Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.25 @ 12:47:14 Player: LightKnight Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (99) 495 Value Destroyed (3227) 3227 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (50) 50 TOTAL SCORE: 7172 Bonus ------- High Alert Combat Kills 50 Cogmind --------- Core Integrity 0/850 Matter 254/300 Energy 98/100 System Corruption 11% Temperature Cool (9) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Coolant Injector Energy Well (350) Hardened Medium Armor Plating High-powered Shock Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Medium Treads Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cryofiber Web Advanced Heat Sink Improved Particle Charger Weapon Cycler Hardened Heavy Armor Plating Focal Shield > --- WEAPON ----------- High-powered Shock Rifle Plasma Rifle > --- INVENTORY -------- Coolant Injector Energy Well Hardened Medium Armor Plating Magnetic Acceleration Cannon Heavy Rocket Launcher [Rating: 68] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Nuclear Pulse Thruster Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Improved EM Pulse Cannon Energy Gun Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Piercing Weapon Makeshift Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Slots Evolved 8 | . . . . 4 2 2 . Power 1 | . . . . . 1 . . Propulsion 2 | . . . . 2 . . . Utility 5 | . . . . 2 1 2 . Weapon . | . . . . . . . . Parts Attached 126 | . 12 5 8 63 15 23 . Power 15 | . 1 2 . 7 2 3 . Engine 10 | . . 2 . 5 1 2 . Core 5 | . 1 . . 2 1 1 . Reactor . | . . . . . . . . Propulsion 33 | . 3 2 2 18 3 5 . Treads 3 | . . . . 1 2 . . Leg 25 | . 3 2 2 13 1 4 . Wheel . | . . . . . . . . Hover 4 | . . . . 4 . . . Flight 1 | . . . . . . 1 . Utility 33 | . 4 . 2 14 6 7 . Device 22 | . 1 . 1 11 4 5 . Storage . | . . . . . . . . Processor 1 | . 1 . . . . . . Hackware . | . . . . . . . . Protection 10 | . 2 . 1 3 2 2 . Artifact . | . . . . . . . . Weapon 45 | . 4 1 4 24 4 8 . Energy Gun 9 | . 1 . 1 2 2 3 . Energy Cannon 14 | . . 1 . 9 2 2 . Ballistic Gun 9 | . 2 . 2 5 . . . Ballistic Cannon 1 | . . . . . . 1 . Launcher 4 | . 1 . 1 . . 2 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 7 | . . . . 7 . . . Special Melee Weapon 1 | . . . . 1 . . . Unidentified Prototypes . | . . . . . . . . Corrupted Parts 1 | . . . . . . 1 . System Corruption 7 | . . . . . . 7 . Parts Lost 30 | . 1 1 1 17 3 7 . Power 5 | . . 1 . 2 . 2 . Propulsion 12 | . . . . 7 2 3 . Utility 9 | . . . 1 5 1 2 . Weapon 4 | . 1 . . 3 . . . Highest Loss Streak 5 | . 1 1 1 5 1 4 . To Critical Strikes 1 | . . . . . . 1 . Average Slot Usage (%) 89 | . 96 100 87 82 92 86 . Engine 10 | . 8 12 14 7 9 10 . Core 2 | . 5 1 . 1 4 1 . Treads 2 | . . . . . 4 8 . Leg 23 | . 28 28 28 25 20 15 . Device 14 | . . . 2 22 27 27 . Storage 4 | . 14 14 3 . . . . Protection 9 | . 10 14 10 4 7 9 . Energy Gun 5 | . 10 7 2 1 3 8 . Energy Cannon 6 | . . 6 14 8 11 1 . Ballistic Gun 7 | . 16 14 10 3 . . . Peak Build Rating 68 | 6 9 14 17 39 45 68 1 Average Rating 26 | 6 7 10 16 23 37 57 1 On Entrance 14 | 6 6 9 14 13 21 45 1 Naked Turns 115 | . . . . . . 61 54 Heaviest Build 57 | 13 18 21 33 43 44 57 . Greatest Support 75 | 20 20 27 27 46 50 75 3 Greatest Overweight (x) 12 | . . 1 1 12 1 1 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 Average Capacity 5 | 8 8 8 5 5 5 5 5 Most Carried 8 | 6 8 8 8 5 5 5 4 Average Carried 5 | 6 7 7 5 4 4 4 4 Final Capacity 8 | 8 8 8 5 5 5 5 5 Final Carried 8 | 6 8 8 5 5 5 4 4 Class Distribution -------------------- 70% | Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -10 -10 -8 -7 -6 -6 ----------- Run | Yrd Mat Min Sub Mat Fac Fac Low Matter Collected 1756 | 200 307 93 114 505 189 348 . Remotely . | . . . . . . . . Salvage Created 4065 | . 534 169 428 1458 666 810 . Parts 230 | . 31 9 23 91 37 39 . Haulers Intercepted 2 | . 1 . . 1 . . . Recyclers Shooed 2 | . 1 . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 2 | . . . 2 . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Combat Hostiles Destroyed 73 | . 11 4 7 30 7 14 . Melee 20 | . . . . 20 . . . Guns 23 | . 9 4 1 3 . 6 . Cannons 20 | . . . 6 6 5 3 . AOE 6 | . 2 . . . . 4 . Classes Destroyed 13 | . 5 . 2 2 2 2 . Worker 5 | . . . . 4 1 . . Tunneler 1 | . . . . . 1 . . Hauler 2 | . 1 . . 1 . . . Recycler 4 | . 1 . . . 3 . . Operator 1 | . . . . . . 1 . Watcher 13 | . 2 . . 5 3 3 . Swarmer 19 | . 3 . . 10 3 3 . Grunt 28 | . 8 4 . 15 . 1 . Duelist 3 | . . . . 2 . 1 . Sentry 10 | . . . 1 3 3 3 . Hunter 5 | . . . . . 1 4 . Programmer 2 | . . . . . . 2 . Subdweller 6 | . . . 6 . . . . Best Kill Streak 9 | . 5 2 2 9 6 3 . Combat Bots Only 8 | . 3 2 2 8 3 3 . Max Kills in Single Turn 4 | . 2 1 1 2 4 3 . Gunslinging . | . . . . . . . . Exploded 3 | . 2 . . . . 3 . Melee 1 | . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -6 -6 -------- Run | Yrd Mat Min Sub Mat Fac Fac Low Hostile Shots Fired 733 | . 53 26 38 225 92 267 32 Missed 227 | . 13 9 10 54 36 96 9 Damage Taken 7078 | . 504 227 678 2364 518 2396 391 Core 1448 | . 72 35 119 299 64 468 391 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 206 | . . . . . . 206 . Core Remaining (%) 61 | 100 . . 9 45 90 . . Volleys Fired 248 | . 55 16 46 37 25 69 . Largest 2 | . 2 2 2 2 2 2 . Hottest 149 | . 70 70 116 138 149 145 . Shots Fired 461 | . 107 32 92 60 43 127 . Gun 289 | . 105 32 46 11 6 89 . Cannon 167 | . . . 46 49 37 35 . Launcher 5 | . 2 . . . . 3 . Special . | . . . . . . . . Kinetic 126 | . 68 16 19 7 . 16 . Thermal 207 | . 37 16 73 4 18 59 . Explosive 5 | . 2 . . . . 3 . Electromagnetic 123 | . . . . 49 25 49 . Robot Hit Streak 20 | . 13 3 20 11 12 15 . Robot Miss Streak 5 | . 5 2 1 3 3 4 . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 363 | . 70 19 76 93 33 72 . Core Hits 167 | . 32 10 19 50 20 36 . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 24 | . 2 1 3 10 2 6 . Burn 9 | . 2 1 3 . . 3 . Blast 2 | . . . . . . 2 . Corrupt 4 | . . . . 1 2 1 . Impale 9 | . . . . 9 . . . Melee Attacks 104 | . . . . 104 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 104 | . . . . 104 . . . Sneak Attacks 4 | . . . . 4 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9509 | . 948 243 1525 2991 1145 2657 . Guns 3178 | . 836 243 627 127 116 1229 . Cannons 3217 | . . . 898 869 868 582 . Explosions 1297 | . 112 . . 178 161 846 . Melee 1816 | . . . . 1816 . . . Ramming 1 | . . . . 1 . . . Kinetic 1156 | . 484 117 281 77 . 197 . Thermal 3377 | . 352 126 1244 228 492 935 . Explosive 958 | . 112 . . . . 846 . Electromagnetic 2201 | . . . . 869 653 679 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 1816 | . . . . 1816 . . . Highest Corruption 11 | . . . . . . 11 11 Average Corruption 6 | . . . . . . 5 11 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 13 | . . . . . . 11 2 Message Errors 2 | . . . . . . 2 . Matter Fused 5 | . . . . . . 5 . Energy Discharges 1 | . . . . . . . 1 Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 1 | . . . . . . 1 . Alerts 1 | . . . . . . 1 . Misdirections 2 | . . . . . . 1 1 Overload Shots . | . . . . . . . . Overflow Damage 170 | . 2 . . 111 32 25 . Projectiles 66 | . . . . 34 32 . . Explosions 27 | . 2 . . . . 25 . Melee 77 | . . . . 77 . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 237 | . . . . 43 40 154 . Shots 5 | . . . . 1 1 3 . Rammed 1 | . . . . 1 . . . Targets Rammed 1 | . . . . 1 . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 258 | . 258 153 . 207 172 194 . Average Temperature 77 | . 91 58 . 61 62 93 . Received Heat Transfer 2028 | . 303 165 36 1197 90 183 54 Siege Activations . | . . . . . . . . Robots Corrupted 4 | . . . . 1 2 1 . Combat Hostiles 4 | . . . . 1 2 1 . Parts Fried 16 | . . . . 10 4 2 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 14 | . 3 . 4 . 1 6 . Heat Transferred 7230 | . 1184 444 2553 361 771 1917 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . 1 1 . . Alert | -11 -10 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Peak Influence 632 | . 237 106 . 516 374 632 . Initial 229 | . . 16 . . 229 182 . Average 208 | . 132 26 . 273 267 279 . Maximum Alert Level 2 | . 1 . . 2 1 2 . Low Security (%) 48 | 100 88 100 . 40 7 20 . Level 1 41 | . 11 . . 35 92 64 . Level 2 9 | . . . . 24 . 14 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 18 | . 2 1 . 4 1 10 . Investigation 4 | . . 1 . 2 . 1 . Extermination 4 | . . . . . 1 3 . Reinforcement 6 | . 2 . . 2 . 2 . Assault 1 | . . . . . . 1 . Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -6 -6 --------- Run | Yrd Mat Min Sub Mat Fac Fac Low Distress Signals 8 | . . . . 6 1 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 144 | . 20 4 7 52 11 43 7 Peak Tracking Total 8 | . 2 2 2 7 3 8 7 Tactical Retreats 15 | . 2 . . 6 1 6 . Traps | -11 -10 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Traps Triggered 7 | . . . 2 4 . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -6 -6 ---------- Run | Yrd Mat Min Sub Mat Fac Fac Low Machines Disabled 3 | . . . . 1 . 2 . Max in Single Turn 1 | . . . . 1 . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -6 -6 --------- Run | Yrd Mat Min Sub Mat Fac Fac Low Machines Accessed 4 | . 1 1 . 1 1 . . Terminals 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 4 | . 1 1 . 1 1 . . Successful 3 | . 1 1 . . 1 . . Failed 1 | . . . . 1 . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 2 | . 1 1 . . . . . Open Door 1 | . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . Retrieve Components 1 | . . . . . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used . | . . . . . . . . Hacking Detections 2 | . 1 . . . 1 . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . . . . . 2 . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -6 -6 ------------ Run | Yrd Mat Min Sub Mat Fac Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -6 -6 -------- Run | Yrd Mat Min Sub Mat Fac Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -6 -6 ------------- Run | Yrd Mat Min Sub Mat Fac Fac Low Turns Passed 5896 | 3 835 789 1073 1174 789 1179 54 Spaces Moved 3516 | 3 529 588 525 555 437 771 108 Core 232 | . . . . 2 . 122 108 Treads 346 | . . . . 1 121 224 . Legs 2813 | 3 529 588 525 483 316 369 . Wheels . | . . . . . . . . Hover 69 | . . . . 69 . . . Flight 56 | . . . . . . 56 . Fastest Speed 40 | 120 120 120 125 48 120 40 50 Average Speed 130 | 120 120 122 171 118 156 120 50 Slowest Speed 650 | 120 120 190 195 650 250 245 50 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 39 | 2 84 94 29 50 14 26 20 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 2 | . . 2 . . . . . Spaces Dug 9 | . . . . 5 . 4 . Terrain Destroyed 60 | . 13 . . 7 2 38 . Melee 5 | . . . . 5 . . . Projectile 9 | . . . . . . 9 . AOE 46 | . 13 . . 2 2 29 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -6 -6 --------- Run | Yrd Mat Min Sub Mat Fac Fac Low Total 4290 | 2 630 629 604 888 510 919 108 Wait 159 | . 10 8 6 84 15 36 . Move 3509 | 2 528 587 524 554 436 770 108 Hop . | . . . . . . . . Pick Up 54 | . 11 6 5 17 8 7 . Fast Attach 44 | . 2 . 1 27 6 8 . Attach 19 | . 2 1 . 10 2 4 . Detach 8 | . 1 . 1 5 1 . . Swap 63 | . 8 4 7 26 7 11 . Drop 77 | . 13 7 10 23 10 14 . Fire 248 | . 55 16 46 37 25 69 . Melee 104 | . . . . 104 . . . Ram 1 | . . . . 1 . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 4 | . . . 4 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves -8/Materials -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 4 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Build established: Mutant 418 | -10/Materials | Discovered new exit (range 14) 731 | -10/Materials | Discovered new exit (range 13) 839 | -10/Materials | Entered Mines 1089 | -10/Mines | Learned Materials stockpile data 1167 | -10/Mines | Discovered new exit (range 5) 1168 | -10/Mines | Discovered new exit (range 8) 1240 | -10/Mines | Learned Materials terminal intel 1260 | -10/Mines | Met a Derelict shopkeep closing up shop 1331 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1597 | -10/Mines | Discovered new exit (range 5) 1628 | -10/Mines | Entered Subcaves 1745 | -10/Subcaves | Core integrity fell below 50% 1943 | -10/Subcaves | Core integrity fell below 20% 2374 | -10/Subcaves | Discovered new exit (range 13) 2375 | -10/Subcaves | Learned location of Zion (-7) 2375 | -10/Subcaves | Met a Zionite searching for "candidates" 2701 | -10/Subcaves | Entered Materials 2701 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2703 | -8/Materials | Loaded intel: 12 terminal locations 2954 | -8/Materials | Lost 4 parts (3n1u) 3228 | -8/Materials | Build established: Scavenger-Mutant 3370 | -8/Materials | Lost 5 parts (4n1u) 3382 | -8/Materials | Destroyed 8 combat bots 3547 | -8/Materials | Lost 3 parts (1p1u1w) 3658 | -8/Materials | Core integrity fell below 50% 3818 | -8/Materials | Discovered new exit (range 16) 3875 | -8/Materials | Entered Factory 3875 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4647 | -7/Factory | Build established: Mutant 4657 | -7/Factory | Discovered new exit (range 4) 4664 | -7/Factory | Entered another Factory area 4664 | -6/Factory | Evolved 2 slots: Utility x2 4702 | -6/Factory | Garrison activated, responded to threat 5714 | -6/Factory | First assault squad dispatched 5733 | -6/Factory | System corruption reached 10% 5759 | -6/Factory | Released all parts (9) 5789 | -6/Factory | Lost 4 parts (1p1n2u) 5836 | -6/Factory | Discovered new exit (range 16) 5842 | -6/Factory | Core integrity fell below 50% 5843 | -6/Factory | Entered Lower Caves 5876 | -6/Lower Caves | Encountered a Warlord checkpoint 5894 | -6/Lower Caves | Core integrity fell below 20% 5897 | -6/Lower Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 05824_ ALERT: Alarm triggered, dispatching investigation squad. 05826_ U-05 Engineer lays Concrete. 05836_ EXIT=FOUND 05842_ Slug penetrates Wall. 05842_ Penetrated by Slug. 05842_ Nuclear Pulse Thruster destroyed. 05843_ Slug penetrates H-66 Slayer. 05843_ Penetrated by Slug. LOCATION=UNKNOWN GOAL=ESCAPE 05844_ System corrupted: Energy discharge (-40). 05844_ Penetrated by Slug. 05848_ Slug penetrates Wall. 05848_ Slug penetrates H-66 Slayer. 05869_ Penetrated by Slug. 05876_ 1P-MZH(M): "WARLORD FOREVER!" 05881_ 1P-MZH(M) suffers critical hit (Burn). 05888_ Penetrated by Slug. 05893_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????###### | | ????????????????????????????????????????????# "" " | | ????????????????????????????????????????????# """ | | ????????????????????????????????????????????#" "" | | ?????????######???????????######??????????#### # | | ????????## ##??????????# #?????????## # # | | ???????## #??????????# #?????????# | | ??????## #####??????# #???????????# | | ????### ####### #???####????# | | ??### ## ##### ##???# | | ??# ### ## ##### ### | | #### ### ### ###### ## ## #?? | | # ###???# ##?########?## ### ## #?? | | #???## #?????## ### ##?# ####### #?? | | #### #????## ## ##??# ####?# #?? | | #???## #???# ## ### ##? | | ##??## g ##### ## ## | | ###### g # | | hg g # | | ## ### ######+#### # | | #### ### ##?# #???"" 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"????? | | ??????????? ????? ##??????# #??#+#####????? | | ??????????? #???? #???????# ?????????????? | | ???????????##???? ????????? ?????????????? | | ????????????????? ?????????## ?????????????? | | ???????????????? ???????????#?????????????? | | ?????????????????? ?????????????????????????? | | ????????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 65 Energy Generation 26 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Density 10 ECM Strength 1 Base Temperature (-) 150 Armor Coverage 800 Resistance: KI 20 Weapon Cycling 15 Evasion (%) 62 Recoil Reduction 4 Particle Charging 20 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PrecisionLightpackCoupler Manual? 0 Play Time 01:07:53 Cumulative 111.5 hours Start 2025.01.25 @ 11:39:30 End 2025.01.25 @ 12:47:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 90 Rogue 90 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 52 Achievement% 39 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e1d9e13c-74fc-4742-9ad0-65383f605a57