Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.13 @ 00:25:54 Player: PotCanRIF Result: Establishing 0b11! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (485) 2425 Value Destroyed (28574) 28574 Prototype IDs (90) 1800 Alien Tech Used (12) 2400 Bonus (56888) 56888 TOTAL SCORE: 102787 Bonus ------- High Alert Combat Kills 6358 Follower Combat Kills 887 Entered Garrisons 2000 Used RIF Installer 5000 Aligned with FarCom 300 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -157 Cogmind --------- Core Integrity 838/1600 Matter 280/300 Energy 1686/1700 System Corruption 0% Temperature Cool (8) Movement Treading (180) Ox1 Location 0b11 Command Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (4) --- High-density Centrium Heavy Treads High-density Centrium Heavy Treads > --- UTILITY (15) ----- Experimental Thermal Generator Experimental Coolant Injector Large Storage Unit High-capacity Storage Unit Experimental Energy Well Spectral Analyzer Experimental Targeting Computer Experimental Target Analyzer Experimental Armor Integrity Analyzer Experimental Weapon Cycler Experimental Powered Armor SHELL Armor AEGIS Remote Shield > --- WEAPON (4) ------- Potential Cannon Sigix Broadsword > --- INVENTORY (18) --- High-capacity Storage Unit Experimental Energy Well (1000) Experimental Energy Well (1000) Experimental Matter Compressor (124) Quantum Capacitor Improved Weapon Shielding Improved Weapon Shielding AEGIS Remote Shield High-powered Transdimensional Reconstructor Heavy Quantum Rifle Cooled Nova Cannon Multirail Multirail Hypervelocity Multirail Graviton Cannon Graviton Cannon Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- High-density Centrium Heavy Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Experimental Thermal Generator Experimental Coolant Injector Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Energy Well Spectral Analyzer Experimental Targeting Computer Experimental Armor Integrity Analyzer Experimental Weapon Cycler Experimental Phase Shifter SHELL Armor AEGIS Remote Shield > --- WEAPON ----------- Sigix Terminator Sigix Broadsword > --- INVENTORY -------- Experimental Energy Well Experimental Energy Well Experimental Matter Compressor Experimental Target Analyzer Quantum Capacitor Improved Weapon Shielding Improved Weapon Shielding Experimental Powered Armor AEGIS Remote Shield High-powered Transdimensional Reconstructor Heavy Quantum Rifle Potential Cannon Cooled Nova Cannon XL Autogun Array Multirail Multirail Hypervelocity Multirail Graviton Cannon Graviton Cannon [Rating: 254] Favorites ----------- Power Light Antimatter Reactor Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Experimental Biometal Heavy Treads Treads Experimental Biometal Heavy Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Quantum Capacitor Storage High-capacity Storage Unit Processor Spectral Analyzer Hackware Relay Coupler [NC] Protection SHELL Armor Artifact Matter Drive Weapon Autogun Energy Gun Medium Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Autogun Ballistic Cannon Slug Cannon Launcher Mini Grenade Launcher Special Weapon Advanced Remote Datajack Slashing Weapon Sigix Broadsword Piercing Weapon Plasma Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Qua Sec Res Tes Gar Acc Com Ac0 Slots Evolved 18 | . . . . . 4 . . . 2 . . . 2 . . . 2 . 2 . . . 2 . . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Utility 13 | . . . . . 2 . . . . . . . 1 . . . 2 . 2 . . . 2 . . 2 . . 2 . . Weapon 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 617 | 8 25 8 4 . 9 12 20 2 5 12 8 24 10 9 1 19 8 30 13 34 22 24 56 58 43 5 20 12 8 53 55 Power 52 | 2 2 . . . . 1 2 . . . . 1 3 . . 3 . 7 . 5 3 3 4 6 2 . 1 2 . 4 1 Engine 14 | 2 2 . . . . 1 2 . . . . . 2 . . 1 . 3 . . . . . . . . . . . 1 . Core 16 | . . . . . . . . . . . . 1 1 . . 2 . 4 . 1 1 3 1 2 . . . . . . . Reactor 22 | . . . . . . . . . . . . . . . . . . . . 4 2 . 3 4 2 . 1 2 . 3 1 Propulsion 123 | 2 4 2 1 . . . 6 1 2 2 1 6 2 3 . 6 1 5 3 15 5 7 9 15 11 . 4 1 . 5 4 Treads 63 | 2 4 . . . . . 2 1 1 2 . 2 2 3 . 1 1 2 . 7 4 5 4 2 4 . 4 1 . 5 4 Leg 45 | . . . . . . . 4 . . . . 3 . . . 2 . 2 3 7 1 2 5 9 7 . . . . . . Wheel 10 | . . 1 1 . . . . . 1 . 1 1 . . . 3 . 1 . 1 . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Flight 4 | . . 1 . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Utility 192 | 2 4 . 2 . 5 3 8 1 3 6 3 6 1 3 1 4 5 5 5 3 6 5 18 13 12 2 7 8 6 27 18 Device 76 | 1 3 . . . 1 . 3 . 1 1 3 . 1 1 . 1 2 1 2 . 3 1 8 4 9 2 2 4 . 12 10 Storage 44 | . 1 . 2 . 4 1 1 1 1 4 . 3 . . 1 1 1 1 . . . . . 4 . . 3 3 . 9 3 Processor 16 | 1 . . . . . 1 . . 1 . . . . . . . 1 1 2 . 1 . 2 2 . . . . 1 1 2 Hackware 25 | . . . . . . . . . . . . . . . . . . 1 1 2 2 2 8 . . . 1 1 4 3 . Protection 29 | . . . . . . 1 4 . . 1 . 3 . 2 . 2 1 1 . 1 . 2 . 1 3 . 1 . 1 2 3 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Weapon 250 | 2 15 6 1 . 4 8 4 . . 4 4 11 4 3 . 6 2 13 5 11 8 9 25 24 18 3 8 1 2 17 32 Energy Gun 9 | . 3 . . . . . . . . . . 1 . . . . . . 1 . . . 2 . . . . . . 1 1 Energy Cannon 42 | . . . . . . . . . . . . . 2 . . . . 1 . . . . 5 2 5 2 5 . 1 8 11 Ballistic Gun 92 | 2 7 3 . . 3 2 4 . . 3 2 6 . 2 . 6 1 10 1 8 5 8 2 2 . . . . . 2 13 Ballistic Cannon 7 | . . 1 . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . 3 Launcher 29 | . 3 2 1 . . 4 . . . 1 1 3 1 1 . . . 1 1 1 . . 2 6 . . . . . . 1 Special Weapon 37 | . 2 . . . . . . . . . 1 . 1 . . . . . 2 2 3 1 9 8 4 . 1 . 1 2 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 13 | . . . . . . . . . . . . 1 . . . . . . . . . . 3 5 . . . . . 1 3 Piercing Weapon 20 | . . . . . . . . . . . . . . . . . 1 1 . . . . 2 1 8 1 2 1 . 3 . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Unidentified Prototypes 25 | . . . . . . . 2 . . . . . . . . . . . . . 1 . 3 1 6 . 2 . . 5 5 Parts Lost 111 | . 2 1 . . . 1 1 1 . . . 16 . 1 . 11 2 14 6 2 . 7 11 23 6 . . . 1 . 5 Power 15 | . . . . . . . . . . . . 1 . . . 2 2 2 . . . 1 . 5 . . . . 1 . 1 Propulsion 23 | . . 1 . . . . . 1 . . . 5 . . . 3 . 3 1 . . 2 2 4 . . . . . . 1 Utility 31 | . 1 . . . . . . . . . . 2 . 1 . 2 . 2 2 . . 1 3 9 6 . . . . . 2 Weapon 42 | . 1 . . . . 1 1 . . . . 8 . . . 4 . 7 3 2 . 3 6 5 . . . . . . 1 Highest Loss Streak 10 | . 1 1 . . . 1 1 1 . . . 10 . 1 . 10 1 10 3 2 . 6 3 8 6 . . . 1 . 1 Average Slot Usage (%) 84 | . 99 99 87 85 98 96 90 82 78 90 84 75 92 96 100 90 98 94 96 99 99 91 83 77 88 78 74 72 75 71 72 Engine 3 | . 13 14 14 14 9 9 9 9 7 7 7 4 6 6 6 3 5 7 10 . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . 1 5 6 6 6 4 2 . . 3 8 4 2 . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . 8 6 1 3 3 9 8 8 8 7 6 4 Treads 10 | . 27 22 11 . . . 13 17 15 28 15 11 . 23 26 12 8 8 8 3 19 14 8 3 2 8 7 8 8 8 8 Leg 3 | . . . . . . . 3 . . . . 5 12 . . 5 . 8 11 16 . 2 1 8 13 . . . . . . Wheel 1 | . . 4 16 28 18 18 . . 5 . 7 3 6 . . 3 14 3 . . . . . . . . . . . . . Device 8 | . 13 14 . . 5 1 5 2 3 5 14 1 6 6 6 4 10 5 8 5 5 4 7 3 10 17 8 12 12 9 15 Storage 19 | . 7 14 15 14 29 19 15 15 12 15 7 13 20 13 18 20 17 22 21 21 21 21 19 22 21 17 25 24 24 25 18 Processor 3 | . 6 . . . . 7 . . 2 . . . . . . . . 3 9 10 10 5 3 2 1 . . . 4 4 11 Hackware 4 | . . . . . . . . . . . . . . . . . . 1 1 9 5 7 16 18 5 4 4 1 4 3 . Protection 3 | . . . . . . 8 5 2 . . . 9 6 11 7 6 9 4 4 . 3 2 . . 7 8 5 4 3 4 6 Energy Cannon 1 | . . . . . . . . . . . . . 2 6 6 . . . . . . . 5 . 1 2 2 1 3 2 2 Ballistic Gun 9 | . 19 22 . . 14 1 19 27 23 27 29 13 . 6 13 23 22 21 11 18 20 20 3 . . . . . . . 2 Ballistic Cannon 1 | . . 1 14 14 13 16 5 . . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . 1 3 14 14 7 15 11 9 7 2 . 2 5 9 6 . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 2 6 1 . . . . . . . . 1 3 4 4 4 4 4 3 3 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 6 5 5 6 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 258 | 10 27 32 95 95 117 120 137 178 178 164 104 156 109 114 143 143 140 181 198 185 192 195 210 202 182 167 218 219 222 257 258 Greatest Support 190 | 40 40 40 20 20 20 20 60 40 40 80 40 60 28 84 84 84 36 60 105 92 120 123 145 145 170 170 170 170 170 190 180 Greatest Overweight (x) 80 | 1 1 3 9 4 5 5 4 8 6 3 3 5 3 3 1 6 5 12 3 4 2 2 7 51 2 . 2 1 1 80 1 Average Overweight (x) 1 | . . 1 6 4 4 4 2 3 4 1 2 1 3 1 1 2 3 3 2 1 1 1 1 1 . . . 1 1 1 . Largest Inventory Capacity 44 | 4 10 10 24 24 40 28 40 44 44 44 32 40 20 20 28 28 28 36 36 36 36 36 36 40 32 24 36 36 36 44 40 Average Capacity 31 | 4 7 10 22 24 27 21 28 39 34 26 24 23 20 20 26 28 28 35 36 36 36 36 36 36 29 24 35 36 36 43 30 Most Carried 44 | 4 10 10 24 24 23 28 30 24 24 36 26 24 20 20 23 28 28 36 34 36 36 36 36 40 32 24 36 36 36 44 40 Average Carried 28 | 2 6 9 18 24 19 20 23 21 22 24 23 21 17 19 21 25 27 30 33 35 35 34 30 34 29 23 34 35 35 38 29 Final Capacity 44 | 4 10 10 24 24 28 20 24 44 24 32 24 20 20 20 28 28 28 36 36 36 36 36 36 32 24 24 36 36 36 40 18 Final Carried 40 | 4 10 10 24 23 20 20 24 22 24 27 24 19 20 20 23 28 28 34 29 36 35 36 33 29 24 24 36 36 35 40 17 Class Distribution -------------------- 28% | Botlord-Mutant 24% | Hauler-Mutant 8% | Botlord-Gunner 8% | Scavenger-Mutant 7% | Botlord-Tank 7% | Mutant 4% | Hauler-Gunner 3% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Skirmisher | -8/Materials Hauler-Mutant | -8/Garrison Hauler-Mutant | -8/Materials Hauler-Skirmisher | -8/Garrison Hauler-Gunner | -7/Factory Hauler-Gunner | -7/Garrison Hauler-Gunner | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -6/Factory Hauler-Mutant | -6/Garrison Hauler-Mutant | -6/Factory Scavenger-Tank | -6/Garrison Botlord-Tank | -5/Factory Botlord-Gunner | -5/Garrison Botlord-Gunner | -4/Factory Botlord-Gunner | -4/Garrison Botlord-Tank | -4/Factory Botlord-Tank | -4/Garrison Botlord-Mutant | -3/Research Botlord-Mutant | -3/Quarantine Botlord-Mutant | -3/Section 7 Scavenger-Mutant | -2/Research Hauler-Mutant | -2/Testing Hauler-Mutant | -2/Garrison Botlord-Mutant | -1/Access Botlord-Mutant | -1/Command Hauler-Mutant | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Qua Sec Res Tes Gar Acc Com Ac0 Matter Collected 18382 | 335 490 139 110 14 248 494 724 317 54 398 222 800 . 358 55 798 206 1086 499 724 548 1177 973 1061 725 49 710 120 23 2707 2218 Remotely 551 | . 34 139 . . 177 201 . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 25542 | 141 661 96 . 14 304 481 542 410 54 460 183 1073 . 926 74 985 339 999 701 535 700 1257 1731 3415 1462 805 1582 1468 23 1066 3055 Parts 1218 | 20 34 10 . . 15 41 35 20 2 27 20 39 . 31 1 43 16 44 47 30 32 65 65 153 77 43 70 44 . 53 141 Haulers Intercepted 9 | . 2 . . . 1 . 1 . 1 . 1 . . . . . . . . . 1 . . . . 1 1 . . . . Recyclers Shooed 6 | . 2 . . . . . . . . . . . . . . . 1 . 1 . . . 1 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Qua Sec Res Tes Gar Acc Com Ac0 Combat Hostiles Destroyed 401 | . 15 8 . 1 6 18 11 14 . 9 2 25 . 23 1 21 6 17 7 9 9 15 16 48 17 12 17 20 1 8 45 Melee 82 | . . . . . . . . . . . . . . . . . . 1 . . . 1 5 29 10 . 15 16 . 1 4 Guns 158 | . 15 1 . . 1 . 7 6 . 2 2 18 . 4 1 16 6 15 4 7 9 14 5 . . . . . . . 25 Cannons 37 | . . . . . . . . . . . . . . . . . . 1 . . . . 4 3 1 7 . 4 1 5 11 AOE 100 | . . 7 . 1 5 18 4 8 . 7 . 7 . 16 . 5 . . 3 2 . . . 12 . 1 . . . . 4 Classes Destroyed 18 | 2 3 1 . . 1 1 3 . . 1 . 1 . . . . . 1 . . . . . 3 1 . . . . . . Worker 23 | . . 1 . . 3 . . . . . 1 . . . . . . . 5 . 1 . 1 6 1 . 3 . . 1 . Builder 16 | . . . . . . . 1 . . . 1 . . . . . . . 5 . . . 3 1 1 1 3 . . . . Tunneler 7 | 5 . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Hauler 9 | . 2 . . . 1 . 1 . 1 . 1 . . . . . . . . . 1 . . . . 1 1 . . . . Recycler 16 | 1 1 . . . 1 . 1 . . . . . . . . . 1 . 2 . . . 3 3 . . . . . 3 . Operator 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Watcher 7 | . . . . . . . 2 . . . . . . . . . . 1 . . 1 . . 1 . 1 1 . . . . Swarmer 109 | . 3 6 . . . 12 . 4 . 7 . 4 . 10 . 15 5 9 3 4 1 1 1 12 . 8 4 . . . . Grunt 115 | . 12 2 . 1 5 3 8 8 . . . 12 . 11 . 3 . 2 1 3 4 5 4 10 2 2 9 8 . . . Brawler 6 | . . . . . 1 . . . . . . 2 . . . 1 . . . . . . 1 . . . . 1 . . . Duelist 5 | . . . . . . . . . . . . 3 . . . . . . . 1 . 1 . . . . . . . . . Researcher 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . 1 . . . . Sentry 35 | . . . . . . . 2 1 . 1 . 3 . 2 1 1 1 . . 1 . 3 5 . 4 2 . 8 . . . Specialist 6 | . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . Hunter 32 | . . . . . . 3 1 1 . . 1 1 . . . 1 . 4 . . 1 4 2 2 4 . 2 2 1 2 . Programmer 38 | . . . . . . . . . . 1 1 . . . . . . 1 3 . 3 . 3 17 4 . 2 1 . 2 . Behemoth 2 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . S7 Guard 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 29 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 18 | 4 4 4 . 1 5 8 6 14 1 4 1 7 . 18 1 15 5 7 17 4 3 4 3 9 2 12 11 6 1 2 3 Combat Bots Only 18 | . 3 3 . 1 3 8 4 14 . 4 1 7 . 18 1 15 5 7 3 4 2 4 2 8 2 10 4 6 1 2 3 Max Kills in Single Turn 6 | 1 1 4 . 1 5 3 2 2 1 3 1 2 . 3 1 3 2 1 6 2 2 1 2 4 1 2 1 1 1 1 1 Gunslinging 1 | . . . . . . . . . . . . 1 . . . . 1 . . . 1 . . . . . . . . . . Exploded 4 | . . 3 . 1 3 3 2 2 . 3 . 2 . 3 . 3 . . 2 2 . . . 4 . 1 . . . . 1 Melee 1 | . . . . . . . . . . . . . . . . . . 1 . . . 1 1 1 1 . 1 1 . 1 1 Uniques/NPCs Destroyed 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 7 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) A2 (-1/Access_0) A3 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Qua Sec Res Tes Gar Acc Com Ac0 Damage Taken 43111 | . 814 160 . 36 133 170 891 557 76 247 98 2168 . 757 120 1501 793 2038 1381 659 526 2635 3635 8097 1835 600 1136 2074 597 1823 7554 Core 3326 | . 113 37 . 14 15 5 104 35 . . . 108 . 73 2 145 80 192 177 55 52 154 242 757 208 36 46 91 22 84 479 Absorbed by Shields 17877 | . . . . . . . 30 129 . . . . . 209 66 284 210 98 318 248 84 610 204 477 1702 499 1187 2149 606 1650 7117 Reduced by Siege Mode 389 | . . . . . . . . . . . . . . . . . . . . . . . 32 73 . . . 27 . 54 203 Redirected to Core 222 | . . . . . . . . . . . . . . . . . . . . . . . . 222 . . . . . . . Core Remaining (%) 63 | 100 . . . 34 . . . 71 . . . 84 . . . 74 . 72 . . . 61 . . 7 . . 81 . . 52 Volleys Fired 1395 | 12 75 7 . 4 13 25 48 20 1 19 12 63 . 28 3 50 18 59 27 30 27 67 88 47 49 33 46 35 24 116 349 Largest 4 | 2 2 2 . 1 4 2 3 4 3 4 4 4 . 2 2 4 4 4 4 4 4 4 4 1 1 1 1 1 1 1 4 Hottest 400 | 40 100 40 . 48 118 60 108 105 75 105 98 103 . 80 56 97 97 150 123 112 112 123 239 81 81 81 113 113 113 200 400 Shots Fired 2422 | 24 142 8 . 4 27 32 108 47 3 65 36 127 . 29 6 153 72 196 55 87 83 214 140 47 50 33 46 35 24 116 413 Gun 1578 | 24 139 2 . . 12 9 79 35 3 62 32 117 . 10 6 150 72 192 47 79 75 202 59 . . . . . . 30 142 Cannon 623 | . . . . 1 6 5 10 . . . . . . 1 . . . 3 . . . . 56 12 41 33 44 35 22 84 270 Launcher 134 | . . 6 . 3 9 18 19 12 . 3 2 10 . 18 . 3 . 1 3 2 . . 1 23 . . . . . . 1 Special 87 | . 3 . . . . . . . . . 2 . . . . . . . 5 6 8 12 24 12 9 . 2 . 2 2 . Kinetic 1612 | 24 131 2 . 1 18 14 89 35 3 62 32 117 . 10 6 150 72 192 34 78 75 202 58 . . . . . . 30 177 Thermal 419 | . 11 . . . . . . . . . . . . 1 . . . . . . . . 29 . . . 36 35 22 54 231 Explosive 94 | . . 6 . 3 9 18 19 12 . 3 2 10 . 6 . . . . . . . . . 6 . . . . . . . Electromagnetic 213 | . . . . . . . . . . . . . . 12 . 3 . 4 16 3 . . 29 29 41 33 8 . . 30 5 Robot Hit Streak 31 | 8 20 6 . 7 2 14 15 5 1 19 4 15 . 13 9 23 14 21 8 11 28 14 14 14 11 10 6 23 5 31 31 Robot Miss Streak 7 | 1 2 . . 1 5 2 2 6 1 1 2 4 . 4 2 7 3 5 3 2 3 3 3 5 2 2 2 3 2 2 5 Penetration Max 1 | . . . . . . . . . . . . 1 . . . 1 . . . . 1 1 1 . . . . . . . 1 Secondary Targets 24 | . . . . . . . . 1 . . . 3 . . . 2 2 5 1 . 1 7 2 . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . 1 . . . 1 . . . 1 1 1 1 . 1 1 1 . . . . . . . . Capacitor 260 | . . . . . . . . . . . . . . . . . . . . . . . 44 3 . 33 44 35 22 79 . Shots Hit Robots 1937 | 16 108 3 . 2 8 17 70 22 1 46 15 89 . 24 6 115 51 145 32 57 59 150 120 126 66 25 65 90 12 102 295 Core Hits 1216 | 7 35 11 . 4 25 40 34 29 1 28 7 76 . 57 8 76 19 51 28 24 22 42 54 112 23 17 31 40 3 48 264 Critical Hits 249 | 1 1 . . . 1 . 1 . . 1 1 . . . . 2 . 4 2 4 6 7 6 22 11 . 13 12 1 13 140 Critical Kills 60 | 1 . . . . . . . . . . . . . . . 1 . 2 . . 2 . 3 8 5 . 5 4 . 1 28 Critical Parts Destroyed 149 | . 1 . . . 1 . 1 . . 1 1 . . . . 1 . 2 2 4 4 6 3 14 5 . 8 4 1 6 84 Melee Attacks 562 | . . . . . . . . . . . . 1 . 2 . . 1 10 . . . . 29 155 92 8 80 77 4 60 43 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 430 | . . . . . . . . . . . . 1 . 2 . . . . . . . . 8 132 70 7 55 55 4 53 43 Piercing 132 | . . . . . . . . . . . . . . . . . 1 10 . . . . 21 23 22 1 25 22 . 7 . Sneak Attacks 48 | . . . . . . . . . . . . . . . . . . . . . . . 10 17 6 1 10 . 1 3 . Combat Hostiles 9 | . . . . . . . . . . . . . . . . . . . . . . . 5 3 1 . . . . . . Follow-up Attacks 55 | . . . . . . . . . . . . . . . . . . . . . . . . 11 7 . 17 18 . 2 . Damage Inflicted 102779 | 200 1344 506 . 200 922 1742 2046 1081 31 1232 174 3119 . 2352 175 1708 862 2417 1687 986 1392 3493 4105 11762 3913 1788 5987 5182 801 8456 33116 Guns 23047 | 185 1317 15 . . 82 669 1031 329 31 771 174 2016 . 223 175 1386 862 1607 657 901 1263 3481 1258 . . . . . . 2761 1853 Cannons 23377 | . . . . . 35 . 61 . . . . . . 27 . . . 108 . . . . 1233 103 681 911 332 1191 359 2743 15593 Explosions 28064 | . . 491 . 200 805 1073 923 752 . 461 . 1103 . 2064 . 322 . 54 969 85 113 . 48 3084 . 670 166 . . 703 13978 Melee 27827 | . . . . . . . . . . . . . . 38 . . . 644 . . . . 1480 8474 3228 179 5410 3991 442 2249 1692 Ramming 464 | 15 27 . . . . . 31 . . . . . . . . . . 4 61 . 16 12 86 101 4 28 79 . . . . Kinetic 23553 | 185 1222 15 . . 117 669 1092 329 31 771 174 2016 . 223 175 1386 862 1607 548 901 1263 3481 1235 . . . . . . 2761 2490 Thermal 35494 | . 95 . . . 101 . . . . . . . . 187 . 36 . . . . 113 . 586 40 . 670 210 1191 359 3073 28833 Explosive 8967 | . . 491 . 200 704 1073 923 752 . 461 . 1103 . 878 . . . . 769 . . . . 1613 . . . . . . . Electromagnetic 6474 | . . . . . . . . . . . . . . 1026 . 286 . 162 309 85 . . 718 1534 681 911 288 . . 373 101 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 23818 | . . . . . . . . . . . . . . 38 . . . . . . . . 750 7931 2980 179 4499 3140 442 2167 1692 Piercing 4009 | . . . . . . . . . . . . . . . . . . 644 . . . . 730 543 248 . 911 851 . 82 . Highest Corruption 35 | . . . . . . . 1 1 . . 1 5 . . . . . . 2 2 3 3 7 34 35 . . . . . . Average Corruption 10 | . . . . . . . 1 1 . . 1 2 . . . . . . 1 2 2 3 4 22 34 . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 419 | . . . . . . . 1 6 . . 2 11 . . . . . . 5 16 2 25 30 181 140 . . . . . . Message Errors 76 | . . . . . . . 1 3 . . . 1 . . . . . . 1 4 1 4 9 31 21 . . . . . . Matter Fused 57 | . . . . . . . . . . . . 1 . . . . . . . . . 6 12 25 13 . . . . . . Heat Flow Errors 31 | . . . . . . . . . . . . 3 . . . . . . . 5 . . 4 12 7 . . . . . . Energy Discharges 34 | . . . . . . . . 1 . . 1 3 . . . . . . 2 3 . 4 . 14 6 . . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Data Loss (minor) 38 | . . . . . . . . 1 . . . 1 . . . . . . . 4 . 3 1 18 10 . . . . . . Data Loss (major) 7 | . . . . . . . . . . . . . . . . . . . . . . . . 6 1 . . . . . . Misfires 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 . . . . . . Alerts 8 | . . . . . . . . . . . . . . . . . . . . . . . . 5 3 . . . . . . Misdirections 50 | . . . . . . . . . . . . . . . . . . . . . . . . 24 26 . . . . . . Targeting Errors 107 | . . . . . . . . . . . 1 2 . . . . . . 2 . . 6 3 42 51 . . . . . . Weapon Failures 6 | . . . . . . . . 1 . . . . . . . . . . . . 1 2 . 2 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 6312 | . . 12 . 25 4 11 2 . . 11 . 26 . 92 . 3 . 4 32 . 22 . 282 1707 545 232 634 84 27 504 2053 Projectiles 1788 | . . . . . . . . . . . . . . . . . . . . . . . . . . 32 20 37 27 131 1541 Explosions 845 | . . 12 . 25 4 11 2 . . 11 . 26 . 92 . 3 . 4 32 . 22 . . 94 . 51 . . . . 456 Melee 3679 | . . . . . . . . . . . . . . . . . . . . . . . 282 1613 545 149 614 47 . 373 56 Knockbacks 9 | . 2 . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . . 4 Impact 4 | . 2 . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Kinetic 5 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 4 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1225 | . . 27 . . . 32 31 88 . 34 . 219 . 39 . 6 . 19 . 9 . . . 480 . 77 . . . . 164 Shots 52 | . . 1 . . . 3 2 3 . 2 . 6 . 1 . 1 . 1 . 1 . . . 27 . 1 . . . . 3 Rammed 41 | 8 9 . . . . . 4 . . . . . . . . . . 1 1 . . 1 6 6 . 2 3 . . . . Targets Rammed 48 | 8 9 . . . . . 5 . . . . . . . . . . 1 2 . 1 2 7 6 1 2 4 . . . . Kicked 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . Crushed 5 | . . . . . . . 1 . . . . . . . . . . . 1 . 1 1 . . . . 1 . . . . Highest Temperature 410 | . 66 5 . 11 87 280 272 172 47 410 86 191 . 82 16 285 355 178 144 330 139 102 348 210 197 1 234 287 240 260 3 Average Temperature 80 | . 17 2 . 6 25 85 79 68 33 146 46 71 . 43 10 111 140 59 37 94 54 26 104 80 82 1 77 152 74 85 2 Received Heat Transfer 4791 | . 423 33 . 21 54 9 402 147 18 18 . 651 . 163 36 190 222 81 119 66 39 259 435 372 165 28 120 312 . 104 304 Effects 5 | . . . . . . . . . . 3 . . . . . . 1 . . . . . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Interference 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Siege Activations 33 | . . . . . . . . . . . . . . . . . . . . . . . 2 3 . 1 . 1 . 6 20 Total Turns 783 | . . . . . . . . . . . . . . . . . . . . . . . 10 58 . 3 . 21 . 114 577 Longest Duration 160 | . . . . . . . . . . . . . . . . . . . . . . . 6 32 . 3 . 21 . 51 160 Robots Corrupted 25 | . . . . . . . . . . . . . . 3 . . . . . . . . 2 5 6 4 2 . . 2 1 Combat Hostiles 24 | . . . . . . . . . . . . . . 3 . . . . . . . . 2 4 6 4 2 . . 2 1 Parts Fried 50 | . . . . . . . . . . . . . . 6 . 2 . . 1 . . . 6 11 8 5 3 . . 2 6 Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 10 | . . . . . 1 . . . . . . . . . . . . . . . . . 7 . . 1 . . . 1 . Heat Transferred 14122 | . 259 . . . 100 . . . . . . . . 250 . 50 . . . . 100 . 850 50 . 450 137 1110 333 1269 9164 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 11 | . . . . . . . . . . . . . . 2 . 1 . . 1 . . . . 3 . 3 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Qua Sec Res Tes Gar Acc Com Ac0 Peak Influence 802 | 30 246 218 . 35 344 776 637 728 419 540 293 508 282 802 455 615 476 581 588 677 586 467 350 533 330 544 451 765 559 499 . Initial 458 | . 19 18 . . 13 223 378 407 382 293 283 44 266 197 420 318 322 326 304 385 344 331 262 81 279 152 306 296 458 357 . Average 346 | 23 111 106 . 33 231 448 491 670 384 453 128 315 273 543 427 521 373 475 387 545 358 338 242 219 232 303 356 543 478 374 . Maximum Alert Level 3 | . 1 1 . . 1 3 2 3 2 2 1 2 1 3 2 2 2 2 2 2 2 2 1 2 1 2 2 3 2 2 . Low Security (%) 23 | 100 89 90 . 100 41 . . . . . 76 31 . 2 . . . . . . 6 . 29 68 32 43 4 . . . . Level 1 30 | . 10 9 . . 58 51 5 . 93 31 23 26 100 48 . 9 81 35 72 6 58 89 70 4 67 17 64 13 . 14 . Level 2 42 | . . . . . . 25 94 21 6 68 . 41 . 9 100 90 18 64 27 93 34 10 . 26 . 39 30 70 100 85 . Level 3 3 | . . . . . . 22 . 78 . . . . . 38 . . . . . . . . . . . . . 16 . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 47 | . 4 . . . 2 . 3 . . . 1 . . . . . 3 . 3 . 3 . 4 8 6 4 5 . . 1 . Investigation 4 | . 2 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Extermination 13 | . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 5 2 1 1 . . 1 . Reinforcement 27 | . 2 . . . 1 . 1 . . . . . . . . . 2 . 2 . 2 . 3 3 4 3 4 . . . . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . 1 . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . . . . . . . . 1 . 1 . . . 1 1 . 1 . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Qua Sec Res Tes Gar Acc Com Ac0 Distress Signals 41 | . 1 . . . 1 . 5 . . . . . . . . . 1 . 2 . 1 . 2 2 2 . . . . 24 . Communications Jammed 276 | . . . . . . . . . . . . . . . . . . . 1 . . . 63 65 103 27 17 . . . . Distress Signals 275 | . . . . . . . . . . . . . . . . . . . . . . . 63 65 103 27 17 . . . . Times Spotted 716 | . 31 8 . 3 12 16 23 15 2 9 3 34 . 30 2 22 17 18 16 20 20 35 56 91 35 23 31 25 8 15 96 Peak Tracking Total 15 | . 4 3 . 2 5 4 6 8 2 4 2 9 . 10 1 9 9 7 10 4 6 15 10 9 4 7 5 7 5 4 4 Tactical Retreats 69 | . 6 . . 1 . . 2 1 . . . 8 . 6 . 2 1 2 . . . 5 6 16 6 2 . 3 . 1 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Qua Sec Res Tes Gar Acc Com Ac0 Traps Triggered 48 | . 3 . . . . 2 . . . 1 3 4 . 3 . 3 . 2 . 4 1 4 2 2 1 1 3 6 . 3 . Indirectly 4 | . . . . . . . . . . . . . . 3 . 1 . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Qua Sec Res Tes Gar Acc Com Ac0 Machines Disabled 80 | . . . . . 3 2 5 . . . . 1 . 2 . 1 1 2 6 2 9 2 . 12 7 . 5 2 1 6 11 Max in Single Turn 7 | . . . . . 1 1 1 . . . . 1 . 1 . 1 1 1 4 1 7 1 . 2 1 . 1 1 1 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Relay 12 | . . . . . . 2 . . . . . 1 . 1 . 1 . 2 . 1 . 2 . . . . . 2 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Qua Sec Res Tes Gar Acc Com Ac0 Machines Accessed 57 | . 6 . 2 . 3 . 5 . 1 . 5 . 2 . 1 . 2 . 3 . 3 . 2 6 1 2 7 . 4 2 . Terminals 37 | . 5 . . . 2 . 3 . . . 4 . . . . . 1 . 2 . 2 . 2 5 1 2 4 . 3 1 . Fabricators 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . 2 . . . . Garrison Access 11 | . . . . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . . . . . 1 . 1 . . Total Hacks 145 | . 21 . 2 . 5 . 18 . 1 . 18 . 4 . 2 . 2 . 6 . 6 . 5 16 2 4 19 . 11 3 . Successful 86 | . 14 . 2 . 5 . 10 . 1 . 10 . 3 . 2 . 2 . 2 . 6 . 2 9 . 1 12 . 3 2 . Failed 59 | . 7 . . . . . 8 . . . 8 . 1 . . . . . 4 . . . 3 7 2 3 7 . 8 1 . Catastrophic 8 | . . . . . . . 2 . . . 1 . 1 . . . . . 2 . . . . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 46 | . 9 . 1 . 3 . 3 . . . 9 . . . . . . . . . 3 . 2 7 2 . 6 . . 1 . Terminals 102 | . 20 . . . 4 . 9 . . . 15 . . . . . 1 . 5 . 4 . 5 13 2 4 9 . 9 2 . Fabricators 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 18 | . . . . . . . 7 . . . . . . . . . . . . . . . . 3 . . 8 . . . . Garrison Access 19 | . . . . . 1 . 2 . 1 . 3 . 2 . 2 . 1 . 1 . 2 . . . . . 2 . 2 . . Terminal Hacks 37 | . 10 . 2 . 2 . 2 . . . 5 . . . . . 1 . 1 . 2 . 1 4 . 1 4 . 1 1 . Record 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Open Door 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . 1 . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Branch Access Points 5 | . 1 . . . 1 . . . . . . . . . . . . . . . . . 1 . . 1 . . 1 . . Emergency Access Points 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Index 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . 1 . . . . Locate Traps 4 | . 1 . . . . . . . . . 1 . . . . . . . 1 . . . . 1 . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 10 | . 3 . . . . . 2 . . . 3 . . . . . . . . . 1 . . 1 . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 11 | . . . . . . . 6 . . . . . . . . . . . . . . . . 1 . . 4 . . . . Insert Component 8 | . . . . . . . 3 . . . . . . . . . . . . . . . . 1 . . 4 . . . . Analyze 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 18 | . . . . . 1 . 2 . 1 . 2 . 2 . 2 . 1 . 1 . 2 . . . . . 2 . 2 . . Unlock Access 10 | . . . . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Coupler Status 7 | . . . . . . . 1 . . . 1 . 1 . 1 . . . . . 1 . . . . . 1 . 1 . . Unauthorized Hacks 19 | . 4 . . . 2 . . . . . 3 . . . . . . . . . 2 . 1 4 . . 2 . . 1 . Terminals 17 | . 3 . . . 2 . . . . . 3 . . . . . . . . . 2 . 1 4 . . 1 . . 1 . Track 10 | . 1 . . . . . . . . . 1 . . . . . . . . . 1 . 1 4 . . 1 . . 1 . Botnet 6 | . 1 . . . 2 . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 46 | . 5 . . . 2 . 4 . 1 . 5 . 1 . . . 2 . 2 . 2 . 2 5 1 2 6 . 4 2 . Full Trace Events 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Matter 285 | . . . . . . . . . . . . . 285 . . . . . . . . . . . . . . . . . . Time 76 | . . . . . . . . . . . . . 76 . . . . . . . . . . . . . . . . . . Total Robot Build Rating 10 | . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Qua Sec Res Tes Gar Acc Com Ac0 Used RIF Installer 10 | . . . . . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . . . . . 1 . . . Hotswap 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Threat Obfuscator 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Signal Jammer 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Zone Cloak 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Watcher Feeds 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Structural Interface 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Autoassimilate 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . Crosswire 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Robots Hacked 55 | . . . . . . . . . . . . . . . . . . . 3 4 4 10 16 8 5 . 2 . 1 2 . Non-combat 7 | . . . . . . . . . . . . . . . . . . . 1 . . . 3 . 2 . . . 1 . . Combat 48 | . . . . . . . . . . . . . . . . . . . 2 4 4 10 13 8 3 . 2 . . 2 . Autoassimilated 5 | . . . . . . . . . . . . . . . . . . . . . . 1 2 1 . . . . . 1 . Robot Hacks Applied 55 | . . . . . . . . . . . . . . . . . . . 3 4 5 9 15 10 5 . 2 . 1 1 . parse_system 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . find_chute 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . purge_threat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . map_route 5 | . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . . . 1 . . disable_scanner 9 | . . . . . . . . . . . . . . . . . . . . . . . . 6 2 . 1 . . . . locate_prototypes 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . . . report_analyses 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . find_garrison 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . reboot_system 4 | . . . . . . . . . . . . . . . . . . . . 1 1 . 1 1 . . . . . . . overwrite_iff 21 | . . . . . . . . . . . . . . . . . . . 1 1 2 9 8 . . . . . . . . formatsys_high 7 | . . . . . . . . . . . . . . . . . . . 1 2 1 . 3 . . . . . . . . Relay Couplers Released 52 | . . . . . . 6 . . . . . 4 . 4 . 5 . 9 . 5 . 9 . . . . . 10 . . . Machine Destruction 52 | . . . . . . 6 . . . . . 4 . 4 . 5 . 9 . 5 . 9 . . . . . 10 . . . Attached 17 | . . . . . . . . . . . . . . . . . . 1 1 2 2 2 5 . . . . 1 1 2 . Crosswired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Qua Sec Res Tes Gar Acc Com Ac0 Total Allies 35 | . . . . . . . . . . . . . 2 . . . . . 2 3 3 10 13 1 . . . . . 1 . Largest Group 3 | . . . . . . . . . . . . . 2 2 . . . . 1 2 1 2 3 1 . . . . . 1 . Highest-Rated Group 222 | . . . . . . . . . . . . . 28 28 . . . . 47 96 56 94 141 47 . . . . . 222 . Highest-Rated Ally 222 | . . . . . . . . . . . . . 14 14 . . . . 47 56 56 56 56 47 . . . . . 222 . Total Orders 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . STAY 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . FOLLOW 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Ally Attacks 126 | . . . . . . . . . . . . . . 2 . . . . 2 26 20 16 33 . . . . . . 27 . Total Damage 5588 | . . . . . . . . . . . . . . . . . . . 78 1134 771 411 822 . . . . . . 2372 . Kills 24 | . . . . . . . . . . . . . . . . . . . . 6 7 1 5 . . . . . . 5 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Qua Sec Res Tes Gar Acc Com Ac0 Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Qua Sec Res Tes Gar Acc Com Ac0 Turns Passed 28601 | 312 1261 425 611 52 327 534 1113 647 294 326 779 685 262 405 258 789 306 1405 339 1288 628 995 1244 2630 1305 397 1119 802 348 3383 3332 Spaces Moved 12721 | 159 581 286 399 37 175 360 450 251 176 140 545 331 136 188 140 322 167 553 123 444 293 415 476 1044 531 205 483 349 190 1492 1280 Core 19 | 8 . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . 6 . Treads 8622 | 151 581 167 . . . . 297 251 29 119 1 147 . 177 140 214 . 408 100 119 293 415 416 445 159 205 483 349 190 1486 1280 Legs 1488 | . . . . . . . 122 . . . . . . . . . . . 23 325 . . 60 586 372 . . . . . . Wheels 2584 | . . 119 399 37 175 360 31 . 147 21 544 184 136 11 . 108 167 145 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 8 | . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . Fastest Speed 50 | 50 160 100 90 120 120 120 120 210 130 130 130 120 130 130 172 120 120 130 106 180 165 165 144 106 135 135 135 155 155 155 155 Average Speed 164 | 155 160 137 144 120 129 121 198 240 157 176 130 149 130 168 172 184 129 201 200 184 173 174 178 173 147 135 154 155 155 170 161 Slowest Speed 4050 | 160 180 180 170 120 130 130 230 330 245 202 205 240 130 172 172 280 140 220 220 240 185 200 300 2600 180 135 175 155 155 4050 180 Overloaded Moves 22 | . . . . . . . . . . . . . . . . . . . 17 . . . . 5 . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 Exploration Rate (%) 39 | 7 93 77 70 18 22 48 52 47 5 38 22 49 5 52 6 56 6 61 5 60 10 66 15 87 27 10 66 48 9 37 77 Regions Visited 31 Branch Regions 8 Pre-discovered Areas 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 14 | . 1 . . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . . 1 1 . 1 . . Unknown Exits Taken 7 | 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . 1 1 . . . . 1 . Scrap Searched 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Spaces Dug 245 | . 2 12 . . 10 13 29 . . . . . . . . . 1 . . . . . 10 21 28 6 14 2 3 17 77 Terrain Destroyed 3145 | . 3 40 . 22 54 62 128 17 . 8 16 25 . 37 . 2 1 . 30 . 37 3 18 66 28 34 49 7 11 35 2412 Melee 91 | . . . . . . . . . . . . . . . . . 1 . . . . . 9 21 28 6 7 2 . 15 2 Projectile 198 | . 3 . . . 4 . 4 . . . . 1 . . . . . . . . 2 3 9 . . . 31 5 11 9 116 AOE 2856 | . . 40 . 22 50 62 124 17 . 8 16 24 . 37 . 2 . . 30 . 35 . . 45 . 28 11 . . 11 2294 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Qua Sec Res Tes Gar Acc Com Ac0 Total 18069 | 193 759 309 435 41 254 443 614 275 192 209 607 448 221 244 151 418 221 731 170 868 370 555 763 1559 858 308 739 494 237 2229 2154 Wait 1916 | . 45 . . . 54 6 57 . . 6 18 12 63 1 2 9 17 43 . 303 8 14 60 181 117 53 93 20 2 387 345 Move 12697 | 158 580 285 398 36 174 359 449 250 176 139 545 330 136 187 140 321 167 552 123 443 293 414 475 1043 529 205 483 348 189 1491 1279 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 343 | 5 12 4 25 . 1 14 12 1 5 16 5 2 7 5 4 10 4 17 3 11 5 7 18 37 7 3 18 6 5 50 24 Fast Attach 227 | 7 10 2 1 . 2 2 8 . 2 1 1 13 3 5 . 13 4 16 2 15 6 18 16 24 24 . 5 5 . 14 8 Attach 219 | 1 2 1 1 . 6 8 7 2 2 4 2 9 6 . 1 5 2 8 8 3 2 . 23 32 5 2 6 1 6 25 39 Detach 113 | 1 1 . . . 1 4 9 . . 2 . 3 . . . . 1 2 . 5 2 2 11 16 4 . 4 1 3 21 20 Swap 181 | . 13 5 2 . 1 2 5 . 1 7 5 2 1 4 . 1 2 6 3 16 14 6 17 3 20 4 9 6 2 15 9 Drop 386 | 1 12 5 8 1 2 15 14 2 5 13 9 5 5 9 1 7 5 11 2 25 12 18 18 33 26 . 16 11 2 55 38 Fire 1395 | 12 75 7 . 4 13 25 48 20 1 19 12 63 . 28 3 50 18 59 27 30 27 67 88 47 49 33 46 35 24 116 349 Melee 471 | . . . . . . . . . . . . 1 . 2 . . 1 10 . . . . 29 137 70 7 55 57 4 55 43 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . Crush 45 | 8 9 . . . . . 5 . . . . . . . . . . 1 2 . 1 2 6 6 . 1 4 . . . . Escape Stasis 72 | . . . . . . 8 . . . 2 10 8 . 3 . 2 . 5 . 17 . 7 . . 6 . . 4 . . . Rewire 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison -7/Factory -7/Garrison -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory -6/Garrison -6/Factory -6/Garrison (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: *Fac / Gar) -5/Garrison (discovered 2 exits: *Fac x2) -4/Factory -4/Garrison (discovered 3 exits: *Fac x3) -4/Factory (discovered 2 exits: [Arm] / Gar) -4/Garrison (discovered 2 exits: *Res x2) -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research (discovered 2 exits: *Tes x2) -2/Testing (discovered 2 exits: Acc / Gar) -2/Garrison -1/Access -1/Command (discovered 2 exits: [*Sur] / [*Ac0]) -1/Access_0 0b11 Command History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 313 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 719 | -10/Materials | Discovered new exit (range 16) 1048 | -10/Materials | Discovered new exit (range 12) 1125 | -10/Materials | Identified exit to Mines 1380 | -10/Materials | Discovered new exit (range 13) 1574 | -10/Materials | Entered Mines 1577 | -10/Mines | Core integrity fell below 50% 1615 | -10/Mines | Learned 2 Materials zone layouts 1804 | -10/Mines | Discovered new exit (range 9) 1928 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1931 | -10/Mines | Discovered new exit (range 13) 1992 | -10/Mines | Assembled infested the area 1995 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1995 | -10/Mines | Discovered new exit (range 5) 1999 | -10/Mines | Entered Exiles 2033 | -10/Exiles | Met 8R-AWN 2052 | -10/Exiles | Met EX-HEX 2191 | -10/Exiles | Met EX-DEC 2219 | -10/Exiles | Learned location of Zion (-6) 2398 | -10/Exiles | Build established: Hauler-Mutant 2409 | -10/Exiles | Met EX-BIN 2428 | -10/Exiles | Aligned with FarCom system 2429 | -10/Exiles | Given EX-Vault access code 2469 | -10/Exiles | Opened EX-Vault 2480 | -10/Exiles | Found Potential Leg 2482 | -10/Exiles | Found Potential Leg 2487 | -10/Exiles | Found Supersonic Drone Bay 2494 | -10/Exiles | Found XL Autogun Array 2522 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2598 | -10/Exiles | Discovered new exit (range 12) 2610 | -10/Exiles | Stole three prototypes: Potential Leg, Supersonic Drone Bay, XL Autogun Array 2610 | -10/Exiles | Entered Mines 2654 | -9/Mines | Discovered new exit (range 7) 2662 | -9/Mines | Entered Materials 2662 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 2663 | -8/Materials | Identified exit to Factory 2808 | -8/Materials | Garrison activated, responded to threat 2979 | -8/Materials | Identified exit to Garrison 2989 | -8/Materials | Entered Garrison 2996 | -8/Garrison | Installed Relay Interface Framework 3250 | -8/Garrison | Triggered checkpoint 3252 | -8/Garrison | Triggered checkpoint 3356 | -8/Garrison | Triggered checkpoint 3358 | -8/Garrison | Garrison Relay disabled 3403 | -8/Garrison | Garrison Relay disabled 3422 | -8/Garrison | Destroyed 8 combat bots 3449 | -8/Garrison | Discovered new exit (range 9) 3523 | -8/Garrison | Entered Materials 3668 | -8/Materials | Discovered exit to Factory (range 11) 4588 | -8/Materials | Discovered exit to Factory (range 15) 4627 | -8/Materials | Identified exit to Garrison 4636 | -8/Materials | Entered Garrison 4714 | -8/Garrison | Triggered checkpoint 4758 | -8/Garrison | Triggered checkpoint 4802 | -8/Garrison | Destroyed 14 combat bots 4878 | -8/Garrison | Discovered exit to Factory (range 10) 4917 | -8/Garrison | Expanded RIF knowledge: Hotswap 5093 | -8/Garrison | Build established: Hauler-Skirmisher 5283 | -8/Garrison | Entered Factory 5283 | -7/Factory | Evolved 2 slots: Propulsion x2 5285 | -7/Factory | FarCom data flow suspended 5577 | -7/Factory | Identified exit to Garrison 5577 | -7/Factory | Entered Garrison 5584 | -7/Garrison | Expanded RIF knowledge: Zone Cloak 5613 | -7/Garrison | Build established: Hauler-Gunner 5702 | -7/Garrison | Triggered checkpoint 5800 | -7/Garrison | Discovered new exit (range 10) 5903 | -7/Garrison | Entered Factory 6169 | -7/Factory | Discovered new exit (range 15) 6682 | -7/Factory | Identified exit to Garrison 6682 | -7/Factory | Entered Garrison 6736 | -7/Garrison | Lost 4 parts (1n3w) 6816 | -7/Garrison | Triggered checkpoint 6870 | -7/Garrison | Garrison Relay disabled 6992 | -7/Garrison | Triggered checkpoint 7032 | -7/Garrison | Triggered checkpoint 7033 | -7/Garrison | Destroyed 7 combat bots 7150 | -7/Garrison | Lost 10 parts (1p2n2u5w) 7159 | -7/Garrison | Destroyed 7 combat bots 7207 | -7/Garrison | Discovered new exit (range 10) 7310 | -7/Garrison | Discovered new exit (range 8) 7327 | -7/Garrison | Expanded RIF knowledge: Structural Interface 7350 | -7/Garrison | Triggered checkpoint 7367 | -7/Garrison | Entered Factory 7367 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7414 | -6/Factory | Build established: Scavenger-Mutant 7587 | -6/Factory | Fabricated E-15 Imp (x2) 7629 | -6/Factory | Identified exit to Garrison 7629 | -6/Factory | Entered Garrison 7629 | -6/Garrison | Accompanied by 2 allies 7708 | -6/Garrison | Garrison Relay disabled 7728 | -6/Garrison | Triggered checkpoint 7828 | -6/Garrison | Triggered checkpoint 7848 | -6/Garrison | Triggered checkpoint 7854 | -6/Garrison | Triggered checkpoint 7873 | -6/Garrison | Triggered checkpoint 7896 | -6/Garrison | Build established: Hauler-Mutant 7914 | -6/Garrison | Destroyed 18 combat bots 8000 | -6/Garrison | Discovered new exit (range 10) 8027 | -6/Garrison | Expanded RIF knowledge: Threat Obfuscation 8034 | -6/Garrison | Entered Factory 8292 | -6/Factory | Identified exit to Garrison 8292 | -6/Factory | Entered Garrison 8344 | -6/Garrison | Triggered checkpoint 8360 | -6/Garrison | Triggered checkpoint 8447 | -6/Garrison | Destroyed 15 combat bots 8457 | -6/Garrison | Lost 10 parts (2p2n2u4w) 8587 | -6/Garrison | Discovered new exit (range 13) 8664 | -6/Garrison | Triggered checkpoint 8714 | -6/Garrison | Build established: Scavenger-Tank 8846 | -6/Garrison | Garrison Relay disabled 9055 | -6/Garrison | Discovered new exit (range 9) 9076 | -6/Garrison | Expanded RIF knowledge: Patrol Navigation 9081 | -6/Garrison | Entered Factory 9081 | -5/Factory | Evolved 2 slots: Utility x2 9129 | -5/Factory | Discovered new exit (range 6) 9140 | -5/Factory | Identified exit to Factory 9349 | -5/Factory | Garrison activated, responded to threat 9387 | -5/Factory | Identified exit to Garrison 9387 | -5/Factory | Entered Garrison 9408 | -5/Garrison | Build established: Botlord-Tank 9415 | -5/Garrison | Garrison Relay disabled 9444 | -5/Garrison | Triggered checkpoint 9492 | -5/Garrison | Lost 3 parts (1u2w) 9693 | -5/Garrison | Destroyed 7 combat bots 9700 | -5/Garrison | Lost 10 parts (2p3n1u4w) 9814 | -5/Garrison | Spotted B-75 Beast 9907 | -5/Garrison | Destroyed B-75 Beast 10148 | -5/Garrison | Discovered exit to Factory (range 13) 10186 | -5/Garrison | Build established: Botlord-Gunner 10343 | -5/Garrison | Discovered exit to Factory (range 12) 10387 | -5/Garrison | Expanded RIF knowledge: Signal Jamming 10614 | -5/Garrison | Triggered checkpoint 10661 | -5/Garrison | Garrison Relay disabled 10792 | -5/Garrison | Entered Factory 10792 | -4/Factory | Evolved 2 slots: Utility x2 10902 | -4/Factory | Lost 3 parts (3w) 11049 | -4/Factory | Garrison activated, responded to threat 11131 | -4/Factory | Identified exit to Garrison 11131 | -4/Factory | Entered Garrison 11142 | -4/Garrison | Lost 3 parts (1n2u) 11273 | -4/Garrison | Garrison Relay disabled 11366 | -4/Garrison | Found Quantum Capacitor 11374 | -4/Garrison | Found Quantum Capacitor 11391 | -4/Garrison | Build established: Botlord-Mutant 11402 | -4/Garrison | Triggered checkpoint 11403 | -4/Garrison | Triggered checkpoint 11420 | -4/Garrison | Triggered checkpoint 11534 | -4/Garrison | Discovered new exit (range 15) 11708 | -4/Garrison | Build established: Botlord-Gunner 12034 | -4/Garrison | Discovered new exit (range 14) 12329 | -4/Garrison | Discovered new exit (range 12) 12381 | -4/Garrison | Expanded RIF knowledge: Autoassimilate 12403 | -4/Garrison | Spotted B-86 Titan 12403 | -4/Garrison | Spotted B-86 Titan 12419 | -4/Garrison | Entered Factory 12627 | -4/Factory | Build established: Botlord-Tank 12743 | -4/Factory | Discovered new exit (range 15) 13016 | -4/Factory | Spotted B-86 Titan 13047 | -4/Factory | Identified exit to Garrison 13047 | -4/Factory | Entered Garrison 13092 | -4/Garrison | Triggered checkpoint 13113 | -4/Garrison | Garrison Relay disabled 13204 | -4/Garrison | Triggered checkpoint 13206 | -4/Garrison | Spotted B-86 Titan 13351 | -4/Garrison | Lost 6 parts (1p1n1u3w) 13450 | -4/Garrison | Destroyed B-86 Titan 13483 | -4/Garrison | Found Hvy. Reflective Plating 13638 | -4/Garrison | Discovered new exit (range 10) 13716 | -4/Garrison | Triggered checkpoint 13730 | -4/Garrison | Triggered checkpoint 13843 | -4/Garrison | Discovered new exit (range 8) 13867 | -4/Garrison | Expanded RIF knowledge: Autoassimilate 13926 | -4/Garrison | Triggered checkpoint 13978 | -4/Garrison | Garrison Relay disabled 14042 | -4/Garrison | Entered Research 14042 | -3/Research | Evolved 2 slots: Utility x2 14090 | -3/Research | Discovered new exit (range 29) 14183 | -3/Research | Lost 3 parts (1n2w) 14260 | -3/Research | Lost 3 parts (1n1u1w) 14304 | -3/Research | Spotted B-86 Titan 14644 | -3/Research | Build established: Botlord-Mutant 14763 | -3/Research | Found Prototype Launcher 14766 | -3/Research | Found Prototype Launcher 14788 | -3/Research | Identified Hellfire Missile Launcher (x2) 15032 | -3/Research | Found Gamma Bomb Array 15037 | -3/Research | Found Gamma Bomb Array 15064 | -3/Research | Identified exit to Quarantine 15286 | -3/Research | Entered Quarantine 15316 | -3/Quarantine | Found Matter Drive 15407 | -3/Quarantine | System corruption reached 10% 15447 | -3/Quarantine | Lost 4 parts (1p2n1w) 15515 | -3/Quarantine | Found Quantum Capacitor 15558 | -3/Quarantine | Found Sigix Broadsword 15582 | -3/Quarantine | Found Core Reset Matrix 15642 | -3/Quarantine | Found Stasis Generator 15724 | -3/Quarantine | Lost 5 parts (1p3u1w) 15935 | -3/Quarantine | Found Subatomic Replicator 16076 | -3/Quarantine | Discovered new exit (range 14) 16103 | -3/Quarantine | Found Dimensional Node Initializer 16103 | -3/Quarantine | Initialized slip node 16106 | -3/Quarantine | Found Dimensional Node Initializer 16114 | -3/Quarantine | Found Transdimensional Reconstructor 16121 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 16124 | -3/Quarantine | Found Transdimensional Reconstructor 16127 | -3/Quarantine | Found Transdimensional Reconstructor 16342 | -3/Quarantine | Found Antimissile System 16485 | -3/Quarantine | Spotted Alpha 7 16512 | -3/Quarantine | Destroyed Alpha 7 16523 | -3/Quarantine | Found Prototype Processor 16542 | -3/Quarantine | Found Sigix Terminator 16702 | -3/Quarantine | Found Spectral Analyzer 17173 | -3/Quarantine | Found Phase Armor 17186 | -3/Quarantine | Core integrity fell below 50% 17204 | -3/Quarantine | Destroyed 8 combat bots 17238 | -3/Quarantine | System corruption reached 30% 17252 | -3/Quarantine | Found Exp. System Shield 17321 | -3/Quarantine | Lost 8 parts (2p2n1u3w) 17804 | -3/Quarantine | Spotted Fortress 17909 | -3/Quarantine | Discovered new exit (range 5) 17916 | -3/Quarantine | Entered Section 7 18348 | -3/Section 7 | Spotted S7 Guard 18368 | -3/Section 7 | Destroyed S7 Guard 18390 | -3/Section 7 | Found Core Membrane 18390 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 18578 | -3/Section 7 | Core integrity fell below 20% 18709 | -3/Section 7 | Found Integrity Redistributor 18772 | -3/Section 7 | Spotted S7 Guard 18794 | -3/Section 7 | Destroyed S7 Guard 18810 | -3/Section 7 | Used Subatomic Replicator to replicate Integrated Singularity Reactor 18811 | -3/Section 7 | Found Integrated Singularity Reactor 18811 | -3/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 18818 | -3/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 18885 | -3/Section 7 | Crushed by falling debris 18888 | -3/Section 7 | Crushed by falling debris 18901 | -3/Section 7 | Spotted S7 Guard 18919 | -3/Section 7 | Lost 6 parts (6u) 18925 | -3/Section 7 | Destroyed S7 Guard 18937 | -3/Section 7 | Found Prototype Protection 18937 | -3/Section 7 | Identified Hvy. Regenerative Plating 18951 | -3/Section 7 | Found Integrated Heat Negator 18951 | -3/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 19160 | -3/Section 7 | Found Integrated Dissipator 19160 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 19200 | -3/Section 7 | Build established: Scavenger-Mutant 19200 | -3/Section 7 | Discovered new exit (range 14) 19221 | -3/Section 7 | Entered Research 19221 | -2/Research | Evolved 2 slots: Utility x2 19393 | -2/Research | Identified exit to Testing 19475 | -2/Research | Warped through subspace 19490 | -2/Research | Destroyed 10 combat bots 19618 | -2/Research | Entered Testing 19667 | -2/Testing | Found Prototype Processor 19743 | -2/Testing | Identified exit to Access 19750 | -2/Testing | Found Prototype Launcher 19795 | -2/Testing | Found Quantum Capacitor 19827 | -2/Testing | Identified Adv. Micro-nuke Launcher 19873 | -2/Testing | Identified Exp. Core Analyzer 19873 | -2/Testing | Identified Exp. Target Analyzer 19914 | -2/Testing | Build established: Hauler-Mutant 19981 | -2/Testing | Found SHELL Armor 20535 | -2/Testing | Found Potential Cannon 20538 | -2/Testing | Found Potential Cannon 20737 | -2/Testing | Identified exit to Garrison 20737 | -2/Testing | Entered Garrison 20960 | -2/Garrison | Spotted B-90 Cyclops 20960 | -2/Garrison | Triggered checkpoint 21206 | -2/Garrison | Garrison Relay disabled 21414 | -2/Garrison | Triggered checkpoint 21433 | -2/Garrison | Garrison Relay disabled 21510 | -2/Garrison | Discovered exit to Access (range 10) 21532 | -2/Garrison | Expanded RIF knowledge: Crosswire 21539 | -2/Garrison | Entered Access 21539 | -1/Access | Evolved 2 slots: Utility x2 21735 | -1/Access | Build established: Botlord-Mutant 21821 | -1/Access | Identified exit to Command 21867 | -1/Access | Spotted B-99 Colossus 21869 | -1/Access | Spotted B-99 Colossus 21887 | -1/Access | Entered Command 22127 | -1/Command | Spotted Combat Programmer 22139 | -1/Command | Spotted M Guard 22139 | -1/Command | Spotted Combat Programmer 22150 | -1/Command | Spotted M Guard 22168 | -1/Command | Destroyed M Guard 22176 | -1/Command | Destroyed M Guard 22198 | -1/Command | Destroyed Combat Programmer 22215 | -1/Command | Destroyed Combat Programmer 22215 | -1/Command | Destroyed all MAIN.C guards 22242 | -1/Command | Found Prototype Device 22297 | -1/Command | Found Prototype Device 22297 | -1/Command | Identified Thermal Barrier 22301 | -1/Command | Found Prototype Reactor 22301 | -1/Command | Identified Zero-point Reactor 22306 | -1/Command | Identified AEGIS Remote Shield 22309 | -1/Command | Found AEGIS Remote Shield 22389 | -1/Command | Met MAIN.C 22395 | -1/Command | 0b10 Conduit disabled 22476 | -1/Command | Spotted B-99 Colossus 22503 | -1/Command | Autoassimilated Colossus 10a with RIF 22547 | -1/Command | Allies destroyed MAIN.C Shell 22547 | -1/Command | MAIN.C activated Command garrisons 22571 | -1/Command | Allies destroyed MAIN.C 23413 | -1/Command | Discovered new exit (range 8) 24353 | -1/Command | Spotted B-99 Colossus 24366 | -1/Command | Allies destroyed B-99 Colossus 24425 | -1/Command | Found Prototype Reactor 24428 | -1/Command | Identified Vortex Chain Reactor 24461 | -1/Command | Found Prototype Device 24464 | -1/Command | Found Prototype Processor 24520 | -1/Command | Found Prototype Energy Cannon 24543 | -1/Command | Identified Exp. Armor Integrity Analyzer 24552 | -1/Command | Identified Exp. Hardlight Generator 24558 | -1/Command | Found Prototype Device 24560 | -1/Command | Found Prototype Ballistic Gun 24579 | -1/Command | Identified Exp. Weapon Cycler 24589 | -1/Command | Identified Cld. Nova Cannon 24594 | -1/Command | Identified Hyp. Multirail 24659 | -1/Command | Found Vortex Chain Reactor 24663 | -1/Command | Found Multirail 24667 | -1/Command | Found Multirail 24990 | -1/Command | Build established: Hauler-Mutant 25253 | -1/Command | Warped through subspace to slip node 25253 | -1/Command | Discovered new exit (range 4) 25270 | -1/Command | Entered Access_0 25273 | -1/Access_0 | Met Architect 25276 | -1/Access_0 | Architect warped through subspace 25318 | -1/Access_0 | Destroyed A8 25342 | -1/Access_0 | Architect warped through subspace 25391 | -1/Access_0 | Architect warped through subspace 25440 | -1/Access_0 | Architect warped through subspace 25486 | -1/Access_0 | Architect warped through subspace 25538 | -1/Access_0 | Architect warped through subspace 25594 | -1/Access_0 | Architect warped through subspace 25632 | -1/Access_0 | Architect warped through subspace 25652 | -1/Access_0 | Found Prototype Device 25653 | -1/Access_0 | Identified Exp. Phase Shifter 25666 | -1/Access_0 | Architect warped through subspace 25708 | -1/Access_0 | A6 warped into view 25724 | -1/Access_0 | Architect warped through subspace 25735 | -1/Access_0 | Destroyed A6 25751 | -1/Access_0 | Found Prototype Device 25792 | -1/Access_0 | Architect warped through subspace 25854 | -1/Access_0 | Architect warped through subspace 25920 | -1/Access_0 | Architect warped through subspace 25986 | -1/Access_0 | Architect warped through subspace 26003 | -1/Access_0 | Architect warped through subspace 26008 | -1/Access_0 | Subspace Access Node disabled 26010 | -1/Access_0 | Identified Exp. Actuator Array 26082 | -1/Access_0 | Architect warped through subspace 26096 | -1/Access_0 | A5 warped into view 26127 | -1/Access_0 | Destroyed A5 26150 | -1/Access_0 | Architect warped through subspace 26228 | -1/Access_0 | Architect warped through subspace 26316 | -1/Access_0 | Architect warped through subspace 26407 | -1/Access_0 | Architect warped through subspace 26418 | -1/Access_0 | Subspace Access Node disabled 26456 | -1/Access_0 | Found Prototype Protection 26486 | -1/Access_0 | Architect warped through subspace 26554 | -1/Access_0 | Architect warped through subspace 26586 | -1/Access_0 | Architect warped through subspace 26616 | -1/Access_0 | Architect warped through subspace 26636 | -1/Access_0 | Architect warped through subspace 26702 | -1/Access_0 | Architect warped through subspace 26723 | -1/Access_0 | Architect warped through subspace 26785 | -1/Access_0 | Architect warped through subspace 26803 | -1/Access_0 | Architect warped through subspace 26861 | -1/Access_0 | Subspace Access Node disabled 26867 | -1/Access_0 | Architect warped through subspace 26920 | -1/Access_0 | Architect warped through subspace 26965 | -1/Access_0 | Architect warped through subspace 27005 | -1/Access_0 | Architect warped through subspace 27042 | -1/Access_0 | Architect warped through subspace 27071 | -1/Access_0 | Architect warped through subspace 27096 | -1/Access_0 | Architect warped through subspace 27102 | -1/Access_0 | Found Exp. Phase Shifter 27107 | -1/Access_0 | Found Prototype Processor 27123 | -1/Access_0 | Identified Exp. Targeting Computer 27130 | -1/Access_0 | Architect warped through subspace 27159 | -1/Access_0 | Architect warped through subspace 27171 | -1/Access_0 | A4 warped into view 27175 | -1/Access_0 | Destroyed A4 27182 | -1/Access_0 | Architect warped through subspace 27200 | -1/Access_0 | Architect warped through subspace 27223 | -1/Access_0 | Architect warped through subspace 27241 | -1/Access_0 | Architect warped through subspace 27260 | -1/Access_0 | Architect warped through subspace 27271 | -1/Access_0 | Architect warped through subspace 27330 | -1/Access_0 | Architect warped through subspace 27341 | -1/Access_0 | Architect warped through subspace 27352 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 27354 | -1/Access_0 | Fired Sigix Terminator 27354 | -1/Access_0 | Architect warped through subspace 27365 | -1/Access_0 | Architect warped through subspace 27372 | -1/Access_0 | Architect warped through subspace 27381 | -1/Access_0 | Identified Exp. Powered Armor 27389 | -1/Access_0 | Architect warped through subspace 27403 | -1/Access_0 | Subspace Access Node disabled 27558 | -1/Access_0 | Destroyed A2 27563 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 27669 | -1/Access_0 | Singularity Gate disabled 27739 | -1/Access_0 | Build established: Scavenger-Mutant 27772 | -1/Access_0 | Singularity Gate disabled 28096 | -1/Access_0 | A3 warped into view 28467 | -1/Access_0 | Build established: Scavenger-Gunner 28488 | -1/Access_0 | Destroyed A3 28577 | -1/Access_0 | Destroyed Architect 28584 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 28588 | -1/Access_0 | Warped through subspace to slip node 28588 | -1/Access_0 | Discovered new exit (range 8) 28602 | *** | Establishing 0b11! Last Messages --------------- 28483_ Slug penetrates A3. 28483_ A3 suffers critical hit. 28483_ Destroyed Lgt. Particle Reactor. 28483_ Slug penetrates Earth. 28488_ A3: "How even..." 28488_ A3 destroyed. 28519_ Dropped Graviton Cannon. 28523_ Acquired Graviton Cannon. 28532_ Architect suffers critical hit. 28532_ Destroyed Exp. Phase Shifter. 28541_ Destroyed Zero-point Reactor. 28553_ Architect suffers critical hit. 28553_ Architect Prototype Protection severed. 28577_ Architect: "Defeated by a malfunctioning replica of a piece of alien starship?! You've got*fzzt* be kiddi*bzzz*" 28577_ Architect destroyed. 28584_ Acquired Hpw. Transdimensional Reconstructor. 28585_ Acquired 160 matter. 28588_ Warped through subspace, drawn to slip node. 28588_ EXIT=FOUND Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 147 Coolant Potential 120 Energy Generation 95 Energy Capacity 2700 Matter Stores 500 Matter Capacity 500 Sight Range 24 Terrain Scan Range 16 Terrain Scan Density 60 Additional Mass Support 20 Armor Coverage 2600 Resistance: KI 30 Resistance: TH 50 Utility Shielding 90 Weapon Shielding 66 Reclamation Efficiency 25 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 12 Launcher Accuracy 20 Target Analysis 12 Core Analysis 10 Armor Integrity Analysis 90 Recoil Reduction 4 Salvage Targeting 3 Offensive Hacking 14 Defensive Hacking 30 Relay Coupler Types 101 Relay Coupler Value 4 Item Schematics ----------------- Humpback | -8/Materials | Scanalyzed Cmb. Airjet | -8/Materials | Scanalyzed Slug Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ E-15 Imp | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- Sigix Broadsword Dimensional Node Initializer Phase Armor Sigix Terminator Matter Drive Core Membrane Subatomic Replicator Integrated Singularity Reactor Integrated Heat Negator Integrated Dissipator Transdimensional Reconstructor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed SigixReactionSheargun Manual? 0 Play Time 04:24:11 Cumulative 1555.5 hours Start 2020.09.12 @ 08:46:10 End 2020.09.13 @ 00:25:54 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2450 Rogue 2443 Adventurer 0 Explorer 7 Win Type 1 Total 135 Types 40/12/57/3/3/4/16/0/0 Lore% 96 Gallery% 98 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9fe960ae-11ff-441c-bdc0-2f1cad46b38b