Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.28 @ 10:56:30

Player: jimmyl

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (70)      350
Value Destroyed (2444)     2444
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (2320)               2320
              TOTAL SCORE: 7814

 Bonus
-------
Unstable Evolution         1000
High Alert Combat Kills    285
Follower Combat Kills      35
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     265/300
Energy                     80/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Treading (240) Ox1
Location                   -8/Garrison

 Parts 
-------
>         --- POWER (1) --------
              (None)
>         --- PROPULSION (2) ---
    Light Treads
>         --- UTILITY (5) ------
   Medium Storage Unit
          Targeting Computer
>         --- WEAPON (3) -------
          YOLO Cannon
          Katana
>         --- INVENTORY (10) ---
    Light Nuclear Core
  Compact Wheel
          Machine Analyzer

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
           Heat Sink
    Medium Storage Unit
           Targeting Computer
           Phase Shifter
>          --- WEAPON -----------
           Slug Cannon
           Bore Cannon
           Rocket Launcher
>          --- INVENTORY --------
     Light Nuclear Core
   Compact Wheel
           Machine Analyzer
           YOLO Cannon
           Hellfire Trap
           Hellfire Trap
           Hellfire Trap
[Rating: 26]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Targeting Computer
  Device                   Phase Shifter
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            YOLO Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Slug Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Slots Evolved              4    | .   .   .   .   .   4   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   3   .   
  Weapon                   1    | .   .   .   .   .   1   .   
Parts Attached             49   | 5   2   7   .   2   11  22  
  Power                    5    | .   1   1   .   .   1   2   
    Engine                 4    | .   1   1   .   .   1   1   
    Core                   1    | .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               11   | 2   .   2   .   .   1   6   
    Treads                 10   | 2   .   2   .   .   1   5   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  12   | 1   1   2   .   .   3   5   
    Device                 4    | .   1   1   .   .   .   2   
    Storage                2    | 1   .   .   .   .   1   .   
    Processor              2    | .   .   1   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             4    | .   .   .   .   .   1   3   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   21   | 2   .   2   .   2   6   9   
    Energy Gun             3    | .   .   .   .   .   3   .   
    Energy Cannon          1    | .   .   .   .   .   .   1   
    Ballistic Gun          10   | 2   .   2   .   1   3   2   
    Ballistic Cannon       2    | .   .   .   .   .   .   2   
    Launcher               4    | .   .   .   .   1   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   2   .   
Parts Lost                 25   | .   .   3   .   .   2   20  
  Power                    5    | .   .   1   .   .   1   3   
  Propulsion               6    | .   .   1   .   .   1   4   
  Utility                  7    | .   .   1   .   .   .   6   
  Weapon                   7    | .   .   .   .   .   .   7   
  Highest Loss Streak      7    | .   .   3   .   .   1   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   89  98  100 100 79  80  
  Engine                   9    | .   7   13  14  14  9   7   
  Treads                   20   | .   28  27  28  28  17  16  
  Device                   6    | .   10  10  .   .   .   7   
  Storage                  10   | .   14  14  14  14  9   9   
  Processor                10   | .   .   2   14  14  18  11  
  Protection               3    | .   .   .   .   .   2   6   
  Energy Gun               2    | .   .   .   .   .   4   2   
  Ballistic Gun            17   | .   28  28  28  26  19  9   
  Ballistic Cannon         3    | .   .   .   .   .   .   6   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             42   | 8   14  17  17  19  42  42  
  Greatest Support         40   | 40  40  40  40  40  40  40  
  Greatest Overweight (x)  2    | 1   .   .   .   .   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   8   10  10  
  Average Capacity         9    | 7   8   8   8   8   8   10  
  Most Carried             10   | 4   6   8   8   8   10  10  
  Average Carried          7    | 2   4   7   7   8   7   7   
  Final Capacity           10   | 8   8   8   8   8   10  10  
  Final Carried            8    | 4   6   8   8   8   8   3   

 Class Distribution 
--------------------
 48% | Scavenger-Mutant
 23% | Scavenger-Gunner
 18% | Mutant
  8% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines
 Scavenger-Gunner | -8/Materials
 Scavenger-Mutant | -8/Garrison

 Resources                      | -11 -10 -10 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat Gar 
Matter Collected           1780 | 213 99  230 .   56  342 840 
  Remotely                 158  | .   30  128 .   .   .   .   
Salvage Created            2150 | .   191 426 .   58  768 707 
  Parts                    136  | .   11  26  .   11  46  42  
Haulers Intercepted        2    | .   .   .   .   .   2   .   
Recyclers Shooed           2    | .   2   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Combat Hostiles Destroyed  55   | .   2   8   .   3   17  25  
  Guns                     35   | .   2   8   .   3   16  6   
  Cannons                  11   | .   .   .   .   .   .   11  
  AOE                      9    | .   .   .   .   .   1   8   
Classes Destroyed          12   | .   4   2   .   1   2   3   
  Worker                   5    | .   1   1   .   1   2   .   
  Tunneler                 5    | .   .   1   .   3   1   .   
  Hauler                   2    | .   .   .   .   .   2   .   
  Recycler                 1    | .   1   .   .   .   .   .   
  Mechanic                 1    | .   1   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   1   .   
  Swarmer                  16   | .   .   .   .   3   7   6   
  Cutter                   2    | .   .   .   .   .   .   2   
  Grunt                    27   | .   2   6   .   .   8   11  
  Sentry                   8    | .   .   2   .   .   2   4   
  Hunter                   1    | .   .   .   .   .   .   1   
  Programmer               1    | .   .   .   .   .   .   1   
Best Kill Streak           7    | .   2   2   .   3   7   6   
  Combat Bots Only         6    | .   2   2   .   3   5   6   
Max Kills in Single Turn   5    | .   1   1   .   2   2   5   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   .   1   5   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  
Hostile Shots Fired        325  | .    6    55   .    7    74   183  
  Missed                   75   | .    1    10   .    .    21   43   
Damage Taken               4011 | .    54   607  .    79   754  2517 
  Core                     687  | .    .    91   .    33   113  450  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   68   | .    .    .    .    .    68   .    
Core Remaining (%)         75   | 100  .    .    .    50   .    .    
Volleys Fired              222  | .    16   34   .    14   47   111  
  Largest                  3    | .    2    2    .    2    3    3    
  Hottest                  104  | .    40   43   .    43   104  93   
Shots Fired                382  | .    32   68   .    20   109  153  
  Gun                      297  | .    32   68   .    12   109  76   
  Cannon                   73   | .    .    .    .    .    .    73   
  Launcher                 12   | .    .    .    .    8    .    4    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  347  | .    32   68   .    12   101  134  
  Thermal                  1    | .    .    .    .    .    1    .    
  Explosive                12   | .    .    .    .    8    .    4    
  Electromagnetic          22   | .    .    .    .    .    7    15   
  Robot Hit Streak         40   | .    10   39   .    40   14   15   
  Robot Miss Streak        3    | .    2    2    .    1    2    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    1    .    .    1    1    
    Max Gunslinging Chain  1    | .    .    1    .    .    1    1    
Shots Hit Robots           239  | .    22   59   .    7    72   79   
  Core Hits                126  | .    9    21   .    8    43   45   
  Critical Kills           4    | .    .    .    .    .    .    4    
  Critical Parts Destroyed 6    | .    .    .    .    .    1    5    
  Critical Strikes         11   | .    .    .    .    .    1    10   
    Destroy                11   | .    .    .    .    .    1    10   
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           4730 | .    237  657  .    172  1279 2385 
  Guns                     2557 | .    237  657  .    80   1031 552  
  Cannons                  1134 | .    .    .    .    .    .    1134 
  Explosions               1020 | .    .    .    .    75   246  699  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  19   | .    .    .    .    17   2    .    
  Kinetic                  3358 | .    237  657  .    80   850  1534 
  Thermal                  100  | .    .    .    .    .    100  .    
  Explosive                940  | .    .    .    .    75   166  699  
  Electromagnetic          313  | .    .    .    .    .    161  152  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    .    .    7    
  Average Corruption       1    | .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  18   | .    .    .    .    .    .    18   
    Message Errors         7    | .    .    .    .    .    .    7    
    Matter Fused           4    | .    .    .    .    .    .    4    
    Heat Flow Errors       3    | .    .    .    .    .    .    3    
    Energy Discharges      2    | .    .    .    .    .    .    2    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            100  | .    .    .    .    .    .    100  
  Projectiles              41   | .    .    .    .    .    .    41   
  Explosions               59   | .    .    .    .    .    .    59   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 10   | .    .    .    .    .    .    10   
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  9    | .    .    .    .    .    .    9    
  Secondary                1    | .    .    .    .    .    .    1    
Self-Inflicted Damage      314  | .    .    .    .    26   45   243  
  Shots                    7    | .    .    .    .    1    1    5    
  Rammed                   3    | .    .    .    .    2    1    .    
Targets Rammed             5    | .    1    .    .    3    1    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  2    | .    1    .    .    1    .    .    
Highest Temperature        371  | .    1    25   .    .    200  371  
  Average Temperature      61   | .    1    9    .    .    56   79   
  Received Heat Transfer   1392 | .    30   318  .    .    315  729  
  Effects                  2    | .    .    .    .    .    .    2    
    Interference           2    | .    .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         87   | .    .    .    .    .    87   .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    2    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  
Peak Influence             2223 | .    65   75   .    105  279  2223 
  Initial                  151  | .    .    25   .    .    .    151  
  Average                  516  | .    42   47   .    38   130  899  
Maximum Alert Level        5    | .    .    .    .    .    1    5    
  Low Security (%)         47   | 100  100  100  .    100  57   14   
  Level 1                  15   | .    .    .    .    .    42   17   
  Level 2                  11   | .    .    .    .    .    .    21   
  Level 3                  5    | .    .    .    .    .    .    10   
  Level 4                  8    | .    .    .    .    .    .    15   
  Level 5                  11   | .    .    .    .    .    .    20   
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Squads Dispatched          5    | .    1    .    .    .    4    .    
  Investigation            .    | .    .    .    .    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    
  Reinforcement            4    | .    1    .    .    .    3    .    
  Assault                  .    | .    .    .    .    .    .    .    
  Garrison                 1    | .    .    .    .    .    1    .    
  Intercept                .    | .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    1    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar 
Distress Signals           4    | .   .   .   .   .   4   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              90   | .   6   8   .   3   29  44  
  Peak Tracking Total      7    | .   2   2   .   3   7   5   
  Tactical Retreats        13   | .   .   .   .   .   1   12  

 Traps                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Traps Triggered            .    | .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   10   | .   .   .   .   .   .   10  
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                20   | .   .   .   .   .   .   20  
  Triggered                10   | .   .   .   .   .   .   10  
Most Traps Carried         5    | .   .   .   .   .   .   5   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar 
Machines Disabled          11   | .   .   .   .   .   3   8   
  Max in Single Turn       1    | .   .   .   .   .   1   1   
  Garrison Relay           1    | .   .   .   .   .   .   1   
  Phase Generator          1    | .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar 
Machines Accessed          12   | .   2   .   3   .   4   3   
  Terminals                6    | .   2   .   .   .   1   3   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                25   | .   3   .   9   .   10  3   
  Successful               21   | .   2   .   9   .   7   3   
  Failed                   4    | .   1   .   .   .   3   .   
    Catastrophic           1    | .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   5    | .   2   .   1   .   2   .   
  Terminals                8    | .   3   .   .   .   2   3   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   3   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   4   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Terminal Hacks             14   | .   2   .   9   .   .   3   
  Record                   8    | .   .   .   8   .   .   .   
  Open Door                1    | .   .   .   .   .   .   1   
  Emergency Access Points  1    | .   .   .   .   .   .   1   
  Alert Level              1    | .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   
  Scan Component           1    | .   .   .   .   .   1   .   
  Repair                   1    | .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   4   .   
  Insert Component         1    | .   .   .   .   .   1   .   
  Analyze                  3    | .   .   .   .   .   3   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         3    | .   .   .   .   .   2   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   
  Time                     60   | .   .   .   .   .   60  .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  
------------               Run  | Yrd Mat Min Exi Min Mat Gar 
Used RIF Installer         1    | .   .   .   .   .   .   1   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    8    | .   .   .   .   .   .   8   
  Machine Destruction      4    | .   .   .   .   .   .   4   
  Programmers              4    | .   .   .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   2   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat Gar 
Total Allies               2    | .   .   .   .   .   .   2   
  Largest Group            2    | .   .   .   .   .   .   2   
  Highest-Rated Group      78   | .   .   .   .   .   .   78  
  Highest-Rated Ally       39   | .   .   .   .   .   .   39  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               10   | .   .   .   .   .   .   10  
  Total Damage             158  | .   .   .   .   .   .   158 
  Kills                    1    | .   .   .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   3   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  
Turns Passed               6792 | 94   344  1044 458  532  905  3415 
Spaces Moved               3187 | 57   178  571  283  282  261  1555 
  Core                     14   | 14   .    .    .    .    .    .    
  Treads                   3022 | 43   178  571  283  282  261  1404 
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   151  | .    .    .    .    .    .    151  
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  100  
  Average Speed            168  | 142  160  160  160  160  165  176  
  Slowest Speed            320  | 160  160  160  160  160  240  320  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       53   | 4    30   99   61   63   21   94   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    2    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             3    | .    .    2    .    1    .    .    
Spaces Dug                 40   | .    .    .    .    26   .    14   
Terrain Destroyed          205  | .    .    .    .    61   47   97   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               9    | .    .    .    .    .    .    9    
  AOE                      196  | .    .    .    .    61   47   88   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  
Total                      4285 | 70   208  642  289  340  643  2093 
  Wait                     670  | .    8    17   4    40   313  288  
  Move                     3182 | 56   177  570  282  281  261  1555 
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  59   | 9    4    6    1    .    5    34   
  Fast Attach              7    | .    .    3    .    .    4    .    
  Attach                   29   | 5    2    .    .    .    4    18   
  Detach                   2    | .    .    .    .    .    .    2    
  Swap                     13   | .    .    4    .    2    3    4    
  Drop                     38   | .    .    8    2    .    5    23   
  Fire                     222  | .    16   34   .    14   47   111  
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    5    | .    1    .    .    3    1    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   38   | .    .    .    .    .    .    38   
  Trap                     20   | .    .    .    .    .    .    20   
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: Fac / Gar)
-8/Garrison (discovered 3 exits: [*Mat x3])

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
   95 | -11/Scrapyard | Entered Materials
  248 | -10/Materials | Discovered new exit (range 10)
  318 | -10/Materials | Build established: Mutant
  420 | -10/Materials | Discovered new exit (range 7)
  439 | -10/Materials | Entered Mines
  477 | -10/Mines     | Learned location of 1 exit from Materials
  588 | -10/Mines     | Discovered new exit (range 11)
  595 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  736 | -10/Mines     | Learned location of Storage (-8)
 1134 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1251 | -10/Mines     | Lost 3 parts (1p1n1u)
 1401 | -10/Mines     | Discovered new exit (range 8)
 1477 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1477 | -10/Mines     | Discovered new exit (range 5)
 1483 | -10/Mines     | Entered Exiles
 1516 | -10/Exiles    | Build established: Scavenger-Mutant
 1520 | -10/Exiles    | Met 8R-AWN
 1549 | -10/Exiles    | Met EX-HEX
 1592 | -10/Exiles    | Met EX-BIN
 1616 | -10/Exiles    | Aligned with FarCom system
 1618 | -10/Exiles    | Given EX-Vault access code
 1658 | -10/Exiles    | Opened EX-Vault
 1720 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1785 | -10/Exiles    | Found YOLO Cannon
 1865 | -10/Exiles    | Met EX-DEC
 1926 | -10/Exiles    | Discovered new exit (range 10)
 1941 | -10/Exiles    | Left Exiles lab with YOLO Cannon
 1941 | -10/Exiles    | Entered Mines
 1961 | -9/Mines      | Met a Derelict bent on vengeance
 2447 | -9/Mines      | Discovered new exit (range 13)
 2473 | -9/Mines      | Entered Materials
 2473 | -8/Materials  | Evolved 4 slots: Utility x3, Weapon x1
 2474 | -8/Materials  | Identified exit to Factory
 3088 | -8/Materials  | Repaired Hvy. EM Shotgun
 3314 | -8/Materials  | Garrison activated, responded to threat
 3378 | -8/Materials  | Identified exit to Garrison
 3378 | -8/Materials  | Entered Garrison
 3404 | -8/Garrison   | Build established: Scavenger-Gunner
 3663 | -8/Garrison   | Installed Relay Interface Framework
 3864 | -8/Garrison   | Phase Generator disabled
 4254 | -8/Garrison   | Triggered checkpoint
 4374 | -8/Garrison   | Triggered checkpoint
 4477 | -8/Garrison   | Lost 7 parts (1p2n2u2w)
 4599 | -8/Garrison   | Discovered new exit (range 12)
 4916 | -8/Garrison   | Core integrity fell below 50%
 5030 | -8/Garrison   | Build established: Scavenger-Mutant
 5039 | -8/Garrison   | Discovered new exit (range 14)
 5142 | -8/Garrison   | Triggered checkpoint
 5228 | -8/Garrison   | Triggered checkpoint
 5488 | -8/Garrison   | Discovered new exit (range 9)
 5499 | -8/Garrison   | Discovered new exit (range 59)
 5499 | -8/Garrison   | Discovered new exit (range 37)
 5499 | -8/Garrison   | Discovered new exit (range 9)
 5544 | -8/Garrison   | Triggered checkpoint
 5962 | -8/Garrison   | Build established: Scavenger-Skirmisher
 6015 | -8/Garrison   | Lost 3 parts (1u2w)
 6263 | -8/Garrison   | Build established: Scavenger-Mutant
 6306 | -8/Garrison   | Triggered checkpoint
 6345 | -8/Garrison   | Core integrity fell below 20%
 6793 | -8/Garrison   | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
06752_ Installed Heavy Explosive Trap.
06754_ P-60 Hacker springs to life.
06757_ P-60 Hacker triggered Heavy Explosive Trap.
06757_ An explosion rips through the floor.
06758_ Lgt. Treads destroyed.
06758_ Phase Shifter destroyed.
06760_ NF99B RGP2ISXUHWBVC9AXB
06763_ Dropped Heavy Explosive Trap.
06763_ Installed Heavy Explosive Trap.
06768_ P-60 Hacker triggered Heavy Explosive Trap.
06768_ An explosion rips through the floor.
06770_ The unstable cave ceiling collapses.
06774_ Dropped Heavy Explosive Trap.
06774_ Installed Heavy Explosive Trap.
06780_ P-60 Hacker triggered Heavy Explosive Trap.
06780_ An explosion rips through the floor.
06780_ P-60 Hacker destroyed.
06790_ The unstable cave ceiling collapses.
06791_ Imp. Ion Engine destroyed.
06791_ Dropped Bore Cannon.

 Map 
-----
+----------------------------------------------------+
| ??????????????#####??????????????????????????????? |
| ??????????????#"""#??????????????????????????????? |
| ??????????????#" "#??????????????????????????????? |
| ??????????????#" "#??????????????????????????????? |
| ??????????????#" "#??????????????????????????????? |
| ?????????######   #??????????????????????????????? |
| ???????###    ## ##??????????????????????????????? |
| ??????##   # #   ##??????????????????????????????? |
| ?????##      ###  ##?????????????????????????????? |
| ?????#             #??????#######????????????????? |
| ????###            ########  + !#????????????????? |
| ????#             ###     #! #  #????????????????? |
| ????#             # #     # ### #????????????????? |
| ????#                           #????????????????# |
| ????###           #       # ### #??????????????### |
| ###?#  #               #  #! #  #??????????????#"# |
| ""####             # # #??#  + !#??????????????#"  |
|                    ### ##?#######??????????????#"  |
| ######            ##    ## ##??????????????????#"  |
| ?????# #   ## ######    #   #??????????????????#"# |
| ????##+###   ### ^      %   #??????????????????### |
| ????#    #####"# #####    # #????????????????????# |
| ????#    #???#"  #???# ##pp #????????????????????# |
| ????#    #???#"  #???# ##   #??????????????????### |
| ????###  #???#"  #???# ## ###????????????#######   |
| ??????#  #???#"# #???# ##@#??????????????#!        |
| ??????#  #???###"##### ## #??????????????#%#####   |
| ??????#  #?????#       ## #??????????????#=#???### |
| ??????#  #?????# ######## #????????????### #####   |
| ??????#  #######"######## #######??????#    ^      |
| ??????#     !!=!                ##?????#    ^      |
| ??????#    =! ![![              T#?????#    ^      |
| ??????########## ###  ########  ##?????#   ####    |
| ???????????????# #?#  #??????#  #?????##   ####### |
| ???############# #?#  #??????#  #?????#    #  ###  |
| ???#""""""""""## #?#  #??????#  #?????#       # #  |
| ???#"""!!!!!!"## ###  ########  #?????#            |
| ???#""        ##                ########  %  #  ## |
| ???#"!        ######  ########  ##    #  %  ##   # |
| ???#"!        #????#  #?????##  ##    #        ### |
| ???#"!        ######  #######                    # |
| ???#"!             +                "  ^           |
| ???#""             +    %=         "%"       =%*   |
| ???#"""!!!!!!"######   #  ###   ##  " #    ## # ## |
| ???#""""""""""#????# # =  ###   ##    ##   ###  #? |
| ???############????# #   ##                  # ##? |
| ???????????????????# #         ^^ %          ##### |
| ??????###########??#   ## #    ^^         =        |
| ??????#"""""    #??##     #    ^^%  %    *[% ##### |
| ??????#"   "    #???####  ###   ##    ## [%###???# |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Phase Shifting             5
Evasion (%)                45
Targeting Accuracy         10
Recoil Reduction           2

 Item Schematics 
-----------------
 Slug Cannon | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
Unstable Evolution

 Game 
------
Seed              AdvancedAdvancedAmplifier
  Manual?         0
Play Time         00:34:53
  Cumulative      77.1 hours
  Start           2024.07.28 @ 10:23:35
  End             2024.07.28 @ 10:56:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          132
  Rogue           132
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             50
Gallery%          60
Achievement%      43
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              20/SmallcapsGlow
Map View          54x42
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: dd0431a0-231e-4b01-a372-c036218249c7