Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.16 @ 13:56:02 Player: kasaphescent Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (132) 660 Value Destroyed (6537) 6537 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (4152) 4152 TOTAL SCORE: 19549 Bonus ------- High Alert Combat Kills 254 Follower Combat Kills 98 Entered DSFs 500 Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 602/1600 Matter 290/300 Energy 64/100 System Corruption 46% Temperature Warm (157) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Armored Heavy Treads Armored Heavy Treads Improved Antigrav System Combat Linear Gravjet > --- UTILITY (11) ----- Enhanced Optical Array Advanced Target Analyzer Improved Armor Integrity Analyzer Improved Corruption Screen > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Q-thruster Heavy Linear Accelerator Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Particle Reactor Particle Reactor > --- PROPULSION ------- Biometal Medium Treads Biometal Heavy Treads Advanced Heavy Siege Treads Armored Huge Wheel Centrium Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Enhanced Optical Array Advanced Targeting Computer Advanced Target Analyzer Improved Armor Integrity Analyzer Quantum Capacitor Advanced Transmission Jammer System Restoration Module > --- WEAPON ----------- Enhanced Nova Cannon KE Penetrator Heavy Hardcell Cannon > --- INVENTORY -------- Quantum Reactor Wheel Matter Compressor Layered Heavy Armor Plating Graphene Brace Advanced Force Field Gamma Rifle Enhanced Quantum Rifle Enhanced Nova Cannon Railgun Railgun Hypervelocity Railgun Heavy Linear Accelerator Gamma Bomb Array Micro-nuke Launcher Power Sword Power Sword [Rating: 179] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Hover Unit Improved Antigrav System Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Light Armor Plating Weapon XL Autogun Subcomponent Energy Gun Enhanced Quantum Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun XL Autogun Subcomponent Ballistic Cannon Heavy Hardcell Cannon Launcher Mini Grenade Launcher Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 2 . 2 2 2 2 Power 1 | . . . . . . . . . . 1 . . . . . Propulsion 6 | . . . . . . . 1 . 1 . . 2 . . 2 Utility 9 | . . . 1 . . . . 2 1 1 . . 2 2 . Weapon 2 | . . . 1 . . . 1 . . . . . . . . Parts Attached 156 | 6 1 7 7 4 2 1 5 5 2 1 6 6 21 15 67 Power 14 | 1 . 1 . 2 . . . . . . 1 1 3 1 4 Engine 6 | 1 . 1 . 1 . . . . . . 1 1 1 . . Core 1 | . . . . 1 . . . . . . . . . . . Reactor 7 | . . . . . . . . . . . . . 2 1 4 Propulsion 40 | 2 . 1 2 . . . 1 2 1 . 2 5 2 4 18 Treads 22 | 1 . . 1 . . . . . 1 . 1 5 2 3 8 Leg . | . . . . . . . . . . . . . . . . Wheel 13 | 1 . 1 1 . . . 1 2 . . 1 . . 1 5 Hover 5 | . . . . . . . . . . . . . . . 5 Flight . | . . . . . . . . . . . . . . . . Utility 58 | 1 1 1 2 . 1 1 1 3 1 1 3 . 9 8 25 Device 36 | . . . . . . 1 1 1 . . 3 . 8 4 18 Storage 2 | 1 . . . . 1 . . . . . . . . . . Processor 13 | . . . 1 . . . . 1 1 1 . . 1 2 6 Hackware 1 | . . . . . . . . . . . . . . 1 . Protection 6 | . 1 1 1 . . . . 1 . . . . . 1 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 44 | 2 . 4 3 2 1 . 3 . . . . . 7 2 20 Energy Gun 8 | 1 . . . . . . . . . . . . . 2 5 Energy Cannon 6 | . . . . . . . . . . . . . . . 6 Ballistic Gun 24 | 1 . 4 2 1 1 . 2 . . . . . 6 . 7 Ballistic Cannon 1 | . . . . . . . . . . . . . . . 1 Launcher 2 | . . . 1 1 . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 1 . . . . . 1 . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . . . . . . . . 1 2 1 6 Parts Lost 53 | . . . . 2 . . . . . . 1 1 2 9 38 Power 6 | . . . . . . . . . . . . 1 . 1 4 Propulsion 17 | . . . . . . . . . . . . . . 2 15 Utility 18 | . . . . 1 . . . . . . 1 . 2 4 10 Weapon 12 | . . . . 1 . . . . . . . . . 2 9 Highest Loss Streak 9 | . . . . 2 . . . . . . 1 1 2 4 9 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 98 100 92 93 77 86 70 72 66 67 70 77 94 91 81 Engine 5 | . 14 14 11 5 11 11 9 7 6 5 5 10 3 . . Reactor 3 | . . . . . . . . . . . . . 4 8 7 Treads 13 | . 14 14 11 11 11 11 9 7 13 11 11 20 19 17 10 Wheel 8 | . 14 14 11 11 11 11 18 10 6 5 5 5 4 4 8 Device 13 | . . . . . . 9 8 10 13 11 17 21 22 19 17 Storage 6 | . 14 14 11 11 11 11 9 7 6 5 5 5 4 4 3 Processor 11 | . . . 1 11 11 11 9 11 6 14 12 10 14 17 16 Protection 3 | . 12 14 14 7 . . . 7 6 5 3 . . . 1 Energy Gun 1 | . 14 3 . . . . . . . . . . . 2 3 Ballistic Gun 12 | . 14 24 33 29 22 22 8 7 6 5 5 5 18 14 6 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 139 | 13 16 17 20 19 53 49 61 72 72 72 75 75 95 110 139 Greatest Support 206 | 16 16 16 16 10 10 10 20 28 28 28 28 28 28 28 206 Greatest Overweight (x) 5 | . . 1 1 1 5 4 3 3 2 2 2 2 3 3 5 Average Overweight (x) 1 | . . . 1 1 2 4 2 2 2 2 2 2 2 3 1 Largest Inventory Capacity 20 | 8 8 8 8 8 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 7 8 8 8 8 15 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 6 8 8 8 8 12 15 20 20 19 19 20 20 20 20 20 Average Carried 16 | 3 6 7 7 8 9 14 16 19 19 19 19 19 19 18 16 Final Capacity 20 | 8 8 8 8 8 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 8 8 8 8 12 15 20 20 19 19 19 20 20 18 4 Class Distribution -------------------- 26% | Scavenger-Skirmisher 23% | Scavenger-Mutant 23% | Scavenger-Gunner 8% | Mutant 8% | Scavenger-Tank 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -6/Factory Skirmisher | -5/Factory Scavenger-Skirmisher | -5/DSF Scavenger-Gunner | -4/Factory Scavenger-Skirmisher | -3/Research Scavenger-Skirmisher | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res Res Acc Matter Collected 5225 | 216 83 152 175 207 20 10 180 190 26 . 414 530 909 744 1369 Remotely 471 | . . . . . . . . . . . . . 313 . 158 Salvage Created 6710 | . 83 133 336 130 . . 238 235 71 . 463 350 1268 1073 2330 Parts 365 | . 14 16 23 3 . . 8 13 3 . 31 13 67 47 127 Haulers Intercepted 3 | . . . 2 . . . . 1 . . . . . . . Recyclers Shooed 2 | . . 1 . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res Res Acc Combat Hostiles Destroyed 103 | . 6 7 3 3 . . 3 4 1 . 10 4 13 13 36 Guns 87 | . 6 7 3 3 . . 3 4 1 . 10 4 13 13 20 Cannons 16 | . . . . . . . . . . . . . . . 16 Classes Destroyed 15 | . 1 1 5 1 . . 1 1 . . 2 1 1 . 1 Worker 6 | . . 1 . . . . . . . . . 2 1 . 2 Builder 4 | . . . . . . . . . . . . . 2 . 2 Tunneler 1 | . . . . . . . . . . . . . . . 1 Hauler 3 | . . . 2 . . . . 1 . . . . . . . Recycler 4 | . . . 1 . . . 1 . . . . . 2 . . Watcher 11 | . . . 2 . . . . . 1 . . 1 2 1 4 Swarmer 31 | . 6 7 . . . . . . . . 5 . 2 . 11 Grunt 18 | . . . 2 2 . . 2 3 . . . . 4 5 . Duelist 1 | . . . 1 . . . . . . . . . . . . Sentry 6 | . . . . . . . . . . . . 1 2 1 2 Demolisher 1 | . . . . 1 . . . . . . . . . . . Specialist 2 | . . . . . . . . . . . 2 . . . . Hunter 12 | . . . . . . . 1 . . . 2 . . 2 7 Programmer 28 | . . . . . . . . 1 1 . . 3 5 5 13 Heavy 4 | . . . . . . . . . . . 1 . . . 3 Best Kill Streak 9 | . 4 3 5 2 . . 4 3 2 . 7 3 5 5 9 Combat Bots Only 9 | . 4 3 3 2 . . 3 3 1 . 7 1 4 5 9 Max Kills in Single Turn 2 | . 1 1 1 1 . . 1 1 1 . 1 1 2 1 2 Gunslinging . | . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res Res Acc Damage Taken 12480 | . 219 183 124 313 . . 179 150 16 . 437 206 639 1792 8222 Core 1510 | . 25 32 49 21 . . 14 31 . . 27 47 64 202 998 Absorbed by Shields 792 | . . . . . . . . . . . . . 135 226 431 Reduced by Siege Mode 452 | . . . . . . . . . . . . . . . 452 Core Remaining (%) 87 | 100 . 77 . . . 82 97 95 100 . 97 95 95 86 37 Volleys Fired 396 | . 10 23 23 12 . . 9 9 3 . 30 31 51 62 133 Largest 4 | . 2 2 3 3 . . 1 1 1 . 1 1 4 4 4 Hottest 314 | . 60 60 60 60 . . 60 60 60 . 60 60 80 199 314 Shots Fired 994 | . 20 46 67 31 . . 9 9 3 . 30 31 201 240 307 Gun 898 | . 20 46 66 30 . . 9 9 3 . 30 31 201 240 213 Cannon 94 | . . . . . . . . . . . . . . . 94 Launcher 2 | . . . 1 1 . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 757 | . 10 42 66 30 . . 9 9 3 . 30 31 201 199 127 Thermal 235 | . 10 4 . . . . . . . . . . . 41 180 Explosive 2 | . . . 1 1 . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 27 | . 2 10 10 10 . . 7 10 6 . 8 16 27 21 22 Robot Miss Streak 8 | . 2 3 6 2 . . 3 3 1 . 5 3 3 8 4 Penetration Max 1 | . . . . . . . . . . . . . . . 1 Secondary Targets 4 | . . . 1 . . . . . . . . . . 3 . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . 1 . Capacitor 33 | . . . . . . . . . . . . . . . 33 Shots Hit Robots 664 | . 10 29 40 21 . . 9 9 3 . 29 23 124 152 215 Core Hits 281 | . 6 11 17 9 . . 7 9 2 . 20 15 45 49 91 Critical Kills 1 | . . . . 1 . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . . . . . . . 2 Critical Strikes 6 | . . . . 1 . . . . . . . . . . 5 Destroy 3 | . . . . 1 . . . . . . . . . . 2 Blast 3 | . . . . . . . . . . . . . . . 3 Melee Attacks 6 | . . . . . . . 1 . . . . . 4 . 1 Impact . | . . . . . . . . . . . . . . . . Slashing 6 | . . . . . . . 1 . . . . . 4 . 1 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 20464 | . 127 282 398 229 . . 440 614 144 . 1582 1692 3224 3407 8325 Guns 16052 | . 127 282 398 215 . . 440 614 144 . 1582 1692 3064 3407 4087 Cannons 4055 | . . . . . . . . . . . . . . . 4055 Explosions 193 | . . . . 14 . . . . . . . . . . 179 Melee 160 | . . . . . . . . . . . . . 160 . . Ramming 4 | . . . . . . . . . . . . . . . 4 Kinetic 14328 | . 94 236 398 215 . . 440 614 144 . 1582 1692 3064 2673 3176 Thermal 5958 | . 33 46 . . . . . . . . . . . 734 5145 Explosive 14 | . . . . 14 . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 160 | . . . . . . . . . . . . . 160 . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 46 | . 2 2 . . . . . 3 . . 1 1 2 7 46 Average Corruption 13 | . 2 2 . . . . . 2 . . 1 1 1 4 25 Corruption Purged 5 | . . . . . . . . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 142 | . . 6 . . . . . 7 . . 1 . 4 14 110 Message Errors 29 | . . 3 . . . . . 2 . . 1 . 2 1 20 Matter Fused 35 | . . 2 . . . . . 3 . . . . . 4 26 Heat Flow Errors 17 | . . . . . . . . 1 . . . . 1 2 13 Energy Discharges 12 | . . . . . . . . 1 . . . . . 1 10 Parts Rejected 1 | . . . . . . . . . . . . . . . 1 Data Loss (minor) 12 | . . 1 . . . . . . . . . . 1 2 8 Data Loss (major) 5 | . . . . . . . . . . . . . . 2 3 Misfires 7 | . . . . . . . . . . . . . . . 7 Alerts 3 | . . . . . . . . . . . . . . . 3 Misdirections 3 | . . . . . . . . . . . . . . . 3 Weapon Failures 18 | . . . . . . . . . . . . . . 2 16 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 260 | . . . . . . . . . . . . . . . 260 Projectiles 251 | . . . . . . . . . . . . . . . 251 Explosions 9 | . . . . . . . . . . . . . . . 9 Melee . | . . . . . . . . . . . . . . . . Knockbacks 5 | . . . . . . . . . . . . . . . 5 Impact . | . . . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . . . . . . 4 Secondary 1 | . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 2 | . . . . . . . . . . . . . . . 2 Shots . | . . . . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 526 | . 36 18 74 119 . . 280 117 46 . 38 42 76 344 526 Average Temperature 74 | . 16 7 21 57 . . 135 50 25 . 28 15 31 98 120 Received Heat Transfer 403 | . . . 69 83 . . 9 9 . . . 9 68 120 36 Effects 8 | . . . . . . . . . . . . . . 1 7 Shutdowns 3 | . . . . . . . . . . . . . . 1 2 Energy Bleed 1 | . . . . . . . . . . . . . . . 1 Interference 2 | . . . . . . . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . . . . . . . 1 Damage (core) 1 | . . . . . . . . . . . . . . . 1 Siege Activations 7 | . . . . . . . . . . . . . . . 7 Total Turns 167 | . . . . . . . . . . . . . . . 167 Longest Duration 42 | . . . . . . . . . . . . . . . 42 Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 16 | . . . . . . . . . . . . . . 4 12 Heat Transferred 6121 | . 75 100 . . . . . . . . . . . 814 5132 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res Res Acc Peak Influence 565 | . 177 294 140 154 . . 124 201 53 30 231 245 319 347 565 Initial 179 | . . 69 36 54 . . . 56 2 25 21 121 75 179 93 Average 170 | . 115 157 79 105 . . 45 65 25 25 110 113 135 225 296 Maximum Alert Level 2 | . . 1 . . . . . 1 . . 1 1 1 1 2 Low Security (%) 68 | 100 100 69 100 100 . 100 100 94 100 100 70 94 76 44 36 Level 1 20 | . . 30 . . . . . 5 . . 29 5 23 55 27 Level 2 10 | . . . . . . . . . . . . . . . 35 Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . 1 . . . . Squads Dispatched 25 | . . . 1 . . . 2 3 . . 1 2 6 3 7 Investigation 3 | . . . . . . . . 1 . . . . 1 1 . Extermination 11 | . . . . . . . . 1 . . . 2 2 2 4 Reinforcement 6 | . . . 1 . . . 2 1 . . 1 . . . 1 Assault 2 | . . . . . . . . . . . . . . . 2 Garrison 3 | . . . . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res Res Acc Distress Signals 11 | . . . 3 . . . . . . . . 2 . . 6 Communications Jammed 36 | . . . . . . . . . . . . . . . 36 Distress Signals 9 | . . . . . . . . . . . . . . . 9 Times Spotted 187 | . 8 10 10 24 . . 6 5 2 . 10 7 15 16 74 Peak Tracking Total 22 | . 4 3 5 22 . . 2 3 1 . 4 4 3 6 12 Tactical Retreats 11 | . 1 1 . . . . . . . . . 1 . . 8 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res Res Acc Traps Triggered 9 | . 1 . . . . . . . . . . . . . 8 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res Res Acc Machines Disabled 8 | . . 1 . . . . . . . . . 5 . . 2 Max in Single Turn 1 | . . 1 . . . . . . . . . 1 . . 1 Garrison Access 1 | . . . . . . . . . . . . . . . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res Res Acc Machines Accessed 28 | . 2 . 1 1 1 . . 4 2 1 . 4 2 4 6 Terminals 22 | . 2 . 1 1 . . . 2 2 1 . 4 2 3 4 Fabricators 3 | . . . . . . . . 1 . . . . . 1 1 Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . . . . . 1 Total Hacks 59 | . 2 . 3 3 1 . . 15 6 1 . 9 5 7 7 Successful 24 | . 2 . 2 1 1 . . 6 3 1 . 3 1 2 2 Failed 35 | . . . 1 2 . . . 9 3 . . 6 4 5 5 Catastrophic 13 | . . . 1 . . . . 2 . . . 1 1 4 4 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 22 | . . . . 1 1 . . 7 2 . . 3 3 3 2 Terminals 48 | . 2 . 3 3 . . . 9 6 1 . 9 5 6 4 Fabricators 7 | . . . . . . . . 4 . . . . . 1 2 Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 2 . . . . . . 1 Terminal Hacks 13 | . 2 . 2 1 1 . . 3 2 1 . 1 . . . Record 2 | . . . . . . . . 2 . . . . . . . Prototype ID Bank 1 | . . . . . . . . . 1 . . . . . . Open DSF 2 | . . . . . . . . . 1 1 . . . . . Level Access Points 2 | . 1 . . . . . . . . . . 1 . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . Locate Traps 2 | . 1 . . . . . . 1 . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 1 . . . . . . 1 Network Status 2 | . . . . . . . . 1 . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . . 1 Unauthorized Hacks 8 | . . . . . . . . 2 1 . . 2 1 2 . Terminals 8 | . . . . . . . . 2 1 . . 2 1 2 . Botnet 8 | . . . . . . . . 2 1 . . 2 1 2 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 24 | . 1 . 1 1 . . . 4 2 1 . 4 2 4 4 Full Trace Events 3 | . . . . . . . . 1 . . . . 1 1 . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . 3 . . . Programmers 3 | . . . . . . . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res Res Acc Total Allies 2 | . . . . . . . . . . . . 2 . . . Largest Group 2 | . . . . . . . . . . . . 2 . . . Highest-Rated Group 98 | . . . . . . . . . . . . 98 . . . Highest-Rated Ally 49 | . . . . . . . . . . . . 49 . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 17 | . . . . . . . . . . . . 17 . . . Total Damage 614 | . . . . . . . . . . . . 614 . . . Kills 2 | . . . . . . . . . . . . 2 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res Res Acc Turns Passed 8241 | 66 222 407 344 176 551 123 284 684 164 24 263 1062 774 805 2292 Spaces Moved 4962 | 52 182 310 229 120 460 85 143 458 115 18 126 531 391 425 1317 Core 57 | 1 . . . . . . . . . . . . . . 56 Treads 91 | . . . . . . . . . . . . . . . 91 Legs . | . . . . . . . . . . . . . . . . Wheels 4814 | 51 182 310 229 120 460 85 143 458 115 18 126 531 391 425 1170 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 100 95 95 95 140 110 120 130 130 130 130 130 145 50 Average Speed 125 | 99 100 102 109 95 118 140 124 126 130 130 130 130 144 145 126 Slowest Speed 225 | 100 100 115 115 95 155 140 125 130 130 130 130 130 145 145 225 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 29 | 3 38 62 26 38 75 22 19 15 4 1 89 19 12 11 32 Regions Visited 15 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 3 | . . 1 . . . . . . . 1 . 1 . . . Unknown Exits Taken 11 | 1 1 . 1 1 1 1 1 1 1 . . . 1 1 . Scrap Searched 3 | . . 2 . . . 1 . . . . . . . . . Spaces Dug 36 | . . . 10 10 . . 1 . . . . 9 2 . 4 Terrain Destroyed 72 | . . . 10 10 . . 8 1 . . . 18 2 . 23 Melee 4 | . . . . . . . 1 . . . . . 2 . 1 Projectile 44 | . . . . . . . 7 1 . . . 18 . . 18 AOE 24 | . . . 10 10 . . . . . . . . . . 4 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res Res Acc Total 6631 | 63 201 366 285 161 467 88 253 568 129 18 227 912 571 563 1759 Wait 903 | . 7 12 11 24 . . 73 87 10 . 56 308 88 43 184 Move 4946 | 51 181 309 228 119 459 84 142 457 114 17 125 530 390 424 1316 Hop . | . . . . . . . . . . . . . . . . Pick Up 89 | 6 2 4 7 . 2 3 13 4 . . 3 11 6 8 20 Fast Attach 67 | 6 1 1 2 . 2 1 2 2 1 1 2 2 7 7 30 Attach 43 | . . . 1 . . . 3 2 1 . 2 2 5 5 22 Detach 22 | . . . . . 1 . 3 1 . . 1 . 1 2 13 Swap 47 | . . 6 4 4 . . . 1 . . 2 3 9 3 15 Drop 98 | . . 11 9 2 3 . 7 5 . . 6 12 10 9 24 Fire 396 | . 10 23 23 12 . . 9 9 3 . 30 31 51 62 133 Melee 6 | . . . . . . . 1 . . . . . 4 . 1 Ram 1 | . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 13 | . . . . . . . . . . . . 13 . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: Mat x3 / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -6/Factory -5/Factory -5/DSF -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res x2 / [Qua]) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 10 | -11/Junkyard | Discovered new exit (range 16) 67 | -11/Junkyard | Entered Materials 204 | -10/Materials | Identified exit to Materials 267 | -10/Materials | Discovered new exit (range 16) 289 | -10/Materials | Entered Mines 293 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 315 | -10/Mines | Build established: Mutant 517 | -10/Mines | Learned 4 Materials zone layouts 601 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 684 | -10/Mines | Discovered exit to Materials (range 10) 696 | -10/Mines | Entered Materials 696 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 940 | -9/Materials | Discovered new exit (range 15) 1040 | -9/Materials | Entered Mines 1155 | -9/Mines | Assembled infested the area 1168 | -9/Mines | Met 8R-AWN 1206 | -9/Mines | Discovered new exit (range 9) 1212 | -9/Mines | Discovered new exit (range 7) 1216 | -9/Mines | Entered Exiles 1229 | -9/Exiles | Discovered new exit (range 17) 1240 | -9/Exiles | Welcomed by 8R-AWN 1255 | -9/Exiles | Met EX-HEX 1283 | -9/Exiles | Met EX-BIN 1294 | -9/Exiles | Aligned with FarCom system 1295 | -9/Exiles | Given EX-Vault access code 1317 | -9/Exiles | Opened EX-Vault 1345 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1371 | -9/Exiles | Met EX-DEC 1451 | -9/Exiles | Build established: Scavenger-Mutant 1551 | -9/Exiles | Found XL Autogun Array 1665 | -9/Exiles | Visited The Gauntlet 1752 | -9/Exiles | Discovered new exit (range 14) 1767 | -9/Exiles | Left Exiles lab with XL Autogun Array 1767 | -9/Exiles | Entered Mines 1852 | -8/Mines | Discovered new exit (range 12) 1890 | -8/Mines | Entered Materials 1890 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1891 | -8/Materials | Identified exit to Storage 2068 | -8/Materials | Discovered new exit (range 17) 2174 | -8/Materials | Entered Factory 2174 | -7/Factory | Evolved 2 slots: Utility x2 2196 | -7/Factory | Build established: Scavenger-Skirmisher 2833 | -7/Factory | Discovered new exit (range 6) 2847 | -7/Factory | Build established: Skirmisher 2858 | -7/Factory | Entered another Factory area 2858 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3001 | -6/Factory | Discovered new exit (range 5) 3022 | -6/Factory | Entered another Factory area 3022 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3045 | -5/Factory | Identified exit to DSF 3046 | -5/Factory | Entered DSF 3103 | -5/DSF | Additional patrols routed to DSF 3243 | -5/DSF | Sterilization system engaged 3252 | -5/DSF | Destroyed 7 combat bots 3263 | -5/DSF | Ambient heat levels rising (+10) 3263 | -5/DSF | Discovered new exit (range 16) 3278 | -5/DSF | Ambient heat levels rising (+10) 3293 | -5/DSF | Ambient heat levels rising (+10) 3308 | -5/DSF | Ambient heat levels rising (+10) 3309 | -5/DSF | Entered Factory 3309 | -4/Factory | Evolved 2 slots: Propulsion x2 3514 | -4/Factory | Build established: Scavenger-Gunner 3786 | -4/Factory | Identified exit to Research 4371 | -4/Factory | Entered Research 4371 | -3/Research | Evolved 2 slots: Utility x2 4502 | -3/Research | Spotted B-86 Titan 4665 | -3/Research | Build established: Scavenger-Skirmisher 4716 | -3/Research | Garrison activated, responded to threat 4829 | -3/Research | Discovered new exit (range 21) 4986 | -3/Research | Discovered new exit (range 16) 5015 | -3/Research | Discovered new exit (range 24) 5145 | -3/Research | Entered another Research area 5145 | -2/Research | Evolved 2 slots: Utility x2 5306 | -2/Research | Found Gamma Bomb Array 5308 | -2/Research | Found Prototype Device 5308 | -2/Research | Identified Exp. ECM Suite 5489 | -2/Research | Lost 4 parts (2n2u) 5553 | -2/Research | Discovered new exit (range 21) 5950 | -2/Research | Entered Access 5950 | -1/Access | Evolved 2 slots: Propulsion x2 6133 | -1/Access | Spotted B-99 Colossus 6525 | -1/Access | System corruption reached 10% 6745 | -1/Access | Energy Cycler disabled 6876 | -1/Access | Destroyed 9 combat bots 6881 | -1/Access | Build established: Scavenger-Gunner 6881 | -1/Access | Lost 9 parts (4n3u2w) 6945 | -1/Access | Lost 3 parts (1p1u1w) 6971 | -1/Access | Found Quantum Capacitor 7045 | -1/Access | Lost 3 parts (1p1n1w) 7275 | -1/Access | Build established: Scavenger-Mutant 7565 | -1/Access | System corruption reached 30% 7614 | -1/Access | Core integrity fell below 50% 7651 | -1/Access | Lost 6 parts (1p3n1u1w) 7689 | -1/Access | Found Prototype Processor 7689 | -1/Access | Identified Exp. Terrain Scan Processor 8011 | -1/Access | Lost 3 parts (1p2u) 8077 | -1/Access | Lost 3 parts (1n1u1w) 8200 | -1/Access | First assault squad dispatched 8211 | -1/Access | Found Prototype Device 8211 | -1/Access | Identified Active Sensor Suite 8224 | -1/Access | Lost 7 parts (4n1u2w) 8239 | -1/Access | Discovered new exit (range 5) 8242 | *** | Escaped! Last Messages --------------- 08200_ ALERT: Significant disruption in Zone 5R, multiple assault carriers dispatched. 08200_ Dropped Graphene Brace. 08200_ Dropped Railgun. 08201_ Dropped Enh. Nova Cannon. 08201_ Dropped Railgun. 08202_ System corrupted: IFF burst signal emitted. 08207_ Acquired Arm. Heavy Treads. 08211_ Acquired Prototype Device. 08211_ Identified Active Sensor Suite. 08211_ R-10 Processor collects Imp. Dynamic Insulation System. 08214_ Discarded Active Sensor Suite. 08215_ Acquired 107 matter. 08215_ R-10 Processor collects Lyr. Heavy Armor Plating. 08220_ R-10 Processor collects Adv. Transmission Jammer. 08221_ Dropped Adv. Heat Sink. 08239_ The Access Shell folds into the floor. 08239_ EXIT=FOUND 08241_ System corrupted: Heat flow error (+209). [Achievement: True Cogmind] Map ----- +----------------------------------------------------+ | ?????????#################" #???????????????????? | | ?????????????????????????## #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ???????????????# ?????????#!%#???????????????????? | | ???????????????# ????##!*##?????######???????? | | ???????????????# #!!]!####### #???????? | | ???????????????# + ! #???????? | | ?????????????????????????# ! #???????? | | ?????????????????????????# ]####### #???????? | | ?????????????????????######"#######?## ##???????? | | ?????????????????????# #??# #????????? | | ?????????????????????# #??# #????????? | | ?????????????????????# #??# #????????? | | ?????????????????????# #??# #????????? | | ?????????????????????# #??# #????????? | | ?????????????????????##############??# #????????? | | ?????????????????????????????###?????# #????????? | | ????????????????????########## ####### #????????? | | ????????????????????" #????????? | | ??????????????BB????" A #????????? | | ??????????????BB????" #????????? | | ????????????????????" #????????? | | ????????????????????" "@ s #????????? | | ????????????????????" "" #????????? | | ????????????????????" #????????? | | ??????????????BB????" #????????? | | ??????????????BB????" """ """ #????????? | | ????????????????????" """T""" #????????? | | ????????????????????########## ####### #????????? | | ?????????????????????????????###?????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? ????????? | | ?????????????????????????????????????? ????????? | | ??????????????????????????????????????+##????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Energy Generation 43 Energy Capacity 1340 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 24 Terrain Scan Density 410 Jamming Range 16 Corruption Block 15 Armor Coverage 1200 Core Shielding 20 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 10 Armor Integrity Analysis 40 Recoil Reduction 5 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- True Cogmind Challenges ------------ None Game ------ Seed ThermalTargetMultirail Manual? 0 Play Time 01:09:41 Cumulative 347.5 hours Start 2023.04.15 @ 20:43:51 End 2023.04.16 @ 13:56:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 241 Rogue 241 Adventurer 0 Explorer 0 Win Type 0 Total 25 Types 22/0/2/1/0/0/0/0/0 Lore% 71 Gallery% 86 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9de29266-bb18-4bcc-9bfb-b99230e38fad