Cogmind - Beta 11 X2 @@@ ROGUE MODE // 2021.02.16 @ 23:15:31 Player: Krytoss Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (66) 330 Value Destroyed (2393) 2393 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (1179) 1179 TOTAL SCORE: 10682 Bonus ------- Follower Combat Kills 629 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -350 Cogmind --------- Core Integrity 0/1150 Matter 86/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Improved Gyrokinetic Inverter > --- UTILITY (8) ------ System Shield System Shield > --- WEAPON (4) ------- Plasma Lance > --- INVENTORY (5) ---- Neutrino Core Improved Gyrokinetic Inverter Advanced Reaction Control System Improved Field Recycling Unit (0) Katana Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Neutrino Core > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY ---------- Advanced Cryofiber Web Advanced Cryofiber Web Advanced Heat Sink Large Storage Unit Large Storage Unit Compact Battery 0b10 Decoder Chip [Looter] Experimental Thermal Shield > --- WEAPON ----------- Matter Neutralizer Railgun Railgun Railgun > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Flexi-carbon Leg Armored Leg Armored Leg Armored Leg Advanced Energy Well Advanced System Shield Phasing AFG High-powered Shock Rifle High-powered Shock Rifle High-powered Shock Rifle Heavy Machine Gun Railgun Railgun [Rating: 113] Favorites ----------- Power Cold Fusion Reactor Engine Light Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Centrium Wheel Hover Unit Zionite Glidesys II Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor 0b10 Decoder Chip [Looter] Hackware System Shield Protection Makeshift Armor Plating Weapon Improved Assault Rifle Energy Gun High-powered Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Missile Launcher Impact Weapon Maul Slashing Weapon Ripper Piercing Weapon Plasma Lance Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Was Fac Slots Evolved 12 | . . 2 . . . 6 . . . . 2 . . 2 . . Power 1 | . . . . . . 1 . . . . . . . . . . Propulsion 3 | . . 1 . . . 1 . . . . . . . 1 . . Utility 6 | . . . . . . 3 . . . . 2 . . 1 . . Weapon 2 | . . 1 . . . 1 . . . . . . . . . . Parts Attached 158 | 1 7 25 4 7 1 24 3 2 . 5 18 11 7 29 5 9 Power 14 | . 1 2 . . . 3 . . . . 3 1 1 3 . . Engine . | . . . . . . . . . . . . . . . . . Core 7 | . 1 2 . . . . . . . . 1 . . 3 . . Reactor 7 | . . . . . . 3 . . . . 2 1 1 . . . Propulsion 49 | . 2 8 3 . 1 8 . . . . 7 2 1 11 3 3 Treads 9 | . . . . . . 7 . . . . 1 . . . 1 . Leg 30 | . 2 8 3 . 1 1 . . . . 6 2 1 6 . . Wheel 5 | . . . . . . . . . . . . . . 4 1 . Hover 5 | . . . . . . . . . . . . . . 1 1 3 Flight . | . . . . . . . . . . . . . . . . . Utility 40 | 1 . 3 1 2 . 10 . 1 . 4 7 2 2 6 . 1 Device 21 | . . . . . . 8 . 1 . 2 4 2 1 3 . . Storage 12 | 1 . 3 1 2 . . . . . 1 2 . 1 . . 1 Processor 1 | . . . . . . 1 . . . . . . . . . . Hackware 3 | . . . . . . . . . . . . . . 3 . . Protection 3 | . . . . . . 1 . . . 1 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 55 | . 4 12 . 5 . 3 3 1 . 1 1 6 3 9 2 5 Energy Gun 14 | . 3 5 . 1 . 2 . 1 . . . 2 . . . . Energy Cannon 6 | . . 1 . . . . . . . . . 2 1 2 . . Ballistic Gun 17 | . 1 5 . 2 . . 1 . . 1 . . 2 5 . . Ballistic Cannon 2 | . . . . . . . 1 . . . . 1 . . . . Launcher 4 | . . 1 . 2 . . 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 6 | . . . . . . . . . . . . . . 2 2 2 Slashing Weapon 4 | . . . . . . 1 . . . . 1 1 . . . 1 Piercing Weapon 2 | . . . . . . . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . . 2 . 4 . . . 2 1 1 . . . 4 Parts Lost 49 | . 1 . . . . . 2 1 . 5 . 8 2 25 1 4 Power 6 | . . . . . . . . . . . . 1 . 5 . . Propulsion 14 | . . . . . . . . . . 2 . . . 8 1 3 Utility 11 | . . . . . . . . 1 . 1 . 1 1 6 . 1 Weapon 18 | . 1 . . . . . 2 . . 2 . 6 1 6 . . Highest Loss Streak 17 | . 1 . . . . . 2 1 . 4 . 7 2 17 1 3 Average Slot Usage (%) 92 | . 98 100 100 89 100 99 99 99 100 91 90 95 87 68 29 31 Core 5 | . 9 11 11 11 11 1 . . . . . 5 5 3 . . Reactor 5 | . . . . . . 10 13 13 13 13 10 4 5 3 . . Treads 7 | . . . . . . 16 26 26 26 20 4 . . . 1 2 Leg 18 | . 27 33 33 33 33 9 . . . . 17 23 23 17 . . Device 6 | . . . . . . 9 13 12 13 7 9 17 17 12 . . Storage 16 | . 28 22 22 22 22 13 13 13 13 13 11 11 15 11 . 2 Processor 3 | . . . . . . 6 6 6 6 6 5 5 5 5 5 1 Protection 1 | . . . . . . 3 . . . 2 4 4 . . . . Energy Gun 7 | . 25 11 . . 11 12 8 6 6 6 5 8 . . . . Energy Cannon 4 | . . . 11 11 11 6 2 . . . . 8 . 2 . . Ballistic Gun 8 | . 1 19 22 11 11 3 3 6 6 6 5 . 11 7 . . Ballistic Cannon 1 | . . . . . . . 3 6 6 6 5 . . . . . Launcher 1 | . . 1 . . . . 3 6 6 4 . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 101 | 17 20 30 30 56 56 86 90 95 95 99 95 94 80 101 3 12 Greatest Support 98 | 20 20 30 38 38 48 98 98 98 98 98 76 84 80 98 16 3 Greatest Overweight (x) 5 | . 1 . . 1 1 1 . . . 2 5 1 . 1 . 3 Average Overweight (x) . | . . . . . 1 . . . . . 1 . . . . . Largest Inventory Capacity 15 | 8 8 15 10 15 15 15 15 15 15 15 15 15 15 15 5 5 Average Capacity 13 | 8 8 9 10 14 15 15 15 15 15 15 15 15 15 12 5 5 Most Carried 15 | 7 8 10 10 15 15 15 15 15 15 15 15 15 13 15 5 5 Average Carried 12 | 6 7 9 10 14 14 14 13 14 15 14 14 14 9 9 5 4 Final Capacity 15 | 8 8 10 10 15 15 15 15 15 15 15 15 15 15 5 5 5 Final Carried 15 | 7 8 10 10 13 15 15 13 15 15 14 15 13 10 5 5 5 Class Distribution -------------------- 26% | Scavenger-Gunner 25% | Gunner 14% | Scavenger-Mutant 12% | Mutant 7% | Derelict-Tank 5% | Scavenger-Tank 4% | Derelict-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Derelict-Mutant | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Mutant | -4/Factory Hacker-Mutant | -4/Waste Hacker-Mutant | -4/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ----------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Was Fac Matter Collected 2577 | 200 70 499 104 70 13 224 115 246 . 267 155 138 208 97 . 171 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 2420 | 79 293 622 181 . . 152 276 204 . 236 . 204 123 38 . 12 Parts 119 | 3 11 30 11 . . 10 10 8 . 9 . 11 11 3 . 2 Haulers Intercepted 7 | . 2 5 . . . . . . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 44 | . . . . . 2 . 9 8 . 9 . 7 9 . . . Prevented 9 | . . . . . 5 . . . . . . 4 . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Was Fac Combat Hostiles Destroyed 54 | . 4 10 3 . . 2 10 6 . 9 . 4 5 1 . . Guns 34 | . 4 10 2 . . 1 4 2 . 5 . 1 5 . . . Cannons 7 | . . . 1 . . 1 1 . . 1 . 3 . . . . AOE 13 | . . . . . . . 5 4 . 3 . . . 1 . . Classes Destroyed 12 | 1 2 2 . . . 3 2 . . . . 1 . . . 1 Worker 1 | . . . . . . . . . . . . . . . . 1 Builder 1 | . . . . . . 1 . . . . . . . . . . Hauler 7 | . 2 5 . . . . . . . . . . . . . . Recycler 3 | 1 . 1 1 . . . . . . . . . . . . . Drone 1 | . . . . . . . 1 . . . . . . . . . Swarmer 21 | . . 4 . . . . 6 2 . 4 . . 5 . . . Grunt 21 | . 4 4 3 . . . 1 3 . 5 . 1 . . . . Brawler 2 | . . . . . . . 2 . . . . . . . . . Sentry 3 | . . 2 . . . . 1 . . . . . . . . . Hunter 5 | . . . . . . 1 . 1 . . . 2 . 1 . . Programmer 1 | . . . . . . . . . . . . 1 . . . . Behemoth 1 | . . . . . . 1 . . . . . . . . . . Best Kill Streak 6 | 1 2 6 4 . . 2 3 3 . 5 . 2 5 1 . 1 Combat Bots Only 6 | . 2 6 3 . . 1 3 3 . 5 . 2 5 1 . . Max Kills in Single Turn 3 | 1 1 1 1 . . 2 3 2 . 2 . 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . 2 2 . 2 . . . 1 . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Was Fac Damage Taken 10342 | . 271 586 124 . 64 609 556 301 . 1188 83 1555 512 4087 36 370 Core 1733 | . 81 82 . . . 92 26 48 . 101 17 51 80 1014 36 105 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Core Remaining (%) 79 | 100 67 . . . 79 . . . . 68 . . 85 . . . Volleys Fired 173 | 5 24 44 8 . 1 9 13 7 . 21 . 17 10 14 . . Largest 4 | 2 2 3 3 . 3 4 4 4 . 4 . 4 3 4 . . Hottest 321 | 100 115 153 114 . 151 207 223 180 . 182 . 321 148 210 . . Shots Fired 499 | 10 42 126 22 . 3 31 43 26 . 68 . 60 21 47 . . Gun 386 | 10 42 125 16 . 2 22 24 14 . 41 . 31 20 39 . . Cannon 96 | . . 1 6 . 1 9 13 7 . 21 . 29 1 8 . . Launcher 17 | . . . . . . . 6 5 . 6 . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 237 | . . 85 16 . 1 8 10 14 . 41 . 3 20 39 . . Thermal 183 | 10 33 41 6 . 1 17 20 6 . . . 42 1 6 . . Explosive 17 | . . . . . . . 6 5 . 6 . . . . . . Electromagnetic 62 | . 9 . . . 1 6 7 1 . 21 . 15 . 2 . . Robot Hit Streak 11 | 3 9 11 5 . 2 4 7 6 . 8 . 8 3 4 . . Robot Miss Streak 7 | 1 2 6 4 . 2 2 6 7 . 5 . 5 3 4 . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 5 | . . 3 . . . . . . . . . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . 1 . . . Shots Hit Robots 316 | 7 31 97 11 . 2 20 26 18 . 38 . 30 9 26 . 1 Core Hits 161 | 2 11 42 5 . . 5 25 14 . 39 . 7 5 5 . 1 Critical Hits 4 | . . 1 . . . 1 . . . . . . 1 1 . . Critical Kills 3 | . . 1 . . . 1 . . . . . . 1 . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . 1 . . Melee Attacks 10 | . . . . . . 2 . . . . 1 3 . 3 . 1 Impact 3 | . . . . . . . . . . . . . . 3 . . Slashing 6 | . . . . . . 2 . . . . 1 3 . . . . Piercing 1 | . . . . . . . . . . . . . . . . 1 Sneak Attacks 2 | . . . . . . . . . . . . . . 1 . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 6973 | 75 386 886 116 . . 375 1023 581 . 1638 . 722 219 799 . 153 Guns 3376 | 75 366 865 75 . . 225 232 128 . 578 . 278 182 372 . . Cannons 1132 | . . 21 41 . . 150 111 33 . 179 . 444 37 116 . . Explosions 2194 | . 20 . . . . . 680 420 . 881 . . . 193 . . Melee 195 | . . . . . . . . . . . . . . 42 . 153 Ramming 76 | . . . . . . . . . . . . . . 76 . . Kinetic 1960 | . . 564 75 . . 45 162 85 . 428 . 47 182 372 . . Thermal 1885 | 75 311 322 41 . . 239 105 51 . . . 595 37 109 . . Explosive 2174 | . . . . . . . 680 420 . 881 . . . 193 . . Electromagnetic 683 | . 75 . . . . 91 76 25 . 329 . 80 . 7 . . Impact 42 | . . . . . . . . . . . . . . 42 . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 153 | . . . . . . . . . . . . . . . . 153 Highest Corruption 15 | . . . . . . 1 1 1 1 1 . 1 1 15 15 15 Average Corruption 2 | . . . . . . 1 1 1 1 1 . 1 1 12 15 15 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 42 | . . . . . . . 3 1 . 4 . . 1 9 10 14 Message Errors 11 | . . . . . . . 3 1 . 3 . . . 1 . 3 Matter Fused 7 | . . . . . . . . . . . . . . 3 . 4 Heat Flow Errors 2 | . . . . . . . . . . . . . . . 2 . Energy Discharges 7 | . . . . . . . . . . 1 . . 1 3 . 2 Parts Rejected 1 | . . . . . . . . . . . . . . . 1 . Data Loss (minor) 4 | . . . . . . . . . . . . . . . 3 1 Misdirections 10 | . . . . . . . . . . . . . . 2 4 4 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 184 | . . . . . . . 4 . . 52 . 20 10 98 . . Projectiles 55 | . . . . . . . . . . 25 . 20 10 . . . Explosions 129 | . . . . . . . 4 . . 27 . . . 98 . . Melee . | . . . . . . . . . . . . . . . . . Knockbacks 3 | . . . . . . . 1 1 . . . . . 1 . . Impact 1 | . . . . . . . . . . . . . . 1 . . Kinetic 2 | . . . . . . . 1 1 . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 293 | . 23 . . . . . 15 . . 50 . . . 205 . . Shots 5 | . 1 . . . . . 1 . . 1 . . . 2 . . Rammed 7 | . . . . . . . . . . . . . . 7 . . Targets Rammed 16 | . . . . . . . . . . . . . . 16 . . Kicked 9 | . . . . . . . . . . . . . . 9 . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 630 | 138 206 237 288 . 87 346 90 24 . 285 . 630 . 32 216 . Average Temperature 104 | 66 82 65 153 . 46 132 16 9 . 122 . 228 . 20 87 . Received Heat Transfer 1479 | . 144 141 60 . 18 90 126 87 . 225 12 369 . 147 . 60 Effects 9 | . . . . . . . . . . . . 9 . . . . Energy Bleed 1 | . . . . . . . . . . . . 1 . . . . Interference 3 | . . . . . . . . . . . . 3 . . . . Matter Decay 2 | . . . . . . . . . . . . 2 . . . . Damage (minor) 1 | . . . . . . . . . . . . 1 . . . . Damage (major) 2 | . . . . . . . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . 3 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 4 | . 3 1 . . . . . . . . . . . . . . Heat Transferred 3189 | 222 864 485 74 . . 444 222 111 . . . 631 25 111 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Was Fac Peak Influence 536 | 5 140 301 136 . . 536 . . . . 131 . . 229 82 100 Initial 68 | . 3 49 61 . . 25 . . . . . . . 68 62 57 Average 103 | 2 69 120 72 . . 188 . . . . 21 . . 105 71 46 Maximum Alert Level 2 | . . 1 . . . 2 . . . . . . . 1 . . Low Security (%) 83 | 100 100 82 100 . . 52 . . . . 100 . . 80 100 100 Level 1 15 | . . 17 . . . 43 . . . . . . . 19 . . Level 2 1 | . . . . . . 4 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 10 | . 1 . . . . 5 . . . . 2 . . 2 . . Investigation 1 | . 1 . . . . . . . . . . . . . . . Extermination 3 | . . . . . . 1 . . . . 1 . . 1 . . Reinforcement 3 | . . . . . . 2 . . . . 1 . . . . . Assault 1 | . . . . . . 1 . . . . . . . . . . Garrison 2 | . . . . . . 1 . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Was Fac Distress Signals 6 | . 1 1 . . . 1 . . . . 1 . . 1 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 169 | . 20 24 3 . 2 19 11 7 . 24 9 14 5 18 5 8 Peak Tracking Total 9 | . 6 7 3 . 1 4 5 4 . 7 7 9 5 9 6 7 Tactical Retreats 21 | . 3 1 . . . 1 1 . . 6 . 2 . 4 . 3 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Was Fac Traps Triggered 5 | . 2 . . . . . . . . . . . . 2 . 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . 1 1 . 1 . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ---------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Was Fac Machines Disabled 11 | . 1 2 . . . 2 1 . . . 2 . . 3 . . Max in Single Turn 3 | . 1 1 . . . . 1 . . . . . . 3 . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Was Fac Machines Accessed 15 | . 2 3 2 . . 2 1 . 4 . 1 . . . . . Terminals 5 | . 2 3 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . Total Hacks 54 | . 5 8 2 . . 5 2 . 27 . 5 . . . . . Successful 46 | . 4 4 2 . . 3 2 . 27 . 4 . . . . . Failed 8 | . 1 4 . . . 2 . . . . 1 . . . . . Catastrophic 1 | . 1 . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 40 | . 4 7 . 2 . 8 1 . . . 6 . . 8 . 4 Terminals 13 | . 5 8 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . 4 . . . . . . . . . . Recycling Units 5 | . . . . . . . . . . . 5 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . Terminal Hacks 36 | . 3 2 2 . . . 2 . 27 . . . . . . . Record 13 | . . . . . . . 2 . 11 . . . . . . . Part Schematic 7 | . . . . . . . . . 7 . . . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . Prototype ID Bank 5 | . 1 1 . . . . . . 3 . . . . . . . Open Door 2 | . . . 2 . . . . . . . . . . . . . Branch Access Points 2 | . 1 1 . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . 3 . . . . . . . . . . Scan Component 2 | . . . . . . 2 . . . . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . . . . . . 4 . . . . . Process 1 | . . . . . . . . . . . 1 . . . . . Report Inventory 1 | . . . . . . . . . . . 1 . . . . . Retrieve Matter 2 | . . . . . . . . . . . 2 . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . 1 2 . . . . . . . . . . . . . . Terminals 3 | . 1 2 . . . . . . . . . . . . . . Assimilate 1 | . . 1 . . . . . . . . . . . . . . Botnet 2 | . 1 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 7 | . 2 3 . . . 2 . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . . . 7 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . . . Time 38 | . . . . . . 38 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter 40 | . . . . . . . . . . . 40 . . . . . Retrieved Matter 40 | . . . . . . . . . . . 40 . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------------ Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . 1 . . . . . . . . . . Machine Destruction 1 | . . . . . . 1 . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Was Fac Total Allies 16 | . . . 2 4 . 2 . . . 1 2 . . 1 . 4 Largest Group 4 | . . . 2 4 4 4 . . . 1 2 . . 1 . 3 Highest-Rated Group 280 | . . . 48 147 147 190 . . . 95 170 . . 113 . 280 Highest-Rated Ally 113 | . . . 31 39 39 95 . . . 95 85 . . 113 . 96 Zionite Dispatches 6 | . . . . . . 1 . . . . 1 . . 2 . 2 Heavy 1 | . . . . . . . . . . . 1 . . . . . Light 1 | . . . . . . . . . . . . . . . . 1 Recon 2 | . . . . . . 1 . . . . . . . 1 . . Hero 1 | . . . . . . . . . . . . . . 1 . . Melee Resupply 1 | . . . . . . . . . . . . . . . . 1 Total Orders 34 | . . . . . . 13 . 2 . 1 7 8 . 2 . 1 STAY 1 | . . . . . . 1 . . . . . . . . . . ROAM 2 | . . . . . . . . . . . . 2 . . . . DROP 1 | . . . . . . . . . . . . . . . . 1 EXPLORE 22 | . . . . . . 8 . 2 . 1 4 5 . 2 . . RETURN 8 | . . . . . . 4 . . . . 3 1 . . . . Ally Attacks 145 | . . . . . 15 61 . . . 11 23 11 . 2 . 22 Total Damage 4475 | . . . . . 344 1484 . . . 386 904 58 . 155 . 1144 Kills 22 | . . . . . 2 9 . . . 2 9 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . 2 . 2 . 1 1 . 1 . 1 . . . . Drone Launches 30 | . . . . . . 10 1 2 . 2 6 7 . 2 . . Drone Recoveries 21 | . . . . . . 9 . 1 . 2 5 4 . . . . Decoded 0b10 Intel 47 | . . . . . . 19 . . . . 14 . . 11 2 1 Items 47 | . . . . . . 19 . . . . 14 . . 11 2 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Was Fac Turns Passed 12292 | 59 675 848 691 2093 1188 1192 922 716 146 1241 602 717 224 616 89 273 Spaces Moved 6981 | 35 457 435 510 1083 585 540 533 386 91 591 233 346 159 490 136 371 Core 707 | . . . . . . . . . . . . . . 220 116 371 Treads 2025 | . . . . . . 362 533 386 91 591 62 . . . . . Legs 4214 | 35 457 435 510 1083 585 178 . . . . 171 346 159 255 . . Wheels 35 | . . . . . . . . . . . . . . 15 20 . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 120 200 162 162 162 162 162 200 115 115 50 50 50 Average Speed 154 | 120 120 120 120 190 200 175 162 162 162 194 220 179 115 97 55 63 Slowest Speed 520 | 120 200 120 120 200 200 200 162 162 162 365 520 210 115 208 90 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 3 60 35 95 92 80 16 60 81 74 73 12 72 16 14 78 11 Regions Visited 16 Branch Regions 9 Pre-discovered Areas 4 | . . . 2 . 1 . . . 1 . . . . . . . Known Exits Taken 1 | . . 1 . . . . . . . . . . . . . . Unknown Exits Taken 13 | 1 1 . 1 1 1 1 1 1 1 1 1 1 1 . . . Scrap Searched 13 | . . . 1 4 4 . 1 3 . . . . . . . . Spaces Dug 8 | . . . . . . 2 . . . . 1 3 . 2 . . Terrain Destroyed 314 | . 2 . . . . 2 85 66 . 82 1 9 1 66 . . Melee 8 | . . . . . . 2 . . . . 1 3 . 2 . . Projectile 38 | . . . . . . . 1 5 . 9 . 6 1 16 . . AOE 268 | . 2 . . . . . 84 61 . 73 . . . 48 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Was Fac Total 8103 | 41 539 672 576 1116 602 763 560 464 90 634 325 399 179 589 147 407 Wait 555 | . 38 125 47 9 11 156 12 60 . 13 43 14 2 15 . 10 Move 6966 | 34 456 434 509 1082 584 539 532 385 90 590 232 345 158 490 135 371 Hop . | . . . . . . . . . . . . . . . . . Pick Up 101 | 1 7 18 2 8 2 16 . 6 . 2 13 4 2 12 3 5 Fast Attach 45 | 1 4 2 . 2 . 3 . . . . 7 . 1 12 5 8 Attach 42 | . . 2 . 3 . 6 2 1 . 2 5 3 5 12 . 1 Detach 12 | . . . . 3 . 1 . . . 1 2 1 . 3 . 1 Swap 71 | . 3 21 4 2 1 15 1 1 . 3 6 8 1 5 . . Drop 109 | . 7 26 6 7 1 16 . 4 . 2 16 4 . 7 3 10 Fire 173 | 5 24 44 8 . 1 9 13 7 . 21 . 17 10 14 . . Melee 10 | . . . . . . 2 . . . . 1 3 . 3 . 1 Ram 8 | . . . . . . . . . . . . . . 7 1 . Kick 9 | . . . . . . . . . . . . . . 9 . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 2 | . . . . . 2 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / [*Upp]) -5/Upper Caves -5/Upper Caves -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 60 | -11/Scrapyard | Entered Materials 382 | -10/Materials | Discovered new exit (range 3) 400 | -10/Materials | Identified exit to Mines 566 | -10/Materials | Build established: Scavenger-Mutant 735 | -10/Materials | Entered another Materials area 735 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 857 | -9/Materials | Identified exit to Mines 1102 | -9/Materials | Discovered new exit (range 16) 1221 | -9/Materials | Build established: Scavenger-Gunner 1583 | -9/Materials | Entered Mines 1589 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1633 | -9/Mines | Met a Derelict bent on vengeance 1654 | -9/Mines | Discovered new exit (range 5) 1706 | -9/Mines | Found the Drone Emporium 1711 | -9/Mines | Found Prototype Device 1732 | -9/Mines | Found a hidden stash of uninstalled traps 1884 | -9/Mines | Build established: Gunner 2102 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2147 | -9/Mines | Discovered new exit (range 11) 2153 | -9/Mines | Learned Materials stockpile data 2176 | -9/Mines | Learned location of Storage (-7) 2274 | -9/Mines | Entered Zion 2274 | -7/Zion | Accompanied by 2 allies 2324 | -7/Zion | Led the pair of lost Derelicts to a safe place 2723 | -7/Zion | Received a hallucinogenic algorithm 2883 | -7/Zion | Imprinted 2885 | -7/Zion | Declared Zion's savior 3153 | -7/Zion | Given the Hacking Drone Bay 3153 | -7/Zion | Found Prototype Device 3294 | -7/Zion | Found Prototype Launcher 3294 | -7/Zion | Identified Gui. Missile Launcher 3301 | -7/Zion | Found Prototype Launcher 3301 | -7/Zion | Identified Rocket Array 3585 | -7/Zion | Build established: Mutant 3714 | -7/Zion | Given A8's code to call for help 4022 | -7/Zion | Found Prototype Device 4181 | -7/Zion | Visited the Megawrench Repair Shop 4187 | -7/Zion | Megawrench repaired 4 parts 4221 | -7/Zion | Discovered new exit (range 15) 4367 | -7/Zion | Entered Proximity Caves 4367 | -6/Proximity Caves | Accompanied by 4 allies 4367 | -6/Proximity Caves | Learned 12 Factory zone layouts 4562 | -6/Proximity Caves | Build established: Gunner 4843 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5427 | -6/Proximity Caves | Discovered new exit (range 5) 5555 | -6/Proximity Caves | Entered Factory 5555 | -6/Factory | Accompanied by 4 allies 5555 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 5557 | -6/Factory | Identified Thief Drone Bay 5558 | -6/Factory | Identified Hacking Drone Bay 5559 | -6/Factory | Identified Phasing AFG 5656 | -6/Factory | Zion Recon squad teleported in 5865 | -6/Factory | Build established: Derelict-Tank 5891 | -6/Factory | Garrison activated, responded to threat 5892 | -6/Factory | Spotted B-75 Beast 5941 | -6/Factory | Destroyed B-75 Beast 6111 | -6/Factory | Enhanced Grunt warped into view, answering call for help 6118 | -6/Factory | Enhanced Grunt warped into view, answering call for help 6390 | -6/Factory | Repaired Arm. Treads 6584 | -6/Factory | Discovered new exit (range 36) 6747 | -6/Factory | Entered Lower Caves 6794 | -6/Lower Caves | Build established: Scavenger-Mutant 7109 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7250 | -6/Lower Caves | Discovered new exit (range 9) 7263 | -6/Lower Caves | Build established: Scavenger-Gunner 7486 | -6/Lower Caves | Learned Factory non-interactive machine intel 7669 | -6/Lower Caves | Entered another Lower Caves area 7839 | -6/Lower Caves | Encountered a Warlord checkpoint 8260 | -6/Lower Caves | Discovered new exit (range 9) 8262 | -6/Lower Caves | Learned Factory trap positions 8385 | -6/Lower Caves | Entered Data Miner 8385 | -6/Data Miner | Discovered new exit (range 6) 8416 | -6/Data Miner | Met Data Miner 8466 | -6/Data Miner | Learned location of Section 7 (-2) 8466 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8496 | -6/Data Miner | Received God Mode back door access code from Data Miner 8531 | -6/Data Miner | Entered Proximity Caves 8559 | -5/Proximity Caves | Escorted by Enhanced Grunt 8590 | -5/Proximity Caves | Found Prototype Device 8826 | -5/Proximity Caves | Identified Exp. Thermal Shield 9100 | -5/Proximity Caves | Learned Factory security intel 9323 | -5/Proximity Caves | Lost 4 parts (2n1u1w) 9512 | -5/Proximity Caves | Spotted B-75 Beast 9569 | -5/Proximity Caves | Build established: Derelict-Tank 9752 | -5/Proximity Caves | Attracted the attention of an 0b10 base 9761 | -5/Proximity Caves | Discovered new exit (range 5) 9772 | -5/Proximity Caves | Entered Factory 9772 | -5/Factory | Evolved 2 slots: Utility x2 9773 | -5/Factory | Loaded intel: 89 trap records 9775 | -5/Factory | Loaded intel: 231 non-interactive machine locations 10003 | -5/Factory | Discovered new exit (range 38) 10037 | -5/Factory | Zion Heavy squad teleported in 10120 | -5/Factory | Build established: Derelict-Mutant 10323 | -5/Factory | Discovered new exit (range 10) 10374 | -5/Factory | Entered Upper Caves 10651 | -5/Upper Caves | Learned 4 Factory zone layouts 10735 | -5/Upper Caves | Build established: Scavenger-Tank 10920 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 11045 | -5/Upper Caves | Lost 7 parts (1p1u5w) 11078 | -5/Upper Caves | Discovered new exit (range 13) 11091 | -5/Upper Caves | Entered another Upper Caves area 11210 | -5/Upper Caves | Discovered new exit (range 12) 11267 | -5/Upper Caves | Build established: Scavenger-Mutant 11315 | -5/Upper Caves | Entered Factory 11315 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11316 | -4/Factory | Identified exit to Research 11599 | -4/Factory | Lost 5 parts (1p2n1u1w) 11745 | -4/Factory | System corruption reached 10% 11784 | -4/Factory | Core integrity fell below 50% 11799 | -4/Factory | Core integrity fell below 20% 11819 | -4/Factory | Lost 17 parts (3p5n4u5w) 11843 | -4/Factory | Zion hero teleported in (CL-ANK) 11853 | -4/Factory | Zion Recon squad teleported in 11923 | -4/Factory | Garrison activated, responded to threat 11931 | -4/Factory | Sucked down chute 11931 | -4/Factory | Entered Waste 11945 | -4/Waste | Spotted C-40 Crusher 11949 | -4/Waste | Spotted C-40 Crusher 11955 | -4/Waste | Spotted C-40 Crusher 11959 | -4/Waste | Spotted C-40 Crusher 11967 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11987 | -4/Waste | Spotted C-40 Crusher 11994 | -4/Waste | Spotted C-40 Crusher 12010 | -4/Waste | Discovered new exit (range 13) 12020 | -4/Waste | Entered Factory 12101 | -4/Factory | Spotted B-86 Titan 12102 | -4/Factory | Zion Light squad teleported in 12175 | -4/Factory | Zion Melee Resupply teleported in 12211 | -4/Factory | Build established: Hacker-Mutant 12233 | -4/Factory | Lost 3 parts (3n) 12293 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 12181_ Identified Plasma Lance. 12184_ Acquired Lance. 12186_ Dropped Arm. Heavy Treads. 12188_ System corrupted: Energy discharge (-32). 12189_ Dropped Impact Mace. 12190_ Dropped Lance. 12199_ Imp. Hover Unit destroyed. 12202_ Centrium Wheel destroyed. 12202_ Zio. Glidesys II destroyed. 12214_ System corrupted: Matter fused (-5). 12230_ HDJTSM/#JPBFZ5XPXKSZW # 12245_ Sneak attack on K-01 Serf. 12245_ K-01 Serf destroyed. 12247_ Acquired 12 matter. 12260_ V9HCD DIH#HERJQNXB|X60 12293_ Zio. Biocell destroyed. [Achievement: Tester] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????#??????????????????????????????????? | | ??????????????# ?????????????????????????????????? | | ??????????????# ????????????????????????????????? | | ??????????????# ???????????????????????????????? | | ??????????????# ????????????????????##########? | | ??????????????# #####+#????????????# #? | | ???????????####k #????????????# """"" #? | | ?????????? @#????????????# ""R"" #? | | ?????????? k ############## " " ]#? | | ?????????? + #? | | ?????????? k ########### """ #? | | ??????????? """ """ """ !! #?????????# """ #? | | ?????????????"" """ """ !! #?????????# """ #? | | ????????????????""" """ ! #?????????# #? | | ??????????????? #????#######+######## | | ??????????????? """ #??# | | ?????????????????"" | | ?????????????????"" | | ????????????????? "" =! ^ | | ?????????????????"" " [! | | ?????????????????"" "F ##+######## | | ?????????????????"" "" ??????????? | | ?????????????????? ??????????? | | ??????????????????" !! ???????????? | | ????????????????????? !! ???????????? | | ??????????????????????? ! ???????????? | | ?????????????????????????? ????????????? | | ??????????????????????????? ? ?????????????? | | ??????????????????????????? ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 48 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 225 Resistance: TH 30 Point Defense Rating 80 Evasion (%) 55 Recoil Reduction 4 Defensive Hacking 20 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places Heroic Deeds Tester Challenges ------------ None Game ------ Seed PointMicrowarpNanovents Manual? 0 Play Time 03:09:42 Cumulative 117.0 hours Start 2021.02.15 @ 11:07:43 End 2021.02.16 @ 23:15:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 68 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 50 Achievement% 38 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d29f9d29-7b27-46a2-9bbb-2bb24caff97f