Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.08.10 @ 19:04:31

Player: Sn@43

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (108)     540
Value Destroyed (2796)     2796
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (278)                278
              TOTAL SCORE: 6594

 Bonus
-------
Aligned with FarCom        300
Friendly Fire              -22

 Cogmind 
---------
Core Integrity             516/550
Matter                     280/300
Energy                     290/290
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (110) Ox1
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
       Improved Deuterium Engine
>               --- PROPULSION (3) ---
        Compact Wheel
        Armored Huge Wheel
>               --- UTILITY (5) ------
  High-capacity Storage Unit
       Advanced Visual Processing Unit
       Enhanced Optical Array
       Improved Targeting Computer
       Improved Medium Armor Plating
>               --- WEAPON (2) -------
          Heavy Assault Rifle
       Improved Datajack
>               --- INVENTORY (12) ---
       Improved Deuterium Engine
                Wheel
       Improved Heat Sink
  High-capacity Storage Unit
                Launcher Guidance Computer
       Improved Medium Armor Plating
          Heavy Assault Rifle
                Gauss Rifle
                Flak Gun
                Rocket Launcher
                Field Lobotomy Kit
                Chainsword

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
        Armored Huge Wheel
         Cooled Airjet
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
       Advanced Visual Processing Unit
       Improved Targeting Computer
       Improved Medium Armor Plating
>               --- WEAPON -----------
          Heavy Assault Rifle
          Heavy Assault Rifle
>               --- INVENTORY --------
       Improved Deuterium Engine
                Wheel
                Wheel
  High-capacity Storage Unit
                Launcher Guidance Computer
       Improved Medium Armor Plating
                Gauss Rifle
                Flak Gun
                Rocket Launcher
                Field Lobotomy Kit
                Chainsword
[Rating: 37]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Hover Unit               Cooled Airjet
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Mini Grenade Launcher
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   
  Utility                  3    | .   .   .   1   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             94   | 7   17  4   32  12  6   2   14  
  Power                    11   | 1   2   .   6   1   .   .   1   
    Engine                 11   | 1   2   .   6   1   .   .   1   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               23   | 2   5   .   9   3   1   .   3   
    Treads                 1    | .   .   .   1   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  21   | 2   5   .   8   3   1   .   2   
    Hover                  1    | .   .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  19   | 2   3   .   3   1   4   .   6   
    Device                 2    | .   .   .   .   .   1   .   1   
    Storage                7    | 2   3   .   .   .   2   .   .   
    Processor              3    | .   .   .   .   .   1   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             7    | .   .   .   3   1   .   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   41   | 2   7   4   14  7   1   2   4   
    Energy Gun             1    | .   .   .   1   .   .   .   .   
    Energy Cannon          1    | .   .   .   1   .   .   .   .   
    Ballistic Gun          31   | 2   7   2   11  4   1   1   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               7    | .   .   2   1   3   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   1   
  Unidentified Prototypes  5    | .   .   .   4   .   .   .   1   
Parts Lost                 9    | .   .   .   4   2   .   .   3   
  Power                    1    | .   .   .   1   .   .   .   .   
  Propulsion               4    | .   .   .   1   2   .   .   1   
  Utility                  4    | .   .   .   2   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   
  Highest Loss Streak      2    | .   .   .   2   1   .   .   1   
Average Slot Usage (%)     96   | .   98  100 97  97  97  88  86  
  Engine                   11   | .   13  14  9   11  11  11  9   
  Wheel                    27   | .   27  28  29  30  31  22  16  
  Storage                  21   | .   28  28  22  22  20  11  9   
  Processor                3    | .   .   .   .   .   1   11  20  
  Protection               6    | .   .   .   10  11  11  11  8   
  Ballistic Gun            22   | .   27  26  21  20  22  21  17  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             60   | 17  43  43  48  52  60  52  56  
  Greatest Support         48   | 32  32  32  48  42  38  38  44  
  Greatest Overweight (x)  3    | .   2   1   1   3   1   1   1   
  Average Overweight (x)   .    | .   .   1   .   1   1   1   1   
Largest Inventory Capacity 18   | 8   16  16  16  16  18  12  12  
  Average Capacity         14   | 6   13  16  16  16  15  12  12  
  Most Carried             16   | 3   13  14  16  16  16  12  12  
  Average Carried          11   | 2   9   13  11  15  14  12  10  
  Final Capacity           16   | 8   16  16  16  16  12  12  12  
  Final Carried            16   | 3   13  13  12  16  12  12  12  

 Class Distribution 
--------------------
 83% | Mutant
 16% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Matter Collected           2823 | 269  338  259  1108 238  .    106  505  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3974 | 76   400  252  2019 253  .    206  768  
  Parts                    243  | 3    31   15   125  16   .    14   39   
Haulers Intercepted        8    | .    1    .    5    .    .    .    2    
Recyclers Shooed           3    | .    .    1    1    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Combat Hostiles Destroyed  76   | .   11  10  32  8   .   6   9   
  Guns                     64   | .   11  6   30  5   .   3   9   
  AOE                      12   | .   .   4   2   3   .   3   .   
Classes Destroyed          13   | 1   5   .   5   1   .   1   .   
  Worker                   5    | .   1   1   1   1   .   1   .   
  Builder                  4    | .   .   .   3   .   .   1   .   
  Tunneler                 1    | .   .   .   1   .   .   .   .   
  Hauler                   8    | .   1   .   5   .   .   .   2   
  Recycler                 5    | 1   .   .   2   .   .   .   2   
  Operator                 2    | .   .   .   2   .   .   .   .   
  Watcher                  7    | .   2   .   5   .   .   .   .   
  Swarmer                  18   | .   6   6   3   .   .   3   .   
  Grunt                    39   | .   5   4   19  6   .   2   3   
  Brawler                  1    | .   .   .   1   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   
  Sentry                   16   | .   .   .   9   1   .   .   6   
  Assembled                1    | .   .   .   .   1   .   .   .   
Best Kill Streak           6    | 1   6   3   5   3   .   3   3   
  Combat Bots Only         6    | .   6   3   5   3   .   3   2   
Max Kills in Single Turn   3    | 1   2   3   2   1   .   2   1   
  Gunslinging              1    | .   1   1   1   .   .   1   .   
  Exploded                 2    | .   .   2   1   1   .   2   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Damage Taken               2495 | .    312  156  1073 362  .    110  482  
  Core                     440  | .    78   36   171  101  .    20   34   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         60   | 100  .    54   .    .    .    27   .    
Volleys Fired              266  | 3    38   20   126  28   .    14   37   
  Largest                  2    | 2    2    2    2    2    .    2    2    
  Hottest                  46   | 40   46   46   46   46   .    46   46   
Shots Fired                496  | 6    76   27   248  45   .    20   74   
  Gun                      475  | 6    76   24   244  34   .    17   74   
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 21   | .    .    3    4    11   .    3    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  475  | 6    76   24   244  34   .    17   74   
  Thermal                  .    | .    .    .    .    .    .    .    .    
  Explosive                21   | .    .    3    4    11   .    3    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         34   | 5    19   14   34   17   .    16   24   
  Robot Miss Streak        3    | 1    3    1    3    1    .    3    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        19   | .    5    1    6    3    .    2    2    
    Max Gunslinging Chain  1    | .    1    1    1    1    .    1    1    
Shots Hit Robots           387  | 5    54   20   198  31   .    16   63   
  Core Hits                169  | 2    20   14   75   23   .    10   25   
  Critical Hits            4    | .    3    .    1    .    .    .    .    
  Critical Kills           1    | .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 3    | .    3    .    .    .    .    .    .    
Melee Attacks              3    | .    .    .    .    .    .    .    3    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    .    1    
    Combat Hostiles        1    | .    .    .    .    .    .    .    1    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           6665 | 50   657  576  3253 846  .    386  897  
  Guns                     5506 | 50   657  310  2986 412  .    194  897  
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               1159 | .    .    266  267  434  .    192  .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  5506 | 50   657  310  2986 412  .    194  897  
  Thermal                  .    | .    .    .    .    .    .    .    .    
  Explosive                1159 | .    .    266  267  434  .    192  .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            3    | .    .    .    .    3    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               3    | .    .    .    .    3    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        55   | .    12   55   36   18   .    5    2    
  Average Temperature      7    | .    5    17   6    9    .    2    2    
  Received Heat Transfer   1035 | .    114  51   549  105  .    45   171  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Peak Influence             360  | 5   211 160 360 232 .   174 318 
  Average Influence        96   | 2   41  78  124 110 .   97  144 
Maximum Alert Level        1    | .   1   .   1   1   .   .   1   
  Low Security (%)         87   | 100 95  100 78  69  .   100 86  
  Level 1                  12   | .   4   .   21  30  .   .   13  
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   2   .   5   1   .   .   2   
  Investigation            7    | .   2   .   2   1   .   .   2   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   3   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat 
Distress Signals           1    | .   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              119  | .   18  10  50  24  .   5   12  
  Peak Tracking Total      11   | .   3   3   6   11  .   3   3   
  Tactical Retreats        7    | .   1   .   4   1   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Traps Triggered            10   | .   5   .   2   1   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat 
Machines Disabled          10   | .   1   2   3   3   .   .   1   
  Max in Single Turn       2    | .   1   1   1   2   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat 
Machines Accessed          26   | .   10  1   8   1   1   1   4   
  Terminals                16   | .   7   1   4   .   .   1   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   2   .   .   .   .   
  Recycling Units          4    | .   2   .   1   .   .   .   1   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                80   | .   33  3   27  1   1   3   12  
  Successful               62   | .   26  2   23  1   1   2   7   
  Failed                   18   | .   7   1   4   .   .   1   5   
    Catastrophic           2    | .   .   .   1   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   60   | .   27  3   15  .   1   3   11  
  Terminals                48   | .   22  3   12  .   .   3   8   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          12   | .   6   .   6   .   .   .   .   
  Recycling Units          13   | .   5   .   4   .   .   .   4   
  Scanalyzers              5    | .   .   .   5   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             17   | .   8   1   5   1   1   1   .   
  Robot Analysis           3    | .   3   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   
  Terminal Index           2    | .   2   .   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   1   .   .   .   .   
  Unreport Threat          7    | .   2   1   3   .   .   1   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       12   | .   6   .   6   .   .   .   .   
  Scan Component           7    | .   3   .   4   .   .   .   .   
  Repair                   5    | .   3   .   2   .   .   .   .   
Recycling Unit Hacks       5    | .   1   .   3   .   .   .   1   
  Report Inventory         2    | .   1   .   1   .   .   .   .   
  Retrieve Matter          2    | .   .   .   1   .   .   .   1   
  Retrieve Components      1    | .   .   .   1   .   .   .   .   
Scanalyzer                 4    | .   .   .   4   .   .   .   .   
  Insert Component         2    | .   .   .   2   .   .   .   .   
  Analyze                  2    | .   .   .   2   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         24   | .   11  1   5   .   .   1   6   
  Terminals                15   | .   7   1   3   .   .   1   3   
    Botnet                 15   | .   7   1   3   .   .   1   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   4   .   1   .   .   .   3   
    Monitor                2    | .   1   .   .   .   .   .   1   
    Reject                 4    | .   2   .   1   .   .   .   1   
    Recyclers              2    | .   1   .   .   .   .   .   1   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   
    Extract                1    | .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   9   1   7   .   .   1   3   
  Full Trace Events        4    | .   1   .   1   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   3   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   3   .   2   .   .   .   .   
  Time                     130  | .   78  .   52  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         147  | .   .   .   147 .   .   .   .   
  Retrieved Components     9    | .   .   .   9   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Robot Analysis Total       3    | .   3   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Turns Passed               6084 | 68   1304 845  1678 700  436  362  691  
Spaces Moved               4437 | 47   944  651  1034 575  458  325  403  
  Core                     1    | 1    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   4436 | 46   944  651  1034 575  458  325  403  
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  110  93   90   90   100  100  
  Average Speed            102  | 98   106  110  103  97   91   100  105  
  Slowest Speed            130  | 100  120  110  110  130  100  100  110  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       65   | 5    97   90   73   67   90   68   37   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    .    1    1    .    
Scrap Searched             2    | .    .    1    .    1    .    .    .    
Spaces Dug                 9    | .    .    .    .    9    .    .    .    
Terrain Destroyed          181  | .    .    19   20   100  .    42   .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      181  | .    .    19   20   100  .    42   .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Total                      5468 | 59   1162 756  1413 669  476  341  592  
  Wait                     554  | .    144  81   172  34   .    1    122  
  Move                     4430 | 46   943  650  1033 574  457  324  403  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  57   | 3    12   .    23   10   5    .    4    
  Fast Attach              46   | 7    14   .    16   4    .    .    5    
  Attach                   17   | .    .    1    9    1    2    .    4    
  Detach                   4    | .    .    1    .    1    .    .    2    
  Swap                     31   | .    3    3    7    7    4    2    5    
  Drop                     60   | .    8    .    27   10   8    .    7    
  Fire                     266  | 3    38   20   126  28   .    14   37   
  Melee                    3    | .    .    .    .    .    .    .    3    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   24 | -11/Scrapyard | Discovered new exit (range 15)
   69 | -11/Scrapyard | Entered Materials
   87 | -10/Materials | Discovered new exit (range 10)
  305 | -10/Materials | Build established: Mutant
  342 | -10/Materials | Discovered new exit (range 8)
  463 | -10/Materials | Discovered new exit (range 15)
  644 | -10/Materials | Discovered new exit (range 13)
  855 | -10/Materials | Discovered new exit (range 8)
 1105 | -10/Materials | Repaired Com. Wheel
 1132 | -10/Materials | Repaired Com. Wheel
 1160 | -10/Materials | Repaired Ion Engine
 1373 | -10/Materials | Entered Mines
 1466 | -10/Mines     | Learned location of Zion (-6)
 1523 | -10/Mines     | Discovered new exit (range 8)
 1886 | -10/Mines     | Discovered new exit (range 5)
 2218 | -10/Mines     | Entered Materials
 2218 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2262 | -9/Materials  | Repaired Com. Wheel
 2323 | -9/Materials  | Discovered new exit (range 16)
 2704 | -9/Materials  | Discovered new exit (range 16)
 2885 | -9/Materials  | Discovered new exit (range 12)
 3080 | -9/Materials  | Repaired Com. Wheel
 3277 | -9/Materials  | Discovered new exit (range 4)
 3711 | -9/Materials  | Discovered new exit (range 12)
 3896 | -9/Materials  | Entered Mines
 3900 | -9/Mines      | Met a Derelict bent on vengeance
 3925 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 4079 | -9/Mines      | Core integrity fell below 50%
 4138 | -9/Mines      | Discovered new exit (range 6)
 4151 | -9/Mines      | Assembled infested the area
 4229 | -9/Mines      | Identified exit to Exiles
 4230 | -9/Mines      | Met a Derelict shopkeep closing up shop
 4273 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 4591 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 4596 | -9/Mines      | Entered Exiles
 4623 | -9/Exiles     | Met 8R-AWN
 4641 | -9/Exiles     | Met EX-HEX
 4679 | -9/Exiles     | Met EX-BIN
 4689 | -9/Exiles     | Aligned with FarCom system
 4690 | -9/Exiles     | Given EX-Vault access code
 4716 | -9/Exiles     | Opened EX-Vault
 4722 | -9/Exiles     | Found Field Lobotomy Kit
 4740 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 4768 | -9/Exiles     | Met EX-DEC
 4795 | -9/Exiles     | Build established: Scavenger-Mutant
 4798 | -9/Exiles     | Visited The Gauntlet
 5013 | -9/Exiles     | Discovered new exit (range 14)
 5032 | -9/Exiles     | Left Exiles lab with Field Lobotomy Kit
 5032 | -9/Exiles     | Entered Mines
 5253 | -8/Mines      | Build established: Mutant
 5276 | -8/Mines      | Discovered new exit (range 8)
 5325 | -8/Mines      | Discovered new exit (range 13)
 5394 | -8/Mines      | Entered Materials
 5394 | -8/Materials  | Evolved 2 slots: Utility x2
 5606 | -8/Materials  | Discovered new exit (range 20)
 6085 | -8/Materials  | Self-destructed

 Last Messages 
---------------
05917_ >> MONITOR: Recycling Unit M002 accepting Signal Interpreter(100%).
05920_ >> MONITOR: Recycling Unit M002 accepting Aluminum Leg(96%).
05995_ >> MONITOR: Recycling Unit M001 accepting Cld. Ion Engine(100%).
05998_ >> MONITOR: Recycling Unit M001 accepting Prototype Hover
  Unit(100%).
06001_ >> MONITOR: Recycling Unit M001 accepting Imp. EM Shotgun(100%).
06004_ >> MONITOR: Recycling Unit M001 accepting Cld. Ion Engine(100%).
06016_ Acquired Imp. Datajack.
06072_ >> MONITOR: Recycling Unit M002 accepting Com. Wheel(96%).
06075_ >> MONITOR: Recycling Unit M002 accepting Tractor Beam(100%).
06078_ >> MONITOR: Recycling Unit M002 accepting Beam Rifle(95%).
06080_ Sneak attack on H-55 Commando.
06080_ Jacked H-55 Commando...
>>parse_system
Reading system data...
06081_ >> MONITOR: Recycling Unit M002 accepting Sml. Storage Unit(87%).
06084_ Jacked H-55 Commando...
06084_ Command string: assimilate
06084_ No effect.
06084_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????#??????????????#   * +         |
| ????????????????????# ?????????????#     ######### |
| ????????????????????#"?????????????#     ######### |
| ????????????????????#"R????????????#     # =       |
| ????????????????# ??#""????????????###+###   """   |
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| ????????????????#   m                  g b         |
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| ????????????????#########@#####??###    ##   """   |
| ????????????????????#         #??#      ## ]       |
| ????????????????????#         #??#! !!!!########## |
| ????????????????????#         #??#!!!!!!#????????? |
| ????????????????????#         #??########????????? |
| ????????????????????#         #??????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Armor Coverage             375
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                42
Targeting Accuracy         6
Offensive Hacking          10

 Item Schematics 
-----------------
                  Com. Wheel | -9/Materials | Scanalyzed
 Adv. Visual Processing Unit | -9/Materials | Scanalyzed
            Shield Generator | -9/Materials | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Slippery One

 Challenges 
------------
None

 Game 
------
Seed              MappingElectronModule
  Manual?         0
Play Time         01:19:43
  Cumulative      24.9 hours
  Start           2020.08.10 @ 17:11:59
  End             2020.08.10 @ 19:04:31
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          53
  Rogue           46
  Adventurer      7
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             22
Gallery%          20
Achievement%      20
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 38c57e62-e7fc-49ae-b438-85440b85fccf