 549 105 . 45 171 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Peak Influence 360 | 5 211 160 360 232 . 174 318 Average Influence 96 | 2 41 78 124 110 . 97 144 Maximum Alert Level 1 | . 1 . 1 1 . . 1 Low Security (%) 87 | 100 95 100 78 69 . 100 86 Level 1 12 | . 4 . 21 30 . . 13 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 2 . 5 1 . . 2 Investigation 7 | . 2 . 2 1 . . 2 Extermination . | . . . . . . . . Reinforcement 3 | . . . 3 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Distress Signals 1 | . . . 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 119 | . 18 10 50 24 . 5 12 Peak Tracking Total 11 | . 3 3 6 11 . 3 3 Tactical Retreats 7 | . 1 . 4 1 . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Traps Triggered 10 | . 5 . 2 1 . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Disabled 10 | . 1 2 3 3 . . 1 Max in Single Turn 2 | . 1 1 1 2 . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Accessed 26 | . 10 1 8 1 1 1 4 Terminals 16 | . 7 1 4 . . 1 3 Fabricators . | . . . . . . . . Repair Stations 3 | . 1 . 2 . . . . Recycling Units 4 | . 2 . 1 . . . 1 Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 80 | . 33 3 27 1 1 3 12 Successful 62 | . 26 2 23 1 1 2 7 Failed 18 | . 7 1 4 . . 1 5 Catastrophic 2 | . . . 1 . . . 1 Database Lockouts . | . . . . . . . . Manual 60 | . 27 3 15 . 1 3 11 Terminals 48 | . 22 3 12 . . 3 8 Fabricators . | . . . . . . . . Repair Stations 12 | . 6 . 6 . . . . Recycling Units 13 | . 5 . 4 . . . 4 Scanalyzers 5 | . . . 5 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 17 | . 8 1 5 1 1 1 . Robot Analysis 3 | . 3 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . Open Door 1 | . . . . 1 . . . Terminal Index 2 | . 2 . . . . . . Repair Station Index 1 | . . . 1 . . . . Unreport Threat 7 | . 2 1 3 . . 1 . Dispatch Records 1 | . . . 1 . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 12 | . 6 . 6 . . . . Scan Component 7 | . 3 . 4 . . . . Repair 5 | . 3 . 2 . . . . Recycling Unit Hacks 5 | . 1 . 3 . . . 1 Report Inventory 2 | . 1 . 1 . . . . Retrieve Matter 2 | . . . 1 . . . 1 Retrieve Components 1 | . . . 1 . . . . Scanalyzer 4 | . . . 4 . . . . Insert Component 2 | . . . 2 . . . . Analyze 2 | . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 24 | . 11 1 5 . . 1 6 Terminals 15 | . 7 1 3 . . 1 3 Botnet 15 | . 7 1 3 . . 1 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 8 | . 4 . 1 . . . 3 Monitor 2 | . 1 . . . . . 1 Reject 4 | . 2 . 1 . . . 1 Recyclers 2 | . 1 . . . . . 1 Scanalyzers 1 | . . . 1 . . . . Extract 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 21 | . 9 1 7 . . 1 3 Full Trace Events 4 | . 1 . 1 . . . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . 3 . 2 . . . . Time 130 | . 78 . 52 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter 147 | . . . 147 . . . . Retrieved Components 9 | . . . 9 . . . . Parts Scanalyzed 2 | . . . 2 . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . 1 parse_system 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Robot Analysis Total 3 | . 3 . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Turns Passed 6084 | 68 1304 845 1678 700 436 362 691 Spaces Moved 4437 | 47 944 651 1034 575 458 325 403 Core 1 | 1 . . . . . . . Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 4436 | 46 944 651 1034 575 458 325 403 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 110 93 90 90 100 100 Average Speed 102 | 98 106 110 103 97 91 100 105 Slowest Speed 130 | 100 120 110 110 130 100 100 110 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 65 | 5 97 90 73 67 90 68 37 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug 9 | . . . . 9 . . . Terrain Destroyed 181 | . . 19 20 100 . 42 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 181 | . . 19 20 100 . 42 . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Total 5468 | 59 1162 756 1413 669 476 341 592 Wait 554 | . 144 81 172 34 . 1 122 Move 4430 | 46 943 650 1033 574 457 324 403 Hop . | . . . . . . . . Pick Up 57 | 3 12 . 23 10 5 . 4 Fast Attach 46 | 7 14 . 16 4 . . 5 Attach 17 | . . 1 9 1 2 . 4 Detach 4 | . . 1 . 1 . . 2 Swap 31 | . 3 3 7 7 4 2 5 Drop 60 | . 8 . 27 10 8 . 7 Fire 266 | 3 38 20 126 28 . 14 37 Melee 3 | . . . . . . . 3 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 87 | -10/Materials | Discovered new exit (range 10) 305 | -10/Materials | Build established: Mutant 342 | -10/Materials | Discovered new exit (range 8) 463 | -10/Materials | Discovered new exit (range 15) 644 | -10/Materials | Discovered new exit (range 13) 855 | -10/Materials | Discovered new exit (range 8) 1105 | -10/Materials | Repaired Com. Wheel 1132 | -10/Materials | Repaired Com. Wheel 1160 | -10/Materials | Repaired Ion Engine 1373 | -10/Materials | Entered Mines 1466 | -10/Mines | Learned location of Zion (-6) 1523 | -10/Mines | Discovered new exit (range 8) 1886 | -10/Mines | Discovered new exit (range 5) 2218 | -10/Mines | Entered Materials 2218 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2262 | -9/Materials | Repaired Com. Wheel 2323 | -9/Materials | Discovered new exit (range 16) 2704 | -9/Materials | Discovered new exit (range 16) 2885 | -9/Materials | Discovered new exit (range 12) 3080 | -9/Materials | Repaired Com. Wheel 3277 | -9/Materials | Discovered new exit (range 4) 3711 | -9/Materials | Discovered new exit (range 12) 3896 | -9/Materials | Entered Mines 3900 | -9/Mines | Met a Derelict bent on vengeance 3925 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 4079 | -9/Mines | Core integrity fell below 50% 4138 | -9/Mines | Discovered new exit (range 6) 4151 | -9/Mines | Assembled infested the area 4229 | -9/Mines | Identified exit to Exiles 4230 | -9/Mines | Met a Derelict shopkeep closing up shop 4273 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4591 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4596 | -9/Mines | Entered Exiles 4623 | -9/Exiles | Met 8R-AWN 4641 | -9/Exiles | Met EX-HEX 4679 | -9/Exiles | Met EX-BIN 4689 | -9/Exiles | Aligned with FarCom system 4690 | -9/Exiles | Given EX-Vault access code 4716 | -9/Exiles | Opened EX-Vault 4722 | -9/Exiles | Found Field Lobotomy Kit 4740 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4768 | -9/Exiles | Met EX-DEC 4795 | -9/Exiles | Build established: Scavenger-Mutant 4798 | -9/Exiles | Visited The Gauntlet 5013 | -9/Exiles | Discovered new exit (range 14) 5032 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 5032 | -9/Exiles | Entered Mines 5253 | -8/Mines | Build established: Mutant 5276 | -8/Mines | Discovered new exit (range 8) 5325 | -8/Mines | Discovered new exit (range 13) 5394 | -8/Mines | Entered Materials 5394 | -8/Materials | Evolved 2 slots: Utility x2 5606 | -8/Materials | Discovered new exit (range 20) 6085 | -8/Materials | Self-destructed Last Messages --------------- 05917_ >> MONITOR: Recycling Unit M002 accepting Signal Interpreter(100%). 05920_ >> MONITOR: Recycling Unit M002 accepting Aluminum Leg(96%). 05995_ >> MONITOR: Recycling Unit M001 accepting Cld. Ion Engine(100%). 05998_ >> MONITOR: Recycling Unit M001 accepting Prototype Hover Unit(100%). 06001_ >> MONITOR: Recycling Unit M001 accepting Imp. EM Shotgun(100%). 06004_ >> MONITOR: Recycling Unit M001 accepting Cld. Ion Engine(100%). 06016_ Acquired Imp. Datajack. 06072_ >> MONITOR: Recycling Unit M002 accepting Com. Wheel(96%). 06075_ >> MONITOR: Recycling Unit M002 accepting Tractor Beam(100%). 06078_ >> MONITOR: Recycling Unit M002 accepting Beam Rifle(95%). 06080_ Sneak attack on H-55 Commando. 06080_ Jacked H-55 Commando... >>parse_system Reading system data... 06081_ >> MONITOR: Recycling Unit M002 accepting Sml. Storage Unit(87%). 06084_ Jacked H-55 Commando... 06084_ Command string: assimilate 06084_ No effect. 06084_ Penetrated by Slug. 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""" | | ????????????????+ ###+############ # """ | | ????????????????# m g b | | ????????????????# ######### # [ """ | | ????????????????# h#???????# g# """ | | ????????????????#########@#####??### ## """ | | ????????????????????# #??# ## ] | | ????????????????????# #??#! !!!!########## | | ????????????????????# #??#!!!!!!#????????? | | ????????????????????# #??########????????? | | ????????????????????# #??????????????????? | | ????????????????????# #??????????????????? | | ????????????????????# #??????????????????? | | ????????????????????# #??????????????????? | | ????????????????????###########??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 42 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- Com. Wheel | -9/Materials | Scanalyzed Adv. Visual Processing Unit | -9/Materials | Scanalyzed Shield Generator | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Slippery One Challenges ------------ None Game ------ Seed MappingElectronModule Manual? 0 Play Time 01:19:43 Cumulative 24.9 hours Start 2020.08.10 @ 17:11:59 End 2020.08.10 @ 19:04:31 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 53 Rogue 46 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 22 Gallery% 20 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 38c57e62-e7fc-49ae-b438-85440b85fccf