Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.27 @ 13:13:04 Player: kareds Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (18) 90 Value Destroyed (355) 355 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1065 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 248/250 System Corruption 0% Temperature Cool (0) Movement Rolling (80) Location -10/Subcaves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (2) ------ Improved Heat Sink Small Storage Unit > --- WEAPON (2) ------- Small Laser Heavy Particle Cannon > --- INVENTORY (8) ---- Ion Engine Light Treads Hover Unit Heat Sink Advanced Visual Processing Unit Experimental Sensor Array Improved Utility Shielding Hardlight Generator Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Experimental Sensor Array > --- WEAPON ----------- Medium Laser Heavy Particle Cannon > --- INVENTORY -------- Wheel Wheel Heat Sink Core Shielding Improved Utility Shielding Hardlight Generator Small Laser [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Protection Core Shielding Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 20 | 7 5 8 . Power 3 | 1 . 2 . Engine 3 | 1 . 2 . Core . | . . . . Reactor . | . . . . Propulsion 6 | 2 2 2 . Treads 4 | 2 2 . . Leg . | . . . . Wheel 2 | . . 2 . Hover . | . . . . Flight . | . . . . Utility 7 | 2 2 3 . Device 4 | 1 . 3 . Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 4 | 2 1 1 . Energy Gun 3 | 2 1 . . Energy Cannon 1 | . . 1 . Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility . | . . . . Weapon 1 | . . 1 . Highest Loss Streak 1 | . . 1 . To Critical Strikes . | . . . . Average Backups 6 | . 5 7 8 Power . | . . . 1 Propulsion 1 | . 1 1 2 Utility 3 | . 2 3 5 Weapon . | . . 1 . Tool/Special . | . . . . Unused Backups 13 | . 4 4 5 Power 1 | . . . 1 Propulsion 2 | . 1 . 1 Utility 7 | . 3 1 3 Weapon 2 | . . 2 . Tool/Special 1 | . . 1 . Average Slot Usage (%) 99 | . 100 99 100 Engine 14 | . 14 14 14 Treads 20 | . 28 16 . Wheel 7 | . . 10 28 Device 14 | . 14 14 14 Storage 11 | . 8 14 14 Protection 2 | . 5 . . Energy Gun 23 | . 28 21 14 Energy Cannon 4 | . . 6 14 Peak Build Rating 18 | 7 8 18 13 Average Rating 10 | 5 7 12 13 On Entrance 6 | . 7 7 13 Avg Prop Armor Cover (%) 5 | . . 5 . Naked Turns . | . . . . Heaviest Build 50 | 15 50 18 18 Greatest Support 40 | 40 40 40 20 Greatest Overweight (x) 1 | . 1 . . Average Overweight (x) . | . . . . Largest Inventory Capacity 20 | 8 20 8 8 Average Capacity 8 | 7 8 8 8 Most Carried 8 | 1 8 8 8 Average Carried 6 | . 5 7 8 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 1 8 8 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 470 | 242 88 140 . Remotely . | . . . . Salvage Created 460 | 73 262 125 . Parts 34 | 10 17 7 . Haulers Intercepted . | . . . . Recyclers Shooed 2 | . . 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 11 | . 6 5 . Guns 10 | . 6 4 . Cannons 1 | . . 1 . Classes Destroyed 5 | 2 2 1 . Worker 3 | 1 2 . . Tunneler 3 | 3 . . . Watcher 1 | . 1 . . Swarmer 3 | . . 3 . Grunt 8 | . 6 2 . Best Kill Streak 4 | 2 4 3 . Combat Bots Only 3 | . 3 3 . Max Kills in Single Turn 2 | 2 1 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 118 | . 64 48 6 Missed 31 | . 16 14 1 Hits 87 | . 48 34 5 Projectile 87 | . 48 34 5 Critical Strikes 3 | . . 3 . Damage Taken 990 | . 483 432 75 Core 252 | . 94 151 7 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 67 | 11 29 27 . Largest 2 | 2 2 2 . Hottest 125 | 100 100 125 . Shots Fired 133 | 22 58 53 . Gun 118 | 22 58 38 . Cannon 15 | . . 15 . Launcher . | . . . . Special . | . . . . Kinetic . | . . . . Thermal 133 | 22 58 53 . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 5 | 2 5 5 . Robot Miss Streak 3 | 3 3 3 . Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 72 | 10 32 30 . Core Hits 28 | 4 15 9 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 5 | . 2 3 . Burn 5 | . 2 3 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1018 | 137 434 447 . Guns 916 | 137 434 345 . Cannons 100 | . . 100 . Explosions . | . . . . Melee . | . . . . Ramming 2 | . . 2 . Kinetic . | . . . . Thermal 1016 | 137 434 445 . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 1 | . . 1 . Targets Rammed 1 | . . 1 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 416 | 273 310 416 . Average Temperature 154 | 106 122 218 . Received Heat Transfer 459 | . 198 243 18 Effects 8 | . . 8 . Shutdowns 2 | . . 2 . Energy Bleed 3 | . . 3 . Matter Decay 1 | . . 1 . Damage (minor) 2 | . . 2 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 7 | 2 4 1 . Heat Transferred 3077 | 407 1371 1299 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 86 | 10 81 86 . Initial 16 | . . 16 . Average 11 | 1 13 10 . Influence Increases 337 | 20 171 146 . Destroy 0b10 Robot/C 220 | . 120 100 . Destroy 0b10 Robot/NC 35 | 20 15 . . Destroy Leader 52 | . 32 20 . Successful Hack 4 | . 4 . . Destroy Structure 11 | . . 11 . Lose Combat Pursuer 15 | . . 15 . Influence Decreases 337 | 20 127 190 . Entered New Map 28 | . . 28 . Time Decay 302 | 20 127 155 . Lost Part 7 | . . 7 . Squads Dispatched 4 | . 3 1 . Investigation 3 | . 2 1 . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals 1 | . . 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 25 | . 12 8 5 Peak Tracking Total 3 | . 3 2 3 Tactical Retreats 3 | . . 1 2 Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 5 | . 3 1 1 Terminals 3 | . 3 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 11 | . 6 1 4 Successful 8 | . 3 1 4 Failed 3 | . 3 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 5 | . 5 . . Terminals 6 | . 6 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 1 1 4 Record 4 | . . . 4 Open Door 1 | . . 1 . Locate Traps 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . 2 . . Terminals 2 | . 2 . . Assimilate 1 | . 1 . . Operators 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 3 . . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies 2 | . . 2 . Largest Group 2 | . . 2 . Highest-Rated Group 46 | . . 46 . Highest-Rated Ally 31 | . . 31 . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Active Infowar (turns) 1486 | 18 914 554 . Sensors 382 | . . 382 . Seismic 1104 | 18 914 172 . Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 2203 | 126 914 990 173 Spaces Moved 1340 | 49 382 696 213 Core 4 | 4 . . . Treads 725 | 45 382 298 . Legs . | . . . . Wheels 611 | . . 398 213 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 80 80 Average Speed 125 | 151 167 114 80 Slowest Speed 240 | 160 240 160 80 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 39 | 4 43 97 14 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 11 | . . 11 . Melee . | . . . . Projectile 11 | . . 11 . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 1730 | 76 600 838 216 Wait 257 | 9 160 85 3 Move 1337 | 48 381 695 213 Hop . | . . . . Pick Up 23 | 1 14 8 . Fast Attach 9 | 7 . 2 . Attach 3 | . 1 2 . Detach . | . . . . Swap 12 | . 5 7 . Drop 21 | . 10 11 . Fire 67 | 11 29 27 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 1 | . . 1 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 3 | -11/Scrapyard | Discovered new exit (range 15) 127 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 985 | -10/Materials | Discovered new exit (range 9) 1041 | -10/Materials | Entered Mines 1055 | -10/Mines | Core integrity fell below 50% 1210 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1214 | -10/Mines | Found Prototype Device 1214 | -10/Mines | Identified Exp. Sensor Array 1262 | -10/Mines | Discovered new exit (range 15) 1479 | -10/Mines | Discovered new exit (range 16) 1482 | -10/Mines | Met a Derelict shopkeep closing up shop 1611 | -10/Mines | Core integrity fell below 20% 1701 | -10/Mines | Learned location of Zion (-7) 1776 | -10/Mines | Discovered new exit (range 6) 2031 | -10/Mines | Entered Subcaves 2099 | -10/Subcaves | Visited Clippyterm 2102 | -10/Subcaves | Learned Factory emergency access door positions 2204 | -10/Subcaves | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 02102_ Current location identified: Subcaves >>Record! "Clippyterm" Welcome to Clippyterm v0.53, my misguided attempt to resurrect an ancient AI. I give up. There must be something fundamentally wrong with the algorithm, because no matter how much data I collect to feed it, half the time it still manages to suggest unhelpful sample queries and responses. --DD-NU8 >>Record! "Hide-and-Seek" It looks like you're trying to avoid detection, would you like help? Data stored: Factory emergency access points. >>Record! "Permadeath" It looks like you're defining "roguelike," quit while you're ahead. Please. >>Record! "LRC-V1" It looks like you're REDACTED, I can suggest REDACTED and REDACTED. Also definitely avoid REDACTED. 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