Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 00:10:56 Player: Eschess Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (26) 130 Value Destroyed (592) 592 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1045) 1045 TOTAL SCORE: 6347 Bonus ------- Follower Combat Kills 245 Entered DSFs 500 Met Imprinter 300 Cogmind --------- Core Integrity 320/1000 Matter 1/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -5/DSF Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- System Guard Light Assault Rifle Peak State ------------ > --- POWER ------------ Fusion Compressor > --- PROPULSION ------- Improved VSS Leg Improved VSS Leg Improved VSS Leg Wheel Flight Unit VTOL Module VTOL Module > --- UTILITY ---------- ECM Suite Improved Hacking Suite > --- WEAPON ----------- Improved Light Cannon > --- INVENTORY -------- Light Angular Momentum Engine Fusion Compressor System Guard Light Assault Rifle [Rating: 35] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Improved VSS Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Propulsion Shielding Device Phase Shifter Storage Small Storage Unit Processor Improved Targeting Computer Hackware Improved Hacking Suite Protection Propulsion Shielding Weapon Improved Light Cannon Energy Gun Improved EM Shotgun Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac DSF Slots Evolved 10 | . . 2 . . . 6 . . 2 . Power 2 | . . . . . . 2 . . . . Propulsion 5 | . . 2 . . . 2 . . 1 . Utility 2 | . . . . . . 1 . . 1 . Weapon 1 | . . . . . . 1 . . . . Parts Attached 54 | 7 12 7 . . . 12 . 7 1 8 Power 11 | 1 1 1 . . . 4 . 1 . 3 Engine 7 | 1 1 . . . . 3 . 1 . 1 Core 4 | . . 1 . . . 1 . . . 2 Reactor . | . . . . . . . . . . . Propulsion 17 | 2 4 2 . . . 2 . 3 . 4 Treads . | . . . . . . . . . . . Leg 4 | . . . . . . . . . . 4 Wheel 4 | 2 1 1 . . . . . . . . Hover 1 | . 1 . . . . . . . . . Flight 8 | . 2 1 . . . 2 . 3 . . Utility 9 | 1 1 2 . . . 3 . 1 1 . Device 2 | . . . . . . 1 . . 1 . Storage 1 | 1 . . . . . . . . . . Processor 1 | . . 1 . . . . . . . . Hackware 1 | . . . . . . 1 . . . . Protection 4 | . 1 1 . . . 1 . 1 . . Artifact . | . . . . . . . . . . . Weapon 17 | 3 6 2 . . . 3 . 2 . 1 Energy Gun 1 | . 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 9 | 3 3 1 . . . 2 . . . . Ballistic Cannon 6 | . 2 1 . . . 1 . 1 . 1 Launcher 1 | . . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . 1 . . . . . . . . . Parts Lost 18 | . 1 . . . . . . 9 . 8 Power 2 | . . . . . . . . 2 . . Propulsion 10 | . 1 . . . . . . 4 . 5 Utility 4 | . . . . . . . . 2 . 2 Weapon 2 | . . . . . . . . 1 . 1 Highest Loss Streak 7 | . 1 . . . . . . 7 . 4 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 76 | . 84 87 88 88 88 60 86 61 47 44 Engine 4 | . 14 1 . . . 4 6 . 5 . Core 5 | . . 10 11 11 11 3 6 2 . 3 Wheel 10 | . 20 11 11 11 11 6 6 6 5 4 Flight 22 | . 7 33 33 33 33 23 33 20 17 10 Device 1 | . . . . . . 3 6 2 2 5 Storage 2 | . 9 . . . . . . . . . Processor 4 | . . 9 11 11 11 3 . . . . Hackware 1 | . . . . . . 2 6 6 5 4 Protection 8 | . 8 12 11 11 11 6 6 6 5 1 Ballistic Gun 3 | . 11 . . . . . 6 6 2 . Ballistic Cannon 8 | . 11 11 11 11 11 4 6 5 . . Naked Turns 4 | . . . . . . . . . . 4 Heaviest Build 19 | 11 15 10 10 10 10 19 18 18 12 12 Greatest Support 45 | 26 26 12 12 12 12 20 20 20 12 45 Greatest Overweight (x) 3 | . 1 . . . . . . 1 . 3 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 7 5 5 5 5 5 5 5 5 5 Most Carried 8 | 6 8 5 5 5 5 5 5 5 3 5 Average Carried 5 | 2 6 4 5 5 5 4 5 4 2 3 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 Final Carried 6 | 6 5 5 5 5 5 5 5 3 3 2 Class Distribution -------------------- 53% | Scavenger-Mutant 31% | Mutant 13% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Sprinter | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -5/Factory Mutant | -5/DSF Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac DSF Matter Collected 796 | 310 167 . . 28 36 6 18 209 . 22 Remotely . | . . . . . . . . . . . Salvage Created 454 | 120 156 . . . . 9 . 169 . . Parts 41 | 10 12 . . . . 1 . 18 . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . 6 . . 16 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac DSF Combat Hostiles Destroyed 20 | . 8 . . . . . . 12 . . Guns 5 | . 4 . . . . . . 1 . . Cannons 8 | . 4 . . . . . . 4 . . AOE 7 | . . . . . . . . 7 . . Classes Destroyed 5 | 2 3 . . . . . . . . . Tunneler 2 | 2 . . . . . . . . . . Recycler 1 | 1 . . . . . . . . . . Watcher 3 | . 2 . . . . 1 . . . . Swarmer 18 | . 6 . . . . . . 12 . . Grunt 2 | . 2 . . . . . . . . . Best Kill Streak 5 | 2 3 . . . . 1 . 5 . . Combat Bots Only 5 | . 3 . . . . . . 5 . . Max Kills in Single Turn 3 | 1 1 . . . . 1 . 3 . . Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . . . . . 3 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac DSF Hostile Shots Fired 238 | . 36 3 3 . . 57 4 77 . 58 Missed 101 | . 10 1 . . . 34 3 35 . 18 Damage Taken 2408 | . 264 26 36 . . 195 17 673 . 1197 Core 986 | . 91 14 . . . 39 . 162 . 680 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 174 | . 7 3 7 . . 51 . 84 . 22 Regen/Repaired (Parts) 66 | . . . . 66 . . . . . . Core Remaining (%) 83 | 100 63 . . . 96 . . 76 . . Volleys Fired 77 | 11 26 . . . 3 6 . 31 . . Largest 2 | 2 2 . . . 1 1 . 2 . . Hottest 59 | 40 59 . . . 39 39 . 59 . . Shots Fired 123 | 22 52 . . . 3 6 . 40 . . Gun 70 | 22 26 . . . . . . 22 . . Cannon 46 | . 26 . . . 3 6 . 11 . . Launcher 7 | . . . . . . . . 7 . . Special . | . . . . . . . . . . . Kinetic 116 | 22 52 . . . 3 6 . 33 . . Thermal . | . . . . . . . . . . . Explosive 7 | . . . . . . . . 7 . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 7 | 7 7 . . . 1 2 . 5 . . Robot Miss Streak 7 | 2 7 . . . 2 3 . 3 . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 64 | 13 25 . . . 1 3 . 22 . . Core Hits 40 | 4 12 . . . 2 2 . 20 . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 1417 | 149 393 . . . 61 69 . 745 . . Guns 424 | 149 163 . . . . . . 112 . . Cannons 486 | . 230 . . . 61 69 . 126 . . Explosions 507 | . . . . . . . . 507 . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 910 | 149 393 . . . 61 69 . 238 . . Thermal . | . . . . . . . . . . . Explosive 507 | . . . . . . . . 507 . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . . 1 Average Corruption 1 | . . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 12 | . 2 . . . . . . 10 . . Projectiles 12 | . 2 . . . . . . 10 . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 6 | . 4 . . . . 1 . 1 . . Impact . | . . . . . . . . . . . Kinetic 6 | . 4 . . . . 1 . 1 . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 40 | . . . . . . . . 40 . . Shots 1 | . . . . . . . . 1 . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 36 | . 36 . 9 . 9 4 1 20 . . Average Temperature 10 | . 16 . 9 . 6 2 1 7 . . Received Heat Transfer 159 | . 54 15 21 . . 69 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac DSF Peak Influence 753 | 15 324 122 53 . . 753 . . 176 123 Initial 176 | . 9 57 53 . . 104 . . 176 123 Average 232 | 5 171 85 53 . . 465 . . 176 97 Maximum Alert Level 3 | . 1 . . . . 3 . . . . Low Security (%) 62 | 100 62 100 100 . . 26 . . 100 100 Level 1 19 | . 37 . . . . 14 . . . . Level 2 9 | . . . . . . 29 . . . . Level 3 8 | . . . . . . 29 . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 6 | . . 1 . . . 3 . . . 2 Investigation 3 | . . . . . . 3 . . . . Extermination . | . . . . . . . . . . . Reinforcement 3 | . . 1 . . . . . . . 2 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac DSF Distress Signals 4 | . 1 1 . . . 2 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 70 | . 14 8 3 . 4 15 4 13 . 9 Peak Tracking Total 8 | . 4 8 3 . 4 5 4 4 . 6 Tactical Retreats 15 | . 1 1 . . . 5 2 3 . 3 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac DSF Traps Triggered 1 | . . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 2 | . 2 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac DSF Machines Disabled 5 | . . . . . . 5 . . . . Max in Single Turn . | . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac DSF Machines Accessed 24 | . 9 2 . . . 12 . . 1 . Terminals 18 | . 7 2 . . . 8 . . 1 . Fabricators 2 | . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . 2 . . . . 1 . . . . Scanalyzers 1 | . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 70 | . 29 6 . . . 34 . . 1 . Successful 41 | . 20 4 . . . 16 . . 1 . Failed 29 | . 9 2 . . . 18 . . . . Catastrophic 6 | . 1 . . . . 5 . . . . Database Lockouts . | . . . . . . . . . . . Manual 60 | . 23 5 . 5 . 27 . . . . Terminals 56 | . 23 6 . . . 26 . . 1 . Fabricators 3 | . . . . . . 3 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 8 | . 6 . . . . 2 . . . . Scanalyzers 3 | . . . . . . 3 . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 22 | . 8 2 . . . 11 . . 1 . Record 1 | . 1 . . . . . . . . . Part Schematic 2 | . 2 . . . . . . . . . Prototype ID Bank 2 | . 1 . . . . 1 . . . . Open DSF 1 | . . . . . . . . . 1 . Branch Access Points 1 | . 1 . . . . . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . . Alert Level 6 | . 1 1 . . . 4 . . . . Unreport Threat 4 | . . . . . . 4 . . . . Disarm Traps 1 | . 1 . . . . . . . . . Patrol Status 1 | . . . . . . 1 . . . . Recall Investigation 1 | . . . . . . 1 . . . . Zone Layout 1 | . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . Load Schematic 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 4 | . 4 . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . Retrieve Components 3 | . 3 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 13 | . 8 2 . . . 3 . . . . Terminals 9 | . 6 2 . . . 1 . . . . Assimilate 2 | . 2 . . . . . . . . . Botnet 7 | . 4 2 . . . 1 . . . . Fabricators 1 | . . . . . . 1 . . . . Fabnet 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . 2 . . . . 1 . . . . Monitor 3 | . 2 . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 21 | . 7 1 . . . 12 . . 1 . Full Trace Events 3 | . . . . . . 3 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . 2 . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 16 | . 2 . . 14 . . . . . . Parts Built 2 | . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . Time 51 | . . . . . . 51 . . . . Total Part Build Rating 2 | . . . . . . 2 . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 16 | . 16 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac DSF Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . 3 3 Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac DSF Total Allies 7 | . 1 . . 6 . . . . . . Largest Group 6 | . 1 1 . 6 6 6 . . . . Highest-Rated Group 315 | . 10 10 . 315 315 313 . . . . Highest-Rated Ally 96 | . 10 10 . 96 96 96 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 54 | . . . . . 16 38 . . . . Total Damage 2737 | . . . . . 442 2295 . . . . Kills 17 | . . . . . 4 13 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac DSF Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . 3 2 . 3 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac DSF Turns Passed 2573 | 116 565 109 21 505 202 423 162 324 17 129 Spaces Moved 4193 | 79 628 223 54 974 314 847 491 387 43 153 Core 25 | 18 . . . . . . . . . 7 Treads . | . . . . . . . . . . . Legs 75 | . . . . . . . . . . 75 Wheels 677 | 61 386 . . . . . . 230 . . Hover . | . . . . . . . . . . . Flight 3416 | . 242 223 54 974 314 847 491 157 43 71 Fastest Speed 31 | 50 37 39 39 39 39 33 33 31 35 35 Average Speed 45 | 82 67 39 39 39 39 36 33 61 35 64 Slowest Speed 200 | 100 95 39 39 39 39 39 33 114 35 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 4 | . 2 1 . . . 1 . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 42 | 6 77 26 16 87 54 22 77 63 1 38 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 3 | . . . . 3 . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . Scrap Searched 7 | . . . . 2 1 . 3 1 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 19 | . . . . . . . . 19 . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 19 | . . . . . . . . 19 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac DSF Total 4720 | 110 725 243 53 1098 390 949 490 436 44 182 Wait 313 | . 33 9 . 125 72 52 . 7 . 15 Move 4175 | 78 623 220 53 973 313 844 490 386 42 153 Hop 4 | . 2 1 . . . 1 . . . . Pick Up 49 | 13 12 4 . . 1 10 . 3 . 6 Fast Attach . | . . . . . . . . . . . Attach 41 | 6 9 5 . . . 7 . 6 1 7 Detach 9 | . 4 1 . . . 2 . 1 1 . Swap 13 | 1 3 2 . . . 5 . 1 . 1 Drop 21 | 1 13 1 . . 1 4 . 1 . . Fire 77 | 11 26 . . . 3 6 . 31 . . Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 18 | . . . . . . 18 . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 3 exits: Fac / Upp / DSF) -5/DSF History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 117 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 3) 300 | -10/Materials | Build established: Mutant 311 | -10/Materials | Discovered new exit (range 6) 607 | -10/Materials | Identified exit to Mines 622 | -10/Materials | Discovered new exit (range 16) 682 | -10/Materials | Entered another Materials area 682 | -9/Materials | Accompanied by 1 ally 682 | -9/Materials | Evolved 2 slots: Propulsion x2 783 | -9/Materials | Discovered new exit (range 8) 791 | -9/Materials | Entered Mines 804 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 806 | -9/Mines | Met a Derelict bent on vengeance 812 | -9/Mines | Entered Zion 859 | -7/Zion | Given A8's code to call for help 862 | -7/Zion | Discovered new exit (range 11) 871 | -7/Zion | Learned location of Extension (-4) 944 | -7/Zion | Gained Derelict followers 950 | -7/Zion | Given the Hacking Drone Bay 995 | -7/Zion | Build established: Scavenger-Mutant 1079 | -7/Zion | Identified exit to Deep Caves 1080 | -7/Zion | Visited the Megawrench Repair Shop 1080 | -7/Zion | Megawrench repaired 7 parts 1148 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1149 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1317 | -7/Zion | Entered Proximity Caves 1317 | -6/Proximity Caves | Accompanied by 6 allies 1357 | -6/Proximity Caves | Spotted B-75 Beast 1372 | -6/Proximity Caves | Learned Factory emergency access door positions 1442 | -6/Proximity Caves | Discovered new exit (range 11) 1519 | -6/Proximity Caves | Entered Factory 1519 | -6/Factory | Accompanied by 6 allies 1519 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x2, Utility x1, Weapon x1 1834 | -6/Factory | Fabricated Flight Unit (x2) 1907 | -6/Factory | Discovered new exit (range 11) 1942 | -6/Factory | Entered Lower Caves 1956 | -6/Lower Caves | Encountered a Warlord checkpoint 2010 | -6/Lower Caves | Learned Factory emergency access door positions 2029 | -6/Lower Caves | Learned 4 Factory zone layouts 2060 | -6/Lower Caves | Discovered new exit (range 14) 2077 | -6/Lower Caves | Learned location of 1 exit from Factory 2104 | -6/Lower Caves | Entered another Lower Caves area 2196 | -6/Lower Caves | Learned 8 Factory zone layouts 2286 | -6/Lower Caves | Lost 7 parts (1p3n2u1w) 2290 | -6/Lower Caves | Spotted B-75 Beast 2420 | -6/Lower Caves | Discovered new exit (range 8) 2428 | -6/Lower Caves | Entered Factory 2428 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2429 | -5/Factory | Identified exit to Upper Caves 2430 | -5/Factory | Identified exit to Factory 2430 | -5/Factory | Identified exit to DSF 2445 | -5/Factory | Entered DSF 2483 | -5/DSF | Additional patrols routed to DSF 2516 | -5/DSF | Lost 4 parts (2n1u1w) 2568 | -5/DSF | Core integrity fell below 50% 2574 | -5/DSF | Self-destructed Last Messages --------------- Hostiles detected in DSF, routing additional patrols. Flight Unit destroyed. Imp. VSS Leg destroyed. Acquired Imp. VSS Leg. Imp. Light Cannon destroyed. Knocked back. ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. Acquired 14 matter. VTOL Module destroyed. Knocked back. Imp. VSS Leg severed. Fusion Compressor severed. Wheel destroyed. Imp. VSS Leg severed. Lgt. Angular Momentum Engine severed. VTOL Module destroyed. Imp. Hacking Suite destroyed. Fusion Compressor severed. ECM Suite severed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ?????????##???????????????????????? | | ?????????""#???????????#####??????? | | ?????????#"#????????#### #??????? | | ??????####"##???????# # ###?????? | | ??????#"""""#########!! = #?????? | | ??????#"""""## # # = #?????? | | ???#"##"" #?????? | | ???#""""" * = #?????? | | ????###"" ##**# ## ###?????? | | ??????### ###**# ## #???????? | | ???????##xx########## ^ **#?????? | | ???????# = #??????# **#?????? | | ???????# * #??????# **#?????? | | ???????## ###??????### ###?????? | | ???????# #????????[ !???????? | | ???????# #????????[ !!??????? | | ???????# cc #???????[[ !!#?????? | | ??????### @###???????## ###?????? | | ??????#]] c#??????????# H #???????? | | ??????#]] #?????????? ???????? | | ??????#// ????????? ???????? | | ??????#// ??????? ???????? | | ??????#// ????? ???????? | | ??????# ## #]]???????????????? | | ??????# #? #?]]#?????????????? | | ??????### #??###???#?????????????? | | ????????! !??????????????????????? | | ????????! !??????????????????????? | | ????????! !??????????????????????? | | ????????# #??????????????????????? | | ???????? ??????????????????????? | | ???????? ??????????????????????? | | ????????# #??????????????????????? | | ????????? ???????????????????????? | | ????????? ???????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 25 Energy Capacity 185 Matter Stores 296 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 68 Targeting Accuracy 6 Offensive Hacking 12 Item Schematics ----------------- Lgt. Ion Engine | -10/Materials | Hacked Flight Unit | -10/Materials | Hacked Kinecellerator | -7/Zion | Archive Coil Gun | -7/Zion | Archive Bore Cannon | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Point Defense System | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Chainsword | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Phasing Sabre | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Fabricated ------------ Flight Unit | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Help From High Places The More The Merrier Challenges ------------ None Game ------ Seed HelicalComponentShockpuncher Manual? 0 Play Time 01:14:51 Cumulative 10.4 hours Start 2024.04.07 @ 18:16:47 End 2024.04.08 @ 00:10:56 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 17 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9e7a5588-7b78-4e9b-9cda-1f762c2db789