Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.06.04 @ 22:07:21 Player: Vectis Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (321) 1605 Value Destroyed (11724) 11724 Prototype IDs (42) 840 Alien Tech Used (1) 200 Bonus (5338) 5338 TOTAL SCORE: 25207 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3438 Follower Combat Kills 676 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -176 Cogmind --------- Core Integrity 0/1000 Matter 68/300 Energy 100/100 System Corruption 9% Temperature Cool (9) Movement Treading (270) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Treads > --- UTILITY (7) ------ Experimental Heat Sink High-capacity Storage Unit Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Advanced Cooling System Advanced Cooling System Advanced Cooling System Improved Coolant Injector Zionite Biocell (600) Mini Drone Bay (3/3) Peak State ------------ > --- POWER ------------ F-cell Engine Zionite Light DM Reactor > --- PROPULSION ------- Medium Treads Medium Treads Heavy Treads > --- UTILITY ---------- Experimental Heat Sink Advanced Cooling System High-capacity Storage Unit Experimental Targeting Computer Hardened Medium Armor Plating Improved Medium Armor Plating Advanced Shield Generator > --- WEAPON ----------- Heavy Phase Cannon Neutron Cannon Matter Neutralizer Precision Rocket Launcher > --- INVENTORY -------- Heavy Deuterium Engine Heavy Deuterium Engine Reinforced Fission Core Armored Treads Medium Treads Improved Medium Treads Improved Medium Treads Armored Medium Treads Advanced Cooling System Advanced Cooling System Improved Coolant Injector Zionite Biocell Hardened Medium Armor Plating Layered Medium Armor Plating Mini Drone Bay Cooled Pulse Rifle Cooled Pulse Rifle Heavy Plasma Cannon Heavy Phase Cannon Matter Neutralizer [Rating: 102] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Makeshift Leg Wheel Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Experimental Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Precision Rocket Launcher Impact Weapon Heavy Mace Slashing Weapon Tearclaws Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 . 2 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . 1 . . . . . Propulsion 2 | . . . . 1 1 . . . . . . . . . . Utility 5 | . . 1 . 1 1 . . . . . . . . . 2 Weapon 2 | . . 1 . . . . . . . 1 . . . . . Parts Attached 309 | . 7 21 2 40 36 4 25 9 3 30 8 6 . 10 108 Power 22 | . 1 2 . 3 2 . 3 . . 5 . . . . 6 Engine 15 | . . 2 . 2 1 . 1 . . 5 . . . . 4 Core 6 | . 1 . . 1 1 . 2 . . . . . . . 1 Reactor 1 | . . . . . . . . . . . . . . . 1 Propulsion 67 | . 2 4 . 10 10 1 7 4 . 5 . 1 . 2 21 Treads 62 | . 2 4 . 10 10 1 6 1 . 4 . 1 . 2 21 Leg 4 | . . . . . . . . 3 . 1 . . . . . Wheel 1 | . . . . . . . 1 . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 101 | . 1 4 1 8 10 . 6 3 . 8 3 5 . 4 48 Device 47 | . . 2 1 . 4 . 2 3 . 4 3 3 . 1 24 Storage 6 | . 1 . . . 1 . . . . 1 . . . . 3 Processor 7 | . . 1 . 2 . . 1 . . 2 . . . . 1 Hackware 3 | . . . . 1 2 . . . . . . . . . . Protection 38 | . . 1 . 5 3 . 3 . . 1 . 2 . 3 20 Artifact . | . . . . . . . . . . . . . . . . Weapon 119 | . 3 11 1 19 14 3 9 2 3 12 5 . . 4 33 Energy Gun 39 | . 2 4 1 6 4 2 5 1 1 2 2 . . 3 6 Energy Cannon 46 | . . 1 . 8 4 . 2 1 2 5 2 . . . 21 Ballistic Gun 7 | . 1 6 . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 24 | . . . . 3 6 1 2 . . 5 . . . 1 6 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . 2 . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . 4 . 3 1 . . 1 . 5 . 2 . 1 7 Corrupted Parts 2 | . 2 . . . . . . . . . . . . . . System Corruption 7 | . 7 . . . . . . . . . . . . . . Parts Lost 75 | . 1 . . 5 9 . 17 . . 4 2 . . 4 33 Power 7 | . . . . 1 . . 1 . . . . . . . 5 Propulsion 25 | . . . . 2 5 . 8 . . 1 . . . 1 8 Utility 23 | . . . . . 2 . 5 . . 3 1 . . 1 11 Weapon 20 | . 1 . . 2 2 . 3 . . . 1 . . 2 9 Highest Loss Streak 22 | . 1 . . 3 9 . 9 . . 3 2 . . 3 22 Average Slot Usage (%) 94 | . 84 96 100 98 99 100 91 68 98 98 99 99 100 99 96 Engine 6 | . 2 6 11 5 5 . . . . 12 13 13 13 13 6 Core 2 | . 11 4 . 3 1 7 6 7 7 . . . . . . Treads 20 | . 18 21 22 26 29 30 25 5 7 5 26 26 26 26 20 Leg 3 | . 9 . . . . . . 6 23 19 . . . . . Device 11 | . . 9 11 9 12 7 7 16 23 14 12 6 6 6 16 Storage 7 | . 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 Processor 7 | . . 3 11 8 7 7 11 7 7 10 13 8 6 6 4 Protection 7 | . . 6 . 8 8 15 7 5 . . . 10 13 12 11 Energy Gun 9 | . 24 10 22 12 3 7 9 1 6 13 12 13 13 14 6 Energy Cannon 11 | . . 2 11 13 18 15 11 3 13 12 13 13 13 11 14 Ballistic Gun 1 | . 2 20 . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 124 | 14 30 38 38 50 95 93 93 70 69 91 94 96 96 99 124 Greatest Support 128 | 20 40 40 40 60 90 90 100 53 53 90 90 90 90 106 128 Greatest Overweight (x) 18 | . 1 . . . 1 1 18 6 1 1 1 1 1 1 1 Average Overweight (x) . | . . . . . . 1 . 4 . . . . 1 . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 8 11 15 15 15 18 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 6 9 15 15 15 20 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | 6 6 12 12 14 16 16 17 15 18 19 19 19 20 19 19 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 8 12 15 15 16 20 9 20 18 20 20 20 20 20 6 Class Distribution -------------------- 28% | Scavenger-Tank 21% | Scavenger-Gunner 11% | Gunner 11% | Tank 9% | Mutant 9% | Derelict-Gunner 3% | Scavenger-Skirmisher 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Gunner | -8/Materials Gunner | -7/Factory Tank | -7/Lower Caves Gunner | -7/Lower Caves Mutant | -7/Zion Derelict-Gunner | -6/Proximity Caves Derelict-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Matter Collected 4325 | 197 264 722 20 475 479 50 255 140 30 332 174 138 . 115 934 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 13029 | . 295 1395 54 1330 1444 854 1031 . . 1163 571 482 . 306 4104 Parts 584 | . 25 85 10 59 81 31 33 . . 50 14 24 . 4 168 Haulers Intercepted 21 | . 1 6 . 5 4 . . . . 1 . 1 . . 3 Recyclers Shooed 8 | . 1 1 1 . . . . . . 1 . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 120 | . . . . . . 28 35 . 13 . 20 20 . 4 . Prevented 9 | . . . . . . . . . 2 . 3 4 . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 255 | . 9 15 4 28 29 14 23 . . 23 9 8 . 4 89 Guns 79 | . 9 14 3 12 2 1 8 . . 9 5 4 . . 12 Cannons 100 | . . 1 1 4 15 8 5 . . 7 4 4 . 1 50 AOE 60 | . . . . 11 11 2 8 . . 7 . . . 1 20 Classes Destroyed 20 | . 3 6 . 2 2 2 1 . . 1 . . . 1 2 Worker 14 | . . 5 . . 3 . . . . 2 . . . . 4 Builder 12 | . . 2 . 2 3 . . . . . . . . . 5 Tunneler 2 | . . . . . 1 . . . . . . . . . 1 Hauler 21 | . 1 6 . 5 4 . . . . 1 . 1 . . 3 Recycler 11 | . . 3 . 1 3 . . . . 2 . . . . 2 Minesweeper 1 | . . . . . . . . . . . . . . 1 . Mechanic 1 | . . . . . . . . . . . . . . . 1 Operator 3 | . . . . 1 2 . . . . . . . . . . Watcher 7 | . . 3 . 2 . . . . . . . . . . 2 Swarmer 71 | . 6 . 4 6 15 . 4 . . 11 1 3 . . 21 Saboteur 1 | . . . . . . . . . . . . . . . 1 Grunt 95 | . 3 11 . 13 5 4 7 . . 8 5 5 . 2 32 Brawler 17 | . . . . . . 5 4 . . 1 2 . . 1 4 Duelist 13 | . . 1 . . . 1 4 . . . . . . . 7 Protector 3 | . . . . . . . 1 . . . . . . . 2 Sentry 30 | . . 3 . 8 5 2 1 . . 2 1 . . . 8 Hunter 7 | . . . . 1 1 1 . . . . . . . . 4 Programmer 14 | . . . . . 3 . 1 . . 1 . . . . 9 Behemoth 4 | . . . . . . 1 1 . . . . . . 1 1 Z-Light 1 | . . . . . . . . . . 1 . . . . . Best Kill Streak 15 | . 3 6 4 10 11 8 6 . . 8 9 5 . 2 15 Combat Bots Only 13 | . 3 5 4 9 8 8 6 . . 7 9 5 . 3 13 Max Kills in Single Turn 4 | . 1 2 3 2 3 2 2 . . 2 2 1 . 2 4 Gunslinging 1 | . . 1 . . . . . . . . . . . . . Exploded 3 | . . . . 2 3 2 2 . . 2 . . . 1 3 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Damage Taken 17336 | . 453 368 40 1438 2352 404 2287 . 45 1233 212 380 . 518 7606 Core 2312 | . 201 27 7 178 145 78 333 . . 89 39 179 . 28 1008 Absorbed by Shields 1032 | . . . . . 28 . . . . 68 198 155 . . 583 Reduced by Siege Mode 108 | . . . . . . . . . . . . . . . 108 Core Remaining (%) 59 | 100 19 . 91 67 . . . . 20 . . . . 60 . Volleys Fired 578 | . 39 63 3 76 72 23 43 . . 55 14 13 . 17 160 Largest 4 | . 2 3 3 3 3 3 3 . . 4 4 4 . 4 4 Hottest 383 | . 115 180 199 199 216 190 190 . . 210 235 235 . 252 383 Shots Fired 1605 | . 70 189 9 195 176 67 109 . . 151 55 52 . 42 490 Gun 731 | . 70 180 6 103 19 22 56 . . 66 28 26 . 24 131 Cannon 817 | . . 9 3 78 145 44 46 . . 77 27 26 . 17 345 Launcher 57 | . . . . 14 12 1 7 . . 8 . . . 1 14 Special . | . . . . . . . . . . . . . . . . Kinetic 136 | . 6 130 . . . . . . . . . . . . . Thermal 1377 | . 50 59 9 181 164 66 102 . . 143 51 39 . 37 476 Explosive 57 | . . . . 14 12 1 7 . . 8 . . . 1 14 Electromagnetic 35 | . 14 . . . . . . . . . 4 13 . 4 . Robot Hit Streak 40 | . 9 17 8 25 28 27 40 . . 16 20 10 . 12 24 Robot Miss Streak 5 | . 4 4 1 3 4 1 5 . . 4 1 2 . 2 4 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . Shots Hit Robots 1033 | . 39 123 5 129 110 56 86 . . 77 37 30 . 32 309 Core Hits 575 | . 16 55 4 64 67 29 55 . . 54 17 18 . 10 186 Critical Kills 7 | . . 1 . . . 1 1 . . . . . . . 4 Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 29 | . 2 3 . 3 . 1 3 . . 2 5 1 . 1 8 Burn 22 | . 2 2 . 3 . . 2 . . 2 5 1 . 1 4 Meltdown 6 | . . . . . . 1 1 . . . . . . . 4 Destroy 1 | . . 1 . . . . . . . . . . . . . Melee Attacks 2 | . . . . 2 . . . . . . . . . . . Impact 2 | . . . . 2 . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 35896 | . 490 1699 134 3850 4012 1474 3159 . . 3176 854 734 . 935 15379 Guns 9275 | . 490 1615 90 1376 284 387 911 . . 669 462 342 . 362 2287 Cannons 15824 | . . 84 44 951 2343 992 983 . . 1026 392 392 . 352 8265 Explosions 10724 | . . . . 1523 1385 95 1265 . . 1465 . . . 221 4770 Melee . | . . . . . . . . . . . . . . . . Ramming 73 | . . . . . . . . . . 16 . . . . 57 Kinetic 1214 | . 33 1181 . . . . . . . . . . . . . Thermal 24021 | . 393 518 134 2327 2627 1379 1894 . . 1695 797 467 . 676 11114 Explosive 10137 | . . . . 1523 1385 95 1265 . . 1465 . . . 196 4208 Electromagnetic 451 | . 64 . . . . . . . . . 57 267 . 63 . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 11 | . 7 . . . 2 2 11 11 . 1 2 . . . 9 Average Corruption 2 | . 6 . . . 1 2 4 11 . 1 1 . . . 2 Corruption Purged 2 | . . . . . . . . . . . 2 . . . . Effects 114 | . 13 . . . 9 10 27 7 . 1 2 . . . 45 Message Errors 39 | . 3 . . . 3 5 5 4 . 1 1 . . . 17 Matter Fused 19 | . 4 . . . . . 6 2 . . . . . . 7 Heat Flow Errors 14 | . . . . . . 1 5 . . . . . . . 8 Energy Discharges 12 | . 3 . . . 1 3 3 . . . . . . . 2 Parts Rejected 2 | . 1 . . . . . . . . . . . . . 1 Data Loss (minor) 20 | . . . . . 4 . 6 1 . . 1 . . . 8 Misfires 3 | . 2 . . . . . . . . . . . . . 1 Weapon Failures 5 | . . . . . 1 1 2 . . . . . . . 1 Overload Shots 18 | . . . . . 1 . . . . 11 . . . . 6 Effects 1 | . . . . . . . . . . 1 . . . . . Short Circuit 1 | . . . . . . . . . . 1 . . . . . Overflow Damage 733 | . . . . 57 136 . 60 . . 32 . . . . 448 Projectiles 474 | . . . . 1 88 . 35 . . 10 . . . . 340 Explosions 259 | . . . . 56 48 . 25 . . 22 . . . . 108 Melee . | . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 488 | . . . . 99 42 . 166 . . 23 . . . 19 139 Shots 20 | . . . . 6 2 . 6 . . 1 . . . 1 4 Rammed 8 | . . . . . . . . . . . . . . . 8 Targets Rammed 10 | . . . . . . . . . . 2 . . . . 8 Kicked 2 | . . . . . . . . . . 2 . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 639 | . 538 162 129 453 199 178 195 . . 513 443 639 . 391 435 Average Temperature 123 | . 210 44 59 133 84 69 50 . . 117 215 250 . 114 123 Received Heat Transfer 4117 | . 219 111 . 495 507 210 246 . 12 312 61 74 . 96 1774 Effects 56 | . 23 . . 4 . . . . . 4 6 10 . 2 7 Shutdowns 8 | . 4 . . 2 . . . . . 2 . . . . . Energy Bleed 12 | . 4 . . 1 . . . . . . 3 2 . 2 . Interference 12 | . 2 . . . . . . . . 2 1 . . . 7 Matter Decay 6 | . 3 . . . . . . . . . 1 2 . . . Short Circuit 3 | . 2 . . 1 . . . . . . . . . . . Damage (minor) 2 | . . . . . . . . . . . 1 1 . . . Damage (major) 11 | . 7 . . . . . . . . . . 4 . . . Damage (core) 2 | . 1 . . . . . . . . . . 1 . . . Siege Activations 10 | . . . . . . . . . . . . . . . 10 Total Turns 184 | . . . . . . . . . . . . . . . 184 Longest Duration 33 | . . . . . . . . . . . . . . . 33 Robots Corrupted 1 | . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 15 | . . . . 1 1 3 2 . . . . . . 1 7 Combat Hostiles 15 | . . . . 1 1 3 2 . . . . . . 1 7 Parts Melted 71 | . 3 3 . 14 10 3 3 . . 2 2 1 . 4 26 Heat Transferred 36855 | . 1271 1369 259 4625 4284 2640 3506 . . 2923 1739 925 . 1160 12154 Parts Sabotaged 2 | . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Peak Influence 2725 | . 212 369 310 628 646 . . . . 528 . . . . 2725 Initial 136 | . . 26 136 120 86 . . . . 37 . . . . 44 Average 479 | . 99 187 182 381 349 . . . . 241 . . . . 854 Maximum Alert Level 5 | . 1 1 1 2 2 . . . . 2 . . . . 5 Low Security (%) 28 | 100 96 51 63 16 17 . . . . 49 . . . . 13 Level 1 37 | . 3 48 36 36 56 . . . . 20 . . . . 37 Level 2 21 | . . . . 47 25 . . . . 29 . . . . 8 Level 3 3 | . . . . . . . . . . . . . . . 9 Level 4 4 | . . . . . . . . . . . . . . . 12 Level 5 3 | . . . . . . . . . . . . . . . 11 High Security 2 | . . . . . . . . . . . . . . . 6 Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 56 | . 3 2 . 6 10 . 1 . . 7 . . . . 27 Investigation 11 | . 2 2 . 3 1 . . . . 1 . . . . 2 Extermination 9 | . . . . . 3 . . . . 2 . . . . 4 Reinforcement 11 | . 1 . . 2 2 . . . . 2 . . . . 4 Assault 15 | . . . . . 1 . 1 . . . . . . . 13 Garrison 10 | . . . . 1 3 . . . . 2 . . . . 4 Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . 1 . . . . 1 . . . . 2 Haulers Reinforced . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Distress Signals 13 | . 1 1 . 3 2 . . . . 2 . . . . 4 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 358 | . 12 24 7 49 37 15 25 . 2 35 10 8 . 6 128 Peak Tracking Total 17 | . 3 4 3 11 7 6 10 . 1 7 9 5 . 3 17 Tactical Retreats 15 | . 1 1 . 2 2 1 . . . . 2 . . 2 4 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 17 | . . 2 . 3 1 . . . . 1 . . . . 10 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . 1 . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 9 | . . . . . . . . . . . . . . 9 . Triggered 3 | . . . . . . . . . . . . . . 1 2 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 35 | . . 2 1 2 8 . 2 . . 3 . . . 1 16 Max in Single Turn 8 | . . 1 . 1 4 . 1 . . 1 . . . 1 8 Garrison Access 5 | . . . . 1 1 . . . . 1 . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 51 | . 3 8 1 11 9 . . . . 4 . . 4 1 10 Terminals 18 | . 1 5 1 7 4 . . . . . . . . . . Fabricators 5 | . . . . . 1 . . . . . . . . . 4 Repair Stations 13 | . 1 2 . 2 2 . . . . 3 . . . . 3 Recycling Units 4 | . 1 1 . 1 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . 1 1 . . . . 1 . . . . 3 Total Hacks 167 | . 6 29 2 43 25 . . . . 8 . . 29 1 24 Successful 105 | . 3 18 1 28 13 . . . . 2 . . 29 1 10 Failed 61 | . 3 10 1 15 12 . . . . 6 . . . . 14 Catastrophic 7 | . . . . 1 2 . . . . . . . . . 4 Database Lockouts 1 | . . 1 . . . . . . . . . . . . . Manual 74 | . 2 20 2 21 8 . . . . 9 . . . . 12 Terminals 61 | . 3 18 2 28 10 . . . . . . . . . . Fabricators 14 | . . . . . 4 . . . . . . . . . 10 Repair Stations 41 | . 2 9 . 10 7 . . . . 6 . . . . 7 Recycling Units 8 | . 1 2 . 3 2 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 13 | . . . . 2 2 . . . . 2 . . . . 7 Terminal Hacks 46 | . . 4 1 9 2 . . . . . . . 29 1 . Record 12 | . . . . . . . . . . . . . 11 1 . Part Schematic 9 | . . . 1 . . . . . . . . . 8 . . Robot Schematic 7 | . . . . . . . . . . . . . 7 . . Robot Analysis 5 | . . 3 . 2 . . . . . . . . . . . Prototype ID Bank 4 | . . 1 . . . . . . . . . . 3 . . Branch Access Points 2 | . . . . 1 1 . . . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . Terminal Index 2 | . . . . 1 1 . . . . . . . . . . Unreport Threat 2 | . . . . 2 . . . . . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . Fabricator Hacks 7 | . . . . . 3 . . . . . . . . . 4 Network Status 1 | . . . . . 1 . . . . . . . . . . Load Schematic 3 | . . . . . 1 . . . . . . . . . 2 Build 3 | . . . . . 1 . . . . . . . . . 2 Repair Station Hacks 27 | . 1 8 . 10 3 . . . . 1 . . . . 4 Scan Component 15 | . 1 4 . 5 2 . . . . 1 . . . . 2 Repair 12 | . . 4 . 5 1 . . . . . . . . . 2 Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 1 . . . . 1 . . . . 1 Seal Access 4 | . . . . 1 1 . . . . 1 . . . . 1 Unauthorized Hacks 20 | . 2 6 . 8 3 . . . . . . . . . 1 Terminals 16 | . 1 6 . 7 2 . . . . . . . . . . Track 4 | . . 2 . 2 . . . . . . . . . . . Botnet 12 | . 1 4 . 5 2 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . 1 1 . . . . . . . . . . Mask 2 | . . . . 1 1 . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 Jam 1 | . . . . . . . . . . . . . . . 1 Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . . . Hacking Detections 40 | . 2 8 1 10 7 . . . . 4 . . . . 8 Full Trace Events 3 | . 1 . . . 1 . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . 7 . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . 1 . . . . . . 10 . . 8 . . Parts Built 4 | . . . . . 1 . . . . . . . . . 3 Matter 438 | . . . . . 102 . . . . . . . . . 336 Time 160 | . . . . . 51 . . . . . . . . . 109 Total Part Build Rating 16 | . . . . . 1 . . . . . . . . . 15 Parts Repaired 12 | . . 4 . 5 1 . . . . . . . . . 2 Time 462 | . . 104 . 239 25 . . . . . . . . . 94 Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . 1 2 . . . 2 . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . 1 Hacks Repelled 1 | . . . . . . . . . . . . . . . 1 Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total Allies 38 | . . . 2 . . 1 2 6 . 3 2 . . 1 21 Largest Group 16 | . . . 2 1 . 1 2 8 8 9 2 2 . 1 16 Highest-Rated Group 672 | . . . 43 12 . 30 52 244 244 412 58 58 . 95 672 Highest-Rated Ally 95 | . . . 31 12 . 30 32 40 40 70 29 29 . 95 74 Zionite Dispatches 2 | . . . . . . . . . . 1 . . . . 1 Light 2 | . . . . . . . . . . 1 . . . . 1 Total Orders 3 | . . . . . . . . . . . . . . . 3 EXPLORE 3 | . . . . . . . . . . . . . . . 3 Ally Attacks 196 | . . . 9 . . . 10 . 29 70 . 7 . 2 69 Total Damage 4550 | . . . 103 . . . 331 . 400 1565 . 114 . 102 1935 Kills 38 | . . . 3 . . . 1 . 8 13 . . . . 13 Allies Corrupted 1 | . . . . . . . . . . . . . . . 1 Allies Melted 1 | . . . . . . . . . . . . . . 1 . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Robot Analysis Total 5 | . . 3 . 2 . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . . 1 2 2 1 . 1 1 . 1 . Drone Launches 3 | . . . . . . . . . . . . . . . 3 Drone Recoveries 1 | . . . . . . . . . . . . . . . 1 Zionite Intel Received 2 | . . . . . . . . . . 1 . . . . 1 Prototype Schematics 1 | . . . . . . . . . . 1 . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Turns Passed 20804 | 5 495 1177 271 2704 1707 1069 1215 1940 521 1692 1157 1275 195 1367 4014 Spaces Moved 8707 | 5 209 471 152 940 751 376 552 1177 240 681 392 515 77 573 1596 Core 9 | . . . . . . . 9 . . . . . . . . Treads 6669 | . 189 471 152 940 751 376 523 . . 114 392 515 77 573 1596 Legs 1137 | 5 20 . . . . . . 305 240 567 . . . . . Wheels 892 | . . . . . . . 20 872 . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 120 | 120 120 160 160 160 160 256 155 133 133 156 156 156 256 156 160 Average Speed 187 | 120 159 160 160 160 176 256 185 156 205 205 255 224 256 209 179 Slowest Speed 950 | 120 200 160 160 160 260 256 950 170 213 256 256 256 256 256 260 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 2 38 42 37 57 27 48 66 89 43 22 55 53 68 53 58 Regions Visited 15 Branch Regions 9 Pre-discovered Areas 9 | . 1 . . . . 1 . . . . . . 1 . 6 Known Exits Taken 5 | . . . . . 1 . . . 1 1 1 . . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 . 1 1 1 . . . 1 1 . . Scrap Searched 18 | . . . 1 . . 1 3 3 2 . 3 2 . 3 . Spaces Dug 28 | . . . . 2 1 . . . . 9 . . . . 16 Terrain Destroyed 467 | . . . . 55 72 8 27 . . 72 9 9 . 24 191 Melee 2 | . . . . 2 . . . . . . . . . . . Projectile 120 | . . . . 1 4 . . . . 14 9 9 . 1 82 AOE 345 | . . . . 52 68 8 27 . . 58 . . . 23 109 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total 11983 | 4 305 766 174 1991 989 431 648 1271 269 865 512 604 76 703 2375 Wait 1992 | . 42 161 14 887 93 7 12 70 27 46 64 55 . 90 424 Move 8692 | 4 208 470 151 939 750 375 551 1176 239 680 391 514 76 572 1596 Hop . | . . . . . . . . . . . . . . . . Pick Up 144 | . 5 24 3 18 21 4 2 8 . 22 2 6 . 2 27 Fast Attach 111 | . 3 11 . 16 6 . 6 5 1 10 5 4 . 3 41 Attach 91 | . 3 2 . 8 11 1 14 2 2 7 2 2 . 4 33 Detach 8 | . . . . . . . . 6 . 1 . . . . 1 Swap 108 | . 1 8 2 16 19 3 5 2 . 13 1 . . 4 34 Drop 169 | . 4 27 1 29 17 1 1 2 . 24 5 10 . 2 46 Fire 578 | . 39 63 3 76 72 23 43 . . 55 14 13 . 17 160 Melee 2 | . . . . 2 . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . 2 . . . . . Crush 8 | . . . . . . . . . . . . . . . 8 Escape Stasis 10 | . . . . . . . . . . 5 . . . . 5 Rewire 59 | . . . . . . 17 14 . . . 28 . . . . Trap 9 | . . . . . . . . . . . . . . 9 . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 6 | -11/Scrapyard | Entered Materials 72 | -10/Materials | Core integrity fell below 50% 273 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Build established: Mutant 435 | -10/Materials | Core integrity fell below 20% 501 | -10/Materials | Entered another Materials area 501 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 796 | -9/Materials | Discovered new exit (range 15) 882 | -9/Materials | Repaired Med. Laser 908 | -9/Materials | Repaired Lgt. Treads 941 | -9/Materials | Build established: Scavenger-Tank 1119 | -9/Materials | Central database locked down 1170 | -9/Materials | Discovered new exit (range 9) 1550 | -9/Materials | Repaired Lgt. Treads 1578 | -9/Materials | Repaired Lgt. Treads 1628 | -9/Materials | Build established: Scavenger-Skirmisher 1678 | -9/Materials | Entered Mines 1807 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1909 | -9/Mines | Discovered new exit (range 9) 1949 | -9/Mines | Entered Materials 1949 | -8/Materials | Accompanied by 1 ally 1949 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2159 | -8/Materials | Destroyed 9 combat bots 2219 | -8/Materials | Lost 3 parts (1n2w) 2460 | -8/Materials | Repaired Adv. Beam Cannon 2752 | -8/Materials | Build established: Scavenger-Tank 2918 | -8/Materials | Discovered new exit (range 6) 3186 | -8/Materials | Garrison activated, responded to threat 3559 | -8/Materials | Build established: Scavenger-Gunner 3591 | -8/Materials | Discovered new exit (range 15) 3752 | -8/Materials | Repaired Adv. Beam Cannon 3805 | -8/Materials | Repaired Adv. Beam Cannon 3866 | -8/Materials | Repaired Hvy. Particle Gun 3893 | -8/Materials | Repaired Lgt. Treads 4301 | -8/Materials | Build established: Gunner 4653 | -8/Materials | Entered Factory 4653 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5032 | -7/Factory | Repaired Cld. Ion Engine 5153 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 5375 | -7/Factory | Discovered new exit (range 5) 5878 | -7/Factory | Identified exit to Storage 5878 | -7/Factory | Identified exit to Lower Caves 5976 | -7/Factory | Destroyed 8 combat bots 6014 | -7/Factory | Lost 9 parts (5n2u2w) 6160 | -7/Factory | Build established: Tank 6253 | -7/Factory | First assault squad dispatched 6360 | -7/Factory | Entered Lower Caves 6489 | -7/Lower Caves | Learned location of Zion (-7) 6608 | -7/Lower Caves | Spotted B-75 Beast 6992 | -7/Lower Caves | Destroyed B-75 Beast 7106 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7175 | -7/Lower Caves | Destroyed 8 combat bots 7413 | -7/Lower Caves | Discovered new exit (range 5) 7429 | -7/Lower Caves | Entered another Lower Caves area 7429 | -7/Lower Caves | Accompanied by 1 ally 7652 | -7/Lower Caves | Spotted B-75 Beast 7682 | -7/Lower Caves | Destroyed B-75 Beast 7980 | -7/Lower Caves | Learned 8 Factory zone layouts 8000 | -7/Lower Caves | Build established: Gunner 8184 | -7/Lower Caves | Encountered a Warlord checkpoint 8200 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 8357 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8371 | -7/Lower Caves | Core integrity fell below 50% 8376 | -7/Lower Caves | System corruption reached 10% 8376 | -7/Lower Caves | Discovered new exit (range 11) 8439 | -7/Lower Caves | Lost 9 parts (1p4n2u2w) 8535 | -7/Lower Caves | Lost 6 parts (4n1u1w) 8644 | -7/Lower Caves | Entered Zion 8644 | -7/Zion | Accompanied by 2 allies 8696 | -7/Zion | Gained Derelict followers 8780 | -7/Zion | Given A8's code to call for help 8780 | -7/Zion | Discovered new exit (range 10) 8893 | -7/Zion | System corruption cleaned by Quarantine Array 8972 | -7/Zion | Build established: Mutant 9311 | -7/Zion | Learned Factory machine intel 9338 | -7/Zion | Learned Factory emergency access door positions 9406 | -7/Zion | Received a visual enhancement algorithm 9491 | -7/Zion | Found Prototype Device 10134 | -7/Zion | Given the Hacking Drone Bay 10137 | -7/Zion | Found Prototype Device 10211 | -7/Zion | Imprinted 10213 | -7/Zion | Declared Zion's savior 10310 | -7/Zion | Build established: Derelict-Mutant 10402 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 10584 | -7/Zion | Entered Proximity Caves 10584 | -6/Proximity Caves | Accompanied by 8 allies 10585 | -6/Proximity Caves | Identified exit to Factory 10622 | -6/Proximity Caves | Learned Factory emergency access door positions 10912 | -6/Proximity Caves | Build established: Derelict-Gunner 10999 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11105 | -6/Proximity Caves | Entered Factory 11105 | -6/Factory | Accompanied by 6 allies 11105 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 11106 | -6/Factory | Identified exit to Lower Caves 11107 | -6/Factory | Identified exit to Factory 11109 | -6/Factory | Loaded intel: 276 machine locations 11251 | -6/Factory | Zion Light squad teleported in 11595 | -6/Factory | Found Prototype Processor 11596 | -6/Factory | Identified Exp. Targeting Computer 11821 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 11926 | -6/Factory | Discovered exit to Factory (range 14) 12146 | -6/Factory | Garrison activated, responded to threat 12300 | -6/Factory | Destroyed 7 combat bots 12306 | -6/Factory | Lost 3 parts (3u) 12392 | -6/Factory | Terminal network hard line cut 12797 | -6/Factory | Entered Lower Caves 12924 | -6/Lower Caves | Build established: Scavenger-Gunner 13165 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 13253 | -6/Lower Caves | Destroyed 9 combat bots 13616 | -6/Lower Caves | Identified exit to Lower Caves 13954 | -6/Lower Caves | Entered another Lower Caves area 13954 | -6/Lower Caves | Accompanied by 2 allies 14346 | -6/Lower Caves | Spotted B-75 Beast 14437 | -6/Lower Caves | Learned 4 Factory zone layouts 14636 | -6/Lower Caves | Build established: Scavenger-Tank 15160 | -6/Lower Caves | Discovered new exit (range 8) 15229 | -6/Lower Caves | Entered Data Miner 15229 | -6/Data Miner | Discovered new exit (range 6) 15278 | -6/Data Miner | Met Data Miner 15329 | -6/Data Miner | Learned location of Section 7 (-2) 15329 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 15363 | -6/Data Miner | Received God Mode back door access code from Data Miner 15424 | -6/Data Miner | Entered Proximity Caves 15547 | -5/Proximity Caves | Found Alien Artifact 15547 | -5/Proximity Caves | Identified Dimensional Node Initializer 15547 | -5/Proximity Caves | Initialized slip node 15894 | -5/Proximity Caves | Learned 4 Factory zone layouts 16072 | -5/Proximity Caves | Spotted B-75 Beast 16440 | -5/Proximity Caves | Lost 3 parts (1u2w) 16459 | -5/Proximity Caves | Destroyed B-75 Beast 16783 | -5/Proximity Caves | Discovered exit to Factory (range 5) 16791 | -5/Proximity Caves | Entered Factory 16791 | -5/Factory | Evolved 2 slots: Utility x2 16792 | -5/Factory | Identified exit to Factory 16943 | -5/Factory | Incoming investigation squad redirected 17368 | -5/Factory | Fabricated Matter Neutralizer (x2) 17476 | -5/Factory | Zion Light squad teleported in 17577 | -5/Factory | Fabricated Hcp. Storage Unit? 17611 | -5/Factory | Discovered exit to Factory (range 5) 17830 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 18015 | -5/Factory | Terminal network hard line cut 18057 | -5/Factory | Spotted B-75 Beast 18070 | -5/Factory | Destroyed B-75 Beast 18343 | -5/Factory | Build established: Scavenger-Gunner 18940 | -5/Factory | Repaired Med. Treads 19188 | -5/Factory | Cargo convoy interrupted 19303 | -5/Factory | Repaired Imp. Medium Treads 19643 | -5/Factory | Destroyed 8 combat bots 19791 | -5/Factory | First assault squad dispatched 19848 | -5/Factory | Garrison activated, responded to threat 19903 | -5/Factory | Destroyed 7 combat bots 19937 | -5/Factory | Build established: Scavenger-Tank 20116 | -5/Factory | Incoming assault squad redirected 20145 | -5/Factory | Destroyed 13 combat bots 20226 | -5/Factory | Garrison activated, responded to threat 20239 | -5/Factory | Incoming assault squad redirected 20406 | -5/Factory | Incoming assault squad redirected 20554 | -5/Factory | High security lockdown imminent 20634 | -5/Factory | High security lockdown engaged 20751 | -5/Factory | Core integrity fell below 50% 20773 | -5/Factory | Destroyed 9 combat bots 20801 | -5/Factory | Core integrity fell below 20% 20805 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 20789_ Imp. Medium Treads destroyed. 20792_ System corrupted: Arm. Medium Treads rejected. 20793_ I-47 Archangel destroyed. 20794_ Cld. Pulse Rifle destroyed. 20795_ Rnf. Fission Core destroyed. 20797_ Slammed into G-67 Veteran. 20798_ Hvy. Treads destroyed. 20798_ Critical hit (Burn: +50). 20799_ Slammed into L-41 Fighter. 20801_ The unstable cave ceiling collapses. 20801_ Slammed into L-41 Fighter. 20801_ Critical hit (Burn: +50). 20802_ The unstable cave ceiling collapses. 20802_ 38 Matter crushed. 20802_ Slammed into L-41 Fighter. 20803_ Acquired 8 matter. 20803_ G-67 Veteran destroyed. 20804_ Slammed into L-41 Fighter. 20805_ The unstable cave ceiling collapses. 20805_ Imp. Medium Treads severed. Map ----- +----------------------------------------------------+ | ?????????????? ?# #??????????????????# | | ?????????????########??# #?#####?????##?????# | | ???????????????????????#! # ?????? #?????# | | ?????????""???????##???#%!=# """"?????? #?????# | | ?????????"" ####### ##?#[ !# """" ????? #?????#### | | ?????????? # #?# %= """" ????? #????????? | | ??????????? #?# ! """" ????? #????????? | | ???????###+## #?# % # """" ????? #????????? | | ???????? # #?# [ + """"?????? #????????? | | ?????????? + #?# # ?????? #????????? | | ????????????# *||| #?# #? ????? #????????? | | ????????????# %|%|*#?# #? ???? #????????? | | ????????????# [||| ###% #??"T"" ??? #????????? | | ????????????# ! / % #???"?"????? #????????? | | ????????????############% %#???????????##????????? | | ???????????????????????# ##########????????????? | | ??????????????????????## # ] ?????????? | | ????????????????????### # ?????????? | | ???????????????????## ! ] ????????? | | ???????????????????# #% ????????? | | ???????????????????# #% # ???????? | | ???????????????????# ## ???????? | | ???????????????????# ! ???????? | | ???????????????????# w ???????? | | ???????????????????## ## g% ???????? | | ????????????+??????# * @l# ##?#########????????? | | ???????????????????##g ggg!% ;#??????????????????? | | ???????????????????#;"""""""""#??????????????????? | | ???????????????????###???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????#####+??????????? | | ????????????????????????????????# ???????????? | | ????????????????????????????????# ???????????? | | ????????????????????????????? ??# ????????? | | ??????????????????????????? ?# ????????# | | ?????????????????????????# ?# ????? ???# | | ?????????????????????????# ?# ???? ??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Coolant Potential 80 Energy Generation 41 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1350 Resistance: KI 30 Resistance: EM 15 Core Shielding 20 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 20 Core Analysis 6 Recoil Reduction 4 Energy Filtering 50 Particle Charging 20 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -9/Mines | Hacked Hvy. Deuterium Engine | -6/Factory | Z-intel Imp. Spread Laser | -6/Factory | Z-intel Cld. Plasma Cannon | -6/Factory | Z-intel Antimatter Cannon | -6/Factory | Z-intel Prc. Shock Rifle | -6/Factory | Z-intel Gui. EMP Blaster | -6/Factory | Z-intel Biomechanical Wings | -6/Factory | Z-intel Exp. Targeting Computer | -6/Factory | Z-intel Impact Mace | -6/Factory | Z-intel Cld. Pulse Rifle | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Matter Neutralizer | x2 | -5/Factory | Preloaded Hcp. Storage Unit | x1 | -5/Factory Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed HackingInertialBay Manual? 0 Play Time 02:37:26 Cumulative 264.7 hours Start 2021.06.04 @ 16:34:57 End 2021.06.04 @ 22:07:21 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 116 Rogue 116 Adventurer 0 Explorer 0 Win Type - Total 9 Types 7/0/0/1/0/1/0/0/0 Lore% 84 Gallery% 83 Achievement% 74 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9354b2e1-7783-4e2c-bfaa-1c10e7d87eef