Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.24 @ 19:54:49 Player: Cracklepappy Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (389) 1945 Value Destroyed (12698) 12698 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (4197) 4197 TOTAL SCORE: 23400 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3424 Follower Combat Kills 343 Entered Garrisons 200 Friendly Fire -270 Cogmind --------- Core Integrity 240/850 Matter 237/300 Energy 85/100 System Corruption 13% Temperature Cool (18) Movement Core (1350) Ox26 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Scrap Engine Huge Storage Unit Advanced Targeting Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (25) --- F-cell Engine Advanced Heat Sink Makeshift Microdissipator Network Makeshift Microdissipator Network High-capacity Storage Unit High-capacity Matter Pod (200) Compact Matter Pod (150) Machine Analyzer Enhanced Optical Array IFF Parser Improved Salvage Targeting Computer Makeshift Salvage Targeting Computer Focal Shield Authchip [Propulsion] Authchip [Weapon] Authchip [Weapon] Component Analysis Suite High-powered Tractor Beam Proton Cannon Plasma Cutter Peak State ------------ > --- POWER ------------ Momentum-Deuterium Engine > --- PROPULSION ------- Wheeled Compact Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Huge Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Burst Accelerated Gauss Construct/C Cycling Laser Construct/G Cycling Directed Plasma Construct/G Thermic Construct/G Hyp. Kinetic Gauss Construct/G > --- INVENTORY -------- F-cell Engine Armored Wheel Advanced Heat Sink Advanced Heat Sink Makeshift Microdissipator Network Makeshift Microdissipator Network High-capacity Storage Unit High-capacity Matter Pod Machine Analyzer IFF Parser Improved Salvage Targeting Computer Improved Salvage Targeting Computer Makeshift Salvage Targeting Computer Authchip [Propulsion] Authchip [Weapon] Authchip [Weapon] Component Analysis Suite High-powered Tractor Beam Plasma Rifle Gauss Rifle Gauss Rifle Coil Gun Rocket Launcher Plasma Cutter Heavy Pick [Rating: 75] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Wheel Wheel Wheel Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Weapon Precision Assault Rifle Energy Gun Constructs Energy Cannon Particle Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Mace Piercing Weapon Heavy Pick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Rec Fac Slots Evolved 8 | . . . 2 . 2 . . . . 4 Power 1 | . . . . . . . . . . 1 Propulsion 1 | . . . . . . . . . . 1 Utility 3 | . . . . . 1 . . . . 2 Weapon 3 | . . . 2 . 1 . . . . . Parts Attached 131 | 9 12 5 26 5 37 5 4 5 5 18 Power 15 | 1 1 . 3 1 6 . 2 1 . . Engine 13 | 1 1 . 3 1 4 . 2 1 . . Core 2 | . . . . . 2 . . . . . Reactor . | . . . . . . . . . . . Propulsion 25 | 3 3 3 4 1 7 1 . 1 1 1 Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel 25 | 3 3 3 4 1 7 1 . 1 1 1 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 35 | 2 3 1 5 2 7 1 1 1 1 11 Device 23 | 1 2 1 3 2 2 1 1 1 1 8 Storage 7 | 1 1 . 2 . 2 . . . . 1 Processor 4 | . . . . . 2 . . . . 2 Hackware 1 | . . . . . 1 . . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 56 | 3 5 1 14 1 17 3 1 2 3 6 Energy Gun 7 | 1 2 1 2 . 1 . . . . . Energy Cannon 7 | . 1 . 1 . 5 . . . . . Ballistic Gun 27 | 2 . . 6 1 9 1 1 2 1 4 Ballistic Cannon 5 | . . . 3 . . . . . 1 1 Launcher 2 | . . . 1 . 1 . . . . . Special Weapon 3 | . 1 . . . . 1 . . 1 . Impact Weapon 3 | . 1 . 1 . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 Special Melee Weapon 1 | . . . . . . 1 . . . . Unidentified Prototypes 7 | . . . 1 1 2 . . 1 1 1 Parts Lost 48 | . 3 4 3 3 6 . . 3 1 25 Power 4 | . . . 1 . 1 . . . . 2 Propulsion 14 | . 1 2 . . 2 . . 1 . 8 Utility 4 | . . . . . . . . . . 4 Weapon 26 | . 2 2 2 3 3 . . 2 1 11 Highest Loss Streak 14 | . 3 4 1 2 3 . . 2 1 14 To Critical Strikes 1 | . . . . . . . . . . 1 Average Backups 21 | 3 20 24 24 24 23 19 20 19 19 23 Power 1 | . 1 1 . 1 1 1 . 1 1 1 Propulsion 3 | 2 6 5 3 4 5 3 3 2 2 . Utility 10 | . 8 12 11 9 11 7 6 6 8 16 Weapon 5 | . 2 4 8 9 4 7 7 7 5 3 Tool/Special . | . . . . . . . . . . . Unused Backups 76 | 1 13 1 16 . 14 1 3 . 5 22 Power 4 | . 2 . . . 1 . . . 1 . Propulsion 15 | 1 7 1 2 . 1 1 . . 1 1 Utility 41 | . 4 . 9 . 8 . 2 . 1 17 Weapon 16 | . . . 5 . 4 . 1 . 2 4 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 93 | . 99 99 99 99 99 100 98 99 79 70 Engine 8 | . 14 14 10 11 5 9 9 9 4 4 Core 1 | . . . . . 3 . . . 3 1 Wheel 18 | . 27 27 22 22 17 18 18 17 12 6 Device 10 | . 14 14 10 11 8 8 9 9 8 10 Storage 9 | . 14 14 11 11 9 9 9 9 9 6 Processor 4 | . . . . . 8 9 9 9 2 7 Energy Gun 4 | . 13 27 5 . 2 . . . 1 6 Energy Cannon 2 | . 6 . 3 11 5 . . . . . Ballistic Gun 25 | . 6 . 17 21 35 42 43 43 31 16 Ballistic Cannon 4 | . . . 16 11 1 . . . 4 5 Peak Build Rating 75 | 7 9 10 25 26 46 46 48 48 55 75 Average Rating 36 | 5 8 9 21 22 35 45 45 46 45 68 On Entrance 27 | . 7 9 10 24 21 43 46 47 46 47 Naked Turns . | . . . . . . . . . . . Heaviest Build 114 | 15 91 90 104 104 114 71 71 71 69 112 Greatest Support 55 | 26 20 20 20 20 24 24 24 24 24 55 Greatest Overweight (x) 10 | . 8 8 5 5 4 2 2 2 5 10 Average Overweight (x) 2 | . 3 4 4 4 3 2 2 2 2 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 20 20 20 20 25 Average Capacity 22 | 7 22 25 25 25 23 20 20 20 20 24 Most Carried 25 | 8 25 25 25 25 25 20 20 20 20 25 Average Carried 21 | 4 20 24 24 24 23 19 19 19 19 23 Final Capacity 25 | 8 25 25 25 25 20 20 20 20 20 25 Final Carried 25 | 8 25 25 25 25 20 20 20 20 20 20 Scrap Engine Consumption 133 | . . . . . . . . . 45 88 Constructs Created 12 | . . . . . . . . . 6 6 Constructs Modified 43 | . . . . . . . . . 10 33 Class Distribution -------------------- 37% | Gunner 22% | Scavenger-Gunner 20% | Construct 10% | Scavenger-Mutant 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Gunner | -8/Materials Gunner | -8/Garrison Gunner | -8/Materials Gunner | -8/Storage Construct | -8/Recycling Construct | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -6 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Rec Fac Matter Collected 11186 | 429 525 261 1493 358 1559 963 970 1646 649 2333 Remotely 239 | . . . . . . . . 239 . . Salvage Created 16683 | 287 752 246 1866 387 1866 1342 1484 2395 1224 4834 Parts 905 | 35 51 21 114 31 111 57 76 148 69 192 Haulers Intercepted 26 | . 2 . 6 . 5 . 4 6 . 3 Recyclers Shooed 4 | . 1 . . . . . . . 1 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Rec Fac Combat Hostiles Destroyed 252 | . 13 5 33 11 34 21 21 36 13 65 Melee 2 | . 2 . . . . . . . . . Guns 189 | . 5 4 13 6 23 21 19 36 12 50 Cannons 40 | . 6 . 14 4 2 . . . 1 13 AOE 20 | . . . 6 1 9 . 2 . . 2 Classes Destroyed 19 | 3 6 . 3 1 1 . 1 1 3 . Worker 38 | 2 5 1 4 2 6 . 1 6 . 11 Builder 17 | . 1 1 1 2 3 . . 2 . 7 Tunneler 16 | 9 1 . . 2 . . . . 1 3 Hauler 26 | . 2 . 6 . 5 . 4 6 . 3 Recycler 17 | 1 . . 1 . . . 2 3 5 5 Mechanic 3 | . . . 2 . . . . . . 1 Operator 7 | . 1 . 1 . 1 . 1 2 . 1 Watcher 11 | . 1 . 3 . 2 . 1 2 . 2 Swarmer 41 | . 3 3 4 4 6 5 . 4 . 12 Grunt 119 | . 10 2 18 5 18 9 11 13 . 33 Brawler 3 | . . . . . . . . 1 1 1 Duelist 6 | . . . 1 . 1 . 2 2 . . Protector 6 | . . . . . . . 1 2 3 . Sentry 52 | . . . 10 . 8 6 6 10 4 8 Demolisher 6 | . . . . 2 . . . 4 . . Hunter 9 | . . . . . 1 1 1 . . 6 Programmer 7 | . . . . . . . . . 2 5 Scientist 2 | . . . . . . . . . 2 . Scrapper 3 | . . . . . . . . . 3 . Thug 2 | . . 1 . . . 1 . . . . Best Kill Streak 14 | 7 4 4 8 6 10 4 4 7 8 14 Combat Bots Only 11 | . 3 3 4 4 6 4 4 6 7 11 Max Kills in Single Turn 5 | 1 2 1 4 3 5 2 2 2 3 4 Gunslinging 2 | . . . . . . . . . 2 2 Exploded 4 | . . . 4 1 3 . 2 . . 1 Melee 1 | . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Rec Fac Hostile Shots Fired 990 | . 52 36 80 48 128 49 38 59 33 467 Missed 271 | . 15 2 28 12 34 18 15 14 6 127 Hits 719 | . 37 34 52 36 94 31 23 45 27 340 Melee 8 | . . . . . . . . . . 8 Projectile 711 | . 37 34 52 36 94 31 23 45 27 332 AOE 12 | . . . . 6 . . . 5 1 . Critical Strikes 23 | . . . 1 . 2 1 1 1 4 13 Damage Taken 10991 | . 441 351 712 517 1395 463 429 838 534 5311 Core 1354 | . 102 93 73 82 168 79 51 60 36 610 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 1620 | . . . . . . . 315 151 21 1133 Core Remaining (%) 52 | 100 . 22 . 61 . . . . 28 . Volleys Fired 726 | 44 68 22 90 29 66 103 44 72 39 149 Largest 5 | 2 2 2 4 4 5 5 5 5 5 5 Hottest 226 | 40 100 100 205 147 226 140 140 137 131 182 Shots Fired 2580 | 51 115 45 332 111 315 247 220 357 143 644 Gun 2069 | 51 57 45 168 52 266 194 220 357 123 536 Cannon 429 | . 47 . 161 58 43 . . . 17 103 Launcher 14 | . . . 3 1 6 . . . . 4 Special 68 | . 11 . . . . 53 . . 3 1 Kinetic 1962 | 51 46 . 275 81 243 194 220 357 132 363 Thermal 568 | . 69 17 54 29 66 53 . . 8 272 Explosive 14 | . . . 3 1 6 . . . . 4 Electromagnetic 32 | . . 28 . . . . . . . 4 Robot Hit Streak 30 | 5 12 9 11 6 20 30 20 25 12 16 Robot Miss Streak 6 | 3 2 4 3 6 5 3 3 3 3 5 Penetration Max 2 | . . . . . . 1 . . . 2 Secondary Targets 29 | . . 1 . . 1 2 2 6 5 12 Max Gunslinging Chain 2 | . . 1 . . 1 1 1 1 2 2 Shots Hit Robots 1469 | 28 78 26 157 41 171 168 126 213 78 383 Core Hits 726 | 14 32 13 69 22 93 71 53 92 34 233 Critical Kills 13 | . 1 . 1 . 1 . . 2 . 8 Critical Parts Destroyed 22 | . . . 1 . 2 4 1 2 1 11 Critical Strikes 40 | . 2 . 4 1 3 5 1 4 1 19 Burn 2 | . 1 . 1 . . . . . . . Destroy 34 | . . . 2 . 3 4 1 4 1 19 Blast 2 | . . . 1 1 . . . . . . Smash 1 | . 1 . . . . . . . . . Sever 1 | . . . . . . 1 . . . . Melee Attacks 30 | . 7 . 2 . 1 9 1 4 . 6 Impact 19 | . 7 . 2 . 1 4 1 4 . . Slashing . | . . . . . . . . . . . Piercing 6 | . . . . . . . . . . 6 Sneak Attacks 7 | . 1 . . . . 5 . . . 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 32127 | 337 1310 329 3364 875 3870 2494 2622 4223 1484 11219 Guns 23820 | 337 513 329 1410 284 2692 1957 2431 4116 1381 8370 Cannons 4552 | . 592 . 1429 477 441 . . . 103 1510 Explosions 2874 | . . . 525 114 737 . 191 107 . 1200 Melee 308 | . 205 . . . . . . . . 103 Ramming 36 | . . . . . . . . . . 36 Kinetic 21343 | 337 426 . 2235 410 2525 1957 2431 4116 1417 5489 Thermal 7858 | . 679 127 604 351 608 537 . . 67 4885 Explosive 2320 | . . . 525 114 737 . 191 107 . 646 Electromagnetic 262 | . . 202 . . . . . . . 60 Impact 205 | . 205 . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 103 | . . . . . . . . . . 103 Highest Corruption 13 | . 1 1 . . . . . 3 4 13 Average Corruption 3 | . 1 1 . . . . . 2 3 5 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 81 | . 7 6 . . . . . 17 32 19 Message Errors 15 | . 2 . . . . . . 1 7 5 Matter Fused 21 | . 1 1 . . . . . 8 5 6 Heat Flow Errors 9 | . . . . . . . . 2 5 2 Energy Discharges 8 | . 2 . . . . . . 1 4 1 Parts Rejected 1 | . . . . . . . . . . 1 Parts Fused 1 | . . 1 . . . . . . . . Data Loss (minor) 14 | . . 3 . . . . . 1 6 4 Data Loss (major) 5 | . 1 . . . . . . 1 3 . Misfires 4 | . 1 1 . . . . . . 2 . Alerts 1 | . . . . . . . . 1 . . Weapon Failures 2 | . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 214 | . . . 46 17 63 . . 7 . 81 Projectiles 28 | . . . 5 17 6 . . . . . Explosions 186 | . . . 41 . 57 . . 7 . 81 Melee . | . . . . . . . . . . . Knockbacks 24 | . . . 2 4 . . . . . 18 Impact . | . . . . . . . . . . . Kinetic 21 | . . . 2 3 . . . . . 16 Secondary 3 | . . . . 1 . . . . . 2 Self-Inflicted Damage 168 | . . . . . 78 . 73 . . 17 Shots 3 | . . . . . 2 . 1 . . . Rammed 3 | . . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 337 | . 216 174 314 219 240 45 63 170 313 337 Average Temperature 58 | . 42 53 50 68 61 10 11 43 96 89 Received Heat Transfer 3635 | . 237 108 315 114 567 198 162 270 239 1425 Effects 11 | . 3 . . . . . . . . 8 Energy Bleed 3 | . . . . . . . . . . 3 Interference 7 | . 3 . . . . . . . . 4 Short Circuit 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . Parts Fried 3 | . . 3 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 18 | . 2 . . . . . . . 3 13 Heat Transferred 13977 | . 1591 370 1184 629 886 1813 . . 200 7304 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Rec Fac Maximum Alert Level 5 | . . . 2 1 2 5 3 4 2 5 Low Security (%) 32 | 100 100 100 30 99 30 . . . . . Level 1 11 | . . . 43 . 11 7 . . 10 16 Level 2 32 | . . . 26 . 57 15 59 31 89 18 Level 3 10 | . . . . . . 14 40 43 . 21 Level 4 11 | . . . . . . 57 . 24 . 33 Level 5 1 | . . . . . . 5 . . . 6 High Security . | . . . . . . . . . . 3 Max Security . | . . . . . . . . . . . Peak Influence 1811 | 20 171 91 488 207 520 1696 994 1257 633 1811 Initial 826 | . . 6 . 187 23 336 826 414 483 505 Average 494 | 3 59 12 262 74 328 1112 726 847 500 973 Influence Increases 10217 | 60 540 145 1119 352 1124 1420 793 1534 475 2655 Destroy 0b10 Robot/C 5200 | . 260 100 660 220 680 640 400 800 140 1300 Destroy 0b10 Robot/NC 755 | 60 55 10 100 30 85 20 50 120 60 165 Destroy Leader 1162 | . 76 20 198 30 184 40 120 186 . 308 Allied During Kill 309 | . . . . . . 144 . 164 . 1 Successful Hack 290 | . 18 . 42 . 47 44 33 3 29 74 Select Force Hacks 300 | . 60 . 30 . . . . . 210 . Disable Machine 585 | . 15 15 60 30 . 30 60 150 30 195 Anti-Garrison Action 450 | . . . . . . 450 . . . . Destroy Structure 321 | . 11 . 29 12 68 37 40 21 6 97 Advance Influence 350 | . . . . . . . . . . 350 Partial Spotted 15 | . . . . . . . 15 . . . Lose Combat Pursuer 480 | . 45 . . 30 60 15 75 90 . 165 Influence Decreases 8461 | 60 524 161 637 773 668 241 1506 1277 1344 1270 Entered New Map 2936 | . . 10 . 295 38 181 870 569 757 216 Time Decay 4355 | 60 494 131 457 448 570 . 486 498 577 634 Search Patrol Dispatched 150 | . . . . . . . . . . 150 Lost Part 460 | . 30 20 30 30 60 . . 30 10 250 Lost Ally 260 | . . . . . . 60 . 180 . 20 Purge Threat 300 | . . . 150 . . . 150 . . . Squads Dispatched 50 | . 6 . 5 . 5 . 3 6 . 25 Investigation 12 | . 4 . 2 . 1 . . 2 . 3 Extermination 4 | . . . . . . . . . . 4 Reinforcement 17 | . 2 . 2 . 3 . 1 1 . 8 Assault 9 | . . . 1 . . . 2 3 . 3 Garrison 8 | . . . . . 1 . . . . 7 Intercept . | . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . 1 Construction Impeded 5 | . . . . . 1 . . . . 4 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Rec Fac Distress Signals 21 | . 3 . 3 . 6 . 3 . . 6 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 381 | . 29 5 48 13 52 29 37 49 14 105 Peak Tracking Total 13 | . 6 3 4 4 6 5 5 7 5 13 Tactical Retreats 22 | . 3 . . 2 3 1 2 5 . 6 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Rec Fac Traps Triggered 14 | . 4 . 3 . 2 2 . 2 . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -6 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Rec Fac Machines Disabled 45 | . 1 1 4 2 . 8 4 10 2 13 Max in Single Turn 3 | . 1 1 1 1 . 1 2 3 1 2 Garrison Access 1 | . . . . . . . . . . 1 Garrison Relay 4 | . . . . . . 4 . . . . Phase Generator 1 | . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled 4 | . . . . . . 2 . 2 . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Rec Fac Machines Accessed 76 | . 8 . 14 . 12 4 8 7 13 10 Terminals 49 | . 6 . 10 . 8 4 6 5 5 5 Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . . . . . . 1 2 . . Recycling Units 15 | . 2 . 2 . 2 . . . 7 2 Scanalyzers 6 | . . . 2 . 1 . 1 . . 2 Garrison Access 2 | . . . . . 1 . . . . 1 Total Hacks 199 | . 21 . 38 . 33 10 23 14 35 25 Successful 93 | . 10 . 16 . 17 4 14 5 16 11 Failed 106 | . 11 . 22 . 16 6 9 9 19 14 Catastrophic 22 | . 2 . 3 . 2 1 4 4 3 3 Database Lockouts . | . . . . . . . . . . . Manual 101 | . 16 . 22 . 12 5 11 11 18 6 Terminals 128 | . 15 . 23 . 24 10 15 11 17 13 Fabricators . | . . . . . . . . . . . Repair Stations 9 | . . . . . . . 6 3 . . Recycling Units 33 | . 6 . 5 . 2 . . . 16 4 Scanalyzers 23 | . . . 10 . 4 . 2 . . 7 Garrison Access 4 | . . . . . 3 . . . . 1 Terminal Hacks 25 | . 1 . 1 . 5 3 3 2 5 5 Part Schematic 2 | . . . . . . . . . 2 . Prototype ID Bank 6 | . 1 . . . 3 . . . 1 1 Open Door 1 | . . . . . . . . 1 . . Branch Access Points 2 | . . . . . 1 . . . . 1 Emergency Access Points 1 | . . . . . . 1 . . . . Terminal Index 1 | . . . . . . . . . . 1 Unreport Threat 2 | . . . 1 . . . 1 . . . Locate Traps 3 | . . . . . . . 1 1 . 1 Registered Components 1 | . . . . . . . 1 . . . Zone Layout 2 | . . . . . 1 . . . . 1 Garrison Registry 1 | . . . . . . 1 . . . . Security Stations 1 | . . . . . . 1 . . . . Release Object 2 | . . . . . . . . . 2 . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 6 | . . . . . . . 6 . . . Scan Component 3 | . . . . . . . 3 . . . Repair 3 | . . . . . . . 3 . . . Recycling Unit Hacks 10 | . 1 . 2 . 1 . . . 4 2 Retrieve Components 10 | . 1 . 2 . 1 . . . 4 2 Scanalyzer 13 | . . . 7 . 4 . . . . 2 Insert Component 7 | . . . 3 . 2 . . . . 2 Analyze 6 | . . . 4 . 2 . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . 1 Unlock Access 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . . . 1 Unauthorized Hacks 37 | . 8 . 6 . 6 1 5 3 7 1 Terminals 25 | . 6 . 5 . 6 1 5 1 . 1 Botnet 2 | . . . . . . . 1 1 . . Operators 2 | . 1 . . . 1 . . . . . Skim 19 | . 5 . 5 . 5 . 4 . . . Search 1 | . . . . . . . . . . 1 Override 1 | . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . . . . 2 . . Patch 2 | . . . . . . . . 2 . . Recycling Units 9 | . 2 . . . . . . . 7 . Tunnel 9 | . 2 . . . . . . . 7 . Scanalyzers 1 | . . . 1 . . . . . . . Extract 1 | . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 4 | . . . . . 1 . 1 1 . 1 Used 1 | . . . . . . . 1 . . . Hacking Detections 67 | . 8 . 13 . 11 3 8 5 10 9 Full Trace Events 5 | . 1 . 1 . . 1 . . . 2 Feedback Events 1 | . 1 . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 7 | . . . 3 . 2 . . . 2 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . . . . . . . 3 . . . Time 210 | . . . . . . . 210 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 22 | . . . 4 . 9 . . . 9 . Parts Scanalyzed 6 | . . . 3 . 2 . . . . 1 Part Schematics Acquired 4 | . . . 2 . 2 . . . . . Parts Damaged 1 | . . . . . . . . . . 1 Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -6 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Rec Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . 1 Non-combat 1 | . . . . . . . . . . 1 Combat . | . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . 1 find_chute 1 | . . . . . . . . . . 1 Relay Couplers Released 17 | . . . . . . 17 . . . . Machine Destruction 17 | . . . . . . 17 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 3 | . . . . . . 2 . . 1 . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Rec Fac Total Allies 15 | . . . . . . 4 . 10 1 . Largest Group 10 | . . . . . . 4 . 10 1 1 Highest-Rated Group 173 | . . . . . . 88 . 173 15 15 Highest-Rated Ally 31 | . . . . . . 31 . 29 15 15 Initial Warlord ECA Mod 34 | . . . . . . . 9 9 9 7 Total Orders . | . . . . . . . . . . . Ally Attacks 106 | . . . . . . 59 . 45 . 2 Total Damage 1275 | . . . . . . 682 . 548 . 45 Kills 19 | . . . . . . 11 . 8 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Rec Fac Active Infowar (turns) 1650 | 29 1293 230 . 2 . . . . . 96 Sensors 2 | . . . . 2 . . . . . . IFF 96 | . . . . . . . . . . 96 Seismic 1552 | 29 1293 230 . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -6 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Rec Fac Turns Passed 16430 | 259 1707 834 2216 1207 2249 1271 1271 1336 1760 2320 Spaces Moved 9166 | 143 997 536 1181 617 1109 656 698 799 1123 1307 Core 2 | 2 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels 9164 | 141 997 536 1181 617 1109 656 698 799 1123 1307 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 140 140 140 120 120 120 120 97 88 Average Speed 128 | 82 129 140 146 145 135 120 120 120 113 127 Slowest Speed 230 | 100 200 200 155 155 150 120 120 120 165 230 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 76 | 6 98 91 95 96 93 90 64 83 99 31 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 12 | . 2 1 . . 2 . . . 7 . Known Exits Taken 6 | . . . 1 1 1 . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . Scrap Searched 3 | . . 1 . 2 . . . . . . Spaces Dug 62 | . 8 . 13 . 34 2 1 . . 4 Terrain Destroyed 288 | . 8 . 21 12 68 4 38 14 7 116 Melee 10 | . . . 2 . 1 2 1 . . 4 Projectile 88 | . 8 . 2 3 9 2 . . 7 57 AOE 188 | . . . 17 9 58 . 37 14 . 53 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Rec Fac Total 12196 | 235 1271 574 1467 852 1708 876 1018 993 1561 1641 Wait 1679 | 26 118 . 82 192 406 53 255 84 365 98 Move 9156 | 142 996 535 1180 616 1108 655 697 798 1122 1307 Hop . | . . . . . . . . . . . Pick Up 172 | 11 38 7 34 4 33 2 4 3 8 28 Fast Attach 33 | 6 5 . 8 . 6 . 4 . 3 1 Attach 51 | 1 3 4 6 3 11 1 . 3 2 17 Detach 7 | . . . . . 1 . . . 2 4 Swap 134 | 2 16 3 31 6 32 15 6 13 1 9 Drop 155 | 3 20 3 33 2 44 5 7 . 19 19 Fire 726 | 44 68 22 90 29 66 103 44 72 39 149 Melee 30 | . 7 . 2 . 1 9 1 4 . 6 Ram 3 | . . . . . . . . . . 3 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 16 | . . . . . . 16 . . . . Rewire 1 | . . . 1 . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 33 | . . . . . . 17 . 16 . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -10/Mines (discovered 4 exits: *Mat x2 / [*Exi] / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x2 / *Sto / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage (discovered 2 exits: Fac / *Rec) -8/Recycling -6/Factory (discovered 5 exits: [*Fac] / *Low x2 / Ext x2) History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 16) 260 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 13) 548 | -10/Materials | Discovered new exit (range 16) 898 | -10/Materials | Discovered new exit (range 5) 1034 | -10/Materials | Discovered new exit (range 11) 1121 | -10/Materials | Lost 3 parts (1n2w) 1353 | -10/Materials | Discovered new exit (range 4) 1408 | -10/Materials | Build established: Scavenger-Mutant 1967 | -10/Materials | Entered Mines 1972 | -10/Mines | Met a Derelict bent on vengeance 1998 | -10/Mines | Discovered new exit (range 11) 2112 | -10/Mines | Discovered new exit (range 5) 2172 | -10/Mines | Core integrity fell below 50% 2229 | -10/Mines | Lost 4 parts (2n2w) 2252 | -10/Mines | Learned location of Recycling (-8) 2335 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2335 | -10/Mines | Discovered new exit (range 5) 2452 | -10/Mines | Discovered new exit (range 8) 2555 | -10/Mines | Learned Materials emergency access door positions 2568 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2801 | -10/Mines | Entered Materials 2801 | -9/Materials | Evolved 2 slots: Weapon x2 3114 | -9/Materials | Build established: Scavenger-Gunner 3394 | -9/Materials | Discovered new exit (range 7) 3769 | -9/Materials | Discovered new exit (range 16) 4165 | -9/Materials | Identified exit to Mines 4197 | -9/Materials | Identified exit to Materials 4230 | -9/Materials | Loaded intel: 16 trap records 4243 | -9/Materials | Learned Storage emergency access door positions 4401 | -9/Materials | First assault squad dispatched 5017 | -9/Materials | Entered Mines 5085 | -9/Mines | Assembled infested the area 5090 | -9/Mines | Assisted by a Guerilla fighting off Assembled 5421 | -9/Mines | Learned Materials terminal intel 5664 | -9/Mines | Learned Materials stockpile data 5696 | -9/Mines | Discovered exit to Materials (range 6) 6084 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 6087 | -9/Mines | Found Prototype Device 6141 | -9/Mines | Identified Exp. Sensor Array 6155 | -9/Mines | Discovered exit to Materials (range 6) 6224 | -9/Mines | Entered Materials 6224 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 6226 | -8/Materials | Loaded intel: 12 terminal locations 6556 | -8/Materials | Identified exit to Storage 6802 | -8/Materials | Lost 3 parts (2n1w) 6818 | -8/Materials | Discovered new exit (range 13) 7052 | -8/Materials | Build established: Gunner 7531 | -8/Materials | Learned 2 Storage zone layouts 7584 | -8/Materials | Learned 8 Factory zone layouts 7629 | -8/Materials | Learned location of Zion (-6) 7691 | -8/Materials | Learned 4 Recycling zone layouts 7706 | -8/Materials | Learned 2 Storage zone layouts 7731 | -8/Materials | Learned 4 Recycling zone layouts 8317 | -8/Materials | Discovered new exit (range 13) 8405 | -8/Materials | Identified exit to Garrison 8429 | -8/Materials | Garrison activated, responded to threat 8473 | -8/Materials | Entered Garrison 8550 | -8/Garrison | Rescued a captive Derelict 8551 | -8/Garrison | Rescued a captive Derelict 8663 | -8/Garrison | Triggered checkpoint 8692 | -8/Garrison | Garrison Relay disabled 8807 | -8/Garrison | Triggered checkpoint 8947 | -8/Garrison | Garrison Relay disabled 9025 | -8/Garrison | Discovered new exit (range 12) 9071 | -8/Garrison | Phase Generator disabled 9314 | -8/Garrison | Learned Materials security intel 9314 | -8/Garrison | Identified exit to Materials 9331 | -8/Garrison | Garrison Relay disabled 9478 | -8/Garrison | Lost 3 allies 9567 | -8/Garrison | Discovered exit to Materials (range 70) 9567 | -8/Garrison | Discovered exit to Materials (range 34) 9567 | -8/Garrison | Discovered exit to Materials (range 32) 9579 | -8/Garrison | Garrison Relay disabled 9744 | -8/Garrison | Entered Materials 10083 | -8/Materials | Core integrity fell below 50% 10264 | -8/Materials | Repaired Prc. Assault Rifle 10336 | -8/Materials | Repaired Prc. Assault Rifle 10407 | -8/Materials | Repaired Prc. Assault Rifle 10536 | -8/Materials | Discovered new exit (range 15) 10544 | -8/Materials | First assault squad dispatched 10728 | -8/Materials | Discovered new exit (range 4) 10767 | -8/Materials | Discovered exit to Storage (range 13) 11015 | -8/Materials | Entered Storage 11016 | -8/Storage | Identified exit to Recycling 11017 | -8/Storage | Identified exit to Factory 11309 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 11415 | -8/Storage | First assault squad dispatched 11555 | -8/Storage | Used back door to open Recycling access 11588 | -8/Storage | Lost 9 allies 12351 | -8/Storage | Entered Recycling 12352 | -8/Recycling | Identified exit to Factory 12352 | -8/Recycling | Identified exit to Scraptown 12423 | -8/Recycling | Destroyed 7 combat bots 12855 | -8/Recycling | Scanned before Scraplab entrance 12870 | -8/Recycling | Angered Scraplab inhabitants 12940 | -8/Recycling | Found Prototype Device 12940 | -8/Recycling | Identified Scrap Engine 13356 | -8/Recycling | Build established: Construct 14111 | -8/Recycling | Entered Factory 14111 | -6/Factory | Accompanied by 1 ally 14111 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 14112 | -6/Factory | Identified exit to Lower Caves 14461 | -6/Factory | Search patrols dispatched 14524 | -6/Factory | Discovered new exit (range 10) 14794 | -6/Factory | Garrison activated, responded to threat 14893 | -6/Factory | Destroyed 11 combat bots 15144 | -6/Factory | Garrison activated, responded to threat 15191 | -6/Factory | Lost 3 parts (3w) 15366 | -6/Factory | Garrison activated, responded to threat 15511 | -6/Factory | First assault squad dispatched 15662 | -6/Factory | Lost 3 parts (1p1n1w) 15944 | -6/Factory | Identified exit to Extension 16344 | -6/Factory | High security lockdown imminent 16362 | -6/Factory | Core integrity fell below 50% 16371 | -6/Factory | System corruption reached 10% 16424 | -6/Factory | High security lockdown engaged 16431 | -6/Factory | Self-destructed Last Messages --------------- 16386_ Arm. Scrap Engine suffers catastophic network destabilization. 16386_ Scrap Engine core remains intact and functional. 16394_ ALERT: Machine network offline. 16400_ System corrupted: Component data lost. 16409_ ALERT: Performing unscheduled system reset. 16412_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 16415_ Hyp. Kinetic Gauss Construct/G destroyed. 16415_ Scrap Engine damaged due to network destabilization (-6). 16420_ W-25 Informer sends out distress signal. 16421_ Slammed into U-05 Engineer. 16423_ Adv. Heat Sink destroyed. 16423_ Wheeled Compact Exoskeleton destroyed. 16423_ Scrap Engine damaged due to network destabilization (-7). 16424_ ALERT: Lockdown in effect, collecting threat data. 16424_ Slammed into R-10 Processor. 16427_ Slammed into G-50 Soldier. 16430_ System corrupted: Component data lost. 16430_ Critical hit (Burn: +37). 16431_ Arm. Huge Wheel destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????############???????# ! | | ????????????????????????# #???????# | | ????????????????????????# #???????# ! | | ????????????????????????# #??????## *% | | ????????????????????????# #### #???? ####/### | | ????????????????????????# #??# #??" #??#=### | | ????????????????????????# #??# # """ #??#%# # | | ????????????????????????# #??# + """ #?? = ## | | ????????????????????????# #??# # """ #?? % | | ????????????????????????# #??# #?? ### % ## | | ????????????????????????#g #?## ##???###[** != | | ????????????????????????# g #?# #######%=[!*= | | ????????????????????????#g #?# %*%!!= | | ????????????????????????# b #?# " !![%! | | ????????????????????????# #?# ! = | | ????????????????????????# #?# #######] | | ????????????????????????#u #####/######### | | ????????????????????????# # ##### ## | | ??????????????H?????????# g "" ????## #? | | ????????????????????????#k g# """" """?????# #? | | ????????????????????????# # """" ?????????# #? | | ????????????????????????# g # """" ??????????# #? | | ????????????????????????#lk # """" ??????????? #? | | ????????????????????????#kgg# """"???????????? #? | | ????????????????????????#g # """"???????????? #? | | ????????????????????????#@ # """"???????????? ?? | | ????????????????????????# # ??????????????#?? | | ????????????????????????# #####????????????????? | | ????????????????????????#k #????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? T #???????????????????? | | ??????????????????????? "" ???????????????????? | | ??????????????????????? ##??????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????###+###???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 39 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 44 Targeting Accuracy 8 Salvage Targeting 2 Offensive Hacking 10 Authchip Count 3 Item Schematics ----------------- Imp. Utility Shielding | -9/Materials | Scanalyzed Wheel | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Extracted Cooling System | -8/Materials | Scanalyzed Arm. Wheel | -8/Materials | Scanalyzed Assault Rifle | -8/Recycling | Hacked Cryofiber Web | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Prc. Assault Rifle | 20% | -8/Materials Prc. Assault Rifle | 23% | -8/Materials Prc. Assault Rifle | 59% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InsulationPitchforkScanner Manual? 0 Play Time 02:18:13 Cumulative 1292.1 hours Start 2025.08.24 @ 16:41:18 End 2025.08.24 @ 19:54:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 611 Rogue 611 Adventurer 0 Explorer 0 Win Type - Total 23 Types 10/4/3/0/1/1/2/2/0/0 Lore% 92 Gallery% 90 Achievement% 84 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SHIFT_HUE(315) Steam 1 RUN: a36bfc84-b271-431f-bba9-362286341234