Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 10:04:56 Player: TheedMan Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (60) 300 Value Destroyed (2238) 2238 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (756) 756 TOTAL SCORE: 6894 Bonus ------- High Alert Combat Kills 56 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 77/300 Energy 199/350 System Corruption 12% Temperature Critical (814) Movement Walking (123) Location -6/Garrison Parts ------- > --- POWER (2) -------- Light Nuclear Core Reinforced Deuterium Engine > --- PROPULSION (3) --- Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (6) ------ Medium Storage Unit Sensor Array Signal Interpreter Terrain Scan Processor Advanced Targeting Computer > --- WEAPON (4) ------- Wave Gun KE Penetrator Railgun > --- INVENTORY (10) --- Light Fission Core VSS Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Advanced Visual Processing Unit Improved Particle Charger Layered Medium Armor Plating Heavy Laser Flak Gun Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Neutrino Core > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Sensor Array Signal Interpreter Terrain Scan Processor Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Wave Gun Gauss Rifle KE Penetrator Railgun > --- INVENTORY -------- Light Fission Core VSS Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Advanced Visual Processing Unit Improved Particle Charger Layered Medium Armor Plating Heavy Laser Flak Gun [Rating: 62] Favorites ----------- Power Light Fission Core Engine Light Deuterium Engine Power Core Light Fission Core Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Utility Signal Interpreter Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Minigun Energy Gun Wave Gun Ballistic Gun Minigun Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Gar Slots Evolved 8 | . . 2 . 2 2 . 2 . Power 1 | . . . . . 1 . . . Propulsion 1 | . . 1 . . . . . . Utility 4 | . . 1 . 1 1 . 1 . Weapon 2 | . . . . 1 . . 1 . Parts Attached 72 | 6 8 9 . 12 3 6 12 16 Power 15 | 1 . 3 . 1 1 3 1 5 Engine 9 | 1 . 3 . 1 1 1 1 1 Core 6 | . . . . . . 2 . 4 Reactor . | . . . . . . . . . Propulsion 22 | 2 6 4 . 3 . . 3 4 Treads . | . . . . . . . . . Leg 22 | 2 6 4 . 3 . . 3 4 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 14 | 1 2 1 . 3 2 . 4 1 Device 6 | . 1 . . 2 2 . 1 . Storage 2 | 1 . . . . . . 1 . Processor 3 | . 1 . . . . . 2 . Hackware . | . . . . . . . . . Protection 3 | . . 1 . 1 . . . 1 Artifact . | . . . . . . . . . Weapon 21 | 2 . 1 . 5 . 3 4 6 Energy Gun 3 | . . . . 1 . . . 2 Energy Cannon . | . . . . . . . . . Ballistic Gun 18 | 2 . 1 . 4 . 3 4 4 Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 17 | . . 2 1 1 . . 3 10 Power 4 | . . 1 . . . . 1 2 Propulsion 3 | . . . . . . . . 3 Utility 5 | . . . . 1 . . 2 2 Weapon 5 | . . 1 1 . . . . 3 Highest Loss Streak 6 | . . 1 1 1 . . 2 6 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 95 | . 88 88 96 93 . 99 97 97 Engine 6 | . 14 9 11 9 . 8 . 5 Core 4 | . . . . . . 6 11 6 Leg 23 | . 28 29 33 27 . 23 20 19 Device 8 | . 1 . . 9 . 23 14 7 Storage 8 | . 14 11 11 9 . 7 6 6 Processor 12 | . 1 11 11 9 . 7 16 20 Protection 3 | . . 7 11 6 . . . 3 Ballistic Gun 23 | . 28 20 19 22 . 22 25 21 Naked Turns . | . . . . . . . . . Heaviest Build 63 | 14 15 20 20 22 31 41 42 63 Greatest Support 60 | 20 20 30 30 60 60 60 60 60 Greatest Overweight (x) 3 | 3 . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 10 10 Average Capacity 8 | 7 8 8 8 8 8 8 8 10 Most Carried 10 | 4 8 8 8 8 7 8 10 10 Average Carried 7 | 2 6 7 8 6 5 7 8 9 Final Capacity 10 | 8 8 8 8 8 8 8 10 10 Final Carried 10 | 4 7 8 8 8 5 8 10 10 Class Distribution -------------------- 31% | Scavenger-Skirmisher 25% | Skirmisher 21% | Mutant 11% | Scavenger-Mutant 9% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Tank | -7/DSF Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Gar Matter Collected 2518 | 257 66 236 147 214 . 310 701 587 Remotely . | . . . . . . . . . Salvage Created 2550 | . 268 250 33 174 . 312 697 816 Parts 160 | . 20 21 . 12 . 20 39 48 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Gar Combat Hostiles Destroyed 58 | . 5 7 3 5 . 6 16 16 Guns 58 | . 5 7 3 5 . 6 16 16 Classes Destroyed 12 | . 3 2 1 2 . 2 . 2 Tunneler 1 | . . . . 1 . . . . Operator 2 | . 1 1 . . . . . . Watcher 2 | . 1 . . . . . 1 . Swarmer 21 | . . 3 . 3 . . 9 6 Grunt 13 | . 5 1 . . . 2 3 2 Brawler 2 | . . . . . . . . 2 Sentry 12 | . . 3 . 1 . . 4 4 Specialist 3 | . . . . 1 . 2 . . Hunter 2 | . . . . . . . . 2 Programmer 1 | . . . . . . 1 . . Heavy 1 | . . . . . . 1 . . Assembled 3 | . . . 3 . . . . . Best Kill Streak 8 | . 3 4 2 4 . 3 5 8 Combat Bots Only 8 | . 3 3 2 3 . 3 5 8 Max Kills in Single Turn 3 | . 1 1 1 2 . 1 3 3 Gunslinging 1 | . . . . . . . 1 1 Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Gar Hostile Shots Fired 485 | . 40 41 15 58 . 26 116 189 Missed 158 | . 11 12 5 25 . 8 46 51 Damage Taken 4945 | . 374 318 207 359 . 339 806 2542 Core 1252 | . 21 53 31 46 . 98 61 942 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 149 | . . . . 40 . . 109 . Core Remaining (%) 89 | 100 91 . 79 91 . 86 . . Volleys Fired 175 | . 21 21 12 25 . 13 39 44 Largest 4 | . 2 2 2 3 . 3 4 4 Hottest 177 | . 40 43 43 63 . 75 100 177 Shots Fired 517 | . 42 37 18 69 . 40 156 155 Gun 517 | . 42 37 18 69 . 40 156 155 Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 501 | . 42 37 18 69 . 40 156 139 Thermal 16 | . . . . . . . . 16 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 16 | . 7 10 4 6 . 6 9 16 Robot Miss Streak 8 | . 6 4 2 8 . 4 6 7 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 14 | . 1 1 . 1 . 2 5 4 Max Gunslinging Chain 2 | . 1 1 . 1 . 1 2 2 Shots Hit Robots 282 | . 26 22 9 28 . 22 84 91 Core Hits 150 | . 14 13 6 10 . 13 38 56 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . . 2 . Critical Strikes 3 | . . . . . . . 2 1 Destroy 3 | . . . . . . . 2 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4803 | . 317 286 134 397 . 435 1476 1758 Guns 4803 | . 317 286 134 397 . 435 1476 1758 Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 4594 | . 317 286 134 397 . 435 1476 1549 Thermal 209 | . . . . . . . . 209 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 12 | . . . . . . 1 4 12 Average Corruption 7 | . . . . . . 1 3 9 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 30 | . . . . . . 1 11 18 Message Errors 6 | . . . . . . . 2 4 Matter Fused 7 | . . . . . . . 1 6 Heat Flow Errors 3 | . . . . . . . . 3 Energy Discharges 5 | . . . . . . . 3 2 Data Loss (minor) 2 | . . . . . . . 2 . Data Loss (major) 1 | . . . . . . . 1 . Misfires 3 | . . . . . . 1 1 1 Weapon Failures 3 | . . . . . . . 1 2 Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 987 | . 27 2 6 21 . 8 375 987 Average Temperature 157 | . 18 2 6 8 . 7 131 225 Received Heat Transfer 623 | . 225 69 20 9 . 18 132 150 Effects 36 | . . . . . . . 4 32 Shutdowns 10 | . . . . . . . 3 7 Energy Bleed 3 | . . . . . . . . 3 Interference 5 | . . . . . . . . 5 Matter Decay 2 | . . . . . . . 1 1 Damage (minor) 4 | . . . . . . . . 4 Damage (major) 8 | . . . . . . . . 8 Damage (core) 4 | . . . . . . . . 4 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 Heat Transferred 333 | . . . . . . . . 333 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Gar Peak Influence 568 | . 179 330 128 95 36 178 409 568 Initial 268 | . . 75 128 29 36 28 93 268 Average 190 | . 80 235 104 48 36 104 246 360 Maximum Alert Level 2 | . . 1 . . . . 2 2 Low Security (%) 55 | 100 100 27 100 100 100 100 33 . Level 1 43 | . . 72 . . . . 66 93 Level 2 1 | . . . . . . . . 6 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . 1 1 . 1 . 2 7 . Investigation 3 | . 1 . . . . . 2 . Extermination . | . . . . . . . . . Reinforcement 6 | . . 1 . 1 . 2 2 . Assault . | . . . . . . . . . Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Gar Distress Signals 1 | . . . 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 93 | . 10 10 19 8 . 6 24 16 Peak Tracking Total 17 | . 5 4 17 3 . 3 4 6 Tactical Retreats 7 | . 1 1 3 . . . 2 . Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Gar Traps Triggered 5 | . 1 . . . . 1 2 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Gar Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Gar Machines Accessed 10 | . . . . 4 1 . 4 1 Terminals 6 | . . . . 3 1 . 1 1 Fabricators 1 | . . . . . . . 1 . Repair Stations 2 | . . . . 1 . . 1 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 19 | . . . . 8 1 . 8 2 Successful 10 | . . . . 5 1 . 3 1 Failed 9 | . . . . 3 . . 5 1 Catastrophic 3 | . . . . 2 . . 1 . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 9 | . . . . 5 1 . 1 2 Fabricators 2 | . . . . . . . 2 . Repair Stations 7 | . . . . 3 . . 4 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 5 | . . . . 3 1 . . 1 Record 2 | . . . . 2 . . . . Open DSF 1 | . . . . . 1 . . . Emergency Access Points 1 | . . . . . . . . 1 Unreport Threat 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . . 2 . . 2 . Scan Component 2 | . . . . 1 . . 1 . Repair 2 | . . . . 1 . . 1 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . . . . 2 . . 3 1 Full Trace Events 1 | . . . . . . . 1 . Feedback Events 1 | . . . . . . . 1 . Corruption 1 | . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . 1 . . 1 . Time 50 | . . . . 38 . . 12 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac DSF Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Gar Total Allies 2 | . . . 2 . . . . . Largest Group 2 | . . . 2 . . . . . Highest-Rated Group 41 | . . . 41 . . . . . Highest-Rated Ally 31 | . . . 31 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 4 | . . . 4 . . . . . Total Damage 62 | . . . 62 . . . . . Kills 2 | . . . 2 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Gar Turns Passed 2700 | 83 216 280 197 525 6 160 677 556 Spaces Moved 1546 | 53 112 170 136 300 3 76 437 259 Core 10 | 10 . . . . . . . . Treads . | . . . . . . . . . Legs 1536 | 43 112 170 136 300 3 76 437 259 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 130 130 120 113 Average Speed 128 | 133 120 120 120 129 130 130 120 151 Slowest Speed 200 | 200 120 120 120 130 130 130 130 193 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 5 25 25 15 41 . 84 13 28 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 . 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 3 | . . . . . . . . 3 Melee . | . . . . . . . . . Projectile 3 | . . . . . . . . 3 AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Gar Total 1937 | 62 151 207 152 387 5 117 517 339 Wait 63 | . . . 5 37 . 2 17 2 Move 1538 | 52 111 169 135 299 2 75 437 258 Hop . | . . . . . . . . . Pick Up 41 | 4 5 4 . 7 . 8 6 7 Fast Attach 27 | 6 1 4 . 1 . 3 5 7 Attach 17 | . . 2 . 4 3 . 2 6 Detach 1 | . . . . . . 1 . . Swap 28 | . 7 3 . 7 . 3 5 3 Drop 38 | . 6 4 . 7 . 8 6 7 Fire 175 | . 21 21 12 25 . 13 39 44 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 9 | . . . . . . 4 . 5 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials -7/Factory -7/DSF -6/Factory -6/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 44 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Discovered new exit (range 14) 299 | -10/Materials | Identified exit to Materials 300 | -10/Materials | Entered another Materials area 300 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 315 | -9/Materials | Build established: Mutant 437 | -9/Materials | Discovered new exit (range 16) 468 | -9/Materials | Identified exit to Materials 562 | -9/Materials | Discovered new exit (range 15) 579 | -9/Materials | Identified exit to Mines 580 | -9/Materials | Entered Mines 585 | -9/Mines | Discovered exit to Materials (range 13) 658 | -9/Mines | Assembled infested the area 663 | -9/Mines | Assisted by a Guerilla fighting off Assembled 726 | -9/Mines | Lost 3 allies 751 | -9/Mines | Build established: Scavenger-Mutant 777 | -9/Mines | Entered Materials 777 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1111 | -8/Materials | Repaired Lgt. Deuterium Engine 1189 | -8/Materials | Build established: Scavenger-Skirmisher 1296 | -8/Materials | Discovered new exit (range 6) 1301 | -8/Materials | Identified exit to Factory 1302 | -8/Materials | Entered Factory 1302 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1308 | -7/Factory | Identified exit to DSF 1308 | -7/Factory | Entered DSF 1341 | -7/DSF | Additional patrols routed to DSF 1446 | -7/DSF | Discovered new exit (range 15) 1465 | -7/DSF | Identified exit to Factory 1468 | -7/DSF | Entered Factory 1468 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1695 | -6/Factory | Garrison activated, responded to threat 1862 | -6/Factory | Build established: Skirmisher 1988 | -6/Factory | Repaired Minigun 2145 | -6/Factory | Identified exit to Garrison 2145 | -6/Factory | Entered Garrison 2253 | -6/Garrison | Lost 6 parts (1p3n2w) 2267 | -6/Garrison | Triggered checkpoint 2287 | -6/Garrison | System corruption reached 10% 2371 | -6/Garrison | Triggered checkpoint 2514 | -6/Garrison | Build established: Scavenger-Skirmisher 2542 | -6/Garrison | Discovered new exit (range 12) 2562 | -6/Garrison | Identified exit to Factory 2564 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2651 | -6/Garrison | Triggered checkpoint 2664 | -6/Garrison | Triggered checkpoint 2688 | -6/Garrison | Core integrity fell below 50% 2694 | -6/Garrison | Core integrity fell below 20% 2702 | -6/Garrison | Core destroyed Last Messages --------------- Acquired 20 matter. Acquired 25 matter. Power failure, Rnf. Deuterium Engine shutdown. Dropped Neutrino Core. Overheating: Energy bleed (-52). Overheating: Railgun damaged (-17). Overheating: Terrain Scan Processor damaged (-12). Acquired Lgt. Nuclear Core. Power failure, Lgt. Nuclear Core shutdown. Overheating: Flexi-carbon Leg damaged (-10). Overheating: Core damaged (-136). System corrupted: FCS attempts to trigger Wave Gun. System corrupted: Wave Gun misfires. Overheating: System interference. Signal Interpreter temporarily disabled. Dropped Lgt. Nuclear Core. Acquired Lgt. Nuclear Core. Overheating: Core damaged (-170). 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" ???????????? | | ?????????????????? = ; ?????????????? | | ???????????????????# ## =%## #??????????????? | | ?????????????????### ## =%*##%= #??????????????? | | ?????????????????#C = "?+????????????? | | ?????????????????#C "??????????????? | | ?????????????????#% [ "??????????????? | | ?????????????????#C =@=* "?+???+????????? | | ?????????????????### ##* [ ## #??????????????? | | ?????????########### ##[= ## #######+##?????? | | ?????????# ^ #?????? | | ?????????# ^ ^ #?????? | | ?????????#^ ###+#### ####### #?????? | | ?????????# #??????## ## ## /##?????# #?????? | | ?????????# #???????# ## ##/ #??????# #???### | | ?????????# #???????# ######## #??????# +???+ | | ?????????# #???????# #??????#= #??????# #???# # | | ?????????# #???????+ #??????# #??????# #???# # | | ?????????# #???###?# #??????# #??????# #???# # | | ########## ##+##T### #??????# [#??????# #???#! | | # #??????# ######## #####[# | | # #??????#[ = | | # ####### ###+######+##??????#! [ ! ! | | # #?????# #??????????????????#+######### #####+# | | # #?????# #????????????????????????????# #?????? | | # #?????# #????????????????????????????# #?????? | | # #?????# ###+#????????????????????????# #?????? | | # #?????# #????????????????????????# #?????? | | # #?????##### #????????????????????????# #?????? | | # #?????????# #???????????????+????????# #?????? | | # #?????????#=#????????????????????????# ?????? | | # #?????????# ###??????????????????????# #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 31 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 85 ECM Strength 2 Armor Coverage 150 Resistance: EX 25 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeatShrapnelPurifier Manual? 0 Play Time 00:39:10 Cumulative 7.3 hours Start 2024.04.13 @ 09:25:17 End 2024.04.13 @ 10:04:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 10 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4657c0cb-0968-4ae8-8606-d8be0120d668