Cogmind - Beta 14 --- EXPLORER MODE // 2024.11.19 @ 04:27:18

Player: Nah Bohdi

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (46)      230
Value Destroyed (1076)     1076
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2986

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     185/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>            --- POWER (2) --------
                 (None)
>            --- PROPULSION (3) ---
                 (None)
>            --- UTILITY (5) ------
                 (None)
>            --- WEAPON (2) -------
                 (None)
>            --- INVENTORY (5) ----
             Scrap Shield
  Subdweller Beam Cannon
  Subdweller Machine Gun

 Peak State 
------------
>            --- POWER ------------
  Subdweller Power Source
>            --- PROPULSION -------
             VTOL Module
             VTOL Module
>            --- UTILITY ----------
             Weight Redist. System
             Cobbler Unit
>            --- WEAPON -----------
             Battle Rifle
    Enhanced Flamer
>            --- INVENTORY --------
  Subdweller Optics
             Tractor Beam
  Subdweller Machine Gun
             Barrage Gun
[Rating: 17]

 Favorites 
-----------
Power                      Subdweller Power Source
  Engine                   Subdweller Power Source
Propulsion                 VTOL Module
  Treads                   Light Treads
  Flight Unit              VTOL Module
Utility                    Weight Redist. System
  Device                   Weight Redist. System
  Processor                Targeting Computer
  Protection               Scrap Shield
Weapon                     Subdweller Beam Cannon
  Energy Gun               Small Laser
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Subdweller Machine Gun
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Flamer
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Slots Evolved              5    | .   1   .   4   
  Power                    1    | .   .   .   1   
  Propulsion               1    | .   .   .   1   
  Utility                  3    | .   1   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             61   | 7   17  33  4   
  Power                    5    | 1   2   2   .   
    Engine                 5    | 1   2   2   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 2   5   1   .   
    Treads                 2    | 2   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 6    | .   5   1   .   
  Utility                  12   | 2   4   5   1   
    Device                 8    | .   4   3   1   
    Storage                .    | .   .   .   .   
    Processor              2    | 2   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   .   2   .   
    Artifact               .    | .   .   .   .   
  Weapon                   36   | 2   6   25  3   
    Energy Gun             3    | .   .   3   .   
    Energy Cannon          4    | .   .   3   1   
    Ballistic Gun          16   | 2   2   10  2   
    Ballistic Cannon       6    | .   2   4   .   
    Launcher               3    | .   .   3   .   
    Special Weapon         3    | .   1   2   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        1    | .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 9    | .   .   5   4   
  Power                    1    | .   .   1   .   
  Propulsion               3    | .   .   1   2   
  Utility                  2    | .   .   .   2   
  Weapon                   3    | .   .   3   .   
  Highest Loss Streak      4    | .   .   3   4   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     87   | .   95  87  31  
  Engine                   11   | .   12  11  5   
  Treads                   2    | .   9   .   .   
  Flight                   21   | .   15  24  6   
  Device                   21   | .   9   27  10  
  Processor                7    | .   23  .   .   
  Protection               1    | .   .   1   .   
  Energy Cannon            6    | .   .   9   6   
  Ballistic Gun            7    | .   12  5   1   
  Ballistic Cannon         4    | .   5   3   .   
  Slashing Weapon          2    | .   5   .   .   
Peak Build Rating          17   | 7   11  17  16  
  Average Rating           12   | 3   9   14  9   
  On Entrance              8    | .   7   11  15  
Naked Turns                27   | .   .   .   27  
Heaviest Build             39   | 6   12  39  33  
  Greatest Support         40   | 40  40  14  14  
  Greatest Overweight (x)  2    | .   1   2   2   
  Average Overweight (x)   .    | .   .   .   2   
Largest Inventory Capacity 5    | 5   5   5   5   
  Average Capacity         5    | 5   5   5   5   
  Most Carried             5    | 5   5   5   5   
  Average Carried          4    | 1   3   4   4   
  Final Capacity           5    | 5   5   5   5   
  Final Carried            5    | 1   5   5   4   

 Class Distribution 
--------------------
 61% | Hacker-Mutant
 26% | Hacker-Sprinter
  5% | Scavenger-Sprinter
  4% | Scavenger-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -10/Subcaves
 Hacker-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -8  
-----------                Run  | Yrd Mat Sub Mat 
Matter Collected           1647 | 294 418 935 .   
  Remotely                 780  | .   224 556 .   
Salvage Created            1169 | 96  707 366 .   
  Parts                    85   | 8   53  24  .   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           3    | .   3   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Combat Hostiles Destroyed  30   | .   14  16  .   
  Guns                     6    | .   3   3   .   
  Cannons                  17   | .   11  6   .   
  AOE                      7    | .   .   7   .   
Classes Destroyed          10   | 2   5   3   .   
  Worker                   3    | .   3   .   .   
  Tunneler                 2    | 2   .   .   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 5    | 1   4   .   .   
  Turret                   2    | .   .   2   .   
  Watcher                  3    | .   3   .   .   
  Swarmer                  8    | .   6   2   .   
  Grunt                    12   | .   8   4   .   
  Sentry                   1    | .   .   1   .   
  Subdweller               9    | .   .   9   .   
Best Kill Streak           5    | 2   5   4   .   
  Combat Bots Only         4    | .   4   4   .   
Max Kills in Single Turn   2    | 1   1   2   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   2   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -8   
--------                   Run  | Yrd  Mat  Sub  Mat  
Hostile Shots Fired        238  | .    62   113  63   
  Missed                   88   | .    21   55   12   
Damage Taken               1616 | .    246  579  791  
  Core                     786  | .    64   168  554  
  Absorbed by Shields      .    | .    .    .    .    
  Ignored by Resistances   989  | .    166  356  467  
  Regen/Repaired (Parts)   61   | .    61   .    .    
Core Remaining (%)         53   | 100  .    7    .    
Volleys Fired              214  | 8    66   130  10   
  Largest                  2    | 1    2    2    2    
  Hottest                  160  | 20   100  160  160  
Shots Fired                273  | 8    92   163  10   
  Gun                      131  | 8    52   63   8    
  Cannon                   115  | .    39   74   2    
  Launcher                 18   | .    .    18   .    
  Special                  9    | .    1    8    .    
  Kinetic                  232  | 8    91   125  8    
  Thermal                  23   | .    1    20   2    
  Explosive                18   | .    .    18   .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         27   | 8    14   27   21   
  Robot Miss Streak        2    | .    2    2    .    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           154  | 8    78   58   10   
  Core Hits                69   | 4    31   33   1    
  Critical Kills           1    | .    .    1    .    
  Critical Parts Destroyed 1    | .    .    1    .    
  Critical Strikes         5    | .    2    3    .    
    Destroy                2    | .    .    2    .    
    Blast                  3    | .    2    1    .    
Melee Attacks              12   | .    12   .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 12   | .    12   .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            3    | .    3    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3134 | 108  1138 1659 229  
  Guns                     1055 | 108  459  311  177  
  Cannons                  1121 | .    516  553  52   
  Explosions               783  | .    .    783  .    
  Melee                    163  | .    163  .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  2062 | 108  975  802  177  
  Thermal                  126  | .    .    74   52   
  Explosive                783  | .    .    783  .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 163  | .    163  .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            35   | .    26   9    .    
  Projectiles              10   | .    10   .    .    
  Explosions               9    | .    .    9    .    
  Melee                    16   | .    16   .    .    
Knockbacks                 5    | .    3    2    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  5    | .    3    2    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      61   | .    .    61   .    
  Shots                    6    | .    .    6    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        90   | .    28   90   72   
  Average Temperature      12   | .    7    28   44   
  Received Heat Transfer   630  | .    162  225  243  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         253  | .    .    179  74   
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Peak Influence             453  | 15  453 .   .   
  Initial                  7    | .   7   .   .   
  Average                  114  | 8   139 .   .   
Maximum Alert Level        2    | .   2   .   .   
  Low Security (%)         78   | 100 73  .   100 
  Level 1                  17   | .   21  .   .   
  Level 2                  4    | .   4   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   3   .   .   
  Investigation            3    | .   3   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              45   | .   20  23  2   
  Peak Tracking Total      4    | .   4   4   2   
  Tactical Retreats        3    | .   .   3   .   

 Traps                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 6    | .   6   .   .   
  Reprogrammed             10   | .   10  .   .   
  Reused                   2    | .   2   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                2    | .   2   .   .   

 Machines                       | -11 -10 -10 -8  
----------                 Run  | Yrd Mat Sub Mat 
Machines Disabled          2    | .   .   2   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Machines Accessed          12   | .   11  1   .   
  Terminals                8    | .   8   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                41   | .   36  5   .   
  Successful               34   | .   29  5   .   
  Failed                   7    | .   7   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                26   | .   26  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          5    | .   5   .   .   
  Recycling Units          5    | .   5   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             27   | .   22  5   .   
  Record                   5    | .   .   5   .   
  Prototype ID Bank        3    | .   3   .   .   
  Level Access Points      1    | .   1   .   .   
  Branch Access Points     1    | .   1   .   .   
  Repair Station Index     1    | .   1   .   .   
  Recycling Unit Index     1    | .   1   .   .   
  Locate Traps             6    | .   6   .   .   
  Disarm Traps             2    | .   2   .   .   
  Reprogram Traps          2    | .   2   .   .   
  Dispatch Records         1    | .   1   .   .   
  Zone Layout              4    | .   4   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       4    | .   4   .   .   
  Scan Component           2    | .   2   .   .   
  Repair                   2    | .   2   .   .   
Recycling Unit Hacks       3    | .   3   .   .   
  Retrieve Components      3    | .   3   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   5   .   .   
  Full Trace Events        4    | .   4   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             2    | .   2   .   .   
  Time                     58   | .   58  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     5    | .   5   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  
------------               Run  | Yrd Mat Sub Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -8  
--------                   Run  | Yrd Mat Sub Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -8   
-------------              Run  | Yrd  Mat  Sub  Mat  
Turns Passed               3052 | 87   853  2004 108  
Spaces Moved               2611 | 39   846  1716 10   
  Core                     5    | 5    .    .    .    
  Treads                   212  | 34   178  .    .    
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   2394 | .    668  1716 10   
  Fastest Speed            32   | 50   32   32   192  
  Average Speed            78   | 145  63   83   192  
  Slowest Speed            192  | 160  160  192  192  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       42   | 5    96   64   3    
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    
  Known Exits Taken        3    | 1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    
Scrap Searched             5    | .    .    5    .    
Spaces Dug                 9    | .    9    .    .    
Terrain Destroyed          87   | .    9    78   .    
  Melee                    8    | .    8    .    .    
  Projectile               1    | .    1    .    .    
  AOE                      78   | .    .    78   .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -8   
---------                  Run  | Yrd  Mat  Sub  Mat  
Total                      3323 | 61   1046 2128 88   
  Wait                     333  | .    80   191  62   
  Move                     2608 | 38   845  1715 10   
  Hop                      .    | .    .    .    .    
  Pick Up                  48   | 8    15   24   1    
  Fast Attach              9    | .    5    4    .    
  Attach                   28   | 7    3    16   2    
  Detach                   8    | .    .    8    .    
  Swap                     24   | .    9    13   2    
  Drop                     39   | .    11   27   1    
  Fire                     214  | 8    66   130  10   
  Melee                    12   | .    12   .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub)
-10/Subcaves (discovered 3 exits: *Mat x2 / *Rec)
-8/Materials

 History 
---------
 Turn | Location      | Event
   35 | -11/Scrapyard | Identified exit to Materials
   35 | -11/Scrapyard | Discovered exit to Materials (range 13)
   88 | -11/Scrapyard | Entered Materials
   88 | -10/Materials | Evolved 1 slot: Utility x1
  163 | -10/Materials | Identified exit to Mines
  163 | -10/Materials | Discovered exit to Mines (range 14)
  163 | -10/Materials | Identified exit to Materials
  304 | -10/Materials | Build established: Hacker-Mutant
  478 | -10/Materials | Discovered exit to Mines (range 12)
  792 | -10/Materials | Repaired VTOL Module
  819 | -10/Materials | Repaired Lgt. Cannon
  919 | -10/Materials | Build established: Hacker-Sprinter
  939 | -10/Materials | Identified exit to Subcaves
  939 | -10/Materials | Discovered exit to Subcaves (range 8)
  941 | -10/Materials | Entered Subcaves
  942 | -10/Subcaves  | Learned Materials garrison access intel
  948 | -10/Subcaves  | Shifting Twisted Machinery released Spk. Treads
 1031 | -10/Subcaves  | Core integrity fell below 50%
 1054 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
 1057 | -10/Subcaves  | Lost 3 parts (1p1n1w)
 1098 | -10/Subcaves  | Learned location of Mines (-9)
 1171 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
 1198 | -10/Subcaves  | Shifting Twisted Machinery released Barrage Gun
 1374 | -10/Subcaves  | Identified exit to Materials
 1374 | -10/Subcaves  | Discovered exit to Materials (range 7)
 1377 | -10/Subcaves  | Identified exit to Recycling
 1377 | -10/Subcaves  | Discovered exit to Recycling (range 18)
 1406 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1421 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Machine Gun
 1508 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 1900 | -10/Subcaves  | Disturbed a concealed Subdweller
 1932 | -10/Subcaves  | Core integrity fell below 20%
 2009 | -10/Subcaves  | Build established: Hacker-Mutant
 2125 | -10/Subcaves  | Discovered exit to Materials (range 15)
 2313 | -10/Subcaves  | Visited Clippyterm
 2319 | -10/Subcaves  | Learned Factory trap positions
 2319 | -10/Subcaves  | Learned Research security intel
 2611 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2945 | -10/Subcaves  | Entered Materials
 2945 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
 2946 | -8/Materials  | Loaded intel: 1 garrison access location
 3027 | -8/Materials  | Core integrity fell below 50%
 3044 | -8/Materials  | Core integrity fell below 20%
 3047 | -8/Materials  | Lost 4 parts (2n2u)
 3053 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
[Achievement: Close Call]
PARAMETERS=POWER+1,PROPULSION+1,UTILITY+2
LOCATION=MATERIALS
GOAL=ESCAPE
02945_ Dropped Scrap Shield.
Loading Materials garrison access intel (x1)...
02947_ Acquired Scrap Shield.
02953_ Sub. Power Source shoots sparks and
  powers down.
02981_ VTOL Module destroyed.
02995_ Sub. Machine Gun shoots sparks and powers
  down.
02998_ VTOL Module destroyed.
03003_ Sub. Machine Gun severed.
03006_ Sub. Beam Cannon severed.
03011_ Weight Redist. System destroyed.
03011_ Scanalyzer disabled.
03016_ Cobbler Unit destroyed.
03026_ Broken Sub. Power Source severed.
03039_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ???????????????##################+#??????? |
|         ???????????????#                   ??????? |
|         ???????????????#                   ??????? |
|         ???????????????#                   ??????? |
|         ????????????########   #######???????????? |
|         ????????????#      #   #?????????????????? |
|         ????????????#      #   #?????????????????? |
|         ????????????#   "" +   #?????????????????? |
|         ????????????#  S "l#           ??????????? |
|         ????????????#  " @*#               ??????? |
|         ????????????#%  g] #              ???????? |
|         ????????????###############   ####???????? |
|         ????????????????????????????  #??????????? |
|         ????????????????????????????? #??????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ???????????????????????"?????????????????? |
|         ??????????????????????"G"????????????????? |
|         ??????????????????????"?"????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                21
Terrain Scan Density       10
ECM Strength               1
Additional Mass Support    6
Armor Coverage             800
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Evasion (%)                63
Targeting Accuracy         10
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call

 Challenges 
------------
None

 Game 
------
Seed              PhysicsHybridBiocell
  Manual?         0
Play Time         00:55:27
  Cumulative      20.2 hours
  Start           2024.11.19 @ 03:19:33
  End             2024.11.19 @ 04:27:18
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          10
  Rogue           0
  Adventurer      0
  Explorer        10
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          22
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ea66dff6-fce4-413c-b69b-fbff785ee892