Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.01.24 @ 23:40:07 Player: Ozymandiaswept Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (155) 775 Value Destroyed (6762) 6762 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1150) 1150 TOTAL SCORE: 13927 Bonus ------- High Alert Combat Kills 263 Follower Combat Kills 687 Met Data Miner 300 Friendly Fire -100 Cogmind --------- Core Integrity 0/1150 Matter 273/300 Energy 168/170 System Corruption 11% Temperature Cool (14) Movement Flying (35) Location -4/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (4) --- Cooled Nuclear Pulse Thruster > --- UTILITY (8) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Advanced Cryofiber Web Peak State ------------ > --- POWER ------------ Neutrino Core Reinforced Fission Core > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Improved Melee Analysis Suite Energy Filter Advanced Transmission Jammer Advanced ECM Suite Cloaking Device Improved Power Shielding > --- WEAPON ----------- Tesla Rifle Improved Arc Projector Heavy Disruptor Cannon Matter Neutralizer Hardcell Cannon > --- INVENTORY -------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Advanced Cryofiber Web Large Storage Unit Improved Remote Datajack Improved Remote Datajack [Rating: 111] Favorites ----------- Power Reinforced Fission Core Engine Deuterium Engine Power Core Reinforced Fission Core Reactor Antimatter Reactor Propulsion Armored Medium Treads Treads Armored Medium Treads Flight Unit Cooled Nuclear Pulse Thruster Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Lightning Gun Energy Gun Lightning Gun Energy Cannon Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Proton Missile Launcher Special Weapon Improved Remote Datajack Piercing Weapon Heavy Pick Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Slots Evolved 13 | . 1 2 2 2 2 . . . 2 2 Power 1 | . . . 1 . . . . . . . Propulsion 2 | . . . 1 . . . . . 1 . Utility 6 | . 1 1 . 1 1 . . . . 2 Weapon 4 | . . 1 . 1 1 . . . 1 . Parts Attached 139 | 5 4 2 14 9 8 4 . 13 19 61 Power 25 | 1 . . 5 1 2 . . 3 2 11 Engine 7 | 1 . . 5 1 . . . . . . Core 13 | . . . . . 2 . . 3 2 6 Reactor 5 | . . . . . . . . . . 5 Propulsion 32 | 2 . . 5 1 2 . . 2 5 15 Treads 30 | 2 . . 5 1 2 . . 2 5 13 Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 2 | . . . . . . . . . . 2 Utility 37 | 2 2 1 2 1 3 2 . 2 5 17 Device 16 | . . 1 1 . 1 2 . 1 1 9 Storage 4 | 1 1 . . . 1 . . . . 1 Processor 8 | 1 1 . 1 . . . . . 2 3 Hackware 2 | . . . . . . . . . 1 1 Protection 7 | . . . . 1 1 . . 1 1 3 Artifact . | . . . . . . . . . . . Weapon 45 | . 2 1 2 6 1 2 . 6 7 18 Energy Gun 16 | . 2 . 2 3 . . . 1 2 6 Energy Cannon 5 | . . . . . 1 . . . . 4 Ballistic Gun 4 | . . . . 1 . . . 2 . 1 Ballistic Cannon 6 | . . . . . . . . . 2 4 Launcher 10 | . . 1 . 1 . 1 . 3 3 1 Special Weapon 2 | . . . . . . . . . . 2 Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . 1 Parts Lost 34 | . . 1 . . . . . 4 1 28 Power 4 | . . . . . . . . 2 . 2 Propulsion 3 | . . . . . . . . . . 3 Utility 12 | . . . . . . . . 1 1 10 Weapon 15 | . . 1 . . . . . 1 . 13 Highest Loss Streak 7 | . . 1 . . . . . 1 1 7 Average Slot Usage (%) 85 | . 85 82 90 99 95 97 100 96 89 71 Engine 3 | . 12 10 14 14 6 6 6 . . . Core 6 | . . . . . 5 6 6 10 11 6 Reactor 1 | . . . . . . . . . . 3 Treads 18 | . 25 20 22 21 18 18 18 18 21 16 Device 9 | . . 2 7 7 9 10 18 15 6 9 Storage 6 | . 12 10 8 7 6 11 6 6 5 4 Processor 9 | . 24 20 16 14 10 6 6 6 9 7 Protection 4 | . . . . 6 6 6 6 5 5 4 Energy Gun 8 | . 11 14 11 13 12 12 12 8 5 5 Energy Cannon 1 | . . . . . 5 . . . . 2 Ballistic Gun 2 | . . . . 7 6 6 6 5 1 1 Ballistic Cannon 2 | . . . . . . . . . 3 4 Launcher 5 | . . 4 8 6 6 6 6 8 9 1 Piercing Weapon 2 | . . . . . . 5 6 6 5 . Naked Turns . | . . . . . . . . . . . Heaviest Build 108 | 13 25 25 38 61 82 82 63 81 95 108 Greatest Support 127 | 40 40 40 63 71 81 78 78 78 112 127 Greatest Overweight (x) 24 | 4 . . . . 1 1 . 1 . 24 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 16 | 8 10 10 10 10 16 16 10 10 10 10 Average Capacity 10 | 7 8 10 10 10 10 15 10 10 10 9 Most Carried 10 | 1 3 3 10 10 10 9 9 10 10 10 Average Carried 7 | . 1 3 5 9 8 7 9 8 9 6 Final Capacity 16 | 8 10 10 10 10 16 10 10 10 10 4 Final Carried 10 | 1 3 3 10 9 8 9 9 8 10 4 Class Distribution -------------------- 63% | Hacker-Mutant 14% | Hacker-Tank 8% | Scavenger-Gunner 7% | Hacker-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Matter Collected 3414 | 214 66 80 170 93 302 55 . 192 473 1769 Remotely . | . . . . . . . . . . . Salvage Created 6483 | . 46 412 578 78 507 225 . 492 1856 2289 Parts 340 | . 3 35 36 7 29 8 . 22 93 107 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 6 | . . . . . 2 . . . 2 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Combat Hostiles Destroyed 111 | . 1 13 8 3 7 3 . 9 24 43 Melee 4 | . . . . . . . . 1 2 1 Guns 36 | . 1 9 7 . 2 1 . . 4 12 Cannons 26 | . . . . . 2 . . . 4 20 AOE 33 | . . 4 1 3 1 . . 7 11 6 Classes Destroyed 13 | . 1 3 3 2 2 . . 1 1 . Worker 12 | . . . 1 . . . . . 4 7 Builder 11 | . . . . 2 2 . . . 6 1 Tunneler 1 | . . . . . 1 . . . . . Recycler 1 | . . . . . . . . . 1 . Operator 2 | . . 1 . . . . . . 1 . Watcher 17 | . . 1 4 . 3 . . . 4 5 Swarmer 23 | . . 5 . . 2 . . 3 3 10 Grunt 38 | . 1 8 3 . 2 3 . 2 11 8 Brawler 4 | . . . . . . . . 1 2 1 Duelist 2 | . . . . . 1 . . 1 . . Sentry 14 | . . . 4 1 1 . . 1 4 3 Hunter 6 | . . . 1 . . . . 1 . 4 Programmer 24 | . . . . 2 1 . . . 4 17 Best Kill Streak 10 | . 1 10 2 3 7 2 . 4 8 8 Combat Bots Only 8 | . 1 8 2 1 3 2 . 4 4 6 Max Kills in Single Turn 5 | . 1 3 1 2 2 1 . 2 5 3 Gunslinging 1 | . . 1 . . . . . . . . Exploded 2 | . . 2 1 1 1 . . 2 2 2 Melee 1 | . . . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Damage Taken 8665 | . 79 198 218 133 348 159 . 549 1002 5979 Core 1372 | . 19 28 27 8 16 11 . 14 86 1163 Absorbed by Shields 590 | . . . 62 63 39 . . . 23 403 Core Remaining (%) 94 | 100 92 93 95 98 . . . 95 91 . Volleys Fired 312 | . 1 16 44 13 22 6 . 35 47 128 Largest 5 | . 2 2 2 3 5 3 . 3 3 3 Hottest 267 | . 80 80 85 138 267 149 . 149 166 227 Shots Fired 576 | . 2 26 59 22 57 15 . 66 75 254 Gun 389 | . 2 21 56 16 46 12 . 53 42 141 Cannon 121 | . . . . . 9 . . . 12 100 Launcher 65 | . . 5 3 6 2 3 . 13 21 12 Special 1 | . . . . . . . . . . 1 Kinetic 148 | . . . . 12 9 . . . 20 107 Thermal 18 | . . . . . 9 . . . . 9 Explosive 29 | . . 5 3 6 2 . . 2 2 9 Electromagnetic 380 | . 2 21 56 4 37 15 . 64 53 128 Robot Hit Streak 56 | . 1 13 25 27 15 14 . 30 29 56 Robot Miss Streak 2 | . . 1 1 1 2 . . 1 1 2 Penetration Max 1 | . . . . . 1 . . . 1 1 Secondary Targets 3 | . . 2 . . . . . . 1 . Max Gunslinging Chain 1 | . . 1 . . . . . . 1 . Shots Hit Robots 505 | . 1 21 54 19 44 14 . 65 73 214 Core Hits 268 | . 1 19 26 8 18 5 . 33 60 98 Critical Hits 16 | . . . . . . . . 1 4 11 Critical Kills 6 | . . . . . . . . 1 2 3 Critical Parts Destroyed 9 | . . . . . . . . . 2 7 Melee Attacks 13 | . . . . . . . . 2 6 5 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 13 | . . . . . . . . 2 6 5 Sneak Attacks 5 | . . . . . . . . 1 4 . Combat Hostiles 1 | . . . . . . . . 1 . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 18609 | . 15 664 1086 878 1277 307 . 1676 4276 8430 Guns 6558 | . 15 242 747 293 658 207 . 751 918 2727 Cannons 4076 | . . . . . 200 . . . 485 3391 Explosions 7110 | . . 422 339 585 419 100 . 804 2376 2065 Melee 766 | . . . . . . . . 121 484 161 Ramming 99 | . . . . . . . . . 13 86 Kinetic 4609 | . . . . 259 157 . . . 719 3474 Thermal 2971 | . . 133 229 72 300 . . 118 886 1233 Explosive 2790 | . . 289 110 513 319 . . 275 266 1018 Electromagnetic 7374 | . 15 242 747 34 501 307 . 1162 1908 2458 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 766 | . . . . . . . . 121 484 161 Highest Corruption 11 | . . . . 1 1 1 1 1 3 11 Average Corruption 3 | . . . . 1 1 1 1 1 2 7 Corruption Purged . | . . . . . . . . . . . Effects 145 | . . . . 2 2 3 . 7 13 118 Message Errors 38 | . . . . 1 . . . 5 6 26 Matter Fused 25 | . . . . . . . . . . 25 Heat Flow Errors 7 | . . . . . . . . . 2 5 Energy Discharges 20 | . . . . . 1 2 . . 2 15 Parts Rejected 4 | . . . . . . . . . . 4 Data Loss (minor) 12 | . . . . . . 1 . 1 . 10 Data Loss (major) 1 | . . . . . . . . . . 1 Misfires 4 | . . . . . . . . . . 4 Alerts 2 | . . . . . . . . . . 2 Misdirections 9 | . . . . . . . . . . 9 Targeting Errors 18 | . . . . . . . . 1 3 14 Weapon Failures 5 | . . . . 1 1 . . . . 3 Overload Shots . | . . . . . . . . . . . Overflow Damage 893 | . . 45 12 45 . . . 51 351 389 Projectiles 223 | . . . . . . . . . 28 195 Explosions 670 | . . 45 12 45 . . . 51 323 194 Melee . | . . . . . . . . . . . Knockbacks 31 | . . . . . . . . . 4 27 Impact . | . . . . . . . . . . . Kinetic 29 | . . . . . . . . . 4 25 Secondary 2 | . . . . . . . . . . 2 Self-Inflicted Damage 726 | . . 50 37 . . 15 . 20 83 521 Shots 28 | . . 2 2 . . 2 . 3 4 15 Rammed 10 | . . . . . 1 . . . 2 7 Targets Rammed 11 | . . . . . 1 . . . 2 8 Kicked . | . . . . . . . . . . . Crushed 1 | . . . . . . . . . . 1 Highest Temperature 1271 | . 24 126 153 99 641 260 . 119 240 1271 Average Temperature 198 | . 15 49 38 35 285 101 . 39 67 236 Received Heat Transfer 2072 | . 72 81 102 36 157 99 . 192 315 1018 Effects 99 | . . . . . 19 . . . 1 79 Shutdowns 30 | . . . . . 10 . . . . 20 Energy Bleed 8 | . . . . . 1 . . . 1 6 Interference 23 | . . . . . 3 . . . . 20 Matter Decay 8 | . . . . . 1 . . . . 7 Short Circuit 8 | . . . . . 2 . . . . 6 Damage (minor) 6 | . . . . . 1 . . . . 5 Damage (major) 13 | . . . . . 1 . . . . 12 Damage (core) 3 | . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . Robots Corrupted 13 | . . . . . 2 2 . 1 3 5 Combat Hostiles 12 | . . . . . 2 2 . 1 3 4 Parts Fried 39 | . . . 6 . 3 3 . 4 12 11 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 2021 | . . 150 150 50 322 . . 50 500 799 Parts Sabotaged 4 | . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 16 | . . 2 4 1 1 . . 1 2 5 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Peak Influence 718 | . 20 361 550 295 342 . . . 402 718 Initial 128 | . . 6 108 128 20 . . . . 88 Average 215 | . 9 170 281 137 71 . . . 167 276 Maximum Alert Level 3 | . . 1 2 1 1 . . . 2 3 Low Security (%) 53 | 100 100 49 28 78 83 . . . 65 41 Level 1 31 | . . 50 64 21 16 . . . 28 31 Level 2 14 | . . . 7 . . . . . 6 24 Level 3 1 | . . . . . . . . . . 2 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 30 | . . 2 . 1 1 . . 1 5 20 Investigation 4 | . . 1 . . . . . . 1 2 Extermination 13 | . . . . 1 1 . . . 2 9 Reinforcement 9 | . . 1 . . . . . . 2 6 Assault 3 | . . . . . . . . 1 . 2 Garrison 1 | . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . 1 4 Haulers Reinforced 1 | . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Distress Signals 7 | . . 1 . . 1 . . . 1 4 Communications Jammed 47 | . . . . . 10 . . 22 1 14 Distress Signals 47 | . . . . . 10 . . 22 1 14 Times Spotted 226 | . 1 15 14 5 12 7 . 25 34 113 Peak Tracking Total 10 | . 1 8 2 2 4 2 . 8 5 10 Tactical Retreats 25 | . . 2 . . . 1 . 3 1 18 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Traps Triggered 8 | . . . . . . . . . 1 7 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Machines Disabled 44 | . . 2 1 3 1 . . . 19 18 Max in Single Turn 6 | . . 1 1 1 1 . . . 5 6 Garrison Access 1 | . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Machines Accessed 25 | . 4 2 4 1 1 1 4 . 2 6 Terminals 15 | . 4 2 2 . 1 . . . 2 4 Fabricators 1 | . . . . 1 . . . . . . Repair Stations 1 | . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . . . 1 Garrison Access 1 | . . . 1 . . . . . . . Total Hacks 72 | . 5 6 6 1 1 1 28 . 5 19 Successful 67 | . 5 6 5 1 1 1 28 . 5 15 Failed 5 | . . . 1 . . . . . . 4 Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . . . . . 1 . . . Terminals 31 | . 5 6 2 . 1 . . . 5 12 Fabricators 1 | . . . . 1 . . . . . . Repair Stations 4 | . . . . . . . . . . 4 Recycling Units . | . . . . . . . . . . . Scanalyzers 5 | . . . 2 . . . . . . 3 Garrison Access 2 | . . . 2 . . . . . . . Terminal Hacks 60 | . 5 6 2 . 1 1 28 . 5 12 Record 38 | . 3 6 1 . 1 . 11 . 5 11 Part Schematic 7 | . . . . . . . 7 . . . Robot Schematic 7 | . . . . . . . 7 . . . Prototype ID Bank 3 | . . . . . . . 3 . . . Open Door 1 | . . . . . . 1 . . . . Locate Traps 3 | . 2 . 1 . . . . . . . Dispatch Records 1 | . . . . . . . . . . 1 Fabricator Hacks 1 | . . . . 1 . . . . . . Build 1 | . . . . 1 . . . . . . Repair Station Hacks 1 | . . . . . . . . . . 1 Scan Component 1 | . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 4 | . . . 2 . . . . . . 2 Insert Component 2 | . . . 1 . . . . . . 1 Analyze 2 | . . . 1 . . . . . . 1 Garrison Access Hacks 1 | . . . 1 . . . . . . . Seal Access 1 | . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 12 | . 2 2 2 . 1 . . . 2 3 Full Trace Events 4 | . . 1 . . . . . . 1 2 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . 7 . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 9 | . . . 1 . . . 7 . . 1 Parts Built 2 | . . . . 2 . . . . . . Matter 168 | . . . . 168 . . . . . . Time 84 | . . . . 84 . . . . . . Total Part Build Rating 8 | . . . . 8 . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . . . . 1 Part Schematics Acquired 2 | . . . 1 . . . . . . 1 Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Manual 1 | . . . . . . . . . . 1 Relay Couplers Released 2 | . . . 2 . . . . . . . Machine Destruction 2 | . . . 2 . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Total Allies 2 | . . . . . . . . 1 . 1 Largest Group 1 | . . . . . . . . 1 . 1 Highest-Rated Group 115 | . . . . . . . . 94 . 115 Highest-Rated Ally 115 | . . . . . . . . 94 . 115 Total Orders . | . . . . . . . . . . . Ally Attacks 51 | . . . . . . . . 32 . 19 Total Damage 2360 | . . . . . . . . 1169 . 1191 Kills 17 | . . . . . . . . 10 . 7 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 . 2 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Turns Passed 10488 | 64 240 246 674 531 604 909 372 1613 1498 3737 Spaces Moved 5552 | 40 143 125 336 283 319 530 229 877 786 1884 Core 23 | 15 . . . . . . . . . 8 Treads 5470 | 25 143 125 336 283 319 530 229 877 786 1817 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 59 | . . . . . . . . . . 59 Fastest Speed 35 | 50 160 160 160 160 160 163 163 163 163 35 Average Speed 164 | 142 160 160 160 160 163 165 163 165 166 165 Slowest Speed 1250 | 250 160 160 160 160 183 183 163 183 167 1250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 34 | 3 29 21 35 10 10 62 75 83 25 29 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 3 | . . . . . . 1 1 1 . . Known Exits Taken 9 | 1 1 1 1 1 1 . 1 1 1 . Unknown Exits Taken 1 | . . . . . . 1 . . . . Scrap Searched 7 | . . . . . . 3 . 4 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 800 | . . 39 27 98 34 . . 18 174 410 Melee . | . . . . . . . . . . . Projectile 24 | . . . . 1 5 . . . 3 15 AOE 776 | . . 39 27 97 29 . . 18 171 395 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Total 6332 | 45 151 144 412 341 358 546 228 968 890 2249 Wait 183 | . . 2 1 21 3 2 . 35 1 118 Move 5542 | 39 142 124 335 282 318 529 228 876 785 1884 Hop . | . . . . . . . . . . . Pick Up 40 | 1 3 . 8 5 . 2 . . 9 12 Fast Attach 81 | 5 3 2 4 3 3 2 . 7 11 41 Attach 21 | . . . 1 1 1 1 . 1 3 13 Detach 8 | . . . . . . 2 . . 1 5 Swap 37 | . 1 . 9 5 4 1 . 5 5 7 Drop 84 | . 1 . 10 11 6 1 . 7 20 28 Fire 312 | . 1 16 44 13 22 6 . 35 47 128 Melee 13 | . . . . . . . . 2 6 5 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 11 | . . . . . 1 . . . 2 8 Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 15) 65 | -11/Scrapyard | Entered Materials 65 | -10/Materials | Evolved 1 slot: Utility x1 234 | -10/Materials | Identified exit to Materials 234 | -10/Materials | Discovered exit to Materials (range 16) 305 | -10/Materials | Entered another Materials area 305 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 311 | -9/Materials | Build established: Hacker-Mutant 470 | -9/Materials | Destroyed 8 combat bots 533 | -9/Materials | Identified exit to Materials 533 | -9/Materials | Discovered exit to Materials (range 7) 551 | -9/Materials | Entered another Materials area 551 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1122 | -8/Materials | Identified exit to Factory 1122 | -8/Materials | Discovered exit to Factory (range 15) 1225 | -8/Materials | Entered Factory 1225 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1371 | -7/Factory | Fabricated Weapon Cycler (x2) 1708 | -7/Factory | Identified exit to Factory 1708 | -7/Factory | Discovered exit to Factory (range 16) 1756 | -7/Factory | Entered another Factory area 1756 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1836 | -6/Factory | Build established: Hacker-Tank 2016 | -6/Factory | Spotted B-75 Beast 2296 | -6/Factory | Identified exit to Lower Caves 2296 | -6/Factory | Discovered exit to Lower Caves (range 14) 2360 | -6/Factory | Entered Lower Caves 2481 | -6/Lower Caves | Learned location of Extension (-4) 3015 | -6/Lower Caves | Build established: Hacker-Mutant 3249 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3269 | -6/Lower Caves | Entered Data Miner 3269 | -6/Data Miner | Identified exit to Proximity Caves 3269 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 3300 | -6/Data Miner | Met Data Miner 3364 | -6/Data Miner | Learned location of Section 7 (-2) 3364 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3379 | -6/Data Miner | Received God Mode back door access code from Data Miner 3641 | -6/Data Miner | Entered Proximity Caves 3841 | -5/Proximity Caves | Escorted by Enhanced Grunt 4214 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 4489 | -5/Proximity Caves | Learned location of Warlord (-4) 4770 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4786 | -5/Proximity Caves | Identified exit to Factory 5055 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 5082 | -5/Proximity Caves | Build established: Scavenger-Gunner 5254 | -5/Proximity Caves | Entered Factory 5254 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5568 | -5/Factory | Build established: Scavenger-Mutant 5959 | -5/Factory | Incoming investigation squad redirected 5975 | -5/Factory | Build established: Hacker-Mutant 6653 | -5/Factory | Identified exit to Factory 6653 | -5/Factory | Discovered exit to Factory (range 16) 6752 | -5/Factory | Entered another Factory area 6752 | -4/Factory | Evolved 2 slots: Utility x2 7299 | -4/Factory | First assault squad dispatched 7325 | -4/Factory | Incoming assault squad redirected 8202 | -4/Factory | Garrison activated, responded to threat 8344 | -4/Factory | Lost 7 parts (1p4u2w) 9020 | -4/Factory | Spotted B-86 Titan 9182 | -4/Factory | Core integrity fell below 50% 9235 | -4/Factory | Lost 6 parts (1p3u2w) 9492 | -4/Factory | Build established: Scavenger-Gunner 9607 | -4/Factory | System corruption reached 10% 9646 | -4/Factory | Lost 4 parts (2n2w) 9888 | -4/Factory | Incoming investigation squad redirected 9910 | -4/Factory | Build established: Hacker-Mutant 10250 | -4/Factory | Befriended a Behemoth using the annoying Tinkerer's hack 10444 | -4/Factory | Core integrity fell below 20% 10474 | -4/Factory | Lost 4 parts (1n1u2w) 10489 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 10443_ Triggered Segregator Trap. 10443_ Arcs of energy rise from the floor. 10443_ Imp. Remote Datajack blown off. 10443_ Imp. Treads blown off. 10443_ Antimatter Reactor blown off. 10444_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 10444_ U-05 Engineer lays Concrete. 10447_ U-05 Engineer builds a Door. 10447_ U-05 Engineer lays Concrete. 10448_ System corrupted: Imp. Particle Charger rejected. 10464_ Acquired Prototype Flight Unit. 10464_ Identified Cld. Nuclear Pulse Thruster. The Cld. Nuclear Pulse Thruster is "overloadable", activating it again increases its output for additional resource costs, and may damage the unit. 10466_ Dropped Imp. Power Shielding. 10467_ Dropped Lrg. Storage Unit. 10468_ System corrupted: Matter fused (-7). 10486_ RWKAB8CS%ZU=>JLKS3#=X/:9 Map ----- +----------------------------------------------------+ | ???????# #??????????????? | | ???????+ ??????????????? | | ???????# #??????????????? | | ???????# #?????????????? | | ???????# ########+###???" | | ???????# ## ? " | | ???????# + ? " | | ???????# ## ? " | | ???????###/####### ## " " | | ???????# ## ##%" " | | ???????# ]""" ## ## " " | | ???????# *""" ## ## " " | | ???????#|%""" ## ## " " | | ???????# =! ## #? | | ???????####/###### ## %= | | ????????# #?# ##+## | | ????????# ### *==/ | | ????????# !* ] | | ????????# !### | | ????????# #?# ##### | | ?##########+###########???? | | ?# gs g h #??????????? | | ?# """"""""" #??????????? | | ?#! gg #??????????? | | ?# """"""""" #??????????? | | ?#@ g #??????????? | | ?# g""""""""" #??????????? | | ?# g #??????????? | | ?###############??????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 37 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 ECM Strength 3 Jamming Range 16 Cloak Strength 2 Base Temperature (-) 200 Armor Coverage 600 Resistance: KI 55 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 66 Phase Shifting 10 Evasion (%) 63 Targeting Accuracy 16 Melee Accuracy 6 Target Analysis 6 Recoil Reduction 4 Energy Filtering 30 Particle Charging 20 Offensive Hacking 32 Item Schematics ----------------- Lrg. Storage Unit | -8/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Hvy. Treads | -4/Factory | Scanalyzed Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Weapon Cycler | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- The Oracle Woof! Challenges ------------ None Game ------ Seed GodFissionRedistributor Manual? 0 Play Time 02:32:34 Cumulative 51.8 hours Start 2021.01.24 @ 12:37:09 End 2021.01.24 @ 23:40:07 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 108 Rogue 105 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 40 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b6ef043a-e0ba-4ccf-abd2-0726fdf3308b